#libgdx
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exploring the BEAVERHOUSE
#game development#gamedev#indiedev#indiegamedev#libgdx#TOWNEXPLORER#cartoon animals#cartoon art#mario odyssey#pizza tower
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Little reverse cave exploring game where you play as a falling block
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guys if youre bored go mess around with my circuit simulator i made you can blow things up if you short circuit it
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New experimental build
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So after fighting for months to include an ad banner in the game I've made I suddenly realised that for a first time project it was...not worth it at all? :'D
Long story short:
I published Bomb di fé on itch.io
Ad free
It's a silly little text based game that I made to fiddle with phone input (like gyroscope and compass). I WAS going to publish it on google play but I made the mistake of submitting the ad version first, and now Google don't believe me when I try to say I removed ads from it TT even worse it won't let me delete the ad version I already submitted. So until I resolved that it's just available on itch.io
It's an android game, from what I tested it looks low-key ugly on tablet but still works :') small victories
#game dev#bomb di fé#at least if you type the name with the accent you can find it by searching google#I'm kinda pissed to waste a good name on a first project#but guess it deserves it by virtue of existing#god knows it got very close to never getting published#mobile games#mobile app development#android#android game#also if you find some ui design choice weird#it's because a ton of idea got scrapped during dev#so don't look too closely lol#libgdx#game release#game dev is fun but everything around it is pure torture#casual gameplay#arcade type game#short game#short gameloop#(depending how clumsy you are)
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The 10,000 old english shepard test.
If your game can run 10,000 old english shepards without crashing, you have game of the year potential
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Criando Colisões e Utilizando Fontes - Java LibGDX #04 Final 🔊 Nesse vídeo finalizamos a série: Aprenda Java Criando um Mini Jogo 2D. Criamos a colisão do Missil e da Nave com os inimigos, além de algumas outras coisas relacionadas a jogabilidade!
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Discover the Thrilling Adventure of Slice & Dice: A Tactical Dice Battle Roguelike
Slice & Dice tactical dice battle roguelike game launches on Linux, Mac, and Windows PC. Thanks to developer Tann's imaginative and skillful craftsmanship. Available now on Steam with 100% Very Positive reviews. Let's chat about Slice & Dice, an intriguing title in the world of tactical dice battle roguelikes. Due to step into a realm where strategy, chance, and skill intertwine in a thrilling adventure. This experience is all about mastering the art of dice rolling and clever decision-making. What sets Slice & Dice apart is its core mechanic: tactical dice-rolling combat. You’re in charge of five heroes, each equipped with their own unique set of dice. As you dive into the title, you'll face 20 levels filled with diverse monsters. While each encounter brings you closer to the ultimate challenge – the final boss. But beware, a single defeat means starting from scratch. It's a mix of careful strategy and a bit of luck that's due to keep Linux players sharp. The gameplay is beautifully crafted to blend simplicity with depth. The 3D dice physics adds a tangible feel to every roll, giving you control over which dice to reroll. It's turn-based combat, so every move counts, adding a layer of strategy to each encounter. After every battle, you get to level up a hero or add an item, which spices up the progression.
Slice & Dice 3.0 Trailer
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What also levels things up are the randomly generated encounters. You never know what's coming next, making each playthrough unique. And the combos? They're just ridiculous in the best way possible. Plus, the ability to undo actions ensures that you're always learning and adapting your strategy without the frustration of permanent missteps. Each turn is also a mini-puzzle, challenging you to make the best out of the dice you're dealt. The replayability of Slice & Dice is through the roof with 128 hero classes, 73 monsters, and a whopping 473 items. There's always something new to discover or a different strategy to try. The title doesn’t shy away from variety. With numerous modes, infinite curses, and some quirky modding options. Due to be a playground for those who like to explore and experiment. The online leaderboards add a competitive edge, pushing you to outshine others in this dice-rolling saga. It's impressive to note that Slice & Dice development is now using AI. In today's world, where AI is increasingly prevalent in game development, this stands out as a testament to the creativity and skill of the developers.
What Players are saying:
Slice & Dice captivates players with its masterful blend of strategy and randomness, creating an addictively tense gameplay loop. Players praise its innovative dice mechanics, where strategic rerolls and hero upgrades intertwine with the unpredictable rolls to form a challenging yet rewarding experience. Fans are especially into the vast array of content, including diverse heroes, items, and game modes that unlock new depths of gameplay. With the ability to undo actions and experiment with different strategies, it offers an accessible yet deep roguelike experience. The title's recent expansion and Steam release have only broadened its appeal, promising even more engagement and creativity from its devoted community Slice & Dice is more than just a tactical dice battle roguelike game for Linux; it's a brain-teasing, strategy-filled journey and it's fun. Every level brings a new challenge, every turn a fresh puzzle to solve. It's the kind of experience that keeps you coming back for more, eager to see what the next roll will bring. So, if you're up for a tactical challenge with a twist of luck, it's waiting for you. So dive in and let the dice decide your fate on Steam. Along with support for Linux, Mac, and Windows PC. Priced at $8.99 USD / £7.50 / 8,79€.
#slice & dice#tactical#dice battle#roguelike#linux#gaming news#tann#libgdx#ubuntu#windows#pc#mac#Youtube
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this is a screenshot of a world generation project I created for computer science coursework it's been pointed out to me that I need a profile picture, so I think I'll use this?
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if pet hotel had little games and activities like neopets or club penguin puffle games, what would they be?
whatever would be within my skill level to program i guess
i think i would start out with a game where the pet is holding a basket beneath some trees and you have to catch falling fruit by moving the pet left and right. sounds nice and simple enough, and once i had enough of a variety of simple games i would then feel free to try and experiment with something more complex and take as much time as i need since the simple games are able to fill that space where something needs to be right now
if i made this a website-based virtual pet game like neopets and flight rising are, something that's gonna be tricky and would probably take me a long time is i would have to learn how to make an html5 application (which is what these games would be if this was the case, since flash is dead) that would be able to read pet information and user information from a database so the pet could appear in the minigame, be able to modify values like the amount of money the player has so the player can earn money by playing these games, and this database needs to be able to be read and written to by both these minigames and by regular pages like a player's profile page where you'd be able to see your current money balance, for instance. The only experience I have in regards to creating an html5 application is running the html dist Gradle command that libGDX has, which just converts all of your java code into javascript as its own contained thing when for this I would need to make something that actually has the ability to talk to other things. I would have to learn a ton of php in order to make this a thing as well, which I don't have a lot of experience with either.
If I were to turn the pet hotel into a fully-fledged automated and programmable game with my current knowledge and skillset, I think I'd have an easier time using libGDX and Java Swing to make it, and then people would have to download a jar file for it off of itch.io in order to play it. I feel like more people would play it if the game was entirely website-based because people don't really like to download things, which is kind of understandable, but learning web development is really hard and from what little I do know about it I'm kind of bad at it. I took a class where I learned how web sockets work in Java so I think I could be able to make something that connects online like this, but I would have to rent some server space in order to do this so the pet hotel would become something that starts actually costing me money to run if I did this. Also I already have a full-time job so the progress I would make on this would be pretty slow, and sometimes I struggle to muster up the motivation to even just make regular art during the time that I'm not working because my brain just kind of sucks like that. So for now i just run this thing that pretends to be a video game but is actually not because my brain prefers the instant gratification of watching youtube videos and playing video games that other people have already made instead of using that time to learn how to make a video game myself
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TOWN EXPLORER update! Welcome to the DREAMWORLD! Conversate your deepest insecturities, gain wisdom from mysterious guides . . . or just learn the controls.
#indiedev#gamedev#indiegame#TOWNEXPLORER#pizza tower#mario odyssey#indiegamedev#game development#libgdx#platformer#undertale
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With the insanity that Unity's recent decisions have caused, I, as an aspiring game dev/designer, am looking to see what else is available. We all know about RPG Maker, GameMaker Studio, Godot, and Unreal. But if you're like me and have little to no understanding of code and limited finances, here are alternative indie engines I've scrounged up:
Idle Game Maker, the one I'm currently working with, built by Orteil of Cookie Clicker fame
Bitsy, and an associated pixel art tool called Pixsy
Pocket Platformer, similar to Bitsy, and code-free
Rogue Engine- requires download, but apparently, there's a tutorial
GDevelop- both 2D and 3D engines, has tutorials, and even has an option to playtest games in development and provide feedback (I am definitely trying out this one in the near future)
Heaps.io-requires download, and this honestly looks a little over my head right now, but might be worth checking into when I get a better understanding of code
Stride- 3D games, requires download, has docs and instructions so you can learn quickly
Bevy- 2D games for browser and mobile
LibGDX- now we're getting into engines that can make REAL games, some of the games in their showcase are on Steam
Defold- according to their showcase, this was used to make that mobile game Family Island that you've seen in so many ads
Love- don't be fooled by the childish font on their home page, the games in their showcase look amazing
HaxeFlixel- apparently used to make Friday Night Funkin'???
Armory3D, which apparently uses Blender
Solar2D, and here's their showcase- looks decent enough
Solarus- I didn't recognize the name, but I know I've heard of this, I've seen Zelda fans use this one. You have to download their launcher to play the games on PC.
DOME, which uses its own programming language
FNA, which calls itself a "reimplementation of Microsoft XNA"- if you remember, XNA no longer exists, but Eric Barone used it for Stardew Valley. FNA has been used to make games like Rogue Legacy (it's a real game, I got it on Steam).
Monogame- a direct descendant of XNA, being used for Stardew Valley's updates, and used to make a whole host of other popular indie games including 2 of my favorites: Axiom Verge and Celeste (so yeah, I'm definitely checking into Monogame if it's still around by the time I learn C#)
RPG in a Box, which looks really blocky and rough, but appears to be a cheaper solution than RPG Maker, especially for those new to the field. I already paid for RPG Maker, so I don't know if I'll use this one, but I'm putting it here for anyone else who may want to try it.
Adventure Game Studio- not sure how difficult it will be to use, but I'm seeing some decent-looking games in their showcase
RPG Paper Maker, which, I guess, makes 3D games out of pixel art? Says it's free to use, but if you want to sell your game, you'll need to buy a license. Fair enough, I suppose.
Narrat, another one I am DEFINITELY going to try, at least while I'm still learning. Has its own, very simple, easy to read script that is a step above Idle Game Maker's script, but not quite as complicated as "real" programming languages. Make RPG's and put them on Itch.io.
Ren'Py, for visual novels (apparently Doki Doki was made with this!?!)
Decker, can be used for various kinds of applications, not much for game-making, but maybe with a little imagination....
Engine.lol- I'm, uh, not sure what this is, but could be good for generating ideas.
EbitEngine- describes itself as "dead simple," used to make Bear's Restaurant.
Raylib- no tutorials, no built-in assets, you MUST know how to code- but it looks like a no-frills engine if you do know how to code. I don't, so I won't be using it, but if you do, go right ahead.
PyGame, which apparently uses Python coding language.
And this article listed all these and a few more that I didn't list here because they looked too expensive or too complicated.
There's also a Pixel Game Maker on Steam. It's 90 bucks right now (ouch!) but if you can get it, it looks like it'll be worth it.
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Java's Lasting Impact: A Deep Dive into Its Wide Range of Applications
Java programming stands as a towering pillar in the world of software development, known for its versatility, robustness, and extensive range of applications. Since its inception, Java has played a pivotal role in shaping the technology landscape. In this comprehensive guide, we will delve into the multifaceted world of Java programming, examining its wide-ranging applications, discussing its significance, and highlighting how ACTE Technologies can be your guiding light in mastering this dynamic language.
The Versatility of Java Programming:
Java programming is synonymous with adaptability. It's a language that transcends boundaries and finds applications across diverse domains. Here are some of the key areas where Java's versatility shines:
1. Web Development: Java has long been a favorite choice for web developers. Robust and scalable, it powers dynamic web applications, allowing developers to create interactive and feature-rich websites. Java-based web frameworks like Spring and JavaServer Faces (JSF) simplify the development of complex web applications.
2. Mobile App Development: The most widely used mobile operating system in the world, Android, mainly relies on Java for app development. Java's "write once, run anywhere" capability makes it an ideal choice for creating Android applications that run seamlessly on a wide range of devices.
3. Desktop Applications: Java's Swing and JavaFX libraries enable developers to craft cross-platform desktop applications with sophisticated graphical user interfaces (GUIs). This cross-platform compatibility ensures that your applications work on Windows, macOS, and Linux.
4. Enterprise Software: Java's strengths in scalability, security, and performance make it a preferred choice for developing enterprise-level applications. Customer Relationship Management (CRM) systems, Enterprise Resource Planning (ERP) software, and supply chain management solutions often rely on Java to deliver reliability and efficiency.
5. Game Development: Java isn't limited to business applications; it's also a contender in the world of gaming. Game developers use Java, along with libraries like LibGDX, to create both 2D and 3D games. The language's versatility allows game developers to target various platforms.
6. Big Data and Analytics: Java plays a significant role in the big data ecosystem. Popular frameworks like Apache Hadoop and Apache Spark utilize Java for processing and analyzing massive datasets. Its performance capabilities make it a natural fit for data-intensive tasks.
7. Internet of Things (IoT): Java's ability to run on embedded devices positions it well for IoT development. It is used to build applications for smart homes, wearable devices, and industrial automation systems, connecting the physical world to the digital realm.
8. Scientific and Research Applications: In scientific computing and research projects, Java's performance and libraries for data analysis make it a valuable tool. Researchers leverage Java to process and analyze data, simulate complex systems, and conduct experiments.
9. Cloud Computing: Java is a popular choice for building cloud-native applications and microservices. It is compatible with cloud platforms such as AWS, Azure, and Google Cloud, making it integral to cloud computing's growth.
Why Java Programming Matters:
Java programming's enduring significance in the tech industry can be attributed to several compelling reasons:
Platform Independence: Java's "write once, run anywhere" philosophy allows code to be executed on different platforms without modification. This portability enhances its versatility and cost-effectiveness.
Strong Ecosystem: Java boasts a rich ecosystem of libraries, frameworks, and tools that expedite development and provide solutions to a wide range of challenges. Developers can leverage these resources to streamline their projects.
Security: Java places a strong emphasis on security. Features like sandboxing and automatic memory management enhance the language's security profile, making it a reliable choice for building secure applications.
Community Support: Java enjoys the support of a vibrant and dedicated community of developers. This community actively contributes to its growth, ensuring that Java remains relevant, up-to-date, and in line with industry trends.
Job Opportunities: Proficiency in Java programming opens doors to a myriad of job opportunities in software development. It's a skill that is in high demand, making it a valuable asset in the tech job market.
Java programming is a dynamic and versatile language that finds applications in web and mobile development, enterprise software, IoT, big data, cloud computing, and much more. Its enduring relevance and the multitude of opportunities it offers in the tech industry make it a valuable asset in a developer's toolkit.
As you embark on your journey to master Java programming, consider ACTE Technologies as your trusted partner. Their comprehensive training programs, expert guidance, and hands-on experiences will equip you with the skills and knowledge needed to excel in the world of Java development.
Unlock the full potential of Java programming and propel your career to new heights with ACTE Technologies. Whether you're a novice or an experienced developer, there's always more to discover in the world of Java. Start your training journey today and be at the forefront of innovation and technology with Java programming.
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0.0.17a released
Added some cool new features such as... just kidding, just some basic bug fixes and added the workbench (you can call it the crafting table)
Only things left are: Infinite worlds, beds, new mobs, day/night cycle and even more, it's almost done! In all seriousness, it's nowhere near done. Anyways, gotta go back to development.
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It's me again, with the direct link, just in case I missed the announcement that tumblr actually stopped hiding post with links and I just didn't know it!
It's an android game, offline, that I made to play around with basic phone input. Benefit from playing it: I know where the North is when I'm at home (yes I know I could know that with where the sun rise and set but I always mix up if it goes east west or west east, sue me)
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