#if a human and an elve defeat him together
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firerose · 2 years ago
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Think about how satisfying it will be that after all their conflict about leaving eachother to keep eachother save......about recklessly facing danger by themselves because they are both too self sacrificial
Think about them after all that..........
Facing Aaravos together, hand in hand in the last season finale
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apoloadonisandnarcissus · 1 month ago
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Megathread: All Clues concerning “Elrond = Sauron” in “Adar meeting/Kiss scene” (2x07) - Part I
Fellow fans and I have discussed this theory several times, and in many posts, but I think it’s time to create the ultimate megathread, with all the clues, about it. 
And brace yourselves: this is a long read. The amount of evidence is mindblowing and so extensive I had to make two posts about it: Part II.
I) Visual clues:
1) The Touch ™
Let’s start with the obvious one:
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This might parallel Sauron’s proposal to Galadriel in 1x08 (and even Galadriel’s reaction is somewhat similar in both scenes):
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In 2x08, there’s also a callback to his previous offer (in Season 1 finale): I would have placed a crown upon your head. I would never have rested until all Middle-earth had been brought to its knees, to worship the light of its Queen.
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In 2x07, there is an actual callback to Sauron’s offer in 1x08; when Galadriel reveals to Celebrimbor that she did wanted to accept Sauron’s offer (to be his queen):
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2) Elrond's Inexplicable Glow Up
When Elrond arrives at Eregion, leading the Elven army, his face is soiled with dirt and mud. However, in the tent with Adar, he’s all cleaned up, with a fresh face, and pristine clean and polished armour and cloak, and flowing hair.
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You have the beauty of your foremother, Melian of the Valar. If even a fragment of her wisdom is in your veins, you must know you cannot defeat me in battle. Adar can't see a pretty boy without gushing over him, 2x07
Why is this mention of Melian odd in this context? Melian was the Maia who fell in love with an Elf, Thingol, and birthed Lúthien, the Half-Maia, Half-Elf lady who married Beren, a human (and these two are Elrond’s ancestors). Maiar falling in love with Elves? Does this ring any bells?
Adar compares Elrond’s looks to one of the Maiar, angelic beauty (that Elrond, in spite of having Half-Half-Half-Maia blood, cannot truly have, no matter how attractive he is). And this isn't the first time in Season 2, that Adar talks about Maiar beauty, either:
And after what seemed endless thirst and hunger... I saw it. His servant's face. Sauron's face. And it was beautiful. Adar talks to Halbrand/Sauron, 2x01
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There is also a lot of fire (red) on this scene; especially over Elrond himself: the ones who read my post about Sauron's color code in "Rings of Power" already know that red is the color used to signal Sauron's deceptions.
3) The Mystery of the Two Pins 
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Hercule Poirot has entered the chat because the pin Elrond usually wears isn’t (1) the same as the one he has on in the scene with Adar, nor (2) the one he gives Galadriel: these are two different pins.  
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Elrond’s pin is square-shaped and fits the circle; and the metal is mate. The one he used on the tent scene with Adar is diamond-shape and shiny (like Galadriel’s), and it’s placed on top of the circle (and not inside). 
3) Passing plot-device objects in an intimate manner is kind of their thing
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4) The Two Saurons in Prince Durin’s speech
This is actually my favorite clue, and it’s used in mystery/thriller genre.
When Prince Durin is giving a speech to the Dwarves of Khazad-dûm to get them to fight for Eregion alongside the Elves, he mentions Sauron on two occasions. And what’s the footage on screen?
Sauron with Celebrimbor at Eregion (predictable):
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But then, we have this: Elrond leaving the Orc camp after his meeting with Adar. Odd...
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After we see him leave Orc camp, Elrond's next scene in 2x07 is him in full battle. Which might indicate that the battle didn't stop for Adar's meeting with Elrond... for some reason. 
4) Bear McCreary (OST)
“Elrond’s theme” is not present in the “Kiss OST”, which is strange, because when two characters kiss, usually their themes are mixed together. Yet, in 2x07, we only hear “Galadriel’s theme”.  
"Battle for Eregion": 4:27 - 5:20 (Kiss OST)
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"Last Temptation": 6:27 - 6:55 (Rendition of Kiss OST with Sauron's theme on the background | this bit was edited and cut from 2x08, for some reason)
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II) Autopsy of a Scene 
In this scene, we, the audience, see Elrond acting completely out of character. “Rings of Power” has established him as diplomatic character, a politician, and even Adar himself tells us this: "You are a courtier. More suited to wielding a scroll than a sword."
We do see (the real) Elrond growing into his “warrior” role in this episode, however, we still witness a certain vulnerability and unsureness to him during his scenes at the Battle of Eregion, because he’s starting his warrior arc, and we see him suffering with the loss of his kin, and his anguish and heartbreak over Durin not coming to help.  
We don’t see this in this scene, at all. It’s a completely different vibe. Here, his body language and attitude it’s like he owns the room. Even when Adar is a bit uncertain, "Elrond” is commanding and bold. Sure, he knows that Durin will come to help, but Adar’s legions are still massive (and the Dwarves only manage to control the situation in 2x08 because the Orc army is shattered and their leader is having a religious experience at the top of the hill).
Let's dig in:
"Your kin"!?
"Not before you have painted the sands of the Glanduin black with the blood of your kin."
Nevermind the threat, Elrond calls the Orcs Adar’s “kin”. Why is this odd? Perhaps we should recall Galadriel’s chat with Adar back in Season 1, to understand how the Elves truly see the Orcs:  
Adar: My children have no master. Galadriel: They are not children, they are slaves. Adar: But each one has a name. A heart. A heart. Galadriel: A heart created by Morgoth. Adar: We are creations of The One, Master of the Secret Fire, the same as you. As worthy of the breath of life, and just as worthy of a home. Soon... This land will be ours. Then, you will understand. Galadriel: No. Your kind was a mistake. Made in mockery. Adar reveals to Galadriel that he killed Sauron, 1x06
Galadriel calls the Orcs "slaves" and "your kind" because their existence is a mockery to the Elves themselves. Morgoth breed them as a corruption to Eru (Ilúvatar)’s creation (the Elves are called the “Children of Ilúvatar”). Meaning: no Elf alive would ever acknowledge the Orcs as “children” out of nowhere (let alone Elrond who’s meeting Adar for the first time, but apparently can read him so well like he has known him for ages).
The previous scene to Elrond’s arrival at Eregion, there's a lot of weight on Sauron’s blood being black, too: If you do not believe me, cut him open. Look at his hand, look at his blood. Black as pitch" as Celebrimbor describes it. We also see Sauron perform an illusion for his blood to appear red.  
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Adar: My children have endured cruelties your bravest couldn't bear to hear spoken aloud. Elrond: "Are you prepared to spend their lives so freely, Adar? Are they?"
Why does Elrond keeps acknowledging the Orcs as "Adar's “children" or “kin”? He’s the enemy, and there is no agreement or diplomacy happening in this scene, because Elrond has been antagonizing Adar even since he set foot on that tent. There is no reason for Elrond to talk like this... unless he’s not Elrond, at all.
Because, in 2x01, we saw another character speaking in such a way: 
There is one. Since Galadriel's defeat, she sought out a new ally. An ancient sorcerer, to instruct the Elves in forging a new weapon. One you first told her about. A power over flesh. Do you remember those words? A power that will allow him to use your children as slaves in his army once more. Sauron/Halbrand "plants the seeds" of the Battle of Eregion in Adar's mind, 2x01
And this is the moment when Adar realizes that Halbrand is, in fact, Sauron, and later has Galadriel confirm his suspicion. It’s the mention of “his children” (Orcs) that triggers the recognition between them. Maybe, because: "Do you want to know what he [Sauron] offered me? [...] Children." He tells Galadriel, in 2x06.
The “idea” of the Orcs came from Morgoth, and Sauron was the one who used Dark magic to see it through. And, perhaps, that "magical imprint" creates a recognition between them, because, like Charlie Vickers said, Adar and Sauron share a deep and mystical connection.
Why is all of this relevant? Because after “Elrond” calls him “Adar” (“Father of the Orcs”), there is a switch on Adar’s whole demeanor, and we can even see him looking deeper into Elrond’s eyes, as if he was suspecting him not to be actually be Elrond. And we can see this in Adar’s body language:
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Vorohil: The enemy outnumber us ten to one. So why the confidence? Elrond: Because I know something the Father of the Orcs does not. Vorohil: And what is that? Elrond: Even now Prince Durin is rallying a legion of Dwarves to our aid. And at the first rays of sunlight... you will guide them straight into Adar's flank [...] Ride to them now. Meantime, I will ensure that Eregion's walls hold for one more night.
Elrond continues to call Adar the “father of the Orcs” after he leaves the tent for some reason (force of habit?).
But it has to be noticed that Vorohil himself is puzzled by Elrond’s confidence and boldness. And why is Elrond sending him away, exactly? It’s not like Durin and the Dwarves need an escort to get to Eregion, we know they have been there before, in 2x03. Or is he sending him away for him not to tell anyone about this meeting with Adar? 
It's also worth mentioning that another character is also "ensuring that Eregion's walls hold for one more night":
Sauron: Lord Celebrimbor refuses to permit a counter-attack. He says the river will protect us [...] And that is why we're not going to obey him. Gather your finest troops. I am taking command of our defenses.
And how would Sauron know that the Dwarves are coming to help Eregion? Because King Durin III has one of the Seven rings of power, connected to Sauron himself. Which means that Sauron has a direct streaming service into Khazad-dûm, and is aware of everything that happens there. More; King Durin (by the power of his ring) doesn’t allow the Dwarves to help Eregion. Which means, the Elven army will be defeated (just like Sauron wants).
Planting the seeds of discord 
The diplomacy isn’t in the room with us, because we, the audience, don’t see Elrond trying to reason or deal with Adar in any way, shape of form. Instead, Elrond taunts him with doing Sauron’s biding and sacrificing the Orcs’ lives, while going full warmongering on Adar. 
Adar: Sauron is my enemy as much as yours. Give me what I need to defeat him and let us all be rid of him. Elrond: Is it not you that has done his bidding by laying siege to Eregion? Adar: Eregion has fallen into shadow. It belongs to the Deceiver now, as does every Elf within its walls.
What an odd thing for Elrond to say... How does he knows that Adar is doing “Sauron’s biding”? Has he earned his “gift of foresight” already? Without his ring of power? 
Elrond: Are you prepared to spend their [Orcs] lives so freely, Adar? Are they? Adar: The Ring for Galadriel's life. What is it to be? Elrond: Ask me on the field, when the neck with a blade against it is yours.
In this scene, "Elrond” is taking advantage of the Orcs’ dissatisfaction with Adar to create even more conflict between the “father” and his “children”. And the camera lingers on Glûg after “Elrond” says this: who was the first to betray Adar for Sauron, and stroke the first blow to kill him, in 2x08?  
Why is Elrond using tactics from Sauron’s playbook of manipulation and deception in this scene, exactly? Because, here, he’s “planting the seeds” of everything Sauron wants: the Battle of Eregion proceeding (as planned), the Orcs betraying Adar, and giving Galadriel a means to escape (which appears to be the only reason why Elrond is there, in the first place).
Houdini Elrond 
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Elrond removes the pin in front of the Orcs and not one sees or says a thing about it. Glûg might have seen it (as I’ve read some fans saying), but Galadriel breaking free wasn’t going to stop the battle, so there was no point in him allowing it; and Galadriel killed several Orcs during her escape, so it kinds of contradicts the theory that Glûg  “let it slide” because he was upset with Adar. 
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However, the Orcs being blind it’s one thing, but Elrond boldly faces Adar without his pin. Are you telling me that this corrupted Elf, with thousands of years old (older than Galadriel herself), doesn’t notice that Elrond’s pin is missing and that he took it off? 
What kind of sorcery is this!? Is almost like... magic.
"Forgive me"??
Why is Elrond asking for Galadriel’s forgiveness in this scene, exactly? It can’t be because he’s allowing her to stay as Adar’s prisoner, because he’s giving her a means to escape. And he looks very emotional for it to just be a trick to fool Adar. 
Also, Elrond being there in the first place is a contradiction to the promise he made Galadriel, in 2x04: 
Galadriel: Promise me, Elrond, you will put opposing Sauron above all other considerations. Even my life.   Elrond: I will make no promise whose asking is borne of that Ring. But I swear to you... defeating Sauron will come first. Even before you.
Is he apologizing because he broke his promise? Or because he’s about to kiss her (as I’ve read some saying)? All of these justifications seem kind of weak.
There’s another character who has a lot to apologize for, and who already had a similar to parallel this one, back in 1x05:
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scyllas-revenge · 2 years ago
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Leap of Faith
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aka an Only One Bed headcanon with no context whatsoever
because this popped into my head and I wanted to be able to write and finish something for once god damn it. @the-girl-with-the-algebra-book this is for you 🥰
Legolas/Human Reader (gender-neutral)
Word count: 663
Rating: G
Read on AO3
New!! There’s a part 2 here!
Legolas is instantly flustered at the sight of the single bed, his eyes darting between you and the pillows and back again. Despite himself, he’s half-contemplating diving out the window to freedom—but at the look on your face, he forces himself to take a shuddering breath.
You’re more than happy to share the bed, you reassure him: there’s plenty of room, and you’re a heavy sleeper, so he won’t disturb you. But he rejects the offer smoothly. Elves do not sleep like mortals, of course, and he need not lie down to find his rest as you do.
For the first time, he regrets it.
Legolas is a gentleman: he turns away quickly as you slip out of your traveling clothes and boots and slide under the covers, but the rustling of your garments and slide of fabric against your skin is so loud in the silence of the little bedroom, so intimate, that his heartbeat lurches in his chest. By the time he risks a glance back at you, you’re buried in blankets and pillows, looking more at peace than he’s ever seen you.
And now there is nothing to do but wait for dawn.
He pours water over the coals in the fireplace as your breathing evens out in sleep. He paces quietly. He sighs. Time slips by, and his eyes dart to you more and more often.
He’s curious. That’s what he tells himself, anyway. Legolas has so rarely been around mortals, and the way they sleep is fascinating. You’re deeply, wholeheartedly asleep—no wide-open staring eyes, no mind still active and wandering, elf-like.  
He’s curious. Your chest rises and falls under the blankets, your breaths even, calm. In through the nose, with the slightest snore, then out through the mouth in a warm puff. He finds himself stepping closer to the bed, transfixed.
He’s curious. That’s all. His elven eyes can make out the darting of your pupils beneath their lids, the slight parting of your lips. He leans closer, unconsciously. Perhaps you’re dreaming—and he hopes, with a sudden jolt, that you’re dreaming of him. And as though in answer, your lashes flutter restlessly, a single word escaping your parted lips: “Legolas.”
Oh, fine. He’s far more than just curious.  
Legolas is perched on the bed beside you before he is aware of it, his heart in his throat. Perhaps it meant nothing—very likely it meant nothing, for rarely was there sense to be found in mortal dreams. He should move away, and stop staring longingly at your sleeping form. You would hardly appreciate it if you knew.
Or would you? You had invited him to share the bed with you, after all.
Thoroughly defeated, Legolas slips under the covers to join you. Even in sleep, you’re enough to overpower him. And even in sleep, you turn toward him, clutching at his torso and pressing yourself close. His breath hitches.
Your hands clutch tight to his tunic as you nuzzle into his side, and Legolas curls against you, your legs tangling together. A shudder runs through his body.
He breathes in and out as evenly as he can, in imitation of you, and closes his eyes against the pillows, just as you did. Perhaps he can sleep as you do, just this once, so he can survive this overwhelming closeness. Keep his eyes shut tight and his mind closed off from the world, so he can outlast it.
It frightens him for a moment—the uncertainty of his tight-shut eyes, the lack of awareness of the wider world. How odd this mortal sleep is. It feels like a leap of faith. But your breath is warm and even against his neck, your hair soft as it splays against the exposed skin of his neck and collarbone, and his heartbeat slows, sleep—true sleep—stealing over him at last.  
This leap is an easy one to take, for he has faith in you utterly.  
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book--brackets · 4 months ago
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The Raven Cycle by Maggie Stiefvater (2012-2016)
Every year, Blue Sargent stands next to her clairvoyant mother as the soon-to-be dead walk past. Blue never sees them--until this year, when a boy emerges from the dark and speaks to her.
His name is Gansey, a rich student at Aglionby, the local private school. Blue has a policy of staying away from Aglionby boys. Known as Raven Boys, they can only mean trouble.
But Blue is drawn to Gansey, in a way she can't entirely explain. He is on a quest that has encompassed three other Raven Boys: Adam, the scholarship student who resents the privilege around him; Ronan, the fierce soul whose emotions range from anger to despair; and Noah, the taciturn watcher who notices many things but says very little.
For as long as she can remember, Blue has been warned that she will cause her true love to die. She doesn't believe in true love, and never thought this would be a problem. But as her life becomes caught up in the strange and sinister world of the Raven Boys, she's not so sure anymore.
Shades of Magic by V. E. Schwab (2015-2017)
Kell is one of the last Antari--magicians with a rare, coveted ability to travel between parallel Londons; Red, Grey, White, and, once upon a time, Black.Kell was raised in Arnes--Red London--and officially serves the Maresh Empire as an ambassador, traveling between the frequent bloody regime changes in White London and the court of George III in the dullest of Londons, the one without any magic left to see.
Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they'll never see. It's a defiant hobby with dangerous consequences, which Kell is now seeing firsthand.
After an exchange goes awry, Kell escapes to Grey London and runs into Delilah Bard, a cut-purse with lofty aspirations. She first robs him, then saves him from a deadly enemy, and finally forces Kell to spirit her to another world for a proper adventure.
Now perilous magic is afoot, and treachery lurks at every turn. To save all of the worlds, they'll first need to stay alive.
The Witcher by Andrzej Sapkowski (1992-2013)
For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But times have changed, the uneasy peace is over, and now the races are fighting once again. The only good elf, it seems, is a dead elf. 
Geralt of Rivia, the cunning assassin known as the Witcher, has been waiting for the birth of a prophesied child. This child has the power to change the world -- for good, or for evil. 
As the threat of war hangs over the land and the child is hunted for her extraordinary powers, it will become Geralt's responsibility to protect them all. And the Witcher never accepts defeat. 
Howl's Moving Castle by Diana Wynne Jones (1986-2008)
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle.
To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl--and herself--than first meets the eye.
In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?
The Dresden Files by Jim Butcher (2000-2020)
As a professional wizard, Harry Dresden knows firsthand that the “everyday” world is actually full of strange and magical things—and most of them don’t play well with humans. And those that do enjoy playing with humans far too much. He also knows he’s the best at what he does. Technically, he’s the only at what he does. But even though Harry is the only game in town, business—to put it mildly—stinks.
So when the Chicago P.D. bring him in to consult on a double homicide committed with black magic, Harry’s seeing dollar signs. But where there’s black magic, there’s a black mage behind it. And now that mage knows Harry’s name…
Peter Pan by J. M. Barrie (1911)
Peter Pan, the book based on J. M. Barrie's famous play, is filled with unforgettable characters: Peter Pan, the boy who would not grow up; the fairy, Tinker Bell; the evil pirate, Captain Hook; and the three children-Wendy, John, and Michael-who fly off with Peter Pan to Neverland, where they meet Indians and pirates and a crocodile that ticks.
The Master and Margarita by Mikhail Bulgakov (1966)
One hot spring, the devil arrives in Moscow, accompanied by a retinue that includes a beautiful naked witch and an immense talking black cat with a fondness for chess and vodka. The visitors quickly wreak havoc in a city that refuses to believe in either God or Satan. But they also bring peace to two unhappy Muscovites: one is the Master, a writer pilloried for daring to write a novel about Christ and Pontius Pilate; the other is Margarita, who loves the Master so deeply that she is willing literally to go to hell for him. What ensues is a novel of in exhaustible energy, humor, and philosophical depth.
Saga by Brian K. Vaughan and Fiona Staples (2012-present)
When two soldiers from opposite sides of a never-ending galactic war fall in love, they risk everything to bring a fragile new life into a dangerous old universe. Saga is the sweeping tale of one young family fighting to find their place in the worlds. Fantasy and science fiction are wed like never before in this sexy, subversive drama for adults.
The Farseer Trilogy by Robin Hobb (1995-1997)
Young Fitz is the bastard son of the noble Prince Chivalry, raised in the shadow of the royal court by his father's gruff stableman. He is treated as an outcast by all the royalty except the devious King Shrewd, who has him secretly tutored in the arts of the assassin. For in Fitz's blood runs the magic Skill--and the darker knowledge of a child raised with the stable hounds and rejected by his family. 
 As barbarous raiders ravage the coasts, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. And though some regard him as a threat to the throne, he may just be the key to the survival of the kingdom.
Earthsea Cycle by Ursula K. Le Guin (1968-2001)
Ged was the greatest sorcerer in Earthsea, but in his youth he was the reckless Sparrowhawk. In his hunger for power and knowledge, he tampered with long-held secrets and loosed a terrible shadow upon the world.
This is the tumultuous tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.
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sinizade · 11 months ago
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Nerilynn Ernarre
Paladin of Selune (with mods ofc I want to dream)
Romance: Halsin
Bestie: Jaheira / Halsin / Zevlor
Previously a follower of Shar who abandoned her dark beliefs to follow the light of Selune after falling in love with a Selunite who converted her with whom she married and had a daughter, but simply abandoning Shar would not be something easy and without consequences. Nerilynn received a curse that took away her vision in the dark and now haunts her mind with vivid nightmares and it was thanks to this curse that she killed her own husband and her newborn daughter... Now a paladin sworn to revenge, Nerilynn hunts down and eliminates Shar's fanatical followers, always leaving a message for those who still have the chance to surrender to Selune's light, giving the youngest the chance to choose their path before accepting the Dark Lady embrace.
Even at the Lady of Silver's church, Nerilynn never needed to take care of the younger ones precisely because of her family history that made her brothers and sisters apprehensive about allowing her to get close to the younger ones, but that damn tadpole in her head gave her a taste of why she had always avoided that... Humans, elves, a Githyanki with serious anger issues, and a clearly hyperactive tiefling who now followed her wherever she went, they weren't bad people, but Nerilynn had never been forced to spend so much time with so many troubled young ones like she has been through, her only outlet was Jaheira and Halsin who at least shared their thoughts about these troubled young ones at the camp.
Shadowheart was a challenge, a BIG challenge... Every day Nerilynn tried very hard not to rip that insolent and intolerant child's head off, but at the same time she was angry, she felt sorry for her, such a young girl suffering in the clutches of those who follow the Dark Lady, having her mind corrupted and destroyed little by little... Remembering that one day Nerilynn was in Shadowheart's place, remembering that she managed to get out of this dark world even with consequences was what gave her hope.
After so many years Nerilynn never thought she would fall in love again, feel again what she felt with her first husband and, for a moment, she even felt as if she was cheating on her husband, but Halsin managed to push that thought away from her. .. He took care of her, understood her limitations and what happened in her past. Not even the distance kept them apart, after the defeat of Absolute each one had different ideals for their own future, but in a way, such different plans ended up merging at times and both always ended up meeting again.
Some extra information about Nerilynn
Her dream guardian have the appearance she imagined her daughter would look like if she had the opportunity to grow up
Even though she loves Halsin very much, she doesn't see herself living in the middle of the woods with him... She's a city lady with an important position in the Selunite church, continuing with a long-distance relationship seems like the best option for both of them
She and Shadowheart traveled together to visit and see her parents' Selunite church
Even with all the difficulties, Shadowheart became a daughter to Nerilynn
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mello0cat · 5 months ago
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Himmel x Herbalist elf reader
➳ Afab reader A little angst, Little fluff, Himmel is a little ooc, feminine pronouns (sorry!), Not proofread! Timeline: shortly after defeating the demon king Maybe a little inaccurate as I'm only on the beginning of the 6th episode
➳ *little A/N*
Reader is a elf who is proficient in identifying plants and had learnt some magic to enhance or modify plant growth.
Sorry if the grammer or writing is bad, I'm a little new to fanfic writing,it may feel a little rushed and short, feel free to give me advice, Enjoy <3
Credits to @strangergraphics-archive for the line divider and @mochikofi for the idea to write a fic
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A silent Meadow, filled with colorful flowers, the ruins of some ancient fort sits in the center lost to time... The rest of the party had run off somewhere....
The elf was sitting on a piece of fallen rubble, examining a small blue flower and various other plants she picked up on the way
Himmel walked up to the elf, taking a deep breath. After much time debating with himself he had made up his mind, he coughed to get her attention. she was caught off guard and stood up turning to him
"Hm? Is something wrong, Himmel?"
"Nothing... I wanted to give you something"
He placed a flower crown on her head. She tilted her head in confusion, letting out a small "Huh?", She looked at the flower crown on her head and smiled, reaching out her hand to his hair with the blue flower...
As soon as the flower came in contact with his hair, small vines grew from it, intertwined with eachother and more of the flower sprouted all tangled into a small flower crown
He was quite suprised and in awe, the flower looked like blue-moon weed, his favourite flower which used to grow in his hometown, before he could reply, she spoke with a soft smile
"Thank you, for the flowers, they're quite beautiful"
"your welcome, afterall the flowers I pick are the most beautiful"
His voice was smug, but inside he was a mess, he wanted to confess all that he felt for her through the years but he still hesitated, he could feel his face turn hot everytime he looked into her eyes....She noticed something was wrong with him, she reached up to touch his forehead to check for a fever
"Are you feeling okay? your forehead is warm..."
"I-I'm fine!.... really...."
He grew red at the contact, she tilted her head in concern, removing her hand
"Are you sure?... Did you touch any poisonous plants?"
"Wha- No!! I'm fine... look I want to confess something...."
He hesitated before looking at her, holding eye contact, she looked concerned about him
"You do know you can tell me anything... "
He sighed, placing a hand on her shoulder
"Look,..... I... I may have come to develop feelings for you... I love you, okay? For a few years now, More than a friend, a party member, Anything!"
She froze as if all time had stopped, her face faltered, no response...
"Hey!... Please just give me a answer, I'll take it no matter what..."
his tone was desperate, almost pleading her just for a single word, his heart filled with anticipation
She simply looked at the ground and took a deep breath
"....Himmel... you know how this will go right?.... "
"I don't understand... What do you mean?..."
He was confused, looking at her for an explanation, he couldn't help but feel a sense of.... Dread
"Himmel... you're a human, I'm a elf... Time passes way differently for the both of us... I live for thousands of decades if not centuries, while you get a couple more decades, and I'm on the constant move, you wouldn't be able to keep up with me as you grow old while I still stay the same...."
He felt a pang of hurt in his chest as you say those words. he had never thought about that before, the fact that elves lived so much longer than humans, and that he had such a short life in comparison...
"....if we get together... It's going to be full of hardships...."
He listened to her words, he was determined...he knew of the hardships that would come with being in a relationship with you, but he couldn't help but to be selfish... Afterall he loved her, truly
"But... I know, I know it's going to be tough... but I dont care... l dont care about the hardship..
He took a step closer to her
I just... I just want to be with you, no matter what..."
He stepped forward holding her hand, looking at her in the eye, his tone sincere
"...even though it's going to be quite a hard time?"
"I dont care how hard it's going to be...I would go through any hardship, just to be with you..."
He nodded his head, his determination evident in his eyes. he spoke firmly and surely
She considered it for a moment
"If you are truly ready for it... I'm willing to give this a try.... I'll love you as much as it hurts me to watch you wither away with time...."
"It doesn't matter... as long as I get to spend whatever time I have left with you… I'll live happily knowing you love me...."
he could hear the sorrow in your voice, and his heart ached at the thought of the time that you would have to live without him
She looked up at him with a smile
"It may be a small time for me, to you it's a life time..."
He held her hand against his chest
"every moment I spend with you, no matter how short it is, it’s worth everything to me…"
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inbetweenhours · 2 years ago
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Because I am obsessed with this one line from Battle Cries by The Amazing Devil and will continue to reuse it in artwork I of course had this though for using it in comparison to the twins of Rivendell, Scott and Xornoth. As I though more about the piece it evolved into a study of the cycle of corruption and hate between brothers within Rivendell’s leadership. This fight that was born in Rivendells foundation and which died only with the kingdom itself.
Doing this I managed to put a lot more thought into my actual ideas about how the majorly slumbering pantheon that the Stag Gods herald from operates its history especially. I revisited my concepts of Alinar and Cohnel, and I made sure to keep in mind the key differences in all the brothers relationships, as well as how the corruption and championship affected them. 
Below the cut im gonna ramble about the lore both canon and MOSTLY my won fanon that provides background to this piece and how it came together in my head :]
I am going to go through each set of brothers and describe their history. From their conception, to their finality, in the context of being a pair. 
The Stag Gods are unique in their conception. For the sake of ages they are affectively twins. The pantheon they hail from was born in the time after the titans fell. As Pixlriffs describes in his opening to season 2, mighty titans once roamed the earn and when they fell their bodies became the lands that empires now rise and fall on today.  The era of gods that Exor and Aeor were conceptualized in were some of the first creatures to evolve to inhabit the lands that these titans bodies became. The first stags, the first serpents, the first flora. The first seasons, of winter, to spring, and summer. Wilderness was born and from it rose divinity in its first era. That of the Stag gods.
When Aeor and Exor were young fawns they were nothing more than animal. Young and reckless, exploratory as they took on their responsibilities. Bringing order and chaos, winter and summer. A cycle  ever chasing one another. They were so different, but they were brothers. They could not be without the other, as is their cyclical nature.
They are affectively the same age. And they grew up in a time where they and the other gods were the only sentient life around. They are neither benevolent nor malevolent gods. No deity is, because those are mortal terms. Their understanding of mortality is comparable to human understanding of ants. They work, and they have built great things have systems. But everything looks so simple from the gods view. 
The gods take care of mortality in the same way a man may take care of his dog. The dog is loyal and loved and cared for, but it is still only a dog. When the corruption first rose it ugly red shades across the land the gods grew weary. It threatened their precious pets, destroying mortalities hard work and making them ill and crazed. So the pantheon banded together and supposedly defeated The Corruption. It took the full strength of most, and so most of the pantheon fell into slumber. The Stag Gods among the few who continued to stand.
The brother stags founded Rivendell high in the mountains, a place to protect and watch over the mortals they personally  had found preference in, the elven civilization. For a long time the elves worshiped both stags, but as time went on a preference for Aeor and his orderly ways grew. Exor grew jealous, and emboldened by the last remnant of The Corruption which has laid in wait for it time to rise again, he acted out. And as more and more conflict grew between the brother stags, the corruption took its hold in Exor, turning him cruel and greedy, and in turn twisting up all the gods followers as well.
We all know how this story ends. Aeor and his brother fight, divided finally, futile, by The Corruption, and Exor alongside his followers are banished to the mountain peaks to waste away in the caves.
Alinar and Cohnel are the next of the brothers. They are third generation Rivendells citizens. Alinar is older than Cohnel, by some years. They come from a comfortable family, nothing so noble, as the country  flourishes around them. They play together in the streets, Alinar leaning Cohnel by the hand too keep him from running off. The play in the snow and as thy grow older  dare to hike further and further into snowy peaks. Till one day they would discover the ruins of where Exors fanatics were one sealed away. 
Alinar would urge them to leave, taking Cohnel home. Enough warning in old tales told as bedtime stories enough to ward him away. But not Cohnel. Ever cursed with youthful curiosity he would return alone. And he would not be seem for many months. Declared missing Alinar would mourn, grow, and push himself to help others where he could not his brother. He would join the council leading Rivendell, where he would be in a position to see the rampant increase of missing persons. The unease and fear it drew throughout their kingdom.
And  under oath to protect the people Alinar would set out, meet his brother again on the battlefield. Now corrupted from his once boyish youth Cohnel is nothing of the baby brother Alinar once guided. Still, the boy has their mothers nose, and the same eyes. Alinar is weak in one moment and decides he cannot kill his baby brother. But he is a member of the council and a hero of the people. Aeor gives him help, guides him as his champion and  brings him to the conclusion of a banishment spell. So he does just that, never to see his brother again, and goes on to become the champion of Rivendell. Heralded as its first king.
The final set of brothers are best known I presume. Scott and Xornoth, twins of Rivendells monarchy. Xornoth is older, and that is important to me as I often debate giving them a real age gap but I will stick with the twins lore for now. Descendants of Alinar. As members of the monarchy these brothers lives are different to the others. They found more solace in one another as refuge from responsibility and ridicule from their parents. 
Both princes grew well educated, and with that they knew even more of their history than perhaps the general public were privy. Their ancestry, and that of the gods more available. Both were devout in their academics and their religion, as they were brought up to be. However a key difference was Xornoths ability to push boundaries, push questions. Always a thirst for more, more more- especially in the way of knowledge. They drudged up arguments with mere curiosity and while Scott entertained his brothers thoughts, he was much more well behaved. Not risking mentors or parents good temperament for answers when he could easily keep his mouth shut. 
Still, he encouraged Xornoth’s curiosity, even as it grew more fascinated with more forbidden insight. More curious to Exors scorned history. With so much historical documentation of devotion to Exor destroyed out of fear a long, long time ago Xornoth only grew more despertaly curious. And when they found note of old banished groups of ollowers in the mountains he pleaded with Scott for a coverup. 
Scott allowed it, the two sneaking away and Xornoth returning with an ancient tomb. Obsessive was what Xornoth was turning into, red glint in their sharp eyes growing more by the day till finally  something gave. Where there was once passive irritation and distain Xornoth grew quick to anger and  violence. Till finally the ysnapped, and in a late, fitful arguement with their parents they killed them both.
Scott had not an idea what happened. Not until he awoke the next morning to maids screams. His parents dead, and his brother gone- nothing more than a banishment sigil burned into their bedroom floor as indication to where they had went. Scott would be coronated, and with his kingship he only became more devout to Aeor. 
Scott believed his brother dead, and moved on for over a decade till the events of season one as we know it. Xornoths return, the understanding of what had happened to them. Being championed, and capturing his brother. Hoping dearly to find a way to undo Exors influence. Till finally out of time the two battle on Rivendell peaks, overrun with corruption.
Scott decides to be selfless, killing himself on the rune blade. and As he bleeds out Aeors presence withdrawals from him. As Aeor withdrawals, so does Exor. Until it is only Scott, delirious with bloodloss and pain. Until it is only Xornoth, finally in their right mind after decades of corruption and divinity puppeteering them. And they see their little brother, and know they had failed to protect him from themselves when they ran away. There is nothing left to be done as Xornoth moves to hold Scott in their last moments. Offering the smallest comfort as death takes them both by virtue of their connection.
The cycle of brother, loved and corrupted, which started in the seeds of their kingdoms foundation and that has withered with its end. It is all finally over.
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sorcerous-caress · 11 months ago
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I've an image in my head that's been stuck there for a while now: BG3 companions with the human link. Imagine talking with Gale and Wyll as a Oath of Vengeance paladin, for example, and being so engrossed by that conversation that none of you notice that the others are staring at you all with such sinfully lascivious thought blooming behind their eyes...
My most used party comb for Act 3 was Gale, Wyll, Minsc, and human Tav. I called it the human party and ran wild around the city with it.
While I see all the companions getting along, i feel like there is a certain connection that only another human can provide, yk?
The other companions notice the inside jokes between you and Wyll, the times Gale makes a comment about humans being easy to trick and you scoff and tell him to speak for himself, the ways Minsc seems to really open around you and the other two.
Like yk how to deal with each others, the way human friends joke with each other and tease each other. The nonsensical arguments for fun, the exaggerated emotions and the silly jokes.
It's magnetic in a way, how the four of you seem to find love and fun amidst everything going on, the human nature of having the best time possible at any given situation.
Halsin especially enjoys when the humans in the party sorround him.
Gale's eyes shining with curiosity as he asks him about druid magic and the Great forest the elves reside at, how it functions and how does a connection to the fey feel like.
Wyll being impressed by his vast historical knowledge so easily, asking about famous people that Halsin knew before they were famous.
Minsc who is more curious about the current times and only has Halsin and Jaheira as guides. Asking about details of what happened after they defeated Bhaal the last time around.
And human Tav who is somehow a mix of the three. How you wonder how an elf managed to become his size, saying you've never seen anyone like him before. Feeling up his muscles and arms, asking so many questions.
To be the center of attention of four humans, showered with their touches and gazes, it's completely addicting even for someone who claims he is humble like Halsin.
He can't help but want to show off to these cute adorable humans. Let them sit on his lap, feel his arms and ask all these questions that are considered inappropriate in elf culture. Humans really are blunt and seductive little things without realising that they are, huh?
The way you shamelessly ask him to turn into a bear and cuddle you, how the other three humans saw this and joined you two without invitation. Petting Halsin's bear form and cuddling close to his hot soft body.
Sometimes Halsin thinks he died and went to elf heaven, where you get your own harem of humans that shower you with love and let you tend to their every need.
That one time Gale was complaining about walking and just asked Halsin to carry him. That other time Wyll brought him flowers he found during his stroll, unaware of their deeper meaning in elvish as a proposal to sleep together.
The various wrestling matches Minsc has with him. Where Halsin pins his strong human body and down and watches his writhle and squirm underneath him, the cute human pouting at having lost the match.
The way he feels your eyes on him, you always watched those matches with interest. He sometimes liked to think of you as his own personal human cheerleader, rooting for the elf when your kin is losing? Halsin has never felt a greater urge to take you before in his life.
Maybe one time you decide to have a go at it with Halsin. But instead of him pinning you down, you end up outsmarting him. You're sitting on top of him with your thighs holding him down and wrapping around his torso.
You're so close, that addicting human smell. He swallows down to try and lessen this consuming urge to taste you, lick your body and eat you out.
Minsc is cheering for you from the side, and you're sweating and brimming with happiness at your victory. Smiling at Halsin and asking if he needs help to stand up, maybe you kicked his ass too hard and now he won't be able to shower on his own after this.
And he finds himself agreeing, asking if you'd lend an old elf a hand, you can invite your little human friends too.
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sparklepirate · 1 year ago
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Alright, final thoughts on Inheritance.
;-;
Eragon continues to be the guy of all time. I love him. He really displayed a maturity in this book that I think supersedes anything we've seen of him in all the previous books, and just like... His strength really is that he is compassionate and thoughtful towards everyone. Even Murtagh, now, too. He had the realization of how close he was to sharing his fate, sought to understand him, and that was ultimately what led him to realizing his true name had changed, tearing down Galbatorix's wards, etc etc. I don't know that I could properly articulate everything about him here, but Eragon definitely became the hero he needed to be by the end of the series, 100%. He is the only person who could've possibly thought of the final piece of magic to defeat Galbatorix. Even the dreams of starlings are equal to the worries of a king. Ahhh, it's so good. ❤️ I'm so proud of him.
On the other hand, Barst was some bullshit. Bro. Like, on the one hand, it was a very good climactic battle for Roran to participate in, and his triumph was the perfect culmination of his character- cunning in battle, cunning in strategy, the intelligence and charisma to sway everyone around him into cooperating and working together, sheer determination so intensely strong that he was able to crush and Eldunarí with his bare hands. His role was perfect! But Barst as a villain was kinda... Well, first of all, he came completely the fuck out of nowhere. He wasn't mentioned at all until they were already on their way to Uru'baen, and then he was only MENTIONED. They didn't hype him up enough before the actual battle in my opinion. And ONE human and one Eldunarí being enough to beat the QUEEN OF THE ELVES in hand to hand combat...? I mean, I guess that could work but... Ehhh... I dunno. It kind of felt like an excuse for Islanzadí to die, and Roran to triumph more than anything. It was cool, but it was probably the weakest part of the plot in my opinion.
That said though I think it's pretty safe to say this was my favorite book of the series. I'm having trouble recalling all the iconic shit (I took a pretty long break from reading about halfway through the book) but there was soooo much cool stuff in here. The Nasuada being kidnapped and being helped by Murtagh arc is GOLD, Vroengard was amazing, and all the battles were SO well written??? I need to study these books more closely just to learn how to write compelling fight scenes. Honestly, it's gripping stuff. I was on the edge of my seat, despite knowing how everything turns out.
Nasuada is amazing, Arya is amazing, Saphira is amazing, Roran is amazing, MURTAGH is amazing... I think I already liked basically every character in this series going in, but I somehow like them even more now that I've read it again. Everyone is so good, and interesting, and I want to be everyone's friend. I think the only character I liked less this go around was Orrin (sorry to my Orrin stan friend out there). That said, though, I don't dislike him, I think I just went from positive to neutral about him.
Orrin honestly just didn't get nearly as much screen time as I remembered? We only see him a handful of times throughout the book and each time the only thing he's doing is getting drunk and making an ass of himself, though... Idk, he also has a point? He has his own unique point of view, and his own unique experiences that lead him to his own ideas of how to conduct things, and it is definitely kind of true that like no one ever really listens to him or takes him seriously, despite being the King of Surda for w while at that point. I don't think there was a more graceful solution to the division of power/territory after Galbatorix was killed than what was decided upon, because like... Realistically, Orrin was never gonna be high king. He had good reason to assert for the throne, sure, but actually ascending to the throne? That is SUCH a far reach for power, unless the aim was to assimilate Surda in and have all of the humans under one crown. Nah, Nasuada giving up territory and ascending to the throne was the better choice, even if I do empathize with Orrin's point of view. It seems like Nasuada did as well, because even though she was persistent, she seemed to be gentle and sympathetic with him. He even had his line about like... "Why do you even want to do this?" "None of you would understand." Idk. Very interesting, but not tremendously notable compared to others, and he definitely was a bit of an asshole at times.
Murtagh my beloved my BELOVED I'm honestly just gonna make a whole separate essay post about him because his shit is Complicated™️ but one little note it was such a small detail at the end but I love that he said to Eragon "Hey check in on Arya about killing Shruikan. It couldn't have been easy for an elf to kill a dragon." And Eragon hadn't even THOUGHT of that and Arya probably would've been the last thing on his mind but he still was just so thoughtful. He is thoughtful like his brother and he cares so deeply and AHHH!!! And actually I want to see him and Arya be buds. I think they would have a cool dynamic. And also I love that he never once hesitated to acknowledge Eragon as his brother and just wanted to be with him and finally Eragon also acknowledged him as a brother too that last scene with them was just so good 🥹
Also I love how Thorn's like only spoken line in the whole series (until November) is to boop Eragon on the forehead and say "Hi. Thank you for not killing my rider. :)" and Murtagh is just like "Yeah thanks for that. 😒"
Love how quick Saphira and Fírnen hit it off lol. They really played tag and wrestled for like five minutes and then were like "Alright we're gonna go fuck like now see y'all later ✌️" And Eragon's like "Is this??? Okay???" And Saphira's like "Pfft dragon's don't mate for life 🤷‍♀️" Their little romance was so cute.
CAN WE FUCKING TALK ABOUT QUEEN AND RIDER ARYA??? That shit is by FAR the wildest endgame decision Chris made because like. That. That's so fucking. Oh my god??? Like, one, poor Arya!! She just wanted to be a rider and have adventures! She probably would've either spent her time happy herrying eggs across Alegaësia, or she would've gone with Eragon to Mount Arngor, but you can NOT convince me that she would be particularly happy as queen. She's grieving the loss of her mother that she barely had a relationship with, and denied the other eleven leaders for a full week before they convinced her to do it!!! Girlie!!! You deserve to be happy!!! And, two, the obvious point of holy shit that is such an enormous power imbalance in favor of the elves. Like, there is a REASON the riders were separate in the first place!! And, you know, Galbatorix JUST died and now there is another rider/monarch and it's the ELVES who have historically been both the most powerful race, and the race with the best relationship with the dragons. And Arya is the ONLY RIDER LEFT IN ALEGAËSIA!!! Because Eragon is gone (and stubbornly convinced that He Shall Never Again Return Oh Woe Is Him) and Murtagh is... Also gone to an extent. He at the very least holds no political power. Basically everyone hates him, and those that don't can't do more than, like, pardon him, for whatever that's worth. I just can't see this not rubbing people the wrong way, and not coming to an eventual head. Nasuada and Arya are both great, but I just get the feeling there is going to eventually be some sort of conflict between them, no matter how much neither of them want it. I do think Arya is perhaps the least corruptible person, other than maybe Eragon but... I don't knowwww maaaan it's complicated!!
Also I regret to inform everyone that rereading the last little bit did make me ship Eragon and Arya a teensy tinsy itty little bit. Just a liiiiittle bit. Like idk the last fairth and the telling each other their true names and calling each other their true names and Eragon's grief at leaving and his vow to love her forever and her insinuation of maybe one day just got to me alright???
There were a lot of cool magic things in this book! Like the pocket space that the Eldunarí were kept in? Cuaroc's body? More shit that I'm forgetting? God I would just love, like, a magical encyclopedia or something idk. Lots of cool shit. And artifacts!! I want to learn about more magical artifacts.
Also at my Galbatorix stan mutual? I'm a certified Murtagh Girlie™️ and therefore obligated to hold a grudge but like. I do get it. He is a... Very competent villain.
Alright I think that's it for now but. Wow. Man oh man. There is a reason I love this series. I'll probably think of some more things to talk about later, and I'm gonna be participating in the Big Bang, and I'll probably post about The Fork, The Witch, and The Worm as I reread that but yeah!!! Can't wait for November!!
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spacebarbarianweird · 3 months ago
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Characters for upcoming Mortal Bounds longfic!
"Mortal Bounds" is a series set 320 years post-game and centered around Astarion's adult daughter Alethaine and her thiramin, monster slayer Elren Goldenroot. Together they have to form an unlikely allience to save the world from the demonic demise. Alethaine Ancunin (High Elf \ Dhampir \ Necromancer) - Astarion's daughter, she is haunted by the events happened in the Dhampir Freehold. For the last century she's lived in an isolated village and helped solving murder mysteries.
Elren Goldenroot (High Elf \ Monster Slayer Ranger) - a folk hero, monster hunter and the elven king Mythanar's right hand. He believes demons can be destroyed and seek help on behalf of the elven nations.
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King Mythanar (High Elf) - the promised king and the chosen hero. His rule was foretold by ancient mages. He is destined to seal the Abyss and start the new era of elves on Toril. He might seem arrogant but in reality he is a good leader but who tends to concentrate on a bigger picture.
Yor Olphe (Half-elf of Wood Elf origin \ Twilight Hunter Ranger) - he is your Van Helsing if he was a comedian. An experienced vampire hunter he despises dhampirs because he believes they can't defeat their vampiric part. Yor and Elren are good friends and he is vary of Alethaine though admits her skills and talents.
Neeme (Wild elf \ Spore Druid) - they are a literal symbiosis with mould and mushrooms. Elren dug them out of fungus. This druid speaks in riddles, barely aknowledges the world around them and scares the shit out of everyone.
Theris the Bard (Tiefling \ Dhampir \ Multiclass of Bard and Rogue) - Alethaine's youth friend and the co-founder of the Blood Guild with Astarion whom he considers his uncle. He is still an addict and a menace.
Mierni Decarios (Human \ Dhampir \ Wizard) - Gale's adopted son, a powerful mage and a little bit gay. Overcame his selective mutism issues but he is still your autistic queer wizard of the Coast.
Astarion (High Elf \ Vampire \ Rogue) - By this time he is the head of the Blood Guild, an unlikely allience between vampires and dhampirs. Mythanar sees him as a possible mediator between elves and the undead by literally aknowledging him as an elf, not a vampire.
Many more yet to come!
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synergysilhouette · 1 month ago
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Plotting out "Tam Lin" (Disney movie)
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Link to the summarized post-renaissance rewrite here. My original concept for this was a bit different, so I'll probably edit that.
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Background: Michael Eisner is NOT as bad as the OTL when it comes to business-making decisions, so the corporate struggle between him and Roy E. Disney is avoided and he allows for Disney to make the film. That said, the decision to make it a musical is met with some trepidation, as this is the fourth musical in a row (if you recall, "Brother Bear" is a musical here, followed by Rumplestiltskin and a musical version of "The Chronicles of Narnia"), but since they've all been successful and it'd be seen as weird for them to make a fairy tale without it being a musical, they go forward with it. As such, Roger Allers co-directs it with Kevin Lima, story imput is provided by Brenda Chapman, and Tim Rice and Alan Menken come in to do the music. To further distinguish the film from previous musicals, a clear setting is used, taking the Scottish setting of the original tale. The protagonist was originally going to be given red hair, but Disney opted against it, wanting Ariel to be unique in that regard for a while longer, and they decided to give the protagonist darker hair instead.
Plot
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A young noblewoman left destitute attempts to catch a unicorn guarding a forest that she had been told held no life. The unicorn prevents her from entering, but in her dreams, she sleepwalks to the forest and finds herself trapped. The queen of the elves intends to make her her slave, and the young woman must find a way to evade her and free her soldier, who knows all her secrets (including a way to escape), from her grasp.
Characters
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Máirín--A cunning young woman whose family is left destitute, she attempts to find a suitor in order to bring money back into the family, but is is rejected. On her way home, she sees a unicorn appear on the outskirts of a forest, and she tells to coachman to stop so she may approach it. The unicorn leads her to a thistle bush, and she picks some at it's behest. The unicorn prevents her from entering the forest, and when she arrives home, she dreams of a fairy queen who laughingly invites her back to the forest. Waking up, she realizes she is now inside the woods, and must work together with the elf in order to escape the forest and defeat the queen's hold over him.
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Sachairi--The royal guard of the queen, he was once a king's knight who had the misfortune of entering the woods by accident on a dark knight, his horse and body being encased in thorns and tortured until his mind was given to her. He is her royal confidant, a seemingly thoughtless creature, as the fairies have used him mainly for their amusement and change him into all manners of things at their whims (including a unicorn), he still retains some autonomy, with his interactions with other humans bringing him back to his right mind, if for a while. He is originally aloof, but it's revealed that his traumatic experiences have made him reserved and somewhat shy, though Máirín's resilience matched with a deceptiveness that can rival the fairy court makes him believe she could be the one to save him. At times, he is able to cast his own magic, and takes the form of a red calf to spend time with Máirín and away from the cruel fairies.
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Aileana--The queen of the fairies who has ruled the vast woods for hundreds of years. While fairies by nature have similar morality to humans, she is often appealing to her more malevolent side, using her magic to manipulate and entertain herself at the expense of humans, and sometimes her own kind. After capturing Sachairi, a royal knight, she expected to bag herself a king at some point, but it seems that no one knows where he's gone, or simply hasn't noticed. No matter. Breaking the human mind is a delectable experience that Aileana takes pride and joy in doing. When Máirín gets her attention, Aileana has plans to break her mind as well, particularly due to her obstinate character. But when she makes a miscalculation by tasking Sachairi with observing her in the forest, she fails to realize that she put both her greatest weapon and her greatest weakness in the palm of her enemy's hands.
Songs
Nothing Gained--Máirín bemoans her situation: her family is recently impoverished, and all eyes fell to her to rectify the situation by getting married. However, with no dowry and her assertive personality, she has no luck. While she states that her family has only found her "weak men," it's revealed that she also is a social climber and somewhat manipulative, and it's implied that her suitors picked up on this with time and this contributed to her rejection. The only consolation to all these rejections has been her ability to travel and explore.
The Ballad--After returning home and telling her family about the unicorn (and a bit about her recent rejection), her grandmother tells her a story about the woods she almost entered, and how all those who go inside the forest never return, and their spirits haunt their relatives who are still alive. The queen of the forest is said to take particular interest in beautiful humans.
Dance With Me--Máirín dreams of dancing in the woods with the fairies as the queen watches her with glee. The song ends so abruptly that it takes a moment for Máirín to realize that she's woken up in the middle of the forest in the dark of night.
One Night--In a momentary slip from Aileana's grasp, Sachairi's mind is his own again, and he informs Máirín that during a full moon, she should challenge Aileana to a game, one in which if Máirín wins, she and Sachairi will be free of her grasp and free of the forest.
Safe in the Woods--Aileana, sensing something is amiss when Máirín challenges her to a game, peers into her mind, seeing her unhappiness, and telling her that if Máirín throws the game, Aileana will name her princess of the fairies. Máirín contemplates this, especially considering that the forest always seems to change, and the fairies are all beautiful, interesting, and enticing.
Never Enough--Máirín fights with Sachairi following her contemplation to take Aileana's deal, and Sachairi confesses his feelings to her, his hope to be free now fading.
Time's Up--The game is here; the fairies will transform Saichairi into a number of things, and Máirín must not run from him no matter what. She must face him for five minutes, but the deal Aileana made is still in her mind. She must decide what she wants from life, especially since there's not just her life on the line.
Hope you enjoy this! Since I'm only making posts about original films from the post-renaissance era, I decided against making a "Chronicles of Narnia" post since I'd want the writing to pretty much parallel the 2005 film (except make Edmund slightly less cruel), so "Night and Day" is my last post for this era! Lemme know if you have any questions.
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sotwk · 7 months ago
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Hi Naneth! Do you know and/or play D&D? So...I've recently started playing it and got addicted to the game (surprisingly for someone who's always been a bookworm than a gamer hehe), and now I can't help but be curious what would the Thranduillions (maybe bonus Thranduil and his wife?) be like as D&D characters (or what kind of characters would they create and play as during D&D sessions)? Ooooh, now I wonder what a Thranduillion D&D session would look like XD!
Omg it's amazing that you asked me this question, because literally just this morning I was chatting with my sister about her starting to play tabletop D&D with her old college buddies! I said to her, "Man I'm jealous and I wish I could join in, but I would just be so lost and confused and annoying because I'll need everything explained to me multiple times." XD My sister is also trying to get me to play BG3, and although it's really, really tempting, I'm afraid even venturing into that would take up what little free time I have left!
Anyway, going into your question that I LOVE so much, about what the Thranduilions would be like if they had a D&D session. Using my limited knowledge of the actual gameplay, it would go something like this:
The Royal House of Greenwood Plays Dungeons & Dragons
Characters Chosen
Everyone in the family prefers to play Elves but sometimes may choose a Half-Elf, Human, Dwarf, or Halfling. Legolas may dare to try controversial classes (i.e. dragonborn, half-orc), but only when their parents aren't playing.
Mirion: Barbarian. Values Strength.
Turhir: Paladin. Values Constitution.
Arvellas: Wizard. Values Wisdom.
Gelir: Ranger. Values Dexterity.
Legolas: Druid. Values Wisdom.
Thranduil: Rogue. Values Dexterity.
Maereth: Bard. Values Charisma.
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How They Would Play
The family likes to run the campaign as a group that quests together, rather than individuals, so they work together as a team.
Arvellas is the Dungeon Master mostly because he wrote the guide books and has by far the most organized brain among the brothers. He's also the calmest, most patient, and can keep his brothers in line in case things descend into chaos.
Legolas was the ringleader who initiated the idea to start/play this game in the first place. He begged and helped Arvellas to create the game books, with Arvellas wrangling Legolas's wild enthusiasm and all-over-the-place ideas into brilliant manuals. Legolas also crafted the dice, miniatures, and game boards himself, and he always has the most elaborately detailed character sheets.
Mirion is not much for this sort of game but is absolutely happy to humor Legolas and spend time with his family. Barely knows what is going on and essentially just follows what Legolas tells him he "has" to do. His character is often first to get injured or in trouble, but he laughs it off. Is eating an unholy amount of snacks the entire time.
Turhir is the tactical genius who thinks of creative ways to solve problems and defeat opponents. Mostly does his thing to keep the quest going and everyone alive, but also gives advice regarding combat tactics when asked. Is quietly the MVP of the campaign.
Gelir is just really annoyed by the concept of dice controlling his fate and blames lousy dice rolls a lot. Protests and argues against the "logic" of difficulty checks. Heckles any of his brothers who "mess up" (in his opinion). Chooses courses of action based on what's flashiest instead of what's wise. (He's much more strategic in real life, but this is a GAME. Plus he likes to mess with Legolas.)
Thranduil picks up on the game super quickly despite having the least experience. Frequently leaves the table to attend to crown business (or grab more wine). Assigns Turhir to play for him in his absence because they have the same mindset. Drinks a crazy amount of wine during the course of the game (it helps him relax) but still does not appear drunk, nor is his gameplay affected.
Maereth never gets into trouble (in the game) because literally everyone is half-focused on protecting her. Eventually she gently removes herself from the game so they can play for real without having to consider her. Helped Legolas make the dice, miniatures, and game boards.
I hope you (and all D&D/BG3 readers) enjoyed this as much as I enjoyed writing it! Thank you for this very fun Ask! <3
For more SotWK AU headcanons: SotWK HC Masterlist
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Elves HC Tag List: @a-world-of-whimsy-5 @achromaticerebus @acornsandoaktrees @aduialel @asianbutnotjapanese @auttumnsayshi @blueberryrock @conversacomsmaug @elan-ho-detto-elan-15 @entishramblings @glassgulls @heilith @heranintomyknife23times @ladyweaslette @laneynoir @lathalea @quickslvxrr @spacecluster @stormchaser819 @talkdifferently6 @tamryniel @tamurilofrivendell @from-the-coffee-shop-in-edoras
Special Moots who are BG3 fans and might be interested tag: @ass-deep-in-demons @kylobith @tolkien-fantasy @creativity-of-death @missiemoosie (I probably missed some.)
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Other useful links:
Introduction to SotWK
Fanfiction Masterlist
Fanfiction Request Guidelines
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apoloadonisandnarcissus · 1 month ago
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The Tragedy of Haladriel - Part II
In Part I, I already analyzed Galadriel and Mairon’s characters, their judgment by the Valar in Númenor, and why they connected so deeply with each other.
Mairon's Wish to Heal
After Morgoth’s defeat, the one you call Sauron devoted himself to healing Middle-earth–bringing its ruined lands together in perfect order. He sought to craft a power not of the flesh, but o’er the flesh. The power of the unseen world. Adar reveals to Galadriel that he killed Sauron, 1x06
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This “wound” is most likely another one of Mairon’s tricks, because he wants to be near Galadriel: he wants to serve her, she’s his Vala, now.
Although, in the lore, when Maiar are in human forms they can still get injured and have a different set of needs. We see this with Gandalf in “Lord of the Rings”; he needs to sleep in order to sustain his human form. Maiar just need to be careful not to overindulge on their humans forms, otherwise they can become bound to them, and unable to return to their true spiritual forms (there’s a lot of debate around this, with some even saying that eating can be binding). So, there is a very small possibility that Mairon was indeed injured (unlikely).
Galadriel: “You wish to heal me?” Sauron: “I wish to heal all Middle-earth.” Galadriel mocks Sauron's goal, 2x08
Either way, this wound is deeply symbolic, of Mairon wish to heal himself, Galadriel and all of Middle-earth, from Morgoth’s corruption (darkness). And since the wound “soured” overnight (sneaky Mairon), Galadriel takes him to the nearest by Elven kingdom: Eregion, ruled by Celebrimbor, the grandson of the legendary Elven smith, Fëanor.  
Now, I don’t know if Mairon’s intention was to go to Eregion, because, unless he has the gift of foresight (and nothing on Tolkien lore or even RoP canon suggests this), he could never have known that Galadriel would take him there, in the first place. Because, in “Rings of Power”, she lives in Lindon, and could have taken a different road to get to her home realm faster.
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After being healed by the Elves, Marion seems to be a completely different being. He’s happy, excited and enthusiastic at the forge of Eregion, exchanging knowledge and ideas with Celebrimbor. When this episode aired, it was noticed by many just how “hot” he looked. It’s that Maia glow-up, because Mairon, the Maia of Aulë, was starting to make an appearance.
Perhaps, due to Mithril, itself? In 2x08, we saw that Nenya, a ring entirely made of Mithril, was able to heal Adar from Morgoth’s corruption, but the effect was temporary and vanished as soon as he removed the ring.
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This look is peak "Mairon, the Maia of Aulë", vibes: with his reddish hair, beard and the Dwarvish-inspired necklace (the Dwarves are the Children of Aulë). 
Mairon: Thank you, Galadriel. Galadriel: For bringing you here? Mairon: For saving my life. Galadriel: As you saved mine. Our scales are balanced. Mairon: No. No, you've done far more than that for me. I'd all but given up. But you, you believed in me. You saw strength in me. You pushed me to heights that no one else could have. I will never forget that. And I'll see to it that no one else does either.
In the episode itself (1x08) this line “I’ll see to it that no one else does either” sounds ominous, because the show wanted the big “He is Sauron” reveal.
However, and looking at the great scheme of things, I don’t believe it was Mairon’s intention to be threatening here, at all. He wanted Galadriel to know she would be given the proper credit for her role in healing and saving Middle-earth, and for his own redemption at the eyes of all in the Seen and Unseen world (more on that later).
Which leads me to...
The Three Elven Rings of Power
Are they truly free of "Sauron's influence", like Season 2 expects us to believe?
Gil-galad: The Rings. Show them to me. Elrond: Dare not, High King. He's [Sauron] no doubt corrupted... Galadriel: He never touched them, High King. Elrond: He worked with Celebrimbor for weeks. We know not the depth of his influence. Elrond refuses to give the Three to Gil-galad, 2x01
In 2x01, every Elf in Lindon seems to believe the Three rings of power are free from Sauron’s influence, expect for Elrond.
Círdan: I remember, he [Celebrimbor] used to speak of, one day, crafting objects of such power, they could change the heart of any who beheld them. If, as you say, these Rings have so quickly turned Elf against Elf... it would appear he has succeeded. Elrond: Perhaps it was not Celebrimbor's hand that produced that effect. Círdan: If what you've told me is true, these three Rings were made without Sauron's touch. Elrond: The Enemy is cunning. The Rings may well be a ploy on his part. A device in some larger plan, the end of which we cannot yet see.
Indeed, Mairon spent a lot of time at Eregion with Celebrimbor, handling the only piece of Mithril available, and experimenting with different alloys. And when Celebrimbor melted down the Mithril into the purest gold and silver from Valinor (Finrod’s dagger), “the eye of Sauron” makes a (double) appearance:
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In 2x03, when he (in Annatar form) and Celebrimbor are forging the Seven for the Dwarves lords, infusing the piece of Mithril with spells was the only thing he needed:
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But I almost had it sooner. It was only in speaking with the Southlander that I realized... [...] His suggestions were but the key that unlocked the dam. We are on the cusp of crafting a new kind of power. Not of strength, but of spirit. Not of the flesh, but over flesh. This is... This is a power of the Unseen World. Celebrimbor tells Gil-galad about Halbrand’s ideas concerning the “crown” to save the Elves, 1x08 
In an entirely different post, I already explained what is the Unseen world, but it's also worth mentioning here that "controlling the Unseen world" isn't a dark or evil power per say. Even in Tolkien lore, the Three Elven rings are a “power of the Unseen world”, allowing their ring-bearers to have foresight, strength, etc.
Mairon: We found it. I don't know how we missed it before. It's too much power for one object. We need two. We're making two. Galadriel: Two crowns? Mairon: Not exactly. It'll need to be something… Smaller. Come, see for yourself.
This exchange suggests that the idea of “rings” (instead of crowns) might have come from Mairon himself, and he wanted to forged two. One for Galadriel, and another for himself. And probably entirely made of mithril, too. Because Nenya, "Ring of Water" has no lesser ore (unlike Vilya "Ring of Air", and Narya, "Ring of Fire"). With what purpose? For them both to heal, themselves and Middle-earth.
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Nenya choosing Galadriel in 2x01
Perfection does not exist only in Valinor, High King. It is here. Celebrimbor has brought it to Middle-earth. Círdan arrives with the Three, wearing Narya himself.
Did he, now?
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At the beginning, Mairon was one of the most powerful Maiar, and the purest one, too. Which makes his corruption by Morgoth all more tragic. Before his mastery of Dark magic and witchcraft ("Sauron"), he’s gifted in Ainur magic, as it was his purpose by Eru. 
And, in Tolkien canon, the Three aren’t free from Sauron’s influence, since their ring-bearers were able to perceive that Sauron forged the One ring (and took off theirs), and the Three lost their power once the One ring is destroyed by Frodo, in the Third Age. This means, the Three are, indeed, connected to Sauron’s power, they just don’t enslave their wearers to his will (like the Nine) nor bring misfortune (greed) as the Seven. “Rings of Power” build upon this and made the question more complex (and interesting).
Since “Rings of Power” somewhat changed the Tolkien canon (Celebrimbor forged the Three, alone, when he started to suspect Annatar’s true intentions and without any intervention from his part, meaning, he didn’t touch any material), I believe Mairon might had a hand on them being so powerful, especially their healing proprieties (Nenya above all). Because this was his ultimate goal, and what he has been seeking for a very long time. And since he was healing himself (through the Mithril), he might have transferred that, alongside with his original purposes (purity of heart and loyalty) as designed by Eru, onto the Three.  
Mairon’s Illusions 
This is more of side note, but now most of you are wondering, if that was Mairon, in his pathway to redemption, what’s with all the illusions in 1x08?
You see, “illusions” don’t exactly equal deception in Tolkien’s lore. Mostly because we have another character who’s also a Maia and who uses them on a regular basis: Gandalf (ironically, Tolkien himself said that Gandalf as Ring-Lord would have been far worse than Sauron ever was).
His charade with her brother had one purpose, only:
He [Sauron] was seeking a power not to destroy Middle-earth, but to heal it. Just as your fellow Elves are seeking to do this very moment. You needn't lie to them. Simply let the work proceed.
And, at the end, Galadriel does allow the work to proceed, only she has Three rings made, instead of original Two (as Mairon intended).  
Galadriel's Desire for Power
Mairon sees in Galadriel a wish for power. It’s no coincidence we see her on a power trip in 1x06, mostly in her interaction with Adar after the battle is won. And he’s a Maia, he was created with the purpose of being a servant to a Vala.
And this is where the majority of the fandom gets things wrong about Mairon’s offer to Galadriel in 1x08 (because the dialogue is misleading).
Mairon wasn’t asking her to be “his” queen, but *the* Queen of all Middle-earth. With him as her consort, “my king”, of course (he was already planning on getting the wedding rings made, after all).
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This idea is confirmed in 2x08, when Sauron reveals to Galadriel his original intention in 1x08 (when he was Halbrand/Repentant Mairon):  
I would have placed a crown upon your head. I would never have rested until all Middle-earth had been brought to its knees, to worship the light of its Queen.
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In 1x08, Mairon asks his new “Vala” (Galadriel) for them to bind together. He says “You bind me” (and not the other way around). This is Marion plegding himself at her service (the Maia in service of a Vala). She binds him to the light (redemption), and he binds her to power, allowing her to become the Queen she wants to be.
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This vision is meant to symbolize redeemed Mairon with Queen Galadriel, and not Dark!Galadriel as many assume.
And this is pretty much what Galadriel will tell Frodo, in the Third Age, when he offers her the One ring: 
And now at last it comes. You will give me the Ring freely! In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair! The Fellowship of the Ring, Book II, Chapter 7: "The Mirror of Galadriel"
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Thousands of years later, this offer still haunts Galadriel, which makes me wonder if “Rings of Power” will return to this scene again in future seasons (maybe to reveal the truth of it).
Galadriel denies Mairon, because she doesn't believe in his redemption, and thinks he has deceived her all along, and, worst, she fell in love with the enemy she has been obsessively searching for centuries now. He still fights back with “you need me.”, in pledge of his servitude to her, but to no avail. She’s too prideful to say “yes” to him. Because she assumes he's "Sauron", "the deceiver".
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Mairon, on the other hand, sees his oath of servitude denied. Galadriel refused to be his Vala, and to bind him to the light (redemption). He placed his bet on the wrong horse, as they say. And without a Vala to guide him, he’s lost. Because that's how he was created to be. And while he flees Eregion, he takes Galadriel back to when she was drowning in the Sundering Seas (and he saved her), to drive home just how much she, actually, needs him.
We have a double-edged blade over here. 
Mairon's explosive reaction also goes back to what he said to Galadriel in 1x05: “You don’t know what I did before I ended up on that raft. And when these people discover it, they will cast me out. And so will you.” Galadriel rejecting him in 1x08 represents the confirmation of Mairon’s worst fear: he’s not worthy of redemption.
In fact, he should have stayed in Númenor instead of following Galadriel's pride and ambition. His first deception ("King of the Southlands") caused a snowball of errors and bad choices for Mairon, and caused him to fall back into evil and embrace his "Sauron" persona in Season 2.
And Galadriel, should have “let it lie” as Mairon himself told her on the raft, and every other time he begged her to leave him alone, because she couldn't fix his suffering, no matter how strong her will or her pride. In truth, what she really wanted to "fix" (heal) was herself, like I've talked about in Part I.
In the end, they both chose power over the light, and they both "failed the test".
Is there any way these two could have worked out? 
We know, upfront, that Galadriel and Mairon are doomed by the narrative (peak doomship). Not only he ends up becoming the new Dark Lord with plans of enslaving every race on Middle-earth to his will, but Galadriel is one of his primary adversaries on that endevadour. And, yet, they never fight each other in the flesh. And Season 2 might have provided an explanation for that. 
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A lot of them bonding together in Season 1 was due to their shared traumas and hopes (redemption, healing the darkness within, etc.), but the way they looked at each other on their first encounter in the Sundering Seas might suggest these two could have end up sharing a attraction/connection, either way. 
Moving forward and up until Galadriel returns to Valinor at the end of “Return of the King”, there is little chance for these two to actually reconcile (unless Galadriel goes dark). The only way for them to get a “second change” was if Mairon accepted to face the judgement of the Valar, at the end of it all and after the One ring gets destroyed, and for them to be reunited in Aman (they are immortal spirits, after all).
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Halbrand aka Repentant Mairon is gone, and I don’t think he will make another appeareance (unless it’s in flahsbacks). And this is very clear in the “last temptation” scene in 2x08: Sauron doesn’t even remember how Halbrand looks like. And, as Sauron goes deeper and deeper into evil, more “polished” and “glamorized” his looks will be, because his love for beauty is getting corrupted into vanity.
The only way Galadriel and Mairon could have worked out is if she had said “yes” to him, really. And this “what if” or “what could have been” will probably haunt Galadriel forever (she still remembers Mairon’s words when speaking to Frodo), because, in Season 2, we were told that Elven memories do not dim.
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pahrak-the-sinnoh-slizer · 8 months ago
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Game Night: Cassette Beasts
Pokémon fans threatening to find a new monster taming series is like Americans threatening to move to Canada: we’ve all said it at some point, and for completely valid reasons, but the reality is that it just isn’t that easy to pick up and go.  For me at least, it’s hard to pin down exactly what it is about Pokémon that’s central to my interest in it, so I’m not quite sure what to look for in other monster tamers.  At the very least, when something like Palworld rolls around I can easily tell that it’s not that.  The last several Pokémon games have been some of my favorites, but I’ve remained curious about the genre at large; unfortunately these games are innately a rather large commitment, which doesn’t pair well with my indecisive uncertainty.  All this to say, while I was definitely intrigued by Cassette Beasts when I first heard about it years ago, that intrigue never actually went anywhere…until now.
I believe I recently heard someone toss it out as a recommendation on a stream I was watching, which is why it stuck out when I was browsing the Games Done Quick channel on YouTube.  Out of curiosity, I wound up watching the speedrun.  I then poked around the official wiki a bit and came to realize this game could be very appealing to me specifically.  And BOY was I right about that!
Before we get into it, spoiler-free tl;dr: Cassette Beasts both wears its inspiration proudly on its sleeve and iterates upon it in many truly fascinating ways, with an atmosphere that switches effortlessly between delightfully cozy and creepy cool.  I have some gripes, but I have been thoroughly entertained and downright mesmerized playing this game.  If you have any interest in monster tamers, pixel art indie RPGs, and/or cosmic horror, I highly recommend checking Cassette Beasts out.
>PLAY
The game first asks you to customize your character, sans outfit—that comes later so you’re not entirely overwhelmed right away.  There’s also an option for pronouns, including he/him, she/her, and they/them, which is lovely to see.  You are then dropped onto the shore of a mysterious island, and are found by a girl who tells you that you’ve landed in a different dimension.  So, yes, technically an isekai.  But this is a limbo-esque world that only has humans because they keep falling into it from time to time—every single character is either from another world, or was born to parents who are stuck here.  That, combined with making your character’s explicit goal “find a way home”, excellently avoids the most common pitfalls of the genre and lets you assess it without preconceived notions.  What’s really interesting about this is that people are pulled from many different worlds, and from various points in the timeline: you have characters talking about the Mars landing of 1969 and the 20th century peace treaty with the elves, and also famous Greek philosophers and Karl Marx.  I love how eclectic it is, and it’s frequently used in really funny ways. (You all remember Diogenes, right?  Guess what traits are shared by all the monsters he uses.) The people brought here have all banded together in a mutually supportive community, with everyone contributing what they can and materials like wood and metal being traded for goods as opposed to using money.  Why do we want to go home again?  This sounds like a nice place to live!
But anyway, we’re here for the monsters.  And in-game they are just called “monsters”, never “Cassette Beasts”.  Which strikes me as odd.  But the monsters have been in this world way longer than the cassette tapes, which are actually a relatively recent arrival courtesy of an isekai’d shopping mall.  Rather than catching a monster, you record them on a blank tape, meaning that even if you are successful you’ll still need to defeat the monster or flee to end the battle.  You then use your tape and cassette player to take on the form and powers of the recorded monster, and fight your battles first-hand!  Pokémon briefly flirted with this idea in a spin-off manga (Pokémon ReBURST), but here it’s fully embraced; this sort of approach can be seen in other aspects too, as we’ll see later.  After learning the basics, you’re given a few major questlines and then set free into the open world of New Wirral, tackling whatever catches your attention as you romp around.  There is some level-scaling, though I’m not sure of the specifics.  Regardless, both it and enemy AI can be adjusted via Settings, and you can also turn off the glitch effects that show up if those are impacting your experience.  In battle you control both your avatar and one of several recruitable partners, and can carry up to six tapes at a time—essentially Doubles format, with all the complexity and chaos that entails.  One very interesting wrinkle in the formula is that in addition to the tapes/monsters having health bars, the humans also have their own health bar, hidden under that of their tape as if the tape’s HP was a shield meter.  If attacks overkill your tape, the excess damage is dealt to your own HP, and if you lose all of your HP then you’re done regardless of how many tapes you have left.  It’s an important extra resource to keep in mind, and the same is true for (most) NPC cassette-users: if you deal enough damage to their own health bar you can defeat them without having to get through all of their tapes.  Until the late/post-game, that is, where your human foes are invulnerable beneath their tapes while you very much are not, and that feels very unfair.  I also find it strange that there’s no item for restoring your human HP—campfires to rest at are fairly plentiful, but it’s still somewhat odd.
Each monster has one type, and rather than limited uses for each of its moves, both characters generate AP every turn they can then spend on certain attacks.  Moves also each have a type, but while there is a same type attack bonus (STAB), it’s not as significant as it is in Pokémon.  Naturally, each type has advantages and disadvantages over other types, but!  Weakness and resistance is also toned way down, and is not your primary goal when using type advantage. Type interaction is far, far more nuanced in this game, involving the entire spectrum of ailments and buffs and debuffs, and even changing the target’s type.  For example: Water extinguishes Fire, temporarily reducing its attack power.  Using Fire on Water creates steam, which heals Water over the next few turns.  Fire also melts Ice, changing it to a Water type for a few turns.  And this is all just barely scratching the surface!  A chart showing these interactions is given to you in-game, which is nice; more than that, whenever you discover a new interaction for the first time, a tutorial box pops up and elaborates on the effects, as well as providing an explanation of why (extinguish, steam, melt, etc) that goes a long way in keeping track of them all.  While a fantastic feature, it can get repetitive at times: the mystical Astral type has identical interactions with all four classical elements, and despite all 4 being mentioned the first time, you’ll still get that same text box explaining that interaction 4 times.  Types range from the usual suspects (Fire, Water, Air) to some very…surprising choices (Glass, Plastic, Glitter), plus Typeless moves that take on the type of the monster using them.  Moves are treated as stickers applied to your tapes, and can be peeled and moved at your discretion; you obtain them either from leveling up a tape, or from shops and chests and drops.  Leveling up monsters (from 0 to 5 stars) also increases their max AP and how many move slots they have, and I think slightly increases their stats?  Your human characters, though, have their own stats which increase as you level them up from 1 to…well I’m not sure exactly but it exceeds 100 at least.  I couldn’t tell you the exact mathematical way the two sets of stats interact, but it’s a neat idea, strengthening yourself as well as the tapes you collect.  Your partners gain experience even if they’re not with you, and thank God they do, otherwise it’d be a pain to spend proper time with each and every one of them.
There’s one other major battle mechanic unlocked at the end of the tutorial segment: Fusion.  After filling up a meter, your avatar and partner can fuse their monster forms together to unleash hell upon your enemies.  Monster sprites were made modular so that the game could automatically generate fusions on its own, meaning that there are in fact over 16000 different fusions you can make, and your bestiary will keep a list of them all. (Thank God there are absolutely no incentives for filling that list!) Fusing will also cause whatever music track is playing to gain vocals, which is a fun way to up the presentation factor.  Your relationship with your partner is key to Fusion: its measured from 0 to 5 hearts, and you need at least 1 to be able to perform Fusion at all.  At 2 hearts, you gain a super move.  Every level gained increases the stats of your fusion as well.  It’s a fun mechanic to mess around with, even if a lot of the fusions can look a bit derpy—small price for the sheer flexibility of the system.  I’m sure I don’t have to tell you that Pokémon fans have been enamored with fusion since at least B2W2; I doubt it’s coincidence that Cassette Beasts chose to implement it as a Mega Evolution-esque gimmick.  Once you get to the late/post-game, the NPC fights also gain access to Fusion, giving you a chance to figure out ways to play around the feature from the other side.
Like I said before, this game greatly expands upon a number of fan-favorite concepts from Pokémon, and I’m pleased to say that extends all the way to Shinies.  Every monster has a small chance to be a “bootleg”, with not only a different color scheme, but a different type.  There are a total of 14 types in the game.  Do you see where this is going?  Every single monster has 14 variants with different types and color palettes (even their original type, weirdly enough?).  And every single one has a page in their bestiary dedicated solely to tracking how many of these variants you’ve found.  Probably nightmarish for a completionist, but holy shit is that insanely cool!  Multiple palettes to choose from instead of being stuck with just one that might suck!  And they have mechanical differences to incentivize recording them beyond simply collector’s value!  Fantastic!  There are also various ways to increase your odds, all the way up to 20% in specific cases, which I imagine will entice quite a few players into the hobby of bootleg hunting.
Let’s see, what other mechanical topics can I cover before moving onto more story-related stuff?  Field moves are a thing—you obtain them by recording a specific monster, and in the case of some like the glide you’ll partially transform when it’s activated.  I think it strikes a nice balance: it’s dependent on what you yourself have actually recorded, but doesn’t ask you to dedicate move or party slots to it.  Their approach to evolution feels simplified: when you rest after getting a tape to 5 stars, you’ll be prompted to “remaster” it if applicable, rather than having to guess which level you should be aiming for.  There are a few wrinkles when it comes to branching evolutions, but only a few, and mostly come down to either having a certain move on the monster to change its remaster, or, after choosing to remaster, being given two options right there.  Those options can be a bit vague, though; I looked into it ahead of time, and if I had gone with the option my gut opted for when remastering my starter, I would have gotten the less cool-looking monster.  I also want to mention the loading screens; you know how The Sims lists random stuff on its loading screens?  They do something similar here, except they’re all related to one of the monsters: “Directing Traffikrab”, “Tuning Kittelly”, “Sharpening Ripterra’s knifeclaws”.  It’s a little thing but I find it charming, and perhaps a bit devious in making players curious to track down these various monsters being teased.  Oh, and selecting the Flee option will tell you your percent chance to flee, and even if you fail you can still choose to blackout if you really just want to get out of there.  There’s also a Mystery Gift analogue that’s been used to distribute various bootlegs, and things I haven’t even tried like the “Gym Pass” to customize your player character's stats.  Beating the game also unlocks customization options for future playthroughs like randomizers and permadeath.  There’s a LOT.  It’s a very packed game.
Right then, story.  There are two BIG big questlines, one of which being a setup similar to collecting Gym Badges: there are 12 special NPCs all over the map who give you a stamp when you defeat them, but rather than specializing in a certain type, they tend to have a favorite tactic they employ in battle.  One of the easiest to find specializes in moves that create defensive walls; one particularly annoying one prioritizes controlling accuracy and evasion; there’s even one who specializes in just one particular monster with an elaborate signature move.  It’s perhaps not an enormous difference, but again, it’s nuanced.  There is also a “Champion” fight at the end, but I won’t get into that.  More importantly, the questline that the game is largely centered around and leads to the end credits, is the hunt for hidden subway stations that house powerful, eldritch boss monsters known as Archangels.  Apparently, when humans first wound up in New Wirral, they didn’t know what to make of the monsters and tended to refer to them as angels or demons.  That fell out of fashion as the community came to understand monsters better.  The Archangels, however, cannot be understood by human minds.  Each one is drawn/animated in its own style that clashes with the world around them—your partners all say that it hurts just to look at them, and just being in the stations makes them feel uneasy.  A personal favorite is the claymation skeleton with a vertical mouth, to give you some idea of what to expect.  These fights have their own unique mechanics, and the Archangels tend to hit very, very hard; if you do survive, some floating guy in a red coat with a 3D rendered reflective triangle for a head shows up and absorbs the boss (concerning), and you’re given part of a riddle that will eventually lead you to the final dungeon.  The vibes are incredibly at odds with the typical overworld gameplay, and I mean that in THE best possible way.  The Archangels were a real highlight for me.
In addition to those, every partner you can recruit has their own questline, which can range from a single fight all the way to finding 6 hidden locations around the map with their own substantial battles to win.  The girl who finds you at the start of the game, Kayleigh, is your first partner, first having a quest that’s essentially “finish the tutorial” before switching to a more personal quest that involves dealing with an actual cult.  You’re also very early on pushed in the direction of Eugene, who has that long, long quest finding hidden locations all over the map.  Slow-going as it is, though, it’s about fighting off a horde of capitalist vampires who are trying to establish a housing market, so.  That’s fucking hilarious.  But it has stiff competition in Felix’s quest, where you follow his middle school OC brought to life as she journeys to four sacred altars to slay their guardians.  That’s right, Felix’s edgy anime OC, an angel demon catgirl ninja named Kuneko, is also up and about in New Wirral and he is mortified by this discovery.  Excellent questline, no notes.  Another partner you’ll run into fairly early is Meredith; her quest involves navigating a dungeon you probably won’t get to for a good while, though it’s a solid dungeon when you do get to it.  There’s also Viola, the character from Twelfth Night by William fucking Shakespeare, whose search for her brother takes her into a haunted shipwreck to face a villain from a different Shakespeare story.  New Wirral is very eclectic.  But perhaps least expected of all is Barkley the dog.  One of your playable partners is a dog.  His quest is the shortest and an utterly fucking brutal punch to the emotional gut.  Anyway I like all these folks, they’ve got personality and endearing character development that touches on some personally relevant topics.  Aside from Barkley, you can romance any partner after maxing out your relationship level, and that was a tough choice to make.  The Gym Leader analogues are sufficiently quirky for their role, and you meet a handful of other perfectly fine recurring characters—including a few who are only encountered in post-game quests.  If I’m really being strict here, I don’t think I’d say any of this game’s characters have jumped the ranks to new blorbo status, but take that as you will.
The post-game has an interesting structure to it.  You don’t unlock any new areas, not really, but after engaging with the newly-unlocked sidequest board for a bit, you gain access to a few longer questlines.  There are two that eventually come together which each feature their own new characters, one following the direct consequences of actions you took earlier in the story, and one that’s about someone new being dropped onto New Wirral, showing that the world keeps turning even if your particular story is over.  There’s also another questline which delves even deeper into the background lore of the game, and that’s something I’ll never get enough of.  The repeating sidequests are brief and rewarding enough to from a satisfying gameplay loop to disguise the grind, and I’m only just now considering an extended break after nearly 70 hours total gameplay (which I would guess is around half post-game).
Oh, I should also talk more about the bestiary and completing it!  Each monster has the standard flavor text and habitat listing, plus that page that tracks bootlegs, and a list of how many you’ve encountered/defeated.  However, when you raise a tape to 5 star level, you also unlock an additional page of flavor text, usually something related to the inspiration for the monster’s design.  While heavily scaled back, having this sort of progression in the bestiary reminds me of doing research in Pokémon Legends Arceus, and I very much appreciate that.  Going that far is optional, of course—really, doing anything involving the bestiary is optional.  But the game does nudge you in that direction and reward you several times along the way.  When you first encounter the “professor” character, he gives you a series of quests that just ask you to record one of the monsters found in the central region of the map.  Easy!  From there, he gives you a handful of resources and tapes every time you hit a new milestone of 10 monsters recorded.  In the post-game you can also randomly get quests asking you to get a certain monster to 5 star, or perform a specific fusion, or use a specific monster to fight the professor’s assistant, all slowly, slowly nudging you in the direction of completion.  But what’s really interesting is that you don’t necessarily have to fully complete the bestiary to get the grand prize (this game’s equivalent to the Master Ball).  Cassette Beasts originally had 120 monsters.  A later update raised that to 128, and some time after that, they released a DLC that added a handful of unnumbered monsters.  You get the Master Tape by recording 128 monster species.  So, if you record a bunch of the DLC monsters, you can “complete” the bestiary without tracking down every last monster in the base game.  If you do go beyond that, the completion percentage will actually go over 100%, which is so weird to see, but in a cool way.  It seems the intention was specifically to not make completion increasingly difficult as new updates are added, which is honestly pretty rad!  And, again, though I appreciate the bestiary remembering all of your fusions, I’m so glad there’s nothing incentivizing you to from every last one of them.  Same goes for bootlegs.  So, does this mean future updates/DLC with even more monsters are on the way?  No clue.  But they are working on a multiplayer update expected to release soon! (I don’t have Switch Online so I won’t be able to do much with that lol.)
I did purchase the DLC right away; I was confident I would enjoy the game enough I would want it eventually, and buying them both together was slightly cheaper than buying them separately. (The bundle also comes with a cosmetics pack but it’s nothing that interests me personally.) After progressing through the main quest enough that you become able to access the final dungeon, a small boat washes ashore, and you’re able to ride it to a dock in the middle of the ocean housing some sort of carnival.  The ringmistress asks you to explore the three major attractions and beat their power sources, the “Infernal Engines”, into submission.  Despite being a small area it’s still just as open-ended as New Wirral, an effort I appreciate.  You can tackle the attractions in any order you want, even leave in the middle of one to go do another if you prefer.  The place is also populated by several new monsters to record, including one of my personal favorites, a ghostly book monster named Hauntome.  It’s a few mini-dungeons, some solid bosses capping them off, and then one last boss, with a loose story in the background that has some connections to the main story but isn’t anything essential.  I don’t know if I’d go as far as to call it a must-buy, but it is fun, and inexpensive, and more Cassette Beasts.  Up to you.
There are two major themes I picked up on during my playthrough: community and art.  The people who’ve ended up in New Wirral, in spite of coming from countless different dimensions, have all banded together to support each other and however many newcomers show up; they don’t even ask for anything in return, they just value life and want to be sure people are cared for.  The theme that plays in Harbourtown is transparent about this: “we’re all in the same ship […] but at least we’re together […] I don’t know you but we’ll make the most of / wherever we are now”.  Fusion is about literally joining with someone to create something stronger than either of you could do on your own.  There are even some genuinely scary twisted manifestations of this idea, like the Mournington cult and the truth behind the Landkeepers—people crave community, and there are some who will use that to their own advantage.  It’s baked into the motivations of all your partners, and, switching gears, most of them are heavily connected to art too!  Felix is an artist learning he doesn’t need to be ashamed of his past, less “polished” work.  Kayleigh, after addressing her regrets with Mournington, reconnects with her old hobby of playing guitar.  Meredith actually takes things in a different direction: she used to spend all of her time consuming vast quantities of art to the point that it cut her off from her community, showing that you still need to exercise moderation when it comes to art.  Viola is a character from another, pre-existing work of art!  The Archangels play into this as well: one of the biggest things setting them apart is the way they clash with the rest of the game’s art style, and their nature as incarnations of humankind’s ideas is a delightfully malevolent spin on the whole thing.
Taking these two themes together, Cassette Beasts presents a thesis on our responsibility to our fellow people and how we can all find our own way to fulfill it, with a particular focus on art and how it broadly conveys our ideas and inspires change.  The final boss fight punctuates this beautifully when, after Aleph destroys your cassette player, Morgante awakens and tells you that you don’t truly need the cassettes.  “THE ABILITY TO MANIFEST YOUR WILL TO ALTER REALITY…TO CHANGE YOUR WORLD, AND YOURSELVES...THAT LIES WITHIN YOU.”  Then she and ALL of your partners fuse with your avatar, and through your combined might, you strike down the malevolent forces in your way, secure a path home, and bring a huge, fundamental change to New Wirral as its inhabitants now have the option to decide if they should stay or go.  It’s an extremely satisfying ending, even if it does see you and your partners going their separate ways.  But, who knows?  Given a few tidbits from the post-game, it sounds like we just might get to meet them again someday.
Again, I had a really, really great time with Cassette Beasts and highly recommend it.  It’s charming, its fun, and it’s only $20!  Maybe don’t get it on Switch, though, not if you can’t stand frequent load times.
And, just to brag about my bootlegs a little:
-The random free bootleg from Harbourtown was a Glass-type Dandylion for me
-The freebie Ritual Candle netted me a Water-type Glaistain!
-The post-game bootleg starter, I got a Poison-type Candevil
-Was able to use the mailbox to get a Fire-type Undyin
-And obviously there’s Barkley’s Ice-type Pombomb
-The first one I encountered purely by chance was an Astral-type Jellyton
-Air-type Jellyton
-Ice-type Carniviper
-Astral-type Carniviper
-Fire-type Traffikrab
-Plant-type Squirey
-Ice-type Boltam
-Lightning-type Snoopin
-Poison-type Kirikuri
-Glass-type Scubalrus
-Glass-type Spooki-onna
-Lightning-type Dominoth
-A Fire-type Piksie
-A Glitter-type Picksie
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raayllum · 5 months ago
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Do you think have a probability of Sol Regem have a redemption?
That's a good question! To be honest, Idk but I lean towards no, overall.
Redemption arcs are usually kicked off by events that create epiphanies (and subsequently remorse) but with only two seasons left, idk if Sol Regem would be prioritized to have that kind of time in the story? Especially when 1) he's working with Karim who decidedly wants to get humans out of Lux Aurea and 2) hates humans already to begin with and seems pretty apathetic (thus far) towards everyone else.
Apathetic characters can be great and have their place, but they usually tend to be more limited and more passive since for a character to actively engage and change within a story, they have to have something to be engaged in, even if it's more of just an external goal rather than also having an internal one
That said, there's two main paths I could see Sol Regem's arc going:
1) Aaravos and Sol Regem had beef back in the day (aka Aaravos was involved in whatever caused Sol Regem to "lose [his] hope" and that's also why the staff enraged Sol to the degree that it did). This causes him to eventually Reluctantly/angrily ally with our main team in a way in order to help defeat Aaravos (potentially after Karim's shenanigans inadvertently led to all his army becoming corrupted, and making him possibly switch sides too). I'd consider this more of a change of heart / alliance of convenience than an actual redemption arc (his wants and perspectives haven't necessarily changed) but perhaps he'd be able to let some of his bitterness go.
2) Karim's sun seed ritual goes terribly wrong and Sol Regem, along with the bulk if not all of their Sunfire army, are infected / corrupted with dark magic from Pharos by proxy. The last time we had a purification healing ritual at the 'sunforge' we got an eclipsed and corrupted sun, and Viren's army being turned specifically into "sun and dark magic" monsters. Given that Pharos has always walked Viren's path politically (disgruntled brother mage to the monarch turned flat out usurper) this would align with S3 in particular. Furthermore, if Zubeia is healed of the dark magic corruption, it means we no longer have big scary corrupted archdragon, and that just feels like a good thing to have on hand for Stakes/story possibilities (perhaps Karim and Janai teaming up to kill a corrupted Sol Regem; how's that for symbolism?). There could also be some hope that if they can inject him with whatever mushroom stuff Zubeia had, they could cure him (humans and elves working together?).
Something along #2 is probably what I'm leaning towards, but I could see #1, or even both (i.e. 1 following 2 if Sol Regem is corrupted, cured, and then an ally).
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eowyn7023 · 23 days ago
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This is set in an alternate Season 1 AU, in which Waldreg fails, Orodruin never erupts, and human King Halbrand of the Southlands defeats the Uruks with Númenor’s help. Sauron is still dead, so there is no fading crisis (yet) for the Elves.
Galadriel is fascinated by the Uruk leader, and seduces him after his capture. Then she lets him go (Adar in Chains). He pulls the Uruk survivors together and finds safety for them in the Misty Mountains. Now she has coaxed Adar to visit her in Lindon. Or, Galadriel ties Adar up in the woods.
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