#next legacy post is dialogue but the last
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aurorangen · 1 year ago
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done with classes for the semester 👍
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matchalovertrait · 27 days ago
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CW: Mentions of murder, drug trafficking, and death; alcohol; drinking.
*This is a long post! 24 screenshots with dialogue. I apologize, really! But it should tie up this long arc.
Sitting across from Antonio was his grandfather, former drug lord of Los Venenosos. The cartel had formed nearly thirty years ago, the result of a merger between criminal organizations led by Antonio's paternal and maternal grandfathers. Alfonso Alto's group operated out of Colombia, while Miguel Romero's was based in Mexico. Together, they could achieve their goal of controlling territory across Latin America. The alliance was solidified when their children, Alicia Alto and Fernando Romero, tied the knot.
But for greed-filled minds, nothing is ever enough. Alfonso set his sights on expanding into Europe, and his homeland of Italy was the perfect place to start. With the help of his brothers, Nick and Bert Alto, they combined their influence and utilized their vast network of corrupt officers, state officials, and politicians. They could smuggle drugs, weapons, and cash with more ease. The money laundering front helped immensely too.
Their wallets grew larger, especially Alfonso's. One by one, Miguel, Fernando, Bert, and Nick passed away, leaving Alfonso Alto as the sole leader. So, his granddaughter, Juliana, was shaped into his successor. However, he sensed the need for someone well-versed in the law, so he had Antonio study to become a lawyer. The two kids resided in Del Sol Valley with Alicia for anonymity and safety.
Everything was going according to plan... until a brat who couldn't mind her own business posted a video.
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Start from the beginning (Gen 2)
Previous | Next
Transcript
[Alfonso tapped his fingers on the table.]
ALFONSO: I heard about your little side quest. When were you going to tell me?
ANTONIO: That’s what I came here for. I wanted to come clean.
ALFONSO: Talk.
[Antonio spoke slowly. You always had to approach Alfonso Alto in a calm matter.]
ANTONIO: I can’t do this anymore. I tried to do the impossible by balancing the different parts of my life and failed miserably.
[He paused, but there was more he had to say.]
ANTONIO: ...I’ve gotten closer to Dulce. I want to pursue a relationship with her.
ALFONSO: I love it.
ANTONIO: You do?
[Alfonso slammed his hand down.]
ALFONSO: I couldn’t be prouder! You decided to help the Alegría girl, so you can get closer to her. You can infiltrate the Alegría and Medina families from within, then gain everyone’s trust and bring it all down.
[Antonio shot his hand up in an attempt to interject.]
ANTONIO: Ac-
ALFONSO: I thought you were becoming more like your father.
[Antonio froze. Why was he bringing him up?]
ALFONSO: I’m glad that’s not the case. Look where he’s at now. Six feet under. You wouldn’t want to face the same fate, right?
ANTONIO: Of course not.
[Antonio gave a small smile.]
ANTONIO: I know I have to do things differently.
ALFONSO: I knew you had it in you. You were such a weak, emotional child. Juliana is older and more resilient, but you’re the man here, Antonio. You’re my heir. This legacy is rightfully yours, not your sister’s. You want to take it back, I see.
Well, I suppose I can wait in this place longer. You don’t have to focus on the retrial as much – that’s what’s troubling you, right? There are only so many hours in the day, I understand.
I used to be powerful. Look what I’ve been reduced to... but with your help, I’ll be free again. Teodor is probably so smug, thinking he got the last laugh.
ANTONIO: I should get back to work...
ALFONSO: You’re a smart kid. Run along now, I’ll be expecting updates.
ANTONIO: There won’t be frequent updates. I have upcoming commitments I must tend to.
ALFONSO: Fine. As long as you’re getting stuff done. Like fabricating an image of a noble young lawyer! Haha! And using the Alegría girl’s so-called fame to gain a good reputation? Brilliant.
ANTONIO: Damn it all. What the hell am I doing?
[Antonio suspected that his father was ordered to be killed by Alfonso, but he lacked proof and feared he’d be next if he disobeyed. If only he put his foot down.. but no. Once Alfonso Alto was on a high, you shouldn’t bring him back down. That only enrages him.]
[Antonio poured himself some whiskey while he pondered more. Alfonso wouldn’t actually get rid of him, would he? No. That’s absurd. Well. He’s not exactly a sane person. Antonio closed his eyes, sighing. He wished he had familial support.]
[START FLASHBACK]
ALICIA: We KNOW the chances for a retrial are slim, but you will find a way. You didn’t finish school early and pass the bar at a young age for nothing.
ANTONIO: His current arrangement more than suffices. He claims to be suffocating in the prison, but he runs the place. That’s not normal. We mustn’t let government corruption get that far.
JULIANA: Toño, the entire world is corrupt! We’re just playing the game and guess what? Our turn is almost up. There are no second chances for people like us.
ALICIA: Your sister is right. Stop being selfish.
JULIANA: Keep doing what you’re doing. Don’t forget to build connections with judges, legal clerks, district attorneys – whoever. Shake hands, smile. Make yourself useful and plant seeds for future favors. Do it for us.
[END FLASHBACK]
[Antonio looked out the window, admiring the lights from thousands of houses miles away.]
ANTONIO: Out of all the lives out there, why’d I have to be born into this one?
[He leaned back, swirling the drink in the glass.]
Hm. Dulce’s condo should be over there.
[Maybe Dulce viewed her name as ironic because of her dislike for sweets, but he believed the name suited her.]
She does anything for her loved ones and there is never a dull moment with her. The way her eyes light up when she talks to you makes you feel like you’re one in a million when you’re merely ordinary. Dulce makes your life.. sweeter.
[He shook his head. When did he become so corny?]
I’ve made up my mind. I choose the people who matter to me the most, and that’s not my family. My friends, my coworkers... and Dulce. It’s them.
I should still stay out of her life, though. She’s better off without me. I already foolishly dragged her into this. I have to fix it.
I need to find a way to blackmail Alfonso – discover information so undeniably concrete that he’d never set foot outside again.
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tritoch · 11 months ago
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for those we have lost; for those we can yet save
just want to write a quick post about the most famous recurring line in FFXIV. People generally recognize it as something characters say a lot, but if you pay close attention to when and how it comes up it's actually very VERY interesting, and deployed in very specific ways. To me, It's Minfilia's line but also in many ways a reminder of Moenbryda, and is very specifically raised by characters close to the two of them. spoilers through 6.0 below.
it's Minfilia's line, first of all, in that she's literally the first one to say it. She says it in 2.55, right before you throw in with Ishgard and assist in the defense of the steps of faith. As the patch number suggests, it's one of the last things any of the Scions hear from her before the Bloody Banquet.
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(Quest: Committed to the Cause, 2.55. All this dialogue from the extremely excellent resource xiv.quest, by the way.)
In context, "those we have lost" and "those we can yet save" actually have two pretty specific meanings! While "those we have lost" obviously encompasses all the fallen Scions, from Louisoix to the attack on the Waking Sands to Wilred, its particular meaning here is almost certainly in reference to Moenbryda, because 2.55 starts with you attending her memorial service, and because Moenbryda specifically dies to save Minfilia! "Those we can yet save" refers, in part, to the fact that you are about to risk your lives in defense of Ishgard against the Dravanians, in part due to Aymeric's argument that should Ishgard fall, all of Eorzea is at risk. For these two reasons—to honor the sacrifice of a fallen friend and with an eye toward preventing needless bloodshed—you willingly forsake your neutrality.
When Minfilia returns in 3.2, she says it to you again, an echo of some of her final words to you:
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(Quest: The Word of the Mother)
Note how the intent subtly shades differently here. Rather than taking up arms for a cause that isn't yours, Minfilia's use of the line is to justify offering herself to Hydaelyn. Here the connection to Moenbryda becomes even stronger: like Moenbryda, Minfilia is sacrificing herself for the good of the cause and with the aim of protecting her friends. Her self-sacrifice echoes and reinforces the legacy of her friend's sacrifice for her.
She repeats it again in 3.4, and by this point it's clearly and specifically her catchphrase:
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(Quest: One Life for One World)
And of course, her use of it here precedes a triple sacrifice: her journey to the First, to remain there forever, to guard against the Flood of Light; the sacrifices of Ardbert's friends, who have already died once for the First and will offer up their aether in death to empower Minfilia against the Flood; and Ardbert, who is about to undergo his own version of Hydaelyn's Endwalk in miniature.
Minfilia says the line three times, taking it on as a kind of mantra and core justification behind all of her actions, and now in 3.X and 4.X they'll let you, the Warrior of Light, do the same.
The very first time the Warrior of Light gets to say it happens in the very same patch:
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(Quest: An Ending to Mark a New Beginning)
Minfilia dies (okay sacrifices herself to become a good guy Ascian which will lead to her permanent death), and the very first dialogue option you get in the quest immediately after that is an option to echo her final words.
Because just as she said them to remind herself that she was following in Moenbryda's footsteps and honoring the sacrifice Moenbryda made for her, now you will do the same in her memory.
The next use, right at the start of 4.0, pretty much reiterates the same idea:
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(Quest: Crossing the Velodyna)
It's Alphinaud basically giving you a chance to choose in-character why exactly your character is willing to go from minor sellsword work, to saving Eorzea, to saving Ishgard, to taking the fight to the Empire directly. In context, it suggests a sort of fatalism: events keep happening, and all you can do is keep your head high and do your best to honor the sacrifices of those who came before.
(also, notice how even here back in 4.0, the option that boils down to "I just love fights, and also fighting" has Alphinaud specifically call you "an adventurer," a theme Zenos will later build on two expansions later to great effect.)
Its other use in Stormblood, in 4.1, has it as the only clear and concrete answer you're allowed to give Fordola after she sees your memories with the Echo and asks why you keep fighting:
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(Quest: The Butcher's Blood)
Nothing against the other two answers, they're just intentionally very vague. Only #2 lets you give a clearer answer. You keep fighting because so many have died (so many of them specifically for you, to save you), and there are so many who may yet still be given a chance to live. To honor the fallen and to protect the living. For grief and for hope.
Now, just as Minfilia and the Warrior of Light say it three times to affirm it as part of their characters, Urianger and Thancred get a pair of uses each, and the ways they use it specifically honor and invoke Minfilia and Moenbryda.
Urianger is the first to use it in 5.0, when he accompanies you to hunt for Titania's relics:
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(Quest: A Visit to the Nu Mou)
He textually invokes Minfilia at the start of his lines here, which are intended to explain why he so clearly feels he has some moral duty towards the First. And that's very specific phrasing he uses, ignore the plight: that's specifically invoking Louisoix's oft-quote "To ignore the plight of those one might conceivably save is not wisdom—it is indolence." So even as he says he does it because it is right, he acknowledges that he also does it because he feels its the moral duty that Louisoix, Minfilia, and Moenbryda's sacrifices have placed on him: to labor for those he has lost, for those that they too wanted to save. For Urianger, it's an expression of his deep compassion and almost utilitarian desire to do the greatest good for the greatest number of people, bound up in his grief and regret.
Next is Thancred:
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(Quest: The Truth Hurts)
This one really hurts. Obviously, Thancred uses it because he's talking specifically about Minfilia, but he's not talking about her sacrifice. He's talking about the loss of her father, and about the idea that he failed to ever repay that first harm. For him, pressing on is not just about honoring her sacrifice, but about atoning for his unpardonable sins. It's about guilt.
And the irony in Thancred deploying it here is that in his own eyes, he says it as he attempts to expiate his sins by honoring Minfilia's sacrifice and giving Ryne a chance to choose her own future. Yet at the same time, he is adding to his sins because this time, in his eyes, his hands are also on the knife. Before, Minfilia's fate was an unlucky break, a black swan event. The Banquet, Hydaelyn, Urianger's machinations, the Warriors of Darkness, all of that was beyond his control.
But now, he will willingly stand by and let Minfilia die for a final time, because she has asked him to do so.
He is still learning from her, and from her choices:
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(Quest: Full Steam Ahead)
To me, his use of it here, after the fight with Ran'jit when he kind of seems like he might die, is almost rueful. Like he never fully understood the import of her words until now, couldn't see past his own grief to the meaning at their core. But now he gets it. He understands why she had to do what she did, and how in turn he can honor her legacy not by clinging to her memory but living life as she would have.
"Your kindness, your compassion, your love..." he says, and this too is an echo of something she said at their parting. The last half of the line is: "These are your gifts to me, and our gifts to them, forming a bond which transcends time and space." Gifts passed from brother to sister, and now back again, and on to the future through Ryne.
Urianger gets the final use of it through 6.55, and it both honors all the uses of it prior and points the way to new lines of thinking:
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(Quest: Back to Old Tricks; FFXIV's love for allusion shines through here but rather more subtly than with the Hamilton lines, as "dreadful algebra of necessity" is a direct pull from Terry Pratchett's Discworld series)
Here, the use is explicitly and textually tied to Minfilia and, for the first time since 2.55, Moenbryda. And Urianger is the first person in the text to explicitly question the line, painting it not as the principled output of noble martyrs but as a justification that the people those martyrs leave behind cling to in their grief, something they tell themselves to convince themselves that the sacrifice was justified. Or worse, the reasoning of a cold and bloodless utilitarian, who would willingly sacrifice his own friends and loved ones for the greater good.
They are dead, says Urianger, and we are not. What of those we cannot save? And, no less, what of us, who must go on in this world without them? How can anything ever justify this? How can we ever make peace with this?
It is the Warrior of Light who gets to answer Urianger, but he ultimately takes less from your answer itself than from the fact that you too struggle with the question:
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Endwalker is, as ever, interested in the idea that perhaps some questions aren't quite answerable, but that the universality of the questions itself can be a great uniter and creator of purpose. None can easily make peace with the "dreadful algebra of necessity", but from Louisoix, to Moenbryda, to Minfilia, to you and the Scions, to Ryne and others, a rough, developing ethic has arisen: each of you, and the sacrifices you have made, honored the work and the will of those who came before, to pave the way for those who will come after.
Hope, arising from grief.
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queer-ragnelle · 6 months ago
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All three! Apologies. I want to learn as much as I can about him.
You got it!
The first text that Galahad appears in is the Vulgate. His predecessors and legacy are first described in The History of the Grail; then he’s conceived, born, and raised during the Lancelot books; finally in Post-Vulgate he’s a knight on Grail Quest where he achieves his life’s purpose and passes away. Additionally, here’s A Companion to The Lancelot-Grail Cycle which may help you navigate the text.
Another book I suggest for your Galahad research is The Legend of the Grail by Nigel Bryant and Norris J. Lacy. It’s got a lengthy introduction about the history of the Grail story and touches on all the characters who’ve achieved it throughout Arthurian literary history including Perceval, Gawain, and of course, Galahad. Each chapter is taken from a different text and newly translated by Nigel Bryant for this publication. It’ll give you an idea of the progression of the Grail story which eventually led to Galahad and introduce you to some adjacent texts that may be of interest.
The next medieval text that includes Galahad is La Tavola Ritonda. It’s mostly a Prose Tristan story, but does cover the whole Grail Quest with a fun Italian Galahad named Galeazzo/Galasso. I enjoy this one a lot! Regarding Galasso specifically, it’s an interesting take on the character—he’s described as very gracious and he wields a cool named sword. Plus his purity grants him necromancy powers—at one point he convenes with the dead and doesn’t bat an eye. Just keeps on adventuring. Focused. In his lane. Pretty neat!
After that comes probably the best known Arthurian text, Le Morte d’Arthur by Sir Thomas Malory. I’ve attached the version of this story abridged by Keith Baines. It’s much easier to read with proper formatting to add quotation marks to dialogue and tighten up the prose. This one also comes with A Companion to Malory which I found exceedingly helpful in breaking down the sometimes convoluted plot threads and character dynamics present in Malory’s story. Many of the essays I’ve attached below relate to this text specifically.
Lastly I would be remiss to exclude The Arthurian Handbook by the goats Norris J. Lacy and Geoffrey Ashe. This volume not only covers medieval texts, but much of the art history that goes hand in hand with Arthurian literature too. There are many paintings, tapestries, stained glass windows, and murals featuring Galahad highlighted in this book. It also includes family trees, heraldry, and maps which can help you conceptualize things detailed in writing throughout the Vulgate.
Now I’m going to list essays without descriptions since there are so many and the titles are pretty self explanatory.
Absent Fathers, Unexpected Sons: Paternity in Malory’s Morte Darthur by Cory Rushton
Born-Again Virgins and Holy Bastards: Bors and Elyne and Lancelot and Galahad by Karen Cherwatuk
Constructing Spiritual Hierarchy through Mass Attendance in the Morte Darthur by David Eugene Clark
Disarming Lancelot by Elizabeth Scala
Galahad, Percival, and Bors: Grail Knights and the Quest for Spiritual Friendship by Richard SévÚre
'A Mayde, and Last of Youre Blood': Galahad's Asexuality and its Significance in Le Morte Darthur by Megan Arkenberg
Gender and the Grail by Maureen Fries
Malory and Rape by Catherine Batt
Mothers in the Grail Quest: Desire, Pleasure, and Conception by Peggy McCracken
Seeing Is Believing and Achieving: Viewing the Eucharist in Malory's 'Sankgreal' by Sarah B. Rude
Wounded Masculinity: Injury and Gender in Sir Thomas Malory's "Le Morte Darthur" by Kenneth Hodges
And that about covers it! This should give you plenty to work with. Beyond these, we’re left with literature outside the medieval era, which is a different conversation. No doubt Alfred Lord Tennyson had a huge influence on how Galahad is perceived today, but that’s irrelevant to a discussion regarding medieval source material, and a topic for another time. Hope this helps you out and you learn all you want to about Galahad!
Take care!
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hiraya-rawr · 2 years ago
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so i betrayed you, my love– (2/5)
Xiao Version || Childe Version || Thoma Version || Gorou Version || Ayato Version
synopsis !! Part 2 of “You Were The Enemy All Along” featuring the aftermath of betrayal and confrontation, with more depth to their stories! (Part 1 of each character was also included to make reading convenient.)
contains !! some character lore spoilers / a little violence / dialogue heavy in some scenes / reconciliation but also complicated relationships mending together / cameos of other characters! / might be easier to understand if you knew the lore of the characters 
notes !! This was commissioned by the wonderful @mh8 who allowed this to be posted in public for everyone to enjoy! and honestly childe scares me to write bc I've barely written anything for him but I tried to bring out his charm? idk 😭
CHILDE
wc !! 2.4k
The noisiest of them all. He doesn't understand at first, tries to deny it by making jokes. The prank is up, what are you still doing? It's only when your betrayal becomes painfully obvious does he allow himself to laugh. It's ironic to be surprised coming from his line of work. He should really be used to these things.
"If you're this desperate for a fight, you could have just said so," He laughs, "Though, I warn you comrade, I won't hold back this time." It's so easy to drown in the adrenaline of battle and if he doesn't think hard enough, it feels no different than any of your usual spars together. There's a battle crazed look in his eyes at the thought of not holding back with you, but it's odd how numb he feels as Foul Legacy takes over. 
Whether or not he wins the fight, the result remains the same; with him lying in the middle of the battlefield, mask still on, staring blankly upwards. He thinks of the abyss he fell into as a child, and briefly wonders when did it all go wrong.
— Before Him
You sighed in relief, a long day of training was finally coming to an end. Dottore was not an easy harbinger to be a rookie under; aside from the harsh training requirements of a Fatui Agent, you also had to deal with a lunatic scientist for a mentor. You were lucky enough to have the doctor more distracted on conducting his experiments rather than training fresh meat like you. 
You leaned against a wall. You were in an isolated, snowy village, a mile away from the nearest Fatui training ground. It existed quietly, the villagers were as cold as Snezhnaya in that barren wasteland. You knocked twice on the concrete behind you, then an additional four times, then once more.
“Agent (Name), report.” A voice muffles from behind the wall, a figure you can't see.
“Pulcinella adopted a strange boy. . . He's coded as Childe. They say he fell into the abyss. He's quite strong, we've only sparred once but I know there's something off with him.” 
“Hmm. A peculiar new recruit. I've heard from the other agents.” Muttered the figure of the shadows. He doesn't talk much. You know it's to keep identities hidden and to avoid letting you know too much lest you get caught and the information forced out of you (and believe me, the information will be forced out of you).
“You think he could rise in the ranks? Perhaps become a general or diplomat?” You question quietly.
“I think he could be the next Harbinger.”
A sharp intake of breath, surprised. A Harbinger. The next and possibly youngest one after so long.
“Continue your work. Do what you believe is best for our organization. Leave any files you found useful under the gap.” Were his last orders before hearing the footsteps walk away. Work was never easy; you dealt with loneliness most of the time. The only comfort was when an ill-reputed plan of the Fatui failed, knowing it was only possible through your contributions and warnings. For every plan you thwarted was a step closer to revealing your identity and getting killed for it.
Yes, you're prepared. You've been preparing for it ever since you joined the Fatui.
With a sigh, you went back to the training grounds. 
— With Him
There’s a reason why Diluc Ragnvindr survived the hunt by the Harbingers when he sought out revenge in Snezhnaya. That should have been the first red flag for Childe. You were transferred early under his platoon, just when he was solidifying his position as a Harbinger. You were the subordinate he sent out to represent the 11th and, having the approval of Dottore (The old geezer, what a wack. Should he really be trusting a mad scientist? Childe questions this everyday) he trusted you enough to do your job.
Yet, the winery-heir-slash-fatui-serial-murderer escaped Snezhnaya with the help of those damned underground pests they've been trying to get rid of. Honestly, Childe could care less about the guy— if anything, he was immensely excited to try and pick a fight with him! But it still hurt his pride that one of his early missions as a Harbinger didn't turn out well. He needed to prove himself to the Tsaritsa after all! If not to at least make Pulcinella proud.
Going back to you.
It was always him and you; you and him ever since you transferred; sparring blade against blade. It was easy to get along when you were one of the only trainees close to his age, even easier when you managed to keep up with him in everything, bloodlust and all. 
You were his match and he was yours, or so he believed.
“Say, why did Dottore transfer you anyway? Did you get kicked out, pissed him off somehow?” Childe once asked, boots scraping the ground as he dodges an attack from you flawlessly. Despite Dottore’s rather crazed way of managing his platoon, agents were given a handful of benefits for being under a high ranking Harbinger with a budget larger than the others (Experiments don't pay themselves, you know!).
You huff, a little tired from the onslaught of keeping him entertained in battle, “No, didn't he tell you? I requested for transfer.”
“Oh really? What, did the good looks of a new Harbinger catch your eye?” He teases, going on the offensive once more as he sprints to slash his blade. You block it with yours, trying to push him back with force. When he does pull back, getting pushed a few meters away as hir boots skid on snow, you scoff.
“Good looks? If that were the case, I would have transferred to–”
He immediately sprints ahead again, blade nearly catching you off guard as you block the attack.
“Aww come-” Slash. Block. “-on! Don't tell me you're not-” Kick. Jump. “-even a little bit enraptured by-” Hit. Block. “-me?” He huffs heavily, finally catching your eye as your blade stays on his, pushing each other back with all your strength.
“Hmp. Must you be so arrogant?” You strain out, matching his force before– “Maybe. . . maybe just a little bit.” You avert your gaze at the very moment he catches sunlight in your eyes. Childe pauses, his grip on the blade loosens momentarily at your admittance. You take the chance— kicking his stomach back with force as he skids across the training ground, the sword clattering on the ground.
“Does this mean I won?” You giggle, your weapon still in your hand as he looks at you from where he crouches, a smile on your face.
Maybe it's the butterflies that erupted in his stomach, but he laughs out loud. Childe wonders to himself; Is this the thrill of battle? Or something else? You tilt your head in confusion.
“As if! I haven't even gone all out yet!” He yells enthusiastically, “Agent (Ć…ÌžÌ›Í•Í”ÌÌ“Í…a̶͍͊mÌžÌČ̫̄͝ȩ̎Ìč̙̄̀ͅ.)”
Your smile tenses. Your heart beats. Pensively, you also wonder to yourself; Is this the success of a mission? Or . . . something else?
— After Him .
You should've known.
You should've known, you should've known, you should've known that the Fatui would never have let a betrayal such as yours go so easily. The past few months after him was spent laying low, hiding from daylight and any chance that you could be recognized. A large bounty was on your head and the Fatui weren't cheap by any means. The organization shielded you as much as they could but even you had missions you had to continue fulfilling. You’d gladly risk your life for the better good; after all, if you didn't, you wouldn't have went undercover in the Fatui anyway. 
But now, he was chasing you.
It's back to the snowy forests of Snezhnaya, sprinting and dodging all the tall pines in your way. You hear him gaining speed from behind you, hydro blades swishing as they cut through branches, unbothered to waste energy on dodging. Distantly, the sound of a Fatui gunner prepares his shot. You immediately switch directions, a pyro blast landing inches from where you once were. It’s followed by more blasts, each hitting a little closer to you until—
“Ah!”
It grazes your shoulder, blood escaping the wound and soaking your clothes. You don't stop running, adrenaline keeping you alive and conscious. Childe barks something out in Snezhnayan. You’re too distracted with running to understand what he said, but the Pyro Gunner stops shooting and soon enough you focus on escaping.
A clearing appears in your line of sight. A field of snow and endless white and—
Crash! You're knocked off your feet, landing on the snow. You feel him on your back as you quickly force him away, rolling to the side and kicking. It's a blur from there on— a flurry of kicks, punches, scratches, the snow around you forming the most unrecognizable snow angel.
Until his hydro blade was on your neck as he keeps you pinned underneath him. No amount of sparring could've prepared you for a battle to the death with a harbinger. Your breaths fog together with every exhale, the proximity feels bad for your heart but finally, you get a clear view of the face you haven't seen for months.
“I win,” He says, an ever-so-childish grin on his lips, “Any last words?”
It astounds you how casual he is, as if you weren't running for your life just moments ago. Sparring had always been his favorite game but this wasn't like the other times. You do as you were trained (by both the Fatui and your organization)— you keep your mouth shut. Last words are worthless in the face of the enemy, you’d rather bite your tongue off.
“Hmm. . . the (Ć…ÌžÌ›Í•Í”ÌÌ“Í…a̶͍͊mÌžÌČ̫̄͝ȩ̎Ìč̙̄̀ͅ) I know would have barked back some words. You would've scoffed.” Childe says, the blade pressing deeper onto your neck, drawing beads of blood to the surface. “Or was that some personality you made up? Was it fun for you?” 
Silence.
The smile falls off his face. Something darkens in his eyes. “Alright. You won't talk, that's okay. Anyone who would dedicate their lives living undercover naturally wouldn't respond. I can respect that.” He starts, the blade doesn't move an inch on your skin, the snow numbing more of your back, “But at least answer me this. Not for your organization, not for you. . . answer it for me; was I ever anything to you?”
Silence. Keep quiet.
Something unrecognizable crosses his face. There’s a smile on his lips, but his eyes are pained.
“You know,”  He whispers, leaning down closer to you. “Whenever we sparred, did you feel anything? Anything at all?” His face contorts to a mix of frustration, “Because I sure as hell knew I loved you. I can differentiate things, (Ć…ÌžÌ›Í•Í”ÌÌ“Í…a̶͍͊mÌžÌČ̫̄͝ȩ̎Ìč̙̄̀ͅ.)! I knew what was bloodlust, it wasn't just me being battle hungry. I’m not dumb! I knew— know I love you!”
As if wanting to hide from your gaze, he hides his face on the crook of your neck. Forehead to the snow, blade stilling on your skin. Despite how cold everything is, the warmth of him seems enough to coax you in.
“. . . At least tell me how much of it was real. Please.” He mumbles slowly. Did you mean to cause this much anguish? Did you have to go fall for someone like him? 
The words fall from your tongue before you could even catch them. The lack of hesitation, the urge to come clean; “Everything. . . everything was fake. Even my name. (Ć…ÌžÌ›Í•Í”ÌÌ“Í…a̶͍͊mÌžÌČ̫̄͝ȩ̎Ìč̙̄̀ͅ.). It's fake.”
He freezes over you, listening intently. Snow falls quietly into the ground, you wonder if you'll be buried in— caved to become timeless underneath the ice. Briefly, you think it would be fine if it happens if it's with Childe.
“I know it's hard to trust me, but please— loving you,” Pause. You feel tears well up in your eyes, blinding your vision of the descending snowflakes. “Loving you was real. Is real. It was the realest thing I had in that life under the Fatui. I’m so sorry, Childe, I’m really sorry. And I’m sorry we have to end like this.”
“You mean it?” He asks, hushed.
“Yes, yes, archons I mean it.”
“Then what's your real name?”
Your breath hitches, “(Name).”
“(Name).” He repeats.
The awareness of the metal on your throat becomes all too obvious. Breathing too hard would cause it to press more against your skin. You try to calm down, trying to accept the falling of the snow (the fall of you) as the end of your life nears and suddenly—
the blade is retrieved. You hear the shuffle of leather as it's placed back into its holder. Blinking, bewildered, you glanced up at him only to see his boyish grin.
“You honestly didn't think I'd kill you, right?”
Your mouth falls open. You want to hit him.
“You're going to let me go?”
“I mean, I did kind of let the traveler go back in Liyue.”
“The senior Harbingers reprimanded you for that!” You sit uo, hands flailing as you grab a handful of snow to throw at him. He lets it hit his stomach, laughing.
“It's fine, it's fine! The higher ups don't really care about me as much as they do the others anyway,” He shrugs nonchalantly, “It gives me a whole lot of leeway. If I say I don't want to kill you, they'll just nod along.”
You stare at him longer than you mean to, holding his cheery gaze as the snow continues to settle around you. How quiet and peaceful to exist with him in that space. 
“Is this really okay?” You ask and he falls silent with you.
He looks away to the white horizon, speaking in a softer voice, “Well, of course not. You still betrayed me, I still got hurt,” He inhales, “But you love me. I think that's all that really matters, no?”
Tears well up in your eyes. You can't bear to think how close you were to losing your life (losing him) and how easily he pushes your lifelong conflicts aside. So who cares if you played for the opposing organization? Who cares if you struggled with love and truth?
You've faked yourself for so long but Childe would still embrace you, lies and all.
“Come on, the snow must be cold.” He extends his hand, gesturing for you to take it, “Sooner or later the other scouts would be arriving. You should keep running east.”
“Ajax–” You start but he hushes you gently.
“We won't be seeing each other for a while. I don't know when we’d meet again but. . . you know, I’m sure it'll work out if it's us. So don't cry anymore, (Name).”
Stiffly, you nod. It was this moment that you tried to memorize everything about him— his eyes, his ginger hair, the way your name -your real name- falls off his tongue. You replay every sound he made to say such a name, just for the sake of remembering.
“Now go—” He pushes you to the direction, “Don't worry! I won't let them catch the love of my life!” He grins widely, hydro blades appearing in his hands once more as you nod towards him, tear stained smile in response. Your feet take you away, further and further away as you hear the familiar sounds of his blades against his own agents. Icy wind whipping against your face. You can't help the laugh that escapes you, surely the agents would think their blood-crazed superior is in another one of his impulsive moods. 
You pity them and envy them all the same.
~
notes !! thoma is up next, featuring some of our fav inazuma characters <3 ill edit it into a post once my finals settle down (currently cramming in a cafe) I hope you guys liked this one
childe // i really tried to fulfill that he's the more talkative of the bunch! and honestly with childe’s history of forgive and forget, i dont think it's a surprise that he’d easily forgive MC and brush everything under the rug. if anything, he kind of likes the complexity as far as i could tell! by the way, did you like the inclusion of “before him, with him, and after him”? i think it was a poem or a dedication in some book. I really like the thought of it since it's a good way to divide timelines. BY THE WAY do you like the parallels? In part 1, he was left on the snow looking up at the sky. Now in part 2, ur the one on the snow looking up at him :D
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thoughtfulchaos773 · 10 months ago
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The Bear Season 3 & Meta Filmmaking I
With the work of Hitchcock
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The first two seasons were so critically acclaimed. Despite this season's mixed reviews, it's still going down as one of the top TV shows of all time. What I love about watching The Bear is how each season feels different from the last, and Season 3 stands out the most because of its version of meta filmmaking.
So, what is meta-filmmaking? It’s a language of art where the creator draws attention to the work itself, and characters reflect on the craft of filmmaking.
In my previous post, The BS3: A Conversation with the Viewer, I covered the first four episodes, which were packed with meta-dialogue. But this clip features episode 9, the most meta of all. It has parts of the documentary Alfred Hitchcock & The Pure Art of Cinema, which I'm thinking the creators of this show watched, given that it features commentary from legends like William Friedkin and Martin Scorsese.
This season is about Storer's legacy and how his creative work is influenced by mainly Scorsese and William Friedkin, but both legacies come from the Hitchcock family tree. The family tree Legacy: Storer- Friedkin-Scorsese- Hitchcock.
For this post, we'll start with one part of the legacy and its Hitchcock and his use of self-reflexivity.
Meta Self Reflexive Films :
Self-reflexivity means "consciousness turning back on itself," and reflexive cinema is about films which call attention to themselves as cinematic constructs.
Alfred Hitchcock is widely acknowledged as a “reflexive” or “self-reflexive” filmmaker who inscribes himself within his own works through cameos and authorial surrogates, orchestrates the narrative world as a world of selfconscious artifice, and acknowledges and invokes the role of the audience in his films, ×
Self-reflexivity is often a character Hitchcock would write in the script- this was an audience or director surrogate. This character guides the audience with commentary as they navigate the movie and solve the big mystery, acting as a conduit between the filmmaker and the screen. In some films, they don’t often break the fourth wall but play within the narrative alongside other characters.
Self-reflexivity was something thebear instagram played on for the promotion of the Bear as they called it a paradigm shift- @brokenwinebox discovered this promotion for this season- a paradigm shift- a break between viewer and the show itself:
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Back to self-reflexivity in film. Since hitchcock used surrogates- remember, for season 3, who is the director's surrogate?
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Author David Sterrit on Hitchcock's choice in director surrogates:
He does this not by becoming a character
but in two other ways: through his famous cameo appearances, which allow him to enter the action directly, costumed unmistakably himself, and through his use of characters and objects that serve as surrogates for his own presence.- link
The first thing that comes to mind for this kind of surrogate is its heavy use of well-known chefs' cameo appearances this season. These chefs like Thomas Keller came in with costumes- chefs' jackets and unmistakably be themselves and would be immersed in the show. The use of characters that play as surrogates to the filmmaker is Richie. The conduit.
Since he is the conduit -what was Richie doing this season?
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Based on a conversation with @fresaton Richie as the directors conduit is watching and figuring sydcarmy out for the audience and the art itself.
We're going based on film legacies and what Storer has shown us, then he is, in fact, doing a style of meta-filmmaking based on the legacy of Hitchcock. But he also takes inspiration from Friedkin and Scorsese, which I'll cover in the next 2 parts.
Read Part 2: The Bear Season 3 & Meta Filmmaking
Read:
Hitchcock and His Use of Surrogates
Ancestors and The Bear by @whenmemorydies
Richie and The Viewer by @whenmemorydies
Natalie & Night of the Hunter by @espumado
The Bear Season 3 & The Mirror @currymanganese
Richie's Journey is not Over @currymanganese
The Paradigm Shift @brokenwinebox
Taglist: @yannaryartside @whenmemorydies @ago0112 @chaoswillcalmusdown @ambeauty @anxietycroissant @turbulenthandholding @tvfantic87
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xfolex · 8 months ago
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Looking through Project Moon's old YouTube channel, there's some interesting stuff. Originally I was going to write about the Tumblbug as well, but there was a lot more stuff there than I realized, so I'll just talk about the YouTube for now.
The first video shows some very early concept ideas for the game. There's actually a lot of information in this first video, which I suppose makes sense as it's the first introduction to the game and the oldest as well. I've added some markings on my thoughts of some of the images and also brightened some of them as well.
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Throughout the video we get to see pages from a manual that gives some basic information about the game. These are in Korean so I put them through Google Translate to read them. It's interesting how even from the very beginning the concept of the Sefirot and the Tree of Life was being used. Page 5 has the same list of Abnormalities that I was straining my eyes to figure out in my NDC post, but then there was the same list in color so all my effort trying to figure out each Abnormality kind of went to waste.
The list that explains the attack types corresponds to the way the attack types worked in the legacy version. With Black damage affecting the facility and Blue damage being Instant death (though attack types are very inaccurately assigned in-game). You can also see how it originally seemed like there were going to be only three types of work: feeding, cleaning, and suppressing. Though there's more information about that on the game's Tumblbug.
It's kind of hard to see, but page 15 shows Tangtang being part of the "Command and Surveillance Team" which is something mentioned in the game's code in early versions. According to the game's code, it seemed like the Control, Information, Safety, and Training teams were originally called the Command and Surveillance, Solution Development, Emergency Planning, and Material Management teams respectively.
This manual seems to be missing page 16 and 17, and it doesn't seem to be shown anywhere in any video.
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The line of never forget/we remember the day the Abnormality first escaped that occasionally pops up here and there seems to be referencing Nothing There since it's a line from the first training video where Nothing There escapes.
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The second training video was released on October 30, 2015. I don't have much thoughts on this video, but I thought the pixel art was very cute. I mention the date this video was posted because this is the last video with the square employee art style. The next video posted on February 15, 2016 has the Legacy art style, so between October and February the art style for the game changed. I'll talk more about this shift in art style when I look at the Tumblbug.
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I also want to take this time to mention Jeremy, the original Lobotomy Corp mascot (not really) who appeared in only three videos but still managed to capture my heart. This post is dedicated in loving memory to Jeremy.
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The Teaser Trailor video has a few key things I wanted to mention. First, the assign work UI seems to have the Book w/o Picture or Dialogue as the default icon for every Abnormality, and has a very different UI that I'm not quite sure how it works. Next, you can see some silhouettes of various Abnormalities, and most of them I recognize, but there's some I'm not 100% sure on. Throughout the video we see some Abnormalities that ultimately never made it into the game, but we can see My Sweet Orange Tree in the containment unit at the very end, which made me wonder how far along these unreleased abnormalities were in development. Even the ones in the very old videos, were they actually semi-functional Abnos or were they just placeholder images that never got developed?
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The Proto-Demo video shows a manual and a line that leads to the target. The manual isn't in the demo version I have access to but can still be found in the game's files. I don't have much else thoughts on it other than how purposely bad the person playing the game is doing. Just absolutely picking the worst option consistently.
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I also don't have much to say about the other game test videos except in the Day 14 video where we can see some very minor differences. First, the entire game seems a lot darker than normal, but that might just be due to the recording. Second, the Abnormality's Damage Type is listed instead of the Attack Type, which is honestly more useful information that I wish was kept for the Legacy version. Third, the hallways are all very dark as if Big Bird was breaching, and generic irrespective of the department. Fourth, the employee assign UI is very slightly different not that huge but just enough to be noticeable. Lastly, I found it funny how PM just left a broken icon for Snow White's Apple in the video.
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The third training video with Queen of Hatred is pretty interesting because it seems to be following QoH's story where an employee talks to her over the course of a few days and her moods gets worse every day. But specifically the old version of QoH's story, since it seems like a lot of Abno stories were ever so slightly changed sometime after the 1.0.2.2 version. The new version of the story omits the fact that QoH was neutralized with anesthetic, which was probably because that mechanic was removed after the legacy version. Also, another interesting thing about the video is that the background containment unit seems to be different that usual, where some stuff is in different places and the number written on the wall is 76 instead of 27.
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The Lobtomi♄High video was PM's April Fools for 2017, released alongside version 1.0.1.0 which introduced Little Red, Big and Might be Bad Wolf, Central Command Team, and most importantly You're Bald...! PM has historically celebrated April Fools a lot, whether intentionally or not. There's a lot of random abnormalities in this video, including some released, unreleased, and joke abnormalities. I find it interesting that Fragment of the Universe was the only abnormality that was unreleased and not shown before when the video was published that was then released later on. This video was the first time Fragment of the Universe was ever made public.
[ I can't show a screenshot of the video because I reached the max image limit for the post :( ]
There's two launch trailers for the game, one for when the game was first released in early access, and one for when the game was about to fully release. Between the two, I personally like the first one better because it has a better sense of progression rather than just showing bad things happening out of context, but maybe I'm just biased since I like first trumpet more.
Ok, I think that's enough for this post. There's a lot of stuff to unpack with these videos, so it was nice to look back through them again since I haven't really sat down to watch them all in years.
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scarlet--wiccan · 1 year ago
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Uncanny Avengers just ended. As a Quicksilver fan how did you find it? Anything you would like/like not to see carried over or explored for our favourite speedster going into Scarlet Witch and Quicksilver?
There's not much to say about Pietro's role in the series. I appreciate that it reaffirmed his friendships and good working relationships with the cast members from the previous run of Uncanny Avengers. I think that having him aid the mutant resistance was a really good decision, because A) it cements the fact that he and Wanda are both back on good terms with the mutants and B) it places him back in a firmly heroic role, which, y'know, hasn't always been the case in the last couple decades.
Duggan's character work wasn't exactly stellar in this series, but I think Pietro came across as snarky and catty while still retaining an overall kinder, gentler personality-- with a lot of charm!-- that I would expect from him post-No Surrender. Overall, I don't think he was very different from the version of the character we saw in #1 of Scarlet Witch. His dialogue was a little strange, and he was a bit too friendly and deferent around Steve for my taste, but I think that's a matter of Duggan not having a good grasp on the character's voice. I felt the same way in 2015.
My hope for SW&Q is that Orlando will find time to at least mention the mutant plight and Pietro's work with the resistance. He really glazed over it in Scarlet Witch, but I think if the twin are still grappling with Magneto's legacy, then it needs to come up at least once.
As for Pietro's relationship with Monet.... I could take it or leave it. I think it was really fun, and I like their personalities together, but unless they're in a book like Uncanny Avengers, they lead very separate lives and it might be hard to fit them into each others' stories. (That was kind of the problem with Emily, too, although the fact that the Inhumans just vanished from publication didn't exactly help.) So, if Orlando finds a way to give M a shoutout, that's great, but I would rather wait to see where she's going to land as Fall of X continues before we touch back in with their relationship.
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I support this, 100%.
Beyond that, I don't think Duggan added or subtracted anything really important to Pietro's character. It was a good ensemble role for him, and if this team pops up again in Fall of X, I hope he'll be with them. Overall, Uncanny Avengers is one of my favorite landing places for Pietro, so I'm glad he was in this book, and I hope he'll be in the next version, too. Oh, and shoutout to the colorist for adjust his skin tone-- it looked way better by the end of the series.
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[WEIRD gray-ass shading aside]
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riddlerosehearts · 11 months ago
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okay, so i finished my first playthrough of baldur's gate 3 last night!! and then i played the ending cutscenes and the epilogue twice so i could collect my thoughts and reactions and figure out how to write them all out. god, i love this game. for a while i almost didn't want it to end because i loved it so much but i think now that i've finished it i'll only become more attached to the silly little half-elf bard that i created to play this game with, and want to keep thinking about him and posting about him more--especially since i'm planning to eventually get a new graphics card and then i'll be able to make nice high quality screenshots and gifs of the game. i've already been planning out what my next tav will be like too, and thinking about doing so many more playthroughs of this game! i may have some criticisms here and there because bg3 is definitely flawed in some areas, but i mean, what isn't? it's a huge game, i had a lot of fun with it overall, and i'm so glad i finally decided to pick it up in march after months of seeing its characters flood my dash.
i kept hit the "4096 characters per block" limit while making this post btw 😭😭 but it seems i could get around that just by breaking up the bullet points a bit. i don't care if nobody but me is going to read my million words of rambling about how much i love these characters, i am not cutting anything out of my post.
so we have the big goodbye scene at the docks, starting with orpheus wanting you to mercy kill him and lae'zel to carry on his legacy and lead the rebellion. i wasn't sure what to have her do, so i initially picked the option for her to make her own choice because i wanted to see what would happen, and because it's what i've usually been choosing in these situations. she decided to do as orpheus asked and the dialogue she had about it was beautiful, but honestly in this specific case i think persuading her to craft a new fate for herself in faerun is the most in-character thing for elenion to do. so i reloaded and did that. and i think it definitely was the right choice for this playthrough, because what she said about her destiny not being for orpheus or vlaakith or decide, and how it was on faerun that she learned to be free, is pretty much the exact reasoning i had in mind! and the epilogue party, with the hopeful letter from voss mentioning an alliance with the githzerai and the dialogue from lae'zel about fighting vlaakith's army, also ended up confirming for me that her staying in faerun doesn't mean the githyanki are doomed or that she won't still find ways to fight for her people.
the way she's all like "go mingle! that's the word, right?" and "this is... nice. yes, i think that's the right word for it" at the party is so funny and cute. she's trying her best!! i adore lae'zel and i will never understand why she seems to be so much less popular than most of the other companions.
after lae'zel's scene we have a very short scene with gale talking about the crown of karsus. i chose to have him give it back to mystra. i'm going to come back around to gale later and talk about astarion now though! his ending scene makes me so sad to think about, like, everyone is talking about celebrating and then he's just suddenly on fire, nobody really shows any concern outside of one of the companions saying a single line about how he won't get to see the sun anymore, and then that's the last anyone sees of him before the epilogue party?? the tone of the scene feels like it's supposed to be funny but like i said, it just makes me sad :( the epilogue makes things a lot better, though--you get to actually talk to him about and he's surprisingly earnest and apologetic, and seems so much happier and more at peace now. he also continues to be hilarious. the second time i did the epilogue party i chose the "i've been boring--living a quiet, peaceful life" dialogue option and he's like "and fate let you get away with that? i'm impressed!" anyway, though, i love his growth and i'm so proud of him.
next up, wyll and karlach--i totally get why so many people ship them now because wyll is the one to call out to her and bring up the idea of them going to avernus together, and then at the party she says having him there has been incredible and that you can get through anything with someone you love at your side?? i mean, karlach is very freely affectionate with her friends--she tells a non-romanced tav she loves them after fighting gortash, and if you tell her as she's dying that she was spectacular in every way she'll say she adores you. so no, her saying she loves wyll doesn't have to imply anything romantic, but it is just adorable anyway.
the scene with them in avernus feels so weird though... i mean, karlach's part in it is badass, the problem is wyll just standing there being silent the whole time. i know that if you romance karlach your tav can go with her to avernus instead, and it feels really obvious that the scene must've been made with only that scenario in mind when wyll's version of it could've been unique to him and had actual dialogue between him and karlach!! honestly, it just feeds even more into the feeling of wyll's personal quest never being about him. it also makes me even more curious what the ending is like with him becoming grand duke... i mean, does he end up becoming a slimy politician who's corrupted by power? if so, then why did the story itself not do more (or anything, really) to hint that that would happen to him and give him more of a power hungry side and if not, then why do the dialogue options for convincing him to become the duke both talk about power and make it seem super obvious that that's the Bad Endingℱ?
oh well, i guess i can't say i'm not happy that there's a way to give karlach a more hopeful ending! i understand the appeal of a good tragedy, and i understand that karlach herself would rather die than be unable to live freely, so maybe you could say that letting her make the choice to die rather than return to avernus is the option that gives her the most agency... but at the same time, the song that plays over her ending scene is "i want to live". she says she wants to live, to be free and be happy with her friends by her side, but it just seems so hopeless. if one of her friends is willing to brave avernus with her, to make sure that she won't be alone while helping her have a fighting chance of getting her life back, then i think she should be able to take that chance. i kind of wish it was possible to fix her engine and give her a fully happy ending as well--everyone but her pretty much has one, as even though astarion can't walk in the sun as a spawn he can still be free from cazador. and if the tragedy of karlach's death or the bittersweetness of her returning to avernus resonated more with someone, then they could still choose one of those endings. but i guess larian probably isn't going to add anything like that at this point :(
i also still just can't help but feel like wyll really deserved better treatment from the writing. well, at least his epilogue confirms that mizora isn't bothering him too much, and you get some incredibly sweet dialogue if you tell him you've missed traveling with him.
does... shadowheart not have any kind of ending scene at the docks?? like, she's obviously there, she can be randomly chosen out of the companions to make little comments on things, but i don't get a scene with her at all and i'm unsure if it's bugged or if the writers just left her out?? it feels weird. but i guess that's okay for now, because i absolutely adore the entire conversation i got to have with her at the party. i'm so glad she chose to save her parents in this playthrough--apparently, there are certain hidden requirements you have to meet or she'll agree to let them go, and i guess i came across everything by accident during the brief time that i took her around the city with me. anyway, elenion got snarky with her and pretended to forget her name and then she got snarky back and just automatically hugged him. adorable. the first time i played the epilogue i volunteered halsin to take the owlbear because i hadn't talked to shadowheart yet, but the second time i played i gave him to her because holy shit she's got as many animals in her house as fluttershy. love that for her. and the way she rambles on about her parents, her mother's recipes and her father's terrible jokes, and then apologizes because she thinks it must be a boring topic?? excuse me, no, i am unironically extremely interested in this and i think elenion is too because he's also just been trying to live a normal boring life with his and gale's families for the last 6 months.
and now, back to gale. god he's so cute. the way he does this little bow to your tav during the ending and then they bow back. the silly indirect way he tries to propose by asking if you'll come back to waterdeep and become part of the dekarios clan. the way he says it would make tara and his mom happy if he got married and then goes "oh thank goodness!" when you say yes. the kneeling down and kissing your tav's hand after that. i had to try and get decent screenshots of that part because it was so cute:
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i also tried both of the choices, between whether to move right in and settle down with him or continue traveling together, because i was initially indecisive about what would be the best/most fitting choice for my tav's character. in the travel ending, i love how gale says that even while adventuring, he's never been so relaxed and now he spends his free time writing, painting, and knitting. i also had this extremely cute dialogue at the party and now i'm wondering what the variations for each class are:
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but, ultimately, after trying both and having both versions of the epilogue convo, i decided that just moving to waterdeep and living a calm life is what felt most right. i figure that what elenion needs most in their life now is stability. also, gale becoming a professor is just perfect for him and is so cute. and so is this:
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see, this is why gale with a bard tav is a perfect combination: they can collaborate on their writing! anyway i love gale so much but this post is so stupidly long at this point and i need to try and wrap it up, so uhhh, what else...
tara is so cute and funny at the party, grumbling about being jealous of gale's relationship with your tav if you romanced him and then complaining that he keeps his potions in such disarray that it seems like he was raised in a barn. i also overheard her calling everyone ugly while i had speak with animals up AKJAFGHSKFG. at least half the reason why i want to do a gale origin playthrough is because i need to see more of tara.
volo claims his invitation got lost in the post. i really, really think he just was not supposed to be invited, and yet here he is! one of the first things he tells elenion is that he's gotten good at forging their signature, and then he says their success has been wonderful for his reputation. they just might be considering hiring astarion to kill him.
i did not even know jaheira had kids. i looked it up and apparently you can find her house and meet her family in the city but i just completely fucking missed that. something to keep in mind for my next playthrough!
i love that there's a whole box full of letters from people you helped throughout your journey. honestly, i wish there were a few more, specifically from characters like rolan or his siblings, isobel and aylin, omeluum and blurg, and more from the tiefling refugees in general because i love them. but the ones from alfira and dammon are so so cute. also, i got a letter from shadowheart's friend nocturne, which made me realize... i never met her and i never got the memory related to her either because i didn't know you could give shadowheart the noblestalk LMAO oops. i missed quite a few details, huh!
...and i guess that's where i'll end this post. i've been playing this game since march and i've only just finished my first playthrough, though granted there were like 3-4 whole weeks in there where waiting for a new hard drive + feeling weird from irl stuff meant i didn't really play at all. still, though, i can't wait to start back over in act 1 again! especially since, tbh, i think act 1 just might've been my favorite. i love act 2 for ketheric and isobel and aylin and a lot of other things, and act 3 honestly felt a bit messy and overwhelming but still had a lot of great moments. but there's just something i love about beginnings, and the atmosphere during act 1. so, yeah, can't wait to experience it again as a whole new character.
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nexusvcrti · 1 year ago
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TVDU TIMELINE IN MY CANON
This tends to be one of the most controversial topics out there, but since canon has confirmed that season 4 of Legacies takes place 3 years after season 5 of The Originals, I'm going to map out what that means in the timeline of what we see on the show with my personal canon. The timeline on the show (particularly Legacies) is just
 super compacted, so if anyone hasn’t watched Legacies or actually cares about spoilers
 beware. (note: This is revised based off the original meta I posted here.)
If you pay attention to the words and the dialogue in the show, they actually drop a fair number of hints as to the passage of time during the episodes. In the past, I always assumed that it followed the same timeline as most shows, where each season is roughly equivalent to one year, and with episode air dates matching with what’s happening canonically on the show, but it’s actually not the case in Legacies. Between the pandemic and general wonky primetime airing schedules, the timeline is a little more difficult to follow and not spelled out so neatly. 
Examples of the above include early S1 where the first few episodes are literally happening over the course of several days, maybe two weeks. There’s a few times the characters say things like “yesterday” or “a few days ago” or “last week” in their dialogue which I use to track the timeline.
Starting from the top, S5 tells us that Hope is 15 at the time that all of that plays out, and there’s an unknown time jump between the end of TO and the beginning of Legacies. In my canon, she is 15, almost 16 when the end of TO occurs and she loses her father and uncle. She takes the summer off from the school to grieve, while also learning to control her wolf side, and she is 16 when she rejoins the school, but she also spends half a year being a loner and watching Cutthroat Kitchen in her room. S1 begins while Hope is a few months shy of her 17th birthday on May 2.
Like I mentioned above, the first few episodes of S1 happen very quickly (going to find Raf and Landon, Landon stealing the knife, the dragon, the football game, the discovery of the monsters, the twins’ birthday). These all happen in a matter of days, maybe two weeks at the most. When the Honor Council stuff is happening, Lizzie asks Raf to the twins’ birthday “on Friday”, so we know it’s coming up quick. And the twins’ birthday is the first real date that we have confirmed on the show. So 1x06 is occurring on March 15. The next real “date” we have is in 1x12, where we know the school is on spring break. Now idk about y’all but in the States and when I was in school, the latest spring break ever seemed to be was like early/mid-April? So it sounds like the gap between 1x06 and 1x12 is a handful of weeks at most, which makes sense. During this time is the whole part where Hope goes and gets Landon back, the djinni episode, and the slug debacle. As far as the passage of time goes, there isn’t a lot of it during these plot points. S1 plays out over the course of like... three months, and Hope throws herself into Malivore right before her 17th birthday.
S2 picks back up at the beginning of the next school year and Hope crawls out of Malivore probably in August? Since it's after the Fourth of July but before the school year starts. Unfortunately, events like the Miss Mystic Falls Pageant and Founders Day don’t actually have set dates in canon so it’s difficult to tell what the passage of time is supposed to be like. However, we do know that 2x08 (the Santa episode) occurs in October. So the first half of S2 takes place over the course of a month or so? After that, the next hint of time that we get is the culmination of the season, where Dark Josie intends to push up the Merge timeline and do it on the twins’ birthday of that year. So we’re back to March 15 of the next year, and two seasons have passed in the span of one in-canon year. 
Now this is where the timeline gets even MORE messed up because of the pandemic and the weird airing schedules. But 3x01-3x04 were always supposed to be part of S2, so that’s where I’m putting it. Given the reactions by Alyssa and the rest of the witches in 3x01, not that much time has passed since Dark Josie was banished, there is again urgency with Raf’s problem, the musical, and then the final confrontation with the Necromancer where she loses Landon. 
There is likely another time jump after 3x04, because Kaleb references Sheriff Mac moving to Savannah with Maya, and Josie is working on her transfer over to MFHS. I’m guessing that most public schools aren’t going to handle transfer requests at the end of the school year, so it sounds like we’re back to the end of the summer again by the time 3x05 happens. This also makes sense in context of what’s happening in the A plot, where Hope is losing herself in her search for Landon, which probably would actually take months. However, once she finds the Monkey’s Paw and Cleo enters the picture, things begin to pick up again. Hope has also turned 18 during this period.
Now I’ll be perfectly frank, I only sat through S3 once and I still haven't fully watched the back half of S4 so I’m not as in tune with those episodes as much as I am with the others, but again, it does feel like time moves quickly in S3. With the monsters constantly coming and the appearance of golem Landon to push along the narrative, I can believe that this happens over the course of a few months, taking us to maybe November or December of that year, approximately a year and a half since S1 began. And of course, once Mali-Landon leaves, everything kicks up a notch. Like with S2, 4x01-4x04 were meant to be part of S3, and that’s where it makes sense narratively. 
Hope makes the realization that she needs to become the tribrid in the Star Wars episode, and everything from that point on shoehorns her into that plot. Again, we don’t have direct dates or events to mark the passage of time, but just going off what happens in canon, from the time they wake up from the vision quest to the end of 4x04, I don’t think there are any days where the Squad is just taking a break and lounging around (with the exception of 4x03, but I wouldn’t call that lounging around). 
Now we know that there is no timeskip between 4x04 and 4x05 because Lizzie directly alludes to the night before in her opener, so everything that’s happened since the beginning of the show has now occurred within something like two years (not the four I was assuming up until now). Again, with the urgency of the plot, Hope is not just sitting around and twiddling her fingers once the threat of Triad comes up, and the Squad is not waiting for Hope to come back. Hope’s actions include learning about Triad, having her misadventures with Clarke, Salvatore Idol at the school, her confrontation with actual Triad and Aurora, and her confrontations with Lizzie. Similarly, there is no time jump between 4x09 and 4x10, as the episode tells us. All of this is happening in a span of weeks, not months. 
All that said, by the time she has gone through the events of Legacies and is struggling with her humanity, about three years have passed since Hayley, Klaus and Elijah died, and about two years have passed since S1 starts. Hope was 16 at the time S1 begins (having turned 16 a little while after the S5 finale of TO, and taking the summer off to grieve, and mostly spending the first half of the year in her room watching Cutthroat Kitchen by herself or recruiting with Alaric. She is just about to turn 17 by the time she jumps into Malivore, actually turns 17 while in Malivore, and a few months shy of her 19th, when she has her first death in 4x03. 
This functionally doesn't change much of how I was playing Hope before. I've always played that she is 18 when she fully activates her tribrid side, permanently sealing her at that age. The only real difference is that she doesn't take a gap year between her parents' death / the new school year, just probably the last month of school and summer break. She returns that fall, but remains a recluse until February or March of the following year, which is when S1 of Legacies begins. It does mean she's only had her wolf for a handful of months, so her control is not nearly as stable as what we see in the pilot (aka easily shifting back and forth at will) and will likely play a role in her early characterization.
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dashawfrostart · 7 months ago
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These Three Weeks in "Time & Again" #25: More Cover Arts, More Thoughts, More Everything - But NO MORE Legacy Editions! ☝
It's been a while since I posted the last update on how things were going with "Time & Again". A lot has happened. First and foremost, prep for GPop Culture Fair. Damn, I'm looking good I'm excited. Truly. I've never done anything like that before, and I'm beyond happy to be presented a wonderful opportunity to let everyone know about my crazy kiddos đŸ˜±. I want to make them famous!!! Because prep to GPop has been one of the biggest chunks of my artistic activities lately, there's not much to report on the matter, because, well, it's self-explanatory. The booth setup, decorations, designs, etc. I might post some photos later on if possible.
Now, friendly folks, here's the biggest news for today:
The Clean Cut Editions of "Time & Again" are finally available on GlobalComix and Itch.io to read and buy! đŸ„łđŸ„łđŸ„łđŸ„‚đŸ»đŸŠ†
(why is there a cute duck? I dunno. Because Frosty is a bird nerd, that's why 🙃 I have 4 birding apps on my phone; how many do you have? 😁)
Just a quick reminder: Clean Cut Editions of "Time & Again" are updated, slightly expanded editions of the graphic narrative that has been proofread anew, as well. Each chapter now comes with a special section of commentary, which is optional to read, for those of you who want to go down the "completionist" route and 100% all of these tiny little easter eggs and mysterious interconnections within the chapters 😁. It also contains some insight on the chapters' development. Here's the old announcement post for the Clean Cut Edition, if anyone's interested to refresh the memory.
Also as a quick reminder: legacy editions are no longer accessible. They're gone. Forever. And that makes me incredibly happy 😁 Because the Clean Cut Editions are definitely superior.
Might be necessary only to the most dedicated fans, but to clarify what kind of metamorphoses the chapters have undergone for the Clean Cut release, here's a little improvised list:
As already mentioned above, "Notes, Commentary & Hints" for every chapter as a part of bonus materials;
Chapter 4 has been expanded and now includes 2 extra pages of purest shapeshifting idiocy craziness (more about how I worked on that addition is in this post);
Chapter 4 now has a completely different epigraph that better matches the idea of the chapter and sets the tone for the story that awaits ahead (yup, I most certainly do not miss the old ridiculous one);
Some bonus materials have been rearranged or partially swapped to ensure the reader's enjoyment (especially in Chapter 4);
Extra SFXs have been added for the better impression and consistency;
The placement (and sometimes design) of certain speech bubbles across all first 4 chapters has been corrected to improve the looks; the text arrangement within the speech bubbles has been corrected accordingly, as well;
All the dialogues have been proofread, and the shameful typos are now removed (hopefully all of them);
Minor tweaks to art (unfilled pixels filled, missing detail added/modified, artist's epic fails corrected đŸ€Šâ€â™€ïž, etc.);
... And some other, super minor stuff that was important to me to correct even though the readers might not even notice.
As you might've guessed, YES: that was a lot of work for me this year. And it was 100% worth it. I am happy.
The next important announcement for today is that I have completed the cover art for Chapter 6.2.
I cannot show it just yet, because it contains major spoilers to the story - so you'll have to wait a bit 😁
Now, onto a somewhat sad part. With all my life endeavours, and the fair preps, not to mention THAT TIME OF THE YEAR approaching (you know, the time that most retail workers as well as the buyers themselves seriously dread, lol!), it is becoming quite clear to me that it's very unlikely I will be able to finish my work on Chapter 6 this year. I probably will be lucky to finish up the lineart alone by the end of December... But as I said before, I don't exactly have them deadlines. And timed levels are my worst nightmares. Screw timed levels. So I'll simply do whatever I can 😁
My next objective in "Time & Again" Chapter 6 development is to draw all the panels and to arrange all the text boxes and speech bubbles properly on every page.
So, basically, the main body of work on the chapter starts from now on. And that is going to be... an adventure. Yup. Because Chapter 6 will be different. Oh so different. I truly hope it's gonna be the most creative chapter of all in the series.
And before I wrap it up for today, I want to expand on some techy stuff that I touched in the previous post. I mentioned that creating a timelapse video through Krita Recorder produces an odd flicker in random moments which makes the video highly unenjoyable. When I checked out the folder containing the snapshots, I've noticed that there are some files that are solid white with no art on them. Just empty white spaces. Manually deleting the weird white snapshots forces Krita to fail the conversion of the video; it doesn't automatically skip missing frames, it simply gives an error and, well, gives up on life. While I found no clue on the genesis of the empty white frames - seems that it's just a glitch in Krita for now - I have indeed found a resolution! đŸ„ł Unfortunately, it's not super straightforward and, to make it even worse, it requires some extra work on the artist's part (and the artist is already busy enough, but whatever will you do?.. everybody knows that the artist's life is very hard, lol). But it works!!! And let me tell you how! I came across this post on the forum that described the exact same issue I had. The comments below have a link to a GitHub repository that contains a handy tool called Rebecca's Krita Tools. What one must do is to simply follow the instructions to install the plugin (BTW, I've never installed plugins directly from GitHub before! That's super handy!). After that, you head directly to the location of your recording snapshots, and you have to manually go through all the snapshots to remove the white empty files. After that is done, run the script called Reorder Image Sequence in Krita, select the folder that contains the snapshots - and MAGIC HAPPENS! The frames are all renamed, and you can create a timelapse now! Without flicker and epilepsy warnings!
... So I manually went through all the 11300 frames of the recording I made when working on Chapter 6.1. cover, and then I did the same for the next one.
My workspace for the manual clean up looked approximately this way:
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Cool, eh?! EH???!!! I will repeat again: there were 11300 frames that I had to manually look through, with my very own set of eyes. I will brainstorm a way to automate this process somehow in the future. That's why, I think, we need help of AI - for the situations like that that require little to no real creative involvement, for techy stuff that might be difficult to do programmatically and/or manually. To help the artists deal with annoyances faster, so that they could create more art in the meantime!!!
And I was finally able to create a good video. And I will be able to optimize it to be posted on YouTube in the future. Sweet!
I should write a feature/ bug fix request on Krita forum concerning the issue. I hope that Recorder glitch gets a fix in one of the new versions of Krita. But for now, we have a perfect - although a bit time consuming - solution 😁 But that will do for now.
Time to wave good bye. See you next time! 👋 And that will be after GPop 🎹đŸ€ȘđŸ€©
P.S. Before THAT TIME OF THE YEAR, Halloween is approaching fast. We're already prepared. Das ist gut. Alas, this time I will not produce light not produce a new Halloween artwork. I've noticed I already have plenty. I have ideas swirling in my head, but I don't think I have enough time to fiddle with that on top of everything that's been happening lately.
But I've been playing some little horror games to stay in the mood - and to discover my new sparks (well, in some cases to improve my Spanish, too, because ¿¥por qué no?!). Amongst all, Harvest Festival 64 and Feet In The Snow especially stand out. Those were very different from one another, very captivating short adventures, very well worth experiencing. I highly recommend.
P.P.S. Oddly for me... not many references to music and video games in this post. Hmm. Something is surely off... I blame Lothar. It's always Lothar's fault after all. [that urgently requires a comedy one shot]
P.P.P.S. Added a couple more references to enforce the stylish continuity of my blog posts. Yaaaay! đŸ„ł
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lunarsimmer · 2 years ago
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[Begin Image Description:
Image 1: A toddler sim with long dark brown hair in a yellow short romper sleeping in a large ten with a beautiful meadow design on it
Image 2: A sim with light brown hair in braided pigtails using a boxing bag
Image 3: A teen sim with long wavy dark brown hair seated at a computer desk, behind their head is a blue text box reading I’ve posted on the pen pal forums. Now to wait to see if anyone responds!
Image 4: A dark grey and light grey gradient banner with the words Stone Legacy on the left with a swirly heart inside a house above it and the words gen 1 on the right with a swirly heart inside a house above it
End Image Description]
Story and dialogue below cut:
Sonia: *Snoozing happily*
That tent really is amazing and Gemma please don’t send yourself to the hospital, we’ve had enough health scares to last a legacy.
Gemma: Out of everyone in this household, I’m the one doing the least dangerous thing possible.
What is that supposed to...Hazel, were you never taught about stranger danger (even though I suppose it’s technically more a myth now but I digress)?!
Hazel: Considering our track record, even if my pen pal turns out to be a murderer, I’m sure they’ll run screaming once you start talking.
Ha ha, you should be a comedian.
Beginning / Previous / Next
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tritoch · 15 days ago
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long rambly post-endwalker wolund analysis post (so kind of a reflection on what they're going for the WoL from 6.1 onward, but with lots of oc nonsense so i'm not tagging it that way) (edit: i lied he's basically not in this it's just my notes on MSQ reread) structured around the dialogue options offered (all praise as always to xiv.quest)
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right off the bat we've got a weird one with tataru asking you your future plans, and your options are more adventure, idk, or just not answering (with tataru's response implying it's because you're still emotionally processing the events of endwalker). interesting stuff that you're not allowed to explicitly say: that you want a break, that you're thinking of settling down, that you're done with adventuring or violence or war. they easily could have written in a consistent option for the WoL to be like "guess there's never a break, huh?" but the sentiment only comes up occasionally.
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hits a lot of the same points as above but this is also The Moment we turn into The Adventurer and is worth flagging on that level. fun fact: the last time anyone called you the warrior of light in-game was hoary boulder, back in the post-Endwalker scion dialogue wrap-up.
No one has used the title since 6.1 began. it does show up in the abyssal fracture trial description i suppose
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i think it's decently likely that in the next arc we won't be the WoL anymore but we might be The Bearer Of The Crystal. there's precedent!
anyways i find this moment very interesting because this is the one time in the patch series the warrior of light Makes A Decision. tataru suggests new possible places to adventure, and her reference to the Bounty sparks your memory of Emet-Selch and sets you going.
what i really like about this from a wol characterization perspective is that the warrior of light immediately transforms the call to new adventure into a duty. like literally by the text tataru is like "why not be a simple adventurer traveling in search of wonder?" and you think of THE BEST FRIEND OF YOUR PRIOR INCARNATION GIVING YOU A MAJOR POST-MORTEM DUTY TO HONOR BOTH HIM AND YOUR PAST INCARNATION, maybe the weightiest and lore-heaviest thing you could do. those two lines from emet are not near each other in the actual dialogue, they're from opposite ends of his speech! real "warrior of light, could you lighten up?" energy on immediately turning to that one, but it dovetails very nicely with my read that dawntrail is partly about the warrior of light trying and miserably failing to escape the demands and strictures of protagonism. you should stop feeling bound by duty. instead you should adventure, because it's your duty. GOD.
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note to self: go back later and check if estinien ever calls alisaie by name. might need to check dungeon dialogue too.
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pushing back lightly on the duty narrative above, the game DOES textually assert that the only reason everyone's in alzadaal's legacy in the first place is because you wanted "to see if the legends were true," or using estinien's phrasing were "chasing tales of underseas ruins." you don't get to displace the blame on this one!
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here's one of those instances of the wol getting to be like "wow thought i was gonna get to chill" but i feel obliged to point out it's in a moment where everyone knows your involvement is a fait accompli. the wol never really gets to be like "I Would Like To Stop," but they LOVE giving you a wry "well, if i MUST save the world, i suppose i can" option (see: shadowbringers finale: "if you had the strength to take another step, could you do it? could you save our worlds? "what, all by myself?")
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this is just a crazy y'shtola moment. "the dank cave i studied in was about as far from the bright, airy halls of academia as one could get. but it was a wondrous, magical childhood nonetheless." she's being so emotionally open with you because she trusts and cares about you i'm gonna *remembers you're not supposed to say it* cast superbolide
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in keeping with the 6.X campaign to make y'shtola hashtag relateable, it's interesting that they have her read your silence as amused.
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one of those fun moments where they just give you the same option dressed up in different language according to your roleplay desires. interesting to me because it elevates "the warrior of light is kind of just winging it" to the level of text, which makes sense! it's very rare that a fight in FFXIV takes place with full knowledge of what you're up against, and way more common that what wins the day is keeping alert and willing and able to change plans, as most clearly demonstrated in the ktisis finale with your improvised cooperation with emet, hyth, and venat around the issue of the aetheric convergence.
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they really went the full gamut with these options (imo a strict reading of the third answer plainly implies that you DO consider zenos a friend, so imo all options are represented)
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i love the early zero moments where nothing you do ever lands properly with her because she is an alien predatory intelligence in the shape of a person (who of course gradually reawakens to her full personhood)
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there's the sliiiiightest defensive hint to both these options that i really love. yes, estinien, OBVIOUSLY i didn't know this. c'mon man JEEZ.
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another entry for the "can't win with zero" pile, but also really interesting because this is such a fun example of the exposition and characterization blending. like, sure, the void does operate a lot on deals and agreements and contracts, befitting its nature as the place the mages of etheirys summon demons from to strike bargains with. but it works that way because everyone else DOES want something. most other voidsent have to want something, or the idea of a contract-based society wouldn't work, because a contract only works if each party has or can do something the other party wants. that's also why they're constantly fucking each other over (they want stuff really bad) and why they need a strong culture around honoring agreements (so people don't just break them, because they want stuff so bad). zero on the other hand claims to not want anything and is instead doing the insane depressed alien version of the saul goodman "put a dollar in my pocket so we have attorney-client privilege" thing, but for her revealing she's a memoriate.
skipping a lot of the alphinaud and alisaie dialogue bc it's either boring or fodder for my future "alisaie still deserves her own complete arc and here's why" post
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i must've taken the second choice here bc i don't remember the first, which is cute. brb making a powerscaling tier list of scion research capabilities
the rest of the void stuff doesn't really actually have any interesting dialogue which more or less make sense because it's also not really your story
just remembered they made the leader of the radiant host a brocon for no reason. sometimes ffxiv really knocks it out of the park in terms of absolute left-field character choices
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again, interesting that they don't let you NOT be interested in explicitly the golden city itself. you can be interested, skeptical of the rumors, or like "oh word?" but you can't be like ehhh.
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a couple interesting things here. first, again, no option to be disinterested in adventure. you can be undecided, you can be like "idk i'd rather stay out of politics," but you can't be opposed to adventure or seeing new things, you can't at this juncture say you want to take a break (versus when you could with y'shtola in a situation where it didn't matter).
i'm also, in retrospect, very interested in the idea g'raha raises at this pretty critical and highlighted point in the plot. "what's important is to be true to yourself as you walk [the long road of life's journeys]." that's a kind of specific sentiment! like, some other easy generic sentiments the game could have slotted in: never lose hope, remember the beauty of the world, hear feel think, etc.
i would not describe FFXIV in the zodiark and hydaelyn saga as a game very concerned about being true to oneself as one walks life's long road. it's broadly in favor of it, but when you literally watch venat walk the long road of human existence, the wisdom she imparts is that life is a journey about finding yourself and your purpose, which is also about finding the strength to continue and also about finding joy even as darkness descends and also about finding light everlasting amidst deepest despair. then ultima thule's conclusions end up being about how suffering and adversity are part of life but cannot be either defeated or redeemed but must merely be accepted because they are simply part and parcel of all that life has to offer, which also includes free will and new experiences and human connection and the beauty of nature (which includes all things that are), which are good in themselves, and though joy is transient suffering is also transient. meteion basically spells it out at the end
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there's not a lot of room in this particular paradigm for like, deviation from the self.
but you know who bursts in at the end of the expac to be like OKAY are we done talking HERO SHIT can you acknowledge there is MORE TO YOU THAN SAVING THE WORLD can i TALK ABOUT DESIRE AND PERSONAL PURPOSE NOW
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and then of course, being true to the self ends up being a major throughline of dawntrail. it's wuk lamat's struggle (how best to be queen? in the end, by not letting herself be swayed by false desire or hidden resentment as the other claimants are, and instead to live honestly and thereby honestly connect with other people), it's also her big heroic moment (getting endless sphene to live and die as herself, thereby elevating their final battle past the realpolitik struggles of two states competing for limited aether and turning it into a space for two people from unfamiliar cultures to understand each other, recognize their similarities, and come to terms with reality). it's what koana has to do, it's what BKJJ has to do, gulool ja is doing his own little baby bildungsroman right now, new sphene is figuring out what it MEANS to be true to yourself if your purpose seems to have disappeared from beneath you...all this to say it's interesting to have g'raha set it up so explicitly here
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something that really interestingly sets up dawntrail again here imo: not only are both your options here about adventure (and hey, fitting for cosmic exploration release time, that's another star trek ref up top), but neither is about the threat to eorzea. wuk lamat is very explicitly in eorzea for a political purpose: she needs you to back her claim to the throne to help her defeat zoraal ja and put an end to his policy goals before they can come to fruition, and she emphasizes that in her pitch to you. and you're like "yeah i'll come, seeing new stuff sounds awesome". you CAN'T say "i don't really want to, but i cannot abide the threat you described", which is a very common sentiment the game allows you to express in other situations! see, e.g., zenos. just a neat note here.
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felassan · 3 years ago
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New BioWare Blog post.
🔊 BIOWARE COMMUNITY UPDATE: WRITING OUR WORLDS
by BioWare on September 29 2022
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"Hello, everyone! And welcome back to another BioWareℱ Community Update. It’s been a little while since we last spoke, but our work continues—as does the storytelling. 
So far, years of effort have gone into our next game, Dragon Age: Dreadwolfℱ, with hundreds of people working to bring this shared vision to life. We’ve been quietly building it behind the scenes for a while now, so we wanted to give you a look at some stuff we’ve been working on! But let’s start with a little recap for those who might be new around here.
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Dragon Age is a series that puts you in the heart of a magical world, but what happens while you’re there—who lives and dies, who rises and falls, who loves and loses—that’s up to you. There are no right choices
 only those you make.
At the heart of every one of our games are our stories and characters. Each tale is told by the people who live in them—companions who fight at your side and foes who challenge your every move. This is core to the experiences we craft and is what we believe makes a “BioWare RPG” what it is.
Each character has their own motivations and goals that influence how the story plays out, but so do you. The Hero of Ferelden. The Champion of Kirkwall. The Herald of Andraste. Each of them marked their legacy in the annals of history, but time marches forward and the age of these heroes cannot last forever. As a friend of ours once said, “it’s time for a new hero.”
Making a game that carries forth the stories that came before it while still being a starting point for someone brand-new can be tough—deep lore can seem daunting to new players—but it’s also an exciting challenge! The development process is iterative and dynamic. Ideas get concepted, tested, thrown out, brought back, and changed constantly during early stages, all in the pursuit of getting things just right. And it’s very collaborative, too! Everyone helps each other to build something we hope will excite you.
So, let’s talk about that.
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As we said, storytelling is at the core of what we do. Our writers helm the creation of your narrative experiences and work as part of a talented team with editors, producers, and quality verifiers to build out the story, characters, dialogue, and more. And that’s not even getting into the other teams who work so closely with them to bring these tales to life!
But what does working on the writing and editing teams entail? And how are we going about writing for Dreadwolf? It’s not like writing a book where everyone has the same experience on the page. Each player interacts with the team’s work differently based on the choices they make, how much of the game they interact with, and the kind of character they want to play. Here’s how our team is thinking about that, but first

Please enjoy this sneak peek at writing for Dreadwolf, directly from the game’s codex!
(Codex assets are not representative of in-game format.)
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Written by Sylvia Feketekuty; edited by Cameron Harris
Hey! Care to do us the honor of introducing yourselves and telling our community a little bit about what you do?
Ryan Cormier: Hello! I’m one of three narrative editors on Dragon Age: Dreadwolf. Our job is to ensure BioWare’s stories are told with clarity, consistency, and accuracy. That might mean correcting comma splices in a codex entry, deciding if a hero’s dramatic speech carries on one line too long, reviewing plot points, or helping a writer choose which scene to tweak without impacting the overall arc. Somewhere in between, we’re spell-checking some ridiculously long elven word or standardizing a character’s voice.
Sylvia Feketekuty: Hi, I’m a senior writer on Dreadwolf. I wrote of one of the codex entries here, “Misconceptions about the Necropolis” (as well as the character who “penned” the entry). These codices are just a tiny snippet of the game, but we wanted to share them as a springboard for talking about our writing and editing process.
Sometimes, when I tell people I write for games, they politely try to figure out how to ask, "But writing dialogue doesn’t take up your entire day every day, does it?" Truthfully, no. I'm responsible for coming up with plots, characters, and dialogue, but also for designing missions with our level designers. I work with them on pacing, information flow, and addressing many, many revisions as feedback comes in.
We're also responsible for a lot of non-voiced text: codex entries, notes in the world, item descriptions, weapon names, etc. A huge part of my job is just explaining the narrative needs of my characters and missions to other departments and coordinating it all with them.
It sounds like you two do more than the average person might expect an editor or writer to do. How do you two work together, then?
Sylvia: Way early on during the concepting stages, the editing team gives their feedback with the rest of the narrative team on high-level stuff like the new characters, plot, and themes. Once first-draft writing for a character or major mission is complete, we also have editors give us their formal feedback during our big peer reviews.
Ryan: At this stage, as we near preproduction, editors talk with writers about big-picture topics like characters, lore, and themes. These elements need the most time. Editing starts broadly and becomes detailed later in the process because it doesn’t help a writer to hear, “This is a run-on sentence,” when we’re still five drafts away from final. We save line edits for last. Until then, editors try to hold their tongues on grammar and punctuation.
Sylvia: After the peer review, when revisions are done and we’re in a position to start recording voiced dialogue, I work more closely with the editing team. Editors will suggest better ways to make one sentence flow into the next, spot inconsistencies, and point out when I’ve written something nonsensical. Every editor also “owns” certain character voices, just like writers do, and I’ll often go to them to hash out something for a particular character or to get a second opinion.
Ryan: Here, in the final drafts, no edit is too picky. This is where editors tweak the writing with changes to grammar, punctuation, and flow and where the passive voice dies a swift death. We read lines aloud at our desks while examining lore, tone, voice, and other details that change how a line reads in the recording booth or appears in the subtitles. Voice-recording notes and plot summaries are finalized, too. All this fine-tuning involves close work between a writer and editor while we pass edits back and forth, fix this, change that, change it back, debate, agree, and finally send it off for recording and translation.
So from the very beginning to the very end, our editors and writers are in lockstep with each other. What about the rest of the devs and other teams?
Ryan: Editors are the bridge between the writers and out-of-studio partners like actors and localizers. Once final drafts are complete, our game dialogue is sent to our in-house performance team, voice actors, and translators, all working in numerous languages. Editors work with those teams daily and are the troubleshooters when technical or cultural concerns arise. Sometimes, an English joke just doesn’t land in the localized copy, or maybe we learn that a name we chose for an idyllic village in Thedas has an inappropriate meaning in another language.
Sylvia: One of the best Dragon Age: Inquisitionℱ translator questions I ever saw was from a German translator who wanted to know what one character meant when he talked about “dancers with tassels.”
I mentioned this above, but most of my cross-team work is keeping up communication. Does the audio team have all the context they need? Does Character Art know a plot point requires an alternate character outfit? People often compare narrative games to movies, but a lot of them are nothing like movies, structurally speaking. RPGs the size of ours are more like a full season of a bizarrely nonlinear television series with so many mutable, moving parts.
That definitely paints quite the picture. You mentioned your work on DA:I just then, too. What about on Dreadwolf? What’s it like writing for the next game?
Sylvia: It’s been eight years since our last DA game came out. I’ve seen a lot of adults fondly reminiscing about how they played it as teens! Dragon Age: Dreadwolf has been a balance of providing answers to long-standing questions for veteran fans while making a game that new players, or someone who only played DA:I years ago, can also get into.
Ryan: Unlike the vast galaxies we explore in our other franchises, Dragon Age: Dreadwolf returns us to Thedas, where we can revisit friends and places that are familiar. Some fans haven’t spent time with Dragon Age since the 2014 release of Inquisition, while others have read every comic and story published since. Others never played a Dragon Age game at all and have no idea who the bald guy is (he’s Solas).
It’s a varied audience, and development for Dreadwolf has included conversations about how the team can simultaneously reward our returning fans and welcome new ones.
Sylvia: There are other things, of course, but we can’t really get into that until the game comes out.
Well, we’ll see what the future holds, then. If you were speaking to a fan, new or old, what would you tell them makes a Dragon Age game unique?
Sylvia: To me, BioWare has always carried the old-school D&D legacy in its veins. I try to inject some of what I love about tabletop roleplaying into my work: bizarre encounters, prideful villains, adventurers thrust together, arcs with big stakes that retain a sense of playfulness or adventure. It’s everything I’ve liked in the best fantasy tabletop games I’ve played in.
Ryan: For me, it's the characters. A Dragon Age story is full of heroes you want to visit a Kirkwall tavern with, or at a stylish Antivan party; travelling with friends whose witty banter makes the time fly by. The greatest compliment fans give our characters is the years of art, cosplay, and fan fiction that Dragon Age has inspired. That’s a sincere connection between our audience and our creations. And a villain who makes people want to spit on the ground at the mention of their name? Even better.
Though we can’t yet show our community our characters acting in-game, dialogue isn’t our only option. What about these codex entries? Is that something you could talk about?
Ryan: Yes! Codex entries are valuable because they provide information that might otherwise disrupt the flow of the game. For example, players might want details about the Grand Necropolis in Nevarra, but characters shouldn’t sound like tour guides. Before any writing, the narrative team discusses which entries are required and which aren’t. It’s crucial to properly time codex unlocks with player progression. No one wants a dozen entries only ten minutes into the game, but interested players shouldn’t have to wait long to learn more about the people, places, and concepts introduced. Does a codex unlock when something’s first mentioned? When a related character appears? Is the entry only required if they actually interact with said thing?
Sylvia: Making all our codex entries “in-world” (letters, books, notes, etc.) gives us ways to play with information. I chose the “Misconceptions about the Necropolis” codex to show everyone because it was really fun to write. I wanted the in-game author to be frustrated with Brother Genitivi’s portrayal of the Necropolis while also trying to deny the depth of his irritation with said world-famous scholar. It’s a diary, yet we see the author still feels obligated to exercise a measure of decorum in his private writing. And the micro-revelation at the end is that it’s someone he knows in real life, not far-off Genitivi, who is needling the poor guy about Nevarra’s death rituals.
It’s fun to layer things like this, and players are savvy about those layers. They pick up (and I think appreciate) the character coming through. It’s also a collaborative creative process. My Necropolis codex entry, like many others, was edited by Cameron Harris, another of our editors. In this case, Cameron caught that I had set file information incorrectly and also adjusted the overall stylization for consistency
Here are a couple more codex entries for you. Let us know what you think of them!
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Visnomer entry written by Patrick Weekes | Dowager entry written by Lukas Kristjanson Both edited by Ryan Cormier
We hope you enjoyed this first discussion about how our writing and editing teams are thinking about Dreadwolf! Every step of the way, we’re working together as a team, even in ways you might not imagine. From integrating written materials into the engine itself to our devs doing placeholder dialogue for characters, it’s a process that evolves over time.
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But your efforts never stop, either! Naturally, when Solas shows up, so do many of you, and with incredible creations, no less. So in honor of the Dread Wolf himself, we wanted to showcase some amazing pieces we’ve seen. [please see source link for these] Oh, and we absolutely could not leave out Handsome Solas.
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Every day, the game gets one step closer to our next big development milestone—and one step closer to where it’s going to be when you play it. But these changes don’t just happen. They’re being worked on by the teams of people shaping this next adventure for you—carrying the vision together on our road to launch.
We want to keep showing you what we’re up to, so let us know if you like what you’re seeing! We have some fun stuff planned, so be sure to keep an eye out for our upcoming BCUs, one of which will include a look at what our designers are working on!
Until next then, may the Dread Wolf take you.
—The BioWare Team"
[source and full post, tweet source, tweet source 2]
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majorbaby · 2 years ago
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I have lots to say about S07E23 Preventative Medicine but my document was swelling with analysis of this one line from Hawkeye, and I want to write a whole post about it for a very particular reason.
I've often expressed my frustration at the show being wishy-washy with its anti-army messaging in the later years or not doing right by the Hawkeye character by either softening his opposition to the army or making him say straight up OOC shit. And I've talked broadly about the show doing the same thing in general, saying stuff that I think is OOC for MASH - it's hard to give specific examples because they're so numerous and dispersed.
So when I stumbled upon this one example of I think, very good characterization of Hawkeye that is particularly rich yet distilled nicely in a single line of his dialogue and then masterfully camouflaged by the show's tone and Alan Alda's comedic acting chops, I wanted to point it out. I realized, this- this is why I get so cagey about the poor, inconsistent writing on the show in the later years, because when it is good, it is so fucking good. And Hawkeye is so, so, so fucking good:
Hawkeye: Colonel, you left out a lot of good stuff. What about "Into the Valley of Death" or "Remember the Alamo" or the ever-popular "Damn the Torpedos!" Lacey: Doctor, why do you just take care of these brave men? Hawkeye: "I have not yet begun to fight!"
Just before this, BJ does call Lacey's speech "disgusting" which is gutsy, for BJ. I have to say "for BJ" because to be fair to him, anyone will have a hard time looking gutsy next to Hawkeye (with the exception of Klinger, more on that someday)
Anyway, Hawkeye elevates it from the obvious and situates Lacey’s actions within a broader system of military incompetence leading to senseless death. He makes no less than four historical references:
“Into the Valley of death” From Alfred Tennyson’s poem about the Crimean War, which similarly glorifies the high death toll rather than condemns it. Important to note that Tennyson’s poem is in the same spirit as Lacey’s speech and both Hawkeye and the writers of this episode know that. An aside regarding the poem: Because I am so continually gutted and angered by any positive framing and re-framing of Rudyard Kipling, in the world, but particularly in this fandom, I will be the first to point out that Kipling later wrote “The Last of the Light Brigade” in conversation with Tennyson’s poem. It's not that difficult to find out. Yes, Kipling's "transformative" poem is about the hardships faced by veterans (a departure from Tennyson's poem) and no I don’t think that’s enough to see past Kipling’s extraordinary racism and white-supremacist artistic accompaniment to the brutality of British Colonialism waged upon my ancestors and millions of other people's ancestors - the effects of which are still felt deeply to this day by us as individuals, our communities and are imbued in the systems that oppress us. That should always be at the forefront of Rudyard Kipling's legacy, regardless of context.
“Remember the Alamo” - a similar “last stand” often framed and re-framed as being a brave sacrifice. A favourite war story of the American canon.
“Damn the Torpedos!” you don’t have to live like a refugehhh both Hawkeye and Tom Petty & the Heartbreakers are referencing a quote attributed to US Navy commander, Admiral David Farragut, although it’s doubtful he actually said it, the meaning of the quote remains: charge forward even if you’re likely to die in your attempt. Farragut was a decorated career army man who fought in multiple wars and after his death in the late 1800s became a mascot for the US Navy and his likeness was used on WWI and WWII propaganda posters, urging citizens to sign up. I think Hawkeye and the writers are aware of this too.
After Lacey tries to remind Dr. Pierce MD that he is in fact a doctor not a soldier (cries in the Hawkeye Pierce complex) Hawkeye exclaims “I’ve not yet begun to fight!" – that’s John Paul Jones during the American Revolution while appearing to have lost a battle at sea with the British. He succeeded, but it's worth noting that the ship he was in command of, the Bonhomme Richard, sustained such damage, it sunk.
That is a lot for barely 20 seconds of dialogue.
Hawkeye being anti-army isn’t just broadly true of him. It’s packed very densely into these kinds of lines (of which I'm sure there are many) and then dressed up in theatrics. Alan Alda hams it up here and I love it, because it highlights how vapid and fake military propaganda and nationalist refrains are.
If you’re not familiar with the references he’s making and the analysis of them that I've laid out here/other facts associated with them, then they might just land as a “haha, Hawkeye is such a funny guy” perhaps with some vague awareness that he doesn’t like Lacey.
It's very hard for me to accept anything less from this show, and from Hawkeye in particular, when you have examples of how concentrated and deep his rage and passion runs.
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glucyde · 3 years ago
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Sooo.. I just started 'Isle Of Enchantment' on Fictif because i was curious and the characters looks attractive as hell.. But some stuff are bothering me and it turns me off a bit (please keep in mind that i'm only at chapter 1, this just my first impression)
Also, what i'am about to say is only a personal opinion, i know that some of those things are here or made like this for a reason, this is just me telling my thoughts.
I respect the people that worked on it.
>Long post incoming and spoilers<
I really like the artstyle, and the characters design are really neat,, BUT, in my personal opinion and taste, i would have preferred their design to be more pushed. Let me give you some example:
>Rogue is the wolf in 'Little Red Riding Hood' but in a human form, he lives in the woods, he hunts and his fashion style is "Hunky Woodsman".
I think his design would have been interesting if they would have made him more "beefy", a bit like Lucan in Last Legacy.
I think his outfit is a bit too simple for my taste, just a black blouse, a pair of classy pants and boots (i think)? Nah dude, aren't you supposed to survive in the woods?
Anyways, let's say that after all, he's more on the classy side. Give him more accessories. Like a nice belt, a long earring, some rings or even a fringed shirt.. Anything. But maybe make his design less empty?
>Now, Captain Hook, she is, well, Captain Hook in the Peter Pan story. She is a pirate and her fashion style is "Pirate Queen".
She is missing some accessories! Where is the gold? Where is the 'Queen' in 'Pirate Queen'? Give her the famous white blouse with the neckline that everyone drools over when a character wears it, she would look great in it! Or on the contrary, give her classy pirate clothes, just like Captain Hook's original design; give her the infamous hat with the feather on it!
(i'll draw some of my ideas when i'll be done with my school stuff)
Now, about the MC, the writing and all:
>The backrounds are amazing, the musics are bomb. It puts you in an instant mood of adventure so that really cool!
>The writing: well, everything went so fast, maybe a bit too fast (almost rushed) but that's alright. I was expecting to have the first chapter to be more focused on Rogue and the woods, but nope, we met two love interests and they seem to already like us (it feels like they are already seeing us as friends), we know our goal and the plot of the story.
I just wish that some interactions were more "realistic", like when Rogue tell us to not talk to any stranger while he gets something, he legit turn his back for maybe 5 minutes and he finds us almost pinned to a wall when he comes back. I was expecting for him to tell us something about it like: "we're lucky it was only her, next time i'll have you to follow me everywhere for your safety." or something.
>The MC: Another naive/perfect kidnapping trope MC, and because of that, some of the dialogue makes me cringe and makes me scream internally "why would u do/say that??"
In conclusion, i'm neutral on it, it feels too early to judge the whole story/plot but for the moment, i'am not convinced and i will not spend any of my stars on it :/
Also, please NH, focus on the stories you already started and finish them before starting new ones.. :(
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