#is really fascinating to me
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eydilily · 1 month ago
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would you bite the hand that feeds you?
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puppyeared · 5 days ago
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who is your favorite AA character? 👁️👁️
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ziska… I hope capcom brings her back someday
#shes cool as fuck to me bc when I first played jfa I found her really frustrating to deal with#not just as Phoenix but I mean like on a personal level she is challenging because she’s so thorough#and yet I also find it fascinating that she breaks the character she’s built for herself once in a while#i 100% believe that I don’t think she would have caught on to what Phoenix was trying to do while stalling for time with engardes trial#so it’s probably a good thing edgeworth subbed in but she literally busts her ass to bring evidence to court#almost right after having a bullet extracted from her WHICH SHE ALSO PRESENTS AS EVIDENCE. thats metal as fuck ok#especially since she would technically have nothing to do with the case after edgeworth fills in and she still decided to do that anyway#maybe it was blind faith to use that evidence to win since she wasn’t there for most of the trial but still#and even if canon doesn’t give it to me I still firmly believe there’s be at least some chemistry between her and Maya#like especially if you hold it next to wrightworth that works bc there’s already a history there and majority of Phoenix and miles trying#to relearn their relationship is Phoenix coaxing out that side of Miles that he remembers from fourth grade#but with Franmaya it’s something new and they’re basically strangers to each other and one of them almost got the other convicted#and I still think that’s fascinating and it’s a damn shame thay half of the fics I find for them on ao3 is background in wrightworth fic#i did find a good one that touched on Franziska trying to win pearls approval because Pearl does hold a grudge against her#and seeing that trying to live up to perfecting even her personal relationships without getting to know Pearl to even know#why it wasn’t working feels believable when I think abt her as a character yk#myart#my art#doodles#aa#ace attorney#franziska von karma
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charles-jpg · 14 days ago
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i come back stronger | charles leclerc
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scarlct-vvitch · 2 years ago
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i know i attract more ace followers than anything else lmao so y'all better show up for this one
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marciaillust · 26 days ago
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I added some colours to her :)
#digital art#character art#character design#marcia#discworld#discworld fanart#angua von uberwald#bro i need to get weirder i need my art to be weirder i need the shapes i need the colurs i need to not play safe i need to be a freak#2025 goal become an even bigger freak i can never stop#i really like how she turned out#i never used such muted colours before i kinda like how murky she looks#a true ankhmorporkian#still making my way through men at arms they just found the clown#i am fascinated with the river that is running through that city#it makes me think of Bristol uk <3#going back to angua i like to think the armour they gave her was already all beaten up#hello and welcome to the nightwatch. have the nastiest underfunded gear we could find this side of the city#also i like to think that the official colours of ankh morpork are greenred#two colours on the opposing sides of the colour wheel but they are forced together to coexist#ankh would be green morpork would be red#and now everyone and their patrician just gotta cope#worldbuilding through colour would be fun : )#ohhh the inside of the palace could look quite cool because it would have to utilize both to celebrate the union#but then you go into the city and across the river you can sorta see the divide#not that all the houses would be one colour or whatever thats a bit predictable#but through fashion statements or exported goods or family insignia#and then you could incorporate it further for example vimes the guy of the city would want to take on the whooole thang. thats his city#some criss cross apple sauce checkers quilted mismatched mumbo jumbo#and then in contrast to that you would have his wife-elected suit and tie getup that distances him from his duty and kills him#so many options i tell you
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airoarts · 7 months ago
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"yellowfang? what are you doing in bluestars den? well its none of my business" -fireheart, probably
[ID: a digital painting of Bluestar and Yellowfang, two battle-scarred gray cats, from Warrior Cats. They are cuddling in loaf positions in a den with sunlight streaming in, looking towards the entrance with slight smirks. The image is drawn in a semi-realistic art style with soft colors and shading. End ID]
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poorly-drawn-mdzs · 15 days ago
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Out of sight, out of - wait.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#granny wen#a-yuan#It's always fascinating how colours translate from the page to the screen.#It would probably surprise a lot of people to see what some of these comics actually look like in physical form.#My lighter colours takes about 3-4 washes before it shows up on scan which means it tends to ripple the page.#And my yellows and oranges are drastically different colours when scanned compared to the ink colour.#There's about 20 or so comics where everyone's hair is purple - because it scanned in the exact same colour as my light grey.#Wait my book is right here in front of me so I can...yeah...Comics 57-77 were indeed purple.#This is all to say - is it not fascinating how what we see is often not the full truth of what the subject truly is?#Is it not fascinating to open another episode that reminds us that despite everyone's claims they could totally spot the evil YLLZ-#-The man walks around among them for months as no more than a man haggling for deals like the rest.#It's almost as if he's just a person. It's almost as if none of us - no matter what we do are really anything more than just a person.#Your good acts will be overtaken by how other's interpret you in negative light.#Just as easily are people willing to forgive crueler actions if they hold you in high esteem.#But what's real? Is the page I hold the real version of this comic? Is it the one you look at?#Is the man known as Wuxian the most himself when he is alone or on the battlefield?#Perhaps he is and has always been a scared orphan boy lost in the market.#I think there is no good answer to any of these questions.#But I do know that panic rising in WWX as he frantically looks for A-yuan was for more than one boy.#To be human is to have layers around a delicate center. We only really grow around our wounds from childhood.#In other words; Donkey from Shrek would also probably call Wei Wuxian an onion. I'll see myself out now.
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otaku553 · 2 months ago
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New blorbo :)
Also a silly interaction with this piece
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cup-o-stars · 1 month ago
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Last part for old GF sketches
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(Actually, most of these aren't old at all, but their average is brought down by the last picture, which I drew back in August and kept forgetting to post)
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vesperosy · 1 year ago
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finishing off witch hat spam with some doodles from the other week because I Am Always Thinking About Them
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quicksilversnails · 10 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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horsechestnut · 11 months ago
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I just think it's really neat how much fans have latched onto the fact that Stephanie Brown was Robin.
Like, both in and out of universe Stephanie was never meant to be taken seriously as Robin. The writers only made her Robin so that her death in War Games would be shocking and Bruce only made her Robin because he thought it would make Tim jealous enough to come back. She only had the mantle for 71 days before being fired (for doing something that literally every other Robin has also done and not been fired over), and she was only active during 50 of them. There are only six issues where Steph is Robin in the canon timeline.
Her final words before her death are asking Batman (Batman, because even on her death bed he doesn't trust her enough to take off his mask) if any of it was real. Was she really Robin? And Batman assures her that of course she was, that she was part of the legend and no one can take it away from her. Except it's a lie, because despite his reassurances, Batman never puts up a memorial or does anything to preserve her memory. He never really thinks of her as Robin, and even her friends will always think of her as Spoiler before ever remembering Robin.
Meanwhile DC spent years ignoring her time as Robin, to the point where it was completely erased from existence for awhile. It's technically back now, because timelines are weird, but unlike the others it's never been altered. She's never been given a second chance at it, no one's ever gone back and added more issues or details about those 71 days, or even seems to want to acknowledge them most of the time.
But fans have clung on to it anyway. Sure, there are lots of people who make Robin posts that are just about the boys, but there are just as many people who are ready to fight anyone who doesn't include her. Maybe it was only for a little while, but she was Robin, and we're sure as hell not going to forget it. If DC isn't going to bother to remember, than we will.
Stephanie Brown was Robin. She was part of the legend. It was real. No matter what, no one can take that away from her.
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voiice-of-the-soul · 4 months ago
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It irritates me alot when people say that making medic more compassionate is ''missing the point of his character'' when he is literally shown to be in the comics.... did you miss the part where he showed concern for both sniper and miss pauling's well being in comic 5 and 6.
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His actions are a combination of genuine attachment + clinical interest and these things do not cancel out one another. He is always pushing boundaries and going against the grain and i think this is what led to him losing his license in the first place. He felt stifled by the rules imposed on him.
He is shown to be extremely passionate so it makes sense that he would use his endless fascination with medicine as a way to show his affection. He loves his friends so he will find a way to make them borderline indestructible. Malpractice is his love language.
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httyd-art-requests · 2 months ago
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Buddy is entirely unimpressed by the floating dorito
(Not canon to the Ad Astra AU)
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butchjesus · 6 months ago
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ok but for real now. since tiktok has so throughly disappointed on this trend. who is your strangest hear me out / most bizarre crush? freaks and headscratchers only edition
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livinginadumpster · 6 months ago
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The way Dead Boy Detectives handles queerness and labeling of sexuality is honestly so refreshing. The way it's handled makes is very obvious that it's not the kind of media in which characters are assumed straight until proven otherwise; the characters' sexualities are left undefined because the focus isn't on specific labels, it's on the relationships between characters.
As the show goes on, it becomes abundantly clear that the characters' sexualities are a non-factor. Sure, Jenny dates women, but a label is never put on that. Same with Edwin - he is clearly interested in men, but not once in the show is he labeled as gay. It's not necessary in either case; labeling these characters wouldn't add anything to their stories or character arcs. The show is completely relaxed about labels because they're almost never a part of or even relevant to the plot.
And so, in a show that is so utterly unconcerned with labels, it would also be exceeding strange to impose the label of "straight" on any character. Characters like Charles and Crystal, who clearly demonstrate attraction to the opposite gender, don't come across as strictly heterosexual, they come across as people experiencing human emotions. And a character like Niko, who never expresses romantic attraction to anyone, really can't be assumed heterosexual either, because it simply wouldn't be in line with what we know about her.
Heterosexuality never comes across as the default in this universe. It never seemed as if the writers automatically assumed any character, no matter how background, to be straight. Queerness is explored not as a defiance of the norm but as just another way of loving someone. In a world where being queer is always viewed as alternate or deviant, and where coming out is a lifelong process that begins again every time you meet someone new because you're always assumed cishet, this kind of complete abolishment of heteronormativity is a breath of fresh air. Seeing queerness handled in such a casual way onscreen honestly feels a little bit revolutionary.
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