#jets and tires
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sealbee101 · 6 months ago
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hey guys <- the long overdue transformers phase stowed away for 14 years is tormenting this individual
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timethehobo · 12 days ago
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Soft scribbly of an Emmy. 🥺
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monwillica · 1 month ago
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Jet Lag s12e5 “is it more about his soul or his mortal form? what is the him we’re trying to find?”
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all that rain and he still couldn’t find a frog???
Spoiler: Ben finally eats a real meal this episode, unsupervised!
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in the spirit of including them here’s sam and adam doing the same thing i drew them doing last episode, looking despondent at a train station:
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tiger-balm · 3 months ago
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@ nhljets : we asked eric comrie some questions
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jetstarred · 4 months ago
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i HATE when people say a statement that IS DELIVERED LIKE A STATMENT THAT THEY BELIEVE. and when you react a certain way theyre like "its a joke its so obvious that was a joke" WHERE??? WHERE IS THE JOKE???
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luvie-42 · 1 year ago
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Y'all...Y'ALL-
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Why is nobody talking abt this lanky ass man's LEGS????
He seems like the type to randomly bounce his thigh while you're sitting on his lap and then laugh like a maniac from your reaction 😭
Like y'all would be chilling in the Bebop while Edward and Ein go off and run somewhere as he sits on one of the yellow chairs and you come up and sit on his lap.
He takes this as his chance to tease you a bit and as you get comfortable, you look up at him as his big silly grin shows up on his face. '𝑾𝒉𝒂𝒕 𝒂𝒓𝒆 𝒚𝒐𝒖 𝒂𝒃𝒐𝒖𝒕 𝒕𝒐 𝒅𝒐, 𝑺𝒑𝒊𝒌𝒆?"
And before you can react, he bounces his leg suddenly and looks at your flustered and shocked face as you we're blushing furiously. "𝙇𝙤𝙤𝙠𝙨 𝙡𝙞𝙠𝙚 𝙄 𝙜𝙤𝙩 𝙮𝙖, 𝙘𝙪𝙩𝙞𝙚~"
Now he's laughing hard as you hide your flushed face in his chest
LET'S BE HONEST WE'D ALL GET ON OUR KNEES FOR HIM-
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agxinstthesun · 5 months ago
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an overly complex analysis of how the killjoys deal with loss
party poison-
party poison has a soul crushing fear of death. maybe it isn’t apparent- not what you’d expect from someone who appears so confident and in tune with themselves, but there’s signs. the way their eyes go dark when anyone in the crew gets even slightly injured- the way they're always first to volunteer to stay up all night on patrol, knowing their paranoia would keep them up either way. you could chalk it up to their “leader instincts,” but their crew would argue it runs deeper than that. a good leader doesn’t have to do what party does- a good leader - by zone standards - keeps the group motivated- keeps them from splitting up. party poison keeps the group alive, together. they took a team and effortlessly morphed it into a family. admitting to it would feed their suspended guilt even more, but each time they hear of a death outside their inner circle, a small part of them is relieved that it wasn't their family blinded by the witches touch that day.
if it were to happen, it would destroy them. the loss would be bad enough, but the guilt of it all might be enough to put them out of commission for a long while. as strong as they are, the role of "leader" digs into them like the soles of a brand new pair of shoes. leaving an indent of responsibility and overcompensation in the sand with every step they take.
jet star-
jet star never strays far from death, not since what happened to his family. finding his parents ghosted after an unexpected raid carried out by some particularly violent exterminators was the catalyst for a lot of things in his life. his heightened sympathy for the dead and the mourning was one of those things. he was known throughout the desert as a safe person to talk to about those topics. it was even said that he would offer sympathy despite negative affiliations or disagreements your group had with his. it'd be a lie to say it didn't weigh on him, though. the anger built up from hearing all of these stories and the lingering effects from his own experiences culminated in an intense hatred for BLI and everything they had done. this passion was the one thing him and party poison truly connected over when they first met.
it's no surprise that, if confronted by a companions passing, this anger and passion would hit him hard. how unfair it is, how inhumane, it shakes him. initially, he'd think to organize- to finally just go for it and take out as many of those pigs as possible- but he wouldn't. he's too aware of the amount of people in the zones that still need him. he's second in command, he's as much a leader as party is. still, he'd become distant. it'd serve as another warning not to get too close, to not give too much of yourself to something that is only ever temporary.
fun ghoul-
fun ghoul doesn't acknowledge death. despite his ever frequent catfights with it, he manages to get by rarely considering the possibility. the truth being that if he did, the weight of it all would crush him. deep down, he knows he's helpless to it. he knows that each time he evades her grasp, she gets smarter. it's no doubt it'll all catch up to him eventually..but his friends are all untouchable. seeing them injured, near ghosted? it never feels real. on a bad night, he'll think of how the others must look down, mortified, to him each time he’s left bleeding out against the desert sun. it gives him a sense of importance sometimes, but usually it just builds guilt.
if he had to face a loss head on, it would be a pivotal moment to him. as the reality set in, he'd feel lost. stupid for being naive enough to ignore it for so long. that love of throwing himself into the danger that he relied so heavily on before would fade just as fast as it came, the loss weighing him down in small ways for as long as he lived. the remorse he’d feel for pushing his love inward, and seldom expressing it, would sit heavy on his shoulders. he'd cling even more to whatever it is he had left, and protect it with his whole life.
kobra kid-
kobra kid is conflicted on death. of course it scared him- the thought that he would disappear one day, but more often than not, he caught himself wondering if that was just something he had picked up from party. the longer he thought about it on his own time, the more the thought became oddly comforting. the fact that there would eventually be a moment of rest amidst all the chaos didn’t sound all that bad to him..of course, it also pissed him off. it made him mad that the city forced that mindset onto you. the idea that submitting yourself to death was the only way to true freedom. however, it wouldn’t take long for the morbid curiosity found its way back to him.
he was almost too aware of the looming presence of death around him and the rest of the crew (the rest of the desert, really). if it happened, he wouldn’t be shocked, but deeply mourning still. he’d send letters in the mailbox, despite always considering it a futile effort. he’d silently participate in whatever zone rituals he thought would help him feel better, though they almost never would. he’d become especially reclusive and unresponsive to sympathy- it’s just something people do to feel like they’re helping, right? he’s way more dependent on his crew than he’d ever let on, and this fate would only further prove that.
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vanilladotexe · 1 month ago
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i didnt wanna draw a background for this.
wanted to draw a jet that isnt a shitpost
close up of his face
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theangrycomet-art · 1 month ago
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Sparks and Optics, What the heck do they have to do with an Alien Robot’s Health: A Minor Set of Headcannons on how Sparks work in TFA
A long winded and doodled brain worm that has been haunting yours truly because I got an ask about optic colors :)
This takes @paradimeart orbabies au/"how were more bots built without the allspark" headcannon/au into account so check that for some context on the exact details of Protorbs/Protomechs and the whole “Vector Sigma is now in charge of repopulating cybertron in place of the Allspark”
Alright, enough dilly dallying, let’s dive into this headcannon turned into a Chapter in a high school science textbook
First Off, Sparks
Each Cybertronian requires their spark to live, it powers their bodies and serves as a “soul”. Basic Transformers lore there.
Though with the whole Headmaster thing, there is evidence to argue that a transformer of any faction can theoretically survive being separated from their spark chamber for some time, as Bulkhead, Sentinel, and Starscream all were able to operate and function just as heads. I believe that there IS a time limit for this determined by how much power their heads can store. There is also the fact that some bots such as Blitzwing, Lugnut, and Wasp (and maybe Bumblebee- I don’t remember 100% for him) have more “modular “ frames that allow them to move their body parts independently when seperate d drone them. Both of which aspects are another interesting topic to explore but THAT’S a topic for a whole ‘nother post.
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Transcript: The default color of a Cybertronian’s optic is determined on their spark. Pre-War, when customizations were more readily available, there were far more Optic Colors. This trend , however, has all but died in present day. End of Transcript.
As read on the tin, the optic color of a bot is shown to match the colors of the charged lining of the interior of a bot, blue for Autobots, red for Decepticons, purple in Wasp’s case. Given the the uniformity of eye colors in TFA, the inverse explanation I believe is that getting Optic Mods is considered a faux pas.
Between the strained resources from the war, Autobot propaganda, and the Decepticons’ limited access to such amenities, wasting materials on such minor modifications would not only seen as wasteful but highly suspicious. Those outliers with optic colors outside the typical hues of their faction likely face scrutiny from their peers on both sides.
But what is the difference between an autobots and a deceticon’s spark?
I believe that the critical difference is their ability to process and store energon.
Spark Anatomy
The spark is built into three major components, the shield dome, the outer core, and the inner core. Each is critical to maintaining a Cybertronian’s health and ensure their long lifetimes.
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Transcript 1: a Healthy “Autobot-Typical” Spark. Shield Dome -serves as defense for the spark, EXTREMELY sensitive. Inner core: -extremely dense,innermost energon, made of multiple spheres contracted together, individual spheres CAN be removed. Outer core: -CRITICAL FOR SPARK STABILITY, keeps inner core safely in place.
Transcript 2: a Healthy “Decepticon-Typical” Spark. Shield Dome -serves as defense for the spark, EXTREMELY sensitive. Inner core: -larger energon deposits, tho (avg) the same amount, red tint indicates (here there are three upward facing arrows indicating “increased”) endurance. Outer Core: - more prone to breaking down but recovers quickly.
As shown above, the concentrations of energon that build up the inner cores of a transformers spark are significantly larger in Decepticons than in Autobots, allowing them to handle larger frames with ease, but also generate greater forces of strength without tiring themselves out as easily. It’s’ built for higher endurance and energy out body, which allows them to carry heavier duty tools (and weapons) naturally without easily exhausting themselves.
However, this comes at a cost, as the outer core, or this sparks “lining” is at a higher risk of warping or or worse damage.
Which leads us to OverCharged Sparks.
Overcharged Sparks
Overcharged sparks, or O.Sparks, have occurred for as long as the Allspark has been granting life, a minor glitch in the system. They are varied, but they’re all sparks who generate high maintenance cores with very limited outlets for the excess energy they generate. They come in two major types, depending on the source of their “overcharge”.
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Transcript: Overcharged Sparks: Type 1. -sparks creation had too much energy output -> hence the name, excess charge cases the inner core to be over stimulated and lash out, bashing into the outer core, warping it, or worse tearing it.
Type 1 O.Sparks’ inner cores are permanently disrupted. They cannot stabilize nor can the individual energon spheres concentrate together on their own. There is very little treatment for grown frames with this condition, with protorbs/protomechs there is a limited window during which one can encourage the spark to concentrate its excess energy into developing an outlier. HOW one is supposed to go about this is completely unknown, and though Yoketron had some theoreys, his focus was more on making sure the protorbs/protomechs in his care survived into adulthood.
Due to this fact, there was an attempt made to force more outliers out of the latest batch of Protorbs by overstimulating their Sparks at creation. This experiment forced a generation of “experimental frames” to acquire with O.Sparks.
The experiment was a complete failure.
With 60% of the frames not surviving outside the proto-mold (so many little puddles of shiny melted baby goo to mop up), only half of the remaining batch not making it past the Protorb stage. Out of the surviving batch- a little more than a 200 grew to full maturity. With all that carnage, only 7% of the survivors developed any desirably outliers l.
The rest continue to suffer a lifetime of symptoms that few doctors could diagnose, much less treat with no gain. Most of these models aren’t expected to life so much as a fraction as the average expected lifespan for an autobot.
This was done without Yoketron’s knowledge, as he did not directly interact with the Vector Sigma when it was doing its thing and left the maintenance of VS to it’s keepers. But when he found exactly WHY so many of the children in his care kept suffering… let’s just say few have ever had the misfortune to see the cyber-ninja master terrifying fury. The already limited amount of outsiders allowed access to the “Daycare” went down to exactly 1 (and it certainly wasn’t Ultra Magnus or any of his lackeys) and the bots selected for “babysitting” were run over with a fine toothed comb.
After this, the Autobots focused on standardizing models. Two of the selected models were the smaller, more energy efficient, “scout” protoform model that Bumbleebee has and the sturdy, reliable truck model that Ratchet and Ironhide share.
Hence why there are so many younger bots share frame types.
The “Success” Stories
Despite the tragedy of the Council’s meddling, there are a few notable survivors success stories of the Outliers Experiment, some who even live with minimal symptoms and some desirable outliers.
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Transcript: Notable Bots with O. Type 1 Sparks: Blurr. Blurr’s spark channeld his excess “charge” into his speed. Since his spark figured this out as a protomech & stableized some, his optics were able to settle closer to a healthy cyan.
Most well known amongst the Elite Guard would be Blurr, with his outlier being, of course, his speed. His spark used the excess charge to increase his processor efficiency and in turn encouraged charge release through movement. Holding still for extended periods of time is not an option, leading to limited and short recharges, which in turn lead to increase in irritability.
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Transcript: Notable Bots with O. Type 1 Sparks: Bulkhead is an anomaly amongst the O!Sparks. His spark addressed his excess charge by enforcing his frame to a heavy duty build and "grow" until his frame could better handle it. He literally "broke the mold".
Bulkhead is the only bot with an O!Spark who's excess charge was directed to re-enforce his frame. According to his specs, he is supposed half his size (and a quarter of his weight). With this re-enforced frame, he is also the asymptomatic O!Spark.
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Transcript 1: Moonracer is an atypical O!Spark. Her spark tuned her excess energy to a gravity manipulator. However her small frame still struggles to compensate for the remaining charge, resulting in her going into stasis at random.
Moonracer, like Blurr, proved to be an outlier with her built in Gravitic Adjuster. However, like Blurr, her spark does not allow Moonracer to stay still for long periods of time. Her charge builds up and leads to forced reboots to re-stabilize her energy levels. (ie if she stops moving for too long than she passes out) While not the worst of the potential side effects, it has impeded her desire to be a pilot.
Transcript 2: Most Cybertronians with O!Sparks don't adapt to the excess charge. These unlucky frames life spans are much shorter due to their sparks literally burning out their frame. Their lives can be extended through extensive modding and in some cases a complete frame change but their symptoms will always remain.
Most of the survivors of the Outlier experiments do not make it to 10,000. In fact, their lucky to make it to 3,000.
Typical Side Effects for Type 1 Overcharged Sparks
Eye Rings/cracked optics
poor vision
insomnia
higher core temperature
joint stripping (can be treated with regular oiling)
chronic pain
slow self-repair nanite response (can be supplemented)
Type 2 O!Sparks
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Transcrpit: Type 2 is the most common type of O!Spark, and is typically the result of severe physical trauma, whether from combat, medical procedures, just plain bad luck.
These are the result of an Outer Spark Core failure, damaging the inner core and resulting in instability. As such, Type 2 O.Sparks are rarely found in Decepticons.
Most importantly, they are Treatable.
There are 3 sub types; 2-a, 2-b, and 2-c.
Type 2-a
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Type 2-a O!Sparks are typically the result of poor mental health.
Long-term emotional distress can cause the Outer Spark Core to breakdown and weaken, causing instability within the Innermost Spark Core.
The most obvious symptom is a yellow tint to the Optics. The stronger the yellow tones, the worse state the Inner Core is.
The spark must repair itself on its own but in order for that to occur the patient must address the root problem. Treatment focuses on restoring the Outer Core and minimizing stimulation of the Inner Core.
Though uncommon, many veterans of the great war have develop some degree of Type 2-a O!Sparks.
Side Effects
memory purges
poor recharge cycles
lethargy
limited EM Field extentsion
chronic fatigue
Type 2-B
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Type 2-B is the result of the Spark Chamber being damaged, BUT the spark core remained intact.
Research in Type 2 Overcharged Sparks began anew when the ailing Ultra Magnus's spark stability was under question.
In his case, his Innermost Energon was severely destabilized within the InnerCore, but the cores themselves remained intact. Until the cores are stabilized and the Innermost Energon stabilized, it is best to keep the patient in a medically induced coma.
Often times the circumstances of this kind of spark damage are in an unsalvageable frame, so there is not much research in long-term treatment, but First Aid believes it to be curable with the right treatment. How much of that assessment is First Aid being overly optimistic and under a lot of pressure is left to be decided
Side Effects
Optic Cracking (permanent)
lethargy
limited EM Field extentsion
chronic fatigue
chronic pain (though this could be due to the frame damage associated with such injuries)
Type 2-C, a recent discovery
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Type 2-c O!Sparks have only recently been reclassified as a separate subset with the Autobots Aerial project.
Not much is known about them, and with only 2 known surviving holders of 2-c sparks, the data pool is extremely limited.
Type 2-c damage seems to be the result of the spark overextending itself to it's breaking point. It is believed to occur during medical procedures or extreme physical trauma, or in the Jettwins cases, both. The running theory is that the sparks are so desperate to live they open themselves up to any possibility of survival.
As a result, Type 2-c sparks can be artificially stimulated into developing outliers.
Optic notes: a second pupil ring developed in the optics after the Spark is manually/medically stabilized, geometric cracks are develop. A case of nearsightedness has developed in one of the subjects though this has easily corrected with a visor.
Symptoms: None. Then again 2-C overcharged sparks typically result in short but extremely painful deaths.
Medical Notes: The Jettwins have shown none of the typical symptoms associated with Overcharged Sparks outside their optic color changing and their inner core scattering. This requires more research, but Wheeljack's running theory is that the decpeticon coding taught their sparks outer core to repair itself, and in the process somehow stabilized the center core.
Waiting for comparisons with Blurr's Spark (one of the only "stabilized" overcharged sparks known) for comparison.
COMMISSIONS OPEN
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vamptits · 2 years ago
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jet star sweep
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dinglepuffs · 30 days ago
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I needed to de-stress from tertiary school stuff so here's hogs, and borb
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keyofjetwolf · 1 month ago
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At Midge's Cafe tonight. I ordered fish & chips.
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vinyls-and-valentines · 9 months ago
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The most noticeable thing that changes about the Fabulous Killjoys is the way they fight.
Fun Ghoul, although blessed with a knack for chemistry and mechanics, has unsteady hands. While this does not impede his work with electronics and explosives, it makes him a slower shot than most due to a shaky aim worsened by recoil. Because of this, in his early days in the Zones, Fun Ghoul relied primarily on incendiary devices and his own physical abilities to dispose of opponents in an area all at once. The downside of having a combat style based around such tactics however, is that it meshes poorly with the mid-to-close-range the Fabulous Killjoys have developed over the years (in no small part due to Kobra Kid), and thus led Fun Ghoul towards a style focused more on dodging hits and making decisive point blank shots or further sacrificing accuracy for the sake covering a wider area.
Jet Star, is the opposite of Fun Ghoul, in the sense that he has exceedingly steady aim born out of years of practice and a greater-than-life sense of competition, but can struggle to move effectively due to his size. As such, it perhaps comes to no surprise that Jet Star used to prefer long-range fighting, neglecting close-range in favour of playing up the fear factor of both his skill and affiliation with some of the Zones' most infamous snipers and gunslingers. That doesn't mean that he was useless in a close-range fight, of course, however his movements were simple, predictable, and incredibly limited, which put him at a disadvantage against anyone with more experience or endurance than him. Jet Star's current style hasn't as much shifted in order to accommodate the others' as it evolved alongside Jet Star as he learnt to direct his body as deliberately as his shots even when it comes to close quarters.
Party Poison has always been a flexible fighter, and it is this very adaptability which highlights just how purposeful their attacks truly are. In the grand scheme of things, nothing fundamentally changes about Party Poison's fighting style outside some improvements in their aim and the variety of their movement as they learn to fight alongside other people, however, the intent with which they fight does. As a young killjoy, whether consciously or not, Party Poison's intent in a fight was to always harm the oponent, prioritizing ways in which they could incapacitate them without having them lose consciousness or simply inflicting as painful an injury as possible to attain their goal. This intent then gradually shifts towards a desire to protect others from the cruelty Poison's own fighting style reflected back at the world because despite the cruelty of their actions they had never done it because they enjoyed it.
As candidate to become an exterminator, Kobra Kid's fighting style used to something akin a swiss knife, however much more calculated and deliberate. While trying to figure out its way through the Zones, Kobra Kid relied on any weapon available to it, going through a wide variety of combat and more often than not pushing aside his distaste for blasters in favour of having a weapon which was effective and easy to replace. Having Jet Star, Fun Ghoul, and even its sibling by its side, allowed Kobra Kid to focus on its unarmed combat and blade-wielding, casting long-range combat aside in favour of a style which gave it better control over the situation, enabling it not only to easily dispose of opposing combatants due to its athleticism, but to also support its crewmates in situations where long-range combat is the favourable approach
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galacta-phantasma · 1 month ago
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The faint chirping of crickets could be heard as another day at Beecher's Hope drew to a close. Most of them live on the property, but those that don't visit so much that they might as well be.
Everyone's crammed into the main house tonight. Javier is playing a gentle melody on his guitar. Next to him, Kieran is building up the courage to ask Javier to teach him how to play, eyes darting between his nimble fingers and serene face. Mary-Beth, Lenny, and Jack are discussing the books they've read recently, the elder two of the trio helping Jack write his first short story. Closer to the corner of the room, Sadie is telling Charles and Arthur how her latest bounty nearly ended with her being catapulted into a river. Amelia - Abigail's spitting image - sits in her grandpa Hosea's lap, babbling logical nonsense the way only a 3 year old could, and he nods along as if she's telling him the world's darkest secrets. Tilly and Karen swap parenting tips as they sew, and Sean, sitting on the floor, is "helping" by adding a drop of blood to every lopsided stitch he makes.
In the kitchen, Molly, Pearson, and Abigail are arguing loud enough to shake the roof as Bessie and Jenny watch on placidly, poker game forgotten, only willing to step in should things come to blows. Jenny flagrantly fans herself with the cards Bessie slipped her. They've yet to notice. Uncle's been passed out for a few hours now, and Grimshaw is beginning to attempt to herd everyone to bed for an early morning none of them are rushing to meet.
And John? He's happier than he thinks he's ever been, hiding his big goofy grin behind his hat, chest fit to burst with all the love in his heart.
...and then he wakes up alone, in an empty house, in a different country. The only noises are the faint creaks of the house settling, the slight shuffle of blankets, and his own breathing. For a brief, selfish moment, he wishes he hadn't.
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rotten-gal13 · 2 months ago
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After Ghoul got his mouth scar, he didn't come out of his room for days. Everyone tried everything to get him to come out, especially Party Poison and The Girl. After a few days, Party finally convinced him to come out. Ghoul agreed, but on the condition that he would wear a bandana, so his recent mutilation wouldn't scare The Girl. Ghoul also refused to eat with everyone else, since that would require him taking off the bandana and risk frightening The Girl.
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wazzuppy · 3 months ago
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making this stupid fucking image got me thinking, so uhhhh... here's the main ninjago characters as different sonic species!!
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Kai & Nya - Hedgehogs
Kai is probably the most similar to Sonic out of the main cast— and he was arguably the main character for the first five seasons— so it just makes sense to me that he'd be a hedgehog. Plus, his hair is is spiky like a hedgehog too! And Nya is a hedgehog too because, well...siblings. Duh.
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Jay - Babylonian/Blue Jay
C'mon. I had to make him a blue jay. His name is literally Jay and he's blue!! Anyways, it also fits because lighting comes from the sky (likes where birds fly) and, as of Dragon's Rising, he's been an antagonist just like the Babylon Rogues were at first. Maybe that last one's a stretch, but who cares.
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Cole - Echidna
Immense strength? Check. Association with nature and/or earth itself? Check. Complex family history? Check.
I rest my case.
Zane - Chameleon/Robot
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I had to make at least one of the ninja a chameleon. And thanks to Zane's cloaking abilities, I think it fits him the best. I also considered making him a Gizoid specifically, but they're so closely tied to the Master Emerald and ancient Echidna society that I just don't think it would work. Maybe he's based off data from a Gizoid but he doesn't have quite the same power set, just like Gemerl.
Lloyd - Fox
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Tails is best friends with Sonic, so I thought it'd make sense for Lloyd to be a fox so he matched with Kai and Nya. Foxes are also usually either tricksters or wise masters in stories, which fits both Lloyd's younger and older self. Plus, both Lloyd and Tails love MINTS!!!
I could see both Wu and Misako as foxes while Garmadon is part Darkling (aka the Black Arms, aka that evil alien species Black Doom is from). And then maybe the First Spinjitzu Master is a mutant Chao, like Chaos? Which I guess means Chao are dragons in this AU and the Black Arms are Oni, and I just think that's very funny.
Arin - Rabbit
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Honestly I just think it'd be cute.
Sora - Cat
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Obvious.
Wyldfyre - Sungazer
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Sungazers are a type of lizard that were named that way because they stare at the sun when they bask. Lizards are reptiles, like dragons, and they like heat. Also, the little spikes all throughout Trip's design reminds me of Wyldfyre's general untamedness.
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