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#unrelated to the gameplay i just gotta say. sorry but the songs are so mid
laugtherhyena · 25 days
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Playing Bomb rush cyberfunk has been a crazy experience so far because i feel like I've been enjoying the game just as much as I'm not doing so
#which is crazy because i went in with the impression that this would be jet set radio but better#and really? the biggest thing is doing for me rn is making me wanna play old-school Jet set radio again#who the fuck looked at Jsr and thought “Hey you know what would make this game even better? 300 different inputs”#which makes it impossible for me to play this solely on the controler (the main way i play games since i suck ass at the keyboard)#because it just doesn't have that many buttons#so at times i gotta be fucking double welding this shit with both the keyboard and the controler and it's awful#because I don't have that good of a motor coordination or whatever the proper term is#on top of that. why did we need a fighting mechanic? that's so fucking unnecessary when Jsr already had a gret way of dealing with that#which was by integrating the grafitti mechanic with the fighting by having it be the way you damage opponents#just adjust that to make it take more hits/graffitis in the fight and boom. you're done. perfectly functional#all it does is take away 3 BUTTONS in a game that already has a shit load of inputs#and ik these same buttons are also used to doing tricks on rails but like. that's such an useless addition#because I'm not actually doing anything like this isn't pulling a move on a fighting game. no skill is needed. I'm just mashing buttons#so you might as well not have both of these machanics and have the buttons be set to do other. more important comands#like the one to manually continue a combo on the ground after getting off of a rail. i gonna hold control on the keyboard and move#my joysticks at the same time whenever i need that and it fucking sucks#so yeah whenever i play it again I'm definitely gonna try mapping my controler to my liking and we'll see how it goes#unrelated to the gameplay i just gotta say. sorry but the songs are so mid#if i knew how to mod things i would replace every single one of them songs from jsf and jsrf. absolutely no doubt about it#like the songs in the jsr games are so unique and distinct from one another. even the ones that have a similar style. which makes them#incredibly memorable like i still remember a good chunk of them from the top of my head and i haven't played that game in months#bomb rush cyberfun songs just feel so samey and forgettable#a similar thing can be said for the environment designs and especially their colors imo#everything within the same area feels incredibly samey and not memorable. and you may think “Carol it's a whole area of course it's gonna#look similar to itself“ and to that i say. yes. cohesion is important but take a look at Kogane and Bento from jsr and you'll see#how despite being the same area and having the a coherent color pallet and overlay applied to it their locations are distinct from eachother#and memorable to the point where i can recall how to traverse thought each area and where they lead to easily#in bomb rush it feels like I'm just looking at the same place everywhere in the map#on a good note! i like the story so so much it's definitely what's gonna cary me through playing the whole game#because jsr really needed more story and fleshed out characters that aren't just different designs you can play as
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