#it’s not even going to be that relevant of a point but it’s a detail I need to be sure about
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twitchystitchwitch · 1 day ago
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And if you have tried a lot of meds and nothing is improving/everything is that way, see about other possible diagnoses that might share similar symptoms or might be commonly misdiagnosed as what you are being treated for
I was treated for despression and anxiety for over 5 years and each and every medication I tried either had catastrophic side effects or barely did anything. It got to the point that my psych was recommending electro-convulsive or similar therapies because I was diagnosed with severe treatment resistant depression and anxiety
Well, as it would turn out, it wasn't either of those. I met all the diagnostic criteria, but for a combination of other causes. I was tossed between several providers, and because the first one said "depression and anxiety" that was what I was always treated for. Thankfully it is becoming more common for people to be tested for vitamin B and D deficiencies before being treated for depression, but I went several years not knowing one cause of my increasingly severe and untreatable symptoms was a very bad folic acid deficiency. Most providers in my area only check folic acid levels if you plan to get pregnant/are pregnant, but one of the main symptoms of a folic acid deficiency is seemingly treatment resistant depressive disorder symptoms
I'm not going to put every single detail that led to that issue, because we'd be here all day and it wouldn't be relevant to most people, but if you (general) are being marked as treatment resistant for the first thing you were diagnosed with (or even the second or the third), especially in psych settings were diagnosis is made solely based on symptoms, it might be worth looking into other disorders that share common symptoms to bring up with one of your providers
90s movies: Psychopharmacology is as good as a lobotomy. If you take pills to treat your mental illness it will literally murder your imaginary friends and you will become a boring, lotus-eating conformist drone.
Me after taking my meds: drives the scenic route home to see if there are any geese on the pond and does a little dance in line at the grocery store and comes home to throw everything​ in my fridge into a stew pot because I can finally taste food again while singing songs at my birds in which I replace all the instances of "she" with "Cheese" and doing a Dolly Parton impression on the phone to my sister
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usoppshoneydew · 17 hours ago
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Baker! Simon x General store owner! Reader
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Baker!Simon first hears of you through the little old ladies that always frequent his bakery( honestly their gossip channel is his best source of intel outside of price and laswell). While he bags their focaccia bread and red velvet cake they tell him about the new store owner moving into the building that's being constructed across the street. They tell him that it'll be a small general goods store with an apartment built above it. He knows all this already of course. The moment he saw the construction crew he asked Price to set up a background check for everything relevant about the new tenant, and didn't receive anything concerning, so now he lets the elders tell him the little details, more for their happiness than his own.
Around recipe swapping he finds out that you're a young woman who received the space through your grandparents. Apparently your grandparents used to live here and they were the ones who told you about it. You'd be arriving in about a week or so, and (they mentioned this more than a few times) you're single and quite the beauty. That doesn't really peak Simon's interest, not being someone that pays a lot of attention to looks anyway. As long as you're not here as a cover for something shady, and you're not a pain in the ass for a neighbor, he's content with the new change. He knows why they keep mentioning those two things. Being tall, large, handsome, and single makes him the most eligible man in this small town, and they do a lot to set him up with anyone he hasn't rejected already. There's no point though, Simon isn't interested in being with someone. He just wants to take his retirement one day at a time.
And he's sure he'll always feel that way, even when your moving day arrives. It's hard to get a glimpse of you through all the movers and the truck parked out front, and any time he does glance through his shop window and see you, it's the back of your head, the patterned wrap you have swirled around it, or your legs sticking out of the truck when you sit to take a break. It doesn't matter to him though, with something new going on in town, everyone is finding a reason to go out, and that means a lot of people are stopping by for a sandwich( meat provided by the butchery Johnny works at) or a muffin. It's only when it's getting later in the afternoon, when things have slowed down, that he gets a proper glimpse of you for the first time. He's wiping down his counters when he hears the chime above his door and that's when he sees you.
He'll admit that you're good looking, pretty in a subtle way but that might just be because you're exhausted, anyone would be after moving to a new place. You don't even pay Simon much mind, using the base politeness to order a veggie sub, likely having not eaten all day, and leave after paying with a small thank you. To Simon it looks like the little old ladies have failed in setting him up once again.
Baker! Simon who's sweeping the front of his store when opening day finally arrives for you. He's seen how busy you've been up until today, setting up the interior and exterior of your store. He saw you place crates outside along with a few flower planters, glanced at you putting up what looked like a selfmade open sign, and even a little cloth canopy over your door during his smoke break, and observed you carrying in wooden planks for shelves while he was waiting for his cake to finish baking.
He takes time to glance over at your store every now and then, just being observant as always, and notices that you don't struggle with business on your first day. That's not surprising though considering how tight knit the community is here, and everyone has been talking about the new store since the construction started. Again the buzz around your business brings customers to his, and Simon can say that he appreciates that much.
You walk into Simon's store again that afternoon and order the same thing you did when you moved in, a veggie sub. You're still tired after a full day of work but there's significantly more energy in your demeanor this time. Instead of leaving after getting your food though, you lean against the counter and introduce yourself to him. Even if he doesn't really want to, he dusts the flour off on his apron and takes your hand in his when you offer it for a handshake. You tell him about how the little old ladies in town have been mentioning him to you a little more than necessary and when he told you he can relate, you laugh a little. He hadn't meant it to be joke but he can't help but smile a little too. Because of the elderly ladies of course, that's all. You don't stay long, letting him know that you've got to clean up for the day, but when you leave you let him know that you enjoyed the food and you'd like to come by for lunch more often, before stunning him with a sweet smile. Simon is embarrassed to say that he didn't get a chance to respond before you walked out and instead just stood there with his heart beating a little faster than usual.
Baker! Simon who doesn't approach you much on his own after that. His heart beating like that earlier had to have been a fluke. He's so confident that he purposely avoids interacting with you more than necessary, because he's so sure that he's not suddenly attracted to you after that small moment you had, after all it's not like he's an easy schoolboy whose opinion changes after some eye contact and palpations of the heart.
He might not be interacting with you but everyone else is. Johnny says he's already been over a few times to check out what you sell. He came across the street to show off the dumb little ghost keychain he bought, only to leave it behind on his counter. Apparently Kyle has interacted with you plenty of times by now. He helped install your shelves and even the little canopy over your entrance and the border of your store. Simon is really surprised when he finds out that you've already asked Price to start selling the apples from his farm in your store. Everyone in town has been in your store but him and Simon won't admit that he feels a way about that.
Baker! Simon who visits your shop for the first time one night after a mishap with a bread knife. Someone above must've had an agenda because Simon has never cut himself while cooking, ever. He's simply too skilled with a knife to ever make a mistake like that, but by some divine intervention he grazes his nail and when he went to look for a bandaid in his office drawer, he was all out. So as much as it embarrasses him to do so, after avoiding you for a week, he trudges across the street to your store.
The moment he walks inside, you look up from the notepad you're writing on and give him a once over, he can see the gears turning in your head, likely wondering if you should greet him or grab the broom in the corner to swing on him with. It's understandable, it's late at night now, he's a large man, and you don't know him all that well. A small part of him is actually relieved respects that you take care to look after yourself, must be nice for your loved ones to know that you don't walk around with your head in the clouds. He knows why you're weary so he's quick to make his intentions known.
“ ‘m just trying to buy some bandaids.” he lets you know and puts his hands up, unintentionally showing you the small cut on his thumb that's still bleeding lightly. You don't blush, well maybe you do but not in the way Simon does, not visibly, but you make a face like you're slightly embarrassed to be caught with your hackles up. Even though he didn't ask you to, you took it upon yourself to grab what he needed, throwing in some peroxide and cotton balls too. He's sure it's just because you don't want him to get blood on any of your merchandise. At least that's what he thought until you rejected his money and bagged up his things nicely. Of course he didn't want you to do that, tries to get you to take it but you tell him to just save you some leftovers, give you a free slice of cake or something. Simon thinks of something better, and offers to let you sell his bread in your store.
Baker! Simon who personally delivers the bread you ordered to your door. He could simply let his new intern carry it across the street, but he wants to make sure it gets to you properly, that's all. Sure, he'll ask how your day is if there aren't many people inside,maybe even do some odd jobs for you, move some crates and bags to the back of the shop, but that's all just being a gentleman really. Who cares if he does all this while you tell him about the series you dropped last night, explaining the entire flawed plot to him from the beginning because he has no idea what show you're talking about.
Baker! Simon who starts to spend more time with you after that. Stopping by your store before you close for a small drink, making you laugh when he goes for a strawberry milk, or you'll go to his bakery for lunch opting to lean against the counter with your food while you both talk about what your regulars have told you today. When you have to keep moving out of the way for customers, he eventually invites you behind the counter to eat, it's nothing but a simple stool to sit on but it's better than standing right? It gets to the point where Johnny jokes that the two of you spend more time at each other's shops than your own.
Baker! Simon who gets Kyle to install a small eating area in his bakery, just so you can sit and chat during your lunch break, thinking you'll be more comfortable with that, a new counter by the window with a couple of barstools lined up, only to feel a little lonely when you sit there instead of behind the counter with him like before. Little does he know, you liked sitting in the back with him more too. Fortunately for both of you, customers fill that area quickly and what do you know? The only place you can sit is behind the counter with Simon.
Baker! Simon who peeks at you through his shop window way more often than he used to,when you're sweeping the front of your store, or watering the plants you have outside. He looks over the most during Golden hour. It's like the sun loves your skin the most during the late afternoon and decides to make it shine. It's so captivating that if Simon isn't careful, you glance over at him and catch him looking at you, and all he can do is go back to his bread with a burning face and ears.
Baker! Simon who keeps his store open just a little longer so you don't close up your shop all alone, keeping close watch for any suspicious characters so that the mace he gave you a while ago will never have to be used.
Baker! Simon, who recommends a recipe for you to try at home and surprises himself with how smoothly he offers to show you how to make it first when you both have time off. You both set up a time before opening hours. You show up early even if you don't have to and it makes Simon's heart act up again. What can he say? He likes when people are punctual.
Baker! Simon who not so subtly asks if you want to start meeting up outside of business hours. Not at the general store and not at the bakery. He starts with group activities, like inviting you and your friends to the camping trip he's got coming up with his boys, or perhaps just dinner at John's house. Then he gets a little bolder and suggests one on one things,maybe a movie at the theater in town or lunch at the restaurant on the far side of town. When you ask him if he's asking you out on a date, he surprises himself again by saying yes, because that's exactly what he's doing. Maybe the old ladies succeeded in setting him up after all.
Taggies: @cookieswithay
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nyquilfishtank · 1 month ago
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listen i TRY to be normal about shows but i can't help but begin to write a half-analysis on human passion and how it drives people to community and isolation through the lens of characters who are barely mentioned in the show at all and the view they have of their major character siblings
#is this post about hinata or oikawa i wonder....#default about kageyama though because HIM AND MIWA. HIM AND MIWA HIM AND MIWA#i will NEVER shut up about (mostly tragic) sibling relationships#obligatory kuji brothers mention#i dont WANT to say the todorokis but i will because theyre relevant (thinking about that one panel in the manga of iida and shoto.....#<— .. talking about tensei and touya.. kill me already you guys)#i think exploring the story of haikyuu and everything beyond the main timeline and even the timeskip through natus lens would be SO#interesting#and we never see oikawas older sister like even ONCE in either the anime/manga but i still need to explore it#countless stories about kageyama going home after the whole middle school almost slap debacle and how that went for him#but ive yet to see one of oikawa that really delves into it?? <—could be a failure on my part tho#if anyone HAS a fic like that SEND IT TO ME THE LINK SEND THE LINK PLSPLSPLSPLS#i almost forgot to add the kyan siblings into this#okay honestly.. thinking abt it makes me realize that reki and oikawa actually share a similar view point about their passion#between their respective views of langa and kageyama (though totally different outcomes and details about said feelings)#which makes me ponder about how/what koyomi would see/think about reki during the whole thing#the same way i wonder abt oikawas older sister#do i even mention aya and her older sister?? do i dare???????#haikyuu#haikyuu!!#hinata natsu#hinata shoyo#oikawa tooru#no tag for his sister. major dramatic sigh#kageyama miwa#sarazanmai#toi kuji#chikai kuji#sk8 the infinity#koyomi kyan
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spacexcowgirl · 1 year ago
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I need help what kind of music do people think regulus black would listen to if he were in a modern setting
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ruvviks · 1 year ago
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// wip day.
tagged by; @adelaidedrubman, @katsigian and @hibernationsuit, thank you so much!! tagging; @reaperkiller, @envergothash, @dickytwister, @shellibisshe, @secondsundering, @devilbrakers, @dekariosgale, @velocitic, @necro-hamster and YOU!
thought i'd do something different for this today :^) i'm working on a powerpoint (inspired by ezra velocitic thank u for the idea ^-^) to hopefully one day be able to explain the cyberpunk extended blorboverse that red reaperkiller and i have been working on for over a year now! it also includes my own story with vincent and his friends since the two stories eventually come together sometime in 2083 and 2084 (yeah i know the game is called 2077 i don't care leve me aloe). here's some slides to give you an idea of what kind of lore to expect :^)
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screambirdscreaming · 8 months ago
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No it's literally that she canonically has terrible taste
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Love and light to marcille but she has the worst fucking opinions on God's good earth
#it's also canon (per a different bonus comic) that she doesn't think laios and falin look that similar but#I admit that that's getting dangerously far into the “referencing obscure details to prove a minor point” weeds#Whereas this image is extremely relevant and reasonable to reference.#Also i don't get why people keep acting like she bullies Laios or is preoccupied with thinking he's weird#Like. They are friends. Sometimes Laios says something that comes across wrong but the rest of the group are generally pretty decent about#Trying to figure out what he meant to convey and letting weird accidental implications roll off? And marcielle in particular if anything#Like yes she spends a lot of page time being like “I really don't want to be going along with this idea of yours” but that's like.#Her not wanting to personally be doing it. Not inherently bullying others for doing it?#I get why people conflate those bc we've all had bad experiences with people mocking us for being excited about things they think are gross#But marcielle specifically is not doing that. She's just expressing that *she doesn't want to*#Sometimes in a way that's pretty immature. She's often shocked to learn her standards of decency aren't universal or at least widespread#And she weighs her distress very heavily even in pretty dire situations - vs say chilchuck#Who spends a lot of time going “i don't like it either but deal”#She comes across as pretty young tbh?#But even when she's shocked about other people being ok with things she finds gross. She doesn't take it out on them.#That's specific and I think really important! To her character!#Sorry I have a lot of feelings about marcielle as a character with some really interesting and subtle faults#And I don't like to see that being subsumed into more generic faults. Let her have her chringefail depth!! >:[#/end soapbox#Dungeon meshi
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Okay according to the script Penny is apparently intended to be reading The Toy Collector in the laundromat.... looked up a summary. currently considering this a baffling choice but am working to make it meaningful within the framework of my current understanding of Penny.
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reasonsforhope · 2 months ago
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Given the misinformation that's been going around and will be going around, thought this might be helpful to some people
For a lot of reasons, I'm very good at this/at searching, to the point where I have worked as a professional fact-checker for two different publishers. So, here goes:
My Article Fact-Checking Protocol
Thorough Version
Read the full article. Keep an eye out for emotionally loaded words, and all-or-nothing language
Keep an eye out or anything that sounds too good to be true, and in contrast, anything that sounds so awful it must be true
Run the website/source through the amazing Media Bias/Fact Check. They'll tell you about a publication's bias and history of accuracy
Go to the website's home page and read through the headlines. Look at what topics they cover/prioritize, sensationalist headlines, and whether they're framing anything in a way that feels odd/off to you
Do a search related to the topic. This can be keywords, a question, or even just copy-paste the article title (Recommended: use DuckDuckGo so the results don't change based on what Google thinks they can sell you)
If multiple highly credible sources that say the same thing pop up, and there's no major societal biases that might affect the coverage of the topic in those sources (e.g. anything related to the Israel-Palestine conflict/Palestinian genocide, no matter which side), then I'm done!
If there are major societal biases, or I can't get a consensus of sufficiently credible sources, then I do some combination of:
(1) search the topic again + the words "controversy" and/or "fake"
(2) search the opposite of the topic, or do some sort of other filtered search
(3) look up a sufficiently credible news outlet with the opposite point of view of my source, and see what they have to say
(4) if it's a big enough topic, start by looking up 2 of the top national papers and 1 major paper for your region (I usually do the ones in the US, because that's where I am In the US: the LA Times, the Washington Post, and the NY Times)
Adjust "news" to "relevant type of source, e.g. tech, environmental" as relevant for all of the above options
If no red flags come up, and it's a topic I understand enough to smell huge bullshit,
Then I'm usually done!
If there are red flags, or I actually need a certain amount of detail/understanding, then it gets more complicated, but that would be a whole other thing to break down and such
or
tl;dr
Quick Version
Read the full article. Keep an eye out for emotionally loaded words, and all-or-nothing language
Keep an eye out or anything that sounds too good to be true, and in contrast, anything that sounds so awful it must be true.
If I don't know the website:
Run the website/source through the amazing Media Bias/Fact Check. They'll tell you about a publication's bias and history of accuracy
If I trust the source, but something else pinged my radar:
Do a quick web search to verify anything that sounds suspicious or too good/bad to be true (Recommended: use DuckDuckGo)
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felassan · 7 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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oriax · 2 years ago
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legally i cant rb the post bc its asking for trouble that im too old to deal with but man. man.
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yzzart · 7 months ago
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DARLING, AND I WILL BRING YOU HOME ── KENJI SATO
── summary: While Ken and Emi trained, played together, you were in the stands, cheering them on; unearthing a memory from Kenji's mind.
── content warnings: F!reader, fiance!kenji, scenes of Ken and Emi playing together, mention of Emiko and Professor Sato, a little angst but with comfort in the end!
── word count: 899!
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"Lets go, girl!"
Kenji's voice exclaims, in a high and benevolent tone, highlighting a magnanimous animation and excitement for the peaceful environment, so serene and enchanting; hearing the return of his voice through the stillness of the place. — A lovely place, capable of leaving anyone speechless. — A space to call his own.
Fixing and comfortably positioning the cap, Sato takes two steps back and raises his hand for the second time. — Waiting for the attention and focus he were looking for.
“You can do it, you know that, don’t you?” — He questioned with support, helping the big baby lizard; who, in response, grunted gently, without lacking her tenderness, and shook her small, and immense, arms. — "Of course you know!" — Exprimiu, orgulhoso.
“Go, Emi!” — Claps, associates of euphoria, entering into a condition of encouragement, from you; earning affectionate glances and admiring expressions from Sato and the baby. — “Make me proud!” — You got into the rhythm, feeling the wave of encouragement, content in the crowd. — Like you did every time you watched Kenji's games.
Sitting in the stands, made, technologically, by Mina, which easily reproduced a real and authentic Baseball field, containing all the tiny and relevant details. — Including the fact that that field was always chosen by Kenji. — You watch them play.
Moments, scenes, like these had already become routine between you; bringing cycles of leisure, distraction and a way to teach practical notions to Emi. — Which was, faithfully, important and approved by Professor Sato. — In addition to directing, training and, again, further preparing Kenji's passes for the championship; you advised him, agreeing that it could help him.
"Did you hear her?" — He tilted his head toward you, earning an excited squeal and a blink, with precision, from Emi. — "Pay attention to the ball, like last time." — Kenji swung the small ball, attracting her concentration, and smiled when he realized he was reaching it. — "There you go!" — With a strong throw, intending a stable impulse, Kenji threw the ball towards the adorable creature.
With the basic reflexes, which, by the way, were being amplified, upon seeing the small object heading towards her, Emi, holding the huge bat, easily bounced the ball and shot so far that it disappeared into the programmed sky. — Being worthy of an incredible play.
"That's right, baby!" — You shouted, standing up, quickly, with enthusiasm, burning with exaltation and vibration, raising your arms up. — The baby lizard, finding your voice, directed her head towards you; smiling, dazzled by her celebration and, even though she didn't understand so many things, she happily got excited.
It was not possible, much less plausible, to counter the emotions, and old sensations, that came from Kenji's chest; conceiving an ardor of passion, bonds of fascination upon hearing their cries of celebration. — In addition to your claps, the way you had gotten up and approached the field, wanting, in some way, to capture every little point of the play. — He remembered, with such grace and delicacy, the moments when his mother watched him play.
Not missing any matches, even training, she was present; shouting, clamoring, cheering for little Kenji. — Recording all the games, leaving them as souvenirs and secretly sending them to his father; Ken wasn't aware of that, he wasn't that. — Emiko was always there for him and with him.
And watching, witnessing you accompanying him, lifting him, supporting him and guiding him for so long — now, caring, by his side, for a young Kaiju — guides Kenji towards a light, deeply, pure and loyal to all the love he could feel in his heart. life. — The same light that guided his father to his mother.
"Now, run the bases, girl!" — He warned, smiling and ecstatic about the result, and signaling Mina to follow Emi, who quickly flew towards her. — "I'm proud!" — He exclaimed and was responded to with a loud and cheerful, and slightly breathless, scream.
Moving away from where he was, leaving Emi running across the field, Kenji took steps towards you, never stopping to smile, even more so, hearing the baby's amused grunts and seeing the adorable and charming expression on your face. — Also, influenced by the fact that you are wearing one of his caps. — Contemplating you once again.
"She's getting better and better." — You said, biting the lower part of your cheek, bowing your head, looking at the young man and raising one of your hands to his t-shirt, repairing a small and insignificant dent.
"That's good, however…" — He looked up, acting as if he were thinking about something convenient, promising. — "…i feel like our girl could surpass me at any moment." — He joked, in a mix of drama and suffering.
Taking you by surprise, even though you were so used to his comments, you couldn't contain a beautiful and melodic laugh, shaking your head, refusing to believe his words; but, feeling your heart warm when you heard the magnanimous and dazzled way in which Kenji recognized Emi. — Letting that phrase repeat itself in your mind.
Kenji was right, you hadn't, and wouldn't dare, disagree about what he had said; no one could.
"Our girl…" — You murmured, conveying tenderness and softness in the small words. — Resting your head on Kenji's chest, being able to hear his heartbeat, and feeling one of his strong and safe arms around your waist, bringing caresses to the area, you and Sato saw Emi running through the large and beautiful field.
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unproduciblesmackdown · 2 years ago
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shoutout to have written approx 9k & gotten to the point of this tayriawin wip where any kissing is happening
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pippin-katz · 5 months ago
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In Defense Of Edwin
Something that has bothered me is that there's a significant amount of people who talk about Edwin being unaware of Charles' pain as if he's oblivious, or like he did something wrong; that is simply unfair to Edwin.
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Charles is happy, friendly, and wonderful. That is his personality. That is not all forced.
People are quick to jump on the line that Charles has been hiding his pain from Edwin, but a line people are ignoring from that argument is: "He's probably been hiding it from himself!"
His behavior indicates that he doesn't talk or think about trauma or negativity unless it's relevant to the situation. I doubt Charles even realized how bad his trauma was until the Devlin Murders. His pain was so repressed that he wasn't "feeling" it anymore.
Charles’ Triggers
While I'm not going to say that Charles did not hide his pain from Edwin at all, I am going to point out that this may have been the first time, in a very long time or ever, that they encountered something this close to home for him.
The only real reason Charles discusses his trauma now is because the Devlin House triggers him, genuinely in a psychological way. It's not just the "crazy dad" that gets to him. There are so many details that fit Charles personally. That whole situation is too fucking much for him.
The song Owner Of A Lonely Heart playing in the background; a song that he says he liked enough to get the cassette tape but that it was smashed by his father.
The controlling and restrictive behaviors of the father on his daughters. The eldest daughter writing about walking on eggshells and looking forward to graduation.
The way that the father kills them; he doesn't shoot them, or poison them, or whatever, he butchers them. His attacks are physically direct. He swings an axe, so his movement is the root of the violence. If it had been a gun, it would've been his finger on the trigger, but the bullets hitting them. Charles was abused by his father through the means of a belt, which is physically direct.
The loop, having to watch it over, and over, and over again with no break, no relief, and not being able to do anything, no matter how many times he sees it happen. Charles' abuse seemed to be regular and constant, no matter what he did. It always ended the same way.
All of that is then exacerbated by the Night Nurse forcing him to reexperience his trauma the very next day. That's a lot of specific details and events that lead to his complete breakdown.
Charles hasn't been consciously choosing to hide all of that pain from Edwin. It had been buried to the point where even he couldn't see it anymore, but the Devlin House uprooted it from his subconscious.
Charles’ Parents
Now, he does hide his habit of checking on his parents from Edwin, but that's not fully about his abuse. Charles misses his family, his life, being alive.
It's worth noting that he only shows Crystal his parents because he's trying to connect with her about not being able to go home. He didn't bring that up on a whim. It was relevant to help Crystal feel understood. She's not special; if someone completely different from her did the exact same thing, Charles would've shown them too.
Now, let's talk about him not telling Edwin. Charles may not have a full comprehension of Edwin's experiences, but he knows he's different from "normal" people. Hiding his parents from him is likely just as much about not wanting to hurt Edwin as it is protecting himself.
Edwin does not show any type of longing for his life. Everything he knew about the world from his time is gone or been changed beyond recognition. He doesn't have a family to miss, not that he was close to them in the first place; even if he did have an emotional connection to them, they've been long dead.
And Edwin seems unbothered, but there’s no way for Charles to know that for certain. Watching his parents weekly would remind Edwin constantly that he does not have anyone. He’s worried about being insensitive; he feels like he would be unintentionally taunting Edwin and rubbing salt into the wound.
Edwin has been dead for over 100 years and spent 70 of those years being torn apart by a demon in Hell; how could he even remember physical sensations other than pain and exhaustion? How could he remember the taste of food while running through Gluttony, watching its inhabitants vomit profusely? He never saw the appeal of romance or sex prior to his death, and then he witnesses the bloody masses of people in Lust; how could he be anything other than repulsed?
Charles tells him that pain is not a contest, but he almost without a doubt compares his own experiences to Edwin's. It's something people with low self-esteem do more than others. He feels guilty, like he’s selfish for being upset; Edwin has it so much worse.
How does being abused by his dad compare to being dragged to Hell? He got hit with a belt; Edwin was ripped apart. Who is he to whine about his life to a boy who has died more times than days Charles has existed?
He may not have had the specific details before, but the knowledge of it being Hell was enough. When you don't put your own needs on your priority list, that's one of the first "justifications" your brain comes up with. They already have enough on their plate, and you don't need to talk about it. You're totally fine! So yes, hiding his parents from Edwin makes sense from his perspective.
But his abuse? Charles doesn't even realize how much pain he's in; how could Edwin have realized?
My point is that Charles wasn't actively choosing to hide all of his pain from Edwin for thirty years, so to blame Edwin for not noticing is like blaming a blind person for picking up a red ball instead of a blue one. He couldn't have noticed; there was nothing for him to notice. Charles wasn't wearing a full mask.
The second Charles shows any indication that something is wrong, Edwin does notice!
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Edwin may have trouble with people, but he's not oblivious, and he knows Charles. If he's ever been upset like this before, he would've noticed. He notices Charles' change in behavior after Crystal joined in only a day, and he doesn't deny it when Edwin calls him out.
Edwin also follows up on asking if he needs to talk about his father. Charles brushes him off, but Crystal and Niko show up before Edwin has a chance to press a little more, which I think he would've. I don't think Charles would've opened up, but it would've shown that Edwin is aware that all is not well. He is aware, but on top of being in the dark about it, he's got his own shit he's working out and cases to solve. His attention is divided.
I think it's important to remember this fact that has been driving me mental for months now:
Charles and Edwin’s dynamic during the show is a completely different dynamic than the one they've had for the past thirty years.
The introduction of Crystal, going to Port Townsend, meeting Niko, Monty, fighting Esther, the Cat King, etc. etc. etc. Everything about their relationship gets shaken up from the start of the show. They're both acting differently in all sorts of ways, and some they even acknowledge to each other.
What we saw of them in Port Townsend is not what Charles and Edwin were during those thirty years. It's unfair to pass judgement on something we don't actually know about.
I guess what I'm saying is that I'm getting really tired of fics/posts making a commentary about Edwin not noticing being something he has failed at. Does Edwin feel guilty for not realizing it sooner? Absolutely, but please, at least acknowledge that it wasn't his fault if you're sticking to canon. If you want to twist some shit into it to make it more complicated, make it more angsty, go right ahead! I'm absolutely not stopping you!
But canonically, at least I feel after studying these characters under a microscope, Edwin could not have known sooner.
(ko-fi)
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danieyells · 5 months ago
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Tokyo Debunker Stigmas, Artifacts, And Other Possibly Combat Relevant Information
Since we've met all of our current ghouls, I decided to share my non-comprehensive list of the stigmas and powers and weapons of the ghouls we've seen so far!! This isn't all of them because they haven't all been revealed or explained. But it should be everything we've seen so far! Let me know if/where I've missed things! I've also mentioned some other details for some of them, namely the less human ghouls.
Jin Kamurai
Stigma
Incantation - Bianerus
Effect - forces the target to obey his command.
Currently cannot be activated without the PC's enhancement. At present, only Tohma, the PC, and few if any others know this.
Incantation can be recited mentally
Continuous commands("kneel") only seem to last a few minutes at most
Artifact
Sword - teleportation
Can be used to cut a portal into the air for teleporting someone with him, but doesn't appear to need this for just teleporting Jin
Tohma Ishibashi
Stigma
Incantation - Argeas
Effect - "lets him send vibrations long distances"
Vibrations include the vibrations from his voice, allowing his voice to carry longer distances, making him heard further away
When enhanced he can break through anomalous soundproofing and better specify the direction his vibrations carry(as neither Kaito nor Luca heard his voice from outside the room)
Artifact
Halberd - ?
Other
Tohma naturally has "brute strength" which, combined with his stigma, allows him to essentially make earthquakes.
Tohma has the trust of Darkwick, allowing him to easily get access to powerful common artifacts such as the skeleton key
Lucas Errant
Stigma
Incantation - Iggnaim
Effect - creates a barrier.
When enhanced the barrier becomes visible. It's significantly larger and supported by a large anomaly that's invisible to everyone but the PC and perhaps Kaito, even unable to be seen on cameras or by Luca himself.
Artifact
Twin blades - ?
Appear identical aside from a difference in color.
Smashed through reenforced glass to choose him as their new master.
Apparently sound to Luca like a crying child. He believes the child must be begging for his help.
Other
Carries around a knife.
Kaito Fuji
Stigma
Incantation - ?
Effect - "can see auras sometimes?"
So far hasn't been seen/used, and Hyde didn't sound certain about what it does.
Kaito has notably enhanced vision, able to see things that are further away and surprisingly skilled at reading lips.
Kaito screams when Luca's stigma is enhanced, looking straight up at the anomaly it spawned despite no one else but the PC appearing to see it. While it's possible he only saw its aura, it's likely he saw the anomaly itself.
Artifact
Rogue bow - ?
Produces magic arrows that veer nonsensically off path when shot, except, seemingly, if there's a malicious or threatening target(?) at which point it will veer to save an endangered target(such as the ghost boy being taken by the arms) and/or go directly for the source of a threat or malice(such as the faceless anomaly about to attack the PC and Riku or the glowing grave of Natalie Hunt.) When the magic arrow hit the glowing grave it "blew the whole thing apart."
Other
Pretty acrobatic despite not training, flipping and cartwheeling across the graveyard to dodge the ghostly arms trying to grab him.
Alan Mido (Alan Todoroki)
Stigma
Incantation - Yagsal Olbalsa
Effect - ? "Seems to be an extremely dangerous ability" -B's Log
Seems to enhance his strength, as he punched Takeru's tulpa in half
Seems to make him uncontrollably violent, seeking to kill his enemies(looking for Takeru's tulpa's head and crushing his throat) and possibly reduces his awareness of his surroundings(light removed from the eyes of his sprite and panel art, grabbing and pulling the PC without realizing he was hurting her, continually attacking Takeru despite being aware he couldn't take him out with punching, only regaining his senses when Sho grabbed and spoke to him)?
Artifact
Lead pipe - ?
Leo Kurosagi
Stigma
Incantation - Haxs
Effect - super hearing.
Increases distance and precision of his hearing. Does not allow him to hear through anomalous soundproofing.
When enhanced increases distance further and allows him to hear through anomalous soundproofing.
Had the PC enhance it in order to find the escaping possessed guard during the prison riot. Uncertain if this allows him to hear ghosts or if he simply needed the increased precision due to the surrounding noise.
Makes Leo sensitive to sounds and noise even when it isn't active, resulting in noticing noises other people can't hear and frequent complaints when in noisy environments or around loud or high-pitched people.
Artifact
Bubble gum - can be manipulated into any shape when blown.
The longer it's chewed, the longer he can manipulate it
"So if I chewed this one a bunch and stuck it over your nose and mouth...
"...you'd suffocate. Bye bye Honor Roll."
suggests that it can't be removed until the time he's manipulated it runs out?
Cannot capture incorporeal targets.
Shohei Haizono
Stigma
Incantation - Spurno
Effect - "just jams stuff"?????
Primarily seems to push things or result in change of direction, possibly able to cause sensory scrambling resulting in uncoordinated movement or temporary stunning(as with Takeru's tulpa?)
Leo says it can be used on incorporeal targets, but Sho says it can't take something down unless it's "super weak"
Used in Episode 2 to prevent Takeru's tulpa from walking straight
When enhanced in Episode 2, pushed Takeru's tulpa back with greater force, but didn't push him away, or cause him to release the PC(stunned him?)
Used in Episode 12 to remove the ghost of the prison guard possessing Alan and push the ghost into a cell to lock it there until it moved on
Artifact
Motorcycle - ?
Her name is Bonnie. She eats food placed in her fuel tank instead of gasoline, including chewing it and even burping. She's picky about what she eats. Her favorite food is barbecue sandwiches, but she also eats jerky.
If she isn't fed three times a day "she gets sulky and refuses to start." Her engine won't start at all if she's hungry.
She's described as a "large motorbike" by the PC's narration, and Subaru apologizes for the amount of space he's taking up on the wharf in Hotarubi to feed her, corroborating this.
She seems to have some control of her own movement as Sho rewards her for staying upright when stopped and made to buck by Luca's barrier.
Sho drives her just about everywhere and drives her around at Leo's request as well. She has a travel permit that needs to be shown when leaving and reentering campus, however she's able to break through the checkpoint with enough speed.
She's kept on her artifact chain when not ridden.
She's able to comfortably be ridden by two people but three is very tight.
Haru Sagara
Stigma
Incantation - Bahnti
Effect - reduces gravity's effects on his own body.
Reduced effect of gravity allows him to move extremely fast.
Makes his body much more fragile when used. Possibly includes weakening his immune system?
Artifact
Deck brush - ?
Towa Otonashi
He rides around on it while distracting Otohime, skidding across the floor on the brush until he tips over.
Other
Right arm has been replaced with a prosthetic after being broken by "Gen"(presumably Shion Genkai) which is currently damaged after he caught Ritsu's camera with it. Because of the current extent of the damage he was unable to perform labor tasks that require it.
Stigma
Incantation - ? (has an audio file, but the spelling hasn't been shown.)
Effect - Controls wind and weather(?)
Towa exhibits control over weather as his primary ability, and he confirms it's his stigma when the PC asks in Episode 12.
Others' understanding of Towa's stigma is only that he controls lightning and that other weather patterns are random, not in response to Towa's feelings.
The weather reacts to Towa's emotions, causing the sky to darken in preparation of rain, lightning, or snowstorms when he's angry.
Towa is also able to predict weather that he doesn't control.
Towa can create lightning(which he uses to electrocute enemies), rain, wind(used to create a pillar of water for the PC to land on when falling off the boat, a whirlwind for gathering ducks, and to direct the rain sideways to wash bubble soap off of Kaito), snow, and possibly earthquakes(the ground is noted to start shaking in response to his anger.)
Artifact
He 'rides the wind' in order to jump high as though flying
Bubble wand - blown bubbles cause explosions.
The explosions are powerful enough to destroy glass that withheld a full grown Kraken.
Towa warns not to touch the bubbles, as they will kill you.
Not all bubbles seem to cause explosions as he blows bubbles from atop the Capybus without there being any harm done.
Other
Towa's nature is implied to actually be quite malicious and uncaring, especially towards things that are weak and especially towards humans, however he claims he changed because of "love." Several home screen lines, his full awakening line, and his response to being touched by the turtle anomaly in the Dragon Palace support that he hasn't fully changed his mindset, only represses it.
Towa cannot speak during the daytime and is only able to talk when it's night. This includes being in Obscuary, where it's permanently night, however the cover of clouds doesn't allow him to speak during the day meaning it's not related specifically to the visibility of the sun. However this is drawn into question when the presence of the giant cat anomaly in Episode 12 casts a shadow over him, briefly allowing him to speak.
Can speak to and understand anomalies, even those that lack speech capabilities(such as the tree on the hill.) Haru is aware of this ability.
Able to see and hear ghosts(Zenji) and possibly other things that only people who are "special" can see(the tree on the hill, which even Ed cannot see.)
When Towa is away from Jabberwock for an extended period of time(in Episode 4 it happened after 24 hours) the nature conditions deteriorated significantly, with water drying up and the sky dark despite it being sunny the previous day and the anomalies beginning to behave violently. According to Ed, if Towa is away from Jabberwock for too long the anomalies within will begin to die. Ed suggests that Haru is unaware of this fact. In Episode 12, despite being away for 3 days, this doesn't appear to happen.
Anomalies fear him and obey him, particularly when he's angry, even to the point of kneeling out of fear when he's furious. Normal animals experience the same fear, freezing and behaving anxiously in his presence.
Says the PC smells nicer than before, perhaps able to smell their curse's advancement due to the flowers that would grow on her as a Kyklos.
Ren Shiranami
Stigma
Incantation - Raothtas
Effect - Cleans things?
B's Log: "According to him it seems to be a power with little use."
Has only been used to remove Calamari's ink from the floor when wiping it up failed.
Artifact
Swim ring - restrains target.
Cannot be removed by the wearer.
Taiga Hoshibami
Has a rope attached that allows the wearer to be reeled in.
Cannot restrain incorporeal targets.
Stigma
Incantation - Malab
Effect - ?
Artifact
Tommy gun - takes anything broken into small enough pieces and fired from it as ammo.
Damage type seems to vary based on what was placed into it. Shards of glass created a swirl of glass shards, whereas bronze from a statue shot heavier rounds.
Doesn't seem to require ammo to fire.
Doesn't seem to work on everything as Taiga says his bullets don't work on anything lately. Possibly limited to hostile entities? (He was able to shoot the Oblivion Dealer, but not able to shoot the Kyklos--which ran away--or the Barong--which was non-threatening.)
Other
Carries a knife and a pistol.
Eats anomalies, though not exclusively, and gets hungry whenever he goes on a mission. His hunger for them results in varied behavior from minor irritation to nearly losing control of himself to the hunger. He can eat any physical anomaly thus far, being shown or referenced to eat anomalous animals, plants, objects, and "enzymes", and he finds anomalous plants and enzymes converted into beverages suitable for human consumption to taste unpleasant. He eats normal food and drinks normal alcohol without a problem. It's difficult to tell how he feels about and after eating anomalies, as it varies, although he enthusiastically expresses his desire to eat the Kyklos. It's hard to tell how new this behavior is as Romeo seems disgusted but not surprised by it and Taiga attempts to warns Romeo when he wants to eat the Barong mask(not in speech bubbles but able to be discerned in his audio.)
Appears to occasionally be aware of things that he has no way of knowing about, sometimes even seeming to know the future. Haru asks hin when several characters are returning, which suggests Haru is aware of this and occasionally asks him to predict outcomes.
Taiga asks Haru for a coin, saying he'll allow Haru to choose his desired outcome based on heads or tails. However it's uncertain if this means he can actually alter outcomes himself. His losing dialogue suggests that he attempts to, but doesn't always succeed.
His hunger may be able to be triggered or increased by smelling or seeing anomalous blood(such as the PC's.)
His memory is very poor, although he can remember things and people with prompting.
Romeo Scorpus Lucci
Stigma
Incantation - Tiris
Effect - "turns things into bombs".
Able to turn anything into a bomb, including non-explosive objects. Seems to require that he throws them?
The size of the blast depends on how attached to the target object its owner is. If Romeo truly values something he's blowing up, the explosion is quite destructive.
Hyde has him testing various types of prototype anomalous explosive materials for Darkwick on missions.
"To me, these prototypes are a path to catching anomalies in one piece." which implies most of Hyde's prototypes cause non-lethal explosions. One of his home screen lines mentions, for example, a tear bomb.
Artifact
Sniper rifle - ?
Maintains his bullets himself.
Doesn't always carry the same types of rounds. For example, he only had smoke bombs in the prologue.
When used against the Arachne in Episode 9 it blasted a large hole into its head? However when he fired it to gain the attention of the audience and when he shot at the door in Episode 8 the impact didn't seem as great, suggesting the impact/size of his bullets varies as needed.
Other
Ritsu Shinjo
Has the trust of Darkwick(or at least has Hyde's favor?) allowing him to carry around common artifacts as though he owns them(hammerspace briefcase which he added a custom case for; fox robe)
Implied to be missing his right leg(likely having been replaced by a prosthetic.) Kaito mentions that Romeo cannot run fast. He also shows noticeable pain and discomfort after being run into by Kaito.
Stigma
Incantation - Acimo
Effect - hardens his body. Increases his weight.
Prevents damage from concussive attacks such as kicks and bullets. If you kick him while it's active it'll hurt.
Doesn't seem to experience pain in this state.
Can survive explosions and escape from collapsed buildings unharmed.
Artifact
Compendium of Laws - ?
Has the contents memorized?
Taiga taught him to use it as a blunt weapon, although he forgot he did this.
Appears to glow somewhat when held, although what this suggests is unknown.
Subaru Kagami
Stigma
Incantation - Talnandio
Effects - psychometry.
Experiences memory fragments through almost anything he touches.
Passive, activates on contact with people, animals, anomalies, and objects without incantation.
Using it exhausts him to the point of needing a significant amount of rest, possibly even passing out shortly after usage.
Wears gloves and avoids crowded places to try and avoid accidentally setting it off. Feels bad about being able to learn people's secrets.
Artifact
Parasol - ?
Sturdy enough to destroy a possessed doll.
Haku Kusanagi
Stigma
Incantation - ?
Effect - ?
Implied he prefers not using it?
Artifact
Flute - ?
Used flute to remove himself and the PC from Kisaragi Station, knocking them out with some sort of ethereal water and causing them to wake up back on the empty train car.
Other
Able to see and communicate with spirits.
Able to perform various rituals such as laying spirits to rest and making talismans that allow people close to a spirit to see and hear them.
"Cordoned off the area" of the train and station the PC was on, which should have prevented interference from civilians. May be part of his Artifact or Stigma, or part of his capabilities as a Shinto priest.
Performs the stigma test for Darkwick.
According to Taiga he's able to remove curses if the anomaly that caused the curse is in front of him. It's uncertain if this is his stigma, part of his artifact, or another power.
Haku has the trust of Darkwick, allowing him to easily get access to powerful common artifacts such as the skeleton key
Zenji Kotodama (Taro Kirisaki)
Stigma
Incantation - ?
Effect - ?
Artifact
Doll - ?
Heavily resembles his brother as a child, according to Zenji. When Zenji and the doll protected Jiro, Zenji said "You've always been there for him when he needed it most." suggesting that there may have been a third Kirisaki brother.
Won't let anyone but Zenji and Jiro touch it. Protects Zenji and Jiro.
Appearance slightly changes to that of an oni when angered.
Has a mind of its own, or is perhaps possessed. Wanders around campus without Zenji, much to his concern.
Able to damage and destroy ghosts?
Joined Zenji in protecting Jiro from being eaten by the Arachne and seemed to be fine after the Arachne was destroyed while it and Zenji were inside it. Attacked the Arachne from within (with Zenji?) to distract it with pain so Jiro could attack it.
Other
As a ghost, Zenji cannot be touched, meaning he can't be damaged or killed. However he covers his ears when Haku performs a ritual to lay spirits to rest and covers his face in Subaru's warding card with incense, suggesting that he would be laid to rest under the right circumstances.
Zenji is not bound to Darkwick despite being a ghost who died on campus, and can come and go as he pleases.
Darkwick is unaware Jiro is present as only Haku and Towa(and eventually Subaru and the PC) are aware Zenji's spirit lingers. If Darkwick were to become aware of Zenji's presence they would want him laid to rest.
Due to Obon, people in Japan are more sensitive to spirits and anomalies are more frequent, causing Zenji to sometimes be visible or audible during the summer.
Zenji brings his doll with him most everywhere, however people can only see the doll and not him. The same happens with his biwa. If he carries them, they appear to float.
Zenji can touch physical objects(his doll, his biwa, and his phone) and his footsteps are audible if he doesn't silence them. He can ride the Galaxy Express as well. Because one has to show their phone to the conductor cat to take the Galaxy Express, it's probable that the cats can see or hear him and simply don't report him.
Afraid of ghosts, possibly the dark, and maybe dead bodies.
Edward Hart
Stigma
Incantation - ?
Effect - ?
Artifact
Cane - ?
Other
Edward is, or was historically, the world's strongest vampire, implying a great deal of hidden power. As he is 400+ years old, he knows a great deal about anomalies that Darkwick doesn't listen to for some reason. However being old has also made his body and mind much weaker. . .allegedly.
Ed has immense power, which we've only heard of him using on the singular mission he participated in. Using it he obliterated an anomaly and a building in such a way that Darkwick struggled to cover up(unlike Tohma's destruction which was able to be explained as poor maintenance and age) suggesting he more or less vaporized it. It's unknown if this is a vampire power or his stigma.
Ed is able to produce a purple mist that seems to be able to enthrall humans(as Rui and Lyca didn't need to hold their breaths when he used it.) The PC mentions feeling "good", comfort, and euphoria, her mind slowing down, light on her feet, and she began to think thoughts that aligned with what Ed wanted of her made and her body feel weaker. When she managed to fight against it and speak for herself Ed stopped producing the mist and she was able to recover quickly. When Ed used it on the humans in the mansion they experienced similar symptoms(feeling good and beginning to think they didn't need to call the police for help) but fell into sleep quickly unlike the PC. It is unclesr whether or not this is his stigma or simply a vampire power.
Ed mentions on the home screen that there's a miasma in the garden of Obscuary that humans are susceptible to. He also mentions a miasma in the breeze during summer. It's uncertain if he's referencing the mist he produces, although it's unlikely in the second case as he mentions no desire to go outside.
If Rui touches him, the touched part will break off(at which point it can be reattached simply by pushing it back into place,) ache intensely for a time, or he will die temporarily.
As a vampire, Ed is immune to curses and is immortal. He claims that sunlight will eventually reduce him to ash and in the pre-prologue before jumping off of the balcony he implies that whatever is waiting for him at the bottom will be the death of him as well. One can become a vampire by drinking the blood of a vampire, and this will overwrite curses such as the Kyklos' curse. It's uncertain if this would overwrite Rui's reaper curse.
As a vampire, Ed is rapidly exhausted by sunlight. Sunlight won't kill him instantly, but it will cause him to collapse. He claims sunlight will turn him to ash eventually, and he cannot be outside in the sun without a parasol. If it's cloudy enough or he's in enough shade, Ed is able to be outside during the day. He's usually tired during the daytime, but still seems to sleep during the night.
Ed is physically and mentally weaker during summer months, but stronger during autumn and winter.
Ed primarily drinks tears, although he mentions that he does drink blood in his character story and on the home screen. He finds that human food doesn't taste like much of anything.
Ed is able to transform into a bat and fly around in that form. He doesn't seem to be able to speak in this form, only screeching and squeaking. Based on the campus chibis he may have bats as 'familiars' too.
Ed mentions that Lyca's soul is misshapen, however it's unclear if he can actually see his soul or if he was merely teasing him.
Ed cannot see the tree on the hill that Towa speaks to, but seems to be aware that something is there.
Rui Mizuki
Stigma
Incantation - ?
Effect - temporary relief of pain and discomfort
Incantation has only been said in his head.
It's unclear if blowing a kiss is required to activate it or if that's just for flair, but it did produce a gold smoke that applied to the hurt area.
Artifact
Scythe - allows Rui to conceal himself in darkness.
Rui admits to using his artifact to keep an eye on others on campus.
Other
Suffers from a 'Reaper Curse' which effectively makes him a reaper.
Cannot make skin contact with most living things without them instantly dying. This includes humans, animals, plants, and even mold! Sufficiently strong living things(such as Ed, a vampire) will not die instantly when touched, but most things are too weak to survive. On contact, the touched thing's life force is absorbed into Rui's body through his mouth as a sort of green smoke that emerges from them.
Absorbed life energy goes straight to his body, extending his life filling him with so much energy that it prevents him from sleeping. He keeps himself as busy as possible as a result of having so much energy to spare.
In the case of Ed the reaction we've seen in-game when he was touched was the touched limb popping off(resulting in a spray of blood.) On the home screen he mentions Ed simply dying temporarily on contact and Ed mentions places they accidentally touched aching nonstop. It's uncertain what other creatures are strong enough not to die right away and how they would be affected by contact.
Wears gloves, a turtleneck, and avoids crowded places to avoid committing manslaughter and killing anything he touches.
Lyca Colt
Stigma
Incantation - Ramsochisa
Effect - allows him to follow any scent he's smelled before.
Artifact
Claws - ?
Other
Half werewolf. Able to show or hide his wolf tail and ears at will, but they pop up when he's sufficiently aggravated.
Transforms with exposure to the full moon. "The speed of his transformation is affected by how much he's exposed to moonlight and his mental state." Sometimes feels his skin crawling when the full moon is near?
Covering his head when he's outside under the full moon prevents or regresses his transformation. Collapses after his transformation regresses from half wolf and doesn't transform while unconscious. Nothing happens to him if he's not exposed to the full moon on a full moon night. Obscuary is always a crescent moon, allowing him to be there safely during a full moon.
Werewolves have four stages: Human, partial wolf, half wolf, and full wolf. At 'half wolf' Lyca is an anthropomorphic wolf. However, he loses control of himself after he's been transformed for a while, and may attack indiscriminately.
He doesn't remember much when he transforms. He might remember less if he fully transforms?
Yuri Isami
Stigma
Incantation - Agnihaet
Effect - "hyperstimulates his braincells"
"allows him to logically process information and solve complex equations almost instantaneously."
when enhanced seemed to make the information processing instantaneous and extremely accurate?
Artifact
Syringe - Causes injuries received by the individual injected with its contents to damage the entity that inflicted them.
Jiro Kirisaki
Stigma
Incantation - ?
Effect - ?
Artifact
Chainsaw - ?
Blunt, making it a bad match for webs(which simply got stuck in it) and things that need sharpness for effective cutting, but able to 'cut' through more solid things that don't require sharpness or precision, presumably by just crushing them with the rapidly spinning dull blades.
Other
Jiro is noted to be especially strong.
Jiro was in a coma until an undisclosed time ago, when Yuri was able to awaken him from it. When he was comatose and for how long and why hasn't been relayed yet, however he was said to be particularly violent during The Clash, meaning he was likely awakened before or during it, or fell into a coma during/shortly after it.
As a side effect of his condition and mysterious illness, Jiro has a poor memory, immunodeficiency, and his wounds reopen very easily. He needs four treatments a day, and they take around an hour to complete. Yuri is the only one who can administer them, and Jiro isn't able to do so himself. Even with his treatments he's forgetful and prone to being sick and has a bit of a fragile constitution. Abrupt changes in temperature, for example, make him choke.
Jiro doesn't react much to his wounds and being in pain, but he will eventually collapse from overexertion or illness if he misses a treatment or has taken too much damage.
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miraculouslbcnreactions · 6 months ago
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This is probably small in the grand scheme of things, but how did Emilie being noble play any impact in the story at all?
I mean, I'd get it if it was just a small detail to help deepen Emilie's character, but why nobility of all things? I don't know, from what I'm seeing so far, the whole "Emilie renounced her noble title" shtick just feels worthless if it's not going to impact the story or add depth to Emilie's character (like maybe upbringing or personal values?).
I don't know. Like everything else, the noble part just feels shallow and means nothing to the story, especially for a character like Emilie, who is the plot device for the whole show. Any detail about her, like her personality and life story, is supposed to influence the story and characters one way or another, namely Hawkmoth since she's his driving force.
So what was the point?
For context, this ask is about Félix's play which says that Emilie gave up her title to be with Gabriel. I'm gonna give a slightly larger section of the transcript of the play for full context, but the relevant but is at the end of the last paragraph:
Félix: The king and queen's twins grew up, each day as different in heart as they were similar in body. The firstborn, curious and brazen, despised life at court and escaped at every opportunity. The younger daughter, well-behaved and respectful, did everything she could to please her parents, and stayed quietly in the castle. Félix: (as Mr. Graham de Vanily) Oh, my queen. Did we entrust our legacy to the right princess? Kagami: (as Mrs. Graham de Vanily) She will fall in line, eventually. Félix: Confident that she would settle down as she matured, the king and queen allowed the curious princess to leave to study beyond the sea in another kingdom. There, she immediately found true love in a humble tailor. Félix: The tailor was making clothes so magnificent that they revealed the beauty of the soul of anyone who wore them. Although it made her parents furious, the curious princess gave up her rank, her wealth and her kingdom to live a bohemian life with the tailor.
Story wise, I have no idea why any of this was added since it adds nothing to canon. It's not like this finally explains why Gabriel and Emilie are poor while Amelie is wealthy. Along similar lines, it's not like Amelie's title has ever mattered. Prior to this play, I don't think that we even knew that she had a title or that she was the younger sister. The play is all about explaining things that we never had reasons to question in the first place.
My best guess as to why the writers wrote this pointless backstory is that they wanted to make Emilie seem even more pure and perfect so they went with the tired old trope of a rich girl giving up material things for the sake of love and art because good pure women don't care about material things! Only nasty, shallow women care about money. (Way to play into sexist tropes, guys.)
There may also be cultural elements at play here given that France doesn't have the greatest history with nobility, so giving up a noble title may be seen as good and pure to a French writer, but I don't know enough about French culture to say that with any certainty. If anyone who reads this blog is French and would like to chime in, then feel free!
While we're on the topic of the play, I wanted to point out that the above quoted passage is why I say that the Graham de Vanily parents can be as kind or as abusive as you'd like to make them. It's incredibly vague and you can read into it whatever you want to read into it. Were they good loving parents who were just upset about their daughter living in poverty or were they miserable controlling classist who Emilie fled England to get away from? It's up to you because you can get both reads from this. The play commits to almost nothing of value. Politicians could take lessons from this impressive level of noncommittal writing.
A better version of the play would have focused on things that actually matter to canon like the details of finding the miraculous and/or Emilie learning she's sick, but you could only have those details if they were coming from Nathalie or Gabriel. Félix is a terrible choice for a character to tell us the show's backstory because he knows so little of it, thus the play focusing on his largely pointless backstory.
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dreamsy990 · 1 year ago
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you know i used to think it was weird how sora and roxas have such different personalities for supposedly being 'the same person' but after playing a few games i sort of realized that they do have similar personalities, because roxas acts how sora does when he's under extreme stress.
compare roxas to sora in, say, kh1. that's where a lot of peoples idea of sora's personality comes from. sora is generally very upbeat and optimistic in that game. not very similar to roxas, right?
but let's switch the game and talk about a game where sora is ABSOLUTELY GOING THROUGH IT. chain of memories.
sora's resting state is melancholy in com. he only ever cheers up in short bursts, usually when he's joking around with friends. just like roxas.
he's quick to anger, and tends to lash out at the organization members. best example of this is when larxene makes him 'remember' namine, and he swings at her repeatedly, even after she's gone. he only stops when jiminy is able to snap him out of it.
you know what scene that resembles?
Tumblr media Tumblr media
sora, while a bit more on the angry side and less sad, continues to act like this in kh2 when he's in stressful situations. (he also has a tendancy to insult people which, while it's not very related to the point, is very funny and sora saying 'gonna cry?' to xigbar is great.) i cant comment any further than that about kh2 off the top of my head.
so, roxas acts like sora does when he's stressed, right? but why is roxas always acting like that? to which i say, he isnt!
he only ever acts like that when he's also in fucked up and stressful situations, which happens to be a CONSTANT in his life. but when he's hanging out with axel and xion, a decidedly NOT stressful situation, he's a lot more like sora. he's teasing his friends and insulting his coworkers and joking around and acting like a normal kid. not really important, but unless i misremembered some sora lines which is VERY possible, both roxas and sora respond to friendly insults with "oh thanks!" a lot. just a funny little detail that felt relevant.
the biggest differences between roxas and sora boil down to environment and... i dont know how to put it besides volume? roxas is very quiet and tends to keep most of his thoughts to himself, while sora is very loud and expressive in comparison.
there is one other huge difference i noticed, which is less character based and more story. sora wanted to get off destiny islands and explore with his friends, but roxas just wanted routine. sora wants adventure, and roxas wants things to stay the same, for days where he gets off work and eats ice cream with his friends to last forever, to keep having conversations about nothing and watching the sunset. roxas wants normalcy, sora wants excitement. it's just interesting seeing their contrast.
not sure if this is very well said or anything i just wanted to talk about my boys
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