#mobile game ui
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sahdevvala · 1 year ago
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MOBILE GAME USER INTERFACE (UI) DESIGN
#adobe #adobeillustrator #illustrator #illustration #vector #vectorart #Ai #graphicdesign #graphicdesigner #creative #creativegraphicdesigner #creativegraphic #creativedesigner #sahdevvala #valasahdev #kshitijvivan #kshitij_vivan #educationvala #educationcala.com #drawingandillustrations #vectorart #art #illustartiondrawing #gamingui #gaminguserinterface #mobileui #mobilegaminginterface #mobileuimockup
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prokopetz · 10 months ago
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All I'm saying is that as someone whose first console was a Mattel Intellivision, the sorts of control schemes that mobile developers would have us believe are reasonable ways of playing an action game on your phone are starting to feel eerily familiar.
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alocad4 · 4 months ago
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Diseño web
¡Hola! Les dejo mi servicio de diseñadora web, si me ayudan a compartirlo les agradecería. <3
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misunderstandings-georg · 2 months ago
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combining my favourite quote from legends of avantris with the aftermath of lesson 6-10
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waywardsalt · 1 year ago
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I haven't played Starbound a lot recently but decided to play it again for the first time in a while and decided to make little homes in a handful of different planet types, and I'm pretty happy with how they turned out.
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It was a lot of fun to re-use generated structures and pick out little decorations and outfits for each home.
Second post with the other planet types here
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bmpmp3 · 4 months ago
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wait can i have a little hater moment again just for a minute. i reeeeeallly do not like texting and text log mechanics in otome games (and honestly any romance-based visual novel but i see it really commonly in otome and otome adjacent stuff) LIKE okay this is a personal skill issue but its nearly impossible to get me to text or message in any timely or reasonable manner in real life (sorry @ my irl friends following me.... im working on it) like i am NOT reading all that shit in a fake phone UI in a game i am playing for FUN. i love reading words but just give me an adv speech bubble for the love of god. nvl is fine too. please. please.
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spiralcloudpassage · 4 months ago
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i just got an ad for a mobile game but it was literally just the godfrey fight????
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une-erreur-inconnur · 8 months ago
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So after fighting for months to include an ad banner in the game I've made I suddenly realised that for a first time project it was...not worth it at all? :'D
Long story short:
I published Bomb di fé on itch.io
Ad free
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It's a silly little text based game that I made to fiddle with phone input (like gyroscope and compass). I WAS going to publish it on google play but I made the mistake of submitting the ad version first, and now Google don't believe me when I try to say I removed ads from it TT even worse it won't let me delete the ad version I already submitted. So until I resolved that it's just available on itch.io
It's an android game, from what I tested it looks low-key ugly on tablet but still works :') small victories
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sunflower-petals · 10 months ago
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Well I had a whole big thing typed about the paralives video, but I'm gonna just be real with y'all, I'm not impressed. Intrigued, interested, but not that into it. What are y'all thinking?
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majocamcam · 10 months ago
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"Kitty Moon" - Mockup match 3 mobile game
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claudiaplescia · 2 years ago
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youtube
Beatrice is a 16-year-old girl who is trying to find her way in life through a deeper understanding of her relationships with her family members. Every decision steers her story to a different path and etches more mysteries into her life.
Paths: Beatrice’s Adventure is a choice and consequences game where players have the chance to shape Beatrice’s life. Players are to make decisions that may drastically change the outcome of the story. Every single choice, no matter how small and trivial, can have a lasting impact on how the game unfolds. 
I had the opportunity to take part of this project with the brilliant team Three lEaVes as the art director (and visual artist and ui designer).
You can check it out HERE (and also download and play the game :D)
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playpeep · 2 years ago
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Skies of Chaos (mobile) game UI
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windrunner · 2 years ago
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trying out Guilded in light of the Discord stuff and while I don't like the feed option too much (I just won't use it unless I want 2) it is making me realize how little Discord has to do with games anymore
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pythonprogrammingsnippets · 2 years ago
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python pygame drag and drop
import pygame pygame.init() screen = pygame.display.set_mode((800, 300)) clock = pygame.time.Clock() label = pygame.Surface((100, 50)) label.fill((255, 255, 255)) pygame.draw.rect(label, (0, 0, 0), (0, 0, 100, 50), 2) pygame.draw.line(label, (0, 0, 0), (0, 25), (100, 25)) pygame.draw.line(label, (0, 0, 0), (50, 0), (50, 50)) label_rect = label.get_rect(center=(200, 150)) dragging = False has_quit = False while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() has_quit = True # quit() elif event.type == pygame.MOUSEBUTTONDOWN: if label_rect.collidepoint(event.pos): dragging = True elif event.type == pygame.MOUSEBUTTONUP: dragging = False elif event.type == pygame.MOUSEMOTION: if dragging: label_rect.center = event.pos if not has_quit: screen.fill((255, 255, 255)) screen.blit(label, label_rect) pygame.display.update() clock.tick(60)
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prettyallfriends · 2 years ago
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ok so pripara all idol (the switch game). the screenshots are all very outdated, the characters all have nice models with outlines and stuff in both handheld and tv mode. which ngl was a huge concern for me lmao the screenshots and previews looked so bad. but yea im havin a ball, i def dont think its worth €80 as a game, but at the same time theres something about seeing your ocs on the tv
...still im hoping idol land has a decent rhythm game, im pretty sure we still havent seen the actual rhythm portion in trailers. even just a basic multi-lane rhythm game would work, i really want to play a challenging rhythm game
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ramenheim · 11 months ago
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It's two different ecosystems of computer literacy; they're only fluent in the one they use all the time (app-based UI + mobile website layouts), & aren't in the PC space that anyone who's worked in an office/grew up on a Home/School Computer Room set-up is familiar with.
I work with ppl my grandma's age who are ALSO more comfortable+familiar with the workings of smartphones/pads, and who dread diagnosing issues/even just using PC desktop based UI logic.
It's a **different** kind of digital competence & the problem about the knowledgebase divide should be approached from *that* angle, instead of the doomerism 'ppl are getting stupider nowadays; not like MY days' happening in notes.
Like, consider that most of the symbols aren't even similar to each other, despite supposing to do the same thing. I grew up on PC UI logic and *regularly* hate how mobile UI logic manifests; but also I haven't really kept up with PC UI logic since winXP (am also wrangling win10 into some semblance of xp; registry edits are scawwy) and still primarily use my phone as my 'internet source'. It's two different dialects being conflated bc they both access the same shared spaces, while also having their *own* closed ecosystems of relevant operation information + fulfillment of user needs + social modes.
Telling young zoomers to "just switch to linux" is nuts some of these ipad kids have never even heard of a cmd.exe or BIOS you're throwing them to the wolves
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