#mod release trailer
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enchinebula · 10 months ago
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A release trailer for my latest mod. Definitely go check it out. The trailer itself is a recreation trailer of an older Heroes trailer. Check the description of the video on YouTube for more information.
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ghostsghoulsandhatboxes · 2 years ago
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happy 6 months until the haunted mansion movie releases everyone!!!!!
(if it hadn’t been pushed back, it would’ve been one month from yesterday. but here we are. still no public trailer btw :) 🔪)
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blushouyo · 4 months ago
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nathaniel howe the man that u are
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paintingpuff · 2 months ago
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So with the terrible Minecraft movie trailer dropping,
I've seen a lot of people bringing up better stories in the world of Minecraft, like Story Mode or the books or the SMPs, but may I add another option that would be a way better use of your time and money than the Minecraft movie (esp cuz its free)?
Animation Vs. Minecraft
(Note: contains out of context spoilers for this series to give you a sneak peek of what's waiting for you)
There's a good chance you've seen the first video, since it's one of the most watched minecraft videos on youtube, made by the same guy who did Animation vs Animator.
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But did you know that the stick figures pick the game back up and continue the series?
There are now three completed seasons packed with fun episodic content that naturally blossoms into a larger, engrossing story that amounts to /several hours of animated content/. It's got fun characters, gorgeous fight scenes, and even musical numbers, all told with next to no dialogue!
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The whole thing is a love letter to Minecraft, with way more passion and knowledge of the game than WBS.
New episodes would show off the latest updates, like when the main characters explored the ancient cities and lush caves before they were officially released.
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There are even homages to the Minecraft animation community, such as the episode featuring Monster School (my favorite part of this is the way they purposefully imitate the old janky animation in Herobrine's movements)
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Not a fan of piglins always being villains? While there's certainly some bad piglins in this series (though I'd argue they're under duress), the main cast also befriends some, include this adorable piglin child.
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Still not over Reuben's death from MSM? Well they've also got a pig (named Reuben by the community), and it both doesn't die, and occasionally does some badassery himself!
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Speaking of the action, this series doesn't just reference minecraft's world and creatures: it expands on the mechanics and worldbuilding, creating avenues for some truly incredible action that can only be achieved within minecraft. It takes full advantage of the medium and world.
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My personal favorite example of this is the team's expansion on the Lucky Blocks mod, exploring the idea of a "randomizer" power to its fullest extent.
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The action scenes are the kind where you have to watch them five times over because each character is doing something completely unique and fun.
Here is all the episodes of season 1 compiled in one video to get you started, though there are also playlists out there:
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All in all, this series is funny, gripping, and adorable, and is worth your attention far better than some corporate schlock.
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Welp, the Xenoblade 3 Story Expansion comes out next week. So if I disappear for a bit that’s why.
(Also is Riku immortal? he was in the trailer)
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winterdeepelegy · 28 days ago
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Vanilla Gpose Tips
I get asked occasionally how I make my screenshots if I'm not using shaders or mods. The short answer: Patience. Gpose's suite of tools is a lot more robust than it used to be when it was first released. But if you want a screenshot to really shine without using third party add-ons, it's not something you can just go into gpose, take a printscreen and get back out. You might capture a moment with nice lighting that way, but it takes more than that. 1. Choosing a location and time of day is job one. What kind of mood are you trying to convey? Does your intended screenshot have a theme (or a prompt?) or are you just looking at your new glam and marveling at how fine your character looks in it? Does a lighter or darker setting suit the character better? Setting, time of day, and weather can affect this. 2. You can stop time and weather from changing. I keep this on by default because it can take upwards of 30 minutes IRL to fine tune a screenshot. The middle button below. Make sure it's highlighted.
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3. Toggle battle effects on/off. It's the button right next to the time/weather stop, the icon of the guy holding the sword. If the icon is highlighted as it is in the screenshot, your battle effects are on. If you want to capture pure motion and not worry about battle effects, turn this off. 4. Wet effect. Use it, use it, use it. It doesn't just make clothes look wet and make skin glossy, it actually helps to bring out texture and detail on the character's outfit. Especially since the graphics updates in 7.1. I've found it also adds shine to hair and can help the eyes stand out more.
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5. Sticker Mode. Yes, there are oodles of cute minion stickers, flags, and numbers, but there are also some great effects to be found in the Decorations category! Sparkles and twinkles, lens flare, among other things can help enhance metallic points on a glamour, AND they can be resized! So if you want a more subtle twinkle on the edge of your spectacles or earrings, you can tilt and downsize your desired sparkle. There are also cute flowers and hearts. 6. Quick Keys. If you're playing on a keyboard, the 1 on your top number row freezes the screenshot. This is extremely helpful if you're trying to catch a battle emote right at a specific moment. If you miss it, keep trying because emotes will continue to cycle until you change them. R and Scroll Lock will both hide/unhide the gpose controls. X will turn on lighting. Space Bar will toggle your character to stop them from facing the camera and vice versa. 7. Lighting Intensity is Dependent on Distance. The closer you're zoomed in on your character, the brighter the light is going to be when you turn it on. Try adjusting your zoom in or out and toggling the light to see if the illumination is to your liking. You can also adjust the RGB on the lights to fit the mood/environment. I also recommend turning on Manual Brightness. 8. Color Filter and Screen Effect. These two features, in my opinion, require the most patience. Not every color filter and screen effect will work well together in every scenario. Click through and preview all of them in your screenshots and see if some SE's work better with your preferred CF. You might find an unexpected combination that you love. Trailer and Echo color filters are great for flashbacks (no one uses Aetherometer, it's an eye bleeder). Use the Pencil or one of the monochrome CFs and Noise 2 SE to create a nice black and white film or photo effect. 9. Frames. Frames are one of the more limited features and not always needed in order to capture a great screenshot. Action poses benefit from the Cinema frames, however, while more lighthearted moments play well with the photo options.
10. Emotes. Before you enter Gpose, be sure to /groundsit to clear your most recent emotes. Summoning mounts and minions also count as emotes for the sake of Gpose. By the same token, you can use battle abilities before entering Gpose, and this is what it will cycle through. You can't activate a battle ability while IN Gpose. You will have access to all of your non-battle emotes and facial expressions, though. You can combine any emote with any facial expression by choosing the action first, and expression second, so you can /prettyplease and /awe at the same time to make your character look hilariously horrified. If you enter Gpose with an active battle ability, you can still apply a facial expression to it from within the tool. 11. Bits and Bobs. Enable Manual Focus and Depth of Field will help bring out the details of the background more, and will help to make a more cohesive screenshot. Manual Focus is great if you want your character in the frame, but you want to shift the focus elsewhere, to an object or another person in the background for example. In the same menu where you'll find emotes, click the second eye button to "Track Camera". Your character's eyes will follow the position of the camera. Lastly, again, have patience. Allow yourself time to play with all the tools Gpose has to offer. You're probably not going to get the winning screenshot after clicking Printscreen just one time, you should take multiple shots from different angles with different lighting and effects, then compare them all and pick the ones you like best. And remember, even if it's the true endgame, it's not a competition. Your screenshots are not "worse" or "boring" just because you're not using third party tools. I look forward to seeing what you create, and you should too.
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llazyneiph · 9 months ago
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I'm thrilled to announce the release of my latest Sims mod: "Elders Expanded"! 🌟
This mod is a labor of love aimed at enhancing the aging experience in The Sims, with a focus on expanding the lives of elder Sims. 🧓👵✨
In this mod, you'll discover a plethora of new features and interactions designed to immerse your elder Sims in the joys and challenges of growing older. From ailing health conditions like deteriorating eyesight and hearing to the need for dentures, to the services which'll make your elders twilight years easier, this mod offers a comprehensive and enriching gameplay experience for your elder Sims. 🏡🎉
Check out the guide document here for a detailed overview of all the features included in the mod and how to incorporate them into your gameplay. 📝👀
Video tutorial coming later today! Trailer also coming later today!
Thank you for your support and happy simming! 🌟😊
This mod REQUIRES these to work correctly:
XML Injector by Scumbumbo CoreLibrary by Lot51 
Meal Truck Icon by Flat Icons Takeaway Bag Icon by AranagraphicsRocking Chair Schedule Icon by juicy_fish 
DOWNLOAD
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mathmodder · 6 months ago
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Get Wild & Ocean Life MOD Version 2.1 Trial
Hello nature lovers and marine life enthusiasts!
I am thrilled to share the LATEST TRIAL VERSION of GetWildMOD and OceanLifeMOD 2.1. This is the final trial version before the official release, so don't miss out!
What is this mod?
This mod combines two exciting projects into one, offering enhanced sound and visual effects. Now, beetle spawners in your game also spawn birds, mammals, amphibians, new insects, and much more! Additionally, sailboat effects in your world will now spawn whales, dolphins, seals, sea turtles, saltwater crocodiles, and other sea creatures. With over 300 different types of animals, this mod will bring vibrant life to your game! Get Wild and Ocean Life Trailer - The Sims 3 Mods (youtube.com)
What's new in this update:
- *Accelerated spawn rates:* Animals now appear more frequently in your game.
- *Increased sea animal spawns:* Sailboats in your world will now attract more sea animals, creating a richer, more dynamic environment.
How to test:
1. *Remove previous versions:* Delete all files from earlier test versions to ensure the new update functions smoothly.
2. *New OPTIONAL Addons:* Update of my old mod versions allow insects to fly more freely, and ALSO serving as spawners for both ground and flying animals, thus populating your map with more wildlife.
*ATTENTION:* These addons increase the number of animal spawns, requiring a PC with good processing power. If you have an older PC, use only one addon. If your PC is powerful, feel free to use all addons without worry!
GetWildMod Addons:
- *Addon 1:* Enhanced Butterflies - spawns additional wildlife!
- *Addon 2:* Enhanced Will-o'-the-wisp Butterflies - spawns additional wildlife!
- *Addon 3:* Enhanced Fireflies - spawns additional wildlife!
Important note:
This is a trial version. If you encounter any issues or have feedback, please share your thoughts to help improve this experience for everyone. Connect with me on Tumblr or Patreon!
Join us on this exciting journey to bring our virtual worlds to life. I look forward to hearing about your experiences and seeing how this addition transforms your adventures!
Download the new trial version of GetWildMOD and OceanLifeMOD on [Patreon].
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catherinetcjd · 10 days ago
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The Villages ~ a 55+ Community
...a part of the Sameville Hood Project a trailer park community - especially for retirees (if you use age-restricting mods) 7 units - club house - back porch bar - grill area - fishing pond - community garden No CC!
This trailer park ...uhhh, mobile home community is part of my new hood project: Sameville. It will be included with that hood, when it is released... soon! Meanwhile - here is a preview version of this lot for your own hood.
Read more on my BLOG »
Cross-posted to MTS and Simblr.
No Custom Content Included
Lot Size: 50X60 Lot Price: $310,011 Rent Range: $947 - $1,487
DOWNLOAD @ SFS
Enjoy! 🦚
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moththejeebweezer · 1 year ago
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stuff said in the osc texas meetup
(i wasnt there, just watching the stream btw)
iii 17 releases december 2 (NOT DEC 1 ! SORRY :’3)
twow is coming back as ewow (eleven words of wisdom)
there’s a new merch drop with a hoodie saying “object shows rock”— its a collab between AE and JnJ, I think? Creatorink is making it
new bfdi game called bfdi: branches, its demo releases in december
tpot 9 will reveal where the eliminated contestants are
iii OST will be on music platforms at some point
there WILL be more vocal songs in ii2, when it continues
watch the stream here!
edit: here’s the iii 17 trailer !
youtube
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shinakazami1 · 20 days ago
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have you seen the promotional material from tsp greenlight? if yes i would absolutely love to hear your thoughts on it. otherwise i can go fetch it for ya
First - please check Maximum's art - one of my fav TSP artists fr fr <333 Thanks for the ask!!
I asked for the files and now I'm sharing it here for you guys, too of the original TSP: HD REMIX greenlight.
I want to say that the TSPUD release took some inspiration from this campaign and I will compare the two, focusing mainly on the greenlight as you've asked for it.
There is a lot to unpack here so, I will break this into a few parts.
TABLE OF CONTENT
1) Trailers 1a) The First Trailer 1b) The Raphael Trailer 2) Images 3) The FAQ (frequently asked questions) 4) Final conclusions
1a) The First Trailer
Let's look at this trailer first. From what I can tell, this is the first instance of the 2013 intro. The layout of the Parable is once again unique, which happens in other trailers, too.
What is intriguing is the ending.
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The exit sign - was also visible in 2011 Escape Ending (with Curator), and 2013 (Mariella Ending - it's green). The only instance of it being above the door is the Demo (door close to 'Do you like the Stanley Parable' choice). It feels like a clever blend of the 2011 and 2013 ending to me, as the Narrator experiments more with the new placement. That's maybe why the layout feels isn't as familiar.
It's also the first instance where we see Stanley being conscious, besides the 2011 opening. From his perspective - he woke up to completely. Every video present in it is from the intro - which, seeing erratic movements from the camera, could mean those are new to him, too.
My take is this is where the Other Stanley comes in place. As he can move too, he might either be the guy who we see in the trailers OR, the one in the video. I like both interpretations
This trailer was reimagined for the PS5 release of TSPUD.
The layout is also different from the main game. What is intriguing, however, is the setup. While the intro does show the room from above, making this fake 427 room just a scrapped material, the fact that the new Freedom ending (look at the difference in the sky between the images), only furthers what I said in my prev post (about IOS release )
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Conclusions:
For trailers, the Narrator likes to make new parts of the Parable and play with layouts, letting Stanley run around freely.
That Stanley might be The Other Stanley. These, besides the Escape Pod Ending, are the only spots that Stanley moves by himself.
The greenlight trailer is there to show the new content from the perspective of 2011 mod, with a small callback to the original.
Now, onto
1b) The Raphael Trailer
Link to it Before I get to the trailer, I just want to give a shoutout to a Raphael Parable mod. It's an interesting fan game and I truly admire it.
The orange walls are typical Source SDK engine ones, and we have the emotion boxes found later in the Demo.
Have this list tho because it's funny
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It's the typical type of crazy list we see in the Demo, Disco, and iOS new content; I feel this is closer to most of them, written by the Narrator instead of Proctols like the Disco one.
It's also the first mention of other types of game and the Narrator's interest in them. The survival horror element with the Bicycle scene is really nice. It shows up later in the Memory Zone <3
In general - this is, before Cookie9, the first canon situation of the Narrator reading other people's feedback on the game. Just like with Cookie, he seems to take a proactive method with negative feedback, trying to show he can change. The attitude, however, also changed - for Raphael's ending, he is still 2011 way meaner self. The amount of sarcasm throughout the whole thing is so enjoyable and, whoever Raphael is, I hope he enjoyed this.
Conclusions:
The Narrator takes a proactive approach to critique that feels close to heart.
The construction part with desk 000 is shown for the first time - which could potentially mean each office number corresponds also to the part of office built.
2) The Images
There are 17 images in total. This part is also referenced in the PS5 TSPUD release video but also, if you look at the Mind Control Facility, some of the images are also used there as some of the room renders.
There are main three types of these images. The first, the contradictions that are also present in the PS5 video. It's a theme in the game in general to combine these, as The End is Never The End (thing that the PS5 text segment ends with) only shows it more.
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The second element - image 7 mentioned multiple different games styles that just like the video, fits the fact the Narrator loves gaming.
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But the third one is most interesting. The text in these seems conscious
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For the person who could say this, it could be either The Narrator or The Settings.
a) The Narrator: - Asking someone for help when game doesn't work like he thought:
Demo: " THEY SAID THEY LIKED IT! I NEED SOMEONE TO STOP THE DEMO! HELLO??"
Expo Achievement Fix: "Who fixed it? Is someone here?" ;
Confusion" "Will someone come for us?" - Skip Button parallels:
Image 12: slow corruption and scattered mind,
Image 15: "I am in control" ("It's all out of my control now. ") ,
Image 16: repetition,
Image 17: the return to normality
b) The Settings Person / 432 / TimeKeeper : - This could be his first appearance in the series.
- References to 'someone' could be his coworkers.
- Image 12: we know the number 8 is significant in the game. Just like the Bucket and Gamborrata, we know there seems to be some spiritual stuff going on and that might be the exact moment when he became the Timekeeper.
- Image 14: "If someone could get rid of the text maybe then I would see what the game is about" seems not quite like The Narrator's thing to say, as it's his game. Rather than that, it feels like someone else could be involved. - and with the corruption, it feels like a great
- Image 15: "don't tell me what to do" and Image 17: 'Let's begin again' fit their Settngs Persona
Both interpretations are as likely and while I prefer it's 432, feel free to make your own interpretations :] Maybe it's even a new character we don't know!
EDIT: I want to just show the smallest text on image 14:
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"I would just like to know who is writing all of this. Do you know who is doing that. Would you please ask them to stop? Because I'm trying to figure out what this game is about (covered)"
This one part could mean whatever we see here are transcripts of thoughts, or what the person is saying is either written on the slides as they speak (meaning someone IS observing them), or they possibly have internet access (Google Translator). Once again, both can be true for The Narrator and 432 but, I thought it was a neat detail :]
Now, onto the last part:
3) The FAQ
It ties a bit back to who might be the person speaking in the images. And here, I would say it's even harder to tell due to the answers.
The question that starts it all is this:
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If you remember the iOS post, the Narrator will in the future to this say he holds back on the details. Of course, as this is Davey/Cakebread, it could be interpreted as one of the Proctols speaking.
The second part though, is really interesting.
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The question of identity is one in gen also present in the game (i.e. Confusion ending).
But the ending note-
"I'm alone again, aren't I."
makes me feel that once again. This might be either a) someone else entirely,
b) The Settings Person (theme of loneliness, loss of identity, understanding of weird rules),
c) Or, for this one my favourite, The Narrator.
Skip: "And here I am now, stuck in a room waiting for you (...) and that I'm going to be stuck all alone(...)" 
Bucket apartment: "No, no no, no, no, no, no, no, what's going on? Why do I want to be with the bucket, hear what the bucket has to say do anything it asks, what's wrong with me? I don't understand!"
4) Final conclusions
First - thank you maximum for the ask. I had no clue about the Greenlight Steam page so, this was a delight to look through and analyse. Here are my final thoughts on this:
This was still a collaborative work for the Narrator. The construction work, the different characters seemingly present in the images and the FAQ work well with the Demo having mention of Proctols. He used some old ideas and is going into new territory.
Trailers are spaces for Stanley (or, the Other Stanley) to walk in peacefully without a player's interference. It's unclear which Stanley is it.
The critique was meaningful to him from the start. The way he responded to it felt similar, but the emotional impact seemed to have changed, just like he did between TSP and TSPUD.
Themes of madness and loss of identity are important in the game. It might be the first instance of The Settings Person appearance, but no canon information is shown.
The FAQ might be the last canon instance of him being directly in touch with the Proctols.
If you got to this part of the post - thank you :] Nine cookies for you!!
🍪🍪🍪🍪🍪🍪🍪🍪🍪
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crowandmousewritingco · 1 month ago
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Pairing: Silva x m!reader
Words: 1 k
Summary: You get bored at the movies, and you get an idea.
Author: Mod Mouse
Warnings: Handjobs, praise, choking, cum eating. I might have missed a few tags, but this is a work of 18+ MDNI.
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“You’ll never run from me!” The villain of the movie yelled as the team of protagonists escaped his evil traps. You rolled your eyes. This movie was not holding your attention, despite the many trailers you saw for this movie that made it seem more exciting than it really was. So that gave your brain to turn its attention elsewhere. Specifically this time to Silva. 
Silva, your partner, was taking in the movie, the now empty popcorn bucket sitting beside him in an empty chair leaving his lap unoccupied. Seeing his empty lap you smirked, getting a naughty idea. Turning your attention back to the big screen, you let your hand wander. First down his hairy arms that would hold you close on so many nights, down to his belly which you loved to nuzzle your cheek against whenever he finished in your mouth. 
Noticing your movement brought Silva’s attention to your hand. His eyebrow rose in questioning, but you ignored him as your fingers fumbled with the buckle of his belt. Silva inhaled sharply as your hand brushed his now growing bulge, and you smirked. 
Deftly and with a clink the belt came apart allowing your fingers to play with the button of his jeans. “Darlin’ what are you doing?” He asked under his breath. 
“Nothing…daddy,” You smirked and slipped your hand down his pants, swiftly taking his growing cock into your hands. 
At the touch, Silva moaned and quickly covered his mouth, but no one else was in the theater. “Come on daddy I wanna hear you,” You teased as you pulled his half hard cock out. With a few more pumps he grew to the full length, his hardness feeling firm in your grasp. The length that got you off on so many nights. The cock that could be both soft and loving when you deserved a treat and hard and pounding when you were bratty. 
“F-Fuck,” He moaned as your thumb slide up the base across the vein that ran the length of his dick. A favorite place for you to lick.
You chuckled at his response and continued watching the movie, languidly stroking him up and down. Each touch, Silva was getting more and more worked up. Soon his grunts and moans were growing louder and louder. A shit eating grin graced as you watched him grow undone from your touch. 
“Shit baby boy fuck,” He panted as his cock twitched, loving the attention it was getting. 
“Oh is Daddy gonna cum?” You asked teasingly as you slowed your pumps to an almost still. 
Silva whipped his head towards you and with his other hand gently choked you, squeezing the sides of your neck. “If you stop strokin’ me and I get blue balls, I’m gonna make that ass of yours black and blue.” He growled and you moaned. Silva rarely went into such a dom energy but you always enjoyed every minute when he did. 
“I won’t stop daddy,” You moaned as your hands sped up, squelching sounds filling the area as his precum lubed your hands. 
“Good boy,” He praised, releasing your neck. “Just like that babe,” Silva panted. “I’m gonna–agh!” His head pressed against the plush seats as his seed spilled onto your hands in fast spurts. You made sure to keep pumping until all of his delicious cum was milked out. 
Silva breathed heavily as his cock shrank down to flaccid form. You scooped all the seed off of him. It pooled on your fingers as you licked your lips. Silva rolled his head to look at you and moaned as you licked your fingers one by one making sure not a drop was missed. 
With a growl Silva kissed you hungrily tasting himself on your lips and tongue. You kissed him with zeal letting your own horniness fueling your motions. Silva broke off from you and leaned in to whisper into your ear. “Don’t think I’m done with you. I wanna see you come on my hand.” Silva choked you again. 
“Yes daddy,” You moaned in response, letting Silva’s kiss dominate you. 
“In front of me now,” He commanded, letting go of your neck. 
Quickly you removed your pants, letting your own erection pop out. You bit your lip as the cool air hit your hard cock. Just like you done to him, Silva teased his fingers up and down your length smirking with every twitch of your cock. 
“Such a good boy aren’t you,” Silva cooed and rubbed the tip of your cock with his thumb gathering the precum bubbling to the surface. He gathered some on his finger and brought it to his lip savoring the saltiness. “Delicious as always.” 
“Thank you daddy,” You moaned as Silva grasped your cock once again. You inhaled sharply as Silva slowly pumped your cock up and down. 
He glanced up and moaned at the sight. The movie made your silhouette glow with glow of the explosions. “Such a pretty sight,” He praised jerking you faster. As much as he wanted to draw this out to tease you, he much rather see you come undone by his hand. 
“I want you to come for me on the count of three. Can you be a good boy for me?” Silva commanded as he stared up at your form. You nodded unable to form words for you as the pleasure grew more and more. 
“Good boy. Now 3…2…1… come for me!” With one final jerk your cock twitch as you came thick ropes over Silva’s hand. Silva purred as your cum covered his hand gathering in him palm. “Mmmmm just like that good boy,” He praised as you came down from your high. 
As your breath evened out and your cock softened, Silva let go and brought his hand to his lips, mimicking your previous movements. He moaned at the taste of your release making sure no drop was wasted. “Delicious as always.” 
“Thank you daddy,” You blushed as you pulled your pants back on. Silva smiled and pulled you in by your belt loops and you sleepily sat in his lap curling into his chest. You yawned and Silva chuckled. “Rest I’ll wake ya up when it ends.” You hummed and so drifted off to sleep with the sounds of explosions being your lullaby.
```````
All Works Taglist
@for-a-longlongtime @romanarose
Pedro Works
@littlemisspascal @burntheedges
@carusolikey @thebeldroramscal
@morallyinept @lady-bess
@pedrostories @rivnedell
@pascalsanctuary @readingiskeepingmegoing
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murfeelee · 5 months ago
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TS3 vs TS4 Features - Supernatural
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I saw @moonbiscuitsims' comment here about how EA added "way more features" in their TS4 occult packs, and I wanted to talk about it in depth, cuz that's a misleading statement. Y'all know TS4's my trigger.
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Cuz yes, on paper, EA offers a LOT of stuff in TS4 packs. But the saying goes: as broad as an ocean and as deep as a puddle. 😬 QUALITY, versus QUANTITY, which is crucial for replayability, customization, variability, and ultimate longevity. And another thing is the TIMEFRAME that that content was released. Sure, if it takes you 10 years to develop/dripfeed your frikkin game, ofc you can add more content over more packs; than if you'd just stuck to ONE dedicated pack, developed it in 1-2 years, and given people arguably BETTER, if not MORE content.
My gut reaction's to say EA had BETTER be offering more content! 😤 Not even to justify the ridiculous pricetag or anything, but for the simple fact that TS4's supposed to be NEXT GEN. It's SUPPOSED to be bigger & better than everything that came before it. Why are we sitting here for 10 years with TS4 if it ain't gonna increase ANYTHING but my rising blood pressure & trust issues?!
So Imma just examine TS3 SN in comparison with TS4's packs, and give my take on what's been going on, from 2012 (SN EP) to now.
Missing Features: TS4 Fairies
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A fairy was the very first sim I ever made in TS3 back in 2009 (my avatar sim, Sakura). Watching the SN announcement trailer for the first time dang near made me cry. TS4 could never; moving on.
Missing Features: TS4 Zombies & Toadsims
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TS4 Tragic Clowns are a W for the apple juggling & costume. I think EA was lazy by slacking on the clown just cuz he's already dead in Sunset Valley; and I guess they don't expect players to resurrect his ghost. SN EP did nothing to actually improve/expand him, just creating the alchemy Clown Potion; I guess to better integrate fishing the Clownfish into the lore.
TS4 Vampires GP (2017)
This is an easy one. I've said since TS3 Late Night EP (2010) that TS3's vampires are utter dogtrash, and the SN EP did eff all to patch/improve them, and I will die on that hill (until someone figures out how to give convert TS4's functional coffins & vampire fights & special FX). Compared to every other occult, I have more mods installed just to try to fix how effing busted & stupid vamps are; and these sparkling Twilight dumb AF bloodsuckers STILL get on my dang nerves.
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IMO, TS4 Vampires is hands down the best pack EA ever made for TS4. 10/10, the attention they put in that pack outclasses darn near everything else they did until TS4 Seasons. Undisputed W, yes. 👏
TS4 Realm of Magic GP (2019)
Disputed W. I gave it an 8/10 at BEST, cuz magic/fantasy's a win, but I am disappointed. If this had been a home run for EA, I'd've shut my dang mouth, ISTG. But alas. I went on a long AF tirade against RoM when I realized that a lot of its so-called "new" features were things we could already do in TS4, with a flashy coat of paint--let alone things TS3 & the SN EP did, and better. Some things I didn't mention though:
Muggles who ask spellcasters how to do magic are sent on a fetch quest for Magic Motes, which is EXACTLY what the ITF EP Time Traveler occult Emit Revelart makes normies do to, finding Power Cells to learn how to use the Time Portal.
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The Witch's perks/ranks system works just like the Vampires one, so kudos to EA for not fixing something that ain't broke I guess.
The Spells: At MTS I actually broke down what each of TS4's spellcasters do that's largely nothing sims couldn't do in TS3, even before SN came out (via SHT Genies or SSNS Aliens, or the Store).
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TS3 Witches (let alone other lifestates) can do most of this either through alchemy or inherited features from older TS3 packs. This was a huge RoM dealbreaker for me, as I'd been hoping for WAY more innovative features in TS4's spells--the whole point of Spellcasters--than just an elaborate set of cheats. TS3's Witch's main features are fewer, but far more cohesive, IMO. (Granted, NONE of the packs holds a single candle to the GOAT that is TS1's Makin Magic, which had WAY more features than TS2, TS3 & TS4; and was CHEAPER. But I digress.)
There's no unique features with TS3/TS4 wands; they act the same way; the effects are just different, and TBH I'm not a fan of either--I wish wand/magic FXs could be modded in different colors at least (like BLACK 😈). But I DO like that in TS4 they can duel for rewards.
TS4 brooms do EFF ALL in a closed world; EA made them exactly they way they were in TS2, with zero innovation. (IIRC kids can't even use them--EA's hatred for kids & elders ALMOST matches MY hatred of EA.)
IMO beekeeping doesn't count, cuz TS3 included it as a small feature for alchemy ingredients in the SN EP, while TS4 integrated it far better in SSNS to work with gardening, which is genius.
Speaking of SSNS, there's the Weather Stone that only appears if you have both SN & SSNS, so occults can conjure magical weather effects over the whole world. (I'll talk about the best perk under Crystals SP.)
Familiars are the certified W for me with RoM. They're the best & most unique & most well-thought out & feature of the GP, IMO. ❤️
Extra TS4 features I think are supremely cool are spellcasters' books floating whenever they read anything. And their cauldrons have much cooler animations, and I'm so jealous that y'all can cook food in them; EA should've added that to the Store Cauldron, although I guess I understand why they didn't in the SN EP Alchemy Cauldron.
A lot of RoM's features are wrapped around Glimmerbrook. Access to Glimmerbrook comes with the Glimmer Stone key--and I WOULD use that as a segue into the Crystals SP, but I'll hold off. I already vented about Glimmerbrook in my Werewolves GP rant--but I'll get to that in a minute, too. The bigger issue is what even constitutes a TS4 "world"--those non-customizeable tiny AF clusters of tiny AF lots and huge swaths of decorative set dressing--let alone the Diagon Alley ripoff EA loves promoting like I was born yesterday and never saw Harry Potter. GORGEOUS realm, of course, like many EA worlds are. But they're largely just set-dressing, which irritates me to no end.
TS4 Paranormal SP (2021)
I've ranted & raved about Paranormal before: 7/10 at best.
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TS4 Seances with the crystal ball work very differently from TS3's Soothsayer's Crystal Ball, which wasn't about banishing ghosts, but improving progression for SN's Witches & Fortune Telling (career). Fortune Telling's NOT a ghostly job, although the boho aesthetic carried over to TS4 Paranormal. (On top of the fact that they promised this whole NOLA Voodoo vibe, but delivered ZERO cultural accurate features reflecting ANYTHING from Haitian Voodoo, wtf? It's all hippie boho New Age BS--why TF does the tutorial ghost look more like Johnny Depp and less like Dr. Facilier, I ask you, EA.) Granted, some of the interactive objects are nice, like the calming dollbaby & magic candles to purify lots--kinda like TS3 incense. But again: 1-trick ponies. Yes, the animations look great, but crystal balls are typically for divination, asking spirits about the past/present/future, not removing haunting poltergeists, so I don't really get it. Stylish & gorgeous! But GENERIC AF substance-wise.
IMO, TS4's Ghosts are an L across the board; all the way from the base game--that bafflingly launched in 2014 WITHOUT ghosts until they were patched in a whole month later after everyone rose a stink (IIRC TS4 kids can't be ghosts!?)--to present. EA's been over/course-correcting from that gaffe ever since, with like double the amount of Death types than TS3. I DO NOT like how TS4 ghosts colors are tied to Eeemotionnsss~! (more like they're a sentient Plumbbob). TBF, kudos to TS4's smoky cloudy effect when ghosts appear. But the lack of unique deaths & ghost types in RoM (aside from Spellcaster Overload & the Night Wraith) made me roll my eyes, as SN EP's ghost types are some of my faves (ITF & SHT are also my top 3).
IIRC it was the SN patch that unlocked all types in (basegame?) CAS to make playable Ghosts. SN's Philosopher's Stone allows sims to summon new playable Ghosts (and ofc allows for transmutating cheap objects into gold ingots--more on that later), or it can just kill you and make YOU the new ghost, LOL.
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But as for features, sure, TS4 ghosts have more interactions--though they're all pretty, rather than scary (vs TS2 ghosts, which were SCARY). TS4 ghosts lost the HORROR to just be silly/goofy or just CUTESY--especially the little spectres from Paranormal.
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Speaking of horror, I can't talk about ghosts w/out bringing up TS3's AMB EP, cuz the Ghost Hunter (profession) is the real parallel with TS4's Paranormal Investigator (freelancer). In TS3, they actually stuck to their promised main premise (Ghostbusters). Overall, TS4 Seances are nowhere near as fluid as TS3 ghostbusting. In TS3 you can run all over the world using gidgets-gadgets to detect/fight ghosts & sprites, not just inside haunted houses, but anywhere they happen to spawn (ofc inc. graveyards). You're not just locked to a lot/house the player already knows is haunted (cuz you just toggle Haunted Lot to trigger the feature--SN's Ghost Gnome object isn't exactly the same, but it does spawn hauntings on the lots you put them in). ANY TS3 indoor/outdoor residential/community lot can randomly get haunted during a Ghost Hunter's shift; and you never know which one it'll be, or what kind of shenanigans will happen--EVIL ghost or just some sprites--which skyrockets replayability & keeps things fresh & interesting.
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Functionally, Paranormal had no right to be that dang good for a Stuff Pack. That was a Game Pack; IDKY EA insists otherwise; esp. when it offered more & better things than some actual GPs. I'm confused. However, a serious problem TS4 has is that it gameifies everything to the point that TS4's numerous features lose their spontaneity, and just become rote--BORING. The ectoplasm everywhere just becomes another mess in your (haunted) house you have to clean--CHORES. On top of me not liking TS4 ghosts' look & vibe (and I HATE TS4's Bonehilda). Quality over quantity, EA!
TS4 Werewolves GP (2022)
Speaking of ghosts, waaaay back in 2020 I told the spirits precisely what I wanted from a potential Werewolf dedicated TS4 pack. Did they listen? HAYUL NAW. So in 2022 I said everything I had to say about the Werewolves GP, and accepted the fact that EA's INEPT.
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Do TS4's wolves have MORE features than TS3? YES ofc (even in 2012 everyone complained that Witches & Faeries got the lion's share & Werewolves got shafted--they're basically glorified Familiars for Witches/Alchemist to find collectibles--more on that below). But was most of it GOOD features though? Debatable! I LOATHE the 2 wolf packs, which was what I'd most looked forward to; plus the whole world's aesthetic was ugly homeless-grunge, without a single bit of creativity or originality--only EA could make monsters as terrifying as werewolves effing cartoony hipster squatters. 🤦 7/10 at best.
TS4 Crystals SP (2024)
These crystals are ugly, EA. Which is weird, cuz the basegame TS4 gems & esp. space rocks are GORGEOUS. I have no idea which vision-impaired dev at EAxis thought these nasty looking opaque poorly-painted rocks were pretty.
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Features-wise, granted, having TS4's bonafide Gemology skill from the Crystals SP's nice, instead of TS3's basegame hidden Collector skill. But the functioanlity's largely the same: cut more, unlock more (which I prefer to cheat my way through--TS3 thinks I have time for all this gameplay, LOL). (Not to mention all the extra features TS3's Aliens, Simbots & Plumbbots have when interacting with gems, space rocks, or metals.) TS4 only got 10 gem cuts for 27 crystals (=270), (+25 metals); compared to TS3's 16 gem cuts for 28 gems (=448), (+16 metals with their own separate ingots). Of TS4's 10 cuts, the Skull Cut is the ONLY one I think looks better (ignoring the atrociously flat textures ofc) than TS3's (which TS4 copy/pasted--no agates, no crystal ball, wtf).
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The Garden Gnome cut isn't unique to TS4, as TS3 has several craftable (glass-only) Garden Gnome cut from the Glassblowing Machine (more on that soon).
The only TS3 gem that genuinely affects sims is radioactive Tiberium from the WA EP, so more features is definitely a plus. The best addition is TS4's Charging Grid feature--I LOVE that TS4 crystals can be imbued with magic energy--it's like TS3's Store Crystal Tree, ITF EP's magic crystal plants & the SN EP Mood Lamp all rolled into one. @greenplumbboblover's WIP Interests & Hobbies mod brainstormed integrating that functionality that back in 2020.
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The functionality of the TS3 SN EP Gem Cutter & the TS4 Crystal Tree are similar, though ofc the tree's wallet & eco-friendly; and it's a plant, not a hunk of machinery, so it naturally has that going for it.
There's also the SN-SSNS Weather Stone, which gives werewolves the ability to summon a Hunter's Storm, raining a hail of gems, rocks & metals over the whole world for easy loot farming. (The best perk, though my fave is the Faeries' Reviving Sprinkle for gardening.)
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Aside from SN, TS3's real equivalent is actually the Prism Art Studio Venue's Artisan skill. Cuz the REAL seller's the jewellery-making. There's ~100 CAS items in Crystals SP (plus 30+ regular Build/Buy mode objects). At $10, the Crystals SP is a steal, at least when compared to the BONKERS $20 tag on TS3's Prism Art Studio at the Store (2014). IIRC the Glassblowing Machine newly added 16 craftable CAS items & 13 craftable glass objects (as SN already gave us the Gem-Cutting Machine & AMB already gave us the Widgets work station); and 8 Build/Buy objects (inc. the goated L-shaped "spiral" stairs). It also added 5 craftable Perfumes for sims to use.
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So while the Crystals SP added NICE features, I wouldn't say they added MORE features. Rather, they added more content: Quantity. But as for Quality, I think TS3 beats it out--the Prism Studio's a effing ripoff, but AFAIK it added features TS4 still doesn't have yet (craftable glassblowing & perfumes, spiral stairs); and the objects it did add are pretty nifty.
Timeframe-wise, we got the 2014 Prism Art Studio's Glassblower 2 years after the SN EP's Gem-Cutter; 5 years after the 2009 basegame. Compared to TS4's wait for the Crystals SP 2 years after Werewolves, 3 after Paranormal, 5 after RoM; and a whopping DECADE after the basegame launched in 2014. Wtf, EA?
Still, I'd say the Crystal SP's a 7/10 (there's not enough gem cuts, the gems textures are ugly, and most of the features were lifted from things TS3 had innovated 10+ years earlier).
TL;DR
Quantity =/= Quality.
EA's been taking way too long releasing packs to have the nerve to present debatable content--it should be goated releases EVERY time; esp. since everyone agrees TS4 is easier to create content for, so much smaller in scale/scope, and with an infinitely larger budget & fanbase than The Sims franchise ever had. There's zero excuse for EAxis' mediocrity, when TS3 was churning out EPs like it's life depended on it: SHT, SN, and SSNS all came out the SAME EFFING YEAR. 2012 was LIT.
EA, you suck.
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project-sekai-facts · 2 months ago
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Mod are you excited for the ace attorney trailer on September 29?
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rereading the announcement i noticed that it's for a sorta summary PV for the franchise as a whole and not a game announcement which is a bit disappointing BUT i'm still hopeful for something. especially with the fact they have 1. now released every canon title on modern consoles, and 2. did you see how much money they threw at marketing aai collection? and yeah i get that aai2 went 10+ years without an english translation but they didn't even focus on that aspect that much. they really pushed the boat out on marketing with multiple collabs and so much social media promotion plus announcing it during the nintendo direct. they really want to put aa on the map.
they've been interacting with fan creators and have been tweeting outside of marketing related stuff since the gap between aj trilogy release & aai announcement as well, and updated the website with timelines and such. they've suddenly become a lot more active than before and really like they're trying to get an active fanbase and get people knowing ace attorney for... something. i dunno maybe it's because they've finally got every game localised on modern platforms but i wouldn't exactly be surprised if the marketing (as well as the specifics of catering towards non-fans) meant that they're gonna drop something at some point, even if not on the 29th (though a confirmation that aa7 is still a thing 7 years or whenever after it was announced would be nice).
anyway you didn't want me to talk about how media is marketed you wanted a yes or no answer.
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yes because i'm like 98% sure this is a new drawing of phoenix in the DD-onwards animation style.
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sockysucks · 6 months ago
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HI TUMBLR!!
ive come to create a incredibly lengthy post about the new mascot horror game called Indigo Park
I need to ramble ( haha rambley ) about it as i have just quit twitter for an indefinite time for my own mental health as an autistic cannot last on there at all
anyway, im going to talk about all the reason why indigo park is so good and what i hope from it!! and any criticisms i have for it, i honestly dont have many even though its so early to talk about.
how i found out about indigo park:
UNIQUEGEESE!! naturally, i was watching one of masons past streams on his youtube playing FNF after having rejoined the FNF community after its update and finding out about the mod HIT SINGLE; the mod masons was playing( people know it mostly for the silly billy song ) and he had mentioned about him making a mascot horror game which i shrugged off naturally because i am not a fan of modern mascot horror as most of it seems to be low effort and genuinely unappealing, i knew he had made something that was definitely made with love but i didnt have the will to check it out until a announcement trailer dropped which i then saw snippets of the game and the characters and environment, which i was definitely intrigued so I played the game myself.
My thoughts playing the game:
and found it surpisingly good compared to any other mascot horror game, it was unique, genuinely had awesome character designs and very high quality’s graphics and beautiful models and lighting were stunning, again really surprised having endured the hideousness of other low quality mascot horror games, to then find a game with fucking great models ( unlike banban, 2 billion polygon remote or whatever lmfao ).
I started the game and to be real as a extremely gay furry who loves little silly furry boys i felt like i was gonna explode during every single rambley voice line and animation played and fell so in love with him, now a massive comfort character and ive draw. him like 12 times prior to the games first chapter being released like 2 days ago lol, ive never gotten so attached so quicky in my life which definitely makes rambley and indigo park a really special game.
I really love this game, the pacing is really well done, the horror isnt low quality, the like actual character models for lloyd and molly are really gorgeous, i just think the hair and some of the texturing is over done slightly, but definitely made me shit myself multiple times despite this, all while i was laughing with my new silly raccoon boyfriend 💜💜💜💜
hugeeeeww shoutout to team neutron for the the absolute gorgeous expressive rambley screen animations and the credits theme that left me almost tbe same way portal 2’s credits effected me the first time i ever played and definitely huge huge props to otterboyva for the super adorable voice of rambley.
what do I hope for the future of Indigo Park
I hope for the future of this game that content farms and bootleggers disregard it, but this doesnt give me hope seeing that one rambley plush that a company made before the first chapter even released that was completely unlicensed. I will be avoiding social media in efforts to not see people start shitting on this game if it becomes on the same level and milked by content farms like what happened to the amazing digital circus ( i watched this on the day the pilot released, and was equally devastated as many others to see it being used as low effort bait in shitty kids cartoons on youtube shorts )
in case you didnt see i did a little animation at the top of this!! very rough but yeah
I love tgis game PLEASEEEE i cannot wait to see more high quality content from this really passionate creative team uniquegeese/mason has formed
in case you wanted to play it for yourself, heres a link to the steam page!! the first chapter is free and a kickstarter started a couple days ago has been completed funded so…. CHAPTER 2 IS CONFIRMED!!
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mebis-art-dump · 1 year ago
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Today
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The mod will be releasing at 12pm est, until then you can join the wait at the official discord server:
We'll notify all members but a trailer with the mod's link will be made publicly available in my channel at the hour of release
For those who don't know yet what this is about:
youtube
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