#important aspects
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rooolt · 6 months ago
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deeply important aspect of riz gukgak’s character to me is that he’s quite a bit deranged. Brings a gun to school, shoots an unconscious man point blank in the head just so he won’t wake up, tortures a kid by shooting off three of his fucking fingers, threatens to bite Dayne’s eye out of his head as revenge for Fabian, literally eats Kalvaxus, consistently hissing throughout sophomore year, and of course “make sure to cut off his head so he can’t be revivified”
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floworence · 5 months ago
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God importance of food in HUNGER Games is such amazing aspect of the books and shows the mentality of both Katniss AND Snow.
Coriolanus learns that food is power. He sees Nero Prize cutting off maid's leg to eat it. He sees what tributes will do for food. He knows what Lucy Gray did for food. He knows what he would do for food.
In his eyes food is a luxury and ultimate means of manipulation. That's why there is a tessare system, that's why there are monthly packages for the winning districts, that's why Games are a yearly public spectacle in the Capitol. He keeps districts hungry for food and Capitol hungry for entertainment.
Katniss learns that food is love. It starts with Peeta throwing her the burned loaf of bread. Then goes further into her love for Prim, which is the main cause of her hunting. Then with Gale as her hunting partner. Then with Madge who is her best friend and loves strawberries. Then with Mr. Mellark who loves squirrels. Then with Rue and bread from District 11. Then with Peeta again, with the berries.
Katniss doesn't use the power of food over people. She shares it. That's how she builds connections, forms friendships, wins over people's hearts, starts and wins revolutions.
For Snow food it a tool with which you can sew starvation and chaos.
For Katniss food is a tool with which you can form bonds and find peace.
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wireconsultants10 · 1 year ago
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art-the-f-up · 10 months ago
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public service message that thinking "Maybe speaking up about Palestine is too controversial/political for me to do" or "maybe mentioning good aspects about Palestinians while they're suffering so much is not okay" is exactly the kind of mindset zionists want you to have and have been hard at work for years for people to develope. thank you.
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wireconsultants1 · 1 year ago
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pseudophan · 2 months ago
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☆ ⋆*・゚:⋆*・ src
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poorly-drawn-mdzs · 8 months ago
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Don't Wormy About Me.
[First] Prev <–-> Next
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triasticalwarlock · 7 months ago
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Am I wrong???
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fisherrprince · 2 months ago
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some of what’s up with this guy
edit: can you pretend I wrote “after” instead of “before” THANX
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evelynpr · 6 months ago
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The Fontaine main cast are all so thematically, emotionally, and narratively connected to each other that you can ship them in nearly every way and it somehow works.
I'm talking Furina, Neuvillette, Arlecchino, Clorinde, Navia, and Wriothesley here.
Wriolette? The upholders of the order of Fontaine. One on the surface, and one in the depths.
Clorivia? Childhood friendship, betrayal, and now healing with the truth and past resolved.
Neuvifuri? 500 years of closeness and understanding, mixed with distance and regret. Only after her sacrifice are they finally both free.
Arlefuri? Changing their fates through sheer force of will. Protecting the people who need on them, while accepting nothing in return.
Wriolinde? They were going to protect Fontaine together if its the last thing they do. Their trust is unbreakable.
Arlevia? Protecting their loved ones beyond the law. With a system and world that did not care for them, they care for their family their own way.
Knavilette? The seemingly cold and distant with bleeding hearts. They always keep their distance for fear of what would happen in a moment of weakness, especially with their overwhelming power.
Navilette? Personal regret with injustice and loss, now healing with compassion and understanding.
Furinde? The selfless princess and her loyal champion. She has always been by her side, protecting her with her blade, but only now does she get to know the real "Furina"
There are even more I haven't touched on (lemme know if you'd appreciate it ig?). These characters are just so...so interconnected through Fontaine with its themes on justice, order, love, loyalty, and more. They really knocked it out of the park with creating such a beautiful and complex cast of characters.
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charmwasjess · 1 year ago
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Everyone wants to talk about the war crimes but not the fact that Dooku's solar sailer makes him the only green energy ecofriendly villain in the Star Wars saga.
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theerurishipper · 8 months ago
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Honestly, I do love Dick as Nightwing and Bruce and Dick's complicated relationship, but sometimes I like the old days when things were sweet and simple you know? When it was just them and Alfred and they all had fun with each other. Like when they blew off boring parties to go on patrol by using Dick's bedtime as an excuse. When Bruce let Dick go off on his own and said he was allowed "a little escapade" and ruffled his hair. When Alfred always brought coffee and "turkey sandwiches with Swiss cheese" to the Batcave while Dick and Bruce happily talked about their nightlife escapades. When Dick would make Bruce laugh regularly.
When they discussed Hamlet while riding in the Batmobile. When Alfred picked Dick up from school and dropped him off on dates and helped him go behind Bruce's back on cases. When Dick and Bruce would play fight with each other. When Dick made Batman's meetings with Gordon "more optimistic." When Bruce was being a helicopter parent and wanting to know why Dick would want to go to a public school. When Dick would sneak off with Clark when Bruce wanted him to stay back to finish his homework, and Clark did it for him before Bruce noticed. When Bruce teased Dick about his failed date, and they talked about it and their love lives. When Bruce apparently told stories about Joker to Dick during rides in the Batmobile. When Dick was actually the one who named the aforementioned Batmobile. When they would banter even in between a serious case. When Dick would cling onto Bruce to annoy him. When Dick was contemplating how alone he felt, and Bruce just showed up to catch him and do a routine on the trapeze with him. When Bruce would call Dick "kiddo." When Dick even called him stuff like "Bruce-ter." When Bruce used to call Dick "chum." I miss those days.
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Yeah a lot of these are from Robin: Year One but that's just because it's the one I remember most. But there's a lot of them just having a good time and it doesn't feel like we see a lot of that anymore.
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thecryptidzenith · 7 months ago
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Thinking about. Rizbert. Erizabeth. Rizwalda. Riz has to be short for something because... because why? Is he 'too good' for a short name? (a goblin name?) Isn't he surrounded by non-goblins who cannot think outside their cultural perceptions of what a name is supposed to be? Riz both as a name and as a person seems short & lesser but don't worry, he's really something greater, something larger and longer than can be expressed with his native name. As if something small cannot be powerful and important without secretly being large. As if there is only one way to be great. It's like Sklonda said, his name is Riz. Just Riz, as if there's anything 'just' about it.
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cozylittleartblog · 1 year ago
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had a(nother) nightmare
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crabussy · 1 year ago
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for the record I think wind turbines are beautiful and are not a stain on any landscape and the sounds they make are beautiful and whenever I see one I am filled with love for human innovation and hope for the future of clean energy and if they needed to be built close to my house I would go YAYY ^_^ WAHOO ^_^ WIND TURBINE!!
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serpentface · 1 month ago
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible 😁
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
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