#im also very autistic
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her-acts-of-cruelty · 8 months ago
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huge rhrn spoilers!!
this is my review. :3
if you spot any mistakes, let me know! curious to see what other people thought
this is long btw... and broken into sections in no particular order.
1. marketing
i, like many other fans, saw the teaser dropped and assumed the movie wouldn't be out at least until the end of the year, as par the tradition with most movies. However, this isnt movies, in fact i think forge released this movie at the perfect time for a couple reasons. the first beingo that the release date was on Litha, also known as the summer solstice. the reason this is significant is that many ceremonies for this holiday include celebrations with large groups, something that RHRN provided. I felt like this really added to the aspect of attending a "ritual". another reason forge was quite smart for this is that the hype for people around the world to see what happened at the Kia Forum hadnt died down yet. this worked in his favour, considering this sudden drop brought up the attention again.
i really liked that they used Father Jim Defroque as a marketing tactic. Especially considering it connected festival goers at Download to feel connected with fans that weren't there. The use of Jim's posters at download was very fun too, and fitting they got vandalised due to non-ghost fans assuming it was a real priest. for me that added to the authenticity that he's a real person that is very serious about protesting this movie!!!
i also liked the experimentation going on, even if it doesnt go to plan (problems with the jim video drop), the fact that these new mediums are being tested out allows room to figure out kinks and try them again in the future. it added to the interactive element, and made me forget tobias existed, and that this was a very real band and there were very real things going on that i had to be weary of.
2. Music
One thing i did notice is the improvement in quality compared to their previous live album, Ceremony and Devotion. Obviously theres a big change in vocals, i was very surprised that Copia's vocals seemed a lot more high pitched than what i had remembered.
the easiest comparison i can make that's accessible to everyone right now here Rite Here Rite now's Absolution, and Ceremony and Devotion's Absolution. most notably for me was the backing vocals and the presence of this growling and sinister tone, that i really enjoyed. the overall quality is definitely there too, i'm not certain on the specifics but i know for a fact there was a very different set up this time around, compared to C&D.
if you have ghost live, was such a haunting moment. theres many little elements, the backing vocals, the gorgeous piano, and the incredible cello players had a huge part in making this version sound the way it did. the amount of passion and emotion here reflected the message of the song, there was a sense of unity that i felt really stood out.
Its also worth talking about The Future is a Foreign Land. oh my god i cried when i heard this for the first time. this song really encapsulates that sort of bond-esque era of music, undeniably it had that 60s ring to it. It did also remind me of Magna Carta Cartel (more so than subvision, i dont think subvision has quite the same sway as this specific song). i know some others have pointed this out and i'm glad.
from a story point, this song is really interesting. considering we previously had no context of how nihil responded following the events of kiss the go-goat, it was kind of cathartic to know that he did genuinly feel bad for his actions. more about this in the use of animation though.
For tobias forge, this song was really interesting. i felt like it was a bit too blatant having the mention of 2024, i guess it felt like it was implying that from that moment nihil knew that thqt was the year copia would take over as head of the clergy, or at least that seestor would die. which wouldnt make sense? i dont think? idk comments are on, share what you want.
3. Animation/mixed mediums
i wasnt sure how the animation element would tie in with the movie when i first saw it announced, but honestly i think this was the best way to do it. while i was a bit disappointed to see nothing new from liz fenning and justin andrews, the decision to lean into the comments of ghost making scooby doo music and using that artsyle was very fun.
i also felt like this was a time effective way of explaining the events post kiss the go-goat. seestor's idgaf attitude was amazing, im so glad that this didnt fall back on letting nihil get the girl in the end. characters dont have to get back together, and im glad they didnt. this felt more real and more personal, the two of them only sticking around to work and to make sure their children grew up to serve their duties.
the overlay during year zero was so fucking cool. i think its clips from swedish black comedy "Häxan" but i could be very very wrong. this made me very happy though, i wasnt expecting this and was a nice way to throw in some references to swedish media, especially one that also enjoys making fun of the fear around witchcraft and satanism,
4. the ghouls!!
suspiciously well behaved. did not expect that. i was a bit disappointed that we didnt see that much of them and that they were so well behaved??? what happened to my feral creatures???
as per usual, their perfomances were amazing. the backing vocals sent me to heaven, i think best example of this is during mary on a cross, or kaisarion. Seeing Phantom and Dew show off their silly skills was very fun, love me a man that can become a pretzel while he serenaded me with songs of satan. while i am upset that we lost Aether, im glad his replacement is bringing some silliness to his role and seeing his growth with the band had been really rewarding.
i will say cirrus's reaction to seestors death did get me. like damn. youre right this is sad. i think also seeing someone die is actually quite shocking, we dont really know much about seestors relationships with the ghouls so theres not a whole bunch i can add.
im so glad they werent unmasked, i feel like that would've ruined the mystery of what ghouls look like. and i mean not as performers but as fictional creatures. everyone has their own version, similar to how Vessel from Sleep Token keeps on his mask to allow the audience to project onto him.
hearing rain's voice scared the shit out of me. i forgot he knew how to do that.
5. the off stage segments
i am so glad this is how the movie was broken up. what comes to mind for me is copia and nihil in the box just before if you have ghost. this was a gut punch of a moment for me, for a deadbeat parent to just decide they want to be there all of a sudden, because your other parent is bothering you? i did appreciate that big drop of "oh yeah actually i had three songs oops anyway deep breaths loser youre on"
the sudden drop of something like that is insane, and nihil being so smug about it, knowing that he's been keeping that quiet for so long just aaaaaah. but also i get why it was kept quiet, considering how personal the Future is a Foreign Place is to him.
it was at this point i began to cry. and i did not stop crying at this movie, even past the credits.
i did love that there was like no real chemistry between copia and Ashley. like yes, she has a job to do, and copia is known for being useless around women. and also like, theyre co-workers, they dont need to have romantic relations. i liked that!!
i am going to jump to the ending. post encore after the hot air balloon scene. i will not be spending much time on this because my dumbass really believed that copia would just float away into space and thats the movie over.
seestor's death was so unexpected. but i think it made sense. i have mixed feeling about her, mainly the whole "lol yeah i told my 55 year old son i was his mum last month and now ive decided to parent" but thats mainly it. she has a job to do, and she does it well. shes also just the baddest bitch in the world.
i was crying at her dying. and then hearing Copia's pathetic cries had me choke at the emotional whiplash as my friend laughed at me. and i laughed at copia because what the fuck was that noise bro.
AND SHE DIED IN HER HEELS??? girl is serving cunt in the afterlife thats C-U-N-T spells CUNT
finding out copia has a twin (?) was also very shocking, id always assumed he was named Copia becauses hes a copy of his dad, not because like... hes one of two??
Post credits had the entire audience gagged. firstly, seeing copia out of his red tracksuit and wearing his fancy new suit that came with being promoted to Father Imperator (or frater imperator, as some have dubbed him which makes sense and is fair) had me yeowling like a cat being dragged to the vets. Tears were over by this point, i was so proud of him. and happy that forge didnt lie, copia dient die he just now is the real one in charge.
the does also shine a light on how papa doesnt actually have any power, he's just a pawn for the clergy (secondo spitting out im a marrionette??? hello??? he knew full well that he was never the one in charge which is insane. but also fitting for him as a person).
if you're still reading i am very impressed. heres where i put the conclusion;
in conclusion, for Forge's first movie, this was AMAZING. For a band that was originally meant to be scary, its nice seeing them be silly and lean into the things people joke about. they're self aware, and they're fun. i really hope there are future installments and that we get an expansion on the lore (tv show when???)
thank you for reading, here's to Papa V and making new memories!
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mokeonn · 2 years ago
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"But if college was free, then people would abuse that and get useless degrees" hell yeah I would! If I could go to college without debt I would make it my job to get a degree in every little thing that interested me. I'd get a doctorate in film studies. I'd have a bachelor's degree for every science I like. I'd try to learn at least 5 languages with varying results. I would learn something "useful" like coding and then follow it up with a ""useless"" degree like art history. I'd be the world record speed run holder for getting every degree possible.
But I can't afford college without going into massive debt, so instead I spent the last 5 years trying to figure out what I am passionate enough about to consider going into debt over, because unfortunately being passionate about everything is extremely expensive to pursue.
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crowliphale · 2 months ago
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Honestly if I didn't wanna be an artist so bad I'd go into psychology
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falmerbrook · 9 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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artuurle · 1 month ago
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my personal headcanon for Grujaja joining the bizzyboys really is just that he showed up asking to join really young and two exhausted campaigning 20 year olds were like "DUUUUUUUUUDE WE CANT LEAVE THEM HERE IT SUCKS HERE. "
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type of guy that escapes one bad situation and it snowballs him into another. How would you NOT blindly (semi literally haha) follow the people and group who took you in.
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cheriboms · 3 months ago
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[spite] has entered the chat >:P
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saturnniidae · 11 months ago
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I like to think Hiccup has whole 'conversations' with Toothless that are essentially incomprehensible to anyone but them (they consist of little human language–mostly draconic noises and body language as well as signals/cues specific to Hiccup and Toothless) the other riders are used to it at this point, but a lot of people are very much not and find it incredibly confusing.
Its started a lot of rumors of Hiccup being some 'dragon whisperer' that can actually speak to and command them and the other riders tease him about it relentlessly because he despises the rumors and always tries to correct them. Like every time they're brought up he'll say something along the lines of "No. If u actually pay attention to and connect with them, adapting to their way of communication isn't hard. I don't actually speak with them ur just not observant enough" and is constantly ignored
(This is kind of a follow-up to another post but I didn't want to tack it onto a rb)
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datcravat · 1 year ago
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Ghost Trick Enamel Pins back in stock, they will be limited this time too! They are made with lots of love to feed the hungry ghost trick fans. I hope you like them!!
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autisticaradiamegido · 2 months ago
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day 345
soooo guess who has ADHD
the state of Nebraska and its arcane policies have once again laid me low
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camilleonne · 1 year ago
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silly little thing about gale that I noticed when going through my screenshots
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so I think most people have been under the impression that gale's orb is like a tattoo, it's there but only as a mark on his skin. but as you can see here it's more like an actual scar on his skin
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LOOK. LOOK AT THE LIGHTING. see how the light reflects along the edges of the orb, like it might along scar tissue? the orb isn't just a mark on his skin, it's physically burned into it. It has edges and grooves that reflect light the way veins would.
also you can see it better here (dont ask about the outfit. please) but there's a purple bruise in the center of the orb. maybe to show how it puts a pressure on him? or just to subtly show how much more painful it is than what gale's letting on?
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I love the attention to detail that went into crafting each of these characters. most people would be content with just a tattoo, but larian made sure that if you look closely, the orb has so much more to it than just a marking. i love this game lol
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babyzzai · 1 month ago
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‼️ tw // health anxiety/contamination ocd ‼️
baby with health anxiety/contamination ocd who just got a new piercing and their dada who takes care of them, is patient, and reassures them nothing bad will happen
─── ・ 。゚☆: *.☽ .* :☆゚. ───
“dada… it hurts… s’it supposed to hurt?”
“sweetheart, its a new piercing. its natural to hurt, it doesnt mean anything bad.”
⋆⁺₊⋆ 🌕 ⋆⁺₊⋆
“i feel icky and weird… is it bad? am i gonna get sick?”
“its normal to feel a little yucky after a new piercing, baby, its an owie! it has to heal like all the other owies, so we have to be extra gentle with it, but i promise its nothing you need to worry about, hun.”
⋆⁺₊⋆ 🌖 ⋆⁺₊⋆
“it looks infected dada…”
“cmere, hun, let daddy take a look. no, honey, that doesnt look infected, its healing just like its supposed to! were cleaning it three times a day and not touching it, so im sure its gonna be perfectly fine.”
⋆⁺₊⋆ 🌗 ⋆⁺₊⋆
“the thoughts in your head are just that, sweetheart. theyre just thoughts. thoughts cant hurt you, yknow?”
“but what if theyre more than just thoughts dada? what if it comes true?”
“i know your thoughts are scary, honeybun, but the scariest thoughts are the ones that are least likely to come true.”
⋆⁺₊⋆ 🌘 ⋆⁺₊⋆
“honey… why are you staring in the mirror?”
“…m’just lookin…”
“baby, you know its not good for you to worry about your piercing that much… how about we watch your favorite show instead, hm? that would be much nicer, wouldnt it?”
⋆⁺₊⋆ 🌑 ⋆⁺₊⋆
hushing and rocking the baby to sleep “shhhhh sh shhh… i know youre worried baby, but i promise i wont let anything bad happen to you. i promise you youre safe, and youre not sick, and youre completely healthy, and nothing bad will happen. dadas got you baby.”
“you sure?” they mumble sleepily
“101 percent… now lets get that mind of yours quiet and get some rest huh?”
─── ・ 。゚☆: *.☽ .* :☆゚. ───
this can technically be applied to any ocd intrusive thoughts, but i specifically wanted to make it about new piercings because to me theyre very scary 😞
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princeofcyberpunk · 5 months ago
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hi motorcity fandom is this anything
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i was not expecting the cartoon about teens with cars to genuinely change how i view the world
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soullessjack · 1 year ago
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what if we kissed in the Garden of Gethsemane after the last supper and I did not refuse your treacherous kiss which identified me to the police of Sanhedrin but instead I kissed you in return to show that I still love you and forgive you for betraying me and we were both boys
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koifishhies · 1 month ago
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oh god when karen white confronts alec at the trader’s hotel saying “i won’t let you do that to another family” and he just. stares. he was going off at her a moment before, but now he just stares. then the scene cuts. oh my GODDDDD YOU CAN SEE THE WAY IT’S EATING AT HIMMMMM
like yes alec already has a habit of just blankly not responding. he’ll follow through with a conversation and then just hop off halfway through (*cough* autism *cough*). but this time, his silence is different. it isn’t him not knowing how to respond, it’s him ACTIVELY FIGHTING TO HOLD HIS TONGUE
he made a decision to take the blame for tess and daisy’s sake, and now he just has to sit there and take it, to cope with his own decision. you can see him gritting his teeth, coming to terms with that in that moment, and it’s ONLY something you can notice in hindsight once you know about sandbrooke
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aroaceleovaldez · 10 months ago
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in your most recent tyson post, you said something about leo being distinctly autistic-coded and I was wondering if you could elaborate on that? it sounds really interesting (sorry if you've already posted something on this, I couldn't find anything though)
Of course! I do have a specific tag for talking about Leo's autistic-coding/traits - [here], and [one for Nico as well].
The main aspects with Leo being autistic-coded actually have a lot to do with Nico being autistic-coded, because it's the comparisons between the two that most clearly indicate Leo is autistic-coded rather than it just being his ADHD or etc.
So with Nico being autistic-coded, it's very clear in the Titan's Curse that he's intended to be autistic. First, the first series has a repeating pattern of secondary characters being very distinctly neurodivergent-coded in different ways (Annabeth's adhd/dyslexia, Tyson's down syndrome-coding, Nico's autism-coding). With Nico's introduction, he's pretty stereotypically autistic and we're given a lot of descriptors about him that are notably not attributed to him being ADHD, like it would be for other demigod characters. He doesn't register social cues such as people getting annoyed at him, he's asking/making inappropriate or impolite questions/comments, he gets particularly upset about change (such as Bianca joining the Hunt) and generally gets emotional, and one of his most notable traits he's introduced with is the fact that he has a special interest (MythoMagic) - and we're shown that this special interest particularly colors how Nico navigates the world. While ADHD has hyperfixations, we don't really get much acknowledgement of hyperfixations with demigods usually - Annabeth gets a little, but most others don't and it's not nearly as focused-in on as Nico's is.
Then as the series continues we see these traits stick with him and him start to show or voice more traits that similarly indicate he's autistic: He regularly mentions how he doesn't understand living people and prefers the company of the dead (social issues). He has more notable stims than other demigods (twisting his ring, fiddling with bones, etc). He's indicated to have strong sensory preferences (usually wearing mostly black/aversion to bright colors, usually wearing layers/his coat, multiple times he's described as wearing loose/baggy clothing or clothes too big for him). He has specific comfort items (his ring, likely his jacket(s) as well). We later get even more information about his special interests (Mythomagic/mythology/history and an older interest in pirates - the latter he specifically notes likely heavily influenced his feelings towards Percy). He struggles with emotions and facial expressions and tone. He struggles particularly with ostracism and feeling like he doesn't fit in and has something distinctly different about him from the people around him (who notably, all have ADHD, which indicates it isn't the ADHD that's making him feel that way), and other characters regularly describe him as being off-putting because of his strange behaviors - again, different from specific ADHD traits they recognize. And that last point is kind of notable because we have Hazel and Bianca for comparison - we know people are off-put by both Nico and Hazel because of being children of Hades/Pluto and their powers/aura, but other characters get past that general feeling of discomfort way faster with Hazel. And even after characters get past the death stuff with Nico, there's a second thing that they aren't moving past that isn't a factor with Hazel (Nico's autism).
So that brings us to Leo - Leo is paralleled to Nico a lot. And there's some very specific traits about him that we know are autistic-coding because of how they're used with Nico: He similarly struggles with social cues/etc, and in a very similar parallel to Nico describes how he prefers the company of machines to people because machines make more sense to him. He has similar types of clothing/sensory preferences (again some stuff with layers but also - pockets! He likes having pockets and things to put stuff in! He's even introduced as having a jacket with lots of pockets), and he has a distinct special interest (machinery) that we specifically know heavily influences how he views and navigates the world (constantly comparing things to machinery, describing things with machinery metaphors/terminology, etc etc). He even describes his entire general worldview to Hazel and it's a machine metaphor. He also similarly struggles with ostracization like Nico does, the only difference being that Leo specifically puts on a persona to compensate for areas he knows he's lacking in and very explicitly describes it as a means to make people like him, because without it he normally struggles to fit in (He's masking!). We also see notes of characters describing that similar discomfort with Leo's behaviors that they do with Nico, except without the aura of death this time. And when we're in Leo's POVs we see a very stark difference between his masking and his actual personality/behaviors such as his internal dialogues or how he behaves when he's alone. Also, like Nico, he stims more than other demigods, though for Leo it's more attributed to his ADHD. Leo also, more often than most, similarly struggles with tone and reading the room, such as making misplaced jokes/comments or etc.
But yeah! It's really interesting. Also it's just a fun thing that ADHD/dyslexia and autism have comorbidity, so it makes sense that we see demigods who are also autistic. It's also really fun to look at how other characters are coded in the series, what coding looks like in the riordanverse specifically (usually it's tied into the mythological stuff - like Chiron being in a wheelchair but he's actually a centaur, Grover being introduced as having a muscular disease but he's actually a satyr, demigods having adhd/dyslexia, Tyson being coded as having down syndrome but he's a cyclops, etc etc - it's a lot of specific metaphor stuff that I've talked about a bit before), and to look at how characters are compared to one another.
#pjo#riordanverse#leo valdez#nico di angelo#autistic nico#autistic leo#autism#analysis#Anonymous#ask#long post //#woof sorry that got long#im very passionate about this topic#re: characters being paralleled#Ms. ''Constantly Neutral - No Emotions'' Reyna looking at Nico stimming in the exact same way she does (twisting ring)#and internally going ''We have a lot in common. I don't know how I feel about that.'' is one of my favorites.#like. reyna. ma'am. you might be autistic. good luck with that.#with the pattern of coding in the first series i do suspect Rachel has some coding as well but i haven't been able to pinpoint what it is#I think it may be the whole seer thing and the fact that she could see the future#even before becoming the oracle/despite being a mortal rather than a demigod (who just get rare prophetic dreams normally)#and in BoTL her entire thing is that she's able to see things that no one else can and that's how they navigate the maze#particularly also with how the labyrinth is treated/how it affects people within it (see: Chris)#and how the only other seer in the first series - May - is characterized and her coding compared to Rachel's#also something something the seer traits become more prominent once Rachel meets Percy#something something metaphor about only being able to recognize neurodivergency traits once you're familiar with them#so Rachel meets Percy = introduction to the community > Rachel recognizes her own traits/symptoms > gets a support system (oracle)
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banzaishrimp · 11 months ago
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Ill never forgive the undertale fandom about what they did to alphys. Like she is one if not the most mischaracterized character in undertale.
NO SHE IS NOT JUST AN ANNOYING PRICK WHO IS **EEEVILLLL** BECAUSE OF THE DETERMINATION EXPERIMENTS AND BECAUSE OF HOW SHE LIED TO YOU
NO SHE IS NOT JUST UNDYNE'S WEIRD WEEB GIRLFRIEND
NO YOU CANT JUST ERASE HER FROM THE GAME. SHUT UP SANS DID NOT DO THE DETERMINATION EXPERIMENT. SHUT. SHUT THE FUCK UP. SHHHHH
SHE IS A VERY COMPLEX AND WELL WRITTEN CHARACTER WHO CLEARLY SHOWS GUILT ABOUT WHAT SHE DID IN HER EXPERIMENTS, WHO CLEARLY HAS GOOD INTENTIONS IN HER ACTIONS, WHO CLEARLY IS INSECURE ABOUT HERSELF AND LIES BECAUSE OF THAT, WHO CLEARLY HAS ALOT OF MENTAL ISSUES GOING ON THAT AFFECT HER, WHO CLEARLY CARES ABOUT PEOPLE, WHO CLEARLY IS VERY INTELLIGENT AND SMART, WHO CLEARLY HAS ISSUES WITH SOCIALIZING AND INTERACTING WITH PEOPLE AND I HATE HOW THE FANDOM FORGETS ABOUT ALL OF THAT.
AND NO I DONT CARE THAT YOU THINK HER CALLS ARE ANNOYING. THATS A FUCKING HORRIBLE REASON TO HATE HER.
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