#is it meant to be a visual parallel
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starlene · 2 months ago
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It's been years, but I still think about this sometimes:
A huge cutout of the Titanic's* propellers was used in the first Finnish production of The Last Ship to represent the titular ship... but when I asked the set designer about it, I learned it was not on purpose. He didn't know which ship it was in the photo he had chosen for the set. He didn't seem to care, either.
To this day, something about this exchange still makes my soul feel a little bit empty, somehow.
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glowettee · 4 months ago
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✧˖° studying without suffering: how to actually enjoy learning (yes, it’s possible)
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✧˖° let’s talk.
hey angels, it's mindy!
most people treat studying like a punishment. something to be endured, not enjoyed. it’s that thing you force yourself to do, like taking bitter medicine or running a mile in gym class. but what if that’s the reason you struggle with it?
the secret? you were never meant to hate learning.
somewhere along the way, school made it boring. maybe you had teachers who sucked the fun out of it. maybe you associate studying with stress, deadlines, and exhaustion. but learning is supposed to be exciting. when you actually enjoy it, everything changes. you focus longer, retain more, and (ironically) spend less time studying because your brain actually absorbs the information.
so, let’s fix it. let’s make studying something you want to do instead of something you suffer through.
✧˖° ➼ step 1: detach learning from school
(school & learning are not the same thing. stop letting school ruin your curiosity.)
the first mindset shift? realize that school does not own learning.
➼ school is about structure, deadlines, and tests. it’s designed to measure performance. ➼ learning is about curiosity, deep thinking, and exploration. it’s designed to expand your mind. and help you grow as a person.
if you’ve only ever studied because you had to, your brain associates it with pressure. break that pattern. find something outside of school that you actually like learning about. philosophy, psychology, art history, neuroscience, fashion design, whatever makes you curious.
even if it’s unrelated to your classes, it rewires your brain to see learning as an intrinsic activity, not just an obligation. once you enjoy learning in general, you can transfer that energy back into your studies.
✧˖° ➼ step 2: romanticize the process (but actually make it feel good)
("romanticizing studying" doesn’t mean just buying cute stationery. let’s go deeper.)
sensory association is everything. your brain links experiences to the way they feel physically. so if studying feels uncomfortable, you’ll avoid it. the solution? make it a luxurious experience for your senses.
✧ visuals → clean, minimalist desk, soft lighting, aesthetic study materials ✧ sound → rain sounds, classical piano, lo-fi beats (music that enhances focus) ✧ touch → cozy blankets, warm tea, smooth pens gliding over paper ✧ scent → vanilla candles, fresh coffee, the pages of an old book
this isn’t just about aesthetics. it’s neuroscience. when studying feels pleasurable, your brain stops resisting it.
✧˖° ➼ step 3: use high-dopamine study techniques
(forcing yourself to study the “normal” way is why you hate it.)
some study methods are literally designed to be boring. ditch them.
instead, try:
➼ blurting method: instead of passively reading, close your book and write down everything you remember. then check what you missed. (way more engaging than just re-reading notes.) ➼ dual-coding: mix visuals with text. draw tiny sketches next to your notes. turn concepts into mind maps. watch a video explaining a topic right after reading about it. ➼ pomodoro stacking: instead of the typical 25-minute study sprints, customize it. (ex: 50 min deep focus + 10 min break with an actual reward.) ➼ interleaving technique: mix subjects instead of block studying. it forces your brain to stay engaged.
stop making studying harder than it needs to be. find what works for you, and your brain will stop fighting it.
✧˖° ➼ step 4: make studying social (but in a smart way)
(because you’re not supposed to do this alone.)
studying alone for hours? miserable. but studying with others who are just as serious as you? instant motivation boost.
but instead of chaotic group study sessions where no one gets anything done, try:
✧ parallel studying: hop on facetime or join a study livestream. silent, focused, but together. ✧ teaching method: explain concepts to a friend. if you can teach it, you truly understand it. ✧ study accountability: check in with someone daily. send each other your study goals, no excuses.
even just knowing someone else is studying at the same time can trick your brain into feeling more engaged.
✧˖° ➼ step 5: shift your identity
("i hate studying" isn’t a personality trait. it’s a mindset problem.)
if you keep saying “i hate studying,” your brain will never enjoy it. change the narrative.
➼ instead of “i suck at studying,” try → “i’m learning how to study in a way that works for me.” ➼ instead of “i can’t focus,” try → “i’m training my brain to focus longer every day.” ➼ instead of “i don’t feel like it,” try → “i’m someone who gets things done, whether i feel like it or not.”
become the type of person who enjoys learning. once that becomes your identity, everything else follows.
✧˖° ➼ step 6: create emotional attachment to your goals
motivation dies when your goals feel distant and impersonal. if you’re studying just because you “have to,” it’s easy to procrastinate. but if you link it to something deeply personal, it becomes non-negotiable.
try this: visualize your future self. imagine the version of you who already achieved everything you want. who is she? what does she do? how does she study?
then, make it emotional. ✧ if you dream of getting into your dream school, print pictures of it. make a vision board. ✧ if you want financial freedom, imagine the luxury of never stressing over money. ✧ if you want to be respected in your field, remind yourself that your knowledge is your power.
when you make studying personal, it stops being a chore. it becomes a commitment.
✧˖° ➼ step 7: stop making everything harder than it needs to be
(struggling doesn’t mean you’re working harder. it just means you’re struggling.)
too many people study inefficiently because they think suffering = productivity. but studying smarter is always better than studying longer.
some ways to make it easier on yourself: ➼ use study apps → quizlet, pomdoro apps for focus, notion for organization ➼ summarize like you’re texting a friend → rewrite notes in your own words, no unnecessary fluff ➼ study in “levels” → don’t jump straight into deep studying. warm up with light review, then increase intensity ➼ take advantage of spaced repetition → stop cramming, your brain retains more when you review over time
efficiency = less stress, better results. don’t work harder than necessary.
✧˖° ➼ step 8: replace toxic productivity with high-performance habits
studying 10 hours in one night ≠ academic excellence. true high-achievers prioritize sustainability.
➼ quit glorifying exhaustion. taking breaks improves focus. it’s not laziness. ➼ learn when to walk away. if you’re zoning out, step away. 10 minutes of real focus > 2 hours of fake studying. ➼ protect your sleep. all-nighters don’t make you hardcore, they make you ineffective. your brain processes info while you sleep.
the goal isn’t to study the longest. it’s to study in a way that keeps your mind sharp and focused.
✧˖° ➼ step 9: master the “dopamine pull” method
instead of forcing motivation, use dopamine to your advantage.
➼ habit stacking → pair studying with something enjoyable (ex: study while drinking your favorite matcha) ➼ mini rewards → after finishing a chapter, reward yourself with something small but satisfying ➼ gamification → track progress like a video game. every completed task = a “level up”
your brain loves dopamine. give it reasons to associate studying with good feelings.
✧˖° ➼ step 10: let go of perfectionism (but keep high standards)
perfectionism leads to procrastination and burnout. instead of striving for flawless, aim for consistent excellence.
✧ done is better than perfect. stop rewriting notes 5 times. ✧ progress is the goal. each study session should move you forward, even if it’s small. ✧ your worth is not your grades. strive for success, but don’t let school define you.
when you release perfectionism, you actually start achieving more. keep your standards high, but don’t let them paralyze you.
✧˖° mindy’s personal tips
(things that helped me romanticize studying & actually make it enjoyable:)
➼ set a 5-minute timer. just start. most of the time, your brain stops resisting once you begin. ➼ don’t let study guilt ruin your breaks. rest is productive. ➼ have a “study fit.” i swear, dressing up just a little makes a difference. ➼ invest in one high-quality pen. something that glides effortlessly. small detail, huge difference. ➼ study in cafés, libraries, parks. switch locations to keep it interesting. ➼ make it ✧ cozy ✧. fuzzy socks, oversized sweaters, soft blankets. your comfort matters.
✧˖° homework: rewire your study experience
➼ for one of your study sessions this week, try at least two of the techniques above. ➼ write a short journal entry: how do you want to feel while studying? how can you make that happen? ➼ change just one thing about your study setup that makes it more enjoyable.
then come back & tell me. did studying feel better? (you can always message me or send me an ask in my inbox)
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door430 · 6 months ago
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Hey. Was. Was the visual parallel between this scene and Mitsi's death intentional. Because I'm obsessed with it actually.
Like. Did Agent panic when he saw victim about to meet the same fate as Mitsi? Did he see her, just for a second, in that halo of fire? Did he think about how close he just came to losing the person he's meant to protect all over again?
I'm just. AGHHHHHHHH. I'm ILL about him.
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twilightofthesandwiches · 23 days ago
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Okay, so one thought I had rattling in my head for a bit now is that the Dark Sanctuary of Deltarune Chapter 4 really reminds me of Undertale’s Waterfall.
I mean, the Dark Sanctuary doesn’t really have the water theming but… they are both the darkest parts of the game, both in a literal visual sense. With a mostly darker color-scheme and puzzles themed around darkness
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and also in the narrative sense, being the most serious, solemn and grim part of the game. While Waterfall has its moments of levity and, y’know, Temmie Village, there’s a lot more focus of scenes of melancholy or fear compared to other parts of the game. While Undyne can be a very silly character, she only shows that side of herself to the Human during her Boss Fight right at the end and she’s otherwise a quiet and no-nonsense antagonist.
Deltarune Chapter 4 is the darkest chapter of Deltarune so far. It also has it's funnier moments but… The Church Dark World concept leads itself to much more serious theming and designs for the backgrounds and the enemies, it has some of the most serious exploration of our main characters' personalities and arcs, and has a lot of emphasize on the fact the stakes have been raised and Shit Just Got Real.
Plus, both Chapters deal heavily in the lore written on the walls of that area
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Including a Prophecy
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(well, in Deltarune it's exclusively a Prophecy, in Undertale it focuses on History and also includes a Prophecy)
And on a larger scale, both of these writings introduce the idea that the information we/the characters had before on the Lore is not the full picture.
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And y'know, Gerson, who is present in both areas but also…
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As the Hammer of Justice he also serves as a very heavy parallel to the Boss Fight(s) against Undyne in Undertale, both in visual design and gameplay (the Green Soul Mode).
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Also, y'know, Piano Puzzles...
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The thing is just… I didn't quite know what to do with this comparison. I mean, speculating on the idea the next Chapter would somehow be a Hotland Counterpart feels incredibly silly considering we already had two Dark Worlds that are very Hotland-like…
Which is when I realized, what if Deltarune Chapters correspond to Undertale areas but in reverse?
The Dark Sanctuary is like Waterfall and before it, TV World is a lot like Hotland, focused on TV-themed minigames controlled by an attention-hungry rectangular Game Show Host.
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Cyber World would be the CORE, as the most high-tech themed areas in their respective games
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And Queen and Spamton both including elements of Mettaton EX/NEO
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Including Spamton NEO having the Yellow Soul Mode.
And Card Castle is the counterpart to New Home. Since these areas are both meant to be, well, a castle and it's surrounding area.
And King obviously being kind of a dark thematic reflection of Asgore.
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…That would make Chapter 5 a Snowdin parallel to some degree, then Chapter 6 as a Ruins parallel, leaving Chapter 7 to do something totally off-the-rails and unique and unpredictable… Question is just what would that mean for Chapter 5 to be a "Snowdin Parallel"?
Since the Dark Sanctuary didn't really have water and TV World didn't really have magma-stuff, I don't think that would mean Chapter 5 would necessarily be an ice world, and indeed the only real hint we have to Chapter 5 right now is about a garden.
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… It could be a somewhat more light-hearted Chapter after the huge drama-bombs we just had, since Snowdin is probably the most light-hearted and friendly part of Undertale… but there's also plenty of ways for it to be just as lore-heavy and serious and filled with revelations. Since the two things Snowdin was known for is the introduction of the Skeleton Brothers and it's Holiday Theming.
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apersonnamedel · 6 months ago
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Something I would like to point out while rewatching HTTYD2 that I think is very interesting and also not at all talked about is this.
HTTYD2 brings lots and I mean LOTS of parallels whether they are visual or spoken but the one I hear spoken about the most is between Hiccup and Valka and them not killing a dragon. Even the movie tries to make this seem like a parallel. They bring it up even!
“Ehh it runs in the family.” Hiccup says after the flashback scene.
But something I noticed is that it is not a parallel. Mainly because of a few key things. It’s more almost perpendicular. They head in the same direction and they have the same realization, then go in complete opposite directions.
Valka runs away. A key part of her character I’ve noticed while I’ve been writing my analysis of her is that she oozes of cowardice and willful ignorance. Now that doesn’t mean she’s a bad person, it simply means that she ran away and chose to stay away. But that’s not the main reason I brought this up.
Remember the flashback where they draw attention to how similar Hiccup and Valka are? They talk about it in a very specific way.
They bring attention to two points. Both of them looked into a dragons eye and saw themself. Then they both didn’t kill a dragon. They show this as some kind of parallel. Maybe to show that Hiccup has someone who understands him, maybe to add a bit of layering to the first movie and how he’s just like her.
But it’s not a parallel.
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What’s the difference in this scene?
One dragon is tied up.
One isn’t.
It’s a matter of choice.
“You and your father nearly died that night. All because I couldn’t kill a dragon.” Quote Valka.
“300 years and I’m the first Viking who wouldn’t kill a dragon.” Quote Hiccup.
Hiccups statement STILL rings true. Valka had no choice in if she wanted to kill Cloudjumper or not. That’s why I brought up Valka’s cowardice. Valka was in a trapped house with an injured newborn and an unbound dragon 5x her size. She was in the middle of a raid with people all around. Stoick was around the corner. She simply couldn’t kill the dragon. It wasn’t a matter of would or wouldn’t.
Hiccup on the other hand was alone in a forest with a tied up dragon. He made the decision to not kill Toothless. He wouldn’t. Because he absolutely could have killed Toothless.
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“I was a coward. I was weak. I wouldn’t kill a dragon.”
“You said wouldn’t that time.”
This scene (in my own opinion) is meant to show that Hiccup was never the hiccup. He was never a coward. He wasn’t weak. It’s meant to be ironic.
Hiccup let go one of the most dangerous dragons in the world and it was brave. He went against his culture, his tribe because he thought it was the right thing to do.
That’s where Valka and Hiccups story become perpendicular. Hiccup was brave. Valka was a coward.
Hiccup chose not to run away. He chose to change their minds. He thought their minds could change.
Valka ran away. She didn’t listen and didn’t think change was possible. She held this belief until Hiccup comes along.
Valka’s path is where she believes that dragons are more than they seem. Then, “This wasn’t a viscous beast, but an intelligent gentle creature whose soul, reflected my own.” She has the revelation. Then she runs away and stays away. Now she had her own reasons and I am very much phrasing this in a biased way but it’s meant to show a point. She stays away and doesn’t change much. Because she couldn’t kill a dragon.
Hiccups path is where he does not see much to dragons. He wants to kill one to be accepted into the village. He shoots down Toothless and- “Everything we know about you guys, is wrong.” Or- “I looked at him and saw myself.” Hiccup and Valka’s paths cross here. But Hiccup doesn’t run away and he changes Berk’s mind. Because he wouldn’t kill a dragon.
Anyways I think that’s about it for that topic and I think it should be discussed more! Because if you really think about it, there are almost no parallels in Valka and Hiccup. And if there are, it isn’t well executed enough that it leaves a strong impact. I definitely will talk about this more but it’s late and I crave sleep.
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q8qwertyuiop8p · 8 months ago
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Dark Details of Arcane Season 1
Five of some of the darker, more morbid details you might not notice watching for the first time.
1. Silco's Shadow
In s1e6, when Marcus opens the door to his daughter's bedroom, Silco leans forward to place cards on the house he and Ren are building. For a brief moment, however, his shadow appears to be strangling Marcus' daughter.
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This eery juxtaposition of course foreshadows the threat Silco will soon make to Marcus and the hidden danger he poses to Ren. It is also ironic considering what happened to Silco.
2. Jinx's Voices Trying to Convince Her
In s1e9, during the dinner party scene, you can hear a voice whisper something to Jinx after Caitlyn points pow-pow towards her. It is difficult to make out, but listening closely you can hear:
"It's time to leave them."
This prompts Jinx to whip her pistol out towards Caitlyn, who is already aiming towards Jinx, nearly getting killed in the process.
Supposedly you can hear this phrase during some other scenes involving her psychosis, however this is the only scene in which it appears in Netflix's subtitles.
Earlier in the scene Vi tells Jinx that:
"We can just go... we'll leave and never come back!"
This triggers Jinx's psychosis. She asks where they would go, looks over to Mylo, and says,
"No... no, no, she's not saying that..."
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3. Message to Silco
If you look closely at the table in the dinner party, you can see that Jinx, furious and hurt after overhearing Silco's apparent plans to "betray" her, wrote "DIE" on the table in front of him.
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After accidently killing him, Jinx looks down emotionlessly at the table, exactly where she wrote that word.
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4. Painting Parallel
The scene of Silco cradling Jinx on the bridge is likely meant to be a visual reference to the 1880s painting Ivan the Terrible and his Son by Russian artist Ilya Repin. The story behind the painting parallels a different scene.
The painting depicts Ivan cradling his dying son after he struck him on the head in a fit of rage. Ivan is horrified and grief-stricken at what he has done, placing his hand over his son's wound in a hopeless attempt to take it back.
This foreshadows Jinx killing Silco when she is no longer in the right state of mind, as well as her immediate shock and regret. She even begins to place her hands over his wound before realizing there is nothing she can do.
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5. Aftermath of the Bridge Explosion
In episode 8 when Jayce visits the bridge, we get a brief shot of the aftermath of Jinx's explosion, and looking more closely one can see just how gruesome it is.
Blood splattered everywhere, intestines spilling out, blown off limbs, and even brain matter can be made out in this graphic scene. The rest of the shot, however, is very beautiful.
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Arcane was originally going to be even bloodier. In the storyboards Jinx punches the arcade so hard her knuckles bleed all over it.
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In the original layout animation, blood sprays on the camera when she bashes a firelight with Pow-Pow, and she even smiles with glee. Mylo's death would also be much bloodier.
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ssoapp · 2 months ago
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I feel like the point of Ivan's story is getting a bit misinterpreted; his story is meant to be a parallel of Adrien's. It isn't just about how his father is a villain; it's about how differently he deals with it as opposed to Adrien. Since Ivan's father was mostly absent from his life, it allowed him to have more freedom to form an identity and encouraged his grandmother to be a more positive role model for him. Although Adrien did have a kind mother, he didn't have much agency in anything; he wasn't allowed to develop interests or make friends. It is meant to showcase to kids how people react differently to their troubled home lives. The show making Raúl a "supervillain" is just an exacerbated way of making him a criminal. Also, I believe someone on Twitter said the akuma fight is meant to be an allegory for physical violence. The whole scene just felt like an abused child finally standing up to his father, especially the visual with him stopping the whip and throwing it out of his hand.
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Captive Prince trilogy (long) analysis and obviously Spoilers
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I vaguely remembered some imagery described in tapestries in the book. This re-read I tried to pay attention to it.
I found two:
1st in the 1st book at the end when Laurent is defending Damen after he ran. Damen is pushed into the audience chamber.
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2nd in the 2nd book when Damen walks into the bedchamber in Chastillon where, back in the day, Regent and Laurent used to come after Marlas.
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These are the only times any tapestry imagery of this kind has been mentioned. (Unless i missed something).
So, let's get to the basics
Boar is Laurent
Heavy pomegranate tree is the Regent/Regency
Both tapestries are meant to visualize, as Jord put it, "This is a killing game".
Now we will into go more symbolism because I really want to.
Why Pomegranates? Pomegranates apparently symbolize many different thing, even contrasting at times. They represent fertility, power, sexuality and death. I will divide it into three parts.
1. Fertility, Power, Eternal life and Beauty;
All the things Regency is/hopes to be/believes it to be. This is our enemy, what we and our protagonist are fighting against. But Its more than that.
I think this symbolism is specifically *Laurent's* perspective of Regency. Because by the end of third book we know that even though he fought tooth and nail, victory wasn't something Laurent thought possible.
And realistically, it wasn't, Laurent was too well groomed. That is, untill Damen came along.
2. Permanent marriage/sexual bond;
In Greek Mythology. Persophone eats 6 pomegranate seeds offered from Hades binding her for six months of a year into the underworld.
Laurent is forced to consume the Regent binding him permanently to his uncle. Laurent considers himself just as much "tainted"(his words not mine) as the Regent.
3. Lastly, Death;
Pomegranates with it's blood red color also represents, at times, death.
It forshadows Regency standing upon the murder of Aleron.
Pomegranate represent fertility and death. Regency cannot be all powerful on it own, it came to be that way because of the blood on the hand of the Regent.
Blood of Aleron, Langren and later Nacaise. And many more that we won't know about.
Now the Boar. Why is Laurent the Boar.
A Boar symbolizes courage, strength and ferocity. It is considered a worthy opponent for a hunter. But I couldn't find more than that.
I didn't need to, because the reason is written in the book itself.
In book 1, Veretian court goes Boar hunting with the Patran delegation. Look at this:
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A boar is not a deer or even a hare.
What does it mean to be deer or a hare? I'm glad you asked.
A deer represents aristocracy,nobility, gentleness and determination. Ring any bells? Yeah, that's Aimeric defined to the tea.
(you know what's coming next then)
A hare represents fertility, lust, sexual desire, cunning and trickery.
They also appear in art consistently in hunting imageries.
That's Nicaise. He represents fertility and lust through his public association with the Regent/Regency at the court unlike Aimeric.
Laurent is neither Aimeric nor Nicaise. They have many parallels (which is a conversation for a different post) but those parallels always only exist in relation to the Regency. The way they responded to their abuse is a clear distinction between the three of them.
Laurent is neither Aimeric not Nicaise. He is a Boar.
A Boar is intelligent than both deer and hare.
A Boar is fearsome, furious and aggressive.
A Boar can decide to turn around and fight.
...
What is interesting also, is the difference in the two descriptions.
In the first one, we know the Boar is pierced but we don't know where, only that it's been hit. Laurent has agreed to the border duty. He knows he's fallen into the trap, he knows it's a death sentence. But he doesn't know how, yet.
What we do know is, the Boar is pierced under the Pomegranate tree. We know who is responsible and who wants to set this trap.
The Regency. With the pomegranate we are hinted the what history-of blood and murder- the Regency might have. The history that we don't find out till the end of the third book.
Damen is also represented with red just like the Regency. And there's a blend there.
For Laurent, the Regency and Damianos stand there in that fine line of *their* prosperity and *his* death. They both celebrate their successes with their hands painted with the blood of Laurent's family, delivering him the spear that pinned him down.
Furthermore, it's public. In Arles, in the audience chamber. Unlike, the second image in the second book.
In Chastillon, In the bedchamber.
the Boar is speared through right in the neck. The heart of what lies in this convoluted mess that Laurent has become the spectacle off, somehow the heart of which is still private.
The bed is in the center engulfed by the room covered in "Blood Red".
"No sign of blue or starburst"
"since the age of 13 there had been no rescuer, for his brother was dead"
What is interesting is that there is no imagery like this after.
And then I realized it's because from that moment forward Damen is there with Laurent. Laurent is no longer stuck inside the court pinned under his uncles ministrations.
And he is with a friend and healing. Laurent behaves better and better the farther he gets from his Uncle.
It is no longer a hunt but a fight.
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coquetteriddle · 1 year ago
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i get the idea that in canon, tom riddle is meant to be portrayed as attractive and manipulative and it serves as an easy visual parallel to the monster he becomes but also like. having harry consistently note and describe every single one of his traits as attractive is um. its a choice
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abstractmouse · 6 months ago
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This is sort of a "missing scene" I wish could have been in s2a1. The bit after the memorial fight serves mostly the same purpose, but I live for parallels, so I wrote in my own (spoilers: I am not really much of a creative writer).
A couple of things this was meant to accomplish:
-Include visual parallels for the bed scene from s1 and Vi grabbing Cait's arm to unsuccessfully calm her down after the Jinx fight in s2.
-Provide precedence for Caitlyn unraveling without Vi's presence.
-Establish the motivation for Vi's willingness to join the enforcers despite her conflicting emotions about it.
Anyway, hope y'all like it!
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last-flight-of-fancy · 8 months ago
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Started thinking about Riku-Kairi parallels and symbolism wrt the ending of kh2 so please hold while i get needlessly verbose about it-
specifically it started with this gif
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and ofc adhd is as adhd does and started going down the rabbit hole of connecting the dots.
The act of reaching out a hand/hand holding is a recurring thing in kh, the vast majority of which is chock full of meaning and symbolism, and this is no exception. This is the culmination of The Hero's Journey part of Sora's tale, the return home, and the heartfelt reunion between long-seperated friends. fun fact the heroine's journey follows the hero's journey for the first third or so before continuing on. kinda like how kh continued on long after things seemed to be 'resolved'. weekly plug to look up Howler's Heroine's Journey essays if you haven't yet
The angle from which I am viewing this scene right now is in regards to ofc Riku, and his own iconic pose that we see the first time in the intro to kh1 (and many, many times since)
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And this is where my riku-kairi-are-inverted-parallels-to-each-other brain starts barking like a dog because oughghghghggh same pose opposite side completely different body language- AHG.
And this matches their character arcs (as well as their respective combined arcs with sora) to a T as well. Riku's pose is the first we see, way back in kh1, and his hand is as much a taunt as it is an offer. Very befitting his relationship to sora in that game, which was coloured by a forged rivalry and intense jealousy (to quote the ultimania; Complicated Feelings) of/for sora.
(it is also notable that to date this gesture has yet to be resolved. the closest they've gotten is when sora grasped Riku's hand in kh2 on finding him- albeit in Ansem's visage.
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Symbolically this is Sora attempting to accept the gesture, but this time it is Riku who fails to meet him halfway, too deep in guilt and regret to feel worthy of it. his hand is turned downwards, limp and unresisting.
And again in DDD when Riku grabs sora's hand/wrist in an attempt to wake him from his nightmares, but this time sora isn't capable of reciprocating. like two ships passing in the night, always reaching but never quite meeting)
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(this one isn't quite as strong in the visual symbolism specific to the Riku Pose, but i did think it bore mentioning)
to return to the first gif however, for Kairi her posture is much less stiff, leaning forward with palpable releif at Sora's return. Honestly the fact that she holds out her left hand (which as far as i know is not her dominant hand) marks this as a very deliberate choice to parallel her as opposite to riku. and much like the rest of kh2's ending, it FEELS like a culmination, a completion of their arcs.... and most certainly isnt.
Which i mean to say, it's a mid-point. And the reason I say this is because of one little thing.
The seashell charm.
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There's a sort of irony here in that the charm that was meant to reunite them in this moment is also symbolically like a wedge between them. A heartfelt and meaningful gesture, don't get me wrong! i love this scene and the genuine emotions within, but i do love chewing on the way this gains a slightly different meaning in the greater context of later story beats; specifically that of kh3.
With how pointed and direct the parallel is between kairi and riku in these scenes, it did make me pause for a moment thinking about kh3. i know we've all seen a thousand and one analysis' of the paopu scene at this point, but forgive me as i must do so again under this specific lens.
'how does the paopu scene relate to the hand extended gesture at all?' i hear you ask, and on the visual surface not much. it has more to do with sora and kairi's relationship arc through the games and, of course, the lingering loose thread that was the cave drawing.
The paopu scene is a touching recreation of that cave drawing, one enacted by a pair of kids who didn't know if they would live to see another sunset. It's also probably the most symbollically dense thing in all of kh and that is saying something so I'm going to try and keep my observations limited to just what is relevant to this post- and that would be the way that the paopu scene is a direct continuation of Kairi's 'you're home' gesture in kh2.
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shooting stars are also a common recurring symbol in kh, and that's the symbol that ties these two scene's together. if kh1 is two disparate stars each trying to reach the other (the cave drawing, the seashell charm, the way their hands are seperated at the end of kh1), and the end of kh2 is that of the stars finally meeting (the single seashell star charm pressed between their palms), then the paopu scene is that of the stars passing each other by and beginning their own journey's anew (two stars held by crossed arms, each now holding a small piece of the other (bitten fruit) to show that their meeting may have been brief but it was meaningful)
it is in this way that kh3 quietly and tenderly closes out sora and kairi's combined arc, as two unlikely friends who then drift apart again, shining brightly for the shared experiance, Remind mostly serves to support that finality, tying up the last couple loose ends between them, and leaving the two far more comfortable with each other than they ever were while that arc was still ongoing (which i read as them no longer being uncertain as to what their relationship is; that of friends, and not whatever so many others around them had pushed and assumed)
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(seriously look at how much more comfortable they are with each other the second the pressure to be something they're not is off. the awkwardness is completely gone i love it)
All of this is ofc still in parallel to Riku, who boasts no such star imagery (instead he has the iconic Heart of KH itself), and in fact while he symbollically continues to reach out to sora, physically he has completely refrained from doing so at all- in fact most examples of the Gesture in kh are deliberately invoked by other characters in order to bring riku to mind in some way (and often more for the players benifit than sora's)
axel in CoM,
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(i have given up on tumblr gif search)
YMX in DDD,
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which then immidiately cuts to riku in kh1 just to make it as blatant as possible that yes the reference is intentional (i guess CoM was too subtle somehow so they had to make sure this time)
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and even Riku himself to Namine at the end of kh3, representing Repliku's final wishes in a funny sort of symbolism oroboros.)
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and it's not a coincidence that the completion of that connection provides definitive closure to the arcs in question; that of namine to repliku, but also a little bit to riku himself. namine still has a role to play, but that role (i think) is more or less exclusive to her relationship with sora. namine and riku's relationship arc, background as it is, is complete, and now both are connected primarily through their incomplete arcs with sora.
(which makes the way that sora and kairi's example in kh2 is a complete outlier really interesting tbh. smth smth thinking your relationship is one thing and if it was that thing then yes that would have been the end, but it wasn't that thing and thus it wasn't the end smth smth comphet metaphor smth)
which brings us back to how riku himself hasn't really reached out to sora directly since kh1, the act that set off both of their journey's. The reasons for that are many- guilt, fear, a certainty that sora will not reach back and that he doesn't deserve it anyway- but despite that the Gesture is still subtly affirmed as being Riku's over and over again, never quite letting the audience forget it... because eventually this bit of symbolism so consistently portrayed throughout the series will reach its own conclusion, starting how it began with one deuteragonist reaching out to the other, and this time the other reaching back to complete the gesture.
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interact-if · 13 days ago
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Pride Month Feature #3: Under Our Skins
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Game: Under Our Skins
Author: Rowan (@if-underourskins)
Tags: Urban fantasy, romance, action (kinda)
Being hunted isn't for the weak. You've been on the run for the majority of your life, though it seems to only get more and more frequent as you age. You're a shapeshifter, whose bones, muscles and skin twist and stretch to transform, and it's why you've been looking over your shoulder all this time. 
You’re forced to flee when Officers from the Agency of Public Safety and Threat Containment (PSTC) came knocking on your door. They're who you've been running from all this time, the reason why you're alone...That is, till you end up in the town of Arden Grove and meet other shapeshifters like yourself. Do you trust them? Will they stay? Or will you end up alone once again?
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Tell me more about yourself!
I’ve mentioned this a couple of times, but I’m a huge fan of the Spiderverse franchise, and I am in a lot of different fandoms. My favourite colour is red, which is really funny because the colour scheme of Under Our Skins is blue and grey, and I’m ethnically Chinese, which is actually why Elexis (one of the ROs) is Chinese. 
I am also pansexual and genderqueer, and there are elements of that that can be seen in my characters, especially Elexis and Seraph.
2. Can you tell me a bit about what you’re working on right now and your journey into interactive fiction? What inspired the game/story you’re currently writing?
I am currently working on a shapeshifter IF, aka Under Our Skins! I started with visual novels first, back in my 2024 exam season, and quickly got hooked. The first IF I ever played was Wayfarer and that led to many ranting sessions about it (my poor friends were stuck with me raving about how much I loved the game for days) and from there, I scoured itch.io for more games like that, which is how I stumbled across interactive fiction! For the next few months, it was just me falling in love with multiple interactive fictions before deciding I wanted to try my hand at writing one. 
What inspired Under Our Skins was just a car on Pinterest, and with a lot of time on my hands and a writer’s brain, I daydreamed a scene with my first character (and said car). I liked the scene so much that I then proceeded to think about how it’d make sense and what sort of a world it’d be set in and boom, I had the (rough) settings and systems of Under Our Skins. 
Read on for the full interview!
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3. How does your work feature aspects of your queer identity / experience? 
I think that my writing will be influenced by the things I experience and observe in real life no matter what, and though there aren’t direct correlations, there are parallels in the way shapeshifters are treated and the way they adapt to society with the way queer people adapt to “pass” and more. 
Not all of them are purposeful, but when writing about the oppression of shapeshifters, I do take “inspiration” from the oppression that queer people face. There’s also the fact that the way shapeshifters cope with it, whether hiding or just dampening it to be more “normal” (and the fact that there’s a “normal” at all, when so many of them are born shapeshifters) just reminds me of what queer people have to do irl. 
The whole IF is not meant to be a commentary on queer people but I’ve definitely taken inspiration or been influenced by queer experiences.
4. What does your writing process look like? Any rituals or habits? Any tips, tricks, philosophies or approaches that have worked very well for you? 
My writing process is a mess. Right now, I have a planning doc, a writing doc and a google sheet with many different sections split to help me juggle the work of writing everything while stimulating my brain enough to get to work on the IF. It’s honestly pretty scattered, but hey, if it ain’t broke, why fix it?
For the specifics however, it’s mostly just three phases that I constantly go back to. I use an outline to roughly plot out the chapter, which I then refer to when writing. Sometimes my writing veers off the path of my outline, sometimes parts of my outline doesn’t work with what I had written before, and I leave that to the editing part to polish everything up and just hope that it turns out alright. 
As for tips and tricks, there are two very important things that I try to keep in mind when writing: a. Your first draft is going to suck and b. Know what your other characters are doing and their motivations.
For the first, when writing, I often find myself hating whatever words I was typing – to me they all fall flat and miss their mark. This ends up with me hating writing and procrastinating continuing because if it sucks, why should I continue? But here’s the thing: it’s better that it exists and sucks, then to not exist at all. Your first draft is not supposed to be perfect, it’s job is to just exist, to pave a way for your next few drafts to improve on. If it doesn’t exist, there’s nothing to refine. So yeah, my first draft is going to suck, and I need to let it suck as long as I write it.
For the second, this just helps me more in the planning aspect. Knowing what the characters are doing helps me make sure that the timelines all line up, and to help me establish certain things even though the plot doesn’t require it just yet. It makes things feel real and more logical, and it can definitely come in handy when you cross-refer back to it.
5. How do you go about portraying queer characters, queer experiences, or queer storylines in your IF? 
I think the most important part for me is that the character’s queerness is a part of their identity, and is not their only, or most notable trait, while also acknowledging it and the way it has shaped their life.
With Under Our Skins, everyone is queer – 4 out of the 5 ROs are pansexual, one RO is trans and another is a lesbian. These are a part of their identity, and while sometimes it is just what it is, it has also impacted the way others treated them throughout their lives, and in the IF. 
I think the way I write – or will be writing, since the IF is still relatively new – is entirely linked to my queer experiences and the experiences I’ve observed. Parts of my characters I take from my own experience, others from my friends and people online, and there are also parts where I have to take creative liberties almost, like writing accepting parents and homo/transphobia.
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6. Do you have favourite interactive fiction games, characters, scenes or authors that you’d like to recommend?
Here’s a list of IFs I love and adore (in no particular order):
(the famous) Infamous
Press Play
Children of Cain
Wayfarer
When Twilight Strikes
Apt 502
The six that thrive
Stygian Sun: Total Eclipse
Drink Your Villain Juice
Love After Death
The Advisor's Game
Disenchanted
and a lot more I can’t remember off the top of my head!!
7. If you were to say one thing to your readers, other authors, and/or the interactive fiction community: what would it be? 
To my readers, I’d say thank you <33 They’ve been so kind to me and the love that they’ve shown for the IF and characters is honestly so heartwarming and motivating!!
To other authors, y’all are honestly amazing and I hope that your projects work out and that you have nice lives (that sounds like a threat, help). I love so many of your works and it’s honestly an honor (?) to be an interactive fiction author when these are the people I’m standing with.
To the community, please, please be kind. Your comments, whether anonymous or not, are all directed to a person behind the screen – a person who is usually juggling their writing project alongside many, many irl responsibilities. There was a weird influx of hate recently and now that it’s mostly died down (that I’m aware of, anyway), let’s try to make it stay that way. Constructive criticism can be helpful but sending straight up hate is not and can oftentimes undermine an author’s motivation so, yeah, be kind.
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novelmonger · 10 months ago
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I wasn't expecting it to take this long, but after a million distractions, I'm back to going through the LotR audio commentaries and taking note of any interesting tidbits I haven't heard before.
Please enjoy my notes on the RotK design team commentary with Richard Taylor, Tania Rodger, Grant Major, Alan Lee, John Howe, Dan Hennah, and Chris Hennah:
They had to make Deagol's ears out of waterproof gelatin rather than latex because he was going to fall in the water, and the normal latex ears would have come off. I guess they must have done the same any other time a Hobbit got submerged, but they didn't say that.
The fish that Gollum eats at the beginning is made from some kind of edible gelatin so he could actually bite into it. They also had another prop fish that wasn't edible that they gave Andy Serkis to keep at the end XD
The little stone hollow thing where Frodo and Sam are sleeping for their first scene in the movie was a set they built with a removable back wall so they could get a camera in to shoot it from the back as well as the front. Why did I never think of that before?
There were a couple of extra shots they needed of Orthanc in the background to finish up the movie, but they hadn't managed to get the footage from the miniatures (and I guess the miniatures were gone by that point? idk). So they took one of the model collectibles Weta had made and took some photos of it out in the parking lot XD
Whoooooaaaa! Okay, so Alan Lee talks about how, in legends, they say that you have to kill a wizard three times for him to stay dead. And Saruman dies "three times" - first he's stabbed, then he's impaled, then he's drowned. So Saruman is dead dead. Dare I say it? This is...I think this is a better death than the one in the book ._.
They even put carvings on the crossbeams underneath the seats of the chairs in Edoras! You are never ever going to see them, but that was their dedication to making everything feel authentic. That's what sets this apart from so many fantasy movies and shows made these days.
Red in the costumes is meant to suggest royalty. That's why Aragorn, Boromir, Theoden, and Theodred all have red in their costumes - as well as Bilbo and Frodo! You're meant to look at someone wearing red and unconsciously think, "there's something regal about them."
John Howe points out that you probably wouldn't ever reforge a sword like they do with Narsil, at least not in the sense of putting the pieces back together, because it wouldn't be as strong as it was originally. (You could melt it down and start over again, of course.) But, he reminds us, these are the Elves, and it's more of a symbolic thing anyway.
The great hall in Minas Tirith was inspired by Charlemagne's chapel (and Byzantine architecture was one of the main influences on the design of Gondor in general).
The statue of the king in Ithilien was made out of polystyrene, which you would think would be pretty light, but it was so huge it was actually very heavy. They had to transport it to the location in three pieces: the base, the body, and the head. And to lift one on top of each other, they had to rig a sort of pulley system over the limb of a tree, using a four-wheel drive truck to pull it. But they discovered that the first truck wasn't getting enough traction, so they hooked a second truck up to it, and ended up pulling the first truck up into the air along with the statue!
They created fourteen new weapons just to put in the background of the armory in the scene where the Witch-King is getting ready for battle @_@
John Howe said that his inspiration for Minas Morgul was...getting his wisdom teeth pulled??? He describes a metal clamp digging into the perfectly healthy enamel of his tooth to pull it out, and draws a parallel to the metal pieces the orcs fitted to the top of the pristine white parapets, staining and violating them. Um...thanks, I could've done without that visual, John.
I can't believe I never thought about this before, but there's a little wooden roof over the pile of wood for the beacon that Pippin lights. The reasoning behind that is you need some kind of cover to keep the wood more or less dry for when it needs to be lit in an emergency. The beacon will burn away the wooden roof, but it can be replaced easily enough, and it's worth it to be able to quickly light the beacon.
A lot of the saddles they used were ordered from the Indian military, because they had a good, old-fashioned sort of look to them. Then they would add onto the saddles with things that would make them look distinctly Rohirric, rather than Indian.
Alan Lee's daughter worked on some of the figures in the doors of Minas Tirith!
John Howe goes off on this whole tangent about how there's no religion or religious structures in Middle-Earth, and why that might be, but the whole time I was just sitting there going, "...have you never read The Silmarillion????"
Because they had to make over a hundred suits of Gondorian armor, other than the hero suits, they couldn't make each one exactly the right size for the man who would wear it, so the casting department had to only get actors within a certain range of size. They also built the suits of armor with sliding pieces, so they could be somewhat fitted to different sizes.
The horses started out as being part of the art department's responsibility, but as time went on, there were just so many horses they had to keep track of (and the various liveries they would have to be fitted out with) that they had to make a separate horse department to oversee it all.
Because so much of the movie was filmed on-location, in some very remote locations, they had to make a sort of caravan of mobile repair stations that they could take with them. They had all the tools and crew necessary on hand wherever they went so they could repair broken props or ripped costumes, reapply makeup for gore and injuries, take nicks out of the edge of weapons.... It was really like moving an army around!
For the dream where the Evenstar breaks, they made a version of it that was five times bigger than normal, out of a very brittle resin. Then they made an oversized section of the floor and dropped it from a great height so it would completely shatter in a dramatic way like that.
Anduril was John Howe's design. He based it on a sword belonging to a friend of his in Germany, which to him is the ideal sword, the most beautiful sword. He also talked a bit about how Men were taller and bigger in the First and Second Ages, so their swords would have been longer.
John Howe: "Why do people criticize Tolkien for not developing his characters sufficiently? I cannot fathom that kind of criticism. I think it's done by people who don't read between the lines."
Richard Taylor said they had a lot of fun gathering up all the skulls after each take in the Paths of the Dead to put back up at the top so they could be poured down again. Apparently Viggo liked to gather them up and try to throw them at the crew members! "Many hours of skullduggery was to be had," as Richard put it XD
Apparently, they'd made dozens of really finely detailed silicone heads to be lobbed over the wall of Minas Tirith, but then all but one of them were stolen! So they had to quickly put together some crude latex ones to use in the shoot instead (one of which the mayor of Wellington threw). They didn't talk about this, but I'm assuming the one good head that was left is the one that gets a close-up. You have to wonder who out there was sitting around with a bunch of highly realistic latex severed heads in his basement or something....
While most of the siege towers are miniatures or CG, they built the top third of one and put it on tracks so they could move it up against the wall. They built the set with breakable ramparts for when the little drawbridge thing crashes down.
They had the same trouble in Minas Tirith that they did in Helm's Deep, with the battering ram being too heavy for the stunties to lift. But they never actually explained how they got around that problem, if it was the same solution or not :/ All they said was that they had replaceable panels in the doors, in case they were damaged by the battering ram.
In order to make Shelob's webs, they had to heat up two polymers and mix them together to make the stringy, sticky material. In order to mix them, they had to be heated up to 220 degrees C, but if they got up to 228 degrees, they would burst into flame @_@ After they were heated and mixed, they would dribble the mixture on top of a vat of water, where it would cool in spiderweb-like shapes. Then they would lift it out on a frame, and they could carefully place it on the set. One time, the polymers did burst into flame, and they were running out of fire extinguishers to put it out! O.O Eventually, they did call the fire department, who said they'd done everything the fire department would have done. They got the fire put out, but it was a nerve-wracking moment, because the room where they were making the webs was connected to the studio, so it could have been disastrous D:
Bernard Shaw apparently got the idea to do that whole bit where he knocks his sword against the row of spears when he saw the collection of spears all lined up in a row in the art department.
The "oil" that Denethor pours over himself and Faramir is a mixture of glycerin and water. (I always wonder about these things, so I'm really glad they mentioned it.)
When they were filming the pyre scene, they had a silicone dummy for Faramir on the burning pyre. Apparently somebody on the crew brought "David Wenham" a cup of coffee over because they thought he'd fallen asleep on the side of the set, only to discover that it was a dummy! XD
The horse rig they made for close-up work of people on horseback got affectionately nicknamed "the Phony Pony." The first day they brought it on set, Peter Jackson got up on it and "rode" the horse, making the whole crew laugh XD
One of the ideas that Peter Jackson came up with for the mumakil in a brainstorming session (which Richard Taylor says he's still not sure if PJ was serious about or not) was that they could suck up several riders in its trunk and then fire them out like bullets. I'm...really glad they didn't go with that, whether PJ was serious or not <_<
Alan Lee says that the first time he saw the dead mumakil that Weta made for the set, the body was hollow, and some of the crew had set up a TV inside it and were watching a rugby game XD
The last miniature they built for LotR was the Minas Tirith docks where the Corsair ships come in. It kept getting put off until almost the end of the shoot, so they only had five days to put it together! @_@
All of the dead horses are fake, of course, so Weta had to make them all. They were made of lightweight material, so each day you'd see the set dressers just kind of casually carrying in a whole dead horse and then picking one up from the battlefield afterwards like it's no big deal. They had to do a lot of repairs to the dead horses, because the legs and ears kept falling off or getting bent the wrong way XD
The stone Watchers in Cirith Ungol have Maori influence in their design. I wish they'd talked about that in more detail, but it was just mentioned in passing.
They were concerned about the various copies of the One Ring being stolen, so they kept it in a lunchbox that was labeled "Screws."
The scene where Frodo and Sam join the orc convoy was filmed on location up on a mountain, so they had to deal with a whole bunch of extras in extensive prosthetics and armor, which would make them sweat while they were moving around, but then when the camera wasn't rolling, it would be a challenge to keep them warm. The way they did most of the orcs was that they wore a rubber mask and then a helmet, and they would need to take them off at regular intervals so the actors could get some air. So in between takes, after the director called, "Cut!" there would also be a cry of, "Heads off!" That meant the dressers would have to rush into the crowd and quickly take off the extras' helmets and masks XD
Because the crew was committed to not damaging any of the flora and fauna in the places where they were filming, even in the location that became the plains of Mordor that Frodo and Sam struggle across, there were little flowers and moss that they wanted to protect (and it was a national park). So they would lay down carpets on the ground for people to walk on, so they wouldn't damage the plant life. I'm sure that made for a strange sight, Frodo and Sam struggling in tattered clothing over rocks and boulders, surrounded by perfectly ordinary rugs XD
To do the decapitation of the Mouth of Sauron, they had a headless dummy sitting there, and Viggo would swipe his sword where the head should be. Then Weta Digital put in the head afterwards.
The lava in Mount Doom was mostly a miniature (except for the set where Sean and Elijah did their part), made from methyl cellulose and other things to make it look like lava. They set it up on a table that they would tilt so it would flow down around the model boulders made from urethane.
Richard Taylor said that, at that time, no one had really done a very good CG bird, so he was especially pleased at how the eagles turned out.
There were about 400 people working in the art department total, and most of them had never worked in the film industry before! @_@
Ngila Dickson's philosophy for the Elves was that none of their "crowns" or headpieces would go upwards, but would fit close around their heads and then go down. That's one of those things I've subconsciously noticed all these years, but never really thought about before.
Apparently, a little bit of the graphite used on Aragorn's armor in the coronation scene kind of puffed out when he and Arwen go in for their kiss, and got on Arwen's dress D: And some well-meaning person tried to rub it off, but only succeeded in spreading it around further, thus ruining the dress. And most of the female characters only had one copy of each costume, because all except for Eowyn don't see battle and thus don't need different versions with varying amounts of wear and tear. They're just made to wear in one or two scenes of them looking pretty and walking through a room. But alas, that lovely green dress was ruined.
They didn't have much time with Sir Ian Holm, so they only had a week to get a mold of his face and make the old-age prosthetics for the Grey Havens. But then word came down that he didn't want to have prosthetics, so they were to just make him look old with makeup. They were really disappointed, but then on the day, Ian Holm saw the prosthetics sitting off in the corner and asked what it was. When they explained, he said it wasn't true, and insisted on them putting the prosthetics on instead.
One thing that was really impressed upon me during this whole commentary (over all three movies) was just how much love and joy all of the crew had for the project. Sometimes you watch a movie or read a book that really means a lot to you, that's changed your life, and you wonder if the people who made it fully grasp what a beautiful thing they've created. These people know. They were fully aware, from start to finish, that they were making something truly great and worthy of praise. And I think that's beautiful.
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sannin-three · 2 months ago
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I know it's not a pleasant thought, but if you view/headcanon Hiruzen and Orochimaru's relationship as having involved sexual grooming and abuse, it adds/changes so much context between them.
Thoughts below the cut. Also I want to be very clear that this is NOT a ship post. I can't control what people ship, but I'll ask that it please not be brought up here.
The scene of them alone together in the graveyard. I know it's supposed to be a nice moment but it makes me wonder how often the two were left alone together. Orochimaru is also quick to accept Hiruzen's explanation about his parents still being alive somewhere, showing that Hiruzen has a strong influence on them. This isn't unusual for mentor and apprentice dynamics, but given some of Hiruzen's questionable behavior (which I detailed in this post) it makes the whole situation feel less acceptable.
The way Orochimaru gradually pulled away from everyone around them as they grew older. And the fact they shifted in personality from being standoffish and quiet as a child to being a puppet master who uses an almost seductive attitude to manipulate people (SA victims can sometimes develop hypersexuality as a result of their abuse).
The bitterness at being passed over for the Hokage role despite being regarded as Hiruzen's favorite for so long is already kind of understandable, but this would make it a true slap to the face. Years of being used only to be discarded. Which would also make a depressing parallel to Orochimaru's line to Anko where he talks about throwing her away (though I personally don't think Orochimaru went this far with her, and instead was just referring to the curse mark).
Going to work for Danzo could have possibly been a way to get back at Hiruzen for the previous move. Gets dropped by the old man and goes to work with the guy's ex. Unfortunately I know I'm not the only one who assumes Danzo also manipulated and used Orochimaru to some degree. This again makes sense though it's not uncommon for people who were abused before to end up in abusive dynamics again because that's what they're familiar with.
The wardrobe change from silk kimonos and otherwise flattering clothes to the potato sack outfit that hides the shape of their body and almost every inch of their skin. SA victims will sometimes seek to make themselves less visually appealing in the hopes they'll be left alone.
(speaking of, in the Boruto era their clothing is more in line with how they used to dress and while it's still not very revealing, they have a normal collar as opposed to a turtleneck. To me this is a visual indicator of healing.)
Orochimaru's fixation on Sasuke also takes on a different light in this case. We know he wants to take over Sasuke's body to preserve their life, but this would also add more reasoning behind him talking about Sasuke's "beauty". They remember being young and valued for their looks/body, only to be dropped as an adult. Even if they hate Hiruzen now, a damaged part of them still wants to be young and desired once more.
Orochimaru having the chance to finally kill Hiruzen but still shedding a tear after everything that's happened because the child in them remembers how much this man's "love" once meant to them.
The delighted laugh she gives after revealing the body shifting jutsu and Hiruzen calls her inhuman. She almost seems proud of herself for her ability to horrify him, to finally be the one in control.
With all of this in mind, imagine the sheer horror of Hiruzen trying to seal their souls away together for the rest of eternity. For better or worse, Orochimaru broke away from his hold years ago only to be threatened with Hiruzen tying them down again, once and for all.
This also makes his last moments particularly creepy; viewing Orochimaru as a child who's pleasantly smiling at him rather than as the broken adult that has grown in their place. And saying how sad he is that he couldn't take Orochimaru with him... Just completely changes the vibe.
Sasuke himself states that he knows Orochimaru's given reasons for attacking Konoha were a lie. We aren't told what the true reason is though. This would be a potent reason though to take down the institution that allowed Orochimaru (and so many others) to be used like a pawn or a toy. If this were the true reason then it also would make sense why Orochimaru wouldn't want to discuss it openly.
So yeah, while I definitely can't say that this was intentional subtext on the creator's part, I think when brought together it all makes a disturbing sort of sense. The ninja world in general is extremely bad about pushing kids into an adult role far too early in so many ways, and sadly I can't help but assume this would be one of them.
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surelyspacejunk · 1 year ago
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'Sainthood' in the Shadow Realms
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When I was exploring Enir-Ilim, the pillars made of humans reminded me of stories of the 'Hitobashira' in Japan (which literally means 'human pillar'.) Hitobashira was the practice of sacrificing humans before a grand project (such as bridges or castles) to appease gods and ensure the success of the project. In some stories, the sacrifices are entombed/buried alive in the structure as part of the ritual. It was also said that the hitobashira gave the building more structural integrity (with a side effect of the occasional vengeful spirit because not all sacrifices were willing participants.) You can read the wikipedia entry for hitobashira here if you're interested.
Bringing this back to Elden Ring, I felt like this was the most straightforward explanation to what sainthood meant; becoming human pillars for the gate of divinity to usher in a new god. If building Enir-Ilim required a large number of sacrifices, and the shamans somehow acted as catalysts that stuck more bodies together, it'd make sense why the hornsent would hunt them to extinction. It would also make sense why it wasn't just the numen put in jars, it was as many people as they could fit to complete the project.
If this is correct, then it makes sense why it wouldn't matter if the people in the pots were willing or not, their sacrifices would ensure the Gate of Divinity would be made and have their deaths honored in the name of 'sainthood'. The parallels of unwilling sacrifices/martyrdom and direct visual wordplay on hitobashira/human pillars make me think that this explanation is as simple as it gets. It was also shown that in The Lands Between, jar folk were used to bring bodies back to the Erdtrees, so it would make sense if their predecessors in the Shadow Realm also had a role in bringing bodies to Enir-Ilim.
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crustyfloor · 5 days ago
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I loveee all the hyper-realistic symbolic imagery in Karma like ahhhgghh the visual storytelling alongside Mizi's narration...it paints the picture of a woman with a cynical view of life now, all of these images relate back to pain and karma and selfishness, thus is the human nature at the end of the day, but a flawed perspective nonetheless that is majorly encapsulated by that mutual destruction and suffering (and projection)
The lambs -
"Because humans are the root of all pain." -
Lambs are constantly symbolic of vulnerability and purity. I like the analogy between lambs and humans in Alien stage because they're all perceived as animals and live cattle (like "products" and their "providers" for instance), so I think in a similar sense it's meant to symbolize the dynamic between humans, when the baby lamb is hurt, therefore losing it's innocence and having been directly impacted by violence, the adult licks it's wounds and substituting the pain and loss of innocence with comfort, that's the consequence of trauma and violence that humans face at a young age and they seek out each other for comfort
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In the eyes of Mizi, who is narrating this sequence, I think she would see this as an act of hypocritical affection, 'humans are the root of all pain-- and their own' so when they try to be each others healing and savior, they hurt each other because they're hurt people, it's like the idiom of "licking each others wounds" in the lense of unhealthy relationships, it's like self-pity and coping mechanisms, but do they fix it or do they just ignore it momentarily because of the comfort? They always end up perpetuating their pain like selfish beings (sound familiar... sound like she's projecting...🫩)
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(In connection with this ^ ) Metaphorically, Mizi is the lamb, the beautiful, harmless damsel. A gentle creature, livestock. That's how Mizi's always been perceived by aliens and humans around her
In the broad sense, it does speak for Mizi's dependency and vulnerability before, akin to the lamb who was injured and sought out faux comfort where she could get it. Indirectly, there is kinship between the two. It's interesting that before, she was prey; that's why she tried so hard to be on the other end of the food chain through other lambs. Now she's symbolized by a goat; she perceives herself as the predator.
-- I bring this up because of the key difference between what goats represent and what lambs represent, where lambs are the closest to Christian theology and god, goats can be associated with the devil and satanism. They symbolize the devil, inhumanity, and selfishness-- The flesh's impulses and unknown, suppressed desires towards temptation that lead them astray from god and purity/innocence should they embrace the dark side of human nature- (hatred, obsession, guilt, greed, lust, etc.)
This is all often represented and embodied through the eyes of the goat, and Mizi's eyes are meant to be directly paralleling the eye of the goat we see here, as if she's staring directly back at it, in a sense it's like directly facing the darkest parts of your soul and the most unpleasant parts of yourself (like introspection), and Mizi's monologues/actions during Karma have all been her giving into resentment, selfishness, guilt, and inhumanity. Shedding the fleece of the fragile and pure lamb and that facade that she had taken on is berated by the Mizi, who feels destroyed and hopeless. She does see herself as one terrible, selfish human being.
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The three hares -
-"We're creatures who can't seem to love without exploiting."
The representation of humanity with perceivably meek and fragile animals such as hares is such a nice touch. To possibly convey how the aliens see them as pets/animals (rabbits are even tested on, so it's akin to aliens seeing them like lab mice and product), but also the fragile nature of humans, yet their capacity for violence and greed, and selfishness
While human love is gentle and sincere (hence the hares), it can be dangerous and destructive; that's just the nature of love and survival. I like to think the hare killing it's own kin is symbolic for how Mizi thinks of the nature of humans who use and project cruelty onto each other in the pursuit of some sense of "self-serving love" or out of the human nature to be selfish, and again it relates to how Mizi sees herself as the wolf in sheep clothing, as the violent creature who killed her own kin all for her own survival . This is her perspective after all
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The moth and its cocoon -
-"We're creatures who can't seem to love without exploiting."
The first thing that came to mind for me with this was the protective nature of a cocoon and the immaturity/fragility of the new moth inside. Now it also looks apparent that the moth is being preserved with pins? So the essence of new birth (rebirth), fragility, and innocence is being preserved
I'd like to think that it's all about preserving innocence? but it's innately cruel to do that to an animal, so keeping others stagnant, trying to keep their innocence stilled in time so they never grow or change from that soft, protected, shell-like demeanor for the sake of a twisted sense of self-preservation by feebly preserving self-assurance, and naivety, or doing that to someone else is a cruelty that will come back to bite you (and we see that in Mizi and Sua) again it ties back to the theme of karma, that Mizi sees humanity's faults, she thinks they do it to themselves by acting foolishly like this
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MiziSua abstractly hurting each other -
-"We're creatures who can't seem to love without exploiting."
(This one did confuse me for a while so this might sound disorganized )
I think this symbolizes the co-dependent, mutualistic relationship of Mizi and Sua that leads to their mutual destruction. It reminds me of how candles need fire for their primary purpose, and Mizi and Sua's fire is essentially love; it's just as passionate and volatile. Mizi and Sua are candles whose light burns bright and will eventually burn out, maybe even destroy them in the process, until they're nothing but they burn together regardless of their instability and how they will end up hurting each other (See Sua's hands burning), they still continue to love each other and embrace it's cruelty.
I think in this sense it's to highlight the ignorance in ignoring one's own capabilities to hurt and be hurt just for love is selfish, through Mizi's perspective, I can see why she perceives this as exploitative, as humans use eachother's flames (love) and take their pain out on each other in a fire that's destructive too, well this just reflects how she sees her dynamic with Sua, despite their best intentions they love and hurt each other but Mizi feels like she did it on purpose because she was that self-centered and selfish, she destroyed and discarded Sua for her own benefit "If you love and hurt each other, what does that cause? What is the purpose in doing that to others and yourselves, and crying when it reaches a breaking point?" kind of thing (somewhat)
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