#thanks maximus weuuu i adore your knowledge of the game. This was truly a delight on my sick day to look through. Tumblr posts
shinakazami1 · 12 days ago
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have you seen the promotional material from tsp greenlight? if yes i would absolutely love to hear your thoughts on it. otherwise i can go fetch it for ya
First - please check Maximum's art - one of my fav TSP artists fr fr <333 Thanks for the ask!!
I asked for the files and now I'm sharing it here for you guys, too of the original TSP: HD REMIX greenlight.
I want to say that the TSPUD release took some inspiration from this campaign and I will compare the two, focusing mainly on the greenlight as you've asked for it.
There is a lot to unpack here so, I will break this into a few parts.
TABLE OF CONTENT
1) Trailers 1a) The First Trailer 1b) The Raphael Trailer 2) Images 3) The FAQ (frequently asked questions) 4) Final conclusions
1a) The First Trailer
Let's look at this trailer first. From what I can tell, this is the first instance of the 2013 intro. The layout of the Parable is once again unique, which happens in other trailers, too.
What is intriguing is the ending.
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The exit sign - was also visible in 2011 Escape Ending (with Curator), and 2013 (Mariella Ending - it's green). The only instance of it being above the door is the Demo (door close to 'Do you like the Stanley Parable' choice). It feels like a clever blend of the 2011 and 2013 ending to me, as the Narrator experiments more with the new placement. That's maybe why the layout feels isn't as familiar.
It's also the first instance where we see Stanley being conscious, besides the 2011 opening. From his perspective - he woke up to completely. Every video present in it is from the intro - which, seeing erratic movements from the camera, could mean those are new to him, too.
My take is this is where the Other Stanley comes in place. As he can move too, he might either be the guy who we see in the trailers OR, the one in the video. I like both interpretations
This trailer was reimagined for the PS5 release of TSPUD.
The layout is also different from the main game. What is intriguing, however, is the setup. While the intro does show the room from above, making this fake 427 room just a scrapped material, the fact that the new Freedom ending (look at the difference in the sky between the images), only furthers what I said in my prev post (about IOS release )
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Conclusions:
For trailers, the Narrator likes to make new parts of the Parable and play with layouts, letting Stanley run around freely.
That Stanley might be The Other Stanley. These, besides the Escape Pod Ending, are the only spots that Stanley moves by himself.
The greenlight trailer is there to show the new content from the perspective of 2011 mod, with a small callback to the original.
Now, onto
1b) The Raphael Trailer
Link to it Before I get to the trailer, I just want to give a shoutout to a Raphael Parable mod. It's an interesting fan game and I truly admire it.
The orange walls are typical Source SDK engine ones, and we have the emotion boxes found later in the Demo.
Have this list tho because it's funny
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It's the typical type of crazy list we see in the Demo, Disco, and iOS new content; I feel this is closer to most of them, written by the Narrator instead of Proctols like the Disco one.
It's also the first mention of other types of game and the Narrator's interest in them. The survival horror element with the Bicycle scene is really nice. It shows up later in the Memory Zone <3
In general - this is, before Cookie9, the first canon situation of the Narrator reading other people's feedback on the game. Just like with Cookie, he seems to take a proactive method with negative feedback, trying to show he can change. The attitude, however, also changed - for Raphael's ending, he is still 2011 way meaner self. The amount of sarcasm throughout the whole thing is so enjoyable and, whoever Raphael is, I hope he enjoyed this.
Conclusions:
The Narrator takes a proactive approach to critique that feels close to heart.
The construction part with desk 000 is shown for the first time - which could potentially mean each office number corresponds also to the part of office built.
2) The Images
There are 17 images in total. This part is also referenced in the PS5 TSPUD release video but also, if you look at the Mind Control Facility, some of the images are also used there as some of the room renders.
There are main three types of these images. The first, the contradictions that are also present in the PS5 video. It's a theme in the game in general to combine these, as The End is Never The End (thing that the PS5 text segment ends with) only shows it more.
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The second element - image 7 mentioned multiple different games styles that just like the video, fits the fact the Narrator loves gaming.
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But the third one is most interesting. The text in these seems conscious
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For the person who could say this, it could be either The Narrator or The Settings.
a) The Narrator: - Asking someone for help when game doesn't work like he thought:
Demo: " THEY SAID THEY LIKED IT! I NEED SOMEONE TO STOP THE DEMO! HELLO??"
Expo Achievement Fix: "Who fixed it? Is someone here?" ;
Confusion" "Will someone come for us?" - Skip Button parallels:
Image 12: slow corruption and scattered mind,
Image 15: "I am in control" ("It's all out of my control now. ") ,
Image 16: repetition,
Image 17: the return to normality
b) The Settings Person / 432 / TimeKeeper : - This could be his first appearance in the series.
- References to 'someone' could be his coworkers.
- Image 12: we know the number 8 is significant in the game. Just like the Bucket and Gamborrata, we know there seems to be some spiritual stuff going on and that might be the exact moment when he became the Timekeeper.
- Image 14: "If someone could get rid of the text maybe then I would see what the game is about" seems not quite like The Narrator's thing to say, as it's his game. Rather than that, it feels like someone else could be involved. - and with the corruption, it feels like a great
- Image 15: "don't tell me what to do" and Image 17: 'Let's begin again' fit their Settngs Persona
Both interpretations are as likely and while I prefer it's 432, feel free to make your own interpretations :] Maybe it's even a new character we don't know!
EDIT: I want to just show the smallest text on image 14:
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"I would just like to know who is writing all of this. Do you know who is doing that. Would you please ask them to stop? Because I'm trying to figure out what this game is about (covered)"
This one part could mean whatever we see here are transcripts of thoughts, or what the person is saying is either written on the slides as they speak (meaning someone IS observing them), or they possibly have internet access (Google Translator). Once again, both can be true for The Narrator and 432 but, I thought it was a neat detail :]
Now, onto the last part:
3) The FAQ
It ties a bit back to who might be the person speaking in the images. And here, I would say it's even harder to tell due to the answers.
The question that starts it all is this:
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If you remember the iOS post, the Narrator will in the future to this say he holds back on the details. Of course, as this is Davey/Cakebread, it could be interpreted as one of the Proctols speaking.
The second part though, is really interesting.
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The question of identity is one in gen also present in the game (i.e. Confusion ending).
But the ending note-
"I'm alone again, aren't I."
makes me feel that once again. This might be either a) someone else entirely,
b) The Settings Person (theme of loneliness, loss of identity, understanding of weird rules),
c) Or, for this one my favourite, The Narrator.
Skip: "And here I am now, stuck in a room waiting for you (...) and that I'm going to be stuck all alone(...)" 
Bucket apartment: "No, no no, no, no, no, no, no, what's going on? Why do I want to be with the bucket, hear what the bucket has to say do anything it asks, what's wrong with me? I don't understand!"
4) Final conclusions
First - thank you maximum for the ask. I had no clue about the Greenlight Steam page so, this was a delight to look through and analyse. Here are my final thoughts on this:
This was still a collaborative work for the Narrator. The construction work, the different characters seemingly present in the images and the FAQ work well with the Demo having mention of Proctols. He used some old ideas and is going into new territory.
Trailers are spaces for Stanley (or, the Other Stanley) to walk in peacefully without a player's interference. It's unclear which Stanley is it.
The critique was meaningful to him from the start. The way he responded to it felt similar, but the emotional impact seemed to have changed, just like he did between TSP and TSPUD.
Themes of madness and loss of identity are important in the game. It might be the first instance of The Settings Person appearance, but no canon information is shown.
The FAQ might be the last canon instance of him being directly in touch with the Proctols.
If you got to this part of the post - thank you :] Nine cookies for you!!
🍪🍪🍪🍪🍪🍪🍪🍪🍪
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