#mobile game ui
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MOBILE GAME USER INTERFACE (UI) DESIGN
#adobe #adobeillustrator #illustrator #illustration #vector #vectorart #Ai #graphicdesign #graphicdesigner #creative #creativegraphicdesigner #creativegraphic #creativedesigner #sahdevvala #valasahdev #kshitijvivan #kshitij_vivan #educationvala #educationcala.com #drawingandillustrations #vectorart #art #illustartiondrawing #gamingui #gaminguserinterface #mobileui #mobilegaminginterface #mobileuimockup
#adobe#kshitijvivan#sahdevvala#adobe illustrator#gaming ui#mobile game ui#mobile gaming ui#mobile game user interface#mobile gaming user interface#game user interface#gameui#game ui#game ui ux#game ux#education vala#educationvala.com#adobe tutorial
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All I'm saying is that as someone whose first console was a Mattel Intellivision, the sorts of control schemes that mobile developers would have us believe are reasonable ways of playing an action game on your phone are starting to feel eerily familiar.
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Diseño web
¡Hola! Les dejo mi servicio de diseñadora web, si me ayudan a compartirlo les agradecería. <3
#web designer#design#designer ux/ui#ux/ui#figma#figmadesign#uxdesign#ui ux development services#web development#mobile app development#mobile games#desktop#website#graphic design#creative
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combining my favourite quote from legends of avantris with the aftermath of lesson 6-10
#hambs bad takes#ft my shitty handwriting and my new guilty pleasure mobile game which i try not to post about on main#i havent touched this in a year and there arent a lot of games with uis that make me this angry but im having so much fun#and definitely not also remembering the vice grip my favourite scumbag has on me#obey me
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I haven't played Starbound a lot recently but decided to play it again for the first time in a while and decided to make little homes in a handful of different planet types, and I'm pretty happy with how they turned out.
It was a lot of fun to re-use generated structures and pick out little decorations and outfits for each home.
Second post with the other planet types here
#my post#starbound#i learned how to hide the ui while setting up to take these screenshots so thats nice#idk how these look on mobile or anything so uh. pictures#im not usually one to spend time building stuff like this in games like minecraft or... starbound but i did have a lot of fun making these#i had to make the tundra one twice bc i accidentally destroyed the teleport flag and lost the planet and lost my progress on it lol#i also was sitting around for a while ready to take the screenshot cuz i was waiting for the crops to finish growing#i think the jungle one is my favorite. ocean is a really close second#the volcanic one was hard to manage bc there are like meteor strikes on those planets and it destroys blocks they fall onto#im not great at doing this kind of stuff in games but i do like how these turned out i think theyre cute
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wait can i have a little hater moment again just for a minute. i reeeeeallly do not like texting and text log mechanics in otome games (and honestly any romance-based visual novel but i see it really commonly in otome and otome adjacent stuff) LIKE okay this is a personal skill issue but its nearly impossible to get me to text or message in any timely or reasonable manner in real life (sorry @ my irl friends following me.... im working on it) like i am NOT reading all that shit in a fake phone UI in a game i am playing for FUN. i love reading words but just give me an adv speech bubble for the love of god. nvl is fine too. please. please.
#like its always so long too........ if it was like 3 texts max maybe i can read it#but its always like a full convo mechanic and im always like... why couldnt this have been face to face#realism shcmealism i wanna see your character sprites and CGs not a fake phone screen UI#its probably because of all those otome and joseimuke on mobile using these mechanics. which i also got sick of real fast#but its not just otome games like i said i dont like it in any game visual novel or otherwise#even getting me to read like emails in games is kind of 50/50. depends on if theyre well written enough to get me to care#so many times these text convos you see in romance VNs would be so much better as just like a convo over brunch or some shit#bus stop chats. anything. show me the sprites. show me the sprites#you are a medium with a visual component PLEASE take advantage of it. without fake phone UIs
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i just got an ad for a mobile game but it was literally just the godfrey fight????
#'alas i have returned' and then like some youtube short ass slow mo clip of him attacking the player#with the mobile game UI#what??????#compendium
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So after fighting for months to include an ad banner in the game I've made I suddenly realised that for a first time project it was...not worth it at all? :'D
Long story short:
I published Bomb di fé on itch.io
Ad free
It's a silly little text based game that I made to fiddle with phone input (like gyroscope and compass). I WAS going to publish it on google play but I made the mistake of submitting the ad version first, and now Google don't believe me when I try to say I removed ads from it TT even worse it won't let me delete the ad version I already submitted. So until I resolved that it's just available on itch.io
It's an android game, from what I tested it looks low-key ugly on tablet but still works :') small victories
#game dev#bomb di fé#at least if you type the name with the accent you can find it by searching google#I'm kinda pissed to waste a good name on a first project#but guess it deserves it by virtue of existing#god knows it got very close to never getting published#mobile games#mobile app development#android#android game#also if you find some ui design choice weird#it's because a ton of idea got scrapped during dev#so don't look too closely lol#libgdx#game release#game dev is fun but everything around it is pure torture#casual gameplay#arcade type game#short game#short gameloop#(depending how clumsy you are)
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Well I had a whole big thing typed about the paralives video, but I'm gonna just be real with y'all, I'm not impressed. Intrigued, interested, but not that into it. What are y'all thinking?
#nonsims#paralives#it's the art style for me#& the ui hollers mobile game#hope it does well for them though
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"Kitty Moon" - Mockup match 3 mobile game
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youtube
Beatrice is a 16-year-old girl who is trying to find her way in life through a deeper understanding of her relationships with her family members. Every decision steers her story to a different path and etches more mysteries into her life.
Paths: Beatrice’s Adventure is a choice and consequences game where players have the chance to shape Beatrice’s life. Players are to make decisions that may drastically change the outcome of the story. Every single choice, no matter how small and trivial, can have a lasting impact on how the game unfolds.
I had the opportunity to take part of this project with the brilliant team Three lEaVes as the art director (and visual artist and ui designer).
You can check it out HERE (and also download and play the game :D)
#illustration#game#game design#art#digital art#visual development#game ui#paths#beatrice's adventure#mobile game#three lEaVes#narrative game#Youtube
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Skies of Chaos (mobile) game UI
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trying out Guilded in light of the Discord stuff and while I don't like the feed option too much (I just won't use it unless I want 2) it is making me realize how little Discord has to do with games anymore
#dis.txt#like. the sheer amount of games and accounts I can list on my profile or integrate with compared to Discord is wild#I also like that I can just export my old private personal server to here since you make a personal group in the tutorial#if anyone wants to add me I'm u/dismal !#also the ui / options are nice. my only complain is I wish the mobile app for iOS ran better lmao
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python pygame drag and drop
import pygame pygame.init() screen = pygame.display.set_mode((800, 300)) clock = pygame.time.Clock() label = pygame.Surface((100, 50)) label.fill((255, 255, 255)) pygame.draw.rect(label, (0, 0, 0), (0, 0, 100, 50), 2) pygame.draw.line(label, (0, 0, 0), (0, 25), (100, 25)) pygame.draw.line(label, (0, 0, 0), (50, 0), (50, 50)) label_rect = label.get_rect(center=(200, 150)) dragging = False has_quit = False while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() has_quit = True # quit() elif event.type == pygame.MOUSEBUTTONDOWN: if label_rect.collidepoint(event.pos): dragging = True elif event.type == pygame.MOUSEBUTTONUP: dragging = False elif event.type == pygame.MOUSEMOTION: if dragging: label_rect.center = event.pos if not has_quit: screen.fill((255, 255, 255)) screen.blit(label, label_rect) pygame.display.update() clock.tick(60)
#python#pygame#drag and drop#dnd#drop#drag#graphics#gui#ui#game#gaming#mobile interface#ux#mobile#touch#snippet#example#snippets#code#coding#programmer#programmers#source code#source#coder#geek#nerd#interface#mouse#finger
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ok so pripara all idol (the switch game). the screenshots are all very outdated, the characters all have nice models with outlines and stuff in both handheld and tv mode. which ngl was a huge concern for me lmao the screenshots and previews looked so bad. but yea im havin a ball, i def dont think its worth €80 as a game, but at the same time theres something about seeing your ocs on the tv
...still im hoping idol land has a decent rhythm game, im pretty sure we still havent seen the actual rhythm portion in trailers. even just a basic multi-lane rhythm game would work, i really want to play a challenging rhythm game
#mobile game audience is different than the arcade going audience so im hoping they at least have an option for challenging lives#priparas rhythm gameplay is just... shit. the timing for every element is different and primarily using one button means it literally CANT#offer any challenge beyond figuring out what each type of rhythm markers timing is#obvi the whole point of pripara is watching ur characters dance so they had to make it simple but in a f2p mobile game ppl could just watch#a replay or something without the ui. but yea i understand why priparas so easy but that shouldnt apply to the mobile ver
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It's two different ecosystems of computer literacy; they're only fluent in the one they use all the time (app-based UI + mobile website layouts), & aren't in the PC space that anyone who's worked in an office/grew up on a Home/School Computer Room set-up is familiar with.
I work with ppl my grandma's age who are ALSO more comfortable+familiar with the workings of smartphones/pads, and who dread diagnosing issues/even just using PC desktop based UI logic.
It's a **different** kind of digital competence & the problem about the knowledgebase divide should be approached from *that* angle, instead of the doomerism 'ppl are getting stupider nowadays; not like MY days' happening in notes.
Like, consider that most of the symbols aren't even similar to each other, despite supposing to do the same thing. I grew up on PC UI logic and *regularly* hate how mobile UI logic manifests; but also I haven't really kept up with PC UI logic since winXP (am also wrangling win10 into some semblance of xp; registry edits are scawwy) and still primarily use my phone as my 'internet source'. It's two different dialects being conflated bc they both access the same shared spaces, while also having their *own* closed ecosystems of relevant operation information + fulfillment of user needs + social modes.
Telling young zoomers to "just switch to linux" is nuts some of these ipad kids have never even heard of a cmd.exe or BIOS you're throwing them to the wolves
#((aside: it's fun to guess how much time ppl spend in either by how much the feel comfortable typing before adding in a visual break--#vertical screens would be better for a vertical writing system (+UI); horizontal languages don't play nicely with the mobile format#so you get shorter bursts that are easier to read than a block; & the character limits of texts(tweets) reinforces that behaviour!!#whereas desktops even when they add more screens (usually) add them to be wider before making them taller; so more horizontal text can be#comfortably displayed for easier reading than that same amt of text on a vertical set-up.))#linguistics#computer literacy#((you can see this in digital artists too by how they compose their images/comics; korean webcomic sites are STRONGLY vertical#tumblr-first comics/imgs also take advantage of the scrolling aspect; but you can see which ones emulate wide newspaper strips vs longposts#it's a fun game to play at least.))
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