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#i u see a lot of the last necromancer
mrracoon-the-evil-one · 10 months
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Webtoon screenshots without context ╰⁠(⁠⸝⁠⸝⁠⸝⁠´⁠꒳⁠`⁠⸝⁠⸝⁠⸝⁠)⁠╯
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I jave so many screenshots from Auto hunting with my clones, but I feel they're too out of pocket. Anywayyyy, stan Hanho and his man failure self ✊
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thedeadthree · 3 months
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𝐃𝐑𝐀𝐆𝐎𝐍 𝐀𝐆𝐄: 𝐓𝐇𝐄 𝐕𝐄𝐈𝐋𝐆𝐔𝐀𝐑𝐃 ➸ irulanne . the rook .
𝐌𝐎𝐔𝐑𝐍 𝐖𝐀𝐓𝐂𝐇𝐄𝐑𝐒 . 𝐄𝐋𝐅 . 𝐃𝐄𝐀𝐓𝐇 𝐂𝐀𝐋𝐋𝐄𝐑 𝐌𝐀𝐆𝐄 .
-`. template by @kanos . coloring . icons .
✧ ― 𝐓𝐀𝐆𝐋𝐈𝐒𝐓 (ask to be added or removed or interact 𝐡𝐞𝐫𝐞!!):
@pavus, @wlwaerith, @shadowsofrose, @grapecaseschoices, @nokstella
@queennymeria, @risingsh0t, @carrionsflower, @leviiackrman, @griffin-wood
@confidentandgood, @aceghosts, @tommyarashikage, @shadowglens, @yharnams
@anoras, @theelderhazelnut, @florbelles, @celticwoman, @pinkfey
@kyberinfinitygems, @cloudofbutterflies92, @carlosoliveiraa, @shellibisshe, @adelaidedrubman
@lavampira, @capelizabeth, @socially-awkward-skeleton, @statichvm, @unholymilf
@aezyrraeshh, @imogenkol, @aceghosts, @full---ofstarlight, @ellierenae
#oc: irulanne#leg.ocs#leg.edits#*myedits#*ocedit#dragon age rook#da:tv#datv#my necromancer !!!!!!! my baby she’s here!!#teehee the first of the rooks !! so far i have 4 on standby for the fall the brainworms are brainwormingg jnhdkhnsk#spot the lucanne reference hehee twas a must to add something of luca in there he and lanna have had me in a CHOKEHOLD all a week hehe <3#colorings by cavalier remainn ICONIC andd SPEAKING OF WHICH THIS TEMPLATE GOLLY HOLLY#ty tyy orion this template was SOO good *screams* i had SO much fun working with it!!!!!#alsoo the official tarot for necromancers / mages / sidony from inky youll always be loved by MEE.#i am not sure if i want to go too much into her lore yet as its so early but the brainrot is brainrotting and i have SOO many thoughts!!#her history her lore how i see her interacting with the world and the world with her lanna's personality and her dynamic with luca AHHHH#*rattling the bars of my cage* FALL COME SOONER !!#lanna has had the braincell for the week STRAIGHT hdbjh <33#the high stakes tennis match between dragon show and dragon game brainrot hehe <33#ill hopefully have something for them too soooon I MISSED THEMM SO MUCHH#her lighthouse outfit + luca's outfit hehe couples that wear *almost* matching outfits thats soulmates or something (im normal) HEHEE#her name (hopefully the last time i change it djksncks) is inspired by i*rulan from d*une !!#an arcane prodigy entering her girlfailure era <33 girlbossed too close to the sun if u will JNDKJDSN#seemingly puts on an air of confidence but hides BIIIG time nervous wreck energy shes gonna take messing things up well i can feel it :')#i feel like a lot of clothes for her are sort of reminiscent of her time in the mourn watchers? all based on aspects of the dead??#like bones or etc?? but i also love that she could be a lightning learning mage with other magic so she takes to that more ethereal nature#to her style !! she’s also a BIG fan of the opera and was sort of praised as this golden child an arcane prodigy#the gifted kid to burnout adult pipeline she is really feeling it now 🥀🤧#hi hi moots if u read all that i am baking you cookies as we speak THERES SO MUCH MORE LOREE on her i have im screaming she’s everythingg#AHH IT WORKED IT POSTED <33 so so happy i can yell about her now HEHE 🥀💌
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HAPPY 70th BIRTHDAY GEDDY!!!!
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(meme credit to u/rtphokie on reddit)
OH, AND WHAT’S THAT?!?! IT’S ALSO THE 49th ANNIVERSARY OF NEIL PEART JOINING RUSH?!?!
In order to celebrate these wondrous occasions, I have compiled 70 reasons why I love Rush (especially Geddy):
70. They don't have any unlistenable albums. I can put on any Rush album and at the very least enjoy it, which is saying a lot!
69. ANDDDD they have 19 studio albums!!! 167 songs!!!
68. Alex's iconic Hall of Fame induction speech.
67. The movie I Love You, Man. The main plot of that is just two guys geeking out about Rush and then going to see them in concert.
66. The Bb5 in "Cygnus X-1 Book 1: The Voyage". For the record, the other famous Bb5 sung by a male singer in rock is the high note in "Bohemian Rhapsody", sung by Roger Taylor.
65. Geddy's range in general. Say what you will about his voice, but he had range.
64. Their pre-concert videos.
63. "Hey baby it's 7:45 and I need to go to bed soon, let's fuck"- In the Mood. The debut album was something else, man.
62. They wrote songs during soundcheck when they were on tour. This includes songs like "Tom Sawyer" and "Chemistry".
61. They went to a Yes concert while recording Caress of Steel, and almost quit making the album. I, for one, am very glad they didn't!
60. The "rap" in "Roll the Bones". Sit back, relax, get busy with the facts...
59. Gene Simmons thought they weren't into women because they didn't want to party with KISS. True story!
58. They listed their baseball positions in the liner notes for Signals.
57. Neil wrote lyrics to a song using only anagrams. The song is called "Anagram (For Mongo)", and is on the album Presto.
56. They thanked themselves in the liner notes for Hemispheres. Listed as Dirk, Lerxst, and Pratt, ofc!
55. They would challenge themselves to write last-minute songs. Results of this experiment include "Hand Over Fist" from Presto, and "Malignant Narcissism" from Snakes and Arrows.
54. The mere existence of "A Passage to Bangkok". I wonder what their thought process was to put a song about smoking weed around the world after a 20-minute long dystopian prog rock epic...
53. "La Villa Strangiato". Just... everything about it.
52. The kimonos. You know the ones!
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51. Their nicknames for each other!! (see above)
50. They had the second-longest stable line up in rock music! The only ones with a longer stable line up was ZZ Top.
49. They had a 40-year career! Even longer if you include pre-Neil and their adventures since the R40 tour.
48. The synth era. I unapologetically love 80s Rush, especially Grace Under Pressure and Power Windows.
47. "The Necromancer" basically being self-insert Tolkien fanfic. I wonder who the "three travelers" are supposed to be... OH WAIT!
46. They're giant nerds. All prog bands are, but they are especially nerdy.
45. Hugh Syme's awesome album covers. He did every single one from Caress of Steel onwards, barring the front cover for Snakes and Arrows.
44. The 7/8 section in "Tom Sawyer". That was my first intermediate bass line! Thanks, Geddy!
43. They're Canadian icons. Unironically, they're the first thing that comes to mind when someone mentions "Canada" to me.
42. The horribly cheesy, terrible, but also really funny music video for "Time Stand Still". That song, btw, might be my favorite 80s Rush song, and is probably in my Top 5.
41. The triple-entendre pun of Moving Pictures. They're filming a movie (moving picture) of people moving paintings (moving pictures), while someone is getting moved by the scene (moving...pictures...).
40. They quote the 1812 Overture in the overture for "2112".
39. Geddy taught Les Claypool how to properly play "YYZ".
38. The Permanent Waves era glasses!
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37. The opening of "Xanadu".
36. The weird stuff Geddy would have on his side of stage after he stopped using amps. This includes rotisserie chickens, washing machines, dryers, and popcorn machines.
35. "Music by Lee and Lifeson, Lyrics by Peart" on almost every single Rush song.
34. The ending of "Spirit of Radio". OF SALESMEN!!!
33. Their inside jokes. Example: The Bag.
32. They took French classes together, and began announcing their songs in French in Quebec.
31. The progressiveness of Counterparts. What other 40-year old rockstars were talking about healthy relationship boundaries and openly supporting gay people in 1993?
30. Their vaults are practically empty because they scrapped songs that weren't up to their standards. This is why we have no sub-par Rush material!
29. Choosing to end their careers with grace.
28. Ending the last show of their career with "Working Man", the song that got everything started.
27. "Dreamline"--"Learning that we're only immortal / For a limited time".
26. Geddy and Alex inducting Yes into the Rock and Roll Hall of Fame in 2017.
25. Then, of course, Geddy playing "Roundabout" with Yes during their induction! (Unfortunately, he did not play his Rickenbacker :( )
24. No decisions were made regarding the band without it being unanimous.
23. "Closer to the Heart". To me, that song is like a musical representation of their friendship, and it always leaves me with a warm, fuzzy feeling after listening to it.
22. Neil's books. Ghost Rider, in particular helped me get through a rough time earlier this year.
21. Geddy's Big Beautiful Book of Bass. I love that thing, and I am looking forward to his memoir in November!!!
20. That incredible Rickenbacker. I know it hasn't been his main bass since the early 80s but...
19. All their other creative projects. Geddy and Alex have a solo album each, Alex is involved with Envy of None rn, and Neil had his blog.
18. All their other stage interactions.
17. "ATTENTION ALL PLANETS OF THE SOLAR FEDERATION! WE HAVE ASSUMED CONTROL!" -"2112". Just... all of "2112".
16. They got me into prog. I wouldn't have this blog right now if it weren't for Rush.
15. The Lifeson chord. The F#7add11 voicing that you can hear in so many of their songs (it's the opening to "Cygnus X-1 Book II: Hemispheres").
14. Neil's drumming. They call him The Professor for a reason!
13. Geddy's bass playing. And his singing. And playing keys. And... yeah, we would be here all day!
12. The Dinner with Rush video. I make daily references to this that no one notices...
11. "The measure of a life / is a measure of love and respect"- "The Garden". The final song on their final album, and possibly the most amazing closer of all time.
10. Their charity work. IIRC, this includes giving away the aforementioned rotisserie chickens, as well as various fundraisers.
9. Their constant strive to improve themselves. Including Geddy working with a vocal coach, Neil working with Freddie Gruber, and of course, disavowing that Ayn Rand shit.
8. They give me something to strive towards, both as a musician and as a person. If I could make records half as good as Rush, and handle the fame with half the grace that they did, I would consider myself well-accomplished.
7. Neil's lyrics inspired me to get back into writing.
6. They inspired me to become a musician, and to pursue a career in music. If it wasn't for them, I wouldn't have stayed in choir or picked up bass, and I would've never considered a career in audio technology.
5. Their music helped me bond with my dad.
4. Geddy talking about his family's story of survival during the Holocaust. I think that's really important to talk about.
3. Other Rush fans. Well, okay, some of them like to brag about how many concerts they've been to, or tend to be a little gate-keep, but most of them are really chill people.
2. Their music helped me get through the toughest times in my life. Without getting too personal, I even credit them with saving my life on multiple occasions.
However, what I admire about Rush, above all else...
1. Their friendship with each other.
Once again, happy birthday Geddy! Your music has inspired me in so many ways, and I wouldn’t be the person I am today without it.
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novaalexanderwrites · 5 months
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You said you want an people and audiences to share ur work with, also thanks for the tag! Tell us about ur characters pls, who’s ur favourite, who do u think about that most?
I hope you find that home soon.
Hugs! Juno <3
Juno, you're literally the sweetest for this ask. Thank you!!
I have 4 main characters in Blood and Thorns, and they're all my children and I don't have a favourite (def. lying).
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(Left to right: Rosalind, Marcus, Razi, and Frigga - chapter 13 of Blood and Thorns)
Frigga Thorneheart is the main character of the first book, and she's just the sweetest, femmyist lil thing. Physically little, she's like 5'2" lol. And she's supposed to inherit leadership of her coven, but she really doesn't want to. She wants to frolic in the grass and make flower crowns and do lesbian things! She's a prodigy and studied Illusion magic when she was away at school (which is thought of as very complicated and niche in this universe because of how it interacts with the brain), but she also picked up a herbalism hobby, surprise surprise. Unfortunatly, she's a people-pleaser, so she has a really hard time voicing her needs to anyone, something I have never ever ever had an issue with myself. Wouldn't know anything about that, nope. 😬
Razi Wood is the other main character and Frigga's love interest. So butch, so hot, makes incredible bread. She's non-magical servant, so Frigga's falling in love with her is sort of a bad idea. But Razi's a charmer, she's got the rizz (as the kids say apparently?), and she hates the bourgeoisie which is probably the hottest thing about her honestly. She's independent and lives by herself in one of the servants' quarters at Thorneheart Manor because her father passed a few years ago, but she's also guarding a broken heart and using that independence as a shield. Let's just say: trust issues, but we see some character development in the first book when she makes her decision. Razi is probably the best point of view to write from because she really is no-nonsense and doesn't put up with rich-people's bullshit, an attitude I admire and hope to exemplify one day.
Marcus Magnus-Monroe is the non-magical son of the coven's benefactor and is the person Frigga gets forced into an arranged marriage with. He doesn't know that, and if he did, he'd immediately call things off. He started out as an uncomplicated guy, and he's the sort of character you don't see very often because he had a wonderful childhood growing up, his parents were both great people and treated him so well, and he doesn't have any real trauma from before the age of like... 20? He's thought of by his social circle as a bit of an airhead/bimbo, and he got that reputation because of the way he behaved from the age of 20-23 (party boy, chronic man-hopping, here for a good time), but after his mother's passing at 23, he calmed down (after being smashed for a year) and got into the Family businesses. He's just a sweetie, the truest incarnation of the Golden Retriever Bisexual Boy there is, and he's so much fun to write.
Rosalind Bloodswell was the last character to be created for Blood and Thorns, and their creation fundamentally changed the story because they quickly became way too interesting for their own good. They were originally going to be a man, but I ended up putting them in the NB category for a lot of reasons. They're the Heir to Frigga's Family's Enemy Family, the Bloodswells which is a clan of necromancers. The family isn't popular, but not because of the death magic. They're thought of as conspiracy theorists, which Rosalind has done their best to distance themself from. They're the quiet, withdrawn type, the dark horse of the story, but behind the prickliness and the concrete walls they've constructed to keep everyone out, Rosalind is a sappy romantic that has been in love with a certain Golden Somebody for years. Rosalind is the reason Blood and Thorns has become a series rather than a one-off book, and out of my shorts, 90% of them feature Rosalind in some way.
This group of characters occupies approximately 90% of my brain's ram. A lot of that has to do with the fact that they embody two of my favourite relationship tropes (femme/butch and sun/moon), but I think it's such a fascinating group of opposites that I can't help coming back to them over and over! I just finished the second draft of Blood and Thorns: Restructure, which centers on Rosalind and Marcus the way that the original one focused on Frigga and Razi, so after I take a little break, I'm going to write the first draft of the third one: Blood and Thorns: Otherworld - which will feature the four of them equally (I hope). I'm excited to explore different aspects of these characters (Rosalind alone, Frigga when she was at school) as well as dynamics between characters that I've barely been able to glimpse at (Razi, the anti-bourgeoisie commoner, will have to team up with Marcus, one of the richest men in all of Ozelea (the country), and Frigga's friendship with someone we know very little about from school).
Thanks for giving me an excuse to gush about my kids! I hope you enjoyed <3
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cyancherub · 2 years
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Yeah so I typed this on my phone at work, shirking my duties cause what else are smarmy 2d men for 😌 I offer you my filth, I simply beg to know who you're thinking of as you read it
~~
"If you don't wanna be seen, you gotta cum. Cause I'm not stopping til you cum."
"Fuck, fuck please, just hurry up!" You plead, half your words caught between whines and whimpers as he pounds into you from behind, your skirt flipped over your back.
"You think I'm not fucking you like I mean it?" There's so much smile in his voice that you want to call him on his bullshit for once, but the solid smacking of his hips into yours, the head of his dick pressing as deep as it can go with every thrust quickly makes you forget what you're snapping at him for.
"Just‐just, fucking make cum!" You're desperately telling yourself you don't want to be seen. It's 3 in morning, so even here, parked under the one of the many lightposts that dont work in grimetown's 24-hour walmart parking lot, the risk of anyone seeing is slim.
But not zero.
"I'm working on it baby, you gotta relax." His fingers slide around your waist, brushing past your clit and forcing a frustrated whimper past your lips at the neglect, to drag them through the slick dripping obscenely from your pussy lips. It's dripping to the rusted black hood, making it glisten. "You're so fucking wet for this, you'd think this whole thing was your idea."
You don't answer him, trying to work yourself back on him, chasing that fluttering heat twisting itself tighter and tigher with each passing second.
"Good girl, look at you, look how bad you want—"
"Oi! Get the fuck out of here before I—"
Your whole body locks up at the tired but authoritative voice that rings across the lot.
Your boyfriend calls back. "C'mon man, have a heart. Let me finish her off and I'll give you a look." Except his last syllable staggers off with a groan, broken with a laugh as his grip on your hips tightens to a bruising pressure. The vice grip of your cunt has him looking down to sees your juices gush around the girth of his cock, dripping down your thighs to dirty the hood of his car even more. The sight pushes pushes him over and he calls out again, his voice tight but smug.
"Nevermind, we're done here."
OH MY FUCKING GOD???? RYN THE . i am shaking u THE WALMART PARKING LOT PLS BUT THIS IS SO SEXY IM LOSING MY FUCKING MINDWFHSDJFJSJF . what if i said,,,what if i said ITS GIVING SLIMEBALL!YOSHIDA SO MUCH OMFDKJGFJDD 'let me finish her off' and 'i'm working on it baby, you gotta relax' OHHH i am so sick in the head.THIS IS SO HOT PLS IM SENDING U THE BILL FROM MY NECROMANCER BC I HAD TO BE RESUSCITATED
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hdawg1995 · 2 years
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Hey!
Kinda out of the blue, but I am super curious about your necromancer. Also - the OCs you've posted here are super cool, and I want to know if it's cool for me to draw them 'u'
*breaks down a door and grabs you*
OKAY SO BANE!
(i can't add a read more, i'm so sorry) Austin "Bane" Wyvernjack is one of my D&D characters that i probably will never play again (sadness). He's a death&magic domain cleric/bard (3.5 is awesome you get TWO domains!) and his whole neutral/evil shtick is that the living don't take care of the dead and the dead deserve better than what they get.
he was raised by two very kind retired adventurers after his mother left him on their door step (i always left the why up to my dungeon master but the campaigns never lasted long enough for Bane's past to get a spot light). the town he was raised it wasn't great- there was this priest who did the stereotypical fantasy priest thing and was controlling the whole town with religion and got everyone to turn on Bane.
"But why?" you may ask, and its because this little kid could see and hear ghosts! more importantly- he could see and hear the ghosts in the graveyard behind the church who couldn't move on because the priest fumbled their burial rights.
So Bane, being a good natured kiddo who didn't know why no one else could see the floating people did the burial rights. which pissed off the priest. so obviously the child who can see ghosts was a devil and they should get rid of him. and also tell him that the god he was raised to follow hated him for bonus points.
BUT UH OH! NOW THAT BANE HAD TURNED FROM THE GOD OF THE SUN, LIGHT, LIFE, GUESS HE'LL GO TO THE GODDESS OF DEATH, MAGIC, AND KNOWLEGE!
*insert "KNOWLEGE" meme*
BAne went from good boy to a pain in the Priest's ass as a form of teenage rebellion. this is how he got the nickname "Bane". he prefers that name (and "No one" because of spy antics in another campaign i tried to play him in) because when you follow a goddess of death, magic, and knowledge you KNOW you're gonna do necromancy and thats not liked in most parts of the world. since he adopted his adopted parent's last name he doesn't want anyone or anything going after them because they want to get at the necromancer, you know?
so off Bane goes to be a adventurer. he died *a lot*. in the first campaign i had with him at one point he died 3 times in combat due to the DM getting nothing but 20s against him. when she got the 4th 20 she didn't even say anything she just got up, went next door, bought some cookies and handed them to me. was not fun but it birthed the "Banes dead again" inside joke.
since i figured i would never play him again i started crafting a backstory for him where he gets a girlfriend and they're cute together but jokes on everyone Bane is one of those Bisexuals who thought they were gay and then realized "huh girls are nice too".
He plays the violin and has a ghost that haunts it named Daruk. Daruk was a man who wanted to be a adventurer but died before he could, so now he travels with Bane experiencing the adventure second hand- he also helps Bane some times. when he plays the violin Daruk is in Daruk can cast spells though the music. it has a fire motif and because Bane is a necromancer is GREEN FIRE!
Something Bane says that i always think about and chew on cause every time i do i pull more and more "ah HA!" moments from it is "the living are sheep who will follow any shepherd to the slaughter" because thats how he views the world- a town was easily convinced that a child was evil because they listened to a man who didn't like said child doing a better job than him.
BUT HE IS ALSO LIVING! HE IS VERY MUCH ALIVE! HE IS ALSO A SHEEP FOLLOWING A SHEPHERD TO THE SLAUGHTER!
everyone dies eventually, the sheep eventually are slaughtered. its the shepherd who decides the why and the how- is the shepherd in his phrasing life? death? the gods? YES! ALL THREE! your life choices, your timely or untimely demise, the things you believe in all shepherd you to your end and if that end is pretty or not really ain't up to you. at one point in time Bane felt he was the black sheep of the herd since he... well, was. normally the lone sheep that gets rejected or forgotten by the shepherd is left to the wolves so during that time Bane felt less like a sheep and more like a wolf in sheep's clothing. rather then trying to get in and harm the herd, it was just a huge sense of lack of belonging.
at one point i made Bane a NPC in a game i ran and gave him the ability to enter dreams and cause nightmares legit just ripping off from persona 5 (i even gave him a mask and drew it once.) and now he has this nightmare/pumpkin jack motif and i like to think he thinks its just neat.
None of my bards can sing to save their life. Bane is no different. he can play the violin, dance, and tell a story but sing? the number of times he has screamed in fear or pain (because he died a lot i can not stress that enough that is why i'm never gonna play him again the dice hate him) have ruined whatever vocal cords he has.
i joke that hes my "blue eyed pink haired emo boy" because he is but i never actually make his eyes blue. his eyes are this sickly pale green that glow when he is angry or doing magic (or if it would be spooky because he is dramatic like that and so am i). when he was a NPC i made it lore that the color eyes he has are known as "death's witness" and they're a magic genetic thing. if you see enough death in very specific ways your eyes change to that color and the gene for that color gets passed down to your immediate kin. your kids will have the gene but your grand kids won't (unless your kids happen to have kids with someone else with the gene). Bane has it because blue is a recessive gene and Death's Witness is also recessive, so it overrides the blue.
Bane doesn't have "minions" or "servants", he has friends/companions. i mentioned Daruk but he also has Cuddles the War Pony. CUDDLES' BACKSTORY IS REALLY SAD TW FOR ANIMAL DEATH BUT I LOVE CUDDLES SO GOD DAMN MUCH!
so war ponies are used by smaller races in war. Cuddles loved battle, she was a really good war pony. she got the name because she would cuddle and roll around with her rider(s) after battle to get all that energy out. one day her rider was killed in combat so she stood her ground to defend him. it was a losing fight, but she eventually won. unfortunately *she* was the only one who "one" that battle, so there wasn't anyone to arrive in time to treat her wounds and the enemy wasn't about to get anywhere near a war pony that just killed three men. she cuddled up to her rider and passed away to her injuries on the battle field. in the after life she was very restless- there wasn't a war to fight in the after life, there wasn't a battle or combat to participate in. all she did was run, she couldn't' settle down. Then one day a young necromancer found her bones, still on the battle field, alone. someone had come for her rider but not her. the necromancer felt sorry for the war pony and asked if she wanted to adventure with him. Cuddles was animated almost instantly and promptly tackled the young man, earning her name once more. TW OVER
and then during a campaign Bane got possessed by a demon who turned her into a skeletal nightmare pony. she can talk now! AND CAN FLY!
Right now i'm writing a story where Bane and my other table top characters who will never see the light of day again are living under one roof and there is a surprisingly lack of antics but one of the things about Bane in that story is that he is really happy he isn't constantly dying and has more time for his hobbies like playing the violin and wood carving.
WOW THAT WAS A LOT! Bane is my boi and i love him lots.
also YES! OMG DRAW MY OCS! I HAVE SO MUCH AFFECTION TOWARDS THAT IDEA! THANK YOU! IM GONNA STOP SCREAMING NOW!
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shriekshrike · 2 years
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y’know what’s really interesting about last night’s episode is that it really revealed the BIGGEST flaw that bells hells has as a party:
they don’t fucking trust each other enough. or rather, they don’t trust themselves.
sure, they have the “you can have my back, you can save my life, you can heal me and switch places with me in a fight, you can head into danger and come out just fine” trust because if they didnt, they wouldn’t have made it this far. literally.
but they’re all so fucking careful when it comes to their suspicions! chet never says anything to anyone about dusk, orym doesn’t say shit about reading chet’s and dusk’s lips, imogen doesn’t say boo about not being able to read dusk’s mind. it’s not that they don’t think the others aren’t capable, but more like “if i don’t get all my ducks in a row no one will believe me” which!! is so much. to think about.
because when it’s said like that it’s not like they don’t trust one another, it’s more like they DON’T TRUST THEMSELVES individually! which makes so much sense! ashton got betrayed by ppl they thought they knew better than anyone else in the world, FCG finds out someone they thought was dead is actually alive and never bothered to get them back and they’re also fucking glitching more and more often and he finds out not only did dancer not make them but also they are MUCH MUCH older than anything or anyone else they’ve ever met (pre divergence BABY aeor is for LOVERS nd robits), imogen was a hermit in her own fucking home bc no one wanted to be around the girl who could get into your head (not like she had a choice sometimes) and she doesn’t trust herself not to somehow cross lines with people whether that be on accident or on purpose, laudna licherally spent 30 years post-death being ousted from town to town because people found her a freak and a witch and has a DEAD NECROMANCER WHO KILLED HER IN HER HEAD, fearne is slowly coming to realization that her parents maybe weren’t sending her post cards all those years and that her life really wasn’t all it was cracked up to be and her memory is a little fucky (that feywild shit, huh), orym still probably feels residual survivor’s guilt in being unable to protect the one person who really truly mattered to him and sees it as a failing in himself rather than just something that happened, chet is a werewolf who literally gets run out of towns because of what he is and he could literally lose control if he’s too hurt or out of it and hurt someone else (as seen w orym)
like they’re so...aware of the trust they have for one another, but because they don’t trust themselves, they never SAY SHIT bc they’re always second guessing their suspicions which is so fascinating to watch; they don’t trust themselves enough to follow their instincts to trust one another even moreso. they’ve all got like folie a deaux but it’s mass imposter syndrome instead.
and it’s not like dusk knew that abt the bells, but it worked so well in dusk’s favor bc even if it was an 11th hour realization and discovery for the pc’s who did start to get suspicious, it would have been enough time to maybe do something. but they DIDN’T and it kinda doomed them!
after this i hope they get more...confident in their own capabilities. or at least learn to trust their own guts without needing confirmation or waiting for all the chips to land. sometimes, you just gotta listen to the sirens in ur head because that’s the part of u that wants u to survive no matter what.
dusk says a lot of shit and idk how much was truth laced with the sweetness of lies you wanna hear, but they got one thing fucking right. bells hells are special. and they gotta realize it before it really lands them in hotter fucking water.
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extravalgant · 3 years
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concept: the wizards' cards have textures based on their effects and how often the card is used, like literal playing cards that get worn over time. i know i shared this in the discord but i wanna see how u interpet it with art bc i cant art
AW THANK U FOR COMING TO ME LEAH im flattered u want to see my artistic interpretations omg
I REALLY LIKED THAT IDEA YOU PUT IN THE DISCORD... i never thought that the cards would get worn down over time through heavy use . ITS SUCH A GOOD IDEAAA most of your ideas are so good<33
that being sad i thought about it more in school while i was waiting for a friend to finish up in class and heres what i got
— i feel as if novice decks + cards have a sort of "block" on them - that means there is a spell that prevents newer wizards from putting too much magic into their spells and tiring themselves out quicker. the magic is more stilted, which is why some may fizzle more over others. but they are made specifically for new trainees in mind, so more experienced wizards dont use them.
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(i hope the explanation makes sense....)
ANYWAYS . ill do it by groupings so elemental school is up
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— i feel as if pyromancers are more prone to burning their cards and decks to a crisp - hence the charred edges around their cards. falmea has to teach novice pyromancers about fire safety and how to safely put out a fire caused by magic (rather than fire caused naturally, imo i think they're two different things)
— as they steadily grow more confident in keeping their flame up and consistent, these types of accidents will stop, and they would stop burning their cards too. however, i think that the charred edges remain simply because it's fire and you're going to expect it to get burned either way. but now there's a more smokey quality to the way that it smells and looks.
also. i think the words and appearance would also get smudged and disappear over time, so they would probably have to rely on their memory or the way that the card feels (or even cast it) to see which one it is.
— ALSO i think all spell cards all look the same, but the corners are marked with the schools colors<3 i think it looks cool
— for thaumaturges i feel as if they would always freeze their cards so that they would be unusable in battle - the magic cant really flow into a spell card when the card itself is just basically a chunk of ice omg
for this, i feel like greyrose would cross some classes with falmea - she teaches the pyromancers how to relax the grip on their flame, and falmea would teach the thaumaturges how to allow themselves to relax, flow out of their rigid state.
— as they learn to control the rate at which their ice magic manifests, their spell cards are instead dusted with a light shade of frost, that which can be easily cleaned off. the words can become a little bit more harder to read and a bit foggier, though, so sometimes they have a chance to cast the wrong spell.
— diviners are 100% wrecking their cards like crazy. some students would have to constantly get new sets of decks or spell cards because storm is such a strong school off the bat - lightning tears through the protective block sometimes, often times making them practically unusable.
some people drop out or switch schools because of this issue - it's too much work to have to constantly replace torn cards or learn how to rework your magic into a better way.
— i think with enough time, diviners can learn how to redirect magic into a more consistent way (because storm magic in general is very inconsistent) -- they are still more likely to tear their cards in a fight, but it starts more at the edges, rather than novices almost tearing huge chunks and bottom/top halves off.
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— for conjurers i feel like theyre the types to start bending their cards - perhaps out of nervousness or habit. when you have an uptight teacher like cyrus, i think that kind of manifests itself into other behaviors.
— for some reason, i feel like their cards are more likely to shimmer and shine more. since their school mainly deals with the mind and creativity, the cards and decks reflect that. that being said, it may shimmer too much. to the point where novices can't even make out the creature of the card, and end up summoning the wrong one.
self-explanatory, but sometimes their mind may be clouded by other things, and i like to think that the mind and magic is connected, hence why it will affect the spell cards.
— for necromancers, i feel like when their magic takes the necessary sacrifice, it also ends up taking chunks out of the card too. you can have the right rituals down to perform a spell, but it doesn't mean the sacrificial aspect isn't the part that messes up most novices.
i think after diviners, necromancers come in at a close second at wrecking their cards. sometimes the whole card disappears and you're like "what the heck".
— sacrifice is a core part of the death school, so malorn and dworgyn teach the novices how to make the sacrifices smaller, more localized to the edges of the cards. it's why older, experienced wizards may have cards that look like they've been eaten around the edges.
— for theurgists, i feel like they're the school that doesn't wreck their cards most of the time. there's has to do more with growth than anything else, hence why i think their cards are the ones that are the least replaced.
rather, i think things begin to grow on and around the cards. tiny vines that tear through the spell cards, wrapping around the edges. they can be ignored most of the time, but if a life wizard has their emotions and magic tied particularly close, these vines can and will get out of hand.
— experienced and older theurgists will have these sorts of vines around the corners and edges of their cards, however it may differ on plant type. because magic is different for every person, the flowers that grow there might differ from each person. the spells are worn, but because of life's rejuvinating energy, they look considerably newer compared to other schools.
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— AND LAST BUT NOT LEAST... SORCERERS . this one stumped me a lil bit im ngl. i think novices have problems with concentrating on flipping between each of the schools as their attacks and supports demand it.
cards that feel wet and soggy, dried in some places as they use an a elemental school card; cards that look transparent in some places, bits and pieces gone from spiritual schools; spotty and fuzzy writing that comes from using sorcery in their own school.
— ITS... A LOT TO HANDLE. which is also why some people may end up transferring out of balance. i feel like sorcerers may have a class with each of the teachers of the seven schools, to level each of the magics that come with handling all seven of them.
— older sorcerers may get special decks and spell cards to help prevent the spell cards from straight up getting destroyed or unusable. i like to think it has a time factor -- turning back time on the cards appearance so that it lasts longer, just to give a throwback to the sands of time storyline instance in mirage.
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mythologymadness · 2 years
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hii! I was wondering if maybe you remember any myths about Asclepius? Totally fine if you don't btw :)))
So i knew a tad but not like a lot? So I went and did some more research and tbh what I found was kind of surprising?
So from what I saw most people never actually considered him a be a god. He was just a human.
But let's get into it. Keep this point in mind while I tell the story. I also mostly study more ancient aspects? Like hellenic era Greece is cool and all but I like Mycenean Greece and around there.
So starting with Asclepius' parents.
His mom was dating Apollo, cheated on him with some human and either Apollo or Artemis killed her for it. She was pregnant tho. Apollo cut Asclepius out of Coronis (his mom). Then he got dropped off at Chiron's either by Hermes or Apollo and the gods call it a day. This is abt the last of divine intervention for a hot sec.
Asclepius is taught the art of medicine by Chiron and became so good at it that everyone was like oooo ahhhh lookit him. speshul wittle boi <333 and they built temples for him cuz he could fix anything and was all that jazz
Few years later he's locked in with this dude. His name's like Glaucus or smth. This guy is either dead or basically fucking dead. He's no necromancer. Little buddy doesnt know wtf to do. Then he kills a snake and his snake buddy brings him back to life with a leaf for Asclepius uses leaf attack on Glaucus' big smelly ass rotty corpse with pulse.
Then Hades complains abt him sTeAliNg dead ppl (stfu u rich white man you have enough souls), or Zeus sees that and being the god of justice needs to make sure the rules of life and death are kept. He worries that other human might avoid death completely. Either way, Asclepius is struck down with lightning.
Apollo begs his father to return him to life because he truly loves his son and his medical abilities are so cool *crowd cheers*
Sometimes he's just slapped into the stars and Zeus yells lunch
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laryna6 · 3 years
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Hmm, Cha Hae-In... if she ran into Sung Jin-Woo at the sword school somehow and is ? that he smells good?
Sugar Mama Cha Hae-In + the Hunters’ Guild going ‘these two are adorable we are going to make this ship sail’
Also he’s adorable and her sword teacher tells her that he keeps getting injured but keeps going on hunts, people think he’s an idiot rich boy in it for the thrill but he doesn’t buy that, no defense and yet he gets wounded protecting their healer too.
Cha Hae-In using her vice guildmaster position to offer him a position on the resource gathering teams, and watching as he goes from shut down and dead inside to smiling and friendly and starting to actually talk to people. They’re like sure, he’s not the fastest/strongest worker, but he’s hard working and does his best and pays attention to instructions.
Meanwhile Sung Jin-Woo is ‘this job comes with medical insurance!’ and Jin-Ah is ‘I don’t have to worry about my brother dying anymore! The Hunter’s Guild would absolutely have like, whole guild social functions where you bring your family and Jin-Ah wanting to talk to Cha Hae-In and explaining the situation and being ‘thank you so much for saving the life of my last family.’
So Cha Hae-In is *manly tears* Such a wonderful big brother! So filial! So cute!
Sung Jin-Woo starts bringing her lunch to thank her and she’s ‘you don’t have to...’ (but it’s really good) ‘I am rich af let me pay you’ and Sung Jin-Woo is ‘sure’ because money.
... to skip ahead, shadow!Choi Jong-In continuing to do paperwork, corresponence and checking over payroll after death leaves him Not Impressed with Ashborn wanting to ditch Jin-Woo (especially after finding out Ashborn made Jin-Woo responsible for his army)
So like, the entire Hunter’s Guild is like, ‘Cha Hae-In has a boyfriend... but we already know him and he is a Good Kid not like, someone who wants to feel dominant over a powerful woman or any of that BS and oh hey this food is really good’ So Choi Jong-In goes ‘we’re going to have a cafeteria now and provide lunches for all the gate teams’ and puts Sung Jin-Woo in charge of it and people are like ‘this is why we call u a genius’
People are like ‘when are you going to ask him out’ and Cha Hae-In is ‘as vice guildmaster I’m his boss! I can’t hit on him!’ so Choi Jong-In is like ‘congratulations you own a restaurant in our guild building now with a lucrative contract with our guild’
Now it’s ‘i can’t hit on him at work! And he feels like he really owes me, I don’t want to make him feel like I was... expecting things’
They are like ah! She is such a good person for an s-rank! Ok, then they need Sung Jin-Woo to make a move! Plan 1: he seems to like watching her train even though he can’t follow a lot of her movements, so we’ll invite him along to watch a fight.
Next up is a double dungeon, but it appeared in a low rank dungeon and the measurements are still weak AF. So like, it’s a mission that the Hunter’s Guild can go on like, just to be sure! But almost certainly safe for an e-rank.
And then you have Choi Jong-In and Sung Jin-Woo scrambling to figure out the rules. Cha Hae-In carrying Sung Jin-Woo over her shoulder, someone else taking Choi Jong-In after he passes out burning up all his MP in the hopes of taking out the statue’s eye beams. 
So they’re around the altar with their unconscious boss and the e-rank up on it in the center to be safest, and they’re staring down the statues and debating ‘do we send Cha Hae-In out the door to carry the guildmaster and Sung Jin-Woo to safety, or does that door scream obvious trap because the rule is ‘prove your faith’ and wouldn’t leaving the temple be abandoning your faith?
And Cha Hae-In and Sung Jin-Woo are ‘that would leave you guys without any s-ranks against a very high a boss if not worse.’ and it’s the hunter guild’s duty to close gates first. This gate was counting down when it was reported as a double dungeon, they cannot let this boss gate breach.
The flames count down and, hmm, should the architect react like a thwarted bully or improv some new bullshit to act like everything is within his calculations? So he goes ‘to prove your faith you must now offer a sacrifice’ but instead of obviously giving up the weakling to keep the others alive they’re like yeah, fuck no (’if the porter/guest gets hurt the whole guild has failed’)
So he grabs Jin-Woo and unleashes the statues on the humans with orders to make it hurt but not finish them off, and tells him ‘get on that altar and you’ll be able to leave here with them.’
And Jin-Woo knew he was willing to die for Jin-Ah and Mom, but they’re safe now and he owes that to Cha Hae-In and everyone at the Hunter Guild’s kindness. so he’s ‘ok’ and they are ‘nonono’
He wakes up at the hospital, told he’s the only survivor and he’s been asleep for a month, which... he knew the boss was a lying bastard, monsters don’t spare humans, but he couldn’t just not even TRY/do anything.
...WTF is this? He thought seeing that screen before was some kind of pre-death brain screwery. Jin-Ah and the Hunter’s Guild b-team start coming in and he’s ?? are you guys seeing this? THey are ‘what did that thing do to poor helpless e-rank good boy?!’
Choi Jong-In measures him as an A rank, but instead of being happy Sung Jin-Woo is going through status screens on job class an abilities and...
And then he pales.
And summons the dead.
The boss said ‘he’d go home with them.’ Effing literal words... They can’t speak, but they touch his shoulder to say it’s okay.
...He...
Sung Jin-Woo ends up rejoining the Hunter’s Guild after leveling to S because without any S ranks it would have lost a lot of prestige and ability to take more valuable gates and pay for all the salary, benefits and expensive protective armor.
Doing the JeJu op and since he’s OP, replacing the Draw Sword guild as emergency call-in guild for southeast asia due to like ‘why would we charge you fees A rank gates are where the money’s at if anything we should be paying you for finding them for us’
But if Min Byong-Gyu does die and get turned into a shadow but talks to Baek Yoon-Ho re ‘hey I’m being forced to adore that guy his power is really creepy get me out of here’ and Baek is concerned about Choi Jong-In too...
Sung Jin-Woo’s reaction to the idea his friends are being FORCED to care about him/not be mad he was a useless e-rank and couldn’t save them...
Ashborn seeing Sung Jin-Woo with comrades that ~died with him, like he resurrected his fallen soldiers after did... even more ‘like me’ so earlier decision to not possess.
Ms. Selner going ‘there is great darkness in you’ and he’s ‘can you tell me anything else?’
Hunter’s Guild Shadow Squad wanting to powerlevel for Cartenon temple rematch and then they get sealed instead of getting to attack that bastard? FFFFFFFFFF
instead of ‘get necromancer class’ it’s ‘unlock a prestige class’ so he does get Igris.
He wants to get stronger so he can stop this from happening again, and making sure gates got cleared and people were safe is what they wanted... right?
More examination of using his power on humans/to preserve human souls since like, he can’t get valid consent NOW.
...Chairman Yoo going ‘those lizards killed my son, stole his equips, and made me pay them for being ‘kind’ enough to carry his body out, but I can’t do sh*t because the older brother’s an s-rank,’ and bowing his head.
So Sung Jin-Woo shadowing Jin-Ho, who gets adopted into squad happily. That way he can ask him to confirm ‘those guys did murder you, yes?’
Hunter’s Guild is guild conference rep for Korea OFC, people from guild helping Jin-Woo study up on who everyone is and the contacts they’ve got/are working on. Hwang Dong-Su kidnaps someone else.
During Ashborn meeting Choi Jong-In showing up to SHAME Ashborn for planning to sleep forever (suicide ideation) bc as a leader he should be more responsible than to ditch someone else to take care of the org he’s responsible for. If Choi Jong-In is doing paperwork from behind the grave, this guy isn’t going to get to lie around when humanity desperately needs more combatants at this level/Jin-Woo shouldn’t have to die alone.
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morvantmortuary · 2 years
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this one is relatively silly, but for powerpoint night with my gc the other day (HI GUYS LOVE U), I was talking about why I was fixated on Resident Evil: Biohazard lately, and I couldn’t help but make these edits about which Morvant I thought would face off against different members of the Baker family!
the way it shook out in my head:
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Maxi and Jack are both strong and have regenerative abilities, but Jack’s are obviously a lot faster than Maxi’s, so it might come down to who could get the drop on who sooner. if the Bakers for whatever reason found their way to Greymoon, Maxi would try to get Jack to fall into the basement via the embalming room trap door (but that might have some… frightening effects on They Who once they tried to take a bite). If the Morvants ended up in Dulvey (more likely tbh), Maxi would have to be dodging Jack as he busted through walls, as well as Lucas’s traps. It would likely just end in a stalemate until someone could deal the bigger blow to the skull. (note: Maxi’s scythe here was meant to be metaphorical and a scalpel seemed too small for the image, but if Jack can have chainsaw scissors, maybe Maxi can finally have a turn with a real scythe after all ¯\_(ツ)_/¯)
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Marguerite controls mutated insects, which Rora wouldn’t be able to fight with her usual botany magic. If Ror could find enough bones of the Baker’s previous non-molded victims, she might be able to summon/reconstruct a small army to help her, but they’d really just end up being minions to buy her time until she could find the flamethrower to blast away Marguerite’s scary hive-womb. I don’t really know how Rora’s affinity for plants would impact the mold from the megamycete, except that it might just end up infecting her and adding her to the hivemind, which is the last thing anyone needs D: (Both bc having an infected necromancer sounds like a terrible idea for humanity, and bc the Bakers and later the Lords from Village do not want her as a roommate in limbo lmao)
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Hex and Lucas are both the tech nerds in their families - Hex doesn’t really use it in his usual MO outside of hacking his Reader’s social media, but he would definitely use what he could get ahold of in Dulvey to mess with Lucas’s wannabe-Jigsaw traps and disable them where he could. I could see him playing along for a while with Lucas’s whole shtick, until eventually he would finally cave and summon a good gathering of ghosts (again, possibly the Bakers’ previous victims) to take Lucas offline once and for all. His molded form from the DLC would be a little harder, true, but this is the only fight where I can see a Morvant having a decided edge lol
I had a surprising amount of fun trying to get the gang to look like video game characters themselves!! It took some tweaking, but it might be something I play with again in the future for other speculative showdowns 😅
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emsloe · 2 years
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tagged by @bugdotpng thank you!!
rules: tag some folks u wanna know better
last song: ngl after I read bug's responses to this i immediately put on tornado of souls by megadeth lmaooo. Other than that I've had Escape by V21 on loop today. I've been listening to a lot of phonk and phonk-adjacent songs lately 😬
last show: I think it was arcane, back when that came out? I haven't really been watching shows. I have a long list of ones I want to see but I haven't been able to wrangle my brain into it. Sandman and OFMD are at the top of my list though!
currently watching: nothing ☹️
currently reading: I just finished Shadow of the Wind, which was obviously great, and am rereading Gideon the Ninth in anticipation of book 3 of the Locked Tomb coming out next month!
current obsession: Oh no. Well. I started playing wizard101 (that MMO from 2008) again earlier this year and am very much hyperfixating. I'd never recommend the game to anyone, but I unironically love it a lot. The story gets pretty interesting, and I have so much internal ~lore~ about my wizard that he's basically an OC at this point. I'm a little obsessed with him! Imagine a high fantasy wizarding world with all kinds of magic, talking animals, and powerful gods, where everyone is running around in fancy robes and elegant armor, riding around on celestial animals or dragons. And then picture a regular bisexual guy in jeans and a t-shirt, with a skateboard and a dog. That's my necromancer :) The game is still pretty active and mostly 20-something year olds now. I can't in good conscience recommend wiz to anyone but I always want to talk about my funky lil wizard
Tagging (zero pressure, only if you want to): @baligaphore @kingcrxwn @horrorfrost @redfloon @nameless-and-joymaking
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isanyonetoknow · 2 years
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helloooo. here is an ask as u requested 😳 read anything interesting lately? i am becoming very fond of the storygraph recommendation system—i didn’t like it much at first, but it’s growing on me haha. and have u been writing recently? if so, what abt & anything you’d like to share?
the main things i've been reading recently are nonfiction, manga, and the history of middle earth series. the first two nonfiction books i've read were misses, but the one i'm reading now, merchants of doubt, is really cool so far. it's from 2010, but it's about how these scientists covered up the truth about tobacco and global warming (as well as other areas related to that, like the effects of secondhand smoking). i finish mob psycho 100 yesterday and enjoyed it a lot. before that i finished nausicaa of valley of the wind (and i've realized i was writing the title wrong the entire time smh), which i also think is a good story, but the most impactful volumes for me for the last two. i'm going to start the reigen volume soon, but that'll probably be it for manga for a while. and the history of middle earth series i'm read because i'm a nerd and like tolkien, and it's really interesting to see the ways the stories have evolved and the ideas that were scrapped (some i agree with scrapping but other times i'm just like, jirt why??).
so, uh, in general for reading something interesting lately that i'd actually recommend... mob psycho 100 and merchants of doubt, so far.
i haven't used the recommendations system all that much yet (mainly because i have 734 books on my tbr and i know there's more that aren't on my thestorygraph tbr :pensive:) so i'm very hesitant to use it yet. what's your favorite part of it? :eyes:
honestly i've been in a bit of a slump recently with like, creating things in general. it's the usual mood that i don't like anything i'm creating, i think i suck, etc. etc. which is really annoying, but i'm trying to get myself past it. for art, i've mainly been trying to go back to the basics and i've fallen off on writing everyday, but i'm going to try and make it very lowkey again (writing something and i'm probably going to do it for a side project that i'm drafting out, cause both are very low stakes). for side projects, there are kind of four main ones, all of which have very creative and super accurate titles: "time travel mult trans" which is about multiple time travelers who don't know any of the others exist (they also left time and went back in time at different points so it's confusing. i had to make a timeline); "coming back from the dead" which is about a necromancer bringing a kid back from the dead and the ugly fallout; "local man" which is that bit of flash fiction i did where local man was possessed by a ghost who he's since adopted. not looking forward to the newspaper format but needs must; "the ship of theseus" which is a study into a transmigrator, because i find the concept of transmigration really fascinating.
thank you for the ask and hbu? anything interesting you've read/written?
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higgyisobsessed · 3 years
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who am I? > Higgy/Evelyn > she/her > 18+ in age BUT won't post anything nsfw > Canadian, sorry if you find me putting in a few too many ‘u’s in my words > drawing, birdwatching, playing video games, watching youtube  > I use firealpaca for my art, but some older art I post may be from a Sketchbook app on my iPad.
commissions I don’t do commissions and I am not in a great mindset to get art trades done. Sorry about that.
social media > Art Fight https://artfight.net/~fragilistic05 - here, I draw a  lot of others’ characters, including Pikmin and Pokemon related ones if you’d like to see those. > Quotev https://www.quotev.com/Fragilistic - this is where I write Warrior Cats fanfiction. I won’t post about Warriors here but if you’re interested that’s where to go. > all other socials are personal and such
tags > #higgy’s art - this contains any art I post on this account. It will probably always be fan art.
interests & stuff you can ask about/expect posts of
> means I am currently interested in it <> means I am currently obsessed with it and usually means I am knowledgeable about the lore 
I will probably only post about Pokemon and Pikmin here, because those are the only fandoms I ever make fan art for. However, I worked too hard on this list of interests to just delete it 
fandom interests: <> Pokemon - children saving the world with the power of friendship and dog fights <> Pokemon Colosseum/XD: Gale of Darkness - a criminal going good by stealing Pokemon! and a kid saving the world by stealing Pokemon! <> PokeSpe - holding an animal encyclopedia makes you destined for greatness <> Pikmin - vegetables are the cure to shipwrecks, debt, famine, and leaf zombies (all in space!) <> Splatoon - mollusks reenact an old war as a child’s activity <> Five Nights At Freddy’s - repressed furry family drama! spoilers: everyone in the family dies, sometimes multiple times <> Inscryption - card game ft. computer weasel, stinky necromancer, fuzzy magician, average nature photographer, and sacrifices to the bone lord > The Walten Files - average drunk driving psa featuring repressed furries > The Legend of Zelda - three goddesses refusing to become irrelevant for countless generations > Paper Mario - the first three games are surprisingly good, the rest are paper-thin > Super Mario Sunshine - famous man framed for graffiti sentenced to vacation > Super Mario Galaxy -  spaghettification simulator > Luigi’s Mansion - local man falls for the scam contest winner email and becomes a ghostbuster > Minecraft - everything is cube. the credits gave me an existential crisis > Animal Crossing - furry paradise while a tanuki has you in debt forever > Chibi-Robo! - funny little robot cures divorce > Ib - Garry's silly babysitting adventure (one of the kids die) > Undertale - a child falls down a really big hole. Prophecy time! <> Warrior Cats - British cat cults <> Wings of Fire - dragons attempting to solve prophecies while politics get in their way over and over <> Stargate SG1 - ancient astronaut theorists say YES! <> Stargate Atlantis - war crimes in space > Battlestar Galactica - do robots programmed to feel actually have feelings? and other questions to keep you up at night about the fragility and resilience of human society > Babylon 5 - must maintain peace at all costs (until we can't) > Firefly - space cowboys <> Amphibia - three girls developing trust issues while surrounded by frogs <> The Owl House - girl gets adopted by a wanted criminal in hell <> Infinity Train - get therapy or die, featuring a train <> Over the Garden Wall - two kids walking around in purgatory <> Gravity Falls - twins having weird adventures while being haunted by an evil dorito > The Amazing World of Gumball - there is no way to describe this show concisely and accurately > Steven Universe - gay space rocks keeping secrets from the main character, who is/was a gay space rock > Avatar: The Last Airbender - then everything changed when the Fire Nation attacked > We Bare Bears - three bears in a trench coat pretending to be people except there is no trench coat and everyone knows they’re bears and everyone is completely ok with it > The Dragon Prince - fantasy magic politics featuring humans, elves, and dragons! > CentaurWorld - one identity crisis almost ends two worlds, another identity crisis saves the two worlds > Summer Camp Island - Friendship is Magic camp for magic children > Wander Over Yonder - wandering the galaxy, spreading positivity despite the evil dictators
not a fandom but still an interest: > birdwatching - the drones that are government spies are pretty > biology and ecology - i used to doodle the photosynthesis reactions (light dependent AND light independent) for fun in high school
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mediabasedlife · 4 years
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A Look Back At...The Last Generation (2013-2020)
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I’d like to start this off by thanking those who encouraged me to write this article, my friends and family who encouraged me to rekindle this project despite my own trepidation. I hope its quality lives up to those lofty expectations.
     Say what you will about the hobby, gaming is in many ways the gift that keeps on giving. Every year there are hundreds, if not thousands of new offerings for every brand of player out there. And wouldn't you know it, there's a fairly significant portion of that library that are actually pretty good. Now, people will argue ad infinitum about what games are the best, or what consoles, or even which generation trumps the rest. This diversity of opinion is what has allowed gaming discussion to thrive just as potently as the medium which it encapsulates. Like any opinion, all of this is especially subjective; great games have been coming out pretty much every year since gaming began, a trend that seems like it will continue as long as gaming itself continues to thrive. While some may argue, I would say the latest generation thrived especially well. Ignoring the Wii-U, since I never owned one, and skirting around handhelds, the latest generation spanned the life of the Xbox One, the PlayStation 4, and technically, the Nintendo Switch. And through their seven-year life [switch notwithstanding], we saw the release of some truly excellent games - from top budget AAA titles to humble indie offerings. Now, in 2020, while we as a community are taking our first steps into the new generation of gaming, I think it fair to take pause, gaze back, and remember some of the games that made the latest generation so memorable for so many.
2013
    2013 marked the start of the last-gen, with the release of both the Xbox One and the PlayStation 4. Both consoles were built to shepherd out their predecessors, marking leaps in visual fidelity and infrastructure that would empower them to become the monoliths of gaming that they hoped to be. I won't say that both consoles had an equally vibrant launch, but they both tried to put their best foot forward. While the Xbox was busy desperately trying to become the multimedia center for your living room, Sony kicked off the next generation in style, releasing a whole seven days earlier than its competitor. With the Xbox not far behind, both consoles brought a suite of new, shiny games to play. Well, in theory, anyway. I'm not here to speak of the quality of the launch lineups of either console, but what I can do is list off the game that stood out, and why it made it onto my list.
-Assassin's Creed Black Flag      Black Flag actually saw its initial release on the PS3 and Xbox 360 almost a month prior to the soon to be current generation, but with both new consoles came a second release, one that came equipped with all the bells and whistles you'd expect from what was then a next-gen game. It doesn't look good for my list to start things off on a technicality, but this game is worth it. Black Flag remains one of my top three Assassin's Creed Games, which is saying a lot considering the sheer scale of the franchise. Fresh off the love it or hate it Assassin's Creed III, Black Flag looked to take a revitalized approach to the franchise formula, playing off of fan feedback, expanding upon what fans loved from AC3, and adding in new activities and a broader, fresher open world to explore. In it, you play as Edward Kenway, a charming rogue of a pirate who kicks the game off by stealing the identity of a defected Assassin. Expecting nothing more than riches and glory, his masquerade instead goes quickly sour, thrusting Edward into the conspiracy filled, secretive world of the Assassin and Templar conflict. What makes this story stand out is how different Edward was as a protagonist, seeing him acting largely indifferent to the traditional formula the assassin's creed games had followed thus far. The game's setting also helped it immensely; the game plays more like a pirate simulator, seeing players sail the Caribbean searching out treasures and fame, gathering a sturdy ship and a hearty crew, engaging in thrilling naval battles, and basking in the warm glow of the sun-drenched sands that define the game's many islands. Along the way, you interact with a bevy of historical or mythical figures, such as Blackbeard, Captain Kidd, Calico Jack, and many more. All of this came together to create an immensely satisfying game, a standout amidst its peers and predecessors, and an experience that still stands the test of time despite the numerous sequels it has received.
2014
    2014 was the year the new generation really started to pick up. The consoles had begun to get their footing, truly ushering in the next wave of quality games and proving their value to the players. Several critically acclaimed games got their start here or saw revitalized releases on the current generation of consoles. However, there were a few strays, games that elected to release on the prior consoles first and foremost, games that wouldn't see new-gen ports for some time, and others that never did, but still merited recognition and praise. But how many will make it onto my list? Well, you'll just have to read on.
-Titanfall     Titanfall was, for me, the first game on the Xbox One that truly cemented it as a worthy purchase. It was a melting pot of ideas and innovation that I immediately fell in love with. Built with an always-online principle, Titanfall sees players engaging in a pseudo-campaign of multiple, looping competitive matches. On the surface, you could easily glance Titanfall's way and see nothing remarkable. Another first-person shooter in a sea of competitors, all of whom had far more clout at the time. But what set Titanfall apart from the start was its dedication to movement, satisfying and fast-paced gunplay, and especially, robots. See, Titanfall's whole gimmick is this; players take on the role of Pilots, better than average soldiers of the far future who are deployed in times of conflict as superior ground troops, but more importantly, heavy artillery. As pilots perform well on the battlefield, they can call in the titular Titanfall, summoning their respective Titan to the fray. Titans are large, deadly mechs that can be piloted by the player to give them a distinct advantage in battle. What this translates to in gameplay is simple; as players make their way through matches, they build up a meter which when filled allows them to call down a massive robot to wreak havoc. Every player can do this, usually multiple times a match if they're good enough. Titans are fast, tough, and lethal, and fun as hell to control. But what kept the game balanced was the fact that titans weren't invincible. All players came equipped with anti-titan weaponry, alongside their usual loadout of rifles or handguns. This meant that anyone could take a titan down if they were savvy. The titans, coupled with the frantic movement and satisfying shooting, made Titanfall a one of a kind game. It's fitting, then, that the inevitable sequel would go on to improve on it in virtually every way, but that'll have to wait for later.
-Diablo 3     I will admit to not having played this in its initial release window, in fact, some years would pass before I finally picked it up on console during a sale. And though my time with it was quite belated, I would still consider it to be a genuinely fun game, one worthy of being on this list. In Diablo 3, players choose between seven classes; Wizard, Monk, Necromancer, Witch Doctor, Demon Hunter, Barbarian, or Crusader. From there, they are thrust into the demon-plagued land of Sanctuary, beginning their adventure in the town of New Tristram. Each class has a different backstory and a slightly different narrative throughout, but the core throughline is thus; you are sent to the village to investigate reports of a falling star, only to be swept up in a fight against hell and heaven itself for the fate of the world. In terms of game difficulty, the game sports an impressive twenty difficulty tiers; easy, normal, hard, master, and then sixteen levels of torment. Should players want an even greater challenge, there's also hardcore mode, which starts you off with permadeath: you get one life, no exceptions. Die, and the character is gone for good. Overall, I would say that Diablo's biggest strength is in its gameplay loop; Diablo plays like a top-down, hack and slash role-playing game, with players exploring the various levels in search of loot all the while battling hordes of enemies and leveling up, earning new abilities and skills that players can swap out to create their ideal builds. The core gameplay loop, while simple, is wildly addictive, with a massive loot pool to chase in an effort to grow ever stronger. Each class plays differently, but all of them are easy to learn. Diablo also supports local and online multiplayer, making it a great game to play with friends or family.
-Sunset Overdrive     Sunset Overdrive is a game I've previously covered on this blog before. In fact, I'd say I did such a good job that if you want to read about it, go read that article. But if you'd rather not click away, let me give you the TL;DR. Sunset overdrive is a satirical open world game made by Insomniac in which you play as a cocky and comedic hero out to save their city from a bogus energy drink that caused a pseudo-zombie outbreak. It's built around movement, with the player grinding on rails and running on walls and doing everything they can to stay mobile while gunning down the mutated enemies and exploring the environment. It's funny and feels great to play while being hampered by an underwhelming character creator and suite of customization options, but still manages to come out on top as an immensely satisfying game.
-Destiny     Destiny is the brainchild of one Bungie studios, the original creators of Halo, the next game on this list. Fresh off their amicable split from Microsoft, Bungie did what they did best; develop a truly great FPS. But this time, they added a twist; Destiny is equal parts Shooter, Looter, and MMO. It took these three core ingredients and mixed them together with gusto, delivering an immensely entertaining game that felt incredible to play both alone or with your friends. The story of destiny is a long one, but can be summarized simply; Some years in the future, Humanity met and allied with an alien being known as the Traveller, an alliance that heralded massive technological and social leaps, ushering in the new Golden Age of humanity. Unfortunately, the Traveller's natural enemies, The Darkness, attacked the solar system, destroying much, and whittling down the last survivors to a single safe city. In response, the Traveller created Guardians, reanimated protectors infused with the Traveller's power, tasked with defending the earth and all its colonies from the encroaching forces of evil that threaten this dwindling peace. Resurrected by a ghost, an emissary of the Traveller, you play as one of these Guardians; taking on the role of either the agile Hunter, the cosmically magical Warlock, or the strong and stalwart Titan. From there, you could either progress alone or join up with friends to take on the challenges of the solar system, pushing back the forces of darkness. Although lacking in longevity in its first outing, destiny was quickly expanded and iterated upon, turning it from an already impressive game to a true powerhouse and pillar of its genre.
-Halo: The Master Chief Collection     I won't pretend this started off as a flawless, perfect compilation of prior Halo games. But I love Halo, and I loved playing these games again, so it makes the list. Especially after all of the improvements and subsequent additions 343 made to the collection post-launch. On release, it featured Halo CE, Halo 2, Halo 3, and Halo 4, but has since gone on to include Halo 3: ODST and Halo Reach as well. If you're unfamiliar, Halo is a staple franchise in the Xbox lineup, and the master chief collection sought to unify all of the prior releases under one umbrella for the newest console. Halo is a sci-fi FPS franchise, largely following the saga of the titular Master Chief Petty Officer, John-117. John, or Master Chief as he is more commonly called, is a Spartan; a supersoldier of the future, who fights to protect humanity from an alien collective dubbed The Covenant. In the first game, Master Chief crash lands on an alien ringworld known as Halo, which later turns out to be an ancient superweapon created to exterminate all sentient life in the galaxy. Subsequent games only build the stakes from there, seeing John stave off one intergalactic threat after another in a franchise that continues to satisfy time and again. What the Master Chief Collection does is bundle everything up in one convenient package, while simultaneously offering tweaks and improvements to complement the technological advancements of the new consoles. It offers local and online multiplayer, both for its story and its competitive modes. Overall, even with the flawed beginnings, I would consider The master chief collection a must-have for Xbox players.
-Grand Theft Auto V     Ah yes, GTAV, the game that refuses to die. Technically, this game released on the Xbox 360 and ps3, but it's been put on the PS4/XBO and now even the PS5 and the latest Xboxes too. I won't be surprised if this game gets ported to the consoles that come after that, too, in seven or so years. This game just won't quit. But that's also a testament to the dedication of its player base and the overall quality of the game itself. GTAV is an irreverent, biting joy of a game, replete with humor and charisma. It was, and remains, the latest in Rockstar's open-world crime franchise, in which players take on the role of not one, but three separate characters trying to make their way through life in Los Santos California; Michael, a retired crook stuck in the witness protection system, Michael's former, quite deranged partner Trevor, and rounding out the cast is Franklin, a street-savvy up and comer. Together they go about committing numerous heists, shady deals, and more than a few moments of mayhem in their quest for glory. Its secondary selling point was a robust and open-ended online mode, where players could create their own character and participate in myriad activities with and against their friends and strangers for fame, money, and clout. This is the mode that has kept GTA going in the years since its release, and it is the mode that has seen the most improvements and updates as well. I spent a not inconsiderable amount of time in it myself, but it was always the story of Michael, Trevor, and Franklin that drew me in overall.
-Tales from the Borderlands     Tales from the Borderlands is the only Telltale game I'm putting in this whole list. Not for lack of quality on the other games' parts, but simply because this one has to be my favorite. For those unfamiliar, Borderlands is a series of FPS games that take place far in the future on the fringes of space; the titular Borderlands. It follows a revolving door of ragtag Vault Hunters, people who go in search of mythical, alien "vaults" that are rumored to contain vast amounts of treasure. They are incredibly popular, addicting looter shooters that match satisfying gunplay with beautiful cell-shaded graphics, topped off with charming and funny characters and not too shabby storytelling. Telltale games, on the other hand, are traditional point and click adventure games, released in episodic formats and usually broken down into seasons. They focus on storytelling first and foremost, showcasing incredibly compelling narratives influenced by player choice. You'd think, then, that these two dichotomous formats wouldn't pair well together at all, but Tales from the Borderlands proves that sentiment is wildly false. Tales from the borderlands took what was great about previous telltale games, and matched it perfectly to an original tale set in the Borderlands universe. It weaves an incredibly compelling narrative, filled with equal parts humor and feeling, and manages to tell one of the best Borderlands stories to date.
2015
    I don't have a lot to say about 2015. The new generation was still going strong and saw some truly excellent games grace its shelves, many of whom are going to appear below.
-Bloodborne    2015 kicked off incredibly strong with Bloodborne, the latest instant classic from the studio behind the equally popular Dark Souls franchise. Bloodborne melds the skill-oriented, punishing combat and exploration heavy maps of the Souls games with an eldritch, psychological atmosphere, a match so perfect it went together like peanut butter and chocolate. To espouse the story of Bloodborne would be an effort in itself, but  I shall do my best to summarize it; Shirking the more medieval settings of the Souls games before it, Bloodborne sees players navigating the victorian gothic town of Yarnham, a city plagued by beasts and monsters. It is these monsters you are tasked with dispatching, taking on the role of a Hunter of Beasts, sent to cleanse the town of that which ails it. But not is all as it seems, and the beasts may not be the only monsters Yarnham has to offer. Outside of its interpretive yet incredibly strong narrative, Bloodborne offered equally polished gameplay, iterating on the previously mentioned combat from prior dark souls games to create a punishing yet wildly satisfying gameplay loop that was easy to learn yet hard to master. Bloodborne forced players to always be on their guard but gave them no shield or barrier with which to do so, believing that offense was the greatest defense, making success hinge on your willingness to fight and your skill in surviving the nightmares that Yarnham had to offer. A melding of horror, action, and exploration, Bloodborne was a true success, cementing itself for years to come as a top tier action-RPG, and saw countless fans that remain dedicated to it to this day.
-The Witcher 3: Wild Hunt     I'm going to be blunt; This is one of my favorite games of the last generation. It is a top tier RPG, made up of an incredibly charming cast of characters, a beautiful open world, and a thrilling, fantastical narrative that all come together to make one of the best games to release in the last seven years. Though a sequel to not only two prior games, but also a long line of books, The Witcher 3 was surprisingly friendly to newcomers, of which I was one at the time. Despite its pedigree, I felt right at home in the world of the Witcher, quickly picking up on what I had missed in its long and storied life. The Witcher 3 puts players in the role of Geralt of Rivia, the titular Witcher, a magically enhanced human tasked with routing out monsters that threaten the world of man. This time around, Geralt is searching for his ward, Ciri, as he navigates a world fraught with monsters and men in equal measure. what starts as a simple search for a missing friend quickly blossoms into an adventure for the fate of the world itself. Though a fantasy RPG at its heart, the witcher manages to tell some particularly grounded and human stories, and this game is no exception. One moment will see you stalking a beast out in the wild, the next will see you navigating political intrigue in the courts of royalty. But it all flows together to create one of the best RPGs I've ever played, and one that earned a not inconsiderable amount of well-deserved praise when it first debuted back in 2015.
-Assassin's Creed Syndicate     Hot off the heels of the muddied AC Unity, Syndicate was the last proper Assassin's Creed game before the franchise would experience a massive genre and gameplay shift in its next entry. Where Unity saw too much focus on graphics and not enough care anywhere else, Syndicate finely balances all of its parts to create an impressive experience overall. This time around, players get to visit London, at the tail end of its industrial revolution. Out goes flintlocks and swords, in came steam and steel. This entry sees players in the role of both Evie and Jacob Frye, siblings fresh off their induction into the Assassin Brotherhood, tasked with dispatching justice on their Templar foes across London. The setting isn't the only big change for this game, as Syndicate saw an overhaul in both visual quality, scale, and gameplay. London feels lived large and lived in, with plenty of ground to explore and streets filled with people going about their day-to-day. Missions are split between Jacob and Evie both, with some allowing you to pick and choose and others forcing you into the shoes of one or the other as they work together to clean up the city. It innovated on the traditional gameplay loop, with this game having you going from borough to borough, toppling its templar leaders and expanding your sphere of influence with the aid of historical figures like Charles Darwin, Karl Marx, and Nikola Tesla. These famous faces are not the only people lending the Fryes their helping hand, as Syndicate also put the Fryes in charge of their own street gang, a ragtag group of brawlers and scouts that would come to their aid at the press of a button. Most times, conquering a borough involved you and your gang scrapping it out with those of the templar order, dusting knuckles to see who got the final say in the control of the area. This may seem at odds with the traditionally stealth-oriented approach prior games focused on, but that side of the game was not neglected either. Assassination missions saw fine-tuning and innovation as well, with players able to plan out and partake in uniquely tailored kills that matched the locale and personality of their target, from disguising yourself as a scientific cadaver to kill a corrupt doctor to allying with a guard and feigning capture to infiltrate and kill a target in the Tower of London. The game saw improvements out of combat as well, with Syndicate receiving a large overhaul in its parkour movement and general navigation. The Frye twins come equipped with a grappling hook that allows for speedy travel across London's many rooftops, while ground travel was made all the more expedient with the inclusion of horse-drawn carriages. The general parkour itself was also tuned, allowing for freer player movement and tighter directional control. All of this to say, Syndicate saw some truly welcomed improvements, iterating on the legacy and creating a lasting impression that stands up as one of the better games of the franchise.
-Star Wars Battlefront     While I've spoken of a Battlefront on this blog before, this is not that same game. Rather, this is Battlefront 2015, a soft reboot to the previous Battlefront line of games for the new generation of consoles. This Star Wars Battlefront was helmed and developed by Dice, famed for the Battlefield franchise, a line of competent and entertaining military-focused first-person shooters. They were known for solid campaigns, but more importantly, massive scale competitive multiplayer modes. This pedigree is shown heavily in Battlefront, with the game sporting 64 players competitive multiplayer, with teams taking on the roles of either the empire or the rebellion as they fight their way through maps taken straight from the star wars universe, from the snowy plains of Hoth to the immense forests of Endor and everywhere in between. The game was replete with game modes and had the ability to be played in either first or third person. Players were given access to a modest selection of in-universe weaponry, and could even take the role of recognizable star wars heroes on occasion. Visually, the game was stunning, with incredibly faithful and detailed recreations from everything to weapons to the maps themselves. It felt like a genuine passion project, built from the ground up by competent developers and made for fans and first-timers alike. Battlefront, much like many games on this list, has since been usurped by a sequel but remains an incredibly competent shooter and a genuinely fun game to play.
2016
    While 2015 saw the release of some truly impressive games, 2016 was a genuine powerhouse of a year. It saw the rise to prominence of Virtual Reality, through the oculus rift and the PlayStation VR. 2016 also saw the first re-released console of the current generation, in the form of the Playstation 4 Pro, a trend that Xbox would follow as well, seeing the release of 2016's Xbox One S, and in 2017, the Xbox One X. These were touted as faster, better performing, better-looking consoles than their base model predecessors, offering several enhancements to graphical fidelity and console performance, running games even better than they already did. And with these new consoles came an all-star suite of excellent games, a multitude of instant classics from big-name studios and fresh indie developers alike. Many of the games that released this year are ones I've individually covered before, but they still deserve their spot in this article. So without further ado, here are some of the most noteworthy games of 2016.
-Oxenfree     Where Bloodborne was the standout hit that kicked off 2015, Oxenfree did the exact same thing for 2016. Developed by the California based indie team at Night School Studios, Oxenfree is a supernaturally infused, slice of life adventure game that follows Alex, a witty, rebellious, soon to be high school graduate as she makes her way to the fictional Edwards Island, accompanied by her best friend Ren and new stepbrother Jonah. This small group of friends is meeting up with what they assume will be a large group to have a weekend bash, But what was supposed to be a boisterous weekend party turns out to just be two extra guests; Clarissa, a fellow student who has ties to Alex, and Nona, a mild-mannered girl who just so happens to be Ren's current crush. Their modest get together quickly goes south when Alex uses a small handheld radio to tune into a weird signal emanating from the island, unleashing the spirits of a sunken military submarine, long since lost at sea. These wayward souls possess one of the kids and scatter the rest across the island, forcing Alex to uncover the mystery of their death and find a way to save her friends and escape the island. The game wears its inspirations on its sleeve, taking queues from classic ghost stories as much as it does retro coming of age stories, but it adapts these ideas masterfully. As for how it plays, Oxenfree is a side scrolling point and click adventure game, built around exploration and dialogue rather than complex game mechanics. It explores the interpersonal relationships between all the characters as much as it explores the haunted nature of the island itself. It easily shifts between these disparate tones, with a story filled with as many supernatural spooks as sarcastic teenage banter, seamlessly integrating player choice into the mix to create a truly excellent narrative. Oxenfree also features a high amount of replayability, with player choice going on to influence which of the game's many endings, as well as touting a new game plus mode that adds an extra smattering of content for your subsequent playthroughs. Oxenfree was a gift that kept on giving, more than earning its spot on this list.
-Firewatch     Firewatch is the first of several 2016 games I've previously written about, and while my opinion of it may have not been the highest initially, ruminating on it since has led me to a new appreciation of the time I spent with it. I would recommend reading my original review, but the short summary is thus; you play as Henry, a man on the run from his troubles who takes a job in the Shoshone national forest, keeping an eye on the wildlife and ensuring nothing is amiss. Your companion through the game is Delilah, a voice through your walkie talkie, somebody else who has taken the same job as you over in one of the adjacent watchtowers. Throughout the game you explore the forest, keeping the area safe while exploring the mysteries of the area you now inhabit, all the while developing a friendly relationship with Delilah as you go. It's a simple, but satisfying first-person adventure game, with an emotionally charged but comedic narrative about one man's journey to get lost and find himself.
-Stardew Valley     Stardew Valley is a retro-inspired simulator game about a down and out office worker who inherits their grandfather's farm in the titular Stardew Valley. They leave their mundane life behind and embark on a new journey in rural life, building up the farm from a rundown, untamed field into a bustling agricultural powerhouse, all the while making friends and forming bonds with the locals that you meet along the way. Stardew plays like a dream and features a stunning pixellated art style that complements its easygoing nature. Stardew is a game you can get lost in with ease, featuring an incredibly satisfying gameplay loop; It's a charmingly simple sim, one that encourages players to make their own way and their own choices, with a multitude of different ways to spend each in-game day. You're encouraged to play the game at your own pace, experiencing its range of content as it comes, rather than being railroaded into any one path for progression. It's a game that encourages exploration, diversity, and freedom, one that never really ends. Stardew made waves when it first came out for being such an open-ended, friendly experience, and it has since gone on to be heavily expanded upon by its developer, seeing releases on even more platforms and accruing even more fans along the way. It's a game that's easy to love and hard to put down, a comfort food game that makes you want to revisit it time and again.
-Titanfall 2     Where the original Titanfall was an excellent Xbox exclusive, Titanfall 2 bloomed the franchise into a multiplatform powerhouse. While it kept the excellent multiplayer modes, Titanfall 2's biggest change was the inclusion of a proper single-player story, and it's this inclusion that sees Titanfall 2 earn a place on my list. Titanfall 2's campaign is short, but sweet, seeing players take on the role of Jack Cooper, a pilot in training under the mentorship of an experienced soldier named Lastimosa. Unfortunately, on their first field mission, Lastimosa is killed, forcing Jack to embrace his future role as Pilot in an effort to survive and keep Lastimosa's experimental Titan out of enemy hands. This Titan, given the codename BT, is unique among Titans in that it can freely equip the various titan weapons and abilities, while simultaneously having an expanded AI that allows it to perform better in combat than its contemporaries. Together, Jack and BT make their way through the Frontier, coming into conflict with the varied enemy forces that they were originally sent in to stop. The campaign is brief, but what it lacks in lengths it makes up for in entertainment; the banter between Jack and BT makes for some great dialogue, and the campaign is perfectly built around the shooting and movement tech that made the first Titanfall so distinct, creating a series of levels that are just as built around gunfights as they are around precise first-person platforming. The game's environments are also beautiful to look at, varying from gritty industrial complexes to lush jungle environments that are as nice to look at as they are to maneuver through. Accompanying the stellar story mode is the recurring suite of multiplayer offerings, all of which have been upgraded and improved upon to complement the innovations of the sequel. Where Titanfall was good, Titanfall 2 is great, and it's a continual shame the series hasn't been given more time to shine.
-The Elder Scrolls V: Skyrim - Special Edition     This is another game that I've previously covered on my blog, and it's also another technicality. See, Skyrim technically released back in 2011 but saw so many re-releases in the years afterward that at this point the only device that doesn't natively play it are phones. With this particular re-release, Bethesda sought to give console players the same quality of life changes that PC players had been seeing for years, namely graphical improvements, stability patches, and most importantly, player-created content. Skyrim had developed a bustling and dedicated community of creators in its years since release, all of whom had made countless mods for the game that ranged anywhere from simple tweaks to full-on expansion sized stories, and the special edition release marked the first time Xbox and Playstation fans could get their hands on this library of unique content. It created a situation where the already hefty game could be made all the more robust with fan contributions. Don't like the music? Download one of the unique music packs somebody put together. Want any number of pop culture-inspired items? Looking for some new quests to spice up this five-year-old game? It's all there and more.
-Watch Dogs 2     You might be wondering why I've put Watch Dogs 2 on this list while its predecessor is nowhere to be found. While the first Watch Dogs was a middling revenge story that happened to incorporate some neat hacking based features, Watch Dogs 2 is where the franchise really found itself. It follows the story of one Marcus Holloway, a bright and witty young man who's been framed for a crime he didn't commit by a faulty surveillance network that monitors the city of Los Angeles in a pseudo-dystopic future not so removed from our own. So Marcus does what he does best, hacks into the network and removes himself from it entirely, embarking on a campaign to take the whole system down with the help of white hat hacker collective Deadsec. What sets this game apart from its predecessor is the charisma of its cast and the far more varied ways in which you can use the game's technology to your advantage. Hijack cameras, remote control vehicles, manipulate streetlights, the world of Watch Dogs 2 is yours to manipulate all at the press of a button. And if hacking doesn't get you where you need to be, Marcus has some skills of his own; he's particularly skilled at parkour and quite handy at non-lethally dispatching foes with a weapon of his own design, a billiard ball attached to a bungee cord. And if playing non-lethally isn't your thing, you can also accumulate quite the arsenal of homemade weaponry, all 3D printed from the base of your hacker collective. Watch Dogs 2 is a game about a group of people trying to take down a corrupt system using whatever means they can. It's a witty, satirical, but surprisingly grounded story told across a beautiful open-world recreation of Los Angeles, one that drew me in far more than its predecessor ever managed to do.
2017
    2017 might not have had the same pedigree of games as its predecessor, but it did see the belated release of the latest current-gen console; The Nintendo Switch. A revolutionary step up from the Wii and Wii U, The Switch took the gaming world by storm thanks to its ability to seamlessly transition from a home console playing on your TV to a handheld console able to go with you anywhere. The Switch remains a staple of the console market to this day, easily standing tall next to the Playstation and Xbox consoles both new and old. Aside from the Switch, there was still a healthy collection of games for people to enjoy, some of which will be highlighted below.
-Night in the Woods     Night in the Woods marks yet another game I've personally reviewed, and also stands proud as one of my absolute favorites of this generation. A humble offering from indie studio Infinite Fall, it was a gorgeously animated sidescroller of an adventure game that followed college dropout Mae Borowski as she returns to her small home town of Possum Springs to rekindle old friendships and reconnect with her family. Despite its anthropomorphic cast, it tells a genuinely human story, one that perfectly reflected what it feels like to revisit old haunts; how things can be so familiar yet change so much, seamlessly blending an emotionally charged narrative with a dark, suspenseful hometown mystery. Night in the Woods remains an absolutely incredible game to experience, showcasing themes like mental illness, sexuality, and identity through the lens of youthful wit and clever, dry sarcasm. I haven't played many truly perfect games, but Night in the Woods came damned close to being one.
-Kingdom Hearts 1.5/2.5     Ah yes, another collection of re-releases. Kingdom Hearts technically started back on the PS2, with the release of Kingdom Hearts 1. From there it blossomed into an incredibly diverse and lengthy franchise that saw releases on consoles and handhelds alike, from the PS2 to the Gameboy Advance. What these re-releases did was bundle all of the Kingdom Hearts games into one complete package, and tossed them all onto the PlayStation 4. It created a cohesive collection for this storied saga and presented it all in an easy to follow order that anyone could pick up and work through. Both games also offered the previously exclusive Final Mix content to the west for the first time, expanding on the already hefty games with more difficulty options, more enemies, more story content, and more challenges to keep the fun going and going. But what is Kingdom Hearts, I hear some people ask. Kingdom hearts is a series of action RPGs that follow the adventures of heroes known as Keyblade Wielders as they fight against the forces of darkness that threaten the worlds beyond. They play great, feature an especially enjoyable cast of characters, and tells a heartwarming story of good and evil. A joint project between Square Enix and Disney, Kingdom Hearts features an abundance of Disney characters and worlds, crossing over with various Square Enix properties in this epic struggle against light and dark. That's the easiest summary of the story by far, as delving any deeper would almost certainly confuse the casual reader, but let me say this; The Kingdom Hearts games are fantastic, well worth the time, and with these remastered collections, more approachable than ever.
-Nier Automata     Nier Automata is a tough game to talk about in-depth, on account of just how easy it is to spoil for people who haven't experienced it. But it was also one of my favorite games of 2017, so I'll do my best to give it its due. Nier Automata is somewhat of a hybrid game; it blends so many genres together but somehow manages to do each one of them justice. Equal parts open world, action RPG, Bullet Hell, and more, Nier Automata takes place in the far, far future, in the ruins of earth. Humanity has long since abandoned the planet and sought shelter on the moon, entrusting a group of humanoid androids to defend the planet from an encroaching alien threat. The story follows several of these androids; 2B, 9S, and A2, as they wander the ruins of humanity and fight back against the robot foes that the aliens use as soldiers. It tells an amazing story that all but demands subsequent replays to get the full breadth of its narrative weight across, with each subsequent playthrough seen through the eyes of one of the other characters. Equal parts sci-fi story and humanist breakdown, Nier Automata is a deconstructive, philosophical pondering wrapped in the guise of an anime action game. That's not to say it doesn't wear the disguise well; Nier Automata plays like a dream, with stylish combat and an accompanying score that makes for easy listening both in and out of the game. It's another must-play, especially with the remake/remaster of its predecessor soon to release in 2021.
-Persona 5/Persona 5 Royal     Persona 5 is an absolute joy of an RPG. It's slick, stylish, has a superb soundtrack, and tells a top tier story to boot. You take the role of a down-and-out high school kid who's been forced to transfer from his hometown in the countryside to Tokyo, thanks to a bogus police incident. Labeled a criminal and looked down on by the adults of his new school, the protagonist goes about bettering himself, raising his grades, and making the most of his new life in a new city. He forms bonds and relationships with the people around him, making fast friends with many of his classmates and even some chill adults along the way. Oh, he can also use a supernatural phone app to dive into the corrupted hearts of society, utilizing a special power to battle the evils that lie within and force them to change their ways and confess their deeds. Herein lies the dichotomy of the Persona 5; Much like the other Persona games that preceded it, the story it tells is a hybrid of supernatural mystery and coming of age drama, blending mundane highschool life with a fantasy adventure. It is equal parts life simulator and stylish role-playing game, as you and your friends do their best to repair a broken system using the fantastical powers they've been imbued with. These powers are the titular Persona, powerful creatures that embody the sides of ourselves we keep hidden behind the masks of society. These personas allow one to do battle with the shadows that lurk within these corrupted hearts, creatures that take on myriad forms inspired by religion and myth. Wielding this power, they embark on a journey of social reform, fighting a revolving door of less than scrupulous individuals that all culminating in a battle to change society itself. In spite of its overtly fantastical elements, the story it tells is decidedly grounded and surprisingly relatable; at its core, Persona 5 is about a collective of disenfranchised individuals trying their best to make it through life and change things for the better, a story that was and remains especially poignant and a welcomed escapist fantasy to fall into time and again.
-Slime Rancher     Slime Rancher is an adorable simulator game and one I've praised before on my blog. It blends first-person shooter elements with the farming simulator genre, tasking players to manage and explore a planet on the fringes of space that's almost entirely populated by a race of creatures known as Slime. Slimes come in a varied selection of types and sizes, but all of them have one universal similarity; they all produce a resource known as a Plort that you can trade to an intergalactic trade center for currency, which in turn allows you to upgrade your slime farm and expand into new territories. The gameplay loop is nothing but fun, with each new expansion bringing in new species of slime that you can wrangle and combine to make hybrids that in turn create more valuable plorts. As you make your way through the planet, you start uncovering logs left behind by your farm's prior owner, that weave a narrative of love and loss, a story that drives you forward in your quest if only to see how it concludes. You're not alone in this quest, though, as you have your slimes for company as well as several long-distance conversations via the computer in your home between friends and fellow farmers alike. Subsequent game updates have only expanded upon the experience, seeing new opportunities for trade, daily activities, and more, making an already invigorating and enjoyable game all the more so.
-Destiny 2     It's no secret that Destiny 2 had a complicated launch window. Many fans felt that Destiny 2 left too much of what made its predecessor great on the cutting room floor, electing instead to reset the player base back to zero and tell a brand new story. While I missed some of what Destiny 2 left behind, I was still somebody who found a lot of joy in Destiny 2, as evidenced by the thousand-plus hour count it tells me I've poured into it since its 2017 release. The game has also seen countless improvements and additions in the years since its release, adopting a new seasonal model and even going free to play after a point. Most recently, Destiny 2 saw the release of Beyond Light, the first in a new trilogy of expansions that hopes to continue the game forward over the next few years. So, while it might have had a rough start, it still remains destiny at its core, making it one of the best shooters on the market, coupled with a satisfying loot hunt and a rewarding structure that continues to keep its fans coming back for more. That alone lands it in my list of games for 2017, and the generation as a whole.
-The Sims 4    Though this game technically saw the light of day back in 2014, I didn't end up playing it until its console release here in 2017. Thus, I place it here. There isn't a lot of complication with Sims 4. If you're at all familiar with its predecessors, you know exactly what to expect. An engaging simulator game, in which you craft an individual or family and set them on the path of life, influencing them as they go or leaving them to their own fates so as to see what happens. You tailor their looks, personality, aesthetic...it's a premier example of micromanagement as entertainment. This installment shirked some of the advancements made by its predecessor but still manages to be a robust and enjoyable game all on its own, made all the better by continued additional content releases in the years since its premiere. It's a game that keeps on giving and seems primed to continue doing so for some time yet.
2018
    2018 saw the release of some genuinely top-shelf games, with the Switch continuing to establish itself against its contemporaries, while the Playstation continued to add excellent exclusives to its lineup.
-Far Cry 5     The Far Cry games have always been known for being competent shooters with large open worlds, and this one is no exception. Shirking the usual foreign locales, Far Cry 5 takes place a lot closer to home, seeing players cleaning up the rural backwoods of Montana, taking place in the fictional Hope County. In it, you play as a rookie cop sent in to apprehend an evangelical doomsday cultist; John Seed, The Father. This arrest quickly goes south, leaving you as the last lawman willing to stand up to the Seed family and free Hope County from their grasp. To do so, you systematically break the hold of his lieutenants, dismantling their bases of operations and taking down his associates in a slow climb to face him once more. Along the way you make friends and allies out of the locals, people with a similar drive to rise up and clean up their county. As far as the gameplay, Far Cry 5 is a mix of FPS and RPG elements, with a rudimentary character customization system and plenty of powerful guns to acquire. You level up and earn skills that augment your preferred style of play, be it stealthy or over the top, all in your pursuit of justice. Augmenting this quest is the world it takes place in, with players exploring lush forests, vibrant fields, and the general detritus of rural America. Hope county feels real, with looks to match, despite its farcical tone and over the top gameplay. All of this came together to make a Far Cry that felt fresh and fun, a genuine step forward for the franchise.
-God of War     Prior games in the God of War series were not known for subtlety, nuance, or humanity. Rather, they were violent hack and slash games that featured the titular God of War, Kratos, seeking and exacting bloody revenge on the greek pantheon for their slights against him and his family. They were by no means bad games, but they weren't what I would consider masterpieces either. Then, we were given God of War (2017). This soft reboot/Sequel for the franchise saw Kratos embarking on a distinctly more grounded story than its predecessors, navigating the perils of fatherhood while on a journey to deliver his late wife's ashes in the world of the Norse Pantheon. He is joined by his son, Atreus, a bright but rebellious young boy who seeks only to prove his worth to the gruff and distant Kratos. This more human story is accompanied by a more grounded approach to combat and gameplay; while it retains the emphasis on action, it feels more deliberate than prior entries, shifting the combat style from the hack and slash nature to a more measured approach, with players needing to conserve stamina and plan their attacks lest they get easily overwhelmed. The game also incorporates a more open world structure than its predecessors, seeing Kratos and his son freely traversing their environment, unlocking shortcuts, and finding means to double back on past areas in a level progression that feels more like a Souls game than the God of Wars of old. All of this came together to make a game that felt genuinely innovative, a fresh new direction for a pre-established franchise that was as welcoming to newcomers as it was to prior fans.
-Donut County     Donut County is a silly, short indie puzzle game in which you play as a mischievous raccoon delivering "donuts" to the unsuspecting populous around him. These donuts are, in fact, large sinkholes that expand as they eat different objects, eventually growing to swallow the entirety of the lot they were sent to. The core gameplay lies in this concept, with you controlling the various sinkholes from level to level, figuring out the order in which to consume the various objects on each map in order to grow in size. As the game progresses you unlock various upgrades to these sinkholes, like the ability to spit things out of them, adding new layers to the simple puzzles the game encapsulates. It isn't a terribly long game, as already said, only taking an hour or two to finish, but it cemented itself as a charming indie game amidst a sea of big-name titles.
-Marvel's Spider-Man     Developed by Insomniac, previously mentioned in the Sunset Overdrive excerpt, Marvel's Spider-Man is a rare example of a genuinely amazing superhero game. In it, players take on the role of Peter Parker, a Spider-Man who has already established himself as the hero we know and love, but one that still has room to grow and learn. What starts off as a triumphant takedown of one Wilson Fisk, the Kingpin, soon blossoms into a complicated web that involves a shady group known as the Demons that Spider-Man must stop from wreaking havoc on the city. But the game isn't just about the Heroics of Spider-Man; The Game showcases the best aspects of Peter's character, splitting the game equally between his time as Spider-Man and his normal life as Peter Parker, a scientist working under the apprenticeship of one Otto Octavius, while simultaneously working with his Aunt May at the local Homeless Shelter and trying to rekindle his forlorn relationship with Mary Jane. All of this unfurls simultaneously, weaving a web that melds incredible movement with fast and stylish combat, stellar characters, and a heartwarming tale, cementing itself not only as a great game but also as one of the best Spider-Man stories out there.
-The Missing: JJ Macfield and the Island of Memories     The Missing is a heartfelt, down to earth story told through the lens of a grisly but goofy premise. In it, you play as the titular JJ Macfield, a young girl who goes on a trip with her close friend Emily to a remote island off the coast of Maine. What is supposed to be a fun excursion takes a turn for the worse, as Emily goes missing, leaving JJ to track her down. Unfortunately, this quest quickly leads JJ to her death...but not for long. Resurrected by a bolt of lightning, JJ gains the ability to remove various parts of her body, as the island quickly goes from an idyllic wonderland to a psychedelic nightmare. Undeterred, JJ uses her newfound ability to traverse the island, ever searching for her lost friend. The Missing might sound like a horror game on paper, but it uses these macabre themes to tell a distinctly grounded story about dealing with personal identity and navigating a hostile and unfamiliar world, culminating in a heartbreakingly bittersweet twist that I won't spoil here. This is all to say; the Missing is an excellent game. It's a joy to play, despite its harrowing content, and it manages to convey its themes in a way that feels genuine and meaningful, telling a story that's still relevant to this day.
-Super Smash Brothers Ultimate     Smash games have always been good, and Ultimate more than earns its moniker. This is the Ultimate Smash game; iterating on its predecessors without changing anything for the worst, Ultimate is an unabashed love letter to the series as a whole, incorporating every character and every map from every prior game all in one upgraded package. If you don't know what Smash is, let me explain; Nintendo is known for a lot of fantastic first-party titles, from Mario to Kirby to Metroid, and countless others. Smash takes all of these well-loved characters, throws them in an arena, and has them fight for supremacy. Debuting on the Nintendo 64, Smash has seen one major game release for every Nintendo console since, culminating in Smash Ultimate on the Nintendo Switch. As earlier stated, it features an absolutely enormous roster of playable characters, featuring every fighter from the previous games and several new additions for good measure. This roster was only further expanded with the release of the fighter passes, seeing an additional eleven fighters across the two that have thus far been released, ranging from surprise hits like Persona 5's Joker to fan favorites like Banjo and Kazooie. While not featuring a traditional story mode, Ultimate makes good use of its characters in a suite of different game modes that can be played both alone or with friends, online or locally. It's a fantastic party game and an equally praiseworthy fighter, rewarding skilled play but catering to casual players and newcomers alike.
2019
    2019 marked the slowdown for the current generation, shadowed by the whispers of a new age of consoles. This made for a simple year for games, but one no less stacked with noteworthy games and worthwhile experiences.
-Kingdom Hearts 3     After years of waiting, 2019 finally saw the release of Kingdom Hearts 3. The wait might have been long, but the game delivered on the hype, simultaneously closing out the narrative arc that had begun so long ago with Kingdom Hearts 1 and beginning a new chapter for fans to look forward to. In service of this goal, Kingdom Hearts 3 wrapped up the majority of dangling storylines from all the previous games, while still leaving a handful of mysteries to chase into the future of the franchise. It featured a new suite of Disney worlds to explore, and incorporated Pixar properties for the first time in franchise history. The new content accompanied refined and polished gameplay mechanics and a complete visual overhaul, while still retaining the heart and soul that defined the games thus far. It all came together well enough but was later expanded upon through the release of Re: Mind, the game's beefy expansion that rebalanced gameplay and added in hours of new story content to better cap off the story. All told, Kingdom Hearts 3 was another great game, building on a legacy that seems like it will continue well into the future.
-Devil May Cry 5     For those not in the know, Devil May Cry is a series of games that follow the life of Dante, a half-demon sword for hire as he does his best to kill monsters and eat pizza. It's a franchise known for skillful, precise, stylish combat mixed with goofy, over the top stories, usually involving Dante and his associates contending with the fallout of his family, the demon king Sparda and his brother Vergil. While not a flawless franchise, it saw several excellent releases over the years, but then went depressingly dormant. Devil May Cry 5 was the perpetual waiting game, but 2019 saw it finally come out, accompanied by mass acclaim and praise. it really seemed like all the years of waiting were well rewarded. DMCV features three playable characters; Nero, a fellow demon hunter first introduced in Devil May Cry 4, Dante, the series' staple protagonist, and lastly the mysterious V, a newly introduced character for this game. Together the three were tasked with working together to take down the demonic Qliphoth and its master, Urizen, an immensely powerful demon lord. The game looks gorgeous, marking the first time the games have looked truly next-gen. Accompanying this boost in visual fidelity is the franchise's staple; combat was finely tuned to be more stylish than ever, with each character having a variety of tricks at their disposal to dispatch the demon hoard that stood between them and Urizen. Devil May Cry was back, and it was better than ever.
-Bloodstained: Ritual of the Night     Bloodstained is the spiritual successor to the Castlevania series, helmed by its most prominent contributor Koji Igarashi. Starting its life as nothing more than a simple Kickstarter, it blew through its funding goal and a few years later saw its release on the current generation of consoles.  It's not a particularly complicated game, but it is particularly fun, with it adapting many of the staples that made Castlevania so great. As a spiritual successor to Castlevania, the games play very similarly; both are side scrolling hack and slash games that take place in fantastical gothic castles, and both see protagonists with varied combat and magical aptitude on their quest to take down the castle's owner. In the case of Castlevania, that owner is Dracula, but in the case of Bloodstained, players are tasked with defeating Gebel, an alchemically modified human known as a Shardbinder. You play as another one of these Shardbinders, Miriam. Miriam and Gebel are the lone survivors of an alchemical experiment that gave them the ability to wield a power called shards, crystalline embodiments of demonic essence. The narrative is simple, but the gameplay is where it shines; as players progress through Gebel's castle, you can accumulate more and more shards, all of which give Miriam access to new abilities, abilities that go on to aid her in her continued exploration. This creates a very satisfying loop; explore the castle, collect shards, unlock more of the castle to explore. Augmenting her shards are a suite of craftable and upgradeable weaponry, a selection of melee and firearms that allows players to diversify their preferred playstyle and experiment with what works best in any given situation. Subsequent content additions have added even more to the game, in the form of new modes, difficulties, and playable characters, adding to the replayability and longevity of what was already an excellent experience. Despite starting from simple roots, Bloodstained rose up and became something all on its own, paying homage to its inspirations while cementing a name for itself as a new staple of the genre.
-Catherine Full Body     While originally releasing in 2011, 2019 saw an expanded re-release complete with new characters, new stages, and hours of extra story content. At its core, Catherine and its Full Body re-release are unique gems in the gaming world. One part puzzle game, one part dating simulator, it blends the complicated world of relationships with macabre block puzzles, all the while weaving a beautiful tapestry about one man's quest for love. In it, you take the role of Vincent Brooks, an unambitious 30-something simply going through the motions of life. He has a steady relationship and a stable job, a group of colorful and enthusiastic friends, but it's clear from the start just how much he's stagnated. His current girlfriend, Katherine, is starting to ask the big questions; marriage, children, their future. Unable to parse these ideas, he loses himself in his time at the local bar with his pals, shooting the shit and getting sloshed. That is, until, a new flame suddenly appears; the seductive temptress Catherine. One thing leads to another, and it comes to pass that they spend the night together...maybe. This is where the game's narrative really kicks off, with Vincent having to navigate the day to day, attempting to reconcile his long-time love with his possible new fling. This story is juxtaposed against the game's core gameplay loop, which sees Vincent forced to climb the deadly tower of babel each night in his dreams. To do this, players must stack blocks and avoid the perils and traps that each stage presents, making a mad dash to the top of the tower before the bottom collapses in on itself and Vincent plummets to his doom. For you see, this isn't an ordinary dream; if you die on the tower, you die in real life, making this desperate ascent a race for his very life. Each stage of the tower represents the game's various core themes, and each gets more and more complicated as the game progresses. In the interim of these climbs, players are set about answering multiple-choice inquiries that influence the direction of Vincent's relationships, with each answer adjusting a conspicuous morality meter that eventually comes to determine which of the 8 endings you could attain. With Full Body, this number was increased to 13, to adjust for the inclusion of a new paramour; Rin, a mysterious piano player that sets up shop in Vincent's favorite bar. Both Catherine and its Full Body re-release are excellent games, but I was especially smitten with the layers of extra content and story that Full Body brought to the table, additions that made Full Body one of my favorite games of 2019.
-Untitled Goose Game     Untitled goose game is a simple premise on paper; players take on the role of an ornery, mischievous goose as it wreaks havoc through a small English town. Equal parts puzzle and stealth game, the goose has a laundry list of tasks it seeks to complete, from stealing hats off people's heads to infiltrating the local pub. It's not a long game by any means, but it has a ton of replayability in the form of additional tasks and challenges that only present themselves after your first playthrough. These range from time-based completions to additional bouts of mischief and all of them are incredibly satisfying to chase down. Untitled Goose Game has a quaint, painterly art style that compliments the charming simplicity of the game's premise, accompanied by a dynamic, classically-toned score that rises and falls in prominence as you go about your goosely business. All said Untitled Goose Game is a genuine treat, a brief but whimsical game that's just about having fun and goofing around.
2020
    It's no secret that 2020 has been a rough year for a lot of folks. Between a pandemic, political controversy, and general drudgery, it's a year that feels like it can't end soon enough. But in spite of it all, 2020 was also a fantastic year for games. Serving as the last hurrah for the Xbox One and Playstation 4, we saw the release of some truly excellent stories that kept players going through the long months of an otherwise mediocre year.
-Animal Crossing: New Horizons     Releasing right at the start of widespread quarantine, New Horizons supplied people with something they couldn't easily do in their own lives; escape. Animal Crossing New Horizons is the perfect escapist fantasy for the year it released in, seeing players partaking in an island getaway in the hopes of colonizing and forming an idyllic town on an untamed paradise.  At their core, the animal crossing games are simple simulators. You create your character by selecting a few presets; hair, eyes, skin color, and then you're let free to explore your new locale. With this latest release, that locale is the aforementioned island, a small paradise in the sea dotted by trees and rivers, accented by flowers and weeds. You start your life on this new Island with a handful of other residents; the Nook Family, the proprietors of this island venture, and two random villagers who are looking to make a life on this island the same as you. Things start small, with everyone working together to set up tents and create a bonfire and find some food for a welcome party. Afterward, the game synchronizes itself to your console's date and time and sets you off on your way. Unlike other simulators on this list, Animal Crossing is a unique breed, running concurrently to the real world, continuously progressing in real-time. Flowers grow, trees produce fruit, and each day is a new adventure. It follows the general turn of the seasons for your respective hemisphere, celebrating holidays and alternating available activities with each passing day. As for what you can do yourself, the opportunities are legion; you can catch bugs, go fishing, search for fossils, chat up your villagers, visit other islands, and much more. As you progress, more ventures open their doors to you; catch enough bugs and fish, and you can elect to have a museum built to showcase your finds. Collect enough resources, and you can build new furniture and create plots of land that encourage more villagers to come and move to your island. Everything you do is in service of continued growth, but also serves just as simple fun, a charming, easygoing distraction from the concerns of the day-to-day.
-Final Fantasy VII Remake     The Final Fantasy franchise is a long and storied one, replete with highs and lows. One such high was 1997's Final Fantasy 7, a game that quickly cemented itself as a fan favorite and an absolute classic. Now, in 2020, FF7 is back...sort of. See, FF7 Remake is the first in a line of games that will eventually go on to tell the entirety of the original FF7's story, which means that this release is only the first portion of a much larger narrative. Adapting what was originally the first few hours of the original game, FF7 Remake expands upon the opening section of its predecessor, simultaneously remaking the old content for modern audiences and adding in new aspects for old fans. FF7 Remake improves upon the original in practically every way, serving as a genuine remake that still manages to retain what made that original game so memorable and important to fans. The game might be new, but the heart is the same; FF7 Remake follows the story of Cloud Strife, an ex SOLDIER turned mercenary hired by an eclectic group known as Avalanche to dismantle a local power plant that's poisoning the planet. What starts as a well-intentioned but extreme case of eco-terrorism quickly explodes (pun intended) into a much larger story that sees Cloud and Avalanche bringing the fight straight to the corrupt Shinra Corporation and beyond, culminating in a battle against fate itself. Because this remake only covers a portion of what will go on to be a much larger narrative, it only scratches the surface of what makes the original FF7 so great, but it does so with gusto; the game plays and looks better than ever, bringing with it a heartfelt and compelling narrative that keeps you hooked the whole way through.
-Minecraft Dungeons     Minecraft Dungeons takes the charming, voxel visuals and world of Minecraft and melds them seamlessly with a charming, easygoing dungeon crawler that's approachable for casual and experienced gamers alike. Where Minecraft is an open-ended sandbox game about building and exploring a blocky world, Minecraft Dungeons sees a collective of heroes on a quest to defeat the evil Illager, a powerful sorcerer whose armies have been sweeping the land leaving destruction in their wake. It's not a very complicated story about good and evil, but it doesn't have to be; Minecraft Dungeons prioritizes it's simple and easy to master gameplay first and foremost. You collect loot, battle recognizable Minecraft enemies, and progress through a litany of stages on your way to fight the big bad. It's not very long but encourages you to play it time and again, collecting better gear and trying your hand at the many difficulty levels for additional challenges. It's not the best looking or the best playing game that released this year, but it had heart and made for a short and entertaining way to pass the time.
-Ghost of Tsushima    Ghost of Tsushima isn't a game to scoff at. One of the best looking games of the generation, this PS4 exclusive is one part historical timepiece, one part action-adventure, and one part stealth game. It follows the story of Jin Sakai, a samurai and one of the last survivors of the Mongol invasion of his home island of Tsushima, Japan. Left to die, he is found and nursed back to health by a wayward thief who teaches Jin the art of stealth and subterfuge, seeing him off on his quest for bloody revenge on the Mongol invaders that have encroached upon his homeland. To do this, he must first build up a fighting force of equal minded, skilled warriors, all while dismantling the various camps and operations the Mongols have set up in the absence of the defeated Samurai army. Jin can approach this in one of two ways; relying on his prowess as a formidable Samurai, Jin can challenge the many enemies in the game to flashy yet precise sword combat, or he can utilize the recently learned skills of stealth, infiltrating their encampments and silently picking the Mongols off one by one. There's no wrong answer to how you choose to play, although it takes some time for Jin to accept his new roles as both Samurai and assassin. Both methods of play feel equally as stellar, too; Combat in this game is incredibly polished, finely tuned swordplay that focuses on timing and well-planned strikes to dispatch your foes with ease, while the stealth feels tense and requires a distinctly tactical approach, planning your routes and cleverly dispatching foes so as to not raise suspicion. But the game isn't just about taking out your enemies. Ghost of Tsushima boasts one of the most beautiful open worlds I've ever experienced, a vibrant and gorgeous landscape dotted with myriad activities and side quests for you to explore and enjoy. One moment, you could be doing battle with a wayward group of Mongols or bandits, while the next could see you tracking a friendly fox to a shrine, composing a haiku in the shadow of a large tree, or recuperating your strength at a small hot spring while you ruminate on your adventures thus far. Ghost of Tsushima is an incredibly varied game, alternating between intense highs and calming lows, all coming together to become one of the best games of the last generation.
-Spiritfarer     While I have not finished this game, it more than deserves recognition on this list. In it, you play as Stella, a young girl who takes over as the ferryman for the River Styx once Charon retires to the afterlife, tasked with providing for the wayward souls who live on the river as you ferry them to their final rest. To do this, Stella must collect various resources and build up her ship, outfitting it with living spaces and various commodities tailored to her current passengers. These aforementioned passengers will, in turn, begin to open up to Stella, tasking her with making certain foods or visiting different locales, all in an effort to give these wayward souls a proper farewell on their trip to the afterlife. Spiritfarer is a simple simulator game about resource management and exploration that showcases a lovely, genuinely heartfelt story about love and loss, one that will put a smile on your face as easily as it brings a tear to your eye.
     And with that, I close out this hefty list, closing out the last generation. This compendium hardly scratches the surface of the last seven years' library, but hopefully, I did a good enough job remembering some of the games that made this last generation so great. There are a lot of games that I've still yet to play, resting in wait in my backlog for the time they get pulled out and given their due, but for now, this concludes my walk down memory lane. The last generation saw some excellent additions to the vast and ever-expanding library of video game history. Here's hoping the next several years can say the same. The start of the new consoles is off to a very promising start; in the last month or so alone we've seen excellent releases from both indie and big-name developers, fresh takes on old franchises, and new IPs alike. So, here's to the Last Generation, here's to the Next Generation, and here's to gaming overall; may it continue to thrive for years to come.
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ijustwantagoodurl · 3 years
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ERAZMUS MY MAN I'D LIKE SOME OF UR WISDOM...... i've been wanting 2 get into cdramas 4 a while now (especially the ykno.... 👩‍❤️‍💋‍👩👨‍❤️‍💋‍👨 ones) but idk where the hell to start </3
my extent of Consuming is just tgcf's donghua which i did like but i don't have the energy to continue onto the novel </3
Okay this turned out kinda long AJDH and sorry if this is a day or two late!! Im staying w fam and its a bit hard to find time to gush about cdramas ajdhdh BUT AYYYYYYYYYYYYYYYY
YYY lets be real im Only watching the gay ones but if you're looking for het ones I've been meaning to watch Ashes of Love on Netflix? Its got an Excellent track called "the right hand refers to the moon" i think?? thats just. SO sexy
AND ONTO THE GAYS we've got the Untamed (Necromancer is repressed and somehow gets the devotion of jianghu's Hottest Bachelor, the ost is excellent for putting you in that world but tbh the album w all the character songs kinda sucks until you know the characters then it Slaps ofc) , Word of Honor (two men attempt to retire and adopt a son together, ost slaps and from what I can tell the album w character songs n such is alright) (which is also my current poison) Gaurdian (idk. Idk what to tell you theres a catboy and time shenanigans?? Also sexy masks ngl. The intro FUCKS) and if you want absolute garbage Advance Bravely (gong jun has nice hands/abs)
Most of my friends in cdrama fandoms rn started with the Untamed, but id suggest word of honor since its mostly fun and fluff until the end, there's a HAPPY ending, AND the set/crew really went off, its very easy to tell the characters apart which was something the untamed struggled with,, and also the WOH concert was fucking INSANEE. Plus its less than 40 episodes, the soundtrack/album FUCKS and have i mentioned this is my current insanity??
Untamed walked so Word of Honor could run, so pay the Untamed your respects!!!!! but I guess I'd suggest starting w either Word of Honor or Untamed. I don't have the patience to read the books but if you do then my friend @lingzhu keeps reading all the books somehow KSHDHD so go to them for advice??
There's a lot of cultural signals and stuff that westerners like me missed but people have been great about making meta!! Aksjd im not sure what made u think IM the source to come for on cdramas but thank u for your TRUST BESTIEEEE
And last thing, both Untamed/Word of Honor are /Wuxia/ dramas. Theres better sources on this but essentially (from my understanding) wuxia is this genre of magical realism, qi manipulation for example, and often shows the folly of Capitalism/Jianghu. /Jianghu/ is this idea of essentially the political world, sect leaders and their right hand men, the idea of like "the room where it happened" just. Big wig leaders making decisions somewhere.
again this got kinda long JSDHD but I love this shit SO so much its. NABDHDDB whatever u start LIVE BLOG IT i wanna see what u think 👀💖
ALSO I know there's lesbian ones out there and there was a movie length one doing its rounds a while back, but as a gay man I didn't get into that. If/when I find that lesbian show ill rb this with its name!! Any suggestions from my followers would be much appreciated!!
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