Midlife Crisis: A D&D Campaign Idea
So I'm far too lazy to actually write campaigns and play D&D lately (i.e. the last three years) but it doesn't stop my brain kicking me with stupid fucking ideas for campaigns so have this one on the house.
Core concept: Every member of the party is an adventurer who realised, for whatever reason, that they fucking hated the class they were. It's not that they were bad at it, just that they realised it wasn't what they wanted to be. Maybe they were following in a parent's footsteps, maybe they just kinda fell backwards into the role, maybe they genuinely thought it was their calling when they were younger, but the point is, they're sick of it and need a change. So they've retrained as a new class.
Hook: The party meets at a local college/night classes/community centre/nearby pub and bonds over the fact they've all decided to change careers later in life. The party maybe forms naturally during a social mixer or it could be a sort of cross-disciplinary coursework assignment. Either way, the one thing they have in common is that they're all in the same boat.
Basic gameplay setup: Each player creates a character in a chosen class, appropriate stats etc., and levels it up to level 5. Ideally I suggest you try not to meta-game this and push the character towards the stats for the eventual class but if you want to play it as their true calling that could work too. Just try and make it make sense in character.
Once you've done this, dual-class them to the class they've retrained to, ignoring the rules about minimum stat points for dual-classing. I wouldn't recommend trying to play a wizard coming from a barbarian with a 6 in INT, but it could be hilarious. They should end up a level 5 [former class] and a level 1 [new class] with a total level of 6.
Recommended gameplay/roleplay: Your player characters retain all their old skills, they may well be extremely good at them, but a core conceit of the game is that they mostly try to avoid using those skills. No one is saying that, when it's a matter of survival, not to break out their old (significantly better) skills, just that you're going to try not to if you can.
Your former-fighter-now-wizard can punch a dude if she needs to, no one is judging, she's very good at punching dudes. You want to avoid it unless absolutely necessary because damnit she's going to be a fucking wizard, she's sick of punching. Buuuuut when you're out of spell-slots, well, you never run out of punch.
Alternatively, you can pick and choose how your character feels about their old skills. If your former class was rogue, you'll want to make a choice about whether your character happily picks locks where needed because he's good at it, or if he hates doing it because he left that life behind, man.
Do you have an angsty, tortured backstory of a life of crime where the character feels revolted using criminal skills from their time as a bandit?
Is your character is a muscle-bound sword-swinger who has a PhD in high magic, but looked at the idea of a lifetime in academia and went "absolutely the fuck not"?
Or was your character simply raised amongst druids until they went to the big city and realised that, though they'd never even heard the word before, they had truly been born to be an artificer?
The most important part is having fun with the idea though. But have a think about their reasons for changing path, and how that affects them.
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thinking about. the orion hawke eliel lavellan parallels. but also how theyre both so incredibly different. orion who was the eldest, had to lead and be a good example for his siblings, regardless of his own fears and anxieties. meeting eliel, who was the youngest, had to be led and protected, and shies away from power while orion fills the gaps with bluster and jokes.
I think a lot about them meeting and orion all at once seeing bits of himself from when he first got to kirkwall. He sees all his own fears plain as day when after meeting eliel just. "does it ever get easier?" and he just has to reply "no. it doesn't." because its been 10 years and still he thinks about how he could have done things better and how he should have looked out for carver more and how he should have told his mom he loved her and-
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