#it hits so good
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kitkabam · 3 months ago
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Do you think that Solas, during the past ten years, has replayed the much softer memories he made with Lavellan before the scene in Crestwood?
Like imagine Solas, weary from all of his preparation work and constantly needing to travel from place to place to escape those that are hunting him, sitting in the chair at his desk in the Lighthouse. He has his face buried in books, tomes, and whatnot, fighting off the tiredness that haunts him more and more each day, then suddenly before he knows it he's lost his train of thought and he's back at the Winter Palace, dancing with Lavellan on the balcony after they saved the Empress (or not, whichever the decision was). Being able to feel their fingers intertwined with his, how they move in such beautiful sync, even if maybe Lavellan's is a little bit more clumsy due to a lack of experience.
Imagine Solas, eating dinner by himself, and then suddenly the seat right across from him at the table sits Lavellan who is telling him another silly story about something that happened within their Clan, their giggles soft and full of such light that it's infectious and makes him chuckle. As his fingers hold his utensils they itch to reach across and glide against the soft features of his love. But he's quickly met with the realization that he is alone, as he chose to be, because he would not have them see what he becomes.
And when he does sleep, he hears echoes of their voice in every corner. Every playful remark, every flirtatious sentence that left from between those lovely lips...and then his fantasy always goes down hill from there, reminded of their last meeting before he left them behind —
And sometimes he walks behind his love in their dreams, watching from afar, witnessing all that haunts them and chasing away the fears that threatened to disturb their sleep while admiring them in moments of peace, despite the air of melancholy that surrounds them now.
Man I'm so excited to see how his romance plays into the new game.
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cove-simp · 2 years ago
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Song Series 2
Okay here me out:
“Enchanted” by Taylor Swift for Baxter (lyrics below)
There I was again tonight Forcing laughter, faking smiles Same old tired, lonely place Walls of insincerity, shifting eyes and vacancy Vanished when I saw your face All I can say is, it was enchanting to meet you
Your eyes whispered, "Have we met?" 'Cross the room your silhouette Starts to make its way to me The playful conversation starts Counter all your quick remarks Like passing notes in secrecy
And it was enchanting to meet you All I can say is, I was enchanted to meet you
This night is sparkling, don't you let it go I'm wonderstruck, blushing all the way home I'll spend forever wondering if you knew I was enchanted to meet you
The lingering question kept me up 2 AM, who do you love? I wonder 'til I'm wide awake And now I'm pacing back and forth Wishing you were at my door I'd open up and you would say, "Hey"
It was enchanting to meet you All I know is, I was enchanted to meet you
This night is sparkling, don't you let it go I'm wonderstruck, blushing all the way home I'll spend forever wondering if you knew That this night is flawless, don't you let it go I'm wonderstruck, dancing around all alone I'll spend forever wondering if you knew I was enchanted to meet you
This is me praying that This was the very first page Not where the story line ends My thoughts will echo your name, until I see you again These are the words I held back, as I was leaving too soon I was enchanted to meet you Please don't be in love with someone else Please don't have somebody waiting on you Please don't be in love with someone else Please don't have somebody waiting on you
This night is sparkling, don't you let it go I'm wonderstruck, blushing all the way home I'll spend forever wondering if you knew This night is flawless, don't you let it go I'm wonderstruck, dancing around all alone I'll spend forever wondering if you knew I was enchanted to meet you
Please don't be in love with someone else Please don't have somebody waiting on you
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deathfavor · 1 year ago
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Also the way the I hear your still voice calling / but how could you love me now? / And I’d rip my world down to follow the sound / Could you love me now? / Are you out there? in this song hits every time. The plea in it
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cuddl3s4shur1 · 2 years ago
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MY BOOKIE DROPPED
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lunarheslwt · 2 years ago
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Golden truly is that bitch!!! No one like her!! Harry put crack in that song fr that's my baby!!!!!!!!
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itwamtv · 2 years ago
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i love the bridge for mastermind so much it’s insane
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crookedsaladdressing · 1 month ago
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I’m so grateful to have only seen positive things about Veilguard on Tumblr. I’ve been super excited for the game and it’s reviews like this one that encourage me to keep that excitement alive; thank you for making me feel like it isn’t for nothing! ❤️
My (spoiler-free) thoughts on Dragon Age: The Veilguard
The review embargo has lifted and I can officially say that I've played through Dragon Age: The Veilguard early! 
Here are my spoiler-free thoughts and personal opinions on the overall gameplay experience: 
Narrative:
Rook's dialogue and decisions impact SO MUCH of the game, and come into play later on. From companions remembering your beverage preferences, to whether someone you spared shows up later to help or harm you, it feels like the game is paying attention and that you matter.
The stakes are unbelievably high. The Evanuris are utterly terrifying villains, in ways that Corypheus wasn’t. You really feel the magnitude of their power on a personal level as well as a worldwide level.
Whatever your thoughts on him, Solas is FUN as a character. He’s fun to talk to, fun to talk strategy with, fun to rile up and verbally spar with and fun to grudgingly ally with. Now that he can drop his former act and appear to you as the Dread Wolf, and you get to see his memories, you and he team get to decide how to utilise his knowledge and how far your trust extends.
The setup and payoff of the story beats are absolutely superb. The emotional turmoil as a player of being ensnared by things that was foreshadowed earlier in the game is utterly exquisite. Every thread of the larger tapestry has been woven with so much love by the writing team, and every character’s arc tie into the larger story in interesting ways.
The characters feel like they have full lives outside of the player character. You frequently go exploring their home turf and can meet their friends and family. They interact with each other on their own and move about the Lighthouse to spend time together, leave notes for each other, and talk about each other even when the other isn’t there. The team feels like they all really care about each other as well as you. 
You can tell what your approval rating is with characters, but if you want to romance them you have to put some thought into it. Interactions and world events besides the heart on the dialogue wheel influence their attraction to you.
Gameplay:
The combat is very engaging, and I enjoyed how unique all the enemies were.
Abilities in the skill tree can be refunded so you can redirect to a different specialization, which is really handy if you’re indecisive and overwhelmed at first (like I get when choosing abilities).  Most companions can get healing abilities no matter what class, so you don’t have to worry about balancing your rogues/mages/warriors (most of the time).
Climbing, balancing on ledges, using ziplines and sliding down slopes made environments feel more immersive. Additionally I like how each companion has unique abilities that let them interact with the world (fixing mechanisms, breathing fire, summoning bridges from the Fade, etc), and learning their abilities alongside them helps you grow closer.
The wayfinder light makes everything feel streamlined, so it's way harder to get lost while exploring an area. I hardly had to look at the mini map at all, and usually I’m glued to it! This meant I could actually look around at the beautiful environments and appreciate how lively they were, even without NPCs.
The upgrade system is far less overwhelming than in Inquisition; there are a finite amount of weapons/armour/accessories to be found, which are designed for each specific character like in DA:O and DA:2. There's also no longer crafting from scratch. If you loot an item you already have, it automatically upgrades the single item rather than giving you duplicates.
You know that frustration of coming across higher-level armour that just isn’t as flattering as your current one? Not to worry, you can collect “appearances” which you can toggle on as the visual for the armour while still retaining the benefits of the original.
I cannot stress enough how simple and easy to use the inventory is. It's heavenly. 
Using the shops of specific cities increases your reputation within those cities, which is a good incentive to explore and use the shops. I usually hate in-world shopping but here it was simple, and thinking about it tactically worked pretty well.
Quests sometimes reach a point where you can't continue at your current place in the story, and must return to in later acts. When re-exploring familiar areas, everything feeling big enough to be fresh with each visit, and new loot and codex entires appear.
A couple little things I appreciated:
The control sounds are very pleasing. From the whoosh of opening the combat wheel to the clinking of upgrades to the subtle whir of holding the decision button, they're a nice touch.
If companions are interrupted in conversation by combat, they resume it afterwards with a "what were you saying before?".
Photo mode is so fun to play with, and you can adjust blur/brightness/lens/depth within the scene. You can also toggle on and off the visibility of your Rook, your party, NPCs and enemies!
Assan learns new interaction tricks at the Lighthouse as the game goes on.
Nitpicks:
Overall I had an incredibly positive experience. The gripes I had were tiny things like:
I genuinely like the new art style of the game as a whole. However, the blurriness of some of the features in contrast with some elements being very crisp was distracting.
When trying to sell valuables for faction points without using Sell All, it takes quite a long time to count up all the individual sales, and it isn't a live counter. So it's kind of annoying if you get +3 points for each item you sell, need 150 points to get the next tier of items, and over 10K worth of valuables that you want to sell to other factions. 
If you do lots of quests without returning to the Lighthouse often, occasionally companions at the Lighthouse will have dialogue pertaining to the quests you've just finished as if you haven't done them.
You can pet the dogs and cats in the cities, but Rook turns their back to the camera to do it and it blocks most of the action unless you rotate quickly.
Gender stuff:
I was incredibly moved that not only can Rook be trans/nonbinary in the character creator if you so choose, but they get options to feel differently about their identity and journey, and it impacts their dialogue and how they relate to other characters! To access this make sure to interact with Varric's Mirror in your room in the Lighthouse. There are many conversation options throughout the game to discuss your identity with other characters, or relate your change of self to other situations. Crucially, it comes up when entering a romance and you have to communicate with your partner about it, which I never even THOUGHT of including in a game because it seemed impossible to even allow trans main characters to begin with.
There are also multiple trans and nonbinary characters throughout Thedas. What I found the most realistic was that just like in life, it is a consistent presence in any character's life, and comes up in conversation more than once. I have never seen a game this forthcoming and open about the topic of transitioning, and it was so validating. 
Final thoughts:
I adore the other games in the franchise. Something about The Veilguard affected me in a way no other game has. I cried multiple times while playing this game, both from joy and sadness. What struck me most is that the people who worked on this game REALLY listened to feedback from previous games, and were very set on making a piece of art that meant something to people. Even during the last few years of me testing the game, things have been adjusted and changed in direct response to our reactions and suggestions. It's surreal and quite touching.
I hope you enjoy this game as much as I have. See you in Thedas.
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shesmore-shoebill · 4 months ago
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"I had choice paralysis :(" is a KILLER line.
He's such a comedic powerhouse, I'm glad more people are getting exposed to him :'D
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burntblueberrywaffles · 10 months ago
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[I.D. an edited version of the "is this a pigeon" meme. A man with glasses, captioned "my overstimulated ass" points at a butterfly, captioned "someone making an annoying noise". At the bottom of the image, a dialogue caption reads "is this a crime deserving the death sentence?" end I.D.]
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hinamie · 3 months ago
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to moving forward
#my art#jujutsu kaisen#jjk#jjk fanart#jujutsu kaisen fanart#jjk art#yuji itadori#gojo satoru#fushiguro megumi#nobara kugisaki#itadori yuuji#megumi fushiguro#jjk spoilers#satoru gojo#jjk manga spoilers#hina.comic#before any1 says anything i KNOw his birthday is in december ik ik ik this is just 2 show some post-battle bonding after the trauma#its winter in canon n megumi's birthday has passed and he spent it being piloted like a mech so they need to celebrate Now!!#also this was technically a request lmao anon wanted megumi birthday angst hehehehhe i hope u like it <3 bc it KILLED ME DEAD#im going to collapse remember when i said this wasnt harder than the hydrangeas im having second thoughts#page 8 made me want to bash my head in#could have stuck with one flashback image could have left them monochrome could have done literally anything 2 ease the workload#but noooo the chronic overachiever in me would not allow it#rule of threes i had to include all of them and they Had to be in colour it wouldn't have hit the same if i had kept it monochrome#i needed it to look how childhood memories look i needed it to look oversaturated and hazy and fond but unmistakably Gone#it may have killed me but im so proud of this rn like from an art style perspective these megumis and yuujis r top tier by my standards#personal favourites r the first and last panel of crying megumi like not 2 pat myself on th back but expression?????? hello??????#enjoy your cake megumi you've earned it <333 sorry fr hurting ur feelings it will happen again#oh my god i can sleep tonight bless <333 and i met my 3 day deadline NICE im so good at what i do
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spyglassrealms · 2 years ago
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had a fucking hilarious dream that tumblr replaced the "block" function with the far funnier "glock" function, which did the exact same thing except whenever anyone blocked you a random bullet hole, like a png of a bullet hole, would appear on your blog. discourse blogs were unreadable bc you'd go to the page and the sheer amount of bullet hole pngs stacked over the blogs obscured everything. I woke myself up laughing
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midnight-coffee94 · 1 year ago
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No single line has ever wrecked me as hard as this one from the Good Place and I think about it constantly
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puppyboypatrick · 11 months ago
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online friends are like. i would trust you with my life. i have never seen your knees
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hasanpits · 5 months ago
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lotus-pear · 3 months ago
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he’s begging kuni to let them eat pancakes for dinner
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autumn-may · 1 year ago
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Mostly spoiler free summary of my viewing experience
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