#instead of giving them proper character development to begin with
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Its from a while back (262) because i prefer to kill my brain all at once, but WHAT THE HELL ARE YOU DOING WITH HER SHIRT. That is a SQUARE. It was like this in multiple panels too
What's even funnier / weirder is why are they wearing the shirts in the first place?
1.) Eros and Psyche seem to be completely isolated in the prison, even if Apollo or Leto forced them to wear them they should be able to just remove them if they really don't want to be wearing them as soon as they're unsupervised.
2.) Who's gonna see them wearing the shirts? It's not like they were forced to do some "Apollo 4 King" video on TikTok to make it seem like they were aligning with Apollo, they're deadass just sitting in a prison cell wearing these shirts for seemingly no one and nothing but Apollo's entertainment?
3.) Love how we're just gonna pretend that Apollo's original campaign wasn't "Apollo for President". Love that for him that he finally figured out he lives in a monarchy and not a democracy.
#rachel's really trying to find ways to justify having eros and psyche in the plot#instead of giving them proper character development to begin with#seriously what was the point in rushing over their reunion and marriage if you're just gonna shoehorn them into another plot entirely#once again rachel having all the pieces for a good story and jamming them all into the wrong places together#lore olympus critical#anti lore olympus#lo critical#ask me anything#ama#anon ama#anon ask me anything
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Prompt: Couples will evidently begin to mimic their better half after some time. What traits do you steal from him, and vice versa? Fandom: Twisted Wonderland Characters: Everyone - because I want to and I’m amidst fleshing out all my Yuu/Character dynamics + designs Format: Headcannons. Masterlist: LinkedUP Parts: Heartslabyul | Savanaclaw | Octavinelle | Scarabia | Pomefiore | Ignihyde (Here) | Diasomnia (Here) A/N: HUZZAH YET ANOTHER SERIES FINALLY COMPLETE
Habits You Steal:
Heels (Developed): Malleus is quite tall. No, scratch that. He towers over everyone. The horns give him an added height that really sells the deal. Unless you want to crane your neck back and develop a hump? It's wise to start wearing heels.
Prose (Inherited): Malleus. We love his little riddles and mysterious aura . He obviously read the wrong script and came straight out of an early 2000s YA novel named 'Evermore' or something akin. Yet he quite literally cannot get to the point sometimes. It’s a Diasomnia thing for sure but he’s the worst of the litter. It's infuriating. On one hand, your vocabulary has vastly improved. If only he could rub off on Grim, Professor Trein would be ecstatic. The problem is that sometimes you lapse into an 18th century sonnet, and your friends give maximum shit for it. Especially Ace. No mercy.
“Apologies everyone, it’s now past twilight hour and both the prefect and I need to conclude our evening agenda. Please excuse our absence and continue to delight in the night’s festivities.”-> Dear god Malleus - just say you’re going to walk them home and that you’ll see everyone in the morning. The misunderstandings that come from using big words is worse than sounding improper.
Sleeping on your side (Developed): Malleus requires a special pillow to sleep and it's one of those long ones that is positioned center of the bed. Most nights he rests like the dead, flat on his back so his horns don't tear the cloth. Laying on his side is a challenge, but he also wants to be touching you. It's one of those scenarios where once someone who's touch starved gets a taste, they can't go back. So most nights you'll sleep on one side (doesn't matter which) with either your head on his chest or your arms wrapped around one of his. Oh yeah - you get to keep one of those fancy pillows in Ramshackle. It's stored in a spare room but grim steals it quite a bit since the quality is high. The nights Malleus isn't around, you'll wake up with Grim smothered in your arms instead. Guess the whole 'can't go back' thing doesn't apply ONLY to Malleus here.
Luck (Inherited?): Fae blessings are a thing - we have confirmation within a 'discussion' during the main plot. I won't say when to avoid spoilers. Point is, the partner of Malleus Draconia most definitely has fae favorability cast upon them. You could make a HEFTY deal with Azul if he ever found out, so maybe keep the knowledge in your back pocket for a rainy day. Maybe offer to sit by him during a game of poker? Haha, no. You're actually 100% unaware. Only other fae can sense a blessing, and Lilia isn't a snitch. Expect your luck to turn around. Perhaps not entirely, but enough for the grey hairs to stop sprouting prematurely. It's difficult for other fae and supernatural to sense who placed a blessing, but they can recognize raw power. There is only one person on campus with enough magical potency to cast such a powerful charm. All thy need is two brain cells to connect the dots (some do lack this, unfortunately). You won't be sucked into any messes such as the Ghost Bride, etc. anymore, at the very least.
"Hm? I've little to no involvement with the others in my dorm, dearest. Yet, is it not a good happenstance that they treat you with the upmost respect? Do other dorms behave so uncouth that you are wary of proper manners? Diasomnia would welcome you, all you need do is ask." <- It is technically not a lie? He's not explicitly making anyone behave a certain way, but surely the strong aura acts as a deterrent for anyone with bad intentions. It just so happens that most fae-born students reside in Diasomnia. Not that he'd take kindly to any of his acting like anything but proper gentlemen towards you. This includes Sebek, by the way. The tonal whiplash with this one is insane the moment he recognizes Malleus' magic.
Gargoyles (Inherited): There is not much to say on this topic. Malleus is the sole member of Gargoyle Studies, and while he won't force you to join? It would make him very happy. You will become accustomed to travel and find comfort in desolate places. The dewy chill in deep ruins, nature's overgrowth from time's passing - certainly Malleus revisits places he once knew held life, and have been left to deteriorate. You can't truly feel the heavy nostalgia as Malleus can, but the appreciation is still shared.
"I once deeply enjoyed the solitude of ruins. The weathering of time somehow captured in architecture. Trapped in place as the world continued to live on. Yet I now find more joy in sharing them with you, rather than basking in their atmosphere alone. It perplexes me, and yet I find no problem with it." -> Malleus discovered the happiness that comes from simply being near someone you love. He just...doesn't realize it yet? It's a difficult feeling to characterize in words. Different than with his family, certainly. The entire point of going to a ruin was to enjoy the abandoned atmosphere. Malleus cares for his family yet there is a divide. Unspoken, and unable to be crossed. His world turns while he remains at a stand still. Yet whenever he discovers a new ruin, he couldn't find that tranquility he used to. Enjoying it alone is almost unthinkable - harrowing. He can't without you, or else it feels lacking. Even if you sit together in silence, he'd be happy. He just wants you there, your reactions, your company - it brings life back to the emptiness. Leaving the place more harmonious than he found it, coating it with pleasant memories for future visits. Hopefully ones where he is not alone.
Habits He Steals:
Artistry (Developed): Malleus has plenty of time to develop skills. The resources as well. He's fearful that one day your memory will become just that - a memory. One where he cannot picture your face in his mind. Where he's the only one left who recalls your existence. Be it because you pass on, or decide to leave him prematurely and return 'home'. Even if he firmly believes that there is nowhere more 'home' for you than in Twisted Wonderland. Regardless, he doesn't trust others enough. He needs to capture your likeness on his own. With his hands rather than magic - even if using magic to do so is child's play. He does not tell anyone of this budding desire or disquiet in his heart. Not even Lilia, who's likeness is forever immortalized in textbooks. The unspoken implications are too much for Malleus to confront.
People Watching (Inherited): It’s a work-in-progress, getting Malleus to see people as…well, ‘people’ and not subjects or those he’s obligated to protect. To cure his social awkwardness, there’s a need to get him ‘loosey-goosey’ and in touch with improv. What better way than to people watch? Except you don’t just sit there with him to observe. Malleus is thrown for a loop when you start making up backstories for everyone - based on their clothes, what they might be doing, or whatever else. None of it’s true. The ideas are all super embellished and with characterization holes…but it’s fun, and it gets him to think about how specific a person’s life can become, whether they live a lengthy life or not. Something utterly pointless to do, suddenly becomes one of Malleus’ favorite pass times.
Earth Slang (Inherited): It's a give and trade scenario. He improves your vocabulary, while you do Lilia proud by being the newest gremlin on Malleus' shoulder. Rather than teaching him Twisted Wonderland slang, it's much more entertaining for him to learn Earth lingo. Which is different. It's our metaphors, legends, and phrases like 'it's raining cats and dogs'. You're going to talk in SpongeBob quotes to him and he's going to believe it's philosophical. How novel, indeed. He gets to learn more about you as a person, and you get to have a bit of fun while also fostering a language shared only amongst the two of you? Like a secret code that friends have, or lovers? Huhu. It's not hard to crack at all but still fun.
"Hm? An 'updog'? Is this another saying or legend from your world? No, I have never heard of an 'updog' anywhere in Briar Valley. What is an 'updog'? A terror of some kind?" <- Heh.
Domestic Tasks (Inherited): Be still Sebek's heart, because bro might need to be resuscitated. Malleus wants to help you. Except he's found a situation where there isn't anything he can offer? Sure, he can offer coin and trinkets. Anyone can. It also is not his place to insert himself and solve your problems. You're an independent human and he isn't foolish enough to overstep that. So? Acts of service, even if said acts are 'beneath' him. This revolves back to him simply enjoying your presence, no matter what. Since you come with him to enjoy hobbies, it's only fair he does the same. Now he doesn't fully believe that you 'like' cleaning, but it's what you do most. So he'll help hang the sheets outside and then cast wind magic so they dry faster. He'll set up security charms outside Ramshackle, and enchant the paint brushes to freshen up your fence while you both share a pot of tea on the porch. You seem happy, and even a tad amused. So he'll relinquish some pride. If only for you to smile.
“Do all without magic need to take such…’extreme’ measures to clean windows? Please do not perch on the sill like this when I am not near. Else allow me this task, a simple water spell is far more proficient and safe” -> Man catches you ONE TIME, leaning out one of the second story windows to clean the outside glass and his heart skips a beat. Not that you wouldn’t make a lovely gargoyle on the roof, but spare him. He cannot fathom why one of the ghost residents can’t do it in your stead, but Malleus much prefers your feet planted on firm flooring (who’s going to tell him about all the holes and weak floorboards in Ramshackle?)
Nicknames (Developed): Malleus ceases calling you 'Child of Man'. There are many other children of men. It just so happens to be his default when you met. You are more. Much more. Which is why you cannot be his 'Child of Man'. Malleus actually takes to calling you your name more often than not. Names are meaningful, after all. Yet he dubs you 'Mooncalf' as well.
“Mooncalves are beautiful creatures that inspire. A name given to ‘those who dream’. That is what you do, is it not? Dream, and bring novel ideas that spark life in others.”
Strength (Developed): This is quite difficult. Controlling his strength when touching another is like trying to crack an eggshell with a power-saw. Yet the more you are together, the more he desires to touch you. So he has to learn. Since if he ever injured you, Malleus would never forgive himself. Often he hovers near, guiding you yet never making direct contact. His palm hovering near the small of your back as you walk, or taking extreme care when holding your arm. He's broken more teapots than you can count, and it takes months to share a bed. The fear of hitting you in his sleep caused insomnia for days...just, goodness. Don't even start on his tail. That thing has a mind of it's own.
"Fascinating...Hm?. No, no. I am by no means upset. Quite the contrary. Could I trouble you to humor my curiosity with examples? Oho, this is a wonderful evening indeed." <- Malleus showcases one of his pointed smiles - chin grasped between thumb and index as he listens intently to his juniors go in great detail about how you've begun to resemble him. The one other students will shy away from, but little do they know just how genuinely overjoyed he is. At first they showed mild distaste for the Ramshackle Prefect daring to go after someone like Malleus Draconia, yet all know better than to admit such a thing to his face. Else pity the fool. Yet nothing could dour his mood, their formal report reading like a lovestory in his mind. It is not that he is 'naive' to your mannerisms. You are always changing - as are many - and he would not dare to make any assumptions. Yet if others are noting these subtle changes as well? Malleus is...overwhelmed. Joy, appreciation, humor, and a bit unsettled if one asked for full honesty. If you are admiring him, including him in your person, as much as he is to you? It's an intimate commitment that comes once in a lifetime for his kind. He needs to think, but for now he will enjoy the 'implications' as much as he can.
Habits you steal:
Light Feet (Inherited): The king of jump-scares, ladies and gentlemen. Lilia is quite the cheeky fellow. He wades through corridors, skulking around like a bat on the walls. Both body and humor seem to ascend to new heights with this one - who without a moment's hesitation will drag you into his schemes. You may not be able to float, but that is no excuse to clomp about like an oaf! No, my doves, the greatest joys in life come from a good thrill. Others learn to keep a keen eye out for this bat's lover, as you slink about and appear at the most random moments.
"Oho!....my, my - your stealth is improving by the day. Don't get too cocky now, else I'll be forced to show you how a professional jump-scare is done!" <- Leona KingScholar himself has threatened to stick a bell collar on you, those from Savanaclaw taking a step back as you begin to resemble the more worrisome Diasomnia residents by the day. Dropping from treetops and banisters aplenty, the trickster ghosts at Ramshackle love their new fourth (and fifth, counting the ancient bat who haunts the halls just as much as they do).
Impish Glint (Inherited): Kehehehe~ it's physically impossible not to mimic that mischief laden smile of Lilia's! It's not as intimidating without the fangs and blood-red eyes, yet still oh-so charming. Why, the bat himself finds it positively adorable. It's one thing to have others call him cute - he now gets to witness the effect first-hand. The fact others can point your resemblance to him is just an added bonus. All you're missing now is the pink streak in your hair...can he? It would make such a lovely memory!
"Well aren't you just the most fetching gremlin this world has ever seen. Come along dear, I want to stir some youthful envy!"
Nose Picking (Inherited): Just kidding lol.
Historical Info-Dumping (Developed): One can only be corrected so many times before learning a topic inside-and-out. History lessons are a breeze with a personal dictionary at your disposal. Lilia is happy to help, but get ready for long stories with his bias weaved in-between. He never outright lies though, and it's a fine evening to sit with him by firelight and talk the night away over junk food. Treat it like hearing the story of an elder veteran. Except Lila has hundreds of stories to tell. There will come a day where your knowledge abut Twisted Wonderland extends far beyond what you ever knew of Earth - and you are the person people come to for notes. Even the studious Riddle Rosehearts trusts your word-of-mouth as much as his precious texts (only for history though, fair warning).
Speed Dial Takeout (Developed): This one is self-explanatory. Lilia's curiosity in the kitchen isn't something you want to deter him from. Let bro live his life, so long as it doesn't lead to the end of yours. It took months to find the TWST equivalent of speed-dial Chinese, yet a slip to Azul along with some recipes was enough to get the ol' ball and chain rolling. The food already exists, but you just had to plant some ideas to make sure that 3am last-second-craving availability was indeed an option.
"Don't look so glum now - once the oven is fixed I'll whip up a batch of Silver's favorite Mushroom Bisque! Ah - there's no need to cry. Now where did I put those takeout menus...." <- Now it's just Lils, Silver, and yourself chilling out at midnight with some egg rolls and moo-goo-gai pan after the fourth oven's been blown up in the past year. Thank Seven Malleus worked a plan with Azul set up a chain in Briar Valley, else y'all would starved.
Briaran (Inherited) : Briar Valley is indeed a land of tradition. You don’t need to learn their language to converse with fae. Most people in TWST are Bilingual - knowing common tongue and that of their homeland. Plus there are spells to help. Very few speak the ancient dialect from hundreds of years ago, which dwindled out after the war between man and fae with the ushering of a new generation. You already speak common tongue, but as for Lilia? Fluent in multiple languages. Ancient Briaran being one he slips in from time to time. You will undoubtably pick up many phrases of Briaran. Especially when he converses with Malleus, Silver, and on occasion Sebek. The third still a beginner to his personal chagrin. It’s like being a child in an immigrant household where your elders talk in their native tongue when they don’t want you to understand the conversation, so as a kid you gradually put together meanings through context. Y’know, as they go in between languages.
"I hadn't thought it possible to fall fall deeper in love - yet as always, you continue to surprise me." <- Lilia never asked you to learn, but nothing makes him melt faster than seeing you pick it up. You’re listening to him. He won’t ever jest over this, no matter how tempting, afraid it might deter you. He adores the way you mumble words under your breath, even if they’re mispronounced. He will only interfere if you ask, and be more than willing to teach. Ask him.
Habits He Steals:
Walking (Developed): Aside from when he's cheeky and looking to have some fun? Lilia will not float near you. He prefers to walk, feet firm on the ground, his hand in yours and enjoy the sweet serenity. There isn't a need to rush. Not anymore. Strolls with Malleus are a commonly discussed subject, but with Lilia? It's less like a sonnet in steps and more akin to walking the streets on a cold, winter night. Plenty of laughter as your linked arms swing between. Somehow slowing your steps on purpose, drawing out the time shared. Even if your lungs hurt a bit and joints are stiff. You don't have to. He could easily zip you both wherever need be, but the journey is part of the fun. He's gone his entire life at differing paces - and now Lilia is happy to match his final gait alongside yours.
Repeating Others (Developed): This goes hand-in-hand with you learning Briaran. Without prompting, Lilia will often repeat things his sons just said in common tongue. Sometimes dropping context clues so you can piece things easier. Not in a way that makes it obvious for you (sparing your feelings), but definitely noticeable to others in the Valley. It's an unspoken understanding not to ask 'why' he repeats himself two maybe three times tops.
"...eh? Scuzele mele. Ne vom întâlni în trei ore pentru antrenament. Da. Pentru practică. Asigurați-vă că nu vă zăboviți, altfel veți rata antrenamentul! - why that face, Sebek? Careful or your muscles will freeze like that khee hee!" <- Does it come unnatural? Maybe, but two out of three of his conversation partners can usually pick up when you're struggling to understand something. Sebek fails, but wouldn't dare question Lilia's speech and risk offending him. Translation: "My apologies. We'll meet in three hours for practice. Yes. For practice. Make sure you don't linger, or you'll miss practice!"
Intimacy (Inherited): Lilia is cheeky with most, but not touchy-feely. Not in the way that matters. He becomes clingy. It's odd being with someone actively seeking to be at his side all the time...and yet he does not mind. Which is unheard of for the loner - he spent 700 years of solo trips, wouldn't change a single one (okay, maybe a few. He could do without some scars), but the taste of a couple's vacation? A couple's intimacy? Romanic candle-lit dinners atop the castle ramparts, legs dangling over the edge as mindless talk comes and goes. Hiking through mountains hand-in-hand. Running raids online, shouting at each other from the next room? Sipping mimosas on a cruise ship - picking out souvenirs for your family an tasting cuisine. Even if it's places he's been before...with you? It's all new.
""You know...it was quite cruel of you to leave me behind. When? On that little journey to Fleur City, of course! Be it ten years ago or not - I understood at the time that it was a decision out of your hands, and yet you hadn't brought me any souvenirs...the hurt lingers to this very day and can only be healed through another vacation, won't you be my guide this time around?"
Normalcy (Developed): Lilia actively pushes the cute bit with others. Many portray his character as two sides of one coin: Lilia the General, and Lilia the Cheeky Prankster. What you get to see is...just Lilia. Not even Lilia The Father - because even with his kids, he has a part to play. Has to set a good example. Is it corny to say that he doesn't have to act cute for you, because he trusts you'll adore him? Isn't that what love is? To truly release your guard around him and not stress? It's like how on earth we all have our work mode, family mode, public mode, and then...well, us. The person we are when in a quiet room, alone, and simply being. That is the Lilia you, and only you, get to see. Lilia wouldn't get involved with someone that couldn't bring this side out of him. The one jamming out to metal while pretzeled on the ground, sifting through his wardrobe and eating burnt crisps out of a bag with chopsticks.
Time (Developed): In his last hundred years of life, with his magic dwindling, Lilia casts a glamour that lets him physically age with you. Not technically a habit, but also something he would never have spared the energy on without you as a deciding factor. Time comes for us all. He’d rather not emphasize this to his sons more than necessary…but they’ll watch you age. In an odd way, this is Lilia’s greatest ode to you. To them. To himself. You won’t have to age alone, watching him in a standstill as he’s been the past 700 years. This is his final thrilling experience, his final adventure- to grey and feel time in his blood beyond magic.
"You are as lovely as the day we first met, dear...surely I'm just as cute too, no?" <- No matter how quick you reply, he still is the same cheeky lil shit at 780 as he was at 700. Only with one heavy case of arthritis.
Nicknames (Developed): Lilia calls you ‘Dove’ for reasons best derived on your own rather than my telling. He will also be an ass and use teasing ones like 'shnookums' and 'poppet', but dove is for the softer times. On very rare occasions he will say ‘inima mea’ which is Romanian for My Heart, also known as Briaran in the world of TWST.
"Why, thank you! Kee hee hee, is it so obvious that I adore my little dove beyond comprehension? I've finally found my 'partner-in-crime' as you kids say, and my days have not been this lively in many years. Humor the musings of this old-timer, enjoy the blessings life offers while they are within your grasp." == Those who have lived as long as Lilia in Briar Valley are witnesses to his personality change. The general from hundreds of years ago is not the same bat flying about. He's a prime example for fae and humans alike that time changes us all - and so he doesn't mind popping in to humor gossiping soldiers. If anything, he hopes his open adoration serves as an example that it's never too late to welcome sweeter things in life. Family, friends, adventure, and even the once in a lifetime 'eternal love'.
Habits you steal:
Calling Lilia ‘Dad’ (Inherited?): Not Father. Just Dad. Daddio. Peepaw. Pops. Ye old man. So informal. So funny. Lilia loves it and Silver turns red every time. One? Because you’re already thinking of him and his Father as your family. Two? Please. Please, let him breathe. Flustered is the most consistent emotion he shows aside from that graceful little smile of his, and people are starting to notice. He’s not used to such bluntness and it’s killing him. You need to be more careful! Not everyone knows about his situation! Lilia is such cheeky as shit over it and teases his son every off moment. Welcome to the Vanrogue’s, my friend. It’s a clusterf*ck. You’re going to love it.
“…N-no, I haven’t seen father since lunch. Perhaps check over near the club rooms. I can escort you before my next lesson, come along and take my hand.” -> Silver will never get used to you asking ‘Hey, have you seen Dad anywhere?’. He bites back the warning for you to lower your volume. It’s turmoil - truly. He doesn’t want you to ‘stop’ per-say…but maybe keep it in private? He adores your energy but the rumors.
Compliments (Inherited): Silver gets plenty of compliments. He’s amazing, after all. This is a habit because his reactions are priceless. Why is it developed? Because the man in question is the most wholesome being to exist. He effortlessly drops one-liners out of thin air, and then has the gull to act confused when you clutch at your chest. Silver is brutally honest when it counts. His words and his reactions are genuine. Truly priceless. His confidence desperately needs that bolstering, so much that you never go a single visit without paying him a compliment. It’s only fair. You do it until he takes them with anything other than a pass off or a denial. Even after, because appreciating Silver is the best part of your day. Congrats. You’re a simp. Big Ol’ simp - side note, being so forward for his sake has turned you confident in other aspects of life as well. Congrats on being the social one.
"Your hands are unnaturally soft for a student. Perhaps I am used to callus' from training, but yours are warm enough to feel through my gloves. I heard once that you can tell a lot about a person by their hands. Yours must reflect a gentle personality, which is true - hm? What's wrong?" <-Wholesome. Fucking wholesome.
Animals (Inherited): How do you feel about woodland creatures? Would you consider raising bunnies, or leaving the window open in the mornings for songbirds to perch? The answer is yes. Always yes. Otherwise they will whack at the glass until you do. Silver is beloved by nature. Being around Silver means being around all the animals that perch at his side when he clocks out in random places. Eventually you'll be waiting with birdseed in your pocket, prepped to distract those that perch on his head. Ramshackle has multiple bird baths out in the gardens, and you've built shelters for the wildlife on campus to camp out in when they visit (always when Silver does. Coincidence? No).
Just Chilling (Developed): Not relationship-exclusive. Any time you find Silver clocked out, it’s instinctual to just drop everything and lay down next to him so it looks like you’re both chilling out. Doesn’t matter if he’s asleep for ten minutes or two hours - you don’t leave him. Not unless someone trustworthy comes to take your place.
Haircuts (Developed): A lil snip here, a chop there - and you're cutting his hair in the kitchen at 9:00pm with one of the old sheets tied loosely around his neck like a bib. All it took was one time for him to nick his ear while doing it himself, and you so graciously forced him in a chair. Now you cut both his and his father's hair. Since Lilia's a little turd, and if Silver gets a freebie than so should peepaw. Briar Valley could use another stylist, y'know. You already have two loyal clients!
"Thank you. My bangs can get in the way of my training, so I try to keep them short. Maybe I should adapt a cut similar to Kalim's?....Why are you looking at me like that?" <- Kalim's hair is adorable, but if Silver cuts off his shimmering silk-soft locks it will literally be a crime against cosmetology.
Alarms (Inherited): You sleep through alarms. There isn't much to say. Have you seen his bedroom? There's like - a dozen clocks in there. The only one that gets him up is you, usually whacking him with a pillow because no amount of love will ever make up for dealing with nonstop ringing every morning. You started off having a near heart attack on the first night. A few years down the road, and it takes about 2-4 of the clocks to go off before you're up.
The Way Of The Sword (Inherited and Developed?): Another one without much to elaborate. Silver insists on teaching you some swordsmanship. He does not play around either, and is a very stern teacher. Lilia engrained the danger of weaponry and battle into him from childhood.
"Steel your nerves. They will only impede your progress. Do not worry about anything other than my instruction while there is a blade in your hand. I am here for that." <-The sword exists to protect, but that does not mean you are invincible. He won't put you through a Knight's training - but as one of the few 'sane' people? Homie, you really need to learn some self defense. It isn't even about his feelings (although he does worry).You are a walking magnet for bad luck, and a firm understanding of defensive combat is necessary so you don't end up dead in a ditch.
Habits He Steals:
Wet Wipes (Developed) : It’s so tempting to draw on Silver when he’s complete zonked out in the ninth dimension. How he hasn’t woken up to any uh…hehe, ‘special’ and ‘totally not vulgar’ images all over him on a daily basis is an honest shock. Especially in a campus full of dudes. Some not so friendly with the whole dorm rivalry going on. Then again…maybe it’s his aura. Drawing a dick on Silver’s forehead feels like a crime punishable by Lilia’s homemade gazpacho.
"...I sense a disturbance." <- Regardless. It’s your civic duty to make him a work of art…much to Silver’s reluctant compliance. Some day’s it’s heartwarming. He’ll wake up and find little hearts on his cheeks, or a note on his collarbone. A lipstick kiss left smack center of his forehead…which takes endless scrubbing to get off before equestrian club. "Mngh...ah, you're here father? I could smell jasmine and oakwood and thought - wait, isn't that MC's pencil case?" <- Other days Silver wakes up covered in tic tac toe games with his father snickering over him and your form making a speedy guilt-ridden retreat off in the distance - and yes, Ramshackle smells of Jasmine and Oakwood. From repairs and the herbal cleanings.
You’ve Got Mail (Developed): Squirrels make good messengers. It helps that you live in a dilapidated dorm with a lovely forest not too far for them to skitter about. It would be troublesome if you lived somewhere like Heartslabyul…Riddle would never allow Silver’s animal friends to stay. Since you’re so open to suggestion, and skittering about yourself, he’s made a habit out of using the animals for communication.
"Please take this gift to them, would you? Today is a special day, I must take precautions not to forget." <- He’s not too big on phones since he might pass out and miss a call…or forget. So Silver likes to pen his notes when he can and trust his little buddies to make sure you get them. It especially helps with big events like anniversaries or days he cannot make it home.
Mints (Inherited): Someone get this man an Altoid, stat. Whatever curse is on his ass, crack open that tin and shove three strong peppermints between his teeth. They’ll spark more than just a crack of the great beyond in him. Giving Silver a tin of strong mints is like giving a Victorian child one singular sour patch kid. You carry the things around to punish Grim. Y’all know it’s bad if the living garbage disposal won’t even eat them….now if we could just somehow compress Lilia’s cooking into a pill form, we might be onto something bigger.
"This is a remedy from your world? Oh - it's candy? Maybe it will work then...thank you. I'll update you if there are any changes."
The Open End (Developed): Silver’s precautions extend to all matters, big or small. He’s trained to be Malleus’ guard since he was a little boy, going through strict training and beyond in order to match royal standards. Some might think him cold, but his father raised him to care deeply, truly, and so he is proactive in ensuring your comfort. When at the cinema, he sits in the inner seat. Both so he’s blocking you from strangers and so you can have the chair with two arm rests. He walks on the street side of the sidewalk, shares his umbrella but covers you fully at the cost of his sleeve, gives you more of the blanket at night and once gave you his shoes when yours were pinching your toes. If there are two cupcakes, he pushes you the one with more sprinkles, and he never forgets to ask how your day is.
"Are you happy today?...I see. That's good. I've been working hard to not disappoint you as a partner. It is nice to know my efforts have been yielding results." <- Ever the hard worker. Silver works on your relationship like it's training - but not in a bad way. He just doesn't want to reflect poorly on you, especially when this is new to him and tracking his performance in a relationship isn't the same as studies or physical training. He could do with some verbal affirmations, just saying.
Smelling Salts (Developed) : Silver does not want to sleep all the time. He is determined to overcome it - and you support him by suggesting method after method. Sometimes it takes an otherworldly person to bring in new ideas? Another cook in the kitchen, y'know. Can you believe that in all of Twisted Wonderland, with their fancy shmancy potions and charms, no one thought to get him military-grade smelling salts (or trigger his fight/flight by putting a bit of Lilia's pot roast in front of his nose)? His curse is potent, but it staves the episode off just enough for him to get to a bench or out of a clearing. I swear - magic spoiled these people. It's a blessing and a curse. It's no cure but he'll take anything at this point. Who knows what other ideas you might bring.
"Mm...thank you. I am lucky to have someone as wonderful as them in my life. I strive to be a good partner and influence. Your compliment makes me quite happy. I will be sure to pass on the message." <- Silver's expressions are typically difficult to read, they're so miniscule. Yet it would take a blind man to miss the way his disposition softens. One might mistake the far-away look in his eye for an incoming siesta, but no. He's merely in love and excited to tell you how appreciative he is to have you in his life. Whatever dreams he has that night, you're in them. As always.
Habits you steal:
Volume (Inherited) : Spoken like a true Queen. Literally. Sebek’s volume blasts your eardrums like a child’s screech plugged into an amplifier broadcasted over the Night Raven intercom. Mans has his vocals, there’s no doubt about it. The thing is that Sebek won’t stop until he’s been heard, so you have to get loud for him to listen. That can be hard to tone down when he’s not around, and you have to remind yourself that Epel will hear you just fine at a level 2 not 6.
"Disrespectful! My human can speak to their desire, apologize for suggesting otherwise this very instant. It is an honor to hear their voice!" <-Aye...sometimes your volume hits the frequency where people cover their ears, just as they do for him. He misinterprets this as a smite on your freedom of speech.
Gotta Keep Up (Developed): Get those legs moving prefect. Ya gotta go sonic fast. Sebek-y long legs over here moves in big strides. Big strides for his big personality. One of his steps is the equivalent to three of yours, no matter how tall or jittery you are. He will out jitter you with his Type-A pacing. You’d think he was on a mission and not on a date with how Sebek zooms through a shopping mall. Sebek, honey, we’re here to buy clothes, not race the evil sales clerk and save Malleus from the storage room.
Bookies (Inherited): You never know when you’ll be stuck waiting around or following Malleus with him. Sometimes it’s a sacrifice you have to make for some quality time together, and it’s not so bad. Malleus is cool with it, Silver’s good company, and Lilia is mildly stressful company. You could just go on your phone to pass the time, but Sebek limits your screen time. No IPad partners or brain rot on his watch. Read a book. Don’t make him quiz you, ‘cause he will.
"I have been thinking to start a book club, and you can be the first among many initiates! This week we will be reading My Liege's autobiography as sourced from the Royal Palace. I can think of no better introduction!" <- Dear god, he'll put in the request too. Stop him. You love Malleus to pieces but 600 pages on his birth alone is just destructive.
Prim and Proper (Developed): It’s a bit hilarious that he takes personal offense when you’re not groomed properly. Especially when near Malleus (of course). If you want to follow with the troupe, you need to look the part. He’d likely ask for a Diasomnia uniform on your behalf if it wasn’t against the school dress code. Secretly though? He enjoys fixing your tie, hair, etc. It makes him feel useful but that sweet emotion gets masked by a scolding.
"Tsk. It is an honor to wear this uniform. You should take precautions to ensure your appearance doesn't reflect on Lord Malleus. As his chosen friend and my partner, you are a representative of Briar Valley. Step forward and allow me to preform an inspection." <- Sebek has more than one jealous bones in his body. They’re all jealous bones. Make sure he’s the one to fix your tie and not Rosehearts, unless you want him to sulk.
Battery Pack (Developed): Lowkey? Sebek zaps you frequently. Think the electric buzz from pulling out a plug too quick. The sparkles come out when he gets very emotional - which is all the time. So…yeah, you might secretly carry ointment for that. Don’t tell him? He feels awful. Not awful enough to stay calm when you ask him to charge your phone. Jokes on him. The anger zap brought it to 100%.
Habits he steals:
Response (Developed): Sebek has this teensey-weensey annoying habit of answering on your behalf. He thinks it a way of proving his devotion. Partners are meant to know each other down to the tiniest detail, no? So when he responds correctly, it’s like he’s passing a test by knowing exactly what you’d want.
"They will do no such thing! Your childish antics will only reflect poorly on your dormitory. You will not taint them into participating in needlessly reckless activities!" <- While his intentions are pure, the act itself can be frustrating. Especially when he puts his values in your mouth when chatting with friends. It’s a work in progress, but he will still become overzealous to order your coffee or recall your schedule if asked.
Handkerchief (Developed): Exchanging handkerchief with one’s partner was a popular courting method in the past. Considering the handkerchief Sebek carries is meant for his lord, him offering it to you is a grand gesture. Especially since he does not replace it with one meant for Malleus, as this is something exclusive to lovers, and carries one from you instead. If you don’t have one? Well - expect to get one asap. Author’s authority dictates that you will not disappoint him.
"The embroidery on this handkerchief is exquisite. According to Master Lilia, it is the same style as lacework from my homeland's establishment...and it is yours. Please accept this as a token of my affections."
Portrait (Developed): Sebek keeps your picture hidden at NRC. There's one stuck between his mattress and the boxboard, one behind his ID card in his wallet, and a small portrait he keeps taped under his deckchair. He cannot properly display it like Malleus' - partially from not wanting to disrespect his Lord and partially from bein emotionally constipated. Expect the exact opposite when he is older though. Listen. Do not try to tell me this man wouldn't commission an extra-large oil painting of his spouse to hang up in his barracks room in the palace. He's literally the blueprint of a fanboy, and if there's no available merch then us nerds get to commissioning.
Escort (Developed): Sebek Zigvolt can and will sit in the husbands' chair while you try on clothes in the store. He will carry your bedazzled hot-pink purse with pride, guarding the thing like it's worth millions. You can leave your cup with this one when at a ball worry-free. You have somewhere to be and he isn't on duty? Sebek is hot on your heels. He has no shame. Better yet? He's the one shaming anyone unable to do such simple things.
Gotta Slow Down (Developed) : Pairs with 'Gotta Keep Up' as he tries to match your stubby legs. At first Sebek attributed your slow pace to a lack of stamina, but no. He's just a jitterbug. Obviously he can't tug you along or stop every other minute for you to catch up either. It's funny watching you both try and forget to consider the other. On loop, a never-ending cycle. NRC hasn't seen a pairing like this in centuries.
Chivalry is not dead (Inherited...just not from you) : Lilia fucks with him and you’re subjected to many, many odd courting attempts…some he unironically takes a liking to.
"What must I do for you to reciprocate my intentions?! I have bestowed pearls shucked with my own hands, invited you to dance under moonlight, hung dried thyme over every door and given earthly offerings to all your kin! I implore you for transparency this instant!" <- Oh...oh, His trust in your batty elder wanes for months after being tricked so cruelly. Only until you accept (out of pity?). Then he feels guilty for ever doubting Lilia and begs for forgiveness. At least life never gets boring? Haha...hah...ha...
‘My human’ (Developed) : Sebek gets hit hard with a crippling awareness for your mental well being. He defended your 'honor' once and had it thrown in his face that he calls you a human more than your own name. Old habits die hard, and he prostrates himself on the ground as an apology. He really didn’t realize it came off so derogatory. Especially considering your relationship. Felt awful. Apologized profusely. Only says it in an affectionate way or with pride now. Tacking in the ‘my’ makes it better somehow? It's a work in progress.
"An apology is in order. My actions until now were unbecoming, and I am truly repentant. I cannot begin to beg for forgiveness, knowing that my words have struck you. I was wrong. You are no mere human, you are my human. A very special one whom I could not have foreseen in this lifetime" <- You know it's bothering him when he takes a gentle tone, looking directly in your eyes with shame open on display. Responsible enough not to look away and face his wrongdoing in the face. Even after you forgive him, Sebek will carry this lesson with him forever.
Flower preference (Inherited): In the language of flowers, which means a great deal to fae kind, he goes for the one associated with your birth month. Carries a pressed one as a bookmark, changes his cologne, and places a vase of blooms by his bedside that never seem to wilt.
"It is an honor! I shall never cease striving to improve. It is only natural that my partner does the same. Your acknowledgement is noted and appreciated. Please continue to treat them well." == Insulting Sebek is a challenge. The comment could be made with the most nasty undertone, but he only hears that you're behaving like a model citizen. You must, if you are beginning to resemble him in so many ways. Hearing that you are a positive influence on him is nothing short of baseline knowledge. Of course you are? He picked you to be his partner? Honestly. If people have time to sit around and gossip, they could go do something more productive.
Habits you steal:
Acronyms (Inherited): Does this truly come as a shock? Big L on your part if so. C'mon, this is Idia we're talking about here. Bro cannot go two sentences without pullin' some quote out of his mental backlog. Since you're stuck in TWST, not watching their culturally founding shows and cartoons is a crime. You'll be speaking in pseudo-lingo like how Spongebob quotes make their own language around these parts.
"Whehehe way to debuff your charisma stat - you might want to craft some mimic gear before Professor Trein locks ya in detention....n-not that I care! It's just that I'll have to solo tonight's raid and you're the one with the rotation buffed character!" <- On one hand? You get all his jokes and are able to translate what he says to other people. That's good. Less work for Idia. On the other hand? You get all his jokes and are able to translate what he says to other people. They're totes going to make fun of you now and it'll be his fault. You'll get lingo-lashed by professors and feel burdened and - okay. He'll shut up now.
Evil Laugh Who? Villain Where? (Inherited): We all know Idia has two modes: nerdy and sofuckingarrogantheneedsacoldshower. You know exactly when he's feeling number two via his laugh. That over boisterous 'WHEE HEE HEE' which is way too high pitched to belong to a villain but perfect for when Idia's in the zone. It comes out when you're feeling especially ecstatic or embracing your inner gremlin. A bit more subdued than his, but you've seen him do it so many times that the adaptation is subconscious.
"Ah -?! What w-was?....No! NO I DIDNT SAY ANYTHING! Just hurry up before we gotta interact with more NPCS! Awahhh my blood pressure's already spiking back up..." <- He first caught it when you insisted on playing one of those cheap festival-games outside the main market in Fleur City. All he wanted was to grab a grape juice and get back to his group before they noticed he ditched, but you saw some handstitched plushies and just like in some mainstream otome, he just had to get it for you. It was easier than sitting there watching you get cheated by a sleaze. He was amidst convincing himself that he robbed you of the fun, handing the doll over while sucking down his second grape juice when he heard it - on one hand, is this what he sounds like to other people? Scratch that. No way he's this cute - wait. No. He didn't just think that -
Gatcha (Inherited): One of Idia's go-to hangouts is playing an MMO. The dude already gave you a console as a gift for what happened at S.T.Y.X. One inkling of interest towards one of his main games and he won't hesitate to build you a PC. He'll take care of the maintenance and even send over some matching accessories. Ortho will be the one to drop it off of course, but it'll already be set up with whatever games he thinks you'll want to tag-team in and some extra money to explore on your own....and thus, the addiction begins.
"Hey, press this button for me real quick. I need to test something. N-no! I'm not setting you up, uggh just do it would you?" <- Your pulls are better than his and Idia can't decide if lady luck is smiting or blessing him. On one hand? Ultra rare pulls are going to a beginner account. Yet you're more likely to keep playing this way....fate truly tests the Shroud name every day.
Night Owl (Inherited and Developed): Freedom...is powerful. As the Shrouds are responsible for Blot Control, you're left with little to do at S.T.Y.X. You can work anywhere in the facility. As a lab assistant, tech maintenance, heck even the kitchens if you want - but Idia's on that night-life and likes to work when most are asleep. So you match it. Maybe not to a T - going to bed at 6:00am and waking at 4:00pm like him - but time does get a bit disoriented in a place where the sky is simulated.
"Why're you still up? This isn't a 24hr stream, y'know. Even I'm not crazy enough to do multiple all-nighters in a row...well, I'm off for now. Wanna watch the PREMO concert from last week with me?"
Vitamins (Developed): You take them. Idia is taking them. No matter what bro says - he cannot live off the Ignihyde snack machine. Get him the kiddy gummies if you have to. You started taking vitamin D in preparation for moving to S.T.Y.X in the future. Surely they've got something better than the options at Sam's, but you won't be developing Seasonal Affective Disorder anytime soon.
Snacks (Developed): A very simple kindness. Idia uses deliveries as an excuse to get you to visit Ignihyde, and in the future that doesn't change. Expect calls to do deliveries around S.T.Y.X and run 'confidential' reports whenever he's antsy for a visit. We all know he won't explicitly ask...ah, it's reminiscent of all the bogus orders he'd put in at Sams so you'd stop by.
Habits he steals:
Financial 'Responsibility' (Inherited): You both are very bad with money - and by bad? I mean that Idia is a jerk who thinks he can solve everything with money. Minor red flag - something to address. Definitely the type to apologize by sending an unnecessarily gigantic stuffed bear or something akin since he's afraid of saying something that will make it worse. Then pray you don't say anything as he stews over a fight like 12hr simmering sauce.
"Please spare me your double-standards the next time you're shoving vitamin water in my snack stash. SRSLY, Headmaster's a worse deadbeat than I thought if you're living like this....uh, don't tell him I said that" <- On the flip side, he's also flippant with that Shroud inheritance and will buy stuff on your behalf all the time. He's the type to go 'Oh, I thought it was going to be more. You live like this?' when wiring you money for groceries (because Grim ate your allowance in tuna smh). As for how you're bad? You're just flat broke man, so he's responsibly irresponsible as a result.
Vitamins Again (Inherited): Bro. Bro, genetics are making you pale but that diet is what is making those eyebags so prominent despite having a decent skincare routine. You need Vitamin D but he needs the whole spectrum. His potassium is so low, that you'll be staring him down with a plate of cooked salmon in one hand and a bottle of vitamins in the other. Is it pushy? Sure, but you don't want him keeling over within the next decade. Eat the vitamins or it's time to raid his search history. Ortho, get them medical reports out stat.
RPG (Developed): Every chance he gets, Idia will model his MC after you in an RPG. A character customization screen HATES to see this man coming, because he will sit there for hours until it is as close to your image as the system allows. You won't even know since he plays these games solo and has photographic memory to recreate you without a reference. If caught, will deny it despite the evidence being right there. Flat out takes this to the grave.
Sour Candy (Inherited): Fun fact? Citric acid is the perfect stimulant to shock someone out of a panic attack. You find the sourest candy he can tolerate, and it does it's job. If anything it creates a placebo effect, where when Idia tastes it he'll make an association with being anything but anxious. One time he ran out while stuck in a work meeting, and Ortho had to swipe a lemon from the cafeteria.
"Eugh! Sour! Sour! My tongue's gonna shrivel up like a prune! I should have knew this was a prank -" <- Proceeds to forget why he was anxious. Stops himself mid-rant, face sours realizing that you were right, apologizes under his breath and doesn't question you again.
Protective (Developed): Idia teeters the yandere line, to be fair. He's highly protective of the things he considers worth caring about - scratch that, the things he allows himself to care about - which are few. Very, very few. His self-doubt both keep this protectiveness in line while also fueling it. He is quick to convince himself that he has little right over your person, and that it's only a matter of time before his role gets snubbed or written out. Yet the moment his position becomes threatened by something he considers inferior? He hates the thought of some noface coming along and making a muck of your life. It's not his fault if you don't realize Idia's doing just that - but he'll be damned if someone else puts their two cents in, pushing him towards a bad ending.
"Hey - so uh, totally unprompted question that you can just ignore in all honesty - but what's it like living with so many ghosts? They don't give you any trouble or anything - 'cause if they do we've got a few empty rooms over in Ignihyde....only if you wanna! I mean - we're a buncha shut ins but it's pretty quiet and stuff. Okay, fading into the background now." <- Do you remember the Ghostbride? Idia does. Vividly. He also remembers you were the only person aside from Ortho who actually wanted to help him and didn't need cohersion. Stupid move on your part but he's hyper aware of the paranormal now regardless.
Sharing a bed (Developed): Unheard of. Especially since he's stated how miserable he was sharing a dorm - Idia surprises himself with this one. Not a single person would believe just how clingy bro is - but he's only clingy because 'you're' clingy - or so Idia loves to say if anyone teases him for going back on his whole 'solo for life' rants. He goes from the whole 'eww normie love bleh bleh' to 'oh you normies just don't get it because you don't have it hwee hwee'. Look. You're the one matching his sleep schedule, making him used to sharing a bed and having something other than a pillow to curl around - he didn't want to get used to it, he was adamant that this lifestyle was an absolute no-no, but now he's ten years too deep and he's screwed.
"Snkk - funny joke, Ortho. Almost got me there with that one. Inheriting any of my skills is like welcoming a one-track path straight to doomsville. You and I both know it." == Ever observant Ortho is very eager to share all the little changes he's seen in both yourself and Idia. Especially when the latter enters self-deprecation mode and is insistent that your relationship is nearing a band ending. In truth? Idia notices. He doesn't feel entirely himself anymore, and it terrifies him. Not everyone's meant for companionship, and for a long time Idia thought he was one of them. Someone perfectly content on their own with absolutely zero need for other people. Especially those hot-shot nosy hero types that would try to fix him without asking if he wanted to be 'fixed'. Thing is? You haven't pushed him to change at all - and he's freaking out because he's not supposed to want this. You're not supposed to want him.
#twisted wonderland#twst#twst x reader#twst imagines#twst scenarios#twisted wonderland x reader#malleus draconia x reader#malleus draconia#lilia vanrouge x reader#lilia vanrouge#sebek zigvolt x reader#sebek zigvolt#silver vanrouge x reader#silver vanrouge#idia shroud x reader#idia shroud#ignihyde#diasomnia#colawrites
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about Vi's ending
So, I get that a lot of people are unsatisfied with Vi's story arc in Arcane. I feel unsatisfied too. Here are some of my reasons. I wrote this as a response to another post initially, but I wanted to elaborate a little bit more.
So we know that the question the writers had for Vi was "what would happen if Vi had no one left to protect?"
"she would fall in love" is a lovely answer. I don't hate it, but it does feel like the bare minimum they could come up with... and even that had to be stripped for time. For instance, what does she want to do for a living?
That's not a random question. Her lore in the game tells us that she ends up working as an enforcer. Arcane makes it difficult for her at the beginning (you know, the enforcers-killed-my-parents thing), but we all expect that it's coming regardless.
I know a lot of people here never liked the idea of Vi becoming an enforcer. Not me. Give me Enforcer!Vi! Just make it a story, instead of skipping over it.
They had her join the enforcers in s2 act I for all the wrong reasons (guilt + fear of losing Caitlyn + thinking violence is the answer to her problems), which is not a bad thing, that's expected at this point of the story. They did skip over her motivations and left a lot to read between the lines, and that's frustrating in itself but that's not the problem. My problem with it is that it doesn't go anywhere. How does she feel about working with them in the end? Now that she's no longer blinded by her rage towards the Chembarons and Jinx's actions? Is it really just for Caitlyn's sake? Is there room in there somewhere for wanting to be a protector to the city, like Grayson did, if she even cares about that at all? (it makes sense that she doesn't in Arcane, but what about in the future? she's still a protector at heart, even if she has no family left) If she does, how does she reconcile that with what the enforcers are to the Undercity, does she genuinely think she can do some good? I could answer some of these with "oh well, she does end up as Caitlyn's partner so I'm just gonna go with 'yes' for convenience". But I wish Arcane had answered this for me.
What about the enforcers, how do they feel about her? Do they respect her? How would she interact with them in the future? Her only friend there, Loris, died at the end of S2 (I'm annoyed about that. not mad, not sad. Just annoyed), so she's effectively alone.
I suppose the root of the problem is that I watched Arcane with the expectation that Vi would end up as a Piltover champion by the end of it. That's not an unreasonable expectation considering her lore, but I can accept that Arcane just wasn't about "ending" character stories or bringing them to their lore counterpart. That's fair. Even within the story of Arcane though, where she ends up isn't fully satisfying. She's physically in Piltover, but mentally she's in a place where she doesn't really belong anywhere except with 1 (one) person, and we still have no idea what she wants to do with her life (outside of banging Caitlyn that is). Don't get me wrong, I love caitvi! I love what they did with them as a pair! But I have so many questions about Vi specifically that are unresolved.
Maybe that's the point. Arcane's ending is an open ending after all. But Caitlyn had a story arc outside of her relationship with her. Jinx had a story arc outside of her relationship with her. Even if their overall stories are not over, the Arcane story does leave them both in a place where they have grown from what they went through and even if we never see them again, we can feel like their story had a proper conclusion. Arcane doesn't leave Vi with a conclusion outside of her romance arc. Or to be fair, maybe it is a conclusion, just no one that I like / was hoping for. I sort of get that her not being able to grow was the point (to further Jinx's development. A lot of their scenes together were always more about Jinx's development and framed from Jinx's POV, which is a different complaint and an entirely different post). Not having agency at all was the point. But where does she go from there? Genuine question. Her character arc doesn't feel finished.
A lot of my frustrations would be soothed over if we had the certainty of having spin-offs. But 1) nothing is ever certain, 2) if something's coming, it's probably far in the future, 3) if and when it does come, there's no guarantee that Vi wouldn't be more than a background character.
Unfortunately, the general feeling I get from the writers' interviews is that they do feel like they really did get her where they wanted, so I'm not particularly hopeful that they have more stories to tell with her. Outside of being Caitlyn's partner that is.
(no, I don't think they "don't care about" or "hate" her character by the way. That's twisting their words beyond recognition)
So that's why I can't feel fully satisfied with Vi's story. I still love Arcane. I'm still looking forward to seeing more of the Runeterra universe. But as someone who really liked Vi's character from the start, I'm left with crumbs. Hints of what could be, but never the full picture, and more questions than answers. And that's disheartening, to be honest.
#arcane#arcane vi#vi arcane#caitvi#arcane discussion#for the record i do like season 2#and love arcane in general#that's why i'm still here#i'm just trying to articulate what didn't sit right with me on first watch#most of the time i end up liking s2 more once i've had time to think these things through#arcane analysis
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MHA chapter 424 (rant)
This chapter was horrible. Look, if hori thought that this chapter could provide the fans with some relief he was wrong.
This is supposed to be the epilogue or the beginning of it and half of it is just useless BKDK. Honestly this was so stupid I feel like this chapter which was labeled the epilogue could of been used to wrap up a lot of character arcs and update us on events instead of us getting some little bkdk crying ending. In all honesty I still hate bakugo and think that their arc is Hella underdeveloped considering that Izuku never gets any intropsection going on and bks development is heavily flawed.


Still hate what the series did with Izuku. Izuku as a main character and a character in general is heavily underdeveloped so I understand why he is getting the hate that he is getting. However, izuku was also a victim in this and didn't get proper development at all, like him and shigs whole storyline was sidelined and they barely formed a relationship before or even during that fight at all. Izukus lack of intropsection is also one of the reasons why he is getting hate like it's low-key hori's fault for not giving us any development when it was right there. I also think I need to remind some people that izuku is only 16 and had all of this on top of his shoulders but I see the point that shig a victim should of been saved. However, it's not like izuku didn't try his best, like he tired all he could it's at the end of the day shig that didn't accept it until it was too late. Also, can we talk about how horrible hori did izukus design dam I miss his fluffy hair at the same time I get it. Also I hate that he still has some OFA embers and all like it makes no sense I thought they were gone with that one punch that was apparently so strong it CHANGED THE WEATHER?!?! Honestly, I hate that inko is nowhere in sight and that she allowed him to go back to ua like?!?!?!?


Shigaraki deserves better. Oh dam I just wish that someone would adopt shig and izu and give them a better ending cos this isn't it. Shigarakis storyline ending sucked in all honesty especially that retcon that stated that shig apparently knew that AFO was manipulating him?!?!?! Also am I the only one whose confused as to why shigs last words were directed towards spinner. As angry as Iam I was also expecting some horrible stuff like this to pop up considering that hori has consistently been trying to separate Tenko and shigaraki so this is what we get but just even worse.

So nothing on toga and ochako? No offense but I hated that this chapter was just centered around BKDK like where was toga? Or ochako? Why is it that we only get one small panel of ochako looking pensive and sad when last time we saw her she was on the verge of death and in CRITICAL condition. Also what about toga? Like we haven't seen her in a long time. Is she alive? Is she dead? In all honesty if she is alive and gets no concequences then I would call that bad writing.

What about the todoroki family ? Poor Todoroki last time we saw him his family fully surrounded touya forgetting about him. In all honesty he deserves so much more and my arguement stands. We should of gotten an update about the todoroki family as well. Iam not a fan of enji neither am I huge fan of the direction touya/Dabis character has taken but I would of enjoyed an update.

What about the others? Kurogiri, spinner and the rest!??!!?!?! Iam bais but dam it seems like this chapter has forgotten all about the other characters it put in critical or difficult situations and just chose to focus on some stuff that's so irrelevant. Like the small panels should of been reserved for spinner and kurogiri on characters that we should of seen updates on. While we should of gotten full pages on todoroki and ochako
Also it seems like the pacing is quite fast, too fast really. How is it that they're just going back to school like I thought people resided in UA and that some of it was heavily damaged during the war? What about the chaos and destruction that's all over Japan has that been rebuilt? Also how did parents allow their kids to go back to a school that made them glorified child soldiers?
It's a shame we don't get any focus on izuku nor do we see his mother's reaction. I mean we see and get more focus on bakugo than we do when it comes to izuku and it sucks horribly.
In conclusion, I heavily disliked this chapter and giving it the title of epilogue is horrible. I bet that this is like one of the last chapters we are getting.
#mha critical#bnha critical#mha#hori is a bad writer#horikoshi critical#izuku deserves better#bhna critical#bnha#shigaraki deserves better#anti bakugou#anti bkdk#anti bakugou katsuki#mha 224#manga spoilers#mha manga spoilers#mha manga leaks#mha manga panels
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Capítulo 2 & 3
- Mafin rewatch (Sueños de Libertad)
Watching the de la Reina siblings is a hoot. It's all so deliciously dysfunctional. Damian's three porcelain dolls, all dressed up and filled with generational trauma. How could that not be fun to watch?! I enjoy that Marta is the action oriented one of them. The boys bicker, but she refuses to play their game, instead tries for a solution and an action forward. It’s notable that both brothers turn to her as if her agreement, her word actually holds sway. They’re already making a point of this being a man’s world, but these men, even if it’s a means to play out each other, hang on her word and give it weight.
I’m kind of sad Jesús is such a right villain, because I enjoy him and Marta together. They play off each other well and you instantly get the nuances between them, making it super easy to envision how things were before Andrés return. The way they’ve kept that business afloat, probably stood side by side against their father on a number of occasions. I feel like they’ve kept each other alert, maybe a bit too guarded, but also with a sense of mutual respect despite all of the other muddled feelings of jealousy and resentment and old-fashioned sibling rivalry. In a world where Jesús wasn't such an evil man I think this could have been one of my favourite relationships on the show, if they'd taken the time to develop it more. Especially in the way she yields to him in the beginning and how her character growth comes into play later on.
Carmen is the boss you want to have before she’s even anyone’s boss. The way she is straightforward and stands up to Marta for her own and her fellow workers sake and safety. I wish she was my workplace Union rep. She’s such a competent lady and I'd gladly line up behind. But why throw fucking caveman Tasio around her neck like a noose I’ll never understand. Though I’m getting ahead of myself, or ahead of the show at least.
I mean seriously, what’s up with that opening credit?! Of all the characters, they get a two shot. In bed. The two of them who at this point in time have nothing to tie them together. A flimsy string of connection through fathers, through work. I wasn’t here from the start, but I assume they were shipped from day one? Granted by my arguing maybe Gaspar and Tasio should be shipped too, but at least those two aren't in bed together. And no, don't enlighten me if there are people who do ship them. Some things I'd rather go through life without knowing. This would be one of those.
Lol, Luz is so no-nonsense as she saves Damian's life. “Stop praying and let me stab him with a giant needle, you rich fools!”. Her and Begona sharing the medical field and a bit of empathy with each other is nice too. An ensemble cast that is balanced between men and women seldom leave room for a lot of female friendship, but this one does. I appreciate that.
Fina establishing from the very beginning what she thinks of men, and especially the fool ones like Carmen's deadbeat boyfriend. I feel you. And I am in love with the way she throughout all the episodes to date will be used as a way of voicing what the tired lesbian feminist in all of us wishes she could say, out loud.
If trolls exist, you know like proper giant ones, the kind that can be mistaken for a mountain, covered in moss and trees and then suddenly just opens its eyes and stands up to stretch. You know the kind of trolls you think of when listening to Grieg's In the Mountain King's Hall - yeah those. I imagine if they existed then they'd sound exactly like a sickly Don Damian, like a melodic stone avalanche. That said I’ve never envision mountain trolls to sound Spanish before now. But maybe that’s on me.
Joaquín is a bit of an ass, calling Fina (and the rest of them) lazy - my eyes are narrowed. It wasn’t actually something he developed when he got on my shitlist by flirting with the secretary while having a cute as a button wife or pointing a gun at Marta. Apparently the assery was a pre-existing condition. It’s interesting though that Luis is the one talking about taking over the company, yet he still comes off as the decent one of them.
“You don’t notice the boys?”- Petra, you blonde little snake, don’t call my Fina out like that. Maybe we're allowed to know she's a lesbian, but don't flaunt it in front of the entire canteen like that. It’s kind of funny though how Fina is so clear about Luis not being her type, yet there are so many common denominators between him and Marta both in personality and in physicality (except of course the most important one in this case, their sex).
I know he’s supposed to be one of the good guys, but honestly, Andrés is a bit of a douchebag, isn’t he?! Or maybe that's a bit harsh, but he comes across as pretty smarmy. He's like what the wall behind your stove would be if anthropomorphised, kind of greasy, kind of sticky and in constant need of being hosed down. But yay for not letting the roof drop on your employees, I guess.
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I want to rate the silly ships like people have been doing so I will (my memory of them in canon is so bad)
Percabeth: 9/10
by far one of the best ships in pjo, but there are times where the "tough love" is just too tough for me
Jiper/Jasper: 3/10
I don't remember much about this ship at all but it was a little cute? It did feel very fabricated with it being forced by Hera & I found Piper's heart eyes at Jason 24/7 annoying as hell-
Frazel: 4/10
it was cute, but that could just be the characters lol I wish we saw them more developing their crushes on each other instead of Percy showing up and being like "oh these guys like each other lol"
I don't like the age gap at all tho, it might just be like 2-3 years but when you're a teen that's a BEEG difference in brain development and maturity levels etc.
Caleo: -100/10
no, just no. I can not even begin to explain why it is so bad and toxic. Richardio really saw Percabeth pop off and was like "let me do that again!" and made the most toxic ship i could find fr. Me and my homies hate Calypso frfr. Even if all their interactions were rewritten so that Calypso isn't constantly talking over and shutting down anything and everything Leo does I dislike it still because it just plays into the damsel in distress x savior knight which i do not like at allll
Solangelo: 1/10
they had slight potential in blood of olympus (and that's me being nice) but otherwise everything after that just felt so stale, fake, cringey, and toxic.
Will's character lacks,,, well, character. If you want to construct a relationship with characters you need them to be people in the first place- and not just a "__'s boyfriend!"
It also just feels like those 13 yr olds in school that are so obnoxiously lovey in class and then they break up after a week you know what i mean? I have more to say but these are getting long-
Solangelo (in fanon): 8/10
Hell yeah. Most of the fan content ive seen from solangelo has been DRASTICALLY better than canon, they actually make Will feel more like a concrete person, they give proper chemistry/shared interests to him & Nico, and overall it just flows better? Idk (big fan of when people make Will freakier than Nico, my favorite flavor of Will)
Pernico: 2/10
I can see it? But I don't like it. They have so much built up miscommunication and bad memories from each other (Percy literally tried to strangle Nico to death) also the same with Frazel; I don't like the age gaps while theyre teens
Jasico: 8/10
I get this one, but I really see them as more like besties, so I don't partake in it too much. Otherwise it's great.
Valdangelo: 10/10
I am biased, but good looorrrd the potential :(( the similarities of them, both being the outcasts and just heguehfh i love them
Valgrace: 8/10
same as Jasico, i see them as bros way too much but I don't deny it's a banger ship too.
Shelper: 1/10
I feel the same way with this as i do Solangelo, there's no character for Shel, it's just Piper and "Piper's gf!!" Rick is so bad at writing queer rep, he just picks main characters and slaps a random blank slate character onto their side and thinks he ate, but he's just desperate for queer brownie points.
Feirrochase: 10/10
I DON'T REMEMBER THEM BUT I LOVE THEM!!
#pjo#percabeth#jiper#frazel#caleo#solangelo#pernico#jasico#valdangelo#valgrace#shelper#fierrochase#crit#slo rambles#pardon me if i lied my memory is bad 💔 i havent read these books in 5 years
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My Ideal Konoha Twelve Team Line-Ups
I got bored and decided to make a post about my ideal Konoha Twelve team line-ups that I think would do best for most to all the character, both students and teachers.
Team 7 Sensei: Kakashi Hatake Students: Sasuke, Hinata, Kiba
This one and Might Guy's teams were a bit on the difficult side because Kakashi and Sasuke have to go hand-in-hand due to Kakashi's Sharigan. But I managed. I think this team fits best because it has a similar dynamic to canon but different due to Hinata's shyness.
I think this dynamic works because two out of the three students will be learning their Clan's fighting style instead of really branching out to begin with. This gives Kakashi more opportunity to train Sasuke while the other two aren't neglected. Kakashi could help Hinata with her self-confidence since I think his easy-going yet hardened personality toward being a Shinobi could work similar to Kurenai's care for Hinata. Kakashi also has a contract with Ninja Dogs and those summons can help Kiba with his training to go with his Clan's training. Plus, Kakashi may be pressured to be a better teacher due to having two Clans hounding on him about their children's training.
In combat, the team is pretty well-rounded, two strong taijutsu users, and two well-rounded individuals that usually stick to using ninjutsu.
Team 8 Sensei: Kurenai Yuhi Students: Sakura, Neji, Choji
Again, I feel like this team has a similar dynamic to Team Seven that could work pretty well in the long run for each of the students. Kurenai is a teacher who likes to be involved in her students' lives and might be able to help them get over their respective issues mentally.
Similar to the last team, this one works well because two out of three members are going to be learning from their Clans, giving Kurenai more opportunity to help Sakura get out of her fangirl phase and become a proper kunoichi. She can also take advantage of Sakura's amazing chakra control to make her into an incredible genjutsu mistress like Kurenai herself. And when Sakura does study under Tsunade, she'll have two teammates that can help her develop her taijutsu skills to go with her super strength.
In combat, it's a pretty decent unit. The two genjutsu users can trap the enemy for the taijutsu users to close the distance and finish them off.
Team 9 Sensei: Might Guy Students: Rock Lee, Shino, Ino
This one was another team that gave me trouble because I had to make the teams while keeping in mind that Lee has to be on Guy's team. I think it came out pretty well and could work as a different type of the Ino-Shika-Cho formation.
Like the last two, this team will have two people that learn more from their Clans, giving Might Guy the chance to teach Lee while the other two aren't as neglected. He'll also be the type of person that will force Ino out of the fangirl mindset through his training methods. Shino is a character I think really works for any team due to his nature.
Like I said, in combat, this team could work similar to the Ino-Shika-Cho formation but with better tracking thanks to Shino. Guy and Lee can keep the enemy back while Shino can pin people down with his bugs so Ino can use her family Jutsu. Then Guy and Lee go for the finisher.
Team 10 Sensei: Asuma Sarutobi Students: Naruto, Shikamaru, Tenten
Funny enough, this is the first team I created. I like the team dynamic here because I think each student can learn a lot from Asuma and the atmosphere feels like it would be the friendliest of the four.
This team can really play on each other's strengths. Tenten will only benefit from being with Asuma because he can teach her Chakra Flow and possibly other techniques to enhance the danger of her weapons. Asuma had already taught Naruto before in canon and is one of the few in Konoha with a Wind Nature like him. Plus, I headcanon that Asuma is like an uncle to Naruto. Shikamaru will be learning from his family mostly but he has a good relationship with Asuma and his brains will help a lot with the team. Not to mention, if Naruto learns how to share his chakra early, it'll help his teammates' weaknesses from not having massive chakra reserves. This means Tenten can better user her weapons that require large amounts of chakra to use, like the Bashōsen, while Shikamaru will have more chakra to use his Shadow Possession jutsu constantly.
In combat, this is a pretty well-rounded team that focuses on close-range. Asuma is a strong close-range combatant with some ninjutsu options. Shikamaru is smart and can make up strategies while pinning the enemy. Naruto can also make creative plans and overwhelm the opponent with Shadow Clones to at least divert their attention for Shikamaru to trap them. Tenten would make good support with her weapons but a strong fighter close-range when she learns Chakra Flow.
#naruto#konoha 12#team swap au#kakashi hatake#sasuke uchiha#hinata hyuga#kiba inuzuka#kurenai yuhi#haruno sakura#neji hyuga#choji akimichi#might guy#rock lee#shino aburame#ino yamanaka#asuma sarutobi#naruto uzumaki#shikamaru nara#tenten
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Do you believe that JJk part 2 would be made? The author seems to make it clear with the pacing, that the story is concluding in this series.
What other plot points could be addressed thoughtfully and with adequate pacing, if the trio's comeback, antagonist death, and main heros power escalation in the final arc, did not get the pacing it deserved?
It'll mostly likely wrap up in the next two chapters, with the last one serving as an Epilogue.
Thanks for this question! I'm going to cheat a little by copy/pasting a previous post of mine about everything that's still open ended in JJK, most likely will not get a proper conclusion in the last 3 chapters, and could serve as the groundwork for a potential JJK 2.
First, though, your questions seems a little misaligned. JJK is going to end in three chapters and there is no pacing issue there. Maybe it's a bad word choice or you've seen others talk about it like that, but chapter 271 is going to be a rounded end for the story that, in my opinion (08.09.2024), will lead into a JJK Part 2 because of these:
The Culling Games have not Ended
They still go on because players like Yuji and Hakari are still alive
We didn't even come close to the Merger
We have so much setup including pregnant Sukuna who left baby Tengen (probably) with Megumi now.
When as a writer you introduce world ending stakes, you better deliver on them even if only for the good guys to win against them.
Those stakes were never even reached though
The foreign invasion of Japan was introduced but then forgotten about
There are now militaries in Japan who abduct sorcerers for resources, giving Gege vast storytelling potential for the future
But Gojo could've dealt with them off screen and Yuta might continue to protect Japan in his stead now. This plot thread can be dealt with in the last 3 chapters but you would still ask: Why was it here at all?
Remy survived
Remy was the girl who tricked Megumi and who Megumi wanted to kill afterwards. Tsumiki's soul intervened on Remy's behalf and saved her, just for Remy to be abducted later. She's one of those characters Gege could've killed but instead we have a scenario where Megumi is poised to save her now while also getting into contact with Tsumiki's soul that hasn't happened yet
Tengen, the Star Plasma Vessel and the Six Eyes are connected by Fate
Multiple SPVs can exist simultaniously but not the 6E. After Gojo's death this minor detail mentioned by Tengen became obsolete for the story.
But then Yuta took over Gojo's body and now the 6E are back for this particular fate to happen again especially with Tengen's life in the strange state it is
Gege had come up with the story of the 3 Kugisaki women at the beginning of the manga
But instead of discarding it at the end of it, becasue it had no relevance or plot attention at all, Gege decided to open that thread and let it hang there, promising things to come like the bastard that he is with regards to the Kugisaki family.
Megumi's incomplete Domain
This is basic story telling especially in battle shonen: when you show the audience an incomplete ability, then by the end that ability has to be mastered barring a tragic end to the character.
Gege could throw us a curve ball about his domain with the last chapters but with Sukuna defeated now all tension of him accomplishing it is out.
But if this is Megumi's midpoint of his character arc and development, then everything regarding him, his domain and even his relationship with Sukuna can come to a proper end in JJK2
Sukuna's and Megumi's relationship and interactions were lacking in the end
But with Gege deliberately leaving behind 1 Finger, the option of Sukuna coming back as a curse, the remains of his first body most likely being permanent parts of Megumi, and not to forget the psycological and physical scars that Megumi has from him now, the potential for deep future interactions is there.
Sukuna's story has only been told to us from the perspectives of others
Sure, that does not have to change. Gege can leave it like that and he could or could not give us a Sukuna flashback in the last 3 chapters.
But he can go further than that and delve into that villain from more angles outside of mainly the narrator's and Yuji's.
He could eg go into the difference between Sukuna's relatiosnhip with Yuji and his relationship with Megumi to dive deeper into his personality
Kenjaku/Kaori, Jin and Yuji - none of that is resolved in any way
Just like how Kenjaku's true motives for creating the perfect vessel, who was in the end the perfect cage for Sukuna, was never explained.
So, yeah, I think JJK 2 is a real possibility with everything that hasn't been done and talked about, which was why I titled my original post with all of these points: "Gege kills off unneeded characters, why didn't he kill this?".
And I can see multiple reasons for why he would go the hard cut with the middle point of the series.
It's easier to structure narratively
he can make genre, theme and protagonist changes
he can get a break that can be longer than just a few weeks
it creates hype for the ending
keeping the story going makes him and his characters a cultural icon and him and SJ rich
also we would have a JJK 0, JJK 1 and now JJK 2, which would be funny
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General Thoughts on Yuuta?
As few as humanly possible? I wish the fandom let me forget about this boy.
I’ve never found Yuuta interesting. Now, thanks to fandom I find him downright annoying.
Yuuta has strong Shinji vibes at the beginning of Zero and while it’s realistic, there are people who are like that, I just find it boring. This is a very personal bias but as a person who has several concurrent mental issues, I have a strong dislike for characters and actual people who make their mental illness their whole personality.
His arc in Zero also doesn’t excite me. He is super powerful from the start but can’t control it. Then he puts practically zero work into it an can control it.. He seems like a scrawny loser but starts to do gymnast shit with a sword really quickly. His CT is Copy, where he just copies the techniques of others and uses them in a more powerful way than they do, with no conditions or downsides.. When he needs to, he learns reverse curse technique and can apply it to others which we learn is super hard…
Basically, everything he needs to know and be able to do, he is able to do in the moment he needs it…
And Yuuta has no principles, not ideals. He is unfazed by Getou’s fascist speech. Yuuta fights Getou because Getou directly harms Yuuta’s only friends. It’s really sad because Getou actually is shown to have a vested interest in pursuing Yuuta, or more precisely Rika. I mean Getou’s plan and ideology are nonsense, but what fascist ideology is internally coherent anyway, it’s always reactionary drivel that focuses on targeting the weak instead of trying to get to the bottom of societal (in this case jujutsu society’s) problems. But Yuuta has no personal connection to Getou, no thematic one either.
I think Gege really noticed what a weak protag Yuuta was because all of this is fixed in Yuuji whose ability to perform gymnastic feats is established in chapter one. Who also has principles and a personality more complex than: I’m depressed. Same with Getou and his primitive plans are replaced with Mother, the perfect plotter, and their amazing multi-layered plans. The Gege added Sukuna, an emotionally constipated jujutsu and poetry nerd who can also forge a plan of his own. And Mahito, a creepy kid curse who thinks he can plot but alas adults were in the room, so no he can’t And Yuuji has a deep personal and thematic connection to all three of them, and likewise.
It really shows how much Gege grew and developed the world of JJK between Zero and the main series.
There’s a hint that Yuuta’s so powerful partially because of Rika’s love for him. She loves and she stayed with him after she died. “Love is the greatest curse”. So the arc goes that Yuuta is told that he can stop keeping Rika’s soul from crossing over, can break her curse by simply talking to her, releasing her.
And this is where Gege in my opinion really made a serious mistake. The way this is set up, and later much more well developed in JJK proper, there should’ve been a cost to releasing Rika. There is a strong idea of balance and give and take to jujutsu. Gege had a perfect opportunity here to grant Yuuta space to grow by depowering him. Letting Yuuta lose some of his powers by letting go of Rika. But Yuuta just became more powerful for JJK proper…
And that meant there was nowhere to go with Yuuta’s character. Yuuta was still unconnected to any of the major villains and barely to any of the important characters, only to Maki and Gojou, though he barely interacts with either in JJK proper.
I and also other people have written before how Yuuta literally does nothing during the final showdown, how he only pauses the fight, prolongs it and distracts from the people who Sukuna actually connects with during the fight, ie Yuuji and Maki. Or how he wasn’t even necessary to kill Kenjaku.
And Yuuta has no personal connection to either Kenjaku or Sukuna. He has a forced thematic connection to Sukuna when he takes over Gojou’s body, a pathetic attempt at becoming the strongest. And he has that connection for like five minutes in the story…
If Yuuta never appeared in the JJK main story… it would’ve been almost the exact same story. Gege needed Yuuta for one moment, just after Shibuya to fake Yuuji’s death. And maybe even that could’ve been handled differently. Someone else could’ve fought in Sendai instead of him, there are other capable characters to fight in the Culling Games.
_________________
More posts on Yuuta by me and others. If I missed any good ones, please tell me and I will add them to the list.
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i think it's really sad that metalocalypse is a rare breed of media willing to acknowledge that abusive and/or neglectful mothers exist and the fandom has done their absolute best to blame anyone but the mothers
While I do agree with the representation of bad moms in media being kinda low I don’t think the fandom has intentionally made them victims and excused them of their actions. I mean obviously the moms have done unfavorable things that are unfair to their kids that did affect them in one way or another. But I think what people alongside myself are trying to do is fill in the gaps about their life and the lives of their kids not to justify their actions but to give a bit of background to their characters and their relationships to their kids. I think what a lot of people do is try to find out WHY they are this way and to make them more dimensional as characters since their barely in any episodes and don’t have any proper character development. Not trying to justify their actions of course obviously they have done pretty bad stuff but so little is known about them and their own lives and we only see snippets of them when their kids are already adults not when they were little kids. As a result I think why people want to fill in the gaps for them is because maybe they had a bit of a different relationship with their kids when they were younger but we’ll never actually know since theres so little information about them and their hardly ever on screen. Your claim is absolutely valid in some respects btw and obviously the moms aren’t perfect but to say that the whole fandom puts the blame on anyone but the mothers is an unfair claim as well.
Like for example with Servetta I headcanon that she and her son were closer when he was younger (he seemed really happy to come home to his mom in a flashback of his childhood) but they grew apart when he learned about her promiscuity and due to this they both seek attention from the opposite sex to fill the gap in their relationship that they think the other never gave them (lots of people do this in real life too btw it’s psychological stuff) and obviously she IS neglectful I’m not denying that but I am simply trying to understand WHY she is like that without putting the blame on other characters since that would be unfair to them.
Sorry if I offended you in any way but I didn’t victimize any of the moms that I drew I simply put my own thoughts down about them and what could have influenced them to act this way without simply blaming their kids or anyone else for why they are this way but saying that the whole fandom victimizes them is not true at all and is an unfair claim to make towards people who DONT victimize them but instead try to understand WHY they do these things to begin with.
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Are you planning to make a part 2 of the Cyno fic where he’s king?
Hello! About this fic… short answer is no.
And not because of the amount of notes it got (which was surprisingly good for such an underrated character like Cyno, so tysm! ❤️)
But because I pretty much have no idea of what to do next. Story-wise, I’m lost on this. And although most of my fics don’t reaaaallllyyyy have a story because I’d rather focus on the smut part of it (and I don’t think I’m good at describing moments with big loads of emotion), I try my best to do it to make y’all cry or have butterflies and share some of your appreciation :)
So, my proposal is: a bot. Tell me the app, I create a bot, and I give the link to you all.
Bigger answer (spoilers I guess?):
When I finished the first part of the story, I went to chai and tried continuing it based on my own pleasure, and it ended up with another smut, but at the end I didn’t like that choice.
The story would pretty much be Y/N going back to the castle (forcefully or not) and finally have a proper conversation with Cyno about the shit he had done. But, eventually Y/N, knowing how desperate Cyno is for her, decides to give herself to him and they fuck, thinking that would help him fulfill his desires and finally ‘forget’ her. But, when Cyno realizes that she wasn’t really enjoying the moment, he begins fucking her good.
What I did after that was a happy ending, where Y/N begins letting all the repressed pleasure go, and falls in love with him again right there, and then they’d pretty much become queen and king again, still with a little scars in the relationship and lack of intimacy overall, but I don’t that makes sense with how Y/N was repelling him at the beginning of the story.
What I’d like to do instead, was having Y/N running away after Cyno gets wasted on her, trying to actually stay out of his sight, which would result in a hunt down because he gets worried.
But that would take me part 3, 4, 5 and so on to describe that situation and it pretty much doesn’t lead them to the happy ending Cyno desires. Him and her together and that cute couple they used to be. I think I’m not able to develop such a broken couple again, nor do I think this story would be profitable.
So once again, I’d rather not do it myself, and leave it up for you to decide what do you want to do with that nasty dog with a bot application.
Thanks for asking tho!
@bigmantiddys @kindofshyent @shyentsfoundherink @goofy-ego @the-stinky-winky
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Some interesting text found on the code: Part 1.2 - Leftovers from DQB1
Split from this because it turned from 'fun trivia' to 'theory territory' and I wanted to keep the other post more informative than rambly.
5:
Look at that! I don't need to translate that, just read it for yourselves!
Inside the menu code there's text hinting at a chapter-structure thing, like the one from the first game!
What I think happened was that originally during early development the 4 islands were planned the same way the 4 DQB1 chapters had been planned, and then they connected them with a more lineal plotline (since there were complaints about the disconnect between chapters in the first game).
Then the game would start you from the beginning if you hit 'new game', and as you advanced through the islands you would unlock the ability to start a new game jumping directly to that part of the story, like how you unlock chapters and can replay them individually without having to complete the previous ones in the original.
That's why there's a "for beginners" and "for experienced" prompt. It'd be a little weird to tell you about "beginners" if you unlocked the menu as postgame, and there's no way they'd let you skip to the end minutes after turning on the game for the first time.
Here's the menu from the first game as a reminder:

(Also! Default builder name bonus. They are the same across both games)
And! There's no Skelkatraz in the menu, but there is a Malhalla, so Skelkatraz can't have been omitted for spoiler reasons, right? Or maybe it is, since 'before Malhalla' is slotted at the end... Was that not on the list originally because didn't want to spoil Malhalla on the menu, but eventually decided it was too important and had to add it?
But wait- can that mean that there was no 'before Malhalla' planned at the beginning? That after leaving Moonbrooke you would be basically thrown into Malhalla instead of having to build the Steppe (Steppe that just pauses the Builder-Malroth character arc for no reason)?
Because if you think about it- why is there an 'After Malhalla'? that's just a glorified cutscene away from 'After Credits'. Unless Cerulean Steppe was planned to happen after Malhalla originally and not before, which would explain why there would be content between Malhalla and Credits (prompting a need to give you the option between 'after' one and 'after' the other) , but none between Moonbrooke and Malhalla (meaning both 'After Moonbrooke' and 'Before Malhalla' would be the same point in time). And then afterwards they moved the Steppe to between Moonbrooke and Malhalla because it made more plot sense.
And think about the castle. In-game the villagers just build the shell of it, and the game just tells you to 'build it properly' post-credits. And I've heard player complaints about the game not bothering to give you a proper castle. But if Cerulean Steppe was originally a post-game IoA part, then the castle had always been planned for post-game content, and when they had to put the Steppe into the main plot they had to compromise with the shell to keep the original post-game castle idea intact.
So if that's true, and you think about the fact that Skelkatraz is omitted there, maybe the original 'structure breaker' was Malhalla breaking in the Cerulean Steppe part. But then that was cut, and Skelkatraz was slotted in during the Scarlet Sands part to fulfil the 'structure breaker' role. And Skelkatraz adds the plot point about the Children of Hargon attacking the island- and would you look at that, it just so happens that that plot point is resolved in the Cerulean Steppe part, right before Malhalla! (being the only thing that gets resolved during the Cerulean Steppe part)
And Skelkatraz is also a very buggy part of the game, so it being a last minute addition also checks out.
So, I wanted to add at the beginning of this text, the idea that if the 4 islands were planned like the 4 DQB1 chapters, that maybe IoA had been planned like how Terra Incognita had been planned. Something a little bit outside of the main plot.
Considering the idea that the Skelkatraz sequence didn't exist originally, it makes sense that the Cerulean Steppe would be out of the plot, because it means that all 3 IoA sequences were themselves 'out of plot', and you would have the 4 islands plot as the main story while going to the IoA was more of a 'side quest' thing.
Now, I'm not saying that IoA used to be like Terra Incognita. I'm pretty sure that IoA has always been like IoA, but maybe at first they had planned it to be like the little sandbox safe haven Terra Incognita is, before the realised that if they wanted to make a more intertwined plot they couldn't just have the hub of the game be completely removed from it and doing its own thing.
...You know... IoA only gets 'unlocked' after Furrowfield... The same way Terra Incognita is only unlocked after Cantlin...
ok I don't think my rambles are coherent at this point. Sorry. Got too excited. But anyway, I think it's fun to think about how the game was planned and changed around. Makes you appreciate how much work goes into it.
#dqb2#dragon quest builders 2#I won't tag the first game this time#Rambles#Sometimes I just start talking and wont stop- except this time I was writing a post instead of talking with myself#I will make a 'why skelkatraz is a mess and the playtesters probably hated it' post some day#Point 1: “It would be 'supicious'”#Point 2: Infinite sand#Point 3: why the heck didn't the developers think about the players breaking into the prison after getting their stuff#Point 4: Building's banned! But we have a pan because you need to befriend monsters and for that you need to cook a 2 ingredient meal.#I'll stop for now...#...FOR NOW!!
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I might be in the minority here, but I gotta say, it's kind of disappointing to see so many negative reactions towards Silent Hill 2 Remake. I get that Konami doesn't exactly have the best track record with how they've handled the series in recent years. I understand that people have reservations about Bloober Team's involvement and why that is. I know that the original Silent Hill 2 is a very beloved game. And of course, people are entitled to their own opinions.
However, I feel like I see way too much of people just absolutely hating on something online these days, rather than waiting for it to come out and giving it a fair chance. I've lost track of all the times people have completely rallied against a game, show, movie, etc. based off just a few scenes or bits of dialogue. It takes more than that to truly experience and judge media for yourself.
In the case of Silent Hill 2 Remake, I've also already seen numerous rants about things like James having too much expression in certain scenes and being able to block/guard against attacks. I saw that first point floating around online after the teaser trailer released and that was literally the only information to go on. Now, people are complaining about how the combat looks. I feel like people are forgetting or neglecting that Silent Hill has never really had smooth combat. It's always been clunky and awkward to some extent. In my opinion, combat has consistently been the worst part of each Silent Hill game I've played. Story, characters, and atmosphere have been the much stronger parts for me. If anything, it looks like the combat in SH2R will still be an improvement from the original. Just from the brief clips shown in the gameplay trailer, it already appears to be much smoother and more modernized without being too action oriented.
Another thing that bothers me is the trailer even discloses the game is still in development. This isn't a finished product yet, and it's very possible the combat will be more polished once it's done. It could also have been changed quite a bit by then. I think people need to actually wait for the finished game to come out, then experience it for themselves. Like I said before, there's too much of bashing things without ever giving them a fair chance and instead assuming that they'll be terrible, awful, trash, and a myriad of other negative descriptors from the very beginning.
Maybe the game will turn out to be bad and I'll end up feeling disappointed by it. For now though, I'd rather give it the benefit of the doubt and believe it has the potential to be good. I'd rather wait to play the game myself and form my overall opinion on it then.
All this to say I'm frustrated by how quickly and easily people completely dismiss things without giving them a proper chance first. And specifically, it's frustrating to see how much of that type of sentiment has been directed towards Silent Hill 2 Remake, a game that's still in development and doesn't even have a release date yet. At this point, it honestly feels like some people are nitpicking every bit of information or footage that comes out and finding everything "wrong" with it that they possibly can.
#silent hill 2 remake#silent hill 2#video games#horror#survival horror#remake#sh2 remake#rant#sorry but the online discourse (at least the vast majority of it) around sh2 remake is so annoying
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Please answer this venting some more about ff7remake

^ you and me rn
aww <33 such a cute meme to illustrate it hi <333
Before i dive into it, a few disclaimers
-I've been fan of the franchise for over 15 years and there's definitely an aspect i'd say of having sat with the previous games for so long that there is a chance there will be bias against anything new. I try to be as objective as i can but as it's a game that means a lot to me, I doubt i would fully manage to be so
-Rumors of a Remake has been brought up ever since the release of Crisis Core because of how the mid-credit scene was adapting the beginning of the OG, and also because of test footage for a possible Remake then. And then when the Remake was announced in 2015 it really took fans by storm and we had to wait 5 more years before seeing the first part, which means a lot of hype and expectations have been built around this Remake which probably also colored the way fans will approach it.
-In the end i'm just one random fan with my own opinion and therefore this will be colored with my own feelings, and i think if people feel any other way about what i say, their own interpretation also matter, so it's a nonexhaustive aspect of all of it
-It's going to get long. In fact this whole ask is over 10.5k long. I'm so sorry.
-I'm going to spoil major aspect of the compilation, or at least won't try to dance around spoiler if i have to mention them.
-I am not touching the Yuffie DLC because i havent played it yet, and that contrary to the Remake it's not an "adaptation" of plotpoints from the OG and should be an original story and i'll judge it as such.
-It is just about Part 1 of the Remake, if i mention Rebirth i'll be vague.
Under the cut!
The Remake is based on the very first few hours of the original game, which is a very tight narrative to start with. If we follow the canon OG, it means they would have to stretch things out and pad in addition to have a proper game runtime.
As such the Remake isn't a straight adaptation of the beginning of the OG, but also will fill in with some original material. Call backs to the other game, supplementary lore, or fully new materials, as well as reworking previous scenes.
But it also includes a completely unique storyline that ends up taking center stage, and said storyline is a sequel to Advent Children. This one story therefore comes with its own problems.
Therefore there are different angles on which to judge the remake, both as an adaptation and a continuation of the franchise.
But frankly i'm allergic to the continuation aspect so bad that i can only see how it doesn't work, instead of how well the game is delivering on this scenario.
I should also mention that i started watching a cutscene movie of the remake in 2020 but stopped after the Wall Market scene because i wanted to play for myself but also was bummed by the way the plot was taking. then i started playing the game in 2021 when it released on computer and i dropped it right before Wall Market because i was seriously getting bummed out by the developments it took, and it made me disconnect with the saga for years just because i was bitter. So that also colors my vision of it that it managed to make me uninterested about a saga that's so close to my heart. I've only decided to give the game a shot again because i ended up rewatching the movie recently and was so emotional i wanted to see through with the remake.
Let's go:
First, the Good.
-The Fighting Gameplay is fantastic. It's a good middle ground between the fast paced action game and the timed turn by turn from the original. It preserves a lot of what made the fights memorable while modernizing it fantastically. In term of pure fighting gameplay, the game is a treat to play.
-Adding to it the equipments menu is a massive upgrade and you have no idea how grateful i am to be able to access each of the characters' set up and switch their materias from one chara to the next without needing them in my party. The scars of the OG are too real. Also very happy that everyone level up at the same rate even if they're not in your party for a while. The OG doesn't give exp to characters who aren't in your party when you play and if you don't switch out regularly, once the game forces you to play specific character, you run the risk of being massively underleveled. So happy the remake doesn't do that.
-The Enemies fights are fantastically adapted. In the OG because of the turn by turn format, the attacks weren't as distinctive from one another as they could be. Being able to really see how each enemies move and work was a pure treat.
-The environment design. The places are either faithfully reecreated or updated in a way that makes them very vivid and interesting. My only grip was with how bright the undercity looks on the regular, but the way to adapt it by having the brightness pushed as much as it does when the Sector 7 plate fall still made for a horrifying perspective, and i do think there's values on the aspect of putting the player in the same mentality as the people in the undercity thinking it's not so bad after all.
-Also adding in, character designs and updates have been really great and faithful to the compilation and it's a treat
-Also big mention to the new English cast that, i think, are almost all perfect replacement. Except Zack, which i think is a terrible replacement, but one miss out of all the wins is honestly not stopping it from being a plus
-Additional scenes of each characters that don't have them talking about the whole Whispers thing are usually pretty good. Barret especially gets to win a lot in personality by constantly seeing how he reacts to things. The OG didn't have as many character centric moments and it rarely shows us the intra-dynamic of the group outside of Cloud (rarely, but not never), and the remake was allowed to really allowed to bring it up a notch in a way that really makes you feel on how those characters care about one another.
-Fleshing out NPCs especially linked to the Sector 7's incident were good moves. Jessie, Biggs and Wedge taking more room in the game developping them especially with the full chapter dedicated to them was great and really allowed you to feel for the devastation of what would happen to them.
-Most of the New NPC are really cool and interesting and i'm very glad we got Andrea for instance. Linked to that, getting rid of the homophobic elements of the Honey Bee Inn to replace it with Andrea in particular genuinely healed me a little inside i think. Also i really like Roche.
-Every Turks scene are incredible as far as they're concerned. I really like the dive into their point of view and the way to prepare for their late game shift. Genuinely no complains there.
-Added quests in Sector 7 and Sector 5 to get to know both sectors. I genuinely think it's a good way to really develop an attachement to those places and the way they matter to our protagonists.
-The whole storyarc added to the Sewer and the Train Graveyard was genuinely great and served to really show how Tifa and Aerith grew closer, and ways to explore some specific character angst for both of them, and i really liked it.
-I was surprised at first but i do like replacing the climbing of the wall to reach the upper city with climbing the ruins of Sector 7 instead. It's another case of taking away a section with unique gaming mechanisms, yeah, but i also think it hits much harder and help you really sit on the devastation that occured in a way the OG couldn't show us. I think it was genuinely a good change.
-The adaptation of the infiltration by the stairs was also incredible.
-Seeing Shinra constantly trying to restart a war with Wutai and using the terrorists for this really drive home the propaganda that was in the work at Shinra and it's really neat to see.
The On-The-Fence.
-The Deep Ground stuff. Genuinely liked the first time it's quickly mentioned by the NPC, and actually connecting it to the researches around Jenova during the lab portion was interesting, but i think they kinda overplayed their hand a little.
-Everything about the lore of Avalanche outside of Barret and his crew. Having a main cell sometimes helping or not, and the Mayor being part of it, are choices i can't really say where i land on about. I found the Mayor reinterpretation fine but it came at the cost of all the gameplay that got changed because of his inclusion for example.
-The Reinterpretation of Wall Market. On one hand i do like the more flashy approach to the Market and really feeling how Corneo's fingerprints are basically everywhere. On the other i find it unsettling how "Glam" the whole approach to enter Corneo's house was. There's a huge difference between getting the help from the little folks who are ready to help you as you make your plan yourself, and having just to impress 3 of the authority of the whole town.
-The Return to Sector 7 plotline is very difficult adaptation wise for me because i think it shouldn't be there, but it's the one section of the game that really gives Barret time to shine and i really like what they do with him, and i do think it makes sense for him to want to come back and hope for the best. Barret carries this section because everything else makes it jarring.
-The Sunlamp sections to reactor 5. Way too long and overstuffed but it helps really setting up just how wasteful and hypocrite Shinra's energy use is.
-The removal of ambiguity about the action of Avalanche especially. This one is difficult to explain. Since we rarely leave Cloud's POV we don't really see if Shinra, say, provoke a bigger explosion to the Mako Reactor and then pin it on us, or if our actions genuinely hurt people. The Remake is constantly reassuring you that the worst of our actions are only because Shinra are making them worse on purpose. The OG doesn't really give you this reassuring. I'm... miffled about it because i think losing this nuance is particularly a problem for the set up of the Barret/Reeve conflict in late game, because there's never a moment Barret can just brush off they didn't do anything wrong. The question is more, are you willing to sit with the consequences of those actions, of the people who may die as you try to achieve the greater good? Which is also exactly in parallel to Reeve who, after seeing Sector 7, will be the one to kidnap Marlene to pressure Barret because, just like him, he's doing an "specific sacrifice" to stop harm from happening. But the remake constantly absolves Avalanche from any of that by making it clear it's Shinra's propaganda. And i do think it's making this plotline an injustice.... while also recognizing that perhaps it's necessary to spell out considering how otherwise people would easily side over Shinra, especially in a world post 9/11. And meanwhile this whole discussion between Barret and Reeve late in the OG might not happen at all because in Rebirth, Reeve doesn't kidnap Marlene. We're in a situation where the two men who considered maybe one sacrifice for the greater good, aren't even doing sacrifice anymore because they're too morally good for it. It cheapens their plotlines, but at the same time i don't know if i'd trust audience going into this conflict anyway. So it's difficult. It feels like the conflict was simplified and dumbed down, and i'm torn between "well it's necessary because audience needs to understand their pov" and " 'gratz on the loss of nuance everyday".
-The Further inclusion of Project G and S in the storyline when Hojo talks about it. I'm really on the fence so it's not easy to say, but i found it really jarring when Hojo mentioned them. Since the Remake itself doesn't bring much more answer as to how those Projects are implemented in the story, my memories of CC made it seem very weird. A friend told me about how it's used in Rebirth and it may be a good point but... wait and see.
-Related to that, the Mako degenerecency addition. Or more like. We knew Mako Poisoning was a thing, we knew of Project G and S Degenerecency, and it's not a stretch to think Mako will destroy its host on the long run -- but it's never been outright said in the OG nor addressed outside of CC, and i'm on the fence about how i feel about it. It seems to have a bigger part in Rebirth so i'll genuinely hold my judgement until i see what they do with it i think.
The "That could easily have been better."
-Back to Wall Market, the big de-queerification of the plotline despite the Honey Bee Inn section. The 1997 portion wasn't great sensitivity wise, but there was this clear element of how Aerith and Cloud agreed together on the crossdressing and worked their ass off specifically to cross dress Cloud together. In doing so you meet also Jules, who's a drag queen and will challenge you to a squat off in exchange of one of his wig, and you inspire the dressmaker by helping him discover he could try making dresses for other purpose than cis-women. The dressmaker find solace in the queer approach to his work. In the remake you have no mention of Jules being a drag queen even if he looks more gnc, the dressmaker just needs a reminder that girls dancing is hot to be inspired again, and Cloud crossdressing is imposed on him at the very last minute without him having prepared nor agreed with it. Andrea replacing all of the homophobic elements of the Honey Bee Inn, mainly the fact that the male hosts from it are making move on Cloud that makes him uncomfortable even if it helps for the crossdressing, and that in itself is great because Andrea ends up the mouthpiece of queer positivity replacing the most hiffy queer part of the original game. But it came at the expense of de-queering literally every single other plotlines of this part and robbing Cloud of his agency in his own crossdressing. Meanwhile to replace the quests in which Cloud is actively looking into crossdressing himself with quests in which Cloud has to prove he's the Manly Man. It's so jarring to me.
-Cloud's mental breakdowns. Hear me out. I'm a huge fan of Cloud's mental breakdown in the OG that starts pretty early. On one hand, i like some of the way they implanted more mental breakdown. The one Cloud has while Biggs talk about him being attached to his sword? amazing bit, for exemple. On the other, they really struggle with showing them in a way that's like... genuinely interesting. A lot of the early mental breakdowns in the OG usually black out the screen, pause the music, and then you only have white words showing up on the screen. The Remake cannot help but being flashy with them in a way i find particularly tacky. Re: "Back Then, i only got scrapped knees", when he falls from Mako Reactor 5. In the OG it's a reminder of when Tifa was the one who fell that day and Cloud tried to help her, fell with her, only got scrapped knees while she was in a coma, and then he was shuned out by the rest of the village because he was believed to have caused the incident, and Cloud developped his first survival guilt out of this one. When he falls in that scene, it is because Tifa was the one endangering herself to try to save him, and it flashed him back to it. In the Remake you get to see a model of him adult in a white landscape trying to talk to him, until Sephiroth hijack the whole situation and makes it about him. The whole tension is ruined like that. Likewise, when Cloud remembers Sephiroth calling himself an ancient, same "black screen, white text, no music", instead being interpreted with a weird flashback on a white background before Sephiroth hijack the scene to spell out that Cloud's fear of "being unable to save anyone" is seriously starting to eat him alive. Or how, in the whole new Deep Ground section, Cloud flashes back to when he was prisoner in a tube, and you see it clearly again. Yes it's realistic for Cloud to break down, no he doesn't break down seeing tubes in the OG, but showing flashes of him being in one is so vulgar for the audience. And meanwhile we completely lost one of the most terrifying mental breakdown Cloud has in an optional scene in the Honey Bee In where a copy of himself jumps on him to strangle him for the way he is denying the reality that's happening to him. like man. It sucks.
-Special mention to how i'm sad they removed Aerith scamming people with her flower business. Because it was always funny to me and sad not to see in the remake. At least the remake is a major step up from every single appearance of Aerith after the OG that tends to make her too pure and sweet (and i include Crisis Core in it) while in the OG she can be a menace, and the remake did manage to make her more of a menace than not, so it's nice-- but i want her to scam people. god forbid a girl does anything.
-Cloud and Choices. So i discuss about it often but in the OG during the whole first part of the game, you're often the one having to determinate how Cloud replies to some things. Said things will somewhat shape the scenario, most importantly: who are you going to go on a date with between Aerith, Tifa, Yuffie and Barret. On a metatextual level, those choices are also clearly supposed to indicate the different personas Cloud pulls off around people, in order to really have it hit home the moment he regains his memories and you can't control his words anymore.
The OG could more easily do it because the game isn't voiced, so it's easier to prepare, and the Remake couldn't do as many of those and honestly, that's fine.... the problem is how they replaced it.
Example: the Special Affection Scene with either Aerith, Tifa and Barret. The requirements for either of them is how many quests you did with Tifa on Sector 7, how many quests you did with Aerith in sector 5, who you decide to wake up first when the two of them fall in the Sewer, and if you tie or if you have less than 3 points with them you get the Barret cutscene.
... those aren't real choices to influence the cutscene imo. Except maybe the "who you wake up", just "doing sidequests or not" isn't indicative at all of who you'd have an affectionate scene with. and Barret instead is only there if you fail with them.
now, in the OG, the Barret scene does happen only if you failed with the other girls, but he actually had options giving him point too, like calling him Cloud's boyfriend when Corneo flirts with Cloud, or giving the flower to Marlene.
The Remake doesn't give you any of that. There's a fake choice in the first scene with Aerith where she gives you her flower and then you have no choice but to give it to Tifa, where in the OG you could give it to Marlene there. ok whatever.
but those are fake choices.
Likewise for the dresses: they're determined by how many quests you did, not about your actions, not about what you decide to collect, it's literally just filling a check list. and most aggravating, no matter if you do good or bad during this scene, Cloud will be picked as Corneo's lover no matter what, because he distincts himself by calling Corneo's pathetic. In the OG, if you don't crossdress Cloud in the perfect outfit, one of the girls get picked instead.
And it feels so.... anti-game in a sense? why do you remove anything that had the player interreact with the story in some way? or more like, if it was to be replaced why give conditions this lackluster?
this is maybe a nippick and all and it could be dealt with, but considering the thematic linked to Cloud and choices and persona this feels like such a lackluster way to replace it.
-Weird timing with some of Cloud's flashbacks? It bothered me but it might be nippicky. But we regularly see Cloud flashes back to when Tifa was a kid, which i believe he shouldn't (reason in a further down section). The only one that is important is the promise under the stars one, but they moved it to be triggered on Cloud when he's out with Jessie and the gang, while in the OG this scene is triggered after Tifa tries to remind Cloud of it, and it's because they have a conversation about it that we get to relive it with Cloud. I think it's a problem because it makes Cloud the one who initiates remembering those instead of Tifa, which is a problem to commit to the gaslight storyline with Sephiroth, when Sephiroth will manage to convince Cloud he never existed by cornering Tifa into saying she doesn't remember Cloud in one of his biggest memories. Because as long as the only flashback is one prompted by Tifa, you can argue that it's Tifa who plants the idea in Cloud's mind and therefore maybe Sephiroth is right. But the more Cloud remembers things unprompted to himself, the more you'd question Sephiroth's manipulation since "well no it doesn't make any sense if Cloud remembers things like that on his own."
-Reeve was great but showing Cait Sith early was a mistake and i think this set up is going to influence Rebirth in a bad way
The Bad
-The Padding. That's the core of all the problems of the game is that they wanted desperately to extend the runtime and therefore would use any excuses to make you waste time. Some exploration can be great, but eventually you'll really feel it when scenes start to seriously stretch out
-The Removal of puzzles and exploration in order to constantly guide you from one battle to the next and one cutscene to the next, and eventually very long mini game. It's probably hard to explain but it became very jarring to me. The OG kinda have you doing things yourself, and everything i can think of were replaced by very vulgar "quests to cross" type. Like Cloud's dress in Wall Market depends on how many quests you've done which are unrelated to how Andrea sees Cloud, while in the OG you have to find each pieces of the perfect dress on your own, make individual decisions for each of the piece and hoping it works in the end.
The Integrality of the Shinra's exploration puzzle were replaced as well to instead focus on cutscenes with exposition. The archives are supposed to be a puzzle game to get a password from the mayor to get to the next level. In the remake, the Mayor gives you an extended cutscene to say he's on your side and gives you a key to move forward and he tells you to talk to another Avalanche helper. You're supposed to overhear people talk about "last time i was in the bathroom i swear i could hear voices" to figure out you can infiltrate the vents to eardrops on the meeting. The Remake just downright tells you to go to the vent, but only after you proved you can fight. And even there rather than telling you to look for something, there's always clear quest markers to guide you, you dont need to think. After a while the game just gives up with adapting the others floor, including the elaborate puzzle where you have to sneak into a vent maze to get into locked rooms.
Instead they give an extended Lab Dungeon that doesn't exist in the main game, that is very weird from Hojo at this point, and for the "puzzle" it is, the characters are always telling you what to do and it's mostly finding ways to open door in very easy way to get to more fights. There's no intentions of genuinely having you work out how to play. Meanwhile instead the mini games take too long and are often just new mechanisms for one scene and then you move out. I like the mini games, but the balance has been very jarring to me. That said this is colored by the fact i'm playing the pc-port with keyboard+mouse and the port itself hasn't been well optimized for the mini games making them a lot more frustrating than they would be on controller.
I think it's wild also that for a game desperate to pad its runtimes, it refuses to let you just get lost into a puzzle to, yknow, lose time.
-The Fear of Committing to the Fucked Up aspect of the game. The major problem i have with that is that the remake specifically set up how those elements could become even more Fucked Up, and then genuinely refusing to follow through with them. No one you know survive Sector 7's fall of the plate. Jessie, Biggs, Wedge, they all die miserably at the pillar, and everyone you've met at Sector 7 don't seem to survive. The Remake develops all of this in a way that it will make it devastating to experience... and then they pull back at the last minute. Actually everyone you met and who mattered are fine.
Sephiroth's massacre of the Shinra's Lab Floor that covered everything with trails of blood are replaced by the fact Jenova is in a remove area only Hojo accesses to, and so the trail is just Jenova's purple goop and Sephiroth probably didn't murder anyone (other than the president) this time. Lol. Lmao even. Adding to prev point, the discovery of Jenova having been taken away was totally anticlimactic compared to the way the OG delivers on it, because of the muted music, lack of build off, and refusal to show the death that surrounds her tube.
Present Shinra gets an extended scene to shame Barret and then when Sephiroth stabs him, he only leaks black mist, compared to the team going to the President Office to see he has been impaled. The Hell House, that haunts you in the Collapsed Sector, is now a thrilling action piece of a show. Cloud's most fucked up breakdown (seen above) is removed.
Hojo's plans to force Aerith to breed with Nanaki to experiment on their offsprings that would live for a long period of time thanks to the length of Nanaki's species' lifespan, is replaced instead with Hojo talking about breeding her with human experiments who are degenerating because of the Jenova cells, because it's not about the lifespan anymore but just having many experiments in case Aerith dies. Still fucked up and all, and it can work out fine, but it's still the remake getting cold feet about the bestiality aspect, and therefore Nanaki's introduction has to be different from when he just happened to be in the same cage as Aerith. It just constantly pulls back from going all in when it can afford it. the Train Graveyard is the only place they really are allowed to show fear, but even there it's more creepy than the majorly unsettling set pieces.
And i heard it happened in Rebirth too, where the whole haunted section with monsters being people who were experimented on to an horrifying degree and you are the ones who have to put those living people down, be replaced by a full VR experience.
Like, i think pulling away from one of them wouldn't be so bad - i'm like, also willing to hear the bestiality replacement point for example, but when it's a pattern like this it starts just to cheapen every scenes that have a punch into it.
-speaking of i hated the speech President Shinra gives Barret and the whole "you only care about clearing your name, not about making things better for Midgar". in the OG there IS an aspect of Barret's desire to save the planet being a selfish wish for revenge. He cares for the planet yes, but this revenge is what he holds on to to cope with the guilt of having believed in Shinra once. Still his desire to save the planet is real, and he does actually want to dismantle Shinra no matter what. This aspect of his character is what creates a conflict with Reeve later on, and it's where the conflict shines well because we have two morally ambiguous characters having to come to term with why they want to make the world better and what are they actually willing to sacrifice for this. This Discussion with Reeve later on doesn't really pick a side (even though later in the game Reeve will do everything to help the gang and fully switches side), but it's two sympathetic characters who are trying to make the world a better place who come to a clash because of the different motivation and willingness to commit.
Having Barret run in about clearing Avalanche name, which i don't recall him being that dedicated about doing in the OG (if only because the propaganda was less pointed to because of what will be my next point), is the thing that allows the President to have a gotcha and point out that Barret had no long term plan to help people and he was a scam, and that the president might be a bad person but at least he thinks about it.
I really hate it because if it's about outlining that Barret is more in for revenge than for ecology, it's giving President Shinra, a one dimensional villain, the benefit of having the upper hand on Barret. And Barret is left speechless because he lets this guilt settles in, rather than how he fights for his own POV against Reeve later.
It's like they're trying to prepare the Barret/Reeve conflict but the way they went at it was leaning too hard on letting the President have his moment, while also framing Barret as much more selfish as even his dreams of revenge from the OG let him be.
and at the same time it's weird in the remake because the remake goes hard on how much Barret is into Planetology, much more than the OG, so the guy has done his researches and has invested a lot more into ecology for it to just be a selfish barging.
And like i mentioned, this whole scene doesn't exist in the OG because we have an earlier confrontation to the President when we get arrested and Barret is mostly still mad at him for having killed his friends, not for how they're being framed, and the president is so one dimensional villain he barely invest himself in this conversation, and the next thing we see, the president is dead. They made the President more cunning in the Remake which i don't /mind/ (it helps setting up the kind of person Rufus is without having to expose that Rufus will bring a real shift to Shinra's policies, by having his father already show you what Rufus may have been raised into thinking, which means that Rufus' appearance can only be about vibes and threats without needing to expose who he is, especially this late into the remake), but by allowing him to be alive in this situation it ended up being a terrible look on Barret on something that isn't an issue in the OG.
-The whole arc between Sector 7's fall and running to Shinra to save Aerith. This one is a doozy. Everything they had added up to this point had at least a good reason to be there for the timing of all things. Like the Jessie chapter happened at night on a point in the OG where nothing happens between two big plot point, it fits organically, it's nice.
But this one really had me annoyed because i think the previous arc extended even more on why Tifa and Barret would jump right away into wanting to rescue Aerith like in the OG, but instead this is the moment the two of them pull back from going to help Aerith so instead they can focus on totally new plotlines.
On paper i don't mind the idea of them going to Sector 7 in the hope to find people who survived it, because i do think they would need this closure. In the OG there's no secret passage under the doors of the sector though, so they don't have any means to get back to the Sector. I get it in term of characters' motivation, but it also somehow manage to put the tight plot into a halt.
Now it takes them a few days to think about saving Aerith, because first we need to be reassured everyone who matters in Sector 7 is fine, saving Wedge, discovering more Deep Grounds, having Cloud has new "i shouldn't be there" flashbacks, and then doing all sort of missions for people in the aftermath of the fall of the plate, until having to help Leslie on a whole sidequest for him to tell us how to climb the wall. All of which are interesting ideas on paper but i think ends up padding the time so badly it ends up frustrating and removing completely the urgency of "Aerith was taken as a lab rat because she tried so save a stranger".
And this arc births the problem i was mentioning in my prev point that therefore the trio remains in the slums for at least two days of hearing Shinra's propaganda and the way they frame Avalanche in the way that cause Barret to be so upset it's the thing he challenges the President about, while in the OG he's still mourning first, the anger is due to the loss and grief, not on how his friends are remembered.
Actually i think that sums up a lot of the problem with the Remake when it comes to the thematic of grief, which in the OG is about how you have to accept this grief as a part of yourself because else you're going to lose yourself to its stages (and Barret therefore is kind of more this representation of the anger side of grief, compared to Cloud being stuck on denial) , and instead changing it more on "how you are remembered", either by denying the death from happening at all, or having Barret just wanting that the way his friends are remembered in death to be honorable.
-The Hojo Lab Arc. Boy is this one ways too long. Clearly wanting to compensate for the Shinra's floor that has been removed by giving this sort of exploration episode in the unsettling Jenova/Deep Ground's lab. On one hand, the atmosphere for this is chilling (at first) and it does make sense to move Jenova in a more secret floor room.
But the gameplay ended up being lackluster, just going from one obvious step to the other with the characters repeating to you want to do, only so you can get into fights, and i can think of like ONE moment that was genuinely scary, but the rest was really just.... the most padding things could get.
I also think it lampshade Hojo as a villain too much this early into the game. Also while i'm at it i hate that Hojo remembers Cloud in this timeline now. I think Hojo's disinterest for failed experiments meaning he wouldn't even consider Cloud noteworthy is an interesting way to build tension, and i hate that Hojo is aware of things and now is just maniacally playing his cards for now just for fun to see what Sephiroth will do next. Hojo is a very interesting antagonist, and while i do think he would love to commit unethical experiments with however he meets, this whole sequence was too much. Also the fact he mostly "tests" the gang by having them fight advanced weapons and like a couple monsters that happened to escape, it kinda takes away from the mad scientific vibe when he's just trying his new toys, rather than actively trying to do something more interesting and fucked up. They frame it as him wanting data on Cloud knowing he's been experimented on, but again, i don't like that he knows that, but also i think those tests weren't exactly interestings for this exact data either. and meanwhile showing him actively letting Sephiroth get away remove any type of possible tension about where Hojo stands in this whole company.
but yeah the Labs could have been a great concept but it took the most boring way to execute it and instead it just felt like dragging.
The Terrible
-No respect for the mysteries of the saga. Everything that the OG built a mystery around is spoiled in the Remake, or teased in flashforward. This is so aggravating to me.
Like, it feels to me that the devs were so convinced the game will be played by people who played the OG, or who would play the OG for themselves, that they did not bother with keeping any of them out. Sephiroth keeps popping off being more ominous than he should be. The mention of Zack gives Cloud a mental breakdown so much so they mute Aerith to really point out that something weird is going on with Cloud and Aerith's ex, compared to how in the OG Aerith just don't originally mention him and when the name Zack is finally uttered, Cloud is too far in denial to connect anything at this point.
Cait Sith coming on the scene of Sector 7, while not linking him to Reeve yet (but i heard Rebirth jumped into doing so right away), therefore setting up that Cait Sith has at least an emotional reason to be joining the crew, therefore setting up the plotline once you have everyone in your party about how there's a mole in your group into making sure the players have suspicions about Cait Sith to start with.
Zack appearing in the ending of the game, showing he's close to Cloud, showing he has Cloud's sword, totally exposing the existence of this character while he is a mystery the whole game.
Hojo telling Cloud he was never in Soldier, Cloud getting recognized in Shinra HQ by people who therefore confirm he once existed, Cloud flashbacks about being experimented on....
All new stuff that instead of working as foreshadowing end up lampshading things that should have been more quiet mysteries, element to explore later on.
There's also so many "spelling the lore out in the remake way earlier than in the OG" like having a whole Shinra propaganda room about them looking for The Ancients' secret while if i recall correctly, this was a secret endeavor only revealed further into the game.
And then the flash forward, especially in the last part of the game but not only. Cloud having a flash forward to the plate falling. To Aerith's dying. Literally showing the intro of Advent Children as the future they're trying to avoid to tease Meteor, Aerith's death, Cloud fighting Sephiroth.... and Nanaki running in a world post-civilization centuries later? this one is the most bewildering one to me because this specific scene should mean nothing to the characters about what the future has in store for them, but they played it up because it only matters if YOU know the saga. God this part was annoying to me.
I feel like the game is expecting so much that the player has played the OG that they're just begging them to tune in for part 2 because things might be different this time since we have NEW mysteries to worry about now! Will the horrors happen? teee hee who knows!
and for new players, it's confusing, but it also ends on "we're not following the OG anyway" so you kinda just have to stick with part 2 when it comes out instead.
i find it so aggravating and it takes me out of the story every single time. It's like none of the mysteries matter to be treated seriously for someone who might discover the saga.
But it therefore also comes at the price of completely ruining some characters' motivation.
Speaking of.
-Sephiroth.
Now to start with something positive, this Sephiroth is supposed to come from the Advent Children timeline, and on that regard, he's beautifully characterized. Yes, Sephiroth in Advent Children would be saying those things. Yes, he would try new ways to torment Cloud, yes he would play his cards differently, yes he would be hyper homoerotic and want Cloud by his side more than ever. All of that tracks very well with his character by Advent Children time.
.... glad to see new audience will never know how Sephiroth was before that then???
Sephiroth has one of the greatest villain built up in video games because of how slow burn his appearance is. First you hear about him in a flashback in good light, then you hear his name in a second flashback but this time in horror. Then Cloud collapse with a memory of Sephiroth, and then when they go to rescue Aerith they get to escape because the floor they were on has been massacred by Sephiroth, Jenova is gone, and the president has been found impaled on Sephiroth's sword. Cloud and Tifa react in horror as people who know Sephiroth, and then you have to escape, and once outside of Midgar, they will start discussing "what's up with Sephiroth actually"
and then once you're at Kalm, Cloud will give you an extended flashback of the Nibelheim incident with Sephiroth as a playable unit and you see he's mad strong. You try to pass through the cavern guarded by a Midgar Zolom which will be your first terrifying boss experience because of how hard it is to beat, only to pass this by stealth to see Sephiroth just empaled one before you. AND THEN you go to Junon where Sephiroth is rumored to have been and once on the boat going to the Costa Del Sol, you will run into him. Cloud will challenge him, and Sephiroth will barely recognize him, and then let them fight a bodypart of Jenova. And it's only from this point on that Sephiroth will seriously start to pay attention to the crew and will slowly but surely try to manipulate Cloud, developping an obsession toward him.
the Remake ends when you leave Midgar. So Sephiroth shouldn't have appeared. And clearly the Remake was scared that not showing the fan favorite will cause problem, so they justified a way to have Sephiroth into the story early by having him be late-development Sephiroth.
which just means that if you haven't played the OG, you're getting a wrong impression of Sephiroth and the way he specifically approached Cloud. As well as completely missing out on the slow built of his capabilities.
But if you have played the OG you therefore get to really notice how he hijacks scene and therefore change them into things they're not. I hate his appearance in Cloud and Aerith's first meeting, completely changing the mood of this scene to make it all about him. I hate that everytime Cloud has a mental breakdown, Sephiroth appears to take advantage of him.
AC!Sephiroth would! but this is a horrible way to build him for a first time audience, and it's so vulgar in the way it spells things out for him.
And you know he's going to play his cards differently because of how he lost the previous time; For example in the Rebirth trailers they did the whole marketting around Sephiorth wanting Cloud to doubt Tifa, saying about how she shouldn't be alive and will manipulate Cloud. It's a direct response to the fact that neglecting to take into account Tifa is what caused Sephiroth downfall because she was the only person who knew Cloud so intimately that she was able to guide him through his memories, thanks to how much Cloud trusted her. Sephiroth, therefore, logically, need to make sure Tifa is not going to get in the way this time.
.... and that's swell and it makes sense but we're getting a whole other story aren't we?
The remake was adverticized as a remake and instead a huge chunk of it hinges on the fact you know the saga and because of Sephiroth and the characters knowing Fate is oncoming, it's actually a sequel.
And it's deeply frustrating to play because aside from Sephiroth and Aerith, no one knows what the previous timeline was. (coming back on Aerith in a bit). All of the cast suddenly is working to change a fate they do not even know about because Sephiroth and Aerith want to challenge this fate.
As a player it removes you from fully connect with the story because the characters don't even know what they're fighting for!! They don't have the context of what the bad things are going to be!
And like okay you either like it or you don't, but personally i hate it a lot.
-Desamorcing any emotional scene by the new mysteries.
The remake wants you to be invested in the new mysteries around Sephiroth and the Whispers so bad that scenes get to be completely hijacked by those characters ruining the tension any scene is supposed to build in.
Cloud and Aerith first meeting is supposed to be a quiet scene as he runs into her after the Reactor exploded. You can also completely ignore her and she'll move on, but otherwise it's a really quiet and simple scene. The Remake builds a whole Cloud hallucinate Sephiroth scene out of it, has Aerith tormented by the Whispers, she approaches Cloud to thank him, and Sephiroth will appear to threaten Cloud about how he intends to let fate repeat, implying the threat of killing her. The whole sweet scene starting of to establish a dynamic between those two? had the focus changed on Sephiroth instead to be ominous.
Fighting Reno in the church is a good addition and all, but Cloud trying to murder him only so the Whispers can come and take him away so the whole "escaping the Church" bit is all about the Whispers? You had a good tension over two characters physically interreacting and you had to ruin it.
And the worst for me was really the whole Sector 7 incident, constantly seeing the whispers just to stop us from getting to the pillar, seeing the whispers everytime one of the Avalanche Three is having a big moment just so you can then see them as they make sure they die. Scenes that should be about Cloud and Tifa realizing they are losing people they're caring about, Cloud starting to have his whole "i can't save anyone" panic settles in, and it ends up being distracted by the Whispers doing their things and making it look like the only reason those characters die is because it's meant to be, not because yknow, they got killed?
Oh and Hojo recognizing Cloud and the Specters taking him away was so damn bad too.
It's like. Any scene that are trying to build a tension, perhaps even a good one!! suddenly gets ruined by the whole "let's keep things on track" antagonist. Scenes that would have emotionally hit hard instead becomes confusing because of a whole new plotline that only works on a meta textual level. Embarrassing as hell.
-Zack. Why would you do that. Why would you show Zack why would you create a whole alternative timeline.
oh, well, i know why. Zack is too popular not to and you gotta include him. But the fact Zack is a neat character because of how much you can feel his absence when you know why it is there, the way they just dangled him in front of our face is so insulting, especially as being the scene right before our heroes go to defeat fate. It's something that only matter to hardcore fans, who would also be fans because of how Zack haunts the narrative, and so now instead we get an alternative timeline story that would be all swell and game in fanfictions, but is bond to be confusing for non-fans, and just really antithetical to what made Zack so beloved to start with.
Every Zack fan i've talked with after the remake did that had the same reaction of being both happy he lived, and then "but what the fuck are they doing with that". It's a mystery, a zinger for the next game, to try to keep you invested
... but it feels cowardly, as well as the Sephiroth stuff feel cowardly. It feels like the game had no confidence in it doing well without fan favorites, and therefore included them in the game no matter what, even if it defies why they are fan favorite to start with.
-The Fate plotline. I've been rambling over this one a lot at this point so i don't know what much to say. I hate that the Remake is a story about defying fate. About how things are not written in stone and all of that. I feel like the game is basically in denial of the original game if only to lure the player into this state of denial. And it could work to mirror how Cloud will go through his journey, considering the OG is a lot about grief and Cloud is specifically about the harmful aspect of denial, but i think this is imposing ways too much metatextual commentary over the actual text to the point you're denaturing what the story was about.
At the end of the game, everyone have to accept together to change fate, a fate they know nothing about, a fate they just imagine could be bad. the PLAYER knows what they're talking about, but them, themselves, do not. At this point the characters don't really react out of their own arc and motivation, but on about trying to change an abstract idea they have no idea about.
Except for Aerith who knows about stuff in the future and is so determined to not let it be set in stone, Sephiroth who is implied to come from the AC timeline and wants to do things differently, and Nanaki who understands the Whispers and knows vaguely what to expect.
In a bitter way it puts any hardcore fan who expected to replay the plot of the OG in the position of the bad guy for implying that changes are wrong, actually, regardless of why fans would think this way.
To me, it's antithetical to the plot of the OG. Final fantasy manages to do stories about fate, FF15 is a great story about not being able to defy fate, Crisis Core COULD have been a story about fate due to its ending but it decided not to be, but the OG was not about fate in any way and pushing this as the core theme feels alien to the story.
The characters barely know what it's about aside from out of context flash forward and are supposed to make their stand to correct this.
Meanwhile the story also goes into so many loops to try to make you curious about the Whispers, or the way they fix the timeline, like when they save Barret's life, but everything is artificially contrived for my taste and every single scenes with the Whispers made me wish i had never been hype about this whole project to start with.
-Aerith and Nanaki becoming dev's mouthpieces at the expense of their own character arc. There are many scenes when those two will suddenly stop in their track just to do exposition dump about fate and destiny.
Nanaki is noteworthy because legit 80% of his dialogues are about Fate and Destiny, and his introduction to the squad literally had to rely on Aerith showing him a glimpse of the other timeline so he knows they're supposed to be friend, which is infuriating to think about. Because Nanaki developping a natural friendship with the gang is too much to imagine i guess. For a story about defying fate they sure make sure you know Nanaki only is talking with you because Fate told him so.
Meanwhile for Aerith it's so.... So much to me because at some point it's like her being a character stops and suddenly she ends up discussing exactly how there's a fate in front of them that will be scary to change. She wants to change it because of her own fate into it, but also fear changing it and all of that...
Which plagues Aerith with worries she didn't have at first, which means that for a bit, Aerith stops being her own character on her way to her character arc because she needs to look straight at the audience to explain them the themes of the story in case they didn't catch it up. It is so sloppy to me and i hate the idea of turning Aerith's gradual arc of reconnecting with her heritage and realizing she's the only one who can change something, into one where she's already wise and having it all figured out.
I saw someone comment on how Rebirth feels like a 5D Chess game between Sephiroth and Aerith both trying to change fate in their favor, but while i love their natural antagonistic dynamic, it genuinely bugs me how their independant actions are taking a cosmic weight right from the start of the remake. The more Sephiroth pulls in one direction the more Aerith is pulling on the other, and this natural nemesis relation where Aerith is constantly trying to one up Sephiroth and the other way around took a much bigger dimension now that Sephiroth comes from the Future and Aerith is aware of Fate.
-"Tee Hee Maybe They Won't Die :3c"
It's the frustrating aftereffect of destroying the keeper of fate, is that now the game is showing you a timeline in which Zack is alive, and is trying to act like "maybe Aerith won't die this time". Which feels cruel to me because either they go through with it and keep them both alive and we removed all the stakes from this story or why the game has a lot to say about grief, or they go through with it and they specifically manifactured a way to raise our hopes up for the sake of wanting to see them again.
Aerith and Zack are easily my favorite characters with Cloud, i've read countless of Fix It fanfic, AU where they come back, i know this denial, this desire they'll be okay.
and i know i don't want it from the main game because their death matters too much for what the story is trying to tell.
Zack needs to die for Cloud to even become who he becomes. Without his death, Sephiroth won't be able to manipulate Cloud properly. It's the reveal that Cloud has usurped Zack's life that will lead Cloud to the pure mental collapse that will have him give Meteor to Sephiroth and Sephiroth would trigger the apocalypse. Grieving Zack is a major element to explain the lowest of lows in Cloud's life.
The alternative timeline therefore lose those stakes, and may instead try to prove that Zack has to die else bad things will happen. After all, Cloud doesn't wake up in this timeline, so clearly Zack being alive means his own timeline may get unlucky as it goes.
Meanwhile Aerith's death is necessary for the powerstruggle between Sephiroth and Aerith, with the fact that by killing her, Sephiroth actually made her more powerful.
Sephiroth decides to kill Aerith because her power as the last of the Ancients and the Holy Materia are the only things that can reach out to the power of the Planet to counter everything Sephiroth wants to do. The moment he realizes She is the Menace, he will use Cloud to try to kill her, and when Cloud breaks the mind control, Sephiroth kills her himself. That way he ultimately have two birds one stone by both getting rid of Aerith and being able to break Cloud's mind and make him his and therefore getting Meteor.
But since Aerith was deep into a ritual and when she died she returned to the Lifestream, she managed to keep doing what she was doing from the otherside, more powerful than ever, and it's why the ending is as it is, with Aerith unleashing the lifestream as a way to shield the world from the fall of Meteor.
Aerith's death is essential to how to stop Sephiroth, on the aspect of, by killing her, Sephiroth dug his own grave.
But now what? Either they're keeping her alive and the 3rd part of the game will go in a complete different direction, or they'll kill her still after having raised people hope that she may survive.
-So the saga is setting itself at ending on a totally different note as the OG, at some point it will have to stop trying to adapt the OG at all because it completely went off rail... Or things will go back on rail and we've been played all along.
So yeah it's either the remake will follow through with the major plot beats and will therefore betrays its own new themes because turns out you can't win without following fate after all, or it will go completely off the rail and it will just Not Be The Plot Of The Original Game.
I'm sure we can try to see it as a sequel, i'm sure some people may be able to, but the more i get reminded of how close it is to the OG the more the things that go off rail just feel out of place, because it clashes with the themes of the OG.
I can't enjoy the fully new "sequel stuff" because it's always coupled with a reminder of the OG i love and this sequel just seems wrong there.
-It feels unfinished. And despite all of this, the game doesn't feel finished. You may add as many stories you want to give meat for the game to keep going, but ultimately you just barely introduced the concept and the characters since you legit only adapted the prologue, you left mysteries opened that are not being answered to keep people on a hook, but you end the game basically feeling you just started this trip. After a 60h+ long experience at least, you are left on a cliffhanger telling you to tune in next time.
This was always going to be the risk by cutting the game in part and even more so when the part one decided to only be about Midgar. I mentioned how i think the remake could narratively have tried to push to Junon since it would have ended with a battle with Sephiroth like they wanted.
but by finishing the Prologue, seems just seem rushed, nothing is finished, and there's a lot of plots that open at the end of the game. Like Rufus, for example, who is one of the major antagonist of the game, who can only come last minute. And because he comes in this late to the game, you can't actually have him explain what he's going to do as the antagonist. So he's just there for the vibes and it feel slike a weird addition that is just a cliffhanger for what's to come.
-"If you want to play the plot of the OG you just need to replay the OG or Ever Crisis"
Then you shouldn't have called the game a remake.
^ this is something a dev said btw and it still annoys me to this day. then you should have been transparent about it not being a remake. And saying that if people want to replay the OG they should play Ever Crisis, which is a GACHA live service game that will inevitably be unplugged one day because Square Enix doesn't have a good track record with taking care of their gacha (starting by what happened to the First Soldier, which was closed after one year of service), genuinely made me annoyed.
All in all, in the end, i'll take their word for this because it sure means i have no reason to be interested in the remake. So i will replay the OG instead.
And then they weep when Rebirth do less sales than the Remake. Lol. Lmao even.
But also just this mentality saddens me. Many people won't try the OG because it looks and feels old. It's a great game, but when the rest of the saga has only HD elements, it's difficult to get into or recommend. That's why people wanted a remake. Just being dismissive about it seems sad to me.
DEEP SIGHS.
CONCLUSION.
I didn't come to the remake wanting to hate it. In fact at first i really tried to rationalize everything it was building itself for.
But i powered through the remake more and more irritated and the irritating part took over all of the way i could interreact with the remake.
And the game isn't even that bad. It still genuinely feels like you return to the characters you know and love. I spent more hours having fun than i've had not having fun.
but the problem is that the good things are in the details and in the small interractions here and there, and that the flaws are the Major Plot Elements that you genuinely can't ignore.
And i'm torn, because i love those characters and want to see more, and the gameplay is so fun!
But by the time of the Ending of the Remake, i was just genuinely tired. Like the whole ending portion of the Remake broke me a little because no matter how in character Sephiroth is compared to his AC self, no matter how fun and camp the scenes are in isolation: this is still such a shitty choice to make about the thing that was called a remake.
I'm sure i've forgotten things despite how long this ask is. but yeah. That should be a good run down of my problems with the game.
..... sorry if you expected anything shorter. Turns out it just ended up being a good opportunity to sort out my thoughts and well. well....
Anyway hope you had a good read if you read all of it, and take care o7
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Mha chapter 428 rant
Well two more chapters left before MHA ends and this chapter was expected.
All might and izuku parallels are still going strong. Somebody help this man fr.

Even though the system hasn't actually changed the civilians do seem to be realising the importance of what they do. It's an improvement I supposed and a good one at that however the people do still worship heroes in a way that they shouldn't so it kind of gives me vibes of history may repeat itself.

A starting conclusion to ochako and her feelings about toga was to be expected. Iam glad that this is actually being introduced and Iam guessing from this is that toga is dead.


I do hope that ochako and izuku both help eachother out since they haven't been in the best mental space. Ok but I just noticed that izuku was so worried for her that he is using his OFA sparks to travel faster and find her now that's a good friend right there. The man heard about ochako not answering asui's messages and ran to find ochako. Thinking about it we might get a paralleling scene of them finishing talking about what they talked about before the beginning of the second war

Aizawa has made some improvements like rejecting interviews because his class may feel overwhelmed. It's an improvement but I feel like the man should know his class enough to enter some mfs or all of them to therapy because how do you not expect them to be severely traumatised after what they went through. Personally I was hoping to see a conversation between Izuku and aizawa to fully flesh out what he meant in chapter 420 by "Iam sorry izuku"

Still not sure how no teachers can actually recognise the mental problems that izuku and ochako have.

Still not a fan of the fangirls thing and the bakugo not getting attention felt so unnecessary. I see that maybe it was used to show how bakugo has changed and developed from his old behaviour do that now he is worthy of attention or something. Also edgeshot has chosen to be connected to bakugo in a way?!?! If that's the case we should of just made him bakugos mentor instead of best jeanist and he should of played an active role in a proper redemption arc with all might.

Iam glad iida called them out fr!

Overall Iam mostly glad we didn't get a thorough introduction to the first years but this chapter was expected I suppose and Iam hoping hori shows us whats going with the mysterious character.
Also at this point there's no point of showing us Izuku's father
#mha critical#mha#bnha critical#hori is a bad writer#horikoshi critical#bnha#bhna critical#mha 428#2 more chapters left#ua critical
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J.6.5 What is the anarchist position on teenage sexual liberation?
One of the biggest problems of adolescence is sexual suppression by parents and society in general. The teenage years are the time when sexual energy is at its height. Why, then, the absurd demand that teenagers “wait until marriage,” or at least until leaving home, before becoming sexually active? Why are there laws in “advanced” countries like the United States that allow a 19-year-old “boy” who makes love with his 17-year-old girlfriend, with her full consent, to be arrested by the girl’s parents (!) for “statutory rape”?
To answer such questions, let us recall that the ruling class is not interested in encouraging mass tendencies toward liberty, independence and pleasure not derived from commodities but instead supports whatever contributes to mass submissiveness, docility, dependence, helplessness, and respect for authority — traits that perpetuate the hierarchies on which ruling-class power and privileges depend.
As sex is one of the most intense forms of pleasure and one of the most prominent contributors for intimacy and bonding with people emotionally, repression of sexuality is the most powerful means of psychologically crippling people and giving them a submissive/authoritarian character structure (as well as alienating people from each other). As Reich observed, such a character is composed of a mixture of “sexual impotence, helplessness, a need for attachments, a nostalgia for a leader, fear of authority, timidity, and mysticism” and “people structured in this manner are incapable of democracy. All attempts to build up or maintain genuine democratically directed organisations come to grief when they encounter these character structures. They form the psychological soil of the masses in which dictatorial strivings and bureaucratic tendencies of democratically elected leaders can develop.” Sexual suppression “produces the authority-fearing, life-fearing vassal, and thus constantly creates new possibilities whereby a handful of men in power can rule the masses.” [The Sexual Revolution, p. 82]
No doubt most members of the ruling elite are not fully conscious that their own power and privileges depend on the mass perpetuation of sex-negative attitudes. Nevertheless, they unconsciously sense it. Sexual freedom is the most basic and powerful kind, and every conservative or reactionary instinctively shudders at the thought of the “social chaos” it would unleash — that is, the rebellious, authority-defying type of character it would nourish. This is why “family values,” and “religion” (i.e. discipline and compulsive sexual morality) are the mainstays of the conservative/reactionary agenda. Thus it is crucially important for anarchists to address every aspect of sexual suppression in society. This means affirming the right of adolescents to an unrestricted sex life.
There are numerous arguments for teenage sexual liberation. For example, many teen suicides could be prevented by removing the restrictions on adolescent sexuality. This becomes clear from ethnological studies of sexually unrepressive tribal peoples:
“All reports, whether by missionaries or scholars, with or without the proper indignation about the ‘moral depravity’ of ‘savages,’ state that the puberty rites of adolescents lead them immediately into a sexual life; that some of these primitive societies lay great emphasis on sexual pleasure; that the puberty rite is an important social event; that some primitive peoples not only do not hinder the sexual life of adolescents but encourage it is every way, as, for instance, by arranging for community houses in which the adolescents settle at the start of puberty in order to be able to enjoy sexual intercourse. Even in those primitive societies in which the institution of strict monogamous marriage exists, adolescents are given complete freedom to enjoy sexual intercourse from the beginning of puberty to marriage. None of these reports contains any indication of sexual misery or suicide by adolescents suffering from unrequited love (although the latter does of course occur). The contradiction between sexual maturity and the absence of genital sexual gratification is non-existent.” [Reich, Op. Cit., p. 85]
Teenage sexual repression is also closely connected with crime. If there are teenagers in a neighbourhood who have no place to pursue intimate sexual relationships, they will do it in dark corners, in cars or vans, etc., always on the alert and anxious lest someone discover them. Under such conditions, full gratification is impossible, leading to a build-up of tension and frustration. Thus they feel unsatisfied, disturb each other, become jealous and angry, get into fights, turn to drugs as a substitute for a satisfying sex life, vandalise property to let off “steam” (repressed rage), or even murder someone. As Reich noted, “juvenile delinquency is the visible expression of the subterranean sexual crisis in the lives of children and adolescents. And it may be predicted that no society will ever succeed in solving this problem, the problem of juvenile psychopathology, unless that society can muster the courage and acquire the knowledge to regulate the sexual life of its children and adolescents in a sex-affirmative manner.” [Op. Cit., p. 271]
For these reasons, it is clear that a solution to the “gang problem” also depends on adolescent sexual liberation. We are not suggesting, of course, that gangs themselves suppress sexual activity. Indeed, one of their main attractions to teens is undoubtedly the hope of more opportunities for sex as a gang member. However, gangs’ typical obsessiveness with the promiscuous, pornographic, sadistic, and other “dark” aspects of sex shows that by the time children reach gang age they have already developed unhealthy secondary drives due to the generally sex-negative and repressive environment in which they have grown up. The expression of such drives is not what anarchists mean by “sexual freedom.” Rather, anarchist proposals for teenage liberation are based on the premise that a libertarian childhood is the necessary condition for a healthy sexual freedom in adolescence.
Applying these insights to our own society, it is clear that teenagers should have ample access to a private room where they can be undisturbed with their sexual partners. Parents should also encourage the knowledge and use of contraceptives and safe sex in general as well as respect for the other person involved in the relationship. This does not mean encouraging promiscuity or sex for the sake of it. Rather, it means encouraging teenagers to know their own minds and desires, refusing to be pressured by anyone into anything. As can be seen from experience of this anarchist activist during the 1930s:
“One time, a companero from the Juventudes [libertarian youth organisation] came over to me and said, ‘You, who say you’re so liberated. You’re not so liberated.’ (I’m telling you this so you’ll see the mentality of these men.) ‘Because if I ask you to give me a kiss, you wouldn’t. “I just stood there staring at him, and thinking to myself, ‘How do I get out of this one?” And then I said to him, ‘Listen, when I want to go to bed with a guy, I’m the one that has to choose him. I don’t go to bed with just anyone. You don’t interest me as a man. I don’t feel anything for you... Why should you want me to ‘liberate myself,’ as you put it, by going to bed with you? That’s no liberation for me. That’s just making love simply for the sake of making love.’ ‘No,’ I said to him, ‘love is something that has to be like eating: if you’re hungry, you eat, and if you want to go to bed with a guy, then... Besides, I’m going to tell you something else … Your mouth doesn’t appeal to me... And I don’t like to make love with a guy without kissing him.’ “He was left speechless! But I did it with a dual purpose in mind... because I wanted to show him that that’s not the way to educate companeros... That’s what the struggle of women was like in Spain — even with men from our own group — and I’m not even talking about what it was like with other guys.” [quoted by Martha A. Ackelsberg, Free Women of Spain, pp. 116–7]
So respecting yourself and others, it must be stressed, is essential. As Maurice Brinton pointed out, attempts at sexual liberation will encounter two kinds of responses from established society — direct opposition and attempts at recuperation. The second response takes the form of “first alienating and reifying sexuality, and then of frenetically exploiting this empty shell for commercial ends. As modern youth breaks out of the dual stranglehold of repressive traditional morality and of the authoritarian patriarchal family it encounters a projected image of free sexuality which is in fact a manipulatory distortion of it.” This can be seen from the use of sex in advertising to the successful development of sex into a major consumer industry. However, such a development is the opposite of the healthy sexuality desired by anarchists. This is because “sex is presented as something to be consumed. But the sexual instinct differs from certain other instincts” as it can be satisfied only by “another human being, capable of thinking, acting, suffering. The alienation of sexuality under the conditions of modern capitalism is very much part of the general alienating process, in which people are converted into objects (in this case, objects of sexual consumption) and relationships are drained of human content. Undiscriminating, compulsive sexual activity, is not sexual freedom — although it may sometimes be a preparation for it (which repressive morality can never be). The illusion that alienated sex is sexual freedom constitutes yet another obstacle on the road to total emancipation. Sexual freedom implies a realisation and understanding of the autonomy of others.” [“The Irrational in Politics”, pp. 257–92, For Workers’ Power, p. 277]
Therefore, anarchists see teenage sexual liberation as a means of developing free individuals as well as reducing the evil effects of sexual repression (which, we must note, also helps dehumanise individuals by encouraging the objectification of others, and in a patriarchal society particularly of women).
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