#if a character suffers a lot there is always another character that doesn't
Explore tagged Tumblr posts
serasarascreams · 2 days ago
Text
Might as well add more thoughts into the mix. I was going to do it in the tags of the last post but it felt long enough. The last set of tags was a perspective I don't think I've seen yet, but then again I haven't been here too long. I think they're right in idea that the theme of responsibility doesn't just extend to Curly and Jimmy and that the game itself is a showcase of how all the little things add up and create the bigger issues alongside the certain major steps that were taken. They (aka @son-of-crows-and-rats) put it in much better terms than I did.
I was so focused on the main plot of the game a lot of other things went over my head, and while some things hit me later I'm sure there are more things like the person (and multiple others) pointed out that I'll catch here or again have it hit me later. Fuck Jimmy is the initial reaction I had at the end of the game, screaming disappointment in Curly came next, and the bleakness and awfulness of the events continue to seep through whenever I think about it.
I'm also very much on board with the statement that Curly did not deserve what happened to him and it's kinda messed up to say. Him getting deep fried, for lack of a better term, is another major consequence of him and Jimmy's actions (or inaction in Curly's case) while Anya is another. It's just a consequence that effects him directly now and I think that's a parallel to the way Anya was directly affected by Curly and Jimmy's actions. Neither Anya or Curly deserved the pain inflicted upon them, deserved to be forced to continue to live with it and all the suffering that followed, or deserved to have their autonomy ripped away from them.
Curly is not a trash human being, but I don't think I can call him a good man either. Good natured maybe, but not the best guy. The painful irony of his situation hits harder after the final conversation with Anya. His eye is always open, it's too painful to move, he can't speak. He can only watch and listen. There's no way for him to take responsibility anymore even if he desperately wants to. I think what's worse for him is that he got to live after seeing the monster beneath the skin of his friend destroy everyone and everything around him. I saw someone else say that when he froze the day of the crash it was a moment of "you were everything I feared you were" and I think that just adds an extra layer of awful to it. Curly could have been better, and if he gets rescued and lives, I like to think he will be. But I wonder if in the back of his mind it'll always eat at him that it wasn't when it mattered.
Sorry, that this partially ended up turning into a Curly post. It's just that he seems to be talked about the most. That's fair. He, Anya, and Jimmy are the ones who push the initial topic of discussion to the surface because it's there front an center.
I'll probably have more to say the more realizations dawn and the more I scroll through the tag. This is the first game in a long time that made me cry and the only horror game to really mess me up. Funny enough, it's because Curly scares me more than Jimmy.
I love this game and all the infuriating and saddening elements within and around it. I love and hate how human all these characters are. If Wrong Organ ever makes another game in the future, I'll be running to check it out.
23 notes · View notes
aecholapis · 1 year ago
Note
Just wanted to hop in your inbox and say your OCs have some of the best, most varied backstories I’ve seen so far in the fandom. I’m never not entertained by them.
Oh wow, thank you! That's a huge compliment coming from one of the fandom's renowned lore masters!
They're just little guys living their lives and making mistakes. Usually, their backstories are a combination of "what do I want them to experience", "let's put them into Situations™" and "what is most the most likely outcome in this situation" and later on, I think about all the details that could make them appear more real, more believable. That is enough for me to build characters that feel like they belong into their own little universe.
I'm glad to hear that you like them!
9 notes · View notes
sskk-manifesto · 3 months ago
Text
Ep 9 ! :)
#I feel like I really got not much to say about this one.#The whole Kunikida deal with witnessing the child die has always left me ://#It's just always felt... Unnecessarily cruel to me. Wow the world is unforgiving and life is nothing but suffering. Okay#You know it does have to do with everything else I don't agree with about bsd's core morals. The nihilism and everything.#But like it is what it is I'm not dwelling much on it for the most part.#It's chapter 76 Teruko saying “In this world‚ being ‘desperate’ means relatively little. /So welcome to our world./”#I'm just not used to believe there's such a thing as no-win scenarios. But I suppose that's naivety on my end#Btw‚ up to this moment‚ I've ALWAYS thought all the kids died in the explosion.#And I'm only now realizing it was only the little one with the granades on their neck? That doesn't make it any less horrible‚ but at least#to know the others survived is a relief.#(Btw how the hell did Kunikda survive?? He was literally running towards three granades. Or maybe I'm not familiar with weapons power idk?)#In a way this arc reminds me a lot of t/pn. The little kids with guns. The break out and break in. Idk.#What else. I like Tanizaki he's a funny character.#I wish we'd see more of Atsushi actually... Do things#I love. Love Kouyou's character and I think her relationship with Kyouka is so compelling.#In this episode I really like how Kyouka seemingly took advantage of Kouoyou's unwillingness to harm her and by extension Tanizaki.#It's very smart.#I like how much emphasis is put on Demon Snow and Golden Demons being... Really powerful abilities. It made me feel like another reason–#why Kouyou hasn't shown up for half manga now is a Chuuya-esque kind of being too powerful–#their existence would defeat any plot obstacle lol#Next episode! There's gonna be my favourite scene in the whole manga :)#random rambles#Almost forgot. When I say b/sd is racist...#It's not only that every single foreigner is by definition a villain.#It's Kunikida saying “He was born abroad‚ but he grew up here. It's not unusual here‚ in this crucible of ability user criminals.”#Which sounds pretty much like saying that everyone coming from abroad must automatically be a criminal. Which.#Yikes
3 notes · View notes
archaeren · 4 months ago
Text
How I learned to write smarter, not harder
(aka, how to write when you're hella ADHD lol)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
25K notes · View notes
fangsandfeels · 10 months ago
Text
Quite often, I'm sad that Larian canned the original idea of letting origin characters narrate their story and choices. It gave such a nice flavor to their personal stories and their emotions during every encounter.
For instance, upon encountering a wounded illithid who tried to mind control them:
Astarion already fucking hates this thing - he growls as he describes it, he seethes. And then he almost sobs, when the mindflayer tries to force him to think he deserved to be whipped and flayed for resisting it. And it makes perfect sense for him to react like that -- not only does he hate any intrusion into his mind, but also, the mindflayer found his trigger and made him feel miserable.
Meanwhile, Shadowheart, in the same scene, sounds a lot more collected, and observant, detached even when the mindflayer pushes into her mind. Sharite training pays off - she has probably been prepared for such attacks and is ready to endure what it takes to fulfill her mission. She needs to keep her focus and press on.
Will is straight-up poetic. He doesn't narrate; he tells a story he is immersed in (and wants to get you immersed too). He doesn't hate the dying mindflayer -- he has no reason to, it's dying all the same. He is taken aback by the compulsion attempt, clearly processing the emotions the creature tries to drag him through, but he is still in control, clearly understanding what it's trying to do. And of course, he would be in control - he is an experienced monster hunter, he dealt with all kinds of creatures. He knows a mental attack when he sees one.
Oh, and Gale, Gale just brings that classy "stranded in another world log" vibe. He is one of those sci-fi protagonists who go through the horrors and wonders, but always narrate them in the calmest of voices because they can't afford losing focus and losing their cool. Of course, Gale is also sympathetic, and curious, and melancholic at times, but it's all contained. I don't know if it was intentional, but his lines conveyed the feeling of isolation despite being surrounded by people.
Yes, Amelia Tyler is perfect, but I feel like BG3 origin character playthroughs suffer from the same effect that Divinity: Original Sin 2 origin stories did -- aside from a couple of details, more personalized interactions, and a bit more insights related to personal quests, they blend together with custom character behavior a lot.
Narration by VAs would have added such a nice personal touch to every choice and decision - not to mention compensated for the lack of voiced dialogues.
2K notes · View notes
dunmeshistash · 2 months ago
Note
G'day, I hope you are doing well.
Ever since I finished the story of Dungeon Meshi (all supplementary material included) I've been writing down bullet points on characters in addition to in-depth synopses as a way to tidy up my rather busy mind. To this end I've also greatly enjoyed reading other folks' interpretations of particular characters, as it gives me further insight into aspects of that character I may have glossed over.
However, there's one character I'm struggling to write a cohesive synopsis about, that being none other than 'miss enigma' herself, Falin Touden. I get that her whole shtick is that she's kind of a mystery, but I find myself drawing a lot of blanks when it comes to her as a character, and while I have nailed down some important bullet points, there are a lot of different interpretations on her, all of which starkly contrast one another. Though perhaps it's just the wording. Hard to say.
It could very well be that I'm being too dense i.e. perceiving "Falin is willing to risk killing others to save her friends." and "Falin, in the heat of the moment, when faced with certain death, was willing to face the prospect of harming potential passersby in a final Hail Mary to get her friends to safety." as entirely different observations. I have a hard time with those kinds of things.
With this being a hub for all sorts of observations, interpretations and cool trivia, I was wondering if you'd perhaps be willing to share how you yourself perceive Falin as a character, so I can compare notes and perhaps gain a more proper understanding of her as a character as a result. I know this question is very broad and kind of vague, but if you could spare the time I'd be most grateful.
Other than that, I wish you an excellent day.
Hello!!! I love Falin!!!!!
She *is* a mystery, we mostly know Falin through the perception other characters have of her instead of a direct deep look onto who she is, which I find very interesting. I think the best post I've seen about her (which as usual I can't remember where edit: someone linked it thank uu) I think called her perceived altruism/love "selfish" and I've been thinking about that ever since.
In that sense the way she cares so much about the comfort of people around her might be a way to keep *her own* comfort because she doesn't want to see other people suffer.
This girly died and came back to life from bones and the first thoughts she has is that she caused trouble for her loved ones
Tumblr media Tumblr media
She probably has felt this way since she was a child, "because of her" that her family was torn apart "because of her" that Laios left, her mom was sick, her father had to send her away. (wasn't actually her fault but she might think it is)
Tumblr media Tumblr media Tumblr media
I imagine ever since then Falin has done her best to not cause trouble and to make the people she loves happy, everything we know about her and the things she was doing was always for the people she loved, that's why I enjoy the post canon comic where Toshiro asks her hand in marriage again so much. The first time she considers accepting just because "might as well" while for the second time she finally wants to live for herself.
Tumblr media Tumblr media
I think Falin herself has lost who she "really is" by trying to accommodate everyone around her and that's probably part of why we ourselves don't really know her, so much so that the most cynical character is uncomfortable around her (probably cause he notices Falin is "hiding" something)
Tumblr media
I think Falin is quite the melancholic character to be honest, someone who has lost herself in self sacrifice and who is only now learning how to live for herself doing what she wants.
Both the teleportation scene and the bit about healing show "cracks" in the selfless front she puts out tbh. By context I don't think what she did was only due to "desperation of the moment" she says out loud "Even if I end up hurting others I want you and my brother to live on". She weighted out how much suffering she might cause and decided she wanted to save them anyway, and I'm sure in that calculation she knew that they would suffer because of her sacrifice too.
Tumblr media
Falin is saving them for herself, I'm not great with words so this is all over the place and maybe sounds a little negative about Falin but the thing is, you cannot live your life for other people, you can't sacrifice yourself for other people's happiness, you shouldn't erase your own presence so others are happier and I think Falin is starting to learn that by the end.
Tumblr media Tumblr media
I'd probably keep rambling without getting anywhere and missing a lot of more meaningful moments but I'll stop here, if anyone has recs for Falin analysis please share!
321 notes · View notes
lucidloving · 7 months ago
Text
I learned how to be quiet about pain when I was very young. I learned how to fold in on myself like laundry, to take up less space in the cupboard. I learned how to keep the peace around me by sweeping the dirt under my own rug.
I have been taught that expressing my less favourable emotions is just complaining—something weak people do when they're too incompetent to solve their own problems.
Incompetent. Incompetent. This word is very important to me. Incompetent is the word I am always running from. To run from incompetency means to run from feeling dejected, feeling lost, feeling hurt. To run from incompetency is to run towards goodness. To run towards a me who knows all the answers and shoulders all the burdens and shrugs off all the pain.
Some days I am not very good at this race I am running. Days when the past lurches forward to bite my ankles, or days when the future looks back to scorn my present.
On these days I am weak. The poise slips. It's all too easy to cry a little and vent my fears. I forget that I am supposed to be keeping all of this shut away where no one else can see. I forget that I am not supposed to be dragged down by these feelings in the first place.
Today I feigned nonchalance and I feigned it well. No one noticed that I was hurt by the thing that happened, and sitting alone in all my hurt, I was bitterly gratified. I had fulfilled the proper narrative of an animal who is injured and returns to its cave to lick its wounds only in private.
But there is a desperation for the hidden pain to be noticed. This is the Achilles' Heel of the whole stealth operation; it threatens the little play I have constructed in which I suffer alone and inconvenience no one and am all the stronger for it.
Today I stood upright to talk to my mother and doubled over in pain the moment she left the room. It is satisfying, knowing I did the valiant and honourable thing of keeping the damn pain to myself. It is infuriating, the way my eyes flickered to the door in the dark and private hope that she would come back in and witness me while I was down.
I want to be strong and hide all the hard things away. I want someone to see my efforts to hide all the hard things away and realise I'm strong. I want to bring to life this character I have created who suffers without complaint and is loved when the truth is revealed. Who suffers well.
This is the person who stores up agony to a breaking point, to justify the ultimate snapping of composure. This is the person who wants to be depended on relentlessly and one-sidedly, so that someone someday might notice the unfairness of it all. This is the person who virtuously and righteously take all the hits without a sound, so that when they finally, inevitably break, their pain will come to light all at once and inspire awe and guilt in equal measure.
Who am I, really? Is it terrible to want to play this character? Perhaps some old wound craves acknowledgement and understanding and doesn't know how else to ask for it except by hiding until it festers.
Strength. Competency. Resilience. Dependability. Independence. They have all become synonyms in my black and white dictionary. They have all become straws for the drowning man.
I self-impose silence. I take pleasure in denial and secrecy. I take pride in successfully keeping a problem to myself.
Pride. That's another important word. I think I have too much of it, although it pains me when others point it out. Pride implies I think highly of myself, which is something a good person should never do. Pride is so audaciously self-absorbed, so high-and-mighty, so filthy with ego. There's probably a lot of it in this damn thing I've written.
Pride is the other thing that keeps my mouth shut. The thing that says I should be austere, untouchable, immovable. Pride is the thing that says look here, you don't have a lot going for you so you better keep this mask on right if you want to be good. If you want to be admired.
These terrible things keep me safe. I can't let go of that stupidly noble character or that cowardly pride. I need them to shield me from the reality that I am emotional, not all that put together, and honestly hopeless most of the time.
I need to have something worth liking about myself. I need to have a grit that makes me undeniably good. I need to have a strength that goes unsung, that lies in wait of discovery.
What an exhausting way to live. But it's the only way I know.
586 notes · View notes
yellowocaballero · 1 year ago
Text
Miguel is Fine, Actually (Being Spider-Man's Just Toxic As Hell)
Before I watched ATSV I said that I would defend my man Miguel O'Hara's actions no matter what, because he's always valid and I support women's wrongs. I was joking, and I did not actually expect to start defending him on Tumblr.edu. But I'm seeing a lot of commentary that's super reductive, so I do want to bring up another perspective on his character.
Miguel wasn't acting against the spirit of Spider-Man, or what being Spider-Man means. Miguel isn't meant to represent the antithesis of Spider-Man. Miles is the antithesis of Spider-Man. Miguel represents Spider-Man taken to its extreme.
Think about Miguel's actions from his perspective. If you were a hero who genuinely, legitimately, 100%, no doubt about it, believed that somebody is going to make a selfish decision that will destroy an entire universe and put the entire multiverse at severe risk - if you had an over-burdened sense of responsibility and believed in doing the right thing no matter what - you would also chase down the kid and put him in baby jail to try and prevent it. He believed that he was saving the multiverse, and that Miles was putting it in danger for selfish reasons. Which is completely unforgivable to him, because selfishness is what he hates the most. And then he goes completely out of pocket and starts beefing with a 15yo lmfaooo he's such a dick.
But why did Miguel believe that? Why did he believe that Miles choosing himself and his own happiness over the well-being of others was the worst possible thing? Why did he believe that tragedy was inevitable in their lives, and that without tragedy Spider-Man can't exist?
Because he's Spider-Man.
Peter Parker was once a fifteen year old who chose his own happiness over protecting others. It was the greatest regret of his life and he never forgave himself. Peter's ethos means that he will put himself last every time, and that he will sacrifice anything and everything in his life - his relationships, his health, his future - to protecting and helping others. Peter dropped out of college because it interfered with Spider-Man. He destroyed his own future for Spider-Man. He ruins friendships and romantic relationships because Spider-Man was more important. If Peter ever tries to protect himself and his own happiness, then he's a bad person.
That is intrinsic to Peter. Peter would not be Peter without it. A story that is not defined by Peter's unhappiness is not a Spider-Man story. If Peter doesn't make himself miserable, then he's just not Peter.
That is a Spider-Man story: that not only is tragedy inevitable, that if you don't allow yourself to be defined by your tragedy then you're a bad person. If you don't suffer, then you're a bad person. If you ever put anything above Spider-Man, then you're killing Uncle Ben all over again. Miguel isn't the only one that believes this - as we saw, every Spider-Man buys into what he's saying. There's no Spider-Man without these beliefs.
Miguel attempted to find his own happiness, and he was punished in the most extreme way. He got Uncle Ben'd x10000. He tried to be happy, and it literally destroyed his entire universe. It's the Spider-narrative taken to the extreme. Of course Miguel believes all of this. Of course he believes this so firmly. He's Spider-Man. That's his story. And the one time Miguel tried to fight against that story, he was punished. And like any Spider-Man, he'll slavishly obey that narrative no matter the evil it creates and perpetuates. Because if he doesn't, the narrative will punish him. The narrative will always punish him. It's a Spider-Man story.
I don't think the universal constant between Spider-Mans, the thing that makes them Spider-Man, is tragedy. I think it's the fact that they never forgive themselves. And Miguel is what that viewpoint creates. He doesn't believe this things because he's an awful, mean person. He believes them because he's a hero. He's a good person who hates himself.
Across the Spider-verse isn't really a Spider-Man story. It's a story about Spider-Man stories. Miguel's right: if this was a Spider-Man story, then Miles acting selfishly really would destroy the universe. But Miles' story isn't interested in punishing him. It pushes back against Peter's narrative that unhappiness is inevitable and that you have to suffer to be a good person. It says that sometimes we do the right thing from love and not fear, and that Peter's way of thinking is ultimately super toxic and unhappy. ITSV was about Miles deciding that he didn't need to be Peter Parker, that all he needed to be was Miles, and ATSV is about how being Peter Parker isn't such a good thing. Miguel shows that. Whatever toxic and unhealthy beliefs he holds - they're the exact same beliefs that any Spider-Man holds. He's a dick, but I don't think he's any more awful a person than Peter is.
TL;DR: Miguel isn't a bad person, he just has Spider-Man brainrot.
3K notes · View notes
blitz0hno · 19 days ago
Text
It's sad to me that if the Milgram cases were Real with ALL the character traits/situational factors being the Same and we analyzed the people the same way we do the characters, we'd all be mocked and degraded for humanizing these "muderers" (except MAYBE Shidou and Yuno but that's not even beginning to touch the other end of the spectrum; some of the patronizing the fans do of characters reflect their real-life sense of "pity" etc.)
Like obviously people are gonna be wary about actions that lead to Death but tbh ALL THESE MURDERS WERE PREVENTABLE WITH BETTER SOCIETAL STRUCTURES
this wasn't supposed to be a long post but fuck it
Haruka needed a caretaker and a care team who understood his emotional and physical needs; he was neglected and compared instead, left to cope with intensely painful emotions alone.
Yuno is highly isolated and seeks feelings of warmth and closeness in quick gratification, because giving your heart to someone else in a selfish world is dangerous; she needed honesty and realness, and also an economy that doesn't make men's objectification of her an ideal career choice.
Fuuta is also highly isolated and has extremely punitive views; his "community" was built on vitriol instead of good faith.
Muu is a neglected teen who lashed out as a result of the social structures she and her friends perpetuated; a culture of perfectionism and hierarchal notions make desperation to stay "on top" explosive.
Shidou shouldn't live in a world where he has to "deceive" people to help transplant patients, or suffer with guilt over his own family; a culture of death acceptance and genorosity would help him overcome these horrible feelings.
Mahiru had her mind fixated on a highly commercialized/mainstream idea of "love" and "romance," wrapping her self-worth in it to the point where she pulled another down; had her partner been honest with her, in a world where saving face and repression wasn't more important than communicating, they could have been at peace with or without each other.
Kazui was forced by the expectations of others to play a role he never wanted to, and another human's hopes and dreams were wrapped up in this role; his "failure" to be a husband to her as a straight man would not have even been an issue in a world where everyone can explore themselves without shame.
Amane was raised with cult ideology and shown immense levels of violence for a child to comprehend; she should have been protected, and a world where safety is more important than ideology would have saved their whole family.
Mikoto was heavily abused to the point where "survive by any means necessary" is on the table; everyone involved in his "murder" would have been better off showing a lot more compassion to others AND themselves.
Kotoko, though no "tragic backstory" that we know of, has always known that this world and that people in it can be violent and cruel; giving them a taste of their own medicine wouldn't be so bad if the medicine weren't so horrible to begin with.
If this world sought understanding before judgement, Es would not have the weight of 10+ worlds on their shoulders.
But if the world wasn't this way, we wouldn't have Milgram.
So it goes.
158 notes · View notes
she-is-ovarit · 2 months ago
Text
I see straight and bisexual women suffer so much from male partners in the smaller ways.
When he doesn't put the time in for you and misses events that you would never miss for him—such as your birthday—or maybe you always schedule birthday parties for him and he has never returned the favor.
When you take a ton of photos of him on your phone and he has maybe four or five of you and you've been together for years.
When you've spent nearly every holiday with his family and he's only gone over to your family's place with you for the holidays once or twice (just enough to argue that he has) and you've been together for years. And maybe he argues that it's because of the distance because, surprise surprise, you have moved to a closer location to his family rather than the other way around.
When he has fathered a child from another woman yet you frequently find yourself stepping in to protect the wellbeing of this child because he doesn't put much effort into bonding with them and gradually you find yourself assuming a lot of the emotional and logistical parenting duties.
When he's hyperfocused on his job and money and seems to consider whatever job or career you have as more of a "hobby". Or, the reverse, you have a well paying and meaningful career and make more of an income than him and he becomes incredibly resentful of you and insecure in himself.
When you put in effort to cook decent and healthy meals for both of you for lunch or dinner and he puts in no effort to learn how to cook or intention to nutritionally take care of you.
When every show or movie you watch, or any game you play, seems to always depend on his preferences and he's unwilling to try anything new that you're interested in.
When he always drives and is rarely if ever the passenger, and if you express you'd like to drive (and be more in control of where you go and the safety of your lives) he becomes reactive in some way.
I can really go on, but the point is, when he is the main character in both of your lives and doesn't practice even a basic standard of consideration and respect for you (except for a short time after you've had an argument maybe), don't ignore this and don't let this go. Forget how he seems to know exactly the right things to say and how to say them to you to smooth things over and pay more attention instead to his actions and behaviors. Would you do these same neglectful things to him?
191 notes · View notes
hisui-dreamer · 9 months ago
Note
Hihi Rinna! Saw the cool event and I would like to request a bouquet ⁠\⁠(⁠・⁠◡⁠・⁠)⁠/ daffodils, rhododendrons and a few cherry blossoms, please send it to Lilia, Jamil and Jade!
everlasting mementos
Characters: Lilia, Jamil and Jade
Synopsis: you've left twisted wonderland, leaving behind a simple bouquet of flowers for him as a parting gift
Tags: heavy angst (disco wants suffering y'all), no happy endings, bad vibes all around, farewells
Word count: 976
Notes: hooboy this one was depressing ヘ⁠(⁠。⁠□⁠°⁠)⁠ヘ hope you enjoy the pain!!
Masterlist
Tumblr media
flowers of choice:
daffodils: please don't forget me
rhododendrons: red ones symbolise tremendous grief
cherry blossoms: scattering, fleeting moments
Tumblr media
Lilia casts a spell on your flowers to make them everlasting, keeping them by his bedside table his gaze is always drawn to it every time he walks into his room, and he’s reminded of all the memories you’ve shared together
he’s become used to saying farewells, having gone through the pain of losing his dearest friends and countless comrades in the war
he’s long learned that life will always move on, and whether or not you move along with it isn't a choice you get to choose
tries to act as normal, but everyone can tell he’s not energetic as usual
silver and malleus offer to spend more time with him so he won’t feel too lonely, and sebek even watches his mouth to not accidentally upset him
he’s incredibly grateful to everyone for being so considerate, but there’s no stopping the dull ache in his heart
every time he’s in the kitchen, he hears your panicking voice echoing in his ears, scolding him for another misdemeanour
or your squeals of surprise when he pops down from the ceiling to give you a kiss
you've really left a mark on this old fae...
Lilia tenderly caressed the flowers, tears welled in his eyes, tracing silent paths down his cheeks. He knew his time with you was limited, that you would always go back to your world and never return. He knew that nothing would last forever, but he just hoped he could have spent a little more time without you.
"How foolish am I...," he murmured softly, his voice tinged with sorrow. "To dare to hope for a different ending. One without goodbyes."
Amidst the flickering candlelight, he found himself enveloped in memories of your presence. "The world feels so much dimmer without you," he confessed, his words laden with longing and regret.
Tumblr media
Jamil wanted to throw out the flowers but he couldn't bear parting with the last thing you left behind for him
he ends up turning them into pressed flowers, making a tiny pendant with them so he can keep you close always
Jamil, like he's done most of his life, decides to bottle up his feelings and go about his day as usual
but everyone in scarabia can tell he's snappier and a lot more tense than usual
even kalim, who's been trying his best not to upset or trouble jamil
on late nights, when he's all alone with his thoughts, he pulls up your old voice recordings, unable to fight the urge to hear your voice
he replays them tirelessly until every sentence is etched into his memory
the comfort they once provided now only serves to amplify his frustration, a mere reminder of your absence
he had resigned himself to a life in the shadows, but then you came into his life and for the first time in forever he let himself hope for a brighter future but now...
he wants to be mad at you for giving him this false hope, but he can't even stand the thought of being mad at you, he's just mad that he let himself hope again
still, he doesn't regret a single second he spent with you
The sound of your voice from the recording dwindled into the hushed night, and with it, the floodgates of his emotions burst open, and he collapsed onto the floor, tears streaming down his face.
"It's not enough," he whispered between sobs, clutching the device tightly in his trembling hands. "Just hearing your voice... it's not enough."
He yearned to see your smile, to feel your warmth beside him once again. "You gave me so much hope," he choked out, his voice breaking with emotion. "That maybe, just maybe, we could have been happy."
Tumblr media
Jade keeps the bouquet of flowers you gave him, propagating them so they'll always thrive by his side, making sure to care for them so he'll always have the last gift you give him
each time he tends to them, he talks to them as if they're you, telling them about his day, what shenanigans floyd has gotten into, how well his mushrooms have been growing...
he never leaves without wishing for your happiness, because that thought eases the ache in his heart slightly
on the outside, he acts unaffected and you really wouldn't be able to tell he's upset at all
but floyd and azul can tell, it's clear as day to them just how devastated he is
azul lets him have more free time, cutting his shifts shorter so he can go on hikes or take care of his terrariums, any activities to cheer him up
but even those activities fail to lighten his mood, because he's constantly reminded of his memories with you
him taking care of your wound after you'd tripped and injured your knee, you excited to show him the new mushroom dish you've been working on, the subtle stares and smiles the two of you exchanged at school...
there are traces of you littering every corner of his heart...
As Jade passed by a familiar hiking spot, the very place where countless moments were shared between the two of you, bittersweet memories flooded his mind. He sank to his knees, tears streaming down his cheeks as he struggled to catch his breath.
How was it possible that you were only in his life for a short period, yet your absence felt unbearable? How had you managed to leave such a profound impact on him, with every little thing now serving as a painful reminder of your absence?
"I just... wish to see you again..." he whispered to the empty trail, his voice choked with sorrow. "What can I do... to make this feeling go away?"
Masterlist
Tumblr media
if you liked this post, don't forget to reblog!
486 notes · View notes
kathrahender · 3 months ago
Text
I was seeing posts of one of my favorite ships (It was Swanqueen btw) and I almost started crying when I saw a gif of them and other LGBT ships from different shows because why can't we win, not even once?
Like seriously- they always make canon straight ships even if they have zero chemistry or development, and every time there's an LGBT ship with good chemistry and good development the writers go like "Haha no they're not lovers, they're just friends/family/rivals/enemies lol" or they kill one of them not to make it canon. And it's so freaking unfair. And it hurts. It freaking hurts. It's always the same story: there's two women/two men who share a lot of scenes together, looking at each other with heart-eyes, showing how deeply they care about each other, and the writers decide to pair one of those characters with another character of the opposite gender because then the ship would be straight and not LGBT.
And It hurts so much seeing the writers not making a ship canon just because it's LGBT. And for what? For who? For homophobic people? For queerphobic people who don't know nothing better? For queerphobic people who are the worst for not accepting someone dating a person of the same gender? They seriously make canon straight ships just for them? For that kind of people?
The LGBT colective are humans too. The LGBT colective are people. They're not machines. We are not machines without emotions. We are not inhumans. We deserve to be loved as much as a straight person deserves to be loved. We deserve to be represented in the media as much as a straight person does. And we deserve to be treated as people. As equals. As human beings. We don't deserve to be treated as freaks. We don't deserve to be treated as ill people. We don't deserve to be treated as some kind of monster. For the love of God, we are humans like you. Like everyone else. Loving someone of the same gender doesn't change that. Not wanting to love/not wanting to have sex with someone doesn't change that. And being trans or non-binary doesn't change that neither.
We don't deserve to be afraid of telling our parents we are LGBT. We don't deserve to go to conversion therapy because we're "ill". We don't deserve to cry because the world doesn't accept us. We don't deserve to be treated as criminals for being LGBT. We don't deserve to beg for representation in media. (Most of these things didn't happen to me -and I have to thank God for that- but I know it happened to people in other countries, so I wanted to say it)
And if you (the writer of those shows with queerbating) are okay with people suffering because you don't show the world LGBT people are normal people too (and not freaks), then I think you're not better than the queerphobic people. As someone said, "If you are in a class with a bully and you do nothing, you're not better than the bully". And if you live in a world with queerphobic people, and you do nothing to make them a minority, then you're not better than them. And no, don't come crying at us. "But I-" No, don't make excuses. If you don't make an LGBT ship canon because "the world will judge you for it" then you're not really an ally. So don't you dare try to act like one.
ND Stevenson is a real ally. Dana Terrace is a real ally. You know why? Because they didn't make a straight ship canon just because it was straight. They made a LGBT canon because they had chemistry. And we saw the chemistry in that canon LGBT couple. So unless you're like them and you make an LGBT ship canon, you're not an ally like they are. (And yes, the LGBT canon ship of their shows are good representation, so don't come at me saying it's bad representation. Just say you don't like lgbt couples and leave it there)
168 notes · View notes
flawseer · 3 months ago
Text
Tumblr media
Mail Call #3
Answering comments from @void-the-bear @railway-lands @keabirb @ilikebookssomuch @chezgorman @cartoons-everywhere @dragonra305
Please don't hurt me. I have glasses.
Tumblr media Tumblr media Tumblr media Tumblr media
Thank you, to all of you. It makes me genuinely happy to know that I'm able to put something into this world that other people can enjoy. I think this is a great setting that is fun to add to.
Doing a Wings of Fire-themed run of this Smaugust challenge has been very interesting and it's good that the result appears to be well-received. It's not always been easy, I'm actually getting quite exhausted having to post content on a strict schedule like this. But it is worth doing if it makes people happy.
Tumblr media
Relating to my comment on this post. I probably will do it eventually, along with some other ideas I had that didn't fit in. But it won't happen while Smaugust is still going, as I am already skirting the limits of what I am physically capable of right now.
Tumblr media
Ahh... hm... This is the question that has toppled mountains and started wars. You're going to get hit squads sent after me.
Well, there is the big one, of course. Qibli/Winter. They have such wonderful chemistry whenever they are in a scene together (with one pretty upsetting exception). And Qibli is always teasing him about being his destiny and the two of them getting married, so I think there is some attraction there.
Then uh... I used to feel completely ambivalent about this one, but Starflight/Fatespeaker has really grown on me over time. There's a lot of interesting potential there that doesn't really make it into the story. I need to make a long-winded post about Fatespeaker one day.
Blaze/Glacier is another one that could be cute. I think putting a repressed Icewing together with a highly eccentric and rambunctious Sandwing is going to be a winning combination most of the time. Or well, I guess I should say "could have been cute", since Glacier had to die for the plot, in a very wretched and infuriating way too.
There are a couple more that I think have their moments or could be interesting in one way or another. Some of them even contradicting or overlapping each other. Listing all of them would probably be a bit excessive.
Oh yeah, and I think Sunny is ace.
Tumblr media
Ah, a question that'll make me put someone else's favorite character at the bottom of a preference list... After the shipping question I'm starting to fear for my life now.
Let me preface this by clarifying that I generally like all of the DoD. There are some characters in this setting that I loathe and wish they would exit the story, and the arc 1 protagonists are nowhere near that. So being ranked low here translates to me saying "Yeah, they're okay, room for improvement", not "wow, they're the WORST!"
Okay whatever, let's get down to it.
#1 - Sunny
That one's easy, I mean, just look at the pinned post on this blog.
Sunny is so wonderful and charming and perfect in every conceivable way, she is one of my six all-time favorite characters. She is the flower that blooms in the bitter desert. A lot of people may perceive her as this demure and innocent character who is always happy and friendly, and oblivious to the suffering around her. Nah, Sunny knows exactly what is going on. She is keenly aware of all the bloodshed, suffering, and toxicity that unfolds in the world around her. When she remains optimistic and forgiving in the face of darkness, that is not her being meek or passive, it's her steadfastly refusing to let that darkness into herself. She is actively embodying the change she wants to see in the world, even when it hurts her or gets her taken advantage of, because that is what she believes in and the future she will create.
That's pretty inspiring. I wish I had that kind of inner strength.
Also, she is not weak. While she's not a powerhouse scrapper like Tsunami or an invincible stack of bricks like Clay, Sunny strikes quickly and without hesitation when her friends are in danger, and can be deviously clever. This is often overlooked, but she is--to my knowledge--the only character to land an attack on Morrowseer that comes close to actually hurting him.
Well... you got me rambling about Sunny. Let's go through the others more briskly.
#2 - Starflight
I like Starflight a lot. Unfortunately the story really doesn't. He is like, the unluckiest character by far. I don't know what he did to deserve the never-ending cavalcade of misfortune that gets shoveled in his direction throughout all three arcs. Like, it never ends. A couple of friends and I came together and we jokingly called our group the "Starflight Protection Foundation", because someone needs to stage an intervention. Like, wrap him in a cozy sweater and buy him hot chocolate or something. Heaven help this poor man.
He's another one of my favorites.
#3 - Glory
Glory is really cool; I vibe with the "unchosen hero spurned by destiny" theme. She goes through her life and is constantly told "No, you don't have a special destiny. You're the fifth wheel. You are worthless and unimportant". Though she struggles with the constant abuse and devaluation, she eventually finds a way to turn it into strength and declare that the only value that matters is the one she gives to herself.
I really wish the story had NOT made her turn out to be a secret princess. "I was born without destiny, so I'm making my own" is a so much more satisfying character trajectory than "Oh, don't worry. You were born special after all, you just didn't know about it".
So yeah, I kind of tend to put that "secret princess" plot twist on the shelf when I think about Glory, and prefer to think that she managed to sway Grandeur with her skill and determination, rather than a random blood link.
#4 - Clay
Clay is very lovable. He is like the emotional bedrock of the group and acts as a stabilizing force that pairs well with all of the other arc 1 protagonists. He pretty much resolves all of his baggage in the first book and becomes content and steady. That is very good for him, but unfortunately this also kind of turns him into just some dude for the following four books.
Which is fine, it is good for the other characters to have someone behind them who loves them and helps them up when they stumble. It just makes it difficult for Clay to shine on his own.
#5 - Tsunami
Okay, so, Tsunami. I actually like her a lot in arc 1. She's bringing an interesting kind of energy to the group that is like, half-supportive and half-detrimental. Very chaotic. She also has to contend with some heavy stuff; everything to do with her father and the complications in her family life. It's very interesting. Lots of places to go with that.
Arc 2 Tsunami though, really grinds my gears. She regresses into this kind of juvenile, immature personality that is just pointlessly abrasive and confrontational. She acts really condescendingly towards Peril-- despite the latter having saved Clay's life AND it being really important to Clay that her staying at JMA works out well. Her borderline sabotaging this effort by making Peril feel unwelcome seems very dismissive towards Clay's feelings. It also doesn't help that she is the most outspoken about her loathing of Nightwing mindreading and prophecies, which drives Moonwatcher further into her emotional shell and makes things more complicated.
Okay, I have to reiterate: I don't dislike Tsunami. I just think her character arc is incomplete. It feels like she is stuck in arrested development while at JMA. She's mostly running around yelling at people, when she really should be thinking about what to do about Queen Coral, and how to get custody of her siblings. Her sister Anemone is carrying emotional scars from how the Queen has kept her leashed like a dog for her entire life, a process that is now happening to Auklet, even to this day. And then there's the 30 something children who have never known parental love for a day in their life and their mother can't remember the names of.
Someone's gotta step in and save these kids. Or like, at least start vaguely thinking about it.
Tumblr media
Turtle???
Hmm....
...
Tumblr media
Moose!
170 notes · View notes
howtofightwrite · 5 months ago
Note
i feel like, when it comes to people trying to use violence to knock people out - rather than avoiding methods that could cause permanent injury entirely, the previous anon(s) could just go for it while acknowledging the potential consequences in-writing?
so we can say that maybe, a kidnapper knocks another person out via head injury, and the KIDNAPPER doesn't care; but when the person is rescued the rescuers are worried for them because 'what do you mean you were hit in the head?!' and immediately checked for a concussion.
one could also have it so that the person doesn't know what head trauma or other bodily harm can cause and be appropriately horrified if/when they learn - or, if it's a character who uh. doesn't care for their body or health as much, they could hear this and refuse to care. follow what the character would do on that
they don't even need to actually have the person get a permanent injury. there can be a hospital scene or first-aid responder scene where they check the victim's head and go 'you are very. VERY lucky to not have a permanent brain injury from this', and insist on them to keep monitoring for any future symptoms.
there's a lot of other ways to go about knocking someone out, but iirc this will also apply to other methods of forced unconsciousness, like sleeping pills, sleeping gas or chloroform. in real life, it's always going to risk extra consequences because it involves forcing someone's bodily functions to shut down, if temporarily
and that shouldn't stop them from writing anyway, since fiction is often going to stretch the realm of belief a little with improbable situations, y'know? a lot of stories already take liberties with it. but it's both admirable and a good thing when someone wants to be more faithful to reality, regardless, so that's why i'd like to give my own thoughts.
if the person trying to find a non-lethal angle to knocking someone out is really worried, they could just make a disclaimer saying 'unrealistic depictions of violence/recovery' or 'creative liberties taken with the consequences of bodily harm' at the start of the story and go with their previous plans
but it's perfectly fine to just write as is while acknowledging the situation in-story too, is what i feel. or even have the character actually suffer the consequences. that angle is always interesting when explored.
timeskips are also a way to cheat on the recovery period, if you want it to be really realistic. imagine this scenario; a person gets knocked unconscious during a kidnapping. they wake up and manage to escape with a concussion - but they still have the concussion from the initial assault, along with other injuries during the hostage period. they are promptly hospitalised.
timeskip to several months after. the person has recovered! (or mostly recovered, depending).
a new kidnapper enters the scene! but they don't want the victim to actually be hurt, and the waiting period was hell, so they either just get their bouncer to grab them with no chance for reprieve, nab them while asleep, or threaten them via gun to head/consequences for someone else/etc to get in the car. no actual knocking out forcefully, only unconsciousness is falling asleep in the car.
consequences make for an interesting narrative too, is what i'm trying to say; and there's no need to shy away from it, but rather acknowledge that reality as fact.
I normally wouldn't light up an ask like this, but it is doing a lot of mental gymnastics to try to skirt around the central problems with violence.
So, let's start at the top: Acknowledging a problematic behavior as problematic can still result in the author endorsing that behavior, if they present the specific examples of that behavior in a positive light. If you're having characters casually knocking people out, you are endorsing inflicting extremely hazardous, and potentially life-altering injuries onto people, “but, it's okay, because I didn't kill them.”
The problem comes from an author wanting their upbeat, happy-go-lucky protagonist to also be an absolute bad ass, without interrogating the ethical issues inherent to their “heroic activities.” Worse, in many cases, they want their character to be perceived as a good person, regardless of the horrors they inflict on their fellow human beings.
The last time I covered this, I took a passing swipe at Batman, but it remains a relevant factor to consider about a lot of action hero characters. He engages in absolutely disproportionate violence against people who are engaging in criminal activity because socioeconomic factors that are beyond their control.
A lot of fictional violence gets framed in contexts where the nobility of the protagonist is preserved either because, “they don't kill people,” or, they specifically limit their violence to groups that are “socially acceptable,” targets.
In fact, you can even see an example of the latter in the listing above, with the express targeting of, “kidnappers.” Now, I have no love for human traffickers, but seriously consider for a second that this specific, highly-specialized, career path was called out as the group to engage in this behavior. I'm sorry, “why?” What is it about a kidnapper that makes them more likely to be willing to inflict harm on their victim than some other group? But, that's not the point. The point is so that when your protagonist does truly horrible things to those kidnappers, they're still “a good person,” at the end of the day. (There's also a little goofiness about kidnappers in the ask, because they care more about the physical health of their victim than most criminals would. Think about it this way, a mugger wants your wallet, and you're just an incidental obstetrical between you and their target, for a kidnapper, you are the wallet. They want their victim reasonably intact. Whether that is for a later sale, or for a ransom, they don't get paid if their victim is “non-functional.”)
Actually, a really messed up example of this, on this blog, was a few years back, when someone was asking about their “vigilante” characters gunning down drug addicts. Which, yeah, that's pretty fucked up.
When the author botches their, “acceptable targets,” (which is the point of that Batman critique, by the way), the entire illusion can start to break apart. And it can really expose the idea that you're trying to pretend your character is a good person, because their actions target people who the author felt were, “undeserving,” of continuing to breathe.
Falling Down (1993), with Michael Douglas and Robert Duvall is an excellent interrogation of some of these concepts. I don't want to say too much else, because the film is open to interpretations, (some of which are extremely scathing), and I think the film speaks for itself better when no one is telling you how to interpret it. Just be prepared for an uncomfortable viewing.
Back when we were both regularly active, ScriptMedic and I used to have a bit of a back and forth about pharmaceutical means to subdue someone.
Chloroform is a classic example in fiction, and it was popular in crime thrillers from 80-90 years ago, in an era when ready clinical information to laypersons was far more limited. First of all, the rag over the mouth doesn't work. This is a gas used for anesthesia, and you need a lot more than a single vial to keep someone under. Second, you need to keep applying it to keep them under. Again, that rag isn't going to hold enough. Third, if you somehow got enough chloroform onto that rag, it would sedate everyone in the vicinity, because it's an anesthetic gas. (The liquid form is extremely volatile, and will quickly convert to a gas at room temperature. That gas is what is supposed to knock someone out.) Fourth it used to be a common additive in toothpaste, and frequently occurs as an out-gassing from polymers and adhesives. Popular culture hilariously overestimates how potent this stuff is. You need a lot to put someone under, and you need a trained anesthesiologist to keep them under without accidentally killing them. Also, prolonged use results in liver damage and cardiac issues, which is why we no longer use it for anesthesia. If you try to put someone under without an anesthesiologist, and you manage to sedate them... they'll die. Turns out, it also suppresses the respiratory system, and they suffocate.
It's a similar story with most anesthetic gasses, and in fact, chloroform is one of the “sleeping gasses.” Not all of them have the liver or heart issues, but none of them are, “fire and forget.”
ScriptMedic was a fan of Ketamine for knocking out characters. And, to be fair, Ketamine is fantastic for anesthesiologists. Exceeding the necessary dosage just puts the patient out for longer, which may be inconvenient, but it's vastly preferable to, death. The problem is, it's not great for fire and forget tranq adventures. Ketamine does not suppress salivation. Which isn't a big deal on the operating table, as you can pretty easily keep someone from drowning in their own spittle, but if you just inject some poor mook, and leave them on the curb, they're going to drool themselves to death.
Actual tranquilizer guns are a real thing. They're frequently used in animal control. You don't use these on people because TV lied to you. You get darted, and if you decide to keep the dart in your neck as a peculiar fashion statement, you've still got somewhere between fifteen minutes to an hour to finish up whatever you were doing, before someone rudely added a nap to your schedule. Oh, yeah, and if the dose is too high, these anesthetics can kill you. Dosage calculations with these things are educated guesses at best, and it's why sometimes animal control really can't afford to use tranq guns. It's not callousness, it's a calculus between the threat the animal poses to others, and if they have the time to wait and see if the tranqs work.
What you really need to not shy away from, is the idea that if your character engages in violence, there are going to be consequences for that violence. Unlike in real life, as the author, you are responsible for applying those consequences to the participants. This creates a real problem when you have authors who intentionally try to skirt around the parts of the events they find uncomfortable it reduces the impact of that violence.
To drag up that Batman example, the reason it's a slightly peculiar and subversive take is because it's outside the scope of the comics. Batman goes in, beats up muggers, comes out completely unharmed, and it's all okay because we know Batman's a good person, doing this for good reasons, and the muggers are still alive to reform and become better people in society.
Except, if you step away from the idea of a superhero comic, none of that makes any kind of sense.
The story you're trying to tell doesn't need every instance of violence to be followed with an extensive interrogation of the philosophical implications of what your characters did. However, if you're trying to tell a story where violence is a spectacle that happens in a regular rhythm, it's not going to hit in the same way.
I'm pretty sure I've said this many times, but violence has diminishing returns in your story. The more you use violence (particularly non-consequential violence), the less it will matter, and like any other tool you can call upon, the less your audience will respond to it.
There's nothing wrong with putting some violence with your story, but the one thing you do need to do is be honest with yourself about it. You can lie to your readers. (Though, that's something you want to be very careful of.) But, if you lie to yourself it will harm your story. Sometimes that does require doing some serious soul searching about what you're trying to do. Because, what you're trying to do right now is tell me that you want serious violence, without really coming to grips with how that constrains your options about how violence and physical harm work.
Again, there's nothing wrong with popcorn action. But if you want to write breezy fights between superheroes, you really need to admit, to yourself, that's what you're doing. Your story will be better for it.
-Starke
This blog is supported through Patreon. Patrons get access to new posts three days early, and direct access to us through Discord. If you’re already a Patron, thank you. If you’d like to support us, please consider becoming a Patron.
229 notes · View notes
felassan · 4 months ago
Text
Shinobi602 comments on ResetEra:
"If Anthem was a runaway success, you'd be seeing a very different BioWare right now who'd be all in on the live service model. They're running uphill because they've got goodwill they need to earn back after the fact, but its failure (plus Fallen Order's success) is what allowed them to pivot right back to what they're good at: single player character driven RPGs. Silver lining but still." [source]
User: "I don't think its unreasonable to have hoped that a Dragon Age game would have similar gameplay to previous Dragon Age games." Shinobi: "Veilguard does have similar gameplay though, just not the exact same gameplay." [source]
"Open world doesn't automatically mean better. Inquisition's open world zones were basically Bioware's response to Skyrim and anticipating that's what players wanted. The big zones were cool but they were also bloated and full of uninteresting quests. Andromeda also took Mass Effect to huge open world zones and they had the same result. It was ass and the game benefited nothing from it. It's better for Bioware to stick to what they do best which is tighter, more structured play spaces." [source]
"they'll do what they think they're good at. Inquisition was highly rated, but the big open areas were also flawed. If they felt that's not what they'll excel at, that's fine. There ARE larger open areas in Veilguard though. If that's your very strict definition on what will make the game good apparently." [source]
"If you're sole definition of a Dragon Age game is that you can take direct control of companions and a tac-cam, it's understandable. But I think it's completely false that this is somehow unrecognizable as a Dragon Age game. There are tons of different aspects that define the series outside of that." [source]
"It's been evolving and changing for over a decade." [source]
"They did say there are some "killer cameos" they're keeping secret. My mind's going to several different possibilities..." [source]
User: "Yeah, they need to wrap up this story in this game. I'm already a little annoyed that we are getting another "the veil is torn and demons are wrecking havoc" story. They cannot stretch that to a third game." Shinobi: "It's a lot more than that. It's not a repeat of Inquisition or anything." [source]
"This might genuinely be the most in depth CC in a mainstream RPG that I've seen." [source]
"Yeah this is more like Inquisition, though you could still change out companion helmets in that one." [source]
"They did confirm tavern songs are back so that's good news, and The Swan (Minrathous tavern) has a bunch." [source]
"Yeah there's a good amount of veterans working on Veilguard. Though I always find that to be such a weird qualifier, and it seemingly always comes up with Bioware in particular. As if there aren't tons of talented non-Bioware devs from across the industry who could join the team and still write and design a great game. Like nah, it can't be a good game unless it's got people who've been there for 20 years! 😄" [source]
"There are also rune items you can equip that provide different effects and act as their own abilities basically, plus ultimate attacks for each class specialization (so 9 total), plus finisher moves and things like elemental combo detonations for extra damage." [source]
"there are definitely 'open areas' you can explore around in. It's not more linear than ME2." [source]
User: "Is my reading of "mission-based" it being like ME2/3 correct?" Shinobi: "Yeah, in that regard, it's more structured like Mass Effect, which I think is to its benefit. DAI just suffered way too much from open world bloat. I think the tighter, handcrafted structure works a lot better." [source]
User: "How big are the areas? Like the first game where you open the map and pick a location?" Shinobi: "Don't know exactly. But that's what I was told. There are several open ended areas that are explorable in the story. Plus a hub area." [source]
"I think if fans have been yearning for a quality Bioware game like they were used to before, this is that. Tight design, great character models, environments, animations have gone next level, combat fluidity, etc...it's all here. I compare it to the jump from ME1->ME2. [re: the jump in quality/fidelity/presentation.] This isn't a spoiler, as Game Informer said, it's a full on action RPG, and you can still pause and issue commands. But this is not DAO. Preferences put aside, Bioware's moved on from that ages ago. This isn't BG3 at all. But they've put a huge emphasis on making combat feel good to play. As in engaging the player, more real-time, more Mass Effect. It's a meaty, single player RPG with lots of systems going on inside. Also, like they said, this is the prologue, the beginning of the game. Keep that in mind if you don't see everyone's powers unlocked or intense pause and play. If you keep all that in mind, I think you'll really like this." [source]
"But it's a big jump for Bioware. [re: animations]" [source]
"[rogues are] flashy, jump around a lot, etc." [source]
"Party members can definitely get knocked out in battle" [source]
"It's important to note that what was shown was completely level 1 combat, and likely on easy mode for demo purposes. There is way more to it in more advanced battles. When it opens up with way more abilities, unique momentum attacks, ultimates, and other...things they haven't shared yet, on higher difficulties, it will look and feel way different." [source]
"It'll be rated M. It's got its share of nudity lol." [source]
User: "should we expect a comparable level of dialogue role playing as we had in Inquisition? I don't mind the changes to combat but there seemed to be more auto dialogue here than I remember from Inquisition or Tresspasser." Shinobi: "Yeah. That was just the intro. They just like to keep the pace going for a big start to the game." [source]
"This isn't accurate at all though, and it keeps getting perpetuated. Yes, there's been departures like Casey Hudson, Aaryn Flynn, Mike Laidlaw, etc, but I could easily list dozens of people at Bioware right now that have been there for 10-20+ years, some even longer. Do they just...not count for some reason? The entire core team building Mass Effect right now were OG leads on ME1-3, been there for over 20 years. And even outside of that, like, does this really matter? Do you know one of the game's premier VFX/lighting designers worked for ILM? Or one of the cinematic leads is an alum from Blizzard? Or one of the creature animators was a senior creature animator on Horizon Forbidden West? Talent is talent. And if we look at the industry through that lens too, sure, tons of studios are just "X, Y, Z studio in name", in many ways. There's no studio in the industry that holds on to their entire team for 30-40 years." [source]
"They do have that data. And I think even this thread would be shocked at how tiny of a % of players took direct control of other companions. Or went into tac-cam. Not just Inquisition but the whole series." [source]
197 notes · View notes
cybertronian-reader-imagines · 10 months ago
Note
Imagine femme bot reader being a hugger/cuddler. Femme reader is also lovable, short, and childish, so they get a lot of admirers.
Tumblr media
No continuity or characters were given here but my brain just immediately went "Earthspark" and imagined Femme!Reader is also just a really loving and supportive teacher to the Terrans. LOTS of hugs and pats on the back when the kiddos do a good job. Not to mention every single Cybertronian in this continuity needs a hug I stg
Content Warning: Mentions of PTSD in this one. TBF that's probably a warning for a LOT of my stuff - there's robots be traumatized.
The Earthspark!Autobots recruiting a Femme!Autobot who is a smol, energetic cuddler would include...
Optimus has always been pretty casual about giving his cohorts pats on the back/side hugs/etc, but they don't so often respond to him as enthusiastically as you. They see him as this larger than life thing,  so it makes him really happy that you're so relaxed around him. Between that and how you make sure the Terrans receive physical reassurance, and the two of you become fast friends.
Elita-1 doesn't really initiate hugs, being more of a words person, but once she adjusts to how physical you are she will crush you with affection in return. She immediately gets the sort of bot you are and recognizes your warmth as strength. She will call anybody out who assumes your childish nature makes you naive. Speaking of which....
Megatron has zero idea how to deal with it when you straight up hug him in front of everybody for the first time, and it shows on his shocked face in a way he may never live down. During the war, he never let anybody that close, and while he's mellowed out a great deal now, most bots would be afraid or at least cautious to try being so affectionate with him. He's likely the most prone to assuming your demeanor means you're innocent, even if you've actually suffered from the war as much as anybody else.
Wheeljack ends up asking you for advice on being more open and warm with Twitch - it's not something that comes naturally to him, and he can tell physical reassurance does her a lot of good. You help him out and in return he often has a new gadget for you as a thank you present... to mixed results.
Bumblebee is the most hesitant around you at first - the last thing they need is another child running about, for Primus' sake. Autobots need to be mature and professional. But eventually, he realizes nothing about your sunny disposition keeps you from doing the job at hand just as well as the rest of the team, and from there it doesn't take him long to get attached. 
Arcee is the most like you in disposition AND size, so you two immediately click. She's not as much of a hugger as you, but will respond enthusiastically to a hug by straight up LIFTING you off the ground and swinging you about. The terrans LOVE when you two are teaching, because you're the most encouraging and least intimidating duo of any of the Autobots.
Please, for the love of Primus, give Grimlock a hug. He's not going to openly ask for one, but he needs one badly. He never acts too excited when you hug him but also never backs away or tells you to stop... and you notice the more you comfort him, the more likely he is to come to you when he's had a rough flashback or is otherwise just feeling out of sorts, and not so subtly sit or bend over in a way that makes it easy for you to reach up and hug him.
614 notes · View notes