SMG34: LIPBITE COMIC WIP UPDATE
oh boy... i know a bunch of folks are hyped for this comic... and boy oh boy are ya'll's prayers going to be heard... kind of... butt for the celebration milestone, and granted majority are from this comic, i thought it was best to give EVERYTHING that i have currently.
starting off STRONG with what you freaks most want: the completed pages. andddd yep that's it that all that i have done LMAO. i've been fixated on my own smg4 oc: tsb, and during the end of my summer was unfortunately fucked over by some personal issues that fortunately got resolved last minute good grief the anxiety prevented me from drawing the gays sigh... aNYWAYS LINEART WIPS!!!!
here are linearts i have completed / in the progress of!! want to aim like i did in the past by finishing up lineart first, and then speed through with color + minor rendering. the reason i have a few colored is to test out what it would look polished and my god... i have improved A LOT. THESE GAY PEOPLE GIVE POWER I AM NOT KIDDING BELIEVE ME IM NOT CRAY- anyways onto wip pages!
jumpscare: tsb stickman sketches. oh yeah. this is how i sketch and i blame sensei eiichiro oda /j. and in case anyone is unable to understand it {i don't blame u LMAO}, smg4 wakes up from the dream and is startled to see mario by his bed. they have a short convo before mario leaves, and we get a job to smg4 in the bathroom trying to put up a brave face. until the moment he leaves he's stunned due to seeing smg3 at his front door. will i elaborate more on specifics or unwritten dialogue? NOPE! gotta keep secrets to make it even more enjoyable at the end!!
currently at 13 sketched pages total, but this is probably gonna be reaching towards 20-ish pages, surpassing part two, but it will depend on how i come up with how to end it. additionally to confirm there will be a PART FOUR / chapter 3, to end this story. my goal is to have it done before i finish my senior year, or at least during the summer after i graduate bc good lord who knows whats gonna happen.
and lastly, before i end this crazy update, SCRAPPED PAGESSS!!!!!
CONTENT WARNING : NSFW SKETCHES !!!! PLEASE LOOK AWAY IF YOU ARE A MINOR OR DON'T LIKE THIS TYPE OF STUFF!!!
oh boy... dont draw comics while sleep-deprived at 6am... idek what i was even aiming with this ngl other than just for fun, but i scrapped it due to not being what i had in mind for the story. if it doesn't serve a purpose or narrative, its bye bye YEAH BYE BYE THIS IS THE CLOSEST NSFW UR GONNA GET FROM ME HAHAHAHAHA- i say that despite writing a nsfw jojo wattpad smh im only confident doing it in words good lord. btw not watermarking these bc i gen don't care since they're legit scrapped {left top part was kept and completed} so idk what to do with these. im just throwing it and walkin away
now to end with this update, i can hear your question, "when will this be done?" and to answer that question: i'm not entirely sure due to my heavy focus on my smg4 oc: tsb, but my best chance is postponing my oc lore a bit and complete this before november UOIYGJDSIUHJKDWSXYUGHJKCS but we shall have too see...
if you want to join the ping list comment on this post LMAO [click]
ignore below if you're not from the tsb birthday partydddjdhdhdjd
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thurs: smg34 is canon in the tsb universe / au. though most of their encounters are platonic or best-friendy-way, they eventually express their feelings to one another and start dating 3/4’s way of the tsb storyline arc. tsb is a supporter of his friend's relationship and admires and takes inspiration from their relationship heavily to input his future love life. yearning to be in a similar position... to learn what is to really love someone... or what it's truly like to be loved...
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random assorted headcanons for Turbo because I like thinking and having fun !!!! 🎉
Read More to Find Out...or are you too scared?... i bet ur too scared ahaha youre too scared Lol! Hahaahaaa!!!
The steering wheel of his kart is covered in bite marks, similar to how one would bite their favorite pencil. he bites things to mark his territory because Nobody is gonna touch that unless they want all of his diseases (150+).
i just know he was fighting to restrain himself not to chew on any of the candy civilians
when it comes to music, he doesn't see the point of listening to it. he doesn't have enough patience to really take it in; to him, it's just a thing that exists and not much more than that ¯\_( ∵ )_/¯
adding onto that point, this guy listens to metal clanking sounds and loud engine roaring for entertainment because he likes things that would overstimulate any normal person. turbo is incredibly sensory-seeking and will do anything for The Sensations
someone should take him to a heavy rock concert i think it would change him a little. keep that thang on a leash
related to being sensory-seeking, i think he would absolutely love running his hands over random textures. if anyone has run their hands along a wall while walking alongside it...He does that...If u know u know... he is SO stimmy its unbelievable. Unreal.
very pain-tolerant. he'll whine and complain about it for attention, but physical hurt really doesnt bother him much until it gets in the way of what he wants to do.
funnily enough, he is very picky when it comes to temperature. he can handle getting ran over but if its 1° too hot or cold he'll start nagging and nagging for it to go back to normal. turbo really needs his own enclosure i think it'd do him a lot of good
this is a more popular headcanon and its canon-leaning, but he's an artist :-] he usually sticks to graffiti art because its generally considered more "rebellious and cool" but he also sketches cars, design decals, and other stuff when hes alone!
i would love to see his process of character designing king candy because i dont think he really knew what he was doing
he was just like "ok what does a generic king look like. uhhhhh.... 1, old and jolly like santa claus.... 2.... uhh crown..... 3......... purple.... FUCK YEAH im so good at this!!!!🔥🔥🔥"
i just noticed how his design has like 0 actual candy motifs aside from his bow being a candy wrapper and his shoes having those little gumdrop end pieces. what was he THINKING
while King Candy has a lisp, i think it's a coverup for his actual voice because of how goofy and recognizable it is. Overall its the same as his regular voice, he just gets silly with it. i noticed that he still does retain some of his lisp when hes screaming his lungs out at Vanellope, however, so maybe he genuinely does have a lisp that makes itself known when furious :3
another thing i noticed is how he hisses his S's. very cool very cool the reptilian
@/tasticturbo made a post abt how he has tinnitus from the constant noise in his game and i couldnt agree more
AND THE PRESCRIPTION GLASSES. where did he get those...he needs to See
side note, the aforementioned account has made so many interesting analyses on turbo and theyre all so insightful. i recommend u check them out
i think he gets migraines from stress. constant buzzing or pain flood his head but hes like "IDGAF i need to DO something at ALL TIMES no matter what"
hes like a shark in that way. if hes not moving he'll die instantly. idk a lot about sharks or if thats how it works srry but im going off of what the Worms are saying to me and i dont have much to work with
i think a really big contributer as to why he lacks in the self care department is because he fails to notice that something in his body is wrong. hes far too distracted on something he thinks is more important than remembering to Eat Food or Drink Water or Wash Himself or
he's like "WHY DO I FEEL LIKE SHIT ALL OF THE TIME!!! I HATE MY LIFE" and he hasn't slept in 4 days
hes so me. Sorry.
i dont think turbo is necessarily suicidal, but the way he behaves shows a clear disregard for his own safety and wellbeing. he thinks that he knows what he needs but he really doesnt :-[ i think he has some kind of immortality complex, feeling untouchable and like nothing could get to him. as scared as he was when ralph was about to turn him into sloppy mush, he didnt take the threat very seriously. like it was some kind of joke
his kart regenerates every time his game starts up, so what if he smashed it into buildings for fun. He's the number one fan of car accidents. he is all about that shit
i think his living space would literally be a garage btw. its a place to sleep and a space for his car all in one!! he thinks its very convenient and awesome but i think he is coping. he has some old dingy stained sheetless mattress that he has never washed in his life and its covered in dirt and smoke particles. no wonder he has such heavy eye bags Dude Please
the turbo twins have a garage used in a similar way, and while its still pretty shitty, they still at least TRY to maintain it. they just fight a lot over who has to care of it. nobody taught them how to take turns ever
but this aint about them. maybe another day
i think that turbo would find comfort in garbage and keeping it around because its familiar to him. a big clean empty space would make him so mad and if anyone moves even an inch of scrap off to the side he will throw a fit. he generally doesnt pay attention to his surroundings but when its his personal space he is 1093 times more neurotic
i think the big empty castle he stole wouldve been a big transition for him. maybe it helped him clear his mind a little more to practice his tricky schemes...it helped him get more subtle
thats all i have for nowww ty for reading ^_^ if anyone else has any wacky ideas pleeeease tell me i would love to hear them!!
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sonia warm-up i did a while ago
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this pride month: mob is a little bit genderfluid (just a little bit)
btw im gonna be away from my laptop for like a week....so sad
also i totally did the girls' uniform from memory lol
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Gonna be real you should make fanfic about the TCOCC characters. Meta fanfic about fictional characters that are fictional in the narrative they originate from.....
DON'T TEMPT ME! sakzdxfcgvhj I've been thinking bout that several times now cuz I'm so starved for the chateau trio that I've been thinkin of just making every possible content for them myself at this point orz... My dearest blorbos... From a book within a game. They've only a handful of crumbs to their existence </3
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Friendship is the most special thing in the world because no award could be give me bigger happiness than jumping around in my room and smiling because my pookie asked me if I wanted to match pfps
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i can feel myself drifting from the TTCC community .. like i still love the characters and their dynamics, but ive been thinking less about toontown as a whole and just some of the characters are lingering . this usually happens towards the end of my obsessions
plus i just dont feel in touch with the community LOL i just kinda stick to my own stuff and sometimes like the art and stories ppl make .. but im in this awkward spot right now where im MENTALLY not engaging as much. idk if this is anything
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
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genbu ai has been found dead in miami.
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drawing generic bust shots 999999 times in a row Makes Me Happy but so does getting notes on my posts and at some point im gonna have to decide which is more important
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First day of official training this shit suckssss
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...
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The meower
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honestly the more grant morrison comics i read/more i learn about them, the more i want them to blow up violently
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I know I should just block (and not OPEN) tags and posts ab '24 but my brain is stupid and likes to be informed even if it makes me worse
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Man... I can't stop thinking about the things that were talked about on the stream, especially the answer on my question - so... get ready for a ramble! its a long one. oops. i dont even know where im going with this, im just dumping my thoughts somewhere. half is about ttcc lore in general and the streams, the other half is about cathal and me projecting onto him deeper.
before i even hop deeper into this, it wasn't until early today that i learned that there was a whole drama about cranky's answers (regarding the graham and flint question and the whole "keep it sane" thing. i thought it was...off, but i understood it as 'do what you want people, just don't start any harassment because of ships and your favorite pairs'.
definitely could have been phrased better, though. at least we got a good response and an apology later from maven on twitter. but i legit did not know this was a drama until those twitter posts were made LOL. i dont interact with the fandom so i do not know how that answer was percieved by most. or if anyone except for me and my friends have had any thoughts about the question i asked that got answered.)
and what im tryna get to is that i get cranky isnt the one to be answering lore things, and probably didnt know what to answer... but it's still something to think about
because being told "cogs and toons just dont become how they are out of the blue" (paraphrasing here) as an answer to what cathal initially thought of seeing his dad be bet up and thrown off a tower is... confusing? he did say first and foremost that it has to be built upon before saying that. i understand that this is... a lot of characters! and cathal did have some focus on him thanks to the comic and they wanted to focus on other managers... but some have deeper, more intricate lore that's easy to grasp (especially the more, well, angstier managers like chip and misty.)
and we have gotten some extra lore for other managers like belle, mary, tawny.... thanks to thomas' rambles.
and it's definitely difficult for a team of volounteers working hard on a fan game together to make lore for all the characters, that are still very young in their *life span*, having been around for less than a year. despite ttcc being more character driven and focused on the cogs, it's still a game they have to run so they cannot focus on lore only and some game management has to be done first. there's a bunch of things they have to consider, like consistency and how fans may react, or possible themes or what they want the story to be...
and. yeah. its hard since. come on lets admit it. clash has an issue with how these are all given to us. hell, there's lore bits i still dont know about and im still learning because it's..so all over the place. a new player will not know about it. maven acknowledged this in the tweet and i really appreciate that, as it's honestly been my number one issue with clash, especially as someone who is there for the lore. (i mean, and the gameplay, i know some people who don't play the game itself much. well i sure do a little TOO MUCH because i have PROBLEMS. but im interested in the lore, too, yknow?)
some lore you cant learn from the wiki, and unless you interact with the community, you may never learn *where* all of this even is. if you werent live for certain lore there, it's hardly accessible to you. lore locked behind one time events, an arg website, wikis, discord chats... all that. it's hard to keep track of! i'm sure it's like that for both the fans and the writers. these characters are great, fun, and i love them, but the way we are given this information is... not the best. it's very easy to miss certain details.
it's especially bad if you're like me - only ever interacting with a close group of people you trust, (because people are scary especially a lot of... lore driven fans. yeahnoimeanshippers.sorry.and just big crowds of people in general) having only gotten back into the game recently AFTER most of the major lore events (first played once in 2019, then never again until january 2023) and also you dislike youtube and video content, so you dont watch it. something in your brain would rather if you step on a nail than watch a playthrough video (especially with commentary).
like in general it shouldnt be necessary to go through all these hoops just to know the lore! especially for things that may have little lore...
anyways, uh, back to cathal. i cannot stop thinking about this.
it definitely wasnt an answer to what i specifically asked - but possibly more so about... why cathal is the way he is? and despite what my brain and low self esteem during hard times may tell me - i do not believe that anybody is truly "lazy". i just dont think that exists. there's always some reason behind a person being unmotivated or lazy. even the little things!
but like... that's just kinda obvious. all toons and cogs have motivations. thats like... one of the basics of writing characters. have motivations for characters and reasons for why they are how they are. doesnt have to be anything tragic, just.... how they are as people.
it's totally unrelated to the question of what cathal thought about seeing his dad like that... but oh well! i asked that because i made up my own story around that already, and i just wanted to see what someone working on the game thinks about the same idea.
not to be Tumblr User CathalBravecog, but, of course I have projected heavily onto cathal. i have already stated how important cathal is to me as a character, especially with appreciating myself when im.. not exactly the most motivated. when im not doing much. taught me to appreciate breaks. hell! i keep preaching this myself. its okay to take breaks! and yet i often end up not doing it and i overwork myself on games and art and other things.
there's... a lot of things "wrong" with me that i don't have names for yet, especially due to not having a diagnosis for them, but they're very real feelings and they cause me to be unable to do things a lot of the time. various mental blocks and a new member of the gang... physical pai! hooray.
this... endless productivity we are forced and expected to do. it can take a toll on you. breaks are just as necessary and to say it's a thing that has to be re-learned is... sickening. hooray for living in a Corporate (clash) society, fellas.
one thing i can say is that i absolutely headcanon that cathal has adhd - though, maybe not the same type i do. i do not think he gets randomly hyper and wants to (and does) jump around everywhere and blurt things out randomly and impulsively. cathal here has the low energy, yknow.
i like that a lot of the content around him doesnt even describe him with the words "lazy" and "sleepy" instead.
every day is the same... even if his job is relatively simple, just watching over the camera feed - it's definitely boring... and having to do it every day is not rewarding. and being mostly alone and without consequence, he gives into wanting to do something else. he's got these huge screens and a room to himself, and he loves watching shows and cartoons... so he's gonna do that. it's more fun. it's stimulating. and especially with his dad being the one to give him his position, he knows that he's got nothing to really worry about there.
i also think it's a bit hard to be motivated knowing that... this war between the cogs and toons is just. endless. hell, again, he has to see his dad *everyday* be attacked by them. his body damaged after the fall - only to be fixed again. rinse and repeat. i would too, find it pointless. especially if you're like cathal, since i pointed out before that he is very kind and caring towards the other cogs. he's also thoughtful, noting that yknow... a lot of stairs to get to his room.
why do all that when you can chill... and feel good. do something that feels nice...
i don't have any names for this, but with how sleepy he usually is, that's definitely a thing to consider too. and just, from experience... being tired and/or sleepy it... dismotivates you even more. its so hard to start tasks even if you *want* to do them. and considering cathal mooost likely doesn't want to do his work on his own - then these tasks can be just. impossible to start.
like, i have struggled with this my entire life myself, just because of my adhd screwing with everything, but after getting covid and most definitely getting a form of chronic exhaustion from it.. things have been even harder. i pull myself through day and i barely have the energy to even start anything. sometimes i dont even do anything all day and... woops! still no mood or energy to do anything. i just work on random bursts of motivation and things that captivate me...
not sure how it relates to cathal, but, hey, if im personal here ill ramble about it too because WOW it has been biting me in the ass and i need to speak to Professionals About It
like... i dont think hes being "lazy" willingly, yknow? theres a reason behind it. it definitely is just... being sleepy, the comfort... the fun and stimulation doing something fun he's interested in (his shows) are just... stronger desires and way easier for him to get to. why struggle through something when it takes up all your energy, and then you feel no reward for it? yeah. exactly. even just "not feeling like it" is a reson. "not having energy" is a reason. hey, are these things to get better about if needed? certainly. i wish i could get help with this, it would help me in my life so so much. but should it be seen as ENTIRELY negative and as being a "hinder to society". hell nah. and i think thats swag. cathal is swag he can do this, good for him lmaooo. my brain is deteriorating i apologize.
there was... another thing i wanted to say, but i forgot. so i'll move on.
but just... yeah. i dont think cathal is just lazy. i dont believe in "laziness". he's got reasons for why he prefers naps and just... watching tv instead of doing his work. perhaps he does want to do these things, but gave up on trying. its not worth the effort, it does not feel good. its not stimulating enough to keep him going.
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