We're a directory meant to help to build a stronger community within the interactive fiction genre. On this blog you can expect to see several WIPs and projects ranging from different genres, mediums and coding languages, so everyone can find something that fits their taste. We also offer a multitude of writing and coding resources as well for anyone struggling on where to begin. | Mods | FAQ | Guidelines | Rec List | Tags | Events | Discord | Reddit | Kofi | Want to be featured in our events? Functioning as normal: - Reblogs of IF update or intro posts - Regular themed events and interviews
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does anyone know of the IF where there are two orc brothers? One had a child. They were both RO and I think they took you in/help you?
Yes! Think it’s this, raiders of the caravan by @leftski-if
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Setting up Variables in Ren’Py
Hello Folks,
Today I’m going to take you through how to set up Variables in Ren’Py and what they would be used for in Interactive Fiction or Visual Novel games.
What is a variable?
A variable is basically just a way to store information or value as it is called in coding.
Some examples of that are Player Names, Pronouns, Stats, Health, Inventory. Honestly the list is endless and is only limited by your imagination.
You want a counter for every time you player sees a puppy. You can do that haha.
There are 3 main types of Variables I’ve found that come up the most in coding IF games.
Boolean Values
Number Values
String Values
Things that are super important to remember. Variables have to be unique. This is because if you use the same variable name twice it will overwrite the input data to the new data. This works great if you want to add increases in Stat’s or decreases in health as it updates it but not for things like the Player Name for example. Steps
1. Create the Variable
You can set this up at the top of you main script.rpy Page or a separate variables.rpy
My IF Template will come with a varaibales.rpy included for you to edit.
Formula for True/False (Boolean) variable_name = False
Word Variables (String) You can set up Word Variables as None if you prefer it’s up to you. I always do false simply to save time when I writing a bunch of new variables some people prefer None so they can tell the difference between the 2 variables at a glance. variable_name = None or variable_name = False
Formula for Number Variables variable_name = 0
This is because Ren’Py will give you an error when it tries to run if it can’t find a variable. So it must be created first. You don’t have to type in init python: if you are listing the variables in the main script file as it already has it at the top. But if you create a new file for variables (like I have in the template) you need to type this at the top so Ren’Py can recognise it.
2. Make the menu for the variable
If you want to see how to make a menu in Ren’Py please take a look at my Coding Choice Examples Post. I will be looking at doing a more in-depth post on Ren’Py in the future as well as having a few example menus in the template.
3. Set the variable in the menu. This is done by writing $ variable_name = “value”
And that’s it Voila! Your Variable is created and set, when the player chooses this menu choice it will set the string_name variable to words.
Want to display your variable? Simply type
[variable_name]
So if we wrote
“Tell me the [string_name].”
The player would see the
Tell me the words. I will show you different ways to display your variable soon.
Wait whats the difference between the Variables?
I will be going into more detail in a future post about variables but at the moment you can take a quick look at the top picture for a brief explanation.
Variables are super important to Interactive Fiction so it’s great that Ren’Py makes it so easy to code.
Hopefully this post made sense and gave you a basic idea about Setting Up Variables in Ren’Py. If you are an IF Dev and have been inspired to use Ren’Py for you IF Game let me know. I’m trying to put together some examples of games so people can see how versatile Ren’Py is. Thanks for reading till the end. :)
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Do you know the name of the IF in which the MC is sent to marry an elven lord with the MC's family hoping the MC spies on them?
Huh, interesting. Crowdsourcing answers.
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Hi, I have a question for your followers. Can anyone recommend any IFs where you can be penfriends (as in, have never met face-to-face but have communicated extensively) with a RO, or more broadly that sense of admiration for someone you've never actually met? I'm having a hyperspecific craving lol.
Crowdsourcing answers for this!
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does anyone remember this arthurian IF where the MC was excalibur incarnated? i don’t remember if the project ever got a demo but i figured i’d check up on it
Crowdsourcing answers for this
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Hi! I recently played an IF, which was k-drama based. We played the role of the secretary to a ceo, and he wants to marry us for reasons I can't remember (fake dating situation). I think there's also other ROs such as a K-pop idol, etc. I forgot to follow the blog, and now I can't remember the name of the IF. Would you be able to help? Thank you!!
Crowdsourcing asks for this.
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Pride Month Feature #5: Pro Patria Mori
Game: Pro Patria Mori
Tags: sci-fi, fantasy, political intrigue
Synopsis:
Kortapolis. The jewel of the Kingdom of Edria. The busiest port in Eastern Lysseta. Your home.
At least, it was your home.
You were born in with the sound of the ocean in your ears and the smell of its salt in your nose. Your life revolved around the port your city was known for, just as your existence seemed to revolve around the monarchy that ruled it. This had been the same for your parents, your grandparents, and the generations that preceded them. You assumed it would be true for you as well.
Everything changed with the fall of the monarchy. Edria spiraled into civil war and you, fresh out of college, were swept away in the chaos and change that followed. Just as the civil war reached its peak, neighboring Wastoria invaded and claimed Kortapolis. The fledgling democratic government that emerged from the chaos signed a humiliating ceasefire and in a single stroke of a pen, your home was gone.
Fifteen years later, you are elected as the second president of the Republic of Edria and the fate of Kortapolis and Edria as a whole rests in your hands.
Authors: Tazlyn and Myna Coltress @tazzy-five
Tazlyn is a 27-year-old graduate student writing interactive fiction along with her wife, Myna, who is a 30-year-old mapmaker. We met online years ago on a novel writing forum as kids, eventually started dating, and still write together.

1. Tell me more about yourself! What are some things new readers or long-time readers might not know about you?
Tazlyn is a PhD student researching post-conflict societies, covering topics such as identity formation and transitional justice. These themes come up a lot in our work, as Edria is a post-conflict country struggling with what path it’s going to take in a complex world—whether it will be an inclusive democracy, a yadukari nationalist state like Frindria, a monarchy like it was in the past, or something else. Tazlyn’s research informs a lot of the choices Rezanii must make in the course of the story, and a lot of the potential pitfalls and crises.
Myna is a mapmaker and used to work in environmental science. The crossover of environmental science and politics is fascinating to her! So many of our most pressing political crises are caused in part by drought, water rights, climate change, and other environmental issues; some of the worst wars of the past few decades are rooted in these problems. We wanted to write a story that would incorporate the environmental side of things—how removing access to a low-lying, arable coastal plain affects not just the economy (by removing Edria’s biggest port), but also its food stability. The loss of Kortapolis causes many complex, cascading problems that Rezanii must face.
Read on for the full interview!

2. Can you tell me a bit about what you’re working on right now and your journey into interactive fiction? What inspired the game/story you’re currently writing?
We wanted to write about a geopolitical conflict that is complicated, intense, and with many moving parts—many alliances that could be made, deals that could be struck, or diplomatic tools that could be wielded, all with the purpose of regaining your lost territory. There are multiple ways to regain Kortapolis, but also multiple ways to lose it.
Pro Patria Mori draws from Tazlyn’s extensive experience researching post-conflict societies, and Myna’s experience in environmental issues. It pulls from two topics that both of us are passionate about, combining them into a story of how a post-conflict country like Edria can try to solve a pressing environmental crisis in a variety of ways.
We were also really interested in what comes after conflict. I (Taz) love books about war, revolutions, uprisings, things like that, but I always wonder what comes next. In the work I do, the post-war period is often especially tumultuous. So we wanted to set our story after the revolution, after the war, and explore what it’s like for the people who were involved in the conflict to now try and form a sustainable peace (or do the exact opposite).
I was listening to a friend’s dissertation defense today (she studies gender and conflict) and she said that the post-conflict period is when the fight is strongest to decide what a state is going to look like and, relating to that, who is included and who is excluded. This is a fascinating and dangerous time for a country, and one we wanted to write about.
3. How has your identity, background, upbringing, or personal experiences influenced your storytelling or writing process or your perspective on media/fiction in general? Or how does your work feature aspects of your queer identity / experience?
Edria is partially based on Guyana, which is the country Tazlyn’s family is from. My (Taz’s) mom and grandma especially have told me a lot about what it was like growing up first under colonial rule and then the post-colonial period, and everything that came next.
I think being queer has led to us questioning language and the assumptions that come with it more than we might have if we were cis/het, and we’ve incorporated that into the story by thinking about how language reflects the culture it comes from and vice versa. The Edrian language has four sets of traditionally used pronouns: those for people identifying as male, those for people identifying as female, those for people who identify as neither or explicitly nonbinary, and gender-neutral pronouns for objects. Frindrian, on the other hand, has species rather than gender-based pronouns—because whether you are human, yadukari, or sankara matters much more in Frindria than your gender.
...
Tazlyn: It's definitely been shaped by my identity! Part of the impetus behind the worldbuilding in Pro Patria Mori was to create a world where it's not just acceptable to be queer but one where the way society is structured is non-heteronormative and to explore what that would look like.
Myna: My writing has been shaped by my experience! Beyond just ensuring queer characters are represented in my work, it has made me more thoughtful about the different ways that powerful forces will try to intimidate and marginalize people, and what resistance to that oppression might look like---in all its forms. Also, it's made me good at carpentry! Unfortunately, the softball skills never kicked in.
Tazlyn: it's true, she treats all sports like they're dodgeball. She makes for a chaotic pickleball partner
4. What are some of the most rewarding or challenging aspects of writing Interactive Fiction for you?
Keeping track of the multiple branching storylines is very complicated, as is keeping track of the variables and ensuring that each path is fulfilling, complex, and interesting. Fortunately, we both program in our day jobs, and this has allowed us to better keep track of all of the options, settings, and coding. It’s so rewarding and fun to be able to combine two of our passions—writing and programming—in this way!
5. What does your writing process look like? Any rituals or habits? Any tips, tricks, philosophies or approaches that have worked very well for you?
For interactive fiction, I (Myna) make a rough flow chart of the general progression of the chapter before starting. As we write, I fill out the flow chart with every single scene, which helps to conceptualize in my mind where scenes fit in the overall flow of the chapter.
Tazlyn, for some reason, doesn’t need to do any of this because she is Built Different.
I (Tazlyn) am Built Worse. Myna makes a very logical flowchart, I scratch out a very confusing set of ideas in my bullet journal, add some stickers, and then write chaotically. I think our styles compliment well—I’m good at writing a lot and quickly, and Myna is fantastic at ensuring cohesion, fleshing things out, and keeping us on track.
6. How do you go about portraying queer characters, queer experiences, or queer storylines in your IF?
I think we’ve both tried to create a world where being queer is normalized, both in terms of queer relationships and in terms of queer experiences more generally. We’ve also tried to think about how the magic that exists in the world would affect views of things like gender! Some species in the world can shapeshift and that has bearing on how members of that species (and people who grow up in countries dominated by that species) view gender.
We’ve also tried to use the queernormative lens to think through how society and social relations would be structured in different regions of the world, and how that affects characters that grew up there. In countries like Kalendra and Rom, marriage isn’t seen through a romantic lens, and most marriages are what we’d consider queer platonic. In Adranga and the other countries on that continent, polyamory is the norm. Since there are characters (and ROs) from all these areas, it affects how they think about relationships, romance, and gender.

7. Do you have favourite interactive fiction games, characters, scenes or authors that you’d like to recommend?
A Tale of Crowns ( @ataleofcrowns ) is a favorite of both of ours!!! The worldbuilding is absolutely fantastic and the characters are remarkable. Drink Your Villain Juice ( @drinkyourvillainjuice ) is another favorite, as are The Gray Ascendancy ( @thegrayascendancy-if ), Valiant ( @valiant-if ), and Project Hadea ( @nyehilismwriting ).
(Image description: Six characters from Pro Patria Mori dressed in colorful and pride-themed outfits. One holds a sign, "Happy Pride!" Background is a rainbow paint splash.)
#interactive fiction#pride month#lgbtq+#lgbtq+ games#lgbtq+ writers#interview#author interview#queer games#queer authors#author feature#pro patria mori
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Hi, I'm looking for an if I can for the life of me remember the name of 😭 what I remember from the game is that MC "kidnaps" (they're supposed to protect) this dude named Roman who's also an RO, AND MC had a spouse (don't remember if this was player-determinded or not, mayhaps) who was also their work-partner but who died :( cheers
crowdsourcing answers for this!
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hii!! i vaguely remember this one love island-esque inspired work that was hinged on the premise of a murder mystery, just seeing if i'm imagining things or if anybody remembers what the work was called
Oh interesting. Feel like the game's name is on the tip of my tongue. Crowdsourcing answers.
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Pride Month Feature #6: Vileidol
Game One: Oath
Tags: knights, romance, fantasy
Synopsis: Play as a knight navigating the loss of a battle and the capture of the liege to whom they've sworn their entire life.
Game Two: Rabbit Starvation
Tags: horror, romance
Synopsis: The person sitting across from you is just like your spouse in every way that matters. But you know better. Nothing dead ever comes back the right way.
Author: @vileidol
like if a guy was kind of pretentious about it

1. Tell me more about yourself! What are some things new readers or long-time readers might not know about you?
I’m awful at talking about myself, so instead, here are 5 random facts about me:
1. I’m a he/they poc lesbian currently studying law.
2. my cat’s full government name is 28 letters long.
3. I’ve written a lot of academic essays about queers in the ancient world.
4. a theatre kid, unfortunately.
5. one time it took me like 30 minutes to watch a 2 minute scene in a show. I didn’t rly pause it or anything I just kept rewinding to examine the microexpressions.
Read on for the full interview!

2. Can you tell me a bit about what you’re working on right now and your journey into interactive fiction? What inspired the game/story you’re currently writing?
I’ve adored interactive fiction ever since I saw a recommendation for Choice of the Dragon on tumblr. when I took a writing for video games subject in my undergrad, it seemed like the perfect opportunity to give it a go myself, and it must have been a good idea, because I’m still writing.
my two main projects right now are Oath and Rabbit Starvation. Rabbit Starvation started as a short story. I’d played a game about coming to terms with the impossibility of resurrection, and couldn’t stop thinking about what it would be like for someone lost to return after that. would there be a sense of having been moved past? betrayal with nobody to blame? I’m still not sure, and I guess that’s why I’m writing the story, and why Interactive Fiction became such a good medium.
Oath was a result of thinking so much about knightly devotion and utter dedication and flawed characters that it made me feel kind of nauseous. big fan of all that if I’m being honest.
3. What are some of the most rewarding or challenging aspects of writing Interactive Fiction for you?
I adore the branching paths and sense of agency available in Interactive Fiction - it’s such a uniquely interesting format that really combines elements I love from both books and video games. that being said, it’s definitely also one of the more challenging elements for me. how do you create branching, diverse paths while making sure that the core of the story and the key themes you wanted to explore are equally present in each variation? where do you draw the barriers of player agency?
4. What does your writing process look like? Any rituals or habits? Any tips, tricks, philosophies or approaches that have worked very well for you?
the most important thing is to just write. I’ve been trying to internalise the advice that ‘it doesn’t have to be perfect, it just has to exist’ - getting caught in the details can bring a writing session to an absolute standstill.
that being said, I’m not very good at following that advice. I recently saw a post that’s like - what if i write nothing for 3 weeks and then suddenly type like i'm being hunted by god - that describes my writing process pretty much perfectly, if I'm being honest.
5. How do you go about portraying queer characters, queer experiences, or queer storylines in your IF?
at the core of it all is representation of and respect for different identities, I think - keeping in mind both the individuality and commonality of experiences and avoiding both sanitisation and stereotyping. something I’ve been thinking a lot about is the nature of oppression - how do we portray that, and the history of queer strength and resilience, while allowing for the variety of experiences that a player character might have and the uniqueness of the setting they’re in? to what extent, and how, should such a serious subject matter be portrayed?
...
as a queer poc, i've always been interested by the themes of identity and yearning. at the heart of it all, in my writing, i'm obsessed with exploring the knotty, messy relationships between people. what wounds inform their decisions? what is the inevitable fallout? what survives in the ashes? naturally, as a queer poc, i'm also a huge fan of knights, gothic and body horror, and the macabre. i'm a bit of a stereotype like that

11. Any books, music, movies etc. you’re obsessed with at the moment, or which changed your life (or perspectives on something)?
ooh! most of my favs are the Classic Tumblr favourites, and I blog about them enough that I won’t go into that extensive list now, because we might just be here forever. that being said, I want to recommend The Passenger (2023), if only because there aren’t enough people blogging about it. and I would like to see more people blogging about it.
I would also be remiss if I didn’t mention that Richard Siken’s Crush really did kind of change my life - I was young and closeted and I didn’t understand poems that didn’t rhyme, and then I found Richard Siken’s poems, and it really did feel like a turning point, in some sense. I carried the book around with me for months
#interactive fiction#author feature#lgbtq+#lgbtq+ games#lgbtq+ writers#queer authors#queer games#interviews#author interview#pride month#oath if#rabbit starvation if
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Pride Month Feature #4: Devil's Liminal
Game: Devil's Liminal (Play here)
Tags: slice of life, horror, supernatural, fairytale, romance
Synopsis: A yuri horror visual novel inspired by Azores folklore.
Margo Silva has done everything she can to leave behind the trailer park in Arizona where she grew up. Now all she has to do is focus on her summer job until she can leave for college. Her illusion of a quiet summer is shattered when a hungry ghost enters her dreams.
Two mysterious girls show up in town, claiming they can help her.
Margo must contend with a demon's claim on her soul, and how to stop ghosts from this life and the past that want to take her future.
Author: Renee Blair @studiointerlude
I'm Renee Blair, I've worked in the game industry for 11 years as a game designer. With my background in psychology and human-computer interaction, I've worked on a variety of games - from educational, to mobile, to multiplayer.
Originally from the United States, I am now based in the Netherlands. In 2025 I started Studio Interlude, currently a solo developer studio with help from my wife.
My goal is to create narrative focused games with heavy topics and hopeful endings. I am interested in stories about class, queerness, and fairy tales.

1. Tell me more about yourself! What are some things new readers or long-time readers might not know about you?
I initially decided I wanted to make games because of visual novels! I had one summer in particular before grad school, when I spent all of my free time playing them. I especially loved Animamundi: Dark Alchemist and the Tokimeki Memorial Girl’s Side series. They really made me think “I could make this”, in a complimentary way. They’re very different, but for both I love the writing and characters, the art is pretty fun, and I really enjoyed thinking about the systems under the hood of Tokimeki. It really got me thinking about some stories I had been kicking around, and how I would structure them to fit a visual novel.
2. Has your writing or experience has been shaped by your identity in any way?
I am agender and grey asexual/bisexual, grew up in poverty in Arizona, and studied school psychology. I wanted to retell some of these things from my teen years in a story about selling your soul to the devil.
When I originally started brainstorming DEVIL'S LIMINAL in 2018, I originally planned to have one female and one male romantic option. As I started working on the game and became more comfortable with my identity, it became exclusively female romance options. This is reflected a bit with the MC's past experience with a boyfriend and now navigating having a girlfriend. One romance option is trans, which is inspired by my wife's transition and my own experience becoming more comfortable with being agender.
Read on for the full interview!

3. Can you tell me a bit about what you’re working on right now and your journey into interactive fiction? What inspired the game/story you’re currently writing?
I’m currently working on DEVIL’S LIMINAL, a yuri horror visual novel.
I first started thinking about the story during my own summer between high school and college. During that time I worked on a web art blog, and thought about one day turning it into a full game. Some of the themes that are a large inspiration for the game are Faust, Tibetan Buddhism and Azores folklore.
While in college I took classes on 1800’s literature and Tibetan Buddhism as a framework for healthcare, and worked in school psychology research labs. The research typically focused on socioeconomic status and what factors influence later life outcomes.
And lastly, part of my family is from the Azores. There isn’t a lot of media that takes place there, and there’s a lot of interesting folklore. There’s stories about Flemish necromancers, caves to Hell, and lakes made from lovers' tears - these elements felt like a natural fit in a Faustian story.
All of these pieces came together to make the story, some of it will become more obvious in the latter half of the finished game!
4. What does your writing process look like? Any rituals or habits? Any tips, tricks, philosophies or approaches that have worked very well for you?
The #1 thing for me, especially with writing horror, is that I only write when I’m healthy and in a good mood. I also try to keep a sense of humor about it. A lot of the horror in my game is more based in reality and domestic violence, with the supernatural being a thin fictionalizing layer over top. So, it’s crucial to keep it at a bit of a mental distance so I’m only thinking about it as “story” and not as “oh no, there are so many terrible things happening in the real world.”
I think the distancing also helps to keep antagonists dramatic and interesting, without making them seem cool. Especially when writing an antagonist of a story, I often think, “Wow, this person is pathetic. What a weirdo.” You have to keep in mind you’re writing a maladapted adult, that at the end of the day is behaving outlandish and childish.
I picked this up from two places: The My Favorite Murder podcast and Revolutionary Girl Utena. It’s been a few years since I listened, but the podcasts hosts would make sure to always avoid the “sexy mysterious murderer” archetype, and avoid framing the story around the murderer and feeling sorry for them. In Utena, especially as I get older and rewatch, it becomes more obvious what a loser Akio is. You really just see a grown man preying on these teenagers, and the teenage boys idolizing him for it. But the story is still serious and heavy, and you’re still seeing this dramatic arc through Utena.
Another thing that helps is a tip from On Writing, to always have a specific person in mind to write for. I’ve written DEVIL’S LIMINAL specifically for my wife, and focus on her feedback. It helps me stick to the original vision, but still have someone to discuss things with if there's a scene or plot point I’m not sure about.

5. Are there any specific themes or messages you hope players take away from your work?
The biggest thing is that, with the finished game, I want the story overall to feel hopeful. With it being such a long game with some pretty heavy real-world themes, I want to make sure the player comes away thinking that everything Margo did was worthwhile. Especially with the themes of poverty and domestic violence, I try to depict that there is a way out.
To support the story being more hopeful, I also wanted to depict Margo as an active and emotionally mature protagonist. She does struggle with depression and self esteem issues, but a subplot of the game is her identifying these patterns of thinking and finding strategies to help her.
I also really wanted a story with characters in poverty and living in a trailer, but they’re still depicted with rich inner lives and part of a bigger complex plot. Trailers as a setting are usually reserved for comedies or stories about drug addiction. A friend once asked if my game was similar to Trailer Park Boys, so there’s some stereotypes!
I grew up watching a lot of horror when I was probably too young, but I didn’t think much of it. It’s pretty easy for me to look at horror as only a story, and not let it build up and get worse the more I think about it. I have a pretty similar mindset about romance stories. I grew up with Xena: Warrior Princess, Sailor Moon, and NiGHTS into Dreams. Between all these and internet access, it seemed pretty normal to me for a story to have gay characters and for gender to be a pretty loose concept. I hope these themes and topics come across as natural to the player, and can just exist in the world without being the source of conflict.
5. What are some of the most rewarding or challenging aspects of writing Interactive Fiction for you?
As a game designer, my greatest joy is seeing a player have “The Reaction”. This is across every genre I’ve worked in, and my goal with playtesting is to make sure I’ve tuned everything to consistently get the right response from players. I’ve made sure every decision has a story “reason” for why it might be something Margo would think, feel, or do in her situation. It might not dramatically change the scene, but a variable will change, and the player will consider why that was an option. I think I’ve gotten things quite well-tuned that the game “answers” the player when they ask a question or wonder what’s going on, and I’ve gotten some pretty subtle things to surprise people.
My biggest challenge has been improving the player balance between choosing Clara or Bec! Bec is very friendly and outgoing, but Clara is quite intimidating, so players typically pick Bec. It’s slowly improving, as I’m trying to add more early options to interact with Clara, and have more instances of Bec doing something suspicious. Clara’s storyline is quite sweet, so I do want people to give her a chance.
There’s also the general challenge of getting someone invested in such a long visual novel. I’m working on making a “conference version” that covers the story highlights in an hour-long demo. The story is really intended to be played a little bit over a period of time, but a lot of the conversation around games focuses on hooking interest fast and being able to binge a story. Visual novels also aren’t terribly popular or well understood.
6. Any books, music, movies etc. you’re obsessed with at the moment, or which changed your life (or perspectives on something)?
I just finished the audiobook for The Hobbit, and now I’ve started The Lord of the Rings. Obviously not niche, but I’m a huge fan of The Lord of the Rings and it really rewired me when I was a kid. I read everything when I was around 10, recently rewatched the extended cuts of the movies, and finally decided it was time to revisit the books. Sam and Frodo may have been my first ship, and they’re still in my top five.
I’ve noticed my favorite relationships are in big dramatic stories, and that I’m not much of a fan of strict slice-of-life straightforward romances. Things like Her Tale of Shim Chong where the stakes keep increasing. I definitely think The Lord of the Rings set that bar for me, so BL and GL in a school setting just doesn’t compare!
#interactive fiction#steam games#lgbtq+ writers#lgbtq+ games#pride month#interview#author interview#queer games#queer authors#author feature#devils liminal#studiointerlude
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Any recs for beauty and the beast type IFs?
Crowdsourcing answers for this—I'm assuming this refers to falling in love with someone not conventionally ... attractive (?) and true love's kiss sort of thing? I'm not sure haha.
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hi! i know there was an ask awhile back about some poly games where mc and the partners all like each other and not the partners only like mc (sorry if that sounds confusing)
i was just wondering if possible could there be an updated list.
Crowdsourcing answers!
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Need help remembering an IF; not sure if it’s been discontinued: I think MC was an immortal of some kind and the main RO’s romance route would change depending on whether MC scarred him in battle at the beginning of the story. Thanks for any help.
Crowdsourcing answers!
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Hi! I was wondering if there are any IFs that have romcom-ish vibes? I already read Apartment 502 and I'm obsesseddddd, so I'm looking for something similar to fill the void while I wait for more updates 🕺
Haha. I think anything by CC hill sort of fits this bill? @when-life-gives-you-lemons-if
Crowdsourcing recommendations!
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Hellooo would like to ask for recs of interactive fictions that allows you to play an non human mc (elf, demon, orc, vampire etc etc🙏
I really like Raiders of the Caravan by @leftski-if (linked here), but crowdsourcing other recommendations!
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hey!!!! i have an IF to recommend. it’s A Crown of Velvet Thorns by @ anonymoussoulx. the first chapter/demo just came out. it’s a sort of royal, forbiddenish romance story
Cool! Posting this for anyone who's interested.
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