#i’m unbelievably excited
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theamazingian · 1 year ago
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The thing about Paper Mario: The Thousand Year Door is that it’s a masterpiece. It perfects the gameplay that came before it and weaves a stellar story with incredibly memorable moments and characters. It’s STILL a source of inspiration to me, ever since I first popped it in my GameCube Christmas of 2004! The thought of other people playing it for the first time might make me the happiest about the remake. TTYD deserves another time in the sun
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lattesqueeze · 6 days ago
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it’s snowing :)
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velvetjune · 11 months ago
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I want control 2 to have even more documents and more reading
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xx-k1tsun3-k1d-xx · 1 year ago
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sins of the flesh moment
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livvylubug · 10 months ago
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Hope everyone’s ready for tomorrow, cause I am! (I’m going to have a mental break down)
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sunskaiis · 6 months ago
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tf2 comic 7 real…
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ayoarticulate · 7 months ago
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also btw i am a “as soon as that shit come out i’m watching until i finish” ass bitch, so as soon as season three drops (which will be 8pm on wednesday for me) i will be yapping! a lot!!
i’m not a monster tho so i’ll tag my spoilers, gonna put the tag below so the three people who see my post consistently can beware 👁️👁️
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cowboyinternist · 9 months ago
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what makes sam and jackie compelling/interesting as a ship to u? /gen :O (not related to anything ive been meaning to send u this ask for a while and only just got round to it lol)
i think a big part of it is that the way jackie talks about sam makes them a lot more interesting as a character?
because objectively, sam sucks! as we see them about 90% of the time, they’re incredibly self serving and negligent. and that’s putting it in as simple terms as possible.
but we get these small implications as time goes on that there’s something beyond that! which is most notable in the interaction they have with dana in episode 83 (another thing i could talk about for a million years (i could also go on a whole other tangent about how them showing their face is another really huge example of this but that’s off topic rn)). but none of them are necessarily set in stone, outright saying who they are. like MAYBE sam isn’t completely horrible, but who can really be sure?
but then Jackie says this in it devours,
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sam is nice! really nice, actually! outside of the specific context of them being the sheriff and instead them,,, fundamentally as a person. and it isn’t like jackie is this one off character whose judgment we can’t trust. we spend an entire book getting to know her! and i feel like jackie is reliable in this aspect, especially post novel 1. this is the first and really like,, ONLY time we get info on sam from somebody who actually knows them personally. and interestingly enough, the next time we get insight on this aspect of their character, it can be linked back to jackie. they only decide to stand up against the university of what it is once they threaten josh, who is jackie’s half brother. and it is IMMEDIATE they are,, FRONT and fucking center in that movement. like their relationship is so interesting because jackie saying something as simple as that shakes up everything we know about this character.
and this all makes it very interesting to explore just,, what makes sam so fucking horrible outside of that? like what is it that drives them to be that way. and there are so many possible answers to that question and i have my own extensive thoughts on that but again,, off topic.
i love it all so much because it plays into the major themes of perspective that wtnv has? which i think is my favorite thing about the podcast. cecil has his own perception of sam, so does dana, so does jackie. and none of those perceptions are necessarily false, because they’re based on those people’s individual experiences.
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also i enjoy the way their relationship is foreshadowed in the novel because i think that with the way she describes it, sam is like the LAST character you’d expect her to end up with lmao.
but yeah TLDR; i find them compelling because sam is absolutely awful and jackie is not, but she describes them as a really nice person anyways ^-^
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rockoblanco · 4 months ago
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7 days sober wtf !!!!!!!!!!! :D
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bonnefeta · 1 year ago
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I recently saw a tiktok talking about which of the Fallout protagonists people most prefer, in light of the fact the Fallout show is coming out soon ish.
Perhaps unsurprisingly the most popular answer was the courier, which makes sense because New Vegas is a masterpiece, but also a lot of people talked about liking their backstory being less scripted.
Like compared to the lone wanderer or the sole survivor there isn’t like a cut scened backstory about your family or anything, the courier just pops up with a blank slate you can imagine however you want.
I totally get that, don’t get me wrong I love New Vegas, but having thought about it I do find the journey of the sole survivor and the lone wanderer effected me a lot more.
Especially the lone wanderer who I reckon is probably my favourite.
The characters I remember from New Vegas often have very little to do with my character. Like I remember the NPCs I met but the courier is basically just my eyes and ears, a much more blank slate.
With Fallout 3 I remember feeling gut punched by a lot of those moments, leaving the vault for the first time, finding your father and then loosing him, they really hit emotionally because I’m invested in the story of my player character.
But the main one I want to focus on is one of the moments I’ve found most impactful across all the games I’ve played,
Leaving the vault for the 2nd time.
Now not everyone might have done this quest, I’m pretty sure I missed it on my first playthrough, but if you haven’t ever done it you absolutely need too.
After your father dies if you return to Megaton you can pick up a distress frequency from the Vault where you hear Amata (your old bff and one of my favourite minor characters) asking for your help specifically. Something has gone wrong back home and you need to came back to fix it.
So you toddle off back home, and either help (or hinder) the vault get through a mini civil war. For the purposes of this post we’ll go with help.
So you save the vault, Amata is now in charge and everyone is safe and sound again, thanks to you. You’ve managed to save your home.
But you can’t stay.
Amata breaks the news to you that even after everything you’ve done there’s too much bad blood for you to stay. People blame you for the chaos, the change it’s brought. Amata can lead them into a better future but you can’t be at her side while it happens.
So you leave.
You walk out the vault door again, and as it closes behind you and you head back out into the wasteland you’re alone again.
The first time I played it (and honestly every time since) I was hit with such a strange grief. Like a hollow sad feeling I wasn’t expecting. Loosing your father is sad but this felt more impactful to me for some reason.
Maybe it’s the one-two punch of it, like lose your father and lose your home. But I for me it’s always reminds of the quote “you can never go home again” by Thomas Wolfe.
I don’t know exactly why this concept has always stuck with me, like it’s just stuck in my brain and it never really leaves. Maybe it’s from moving inter-state when I was a kid, and a few times since. But that idea of wishing to go back to a place where things were better, where you were happier, only to go there and realise it’s not how you remembered, and that you don’t belong any more, I guess it hits home.
You’ve been cast out into the wasteland, gone from your relatively comfortable and happy home into a world of violence and chaos and horror, only to lose your father. You fail, your defeated by the enclave, you’re starting again after a devastating setback, and when you’re at your lowest you get just a crumb of hope.
You get to go home, back to that place, but it’s not the same. Even when you ‘fix it’, you end the violence, there’s still no place for you there.
You just don’t fit any more.
And so you leave, you’re alone again. There’s no going back to when things were better, and the road ahead is more than hard, it’s probably impossible and even if you do succeed life will still probably never be easy.
But the vault door is sealed behind you, there’s no where to go but forward.
I know this is reading so deeply into a very minor side quest from a game from 15 years ago, but I honestly think it’s some of Bethesda’s best storytelling and kind of criminally overlooked in all the new Fallout talk.
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disengaged · 5 months ago
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i wanna live on my own again …. i’m so ready to put my books on a shelf and my clothes in a closet
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lettertoanoldpoet · 1 year ago
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youtube
lesbians keep winning
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starshadyy · 4 months ago
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WE DID IT TEAM PAST AAAAAAHAHSHSHSFJSGSHSGSHSGDHDGSHDGDJDGDJGDJDHDKGJFHFJDGSHSGSH‼️‼️‼️‼️‼️‼️🩷❤️🧡✨✨✨
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cadaverre · 11 months ago
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guess who’s going to melanie tonight omggg
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lonelystarbuckslover13 · 9 months ago
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It’s crazy to think how overwhelmed we were with Easter eggs and interviews and live performances leading up to the release of Lover, and now we don’t even get a single before Taylor drops an album and there is little to no promo other than posting presave links on Instagram like man we used to get MURALS
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somegurl8 · 1 year ago
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JRWI fans wake up, The Suckening trailed dropped on Twitter
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