#motor skills and coordination
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my-autism-adhd-blog · 9 months ago
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Early Signs of Autism: What to Look For
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The Autistic Teacher
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I know this talks about infants and younger children, and I know I have a majority of older followers. But I thought this could be useful for those who have kids or are thinking about having kids.
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bluastro-yellow · 1 year ago
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Kurvitz stresses that Kim doesn't actually have a character sheet hidden in Disco Elysium's code. Imagining that Lieutenant Kitsuragi has only one natural attribute point in Motorics helps the ZA/UM team to understand the depth of his character beyond what's referenced in the game's dialogue. "We just came up with this stuff for coherency," says Kurvitz. "And because we're nerds."
"I like to think Kim has a Thought Cabinet project called Revolutionary Aerostatic Brigades that he's worked on since he was a teenager," Kurvitz says. "This raises the learning caps for his Reaction Speed and Interfacing."
Kim's high Volition skill makes him impervious to prying, Kurvitz says, as the detective can find out on occasions being met with Kim's brick-wall resolve. Kim often chastises these whims of the detective's, but will occasionally play along. The Lieutenant finds his new partner funny, says Kurvitz.
Kim is naturally shit at Motorics and thinks Harry is funny source
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aliettali · 19 days ago
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skilltober day 19: hand-eye coordination
(HOW ON EARTH DO YOU DESIGN THIS BASTARD.)
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justanechoflower · 2 months ago
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Oh! yeah can you play with my hair.
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Flowey: I am going you make you look really pretty, okay? *Making tight knots and incomprehensible braids in your hair*
7/10 - Toddler
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Toddler - Numbered Peg Boards
Look at that focus! The Numbered Peg Boards help toddlers develop fine motor skills and hand-eye coordination as they grasp and place the pegs into the holes. The numbered pegs introduce early math concepts, such as one-to-one correspondence, counting, and number recognition. Additionally, independence and self-confidence are fostered as students complete this work on their own, all while promoting cognitive and physical development.
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battybiologist · 9 months ago
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Min maxing in Disco Elysium is really fun because A) Thoughts really add depth to the calculations you need to do in order to get your build right, B) you can really shape the narrative of your Harry DuBois, C) it's just. So funny. You drink yourself half to death and now you're a genius eagle-eyed kung-fu empath. You might break down in tears rambling about Contact Mike, but you dodged a bullet and reconstructed an entire ballistic trajectory with essentially no evidence.
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onio-art · 1 year ago
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bizarrebazaar13 · 8 months ago
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oh if I could sew I would totally make plushies of the Whitsun creatures
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corvigae · 9 days ago
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Alright, fine, I'll bite - a bitch who knows quite literally Nothing abt the franchise, if one were to try checking out Dragon Age, where should they start? Would it be incredibly stupid to just start right off the bat with the new one? Also - consider that the bitch is Fucking Terrible at Video Games - how hard are they to play?
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laugtherhyena · 3 months ago
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Playing Bomb rush cyberfunk has been a crazy experience so far because i feel like I've been enjoying the game just as much as I'm not doing so
#which is crazy because i went in with the impression that this would be jet set radio but better#and really? the biggest thing is doing for me rn is making me wanna play old-school Jet set radio again#who the fuck looked at Jsr and thought “Hey you know what would make this game even better? 300 different inputs”#which makes it impossible for me to play this solely on the controler (the main way i play games since i suck ass at the keyboard)#because it just doesn't have that many buttons#so at times i gotta be fucking double welding this shit with both the keyboard and the controler and it's awful#because I don't have that good of a motor coordination or whatever the proper term is#on top of that. why did we need a fighting mechanic? that's so fucking unnecessary when Jsr already had a gret way of dealing with that#which was by integrating the grafitti mechanic with the fighting by having it be the way you damage opponents#just adjust that to make it take more hits/graffitis in the fight and boom. you're done. perfectly functional#all it does is take away 3 BUTTONS in a game that already has a shit load of inputs#and ik these same buttons are also used to doing tricks on rails but like. that's such an useless addition#because I'm not actually doing anything like this isn't pulling a move on a fighting game. no skill is needed. I'm just mashing buttons#so you might as well not have both of these machanics and have the buttons be set to do other. more important comands#like the one to manually continue a combo on the ground after getting off of a rail. i gonna hold control on the keyboard and move#my joysticks at the same time whenever i need that and it fucking sucks#so yeah whenever i play it again I'm definitely gonna try mapping my controler to my liking and we'll see how it goes#unrelated to the gameplay i just gotta say. sorry but the songs are so mid#if i knew how to mod things i would replace every single one of them songs from jsf and jsrf. absolutely no doubt about it#like the songs in the jsr games are so unique and distinct from one another. even the ones that have a similar style. which makes them#incredibly memorable like i still remember a good chunk of them from the top of my head and i haven't played that game in months#bomb rush cyberfun songs just feel so samey and forgettable#a similar thing can be said for the environment designs and especially their colors imo#everything within the same area feels incredibly samey and not memorable. and you may think “Carol it's a whole area of course it's gonna#look similar to itself“ and to that i say. yes. cohesion is important but take a look at Kogane and Bento from jsr and you'll see#how despite being the same area and having the a coherent color pallet and overlay applied to it their locations are distinct from eachother#and memorable to the point where i can recall how to traverse thought each area and where they lead to easily#in bomb rush it feels like I'm just looking at the same place everywhere in the map#on a good note! i like the story so so much it's definitely what's gonna cary me through playing the whole game#because jsr really needed more story and fleshed out characters that aren't just different designs you can play as
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erinaceina · 3 months ago
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There should be a service where someone comes over and finishes that one impassible level in a video game for you.
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immortalfornow · 1 year ago
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shoutout to all the gamers who are straight up bad at video games but keep playing anyways
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Toddler - Transferring Water with a Sponge
This student is very focused while he transfers water from one bowl to the other using a sponge. While working with water is fun for our students, this activity provides opportunities for developing many skills including fine motor, hand-eye coordination, crossing the midline, the whole hand grasp, concentration, repetition, and language. Who knew so much could be developed with such a simple activity!
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azziopeia · 9 months ago
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i wish i could draw i would be so powerful
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crescent-cubed · 1 year ago
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I love tennis shoes/sneakers but man...
I am so bad at tying them hsbabdbdndn
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swordatsunset · 1 year ago
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We need to invent an instrument that doesn’t require hand eye coordination or your hands playing different things at the same time or muscle memory or the ability to move your fingers differently or fine motor skills or hands that work . Um.
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