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#i still have the transcripts of the conversations but
galedekarios · 9 months
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talking with my friend @voliialpha reminded me of how much content was cut from gale going from early access to the full release version of the game:
the two biggest scenes that were cut:
-the deer stew scene -the loss scene (which included another way to start the romance with him)
shorter ! conversations:
-his reaction after the fight in the abandoned temple of jergal -his reaction after you failed to save arabella / stood by to watch it happen -his reaction after talking to the paladins of tyr and agreeing to go after karlach -his reaction after edowin and the tadpole reveal -his reaction after mayrina giving ethel's wand to her or breaking it -his reaction after handing astarion over to the gur or defending him -his reaction to reaching the druid grove for the first time -his reaction to the player killing lae'zel after they feel the symptoms of ceremorphosis and comforting them -his reaction to reaching the goblin camp & looking for halsin -his reaction to killing the druids -his reaction to priestess gut & the brand & the cult of the absolute -his reaction after killing dror ragzlin and talking to the dead mind flayer -his reaction to the bugbear and the ogre couple -being able to give him the necromancy of thay book to read (not as an item to consume) -his various reaction after you dealt with ethel or made a deal with her -his reaction to the zhentarim chest -his reaction to the myconids after entering the myconid colony for the first time -his reaction to arabella dying
these were all conversations, marked with a !. some of the lines used in these conversation survived as ambient one liners ("the loot isn't for your pockets only." line for one).
i didn't realise it was this much. i was thinking about making a post with the actual transcripts of these conversation because it's just sad that they are all gone now. they gave a lot of insight into the character.
one of the few conversations that did survive are his reaction to nettie poisoning the protag, his story after saving mirkon, the story about the yawning portal after stepping in front of sazza, and his reaction to saving arabella from kagha.
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I��ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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ham1lton · 5 months
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‘cause i’m that bitch.
pairing: charles leclerc x fashionista!reader.
warnings: nothing! just reader being a bad bitch.
faceclaim: rihanna.
summary: charles keeps trying to tell everyone he’s in a relationship with you, the it girl of the fashion world. yet, no one believes him. he’s very keen on changing that.
— part two of my 500 followers celebration ♡ —
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liked by vogue, zendaya and 3,822,728 others.
yourcompanyname: our boss y/n l/n at the cfda gala last night where she was awarded the fashion icon award. pictures of her arriving to, during and after the event.
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ynswife: ‘do my tits bother you? they're COVERED… in swarovski crystals girl!’
-> user1: oh she ate this look up so bad.
user7: i remember when she was still interning for vogue and now she’s one of the biggest makeup and clothing moguls in the world 🥺
-> yourcompanyname: thanks for being with us since the beginning!! check your dms for a surprise! 🙈
user5: that’s my favourite fashion designer!
user6: did y’all see the post-award interview? she was giggling saying she was going to celebrate with someone after getting the award…. i wonder who it was.
-> user9: probably just her best friend. they’re really close and she helps her get ready for events like this.
𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃
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𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃
PARTIAL TRANSCRIPT.
— phone conversation between CHARLES LECLERC and Y/N L/N.
CHARLES LECLERC: they don’t believe it! they don’t believe i’m dating you!
Y/N L/N: they’re probably joking babe-
LECLERC: they called me a french twink! i’m not even french!
L/N: i know babe.
LECLERC: we need to ramp it up. can i wear one of your designs? maybe they’ll understand when i’m dressed in your fashion.
L/N: i have the perfect outfits for you. i’ll send them tomorrow!
𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃
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liked by yourusername, landonorris and 1,383,937 others.
gqmens: charles leclerc is our new cover boy, dressed in yourcompanyname’s menswear from head to toe.
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landonorris: can you get me some clothes 😩
-> user6: BUY EM 🤨
user2: idc if he’s a stalker, he’s sooooo fine i’m sorry.
-> dumbass1: he can stalk me deadass. go all joe goldberg on me 😍😩
user89: he’s really trying to make us believe that he’s dating her…. we’re not that gullible dumbass!
𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃
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liked by yourcompanyname, vogue and 1,728,727 others.
y/nsfanpage: last night y/n was seen at the movie premiere of ‘material girl’, the second film that she’s produced under her production company!
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user3: queen!! don’t know what looks better, her or the movie!
user8: some vroom vroom guy is saying he’s dating her….
-> user9: imagine 😭
user7: he’s even buying clothes to pretend he’s sponsored by her that’s crazy 😭😭😭😭
-> user5: she needs a restraining order i’m so serious.
user6: she looks so good!! 😍
𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃
PARTIAL TRANSCRIPT
— phone conversation between CHARLES LECLERC and Y/N L/N.
LECLERC: we need to pull out the big guns.
L/N: if you’re sure…
LECLERC: i just want people to understand and believe i’m dating you. i don’t want people to believe i’m a weird stalker.
L/N: oh babe, i’m so sorry. you know what? i’ll take the day off tomorrow, we can go out and spend all day doing what you’d like to do.
LECLERC: all i want to do is be with you.
𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃
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liked by ynswifey, charlieeupdates and 2,628,982 others.
ham1ltonshaderoom: after initial disbelief from the internet, business mogul and it girl y/n l/n has been spotted cosying up with formula one driver charles leclerc in an art gallery in paris. how are we feeling about this new couple ham1ltons?
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user7: HE STOLE MY WIFE!!!!!! BOOOO
user6: i apologise mr leclerc i was unfamiliar with your game.
-> user7: don’t ever doubt the game of a peculiar white dude.
user78: she looks so good even blurry.
user67: that outfit is crazy he looks like a mime.
-> user23: he’s never beating the french allegations.
user12: first pic is actually so cute!!
user34: i still think it’s photoshopped.
𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃𓂃
taglist: @lemon-lav @firelily-mimi @formulaal @sya-skies @namgification @raevyng @ajvaix @demvnsriot @blupblupfish @ravisinghs-wife @f1kenzzz @d3kstar @wildflowermarns @ironmaiden1313 @evie-119 @decafmickey @nichmeddar @casperlikej @cuteskz @charlesleclercsonlywife @booksandflowrs @mxdi0 @alexmarie29 @iloveyou3000morgan @fate-posts @luckyladycreator2 @23victoria (don’t see yourself or wanna be removed? send an ask!)
— don’t wanna miss an update? join my taglist!
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echotunes · 1 year
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Do you like writing? Are you an MCYT fan? Do you sometimes struggle with getting that one character's dialogue to sound just right?
Well, I have a solution:
Echo's MCYT writing cheat sheet doc!
Featuring notes on 80+ CCs ranging from Hermitcraft, Empires SMP, and the Life Series to QSMP, this Google doc has now been in the works for nearly two years (since November 2021!), currently comprises 18k+ words, and still receives tweaks and updates pretty much every day.
Contents of each CC's section on the doc (which are in alphabetical order!) include:
Commonly used words/phrases - adjectives and adverbs! Exclamations! Filler phrases and words! and other turns of phrase that make their speech distinct from others
Sentence structure - including transcriptions of example sentences that help get an idea of how exactly someone tends to say (and stumble over) their words!
Interaction with others - do they use nicknames? Which ones? What little phrases do they tend to say in conversation?
Typing - how do they type in Minecraft chat? What emoticons do they use? Do they send one long message, or several short ones? Should it be all lowercase? Do they use apostrophes? and more, with example screenshots!
In-game movement - how do they move their cubito? Do they shuffle around on the spot while talking, or stand still to look someone in the face? How expressive are they? Do they shift for emphasis, or nod? etc!
and other random characterisation notes - any fun facts about their character that you might want to keep in mind while writing!
There's also some bonus content outside of the specific character sections - links to general writing resources, recaps and summaries and quotes from the series the CCs on the doc have been involved in, as well as notes, conversation transcripts and clips I've compiled for some specific character dynamics!
(Important disclaimer: This isn't a 100% comprehensive guide - I'm just one person, and this is entirely comprised of notes I take while watching, so it's never going to be perfect or fully accurate. It also varies a lot on its level of detail for each CC, because I watch some people more than others, and in the case of QSMP there's language barriers involved, too.)
But I do think it can be pretty helpful. So if you're struggling, maybe consider giving this doc a try - you might find something useful inside! <3
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fairuzfan · 3 months
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During an appearance at Vassar College in early February, controversial New York Times Jerusalem bureau chief Ethan Bronner was asked about the ongoing evictions of Palestinian families from homes in East Jerusalem which Israel occupied in 1967. Israeli courts have ruled that Jewish settlers could take over some Palestinian homes on the grounds that Jews held title to the properties before Israel was established in 1948.
Bronner was concerned, but not only about Palestinians being made homeless in Israel’s relentless drive to Judaize their city; he was also worried about properties in his West Jerusalem neighborhood, including the building he lives in, partially owned by The New York Times, that was the home of Palestinians made refugees in 1948. Facts about The New York Times’ acquisition of this property are revealed for the first time in this article.
“One of the things that is most worrying not just the Left but a lot of people in Israel about this decision is if the courts in Israel are going to start recognizing property ownership from before the State [of Israel was founded],” Bronner said according to a transcript made by independent reporter Philip Weiss who maintains the blog Mondoweiss.net.
Bronner added, “I think the Palestinians are going to have a fairly big case. I for example live in West Jerusalem. My entire neighborhood was Palestinian before 1948.”
The New York Times-owned property Bronner occupies in the prestigious Qatamon neighborhood, was once the home of Hasan Karmi, a distinguished BBC Arabic Service broadcaster and scholar (1905-2007). Karmi was forced to flee with his family in 1948 as Zionist militias occupied western Jerusalem’s Arab neighborhoods. His was one of an estimated 10,000 Palestinian homes in West Jerusalem that Jews took over that year.
The New York Times bought the property in 1984 in a transaction overseen by columnist Thomas Friedman who was then just beginning his four-year term as Jerusalem bureau chief.
Hasan Karmi’s daughter, Ghada, a physician and well-known author who lives in the United Kingdom, discovered that The New York Times was in – or rather on top of – her childhood home in 2005, when she was working temporarily in Ramallah. One day Karmi received a call from Steven Erlanger, then The New York Times Jerusalem bureau chief, who had just read her 2002 memoir In Search of Fatima.
Karmi recalled in a 15 May 2008 interview on Democracy Now! that Erlanger told her, “I have read your marvelous memoir, and, do you know, I think I’m living above your old house … From the description in your book it must be the same place” (“Conversation with Palestinian Writer and Doctor Ghada Karmi”).
At Erlanger’s invitation, Karmi visited, but did not find the elegant one-story stone house her family had moved into in 1938, that was typical of the homes middle- and upper-class Arabs began to build in Jerusalem suburbs like Qatamon, Talbiya, Baqa, Romema or Lifta toward the end of the 19th century. The original house was still there, but at some point after 1948 two upper stories had been built.
Erlanger, responding to questions posed by The Electronic Intifada via email, described the residence as “built over the Karmi family house – on its air rights, if you like. The [New York Times] is not in [the Karmi] house.” Erlanger described the building as having an “unbroken” facade but that it consisted of “two residences, two ownerships, two heating systems,” and a separate entrance for the upper levels reached via an external staircase on the side.
Questions The Electronic Intifada sent to Thomas Friedman about the purchase of the property were answered by David E. McCraw, Vice President and Assistant General Counsel for the newspaper, who wrote that the original Karmi house itself “was never owned even partly by The Times. The Times purchased in the 1980s a portion of the building that had been constructed above it in the late 1970s.” The purchase was made from “a Canadian family that had bought them from the original builders of the apartment.”
McCraw acknowledged in a follow-up conversation that as a general principle of property law, the “air rights” of a property – the right to build on top of it or use (and access) the space above it – belong to the owner of the ground.
Exiled from Qatamon
Ghada Karmi standing by the front door of her childhood home in Jerusalem’s Qatamon neighborhood in 2005. (Steven Erlanger)
Hasan Karmi hailed originally from Tulkarem, in what is now the northern West Bank. In 1938, he moved his family to Jerusalem to take up a job in the education department of the British-run Palestine Mandate government. Ghada – born around November 1939 (the exact date is unknown because her birth certificate along with all the family’s records, photographs, furniture, personal possessions and an extensive library were lost with the house) – has vivid memories of a happy childhood in what was a well-to-do mixed neighborhood of Arab Christians and Muslims, foreigners and a few Jewish families. The neighbors with whom her parents socialized and with whose children the young Ghada and her siblings played included the Tubbeh, Jouzeh, Wahbeh and Khayyat families. There was also a Jewish family called Kramer, whose father belonged to the Haganah, the Zionist militia that became the Israeli army after May 1948.
Karmi describes the house at length in her memoir – but she told The Electronic Intifada her fondest memories were of the tree-filled garden where she spent much time playing with her brother and sister and the family dog Rex. The lemon and olive trees she remembers are still there, Erlanger noted to The Electronic Intifada.
In the mid-1940s, the lively Qatamon social life gave way to terror as the dark clouds of what would come to be known as the Nakba approached. Violence broke out all over Jerusalem after the UN’s devastating recommendation to partition Palestine without giving its people any say in the matter. Spontaneous riots by Arabs were followed by organized violence from Zionist groups and mutual retaliatory attacks that claimed lives from both communities. This climate provided the pretext for the Haganah’s premeditated campaign to seize Jerusalem.
Poorly armed and disorganized Arab irregulars, who had nevertheless succeeded in disrupting Zionist supply convoys to Jerusalem, proved no match for highly-trained and well-armed Zionist militias which, on the orders of David Ben-Gurion, began a well-planned campaign to conquer the western parts of the city. The occupation of western Jerusalem and some 40 villages in its vicinity was executed as part of the Haganah’s “Plan Dalet.” These events are well documented in books including Benny Morris’ The birth of the Palestinian refugee problem, 1947-1949 (1987), Walid Khalidi’s (ed.) All That Remains: The Palestinian Villages Occupied and Depopulated by Israel in 1948 (1992), Salim Tamari’s (ed.) Jerusalem 1948: The Arab Neighborhoods and their Fate in the War (1999) and Ilan Pappe’s The Ethnic Cleansing of Palestine (2006).
Zionist militias used frequent bombings of Arab civilians to terrorize residents into fleeing. These attacks were amplified by posters and warnings broadcast over loudspeakers that those choosing to remain behind would share the fate of those killed in atrocities.
Karmi wrote that one night in November 1947, their neighbor Kramer came to see her father and said, “I have come to tell you at some risk to myself to take your family and leave Jerusalem as soon as possible …. Please believe me, it is not safe here.” Many Qatamon families left after the Zionist bombing of the nearby Semiramis Hotel, which killed 26 civilians including the Spanish consul-general, on the night of 4-5 January 1948.
The Karmis however held on, and Ghada records in her memoir her mother steadfastly saying, “The Jews are not going to drive me out of my house … Others may go if they like, but we’re not giving in.”
Toward the end of April, bombardment by Zionist militias against virtually undefended Arab areas became so heavy, and the terror generated by the Deir Yassin massacre earlier that month so intense, that the Karmis relented and departed by taxi for Damascus, via Amman, with nothing but a few clothes. Their intention was to bring the children to safety at their maternal grandparents’ house while the adults would return home to Jerusalem. A few days after reaching Damascus the elder Karmis tried to return to Jerusalem but were unable to do so. So began the family’s exile that continues to this day.
As Arabs left their homes, Jews were moved in by the Haganah. “While the cleansing of Qatamon went on,” Itzhak Levy, the head of Haganah intelligence in Jerusalem recalled, “pillage and robbery began. Soldiers and citizens took part in it. They broke into the houses and took from them furniture, clothing, electric equipment and food” (quoted in Pappe, p.99). Meron Benvenisti, an Israeli scholar and former deputy mayor of Jerusalem, wrote in his book Sacred Landscape of personally witnessing the “looting of Arab homes in Qatamon” as a boy. Palestinians also lost art work, financial instruments and – like the Karmis – irreplaceable family records, as the fabric of a society and a way of life were destroyed.
Jerusalem return denied
The Karmis’ story is a variation of what happened to tens of thousands of Jerusalem-area Palestinians during the Nakba, in which approximately 750,000 Palestinians were expelled or fled from their homes all over the country and never allowed to return. (In my book One Country I describe the departure under similar circumstances of my mother’s family from Lifta-Romema.)
As of 1997, there were 84,000 living West Jerusalem refugees (23,000 born before 1948), according to Tamari. Half lived in the West Bank, many just miles from their original homes, but thousands of others were spread across Jordan, Lebanon, Syria and the Gaza Strip.
Arab property is well-documented through administrative and UN records, but tracing the fate of an individual house or proving title is extremely difficult if not impossible for Palestinians scattered, exiled and forbidden from returning home. Some, who have foreign passports that allowed them to make brief visits, have attempted to locate their family properties. In recent years a small Israeli group called Zochrot (Remembering) has even joined in – taking some displaced Palestinians back to their original villages and homes, whose traces Israel often made deliberate efforts to conceal or destroy. But such activities are not welcomed by most Israeli Jews still in denial about their state’s genesis.
Ghada Karmi recalls an earlier attempt to revisit her family home in 1998. The residents were unwelcoming and would not give her the phone number of the landlord, though a plaque outside bore the name “Ben-Porat.”
The owner of the original, lower-level house at the time The New York Times bought the upper levels was Yoram Ben-Porat, an economics professor who became president of the Hebrew University and was killed with his wife and young son in a road accident in October 1992. According to Erlanger, the house remained with heirs from the Ben-Porat family who rented it out until it was sold in 2005 to an Israeli couple who did some remodeling. It is unknown when the Ben-Porats acquired the house or if they were the ones who had the upper levels built.
During Karmi’s 2005 visit, Erlanger invited her to see his part of the house and introduced her to the Israeli tenants in the lower level who gave her free access while Erlanger took photographs. For Karmi, revisiting the house was disconcerting. She described to The Electronic Intifada its occupants as “Ashkenazi Jewish Israelis, liberals, nice people who wanted to be nice.” She felt like asking them, “how can you live here knowing this is an Arab house, knowing this was once owned by Arabs, what goes through your mind?” But, she explained, “in the way people have of not wanting to upset people who appear to be nice, I didn’t say anything.”
The New York Times
In the early years after their original residents left, many of the former Arab neighborhoods were run down. But in the 1970s, wealthier Israeli Jews began to gentrify them and acquiring an old Arab house became a status symbol. Today, Israeli real estate agencies list even small apartments in Qatamon for hundreds of thousands of dollars or more, and house prices can run into the millions. In Jerusalem, such homes have become popular especially with wealthy American Jews, according to Pappe. The New York Times did not disclose what it paid for the Qatamon property.
It was a curious decision for The New York Times to have purchased part of what must obviously have been property with – at the very least – a political, moral and legal cloud over its title. Asked whether The New York Times or Friedman had made any effort to learn the history of the property, the newspaper responded, “Neither The Times nor Mr. Friedman knew who owned the original ground floor prior to 1948.”
As Friedman prepared to make the move to Jerusalem from Beirut where he was covering the Lebanon war in the early 1980s, The Times hired an Israeli real estate agent to help him locate a home. According to McCraw, Friedman’s wife Ann went ahead to Jerusalem and looked at properties “and she, working with the agent, made the selection for The Times.” During the process Friedman visited Jerusalem and looked at properties as well, a fact he mentions in his book From Beirut to Jerusalem. By the time the property was selected, Friedman had moved permanently to Jerusalem and oversaw the closing.
The choice of the Qatamon property – over several modern apartments that the real estate agent also showed – makes The New York Times a protagonist and interested party in one of the most difficult aspects of the Palestine conflict: the property and refugee rights of Palestinians that Israel has adamantly denied. It also raises interesting questions about what such choices have on news coverage – with which the newspaper itself has had to grapple.
In 2002, an Electronic Intifada article partly attributed the pervasive underreporting of Israeli violence against Palestinians to “a structural geographic bias” – the fact that “most US news organizations who have reporters on the ground base them in Tel Aviv or west Jerusalem, very far from the places where Palestinians are being killed and bombarded on a daily basis” ( Michael Brown and Ali Abunimah, “Killings of dozens once again called ‘period of calm’ by US media, 20 September 2002).
In 2005, The New York Times’ then Public Editor Daniel Okrent echoed this criticism, writing:
“The Times, like virtually every American news organization, maintains its bureau in West Jerusalem. Its reporters and their families shop in the same markets, walk the same streets and sit in the same cafes that have long been at risk of terrorist attack. Some advocates of the Palestinian cause call this ‘structural geographic bias.’” (“The Hottest Button: How The Times Covers Israel and Palestine,” 24 April 2005).
Okrent recommended that in order to broaden the view of the newspaper’s reporters, it should locate a correspondent in Ramallah or Gaza – where she or he would share the daily experiences, concerns and risks of Palestinians. This advice went unheeded, just as Executive Editor Bill Keller recently publicly rejected the advice of the current public editor that current Jerusalem Bureau Chief Ethan Bronner should be reassigned because of the conflict of interest created by Bronner’s son’s voluntary enlistment in the Israeli army.
Thus, in a sense, Bronner’s structural and personal identification with Israel has become complete: when the younger Bronner joins army attacks in Gaza, fires tear gas canisters or live bullets at nonviolent demonstrators trying to save their land from confiscation in West Bank villages, or conducts night arrest raids in Ramallah or Nablus – as he may well be ordered to do – his father will root for him, worry about him, perhaps hope that his enemies will fall in place of his son, as any Israeli parent would. And on weekends, the elder Bronner will await his soldier-son’s homecoming to a property whose true heirs live every day, like millions of Palestinians, with the unacknowledged trauma, and enduring injustice of dispossession and exile.
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iamfitzwilliamdarcy · 6 months
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anyway, i'm sure this has been discussed ad nauseam at this point but I'll say it again -- the show gives us two scenes of zuko expressing very legitimate worries about facing a father-figure after messing up
The Book 3 opener, with Mai on the boat, where Zuko worries about seeing his father after 3 years and how he's changed/his home has changed
Zuko anxious about facing Iroh again and discusses this with Katara
The conversations go like this:
Mai: Aren't you cold? Zuko: I've got a lot on my mind. It's been so long, over three years since I was home. I wonder what's changed. I wonder how I've changed. Mai: [Yawns.] I just asked if you were cold, I didn't ask for your whole life story. [Zuko frowns at her sarcastic response. Mai giggles and holds his face in her hands.] Stop worrying.
(in interest of fairness, I will include that the transcript i got from atla wiki says this: The two kiss. Mai exits, and Zuko stays there with an expression of relief on his face. We return to the ship where Team Avatar is on -- however, the show just actually shows a close up of his eyes)
and
Cut back to Zuko, who becomes worried and ashamed before walking toward the tent. Cut to Zuko from behind as he approaches the tent before stopping. Close-up of Zuko. Side-view as he sits down. Katara walks up to him. Katara Are you okay? Zuko [Frontal view.] No, I'm not okay. My uncle hates me, I know it. [Katara sits down next to him.] He loved and supported me in every way he could, and I still turned against him. How can I even face him? Katara [Close-up side-view of Zuko.] Zuko, you're sorry for what you did, right? Zuko: More sorry than I've been about anything in my entire life. Katara: Then he'll forgive you. He will.
I just think there's a very clear contrast here of dismissive vs supportive. I get what the writers were trying to do- Mai even smiles a little when she makes her joke-- but it just doesn't land for me because I think Zuko's concerns are valid and ought to be treated seriously here-- who wouldn't be worried after 3 years away???? And And Zuko doesn't even disclose his real worries to Mai (he does to Azula though!-- about seeing his dad without having actually recaptured the Avatar! which I think is interesting)
And he's very upfront with Katara in the later scene, which is a very pivotal one for him-- his courage to make amends and apologize to one of the most important people in his life. And Katara doesn't try to lighten the mood or tell him to stop worrying -- she treats his concerns as valid and walks him through it-- he's sorry, so Iroh will forgive him (it probably helps that she has also forgiven him for what he did in Ba Sing Se, she knows what that means)
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ineffableteeth · 7 months
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So I was rewatching Good omens and I realized something.
Season 2 brings up Memory. A lot
Specifically Crowleys memory
In every episode something is said about it and I find this really interesting
I’m only going to bring up what I think are major, I want to note there are more instances than this. This is gonna be messy and a little disorganized since I’m just throwing my words on this post as I think of them and read the episode transcripts but I had to write it out.
In Episode 1 we see pre-fall Crowley and are introduced to our amnesiac archangel. This will be important later
We don’t see much of Crowleys memory loss in this episode but the biggest example I could find was the way Beelzebub had said Extreme Sanctions after Crowley misunderstood
It was as if they were expecting him to remember
In Episode 2 we get the first blatant hint of Crowleys memory loss
When Gabriel said he couldn’t remember, Crowley doesn’t say “Well try anyway”
He says “Yes you can.”
Crowley knew Gabriel could remember, he knew he could make himself remember. As if he knew it from experience.
Also in this episode we get Crowleys “I’m a demon, I lied.” As well as several other instances where he lies in this episode.
I also feel like his “Lonliness” is important to point out, because I feel like that goes much much deeper than “[I’m on] my side”
In Episode 3 we get Crowley and Gabriel’s Conversation about “Gravity”
Crowley knows what gravity is on a base level. But he says “I don’t remember” when asked why gravity exists and proceeds to give a very nondescript explanation
Now for Episode 4. This episode is actually what triggered me to start looking for these instances.
Because of Furfur
Near the end of the episode when Furfur enters the dressing room he mentions that him and Crowley were directly next to eachother during the Great War, as well as the fact Crowley used to jump on his back “Like a little monkey in a waistcoat”
And Crowley didn’t remember
All he remembered was going to war
Why does Furfur — A demon — remember but Crowley doesn’t?
In Episode 5 we get one of the most crucial ‘memory’ scenes imo
The aftermath of Crowley threatening Gabriel
When Gabriel tells Crowley “It hurts to remember, my head isn’t built for that” Crowley replies with “I know, do it anyway”
Again it sounds like Crowley is speaking from experience
The most important quote to me though is when Crowley says “I know, looking at where the furniture isn’t.”
Because after the fact he proceeds to ask Gabriel if he wants a hot chocolate
This wasn’t a sympathetic action. It was Empathetic.
He feels for Gabriel, he knows what it’s like to not know
Finally in Episode 6 we get context.
This is where the whole amnesiac archangel comes into play.
Before I get into that though I want to bring up Crowleys meeting with Saraquael. Because something interesting stood out to me while reading her voicelines. After Crowley asks “Do we know eachother?” Saraquael says “When you were an Angel” and pauses before she says the following voiceline “We worked together on the horsehead nebula”
Those were two different sentences. I’m definitely looking too far into this but to me it sounded like she knew he wouldn’t remember so she gave unnecessary context. This as well as the fact she didn’t respond when Crowley essentially said he didn’t remember her.
Back to my original point though, during this episode we finally learn how (and why) Gabriel lost his memories. Angels can remove their own memories as well as have their memories removed by other angels.
But clearly Furfur still has his memories, as well as Shax, Dagon, and Beelzebub
And anytime Crowley mentions “remembering” something it’s post-fall
Adding on Neil’s post about “Crowley not being a reliable narrator on his fall” as well as showing Crowley pre-fall in episode one leads me to believe there’s some foreshadowing in there and something happened to Crowleys memory.
But What?
Why doesn’t he remember?
What did they do to him?
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pitchsidestories · 8 months
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Girlfriend Material II Jen Beattie x Reader
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masterlist I word count: 3223
summary: in which Jen Beattie falls in love with a sports journalist who is also a single mother.
A/N: based off this request here. We hope you enjoy this one and we agree with you that Jen Beattie is really underrated. As always this is just fiction.
audio transcript of the interview with Jen Beattie for the bookproject
Jen: sips on her coffee So, how did you..?
Reader: laughs amused do I have to remind you Jen Beattie that I'm the person here asking the questions and it's about the Scottish Women’s national team?
Jen: I thought we weren’t starting yet!
Reader: You said you got your coffee in front of you and that we can start recording that conversation.
Jen: I didn’t know you meant immediately.
Reader: So now you know.
Jen: okay, sorry. I’ll let you talk now.
Reader: Thank you can see jen lifting her finger Yes?
Jen: No, sorry. I forgot I’m not allowed to ask questions.
Reader: Maybe you can ask a few so it feels more like a natural conversation? Maybe that works better for you too.
Jen: Okay, fine with me. How did you get the idea to write this?
Reader: Easy your team’s story is very intriguing and inspiring. I really wanted to cover more than a story, and, in a book, you get the chance to tell multiple of stories.
Jen: I like that. But I always think, we’re just Scotland, you know? There are more interesting teams to write about.
Reader: Yes, I get that but it might sound like a stupid reason, but I grew up in Edinburgh, so Scotland is very dear to my heart, also everyone loves the underdog.
Jen: I like that.
Reader: So, what I’m trying to say with this is you can trust me.
Jen: I do. Why would I not trust you with this topic?
Reader: Good point
Jen: See.
Reader: going back to our topic, when and how did you feel when you were getting your first call up for Scotland?
Jen: chuckles Oh that was a long time ago but as a football player you always dream of that call so as you can imagine I was very excited.
Reader: Do you remember that exact moment?
Jen: Yes, I do. I still played for Glasgow, and I almost missed the call because I started at the phone for too long.
Reader: You did?
Jen: Yes, I’m not sure what would have happened if I missed it.
Reader: I guess they would have tried it again.
Jen: Who knows, right?
Reader: I think it was meant to be.
Jen: It probably was. I’m glad I took the call though. It changed a lot for me.
Reader: This must have been a big step forward in your career.
Jen: It is. I don’t know if Arsenal would have wanted me if it hadn’t been for that call.
Reader: but Arsenal did want you. Lily entering the room Oh sorry this is my daughter Lily.
Jen: She’s adorable. Hi Lily.
Lily: Hello, are you mum’s new friend?
Reader: Actually, I’m interviewing Jen for my book.
Jen: But it’s almost something like that.
Reader: True. Can you give me five more minutes, Lil? And when we’ll go to the park to play football like I promised you earlier.
Lily: Okay.
Reader: Thanks love. Sorry, so where were we Jen?
Jen: Uhm.. oh, Arsenal.
Reader: Yes, right, you got the chance to play there.
Jen: I did. Together with my Scotland teammate.
Reader: So, you must have been very young when you made your move to London?
Jen: I was 18.
Reader: Right.
Jen: Kim was 18 too when she moved to London the year before, so I was glad to have her there too.
Reader: That’s really sweet.
Jen: We both were the youngest and now we’re the grandmas.
Reader: protests You’re not grandmas !
Jen: No but we like to joke about it.
Reader: I can see that.
Jen: With all the youngsters here.
Lily: wears a Scotland jersey Mum, I’m ready !
Reader: Shit, the five minutes are over.
Jen: You probably shouldn’t let her wait.
Reader: Sorry, that’s so unprofessional.
Jen: No worries. I understand that.
Reader: Thank you.
Jen: Have fun.
Lily: Do you want to play with us?
Jen: I would love to, but I have training. Another time, I promise.
Lily: Oh okay.
Jen: Lily?
Lily: Yes?
Jen: I mean it.
Lily: I trust you.
Jen: I’ll see you soon.
Reader: Goodbye, Jen. Thank you for taking your time.
Jen: Thank you for inviting me. And don’t forget to call me, so Lily and I can play some football.
Reader: I’ll call you. Promise.
Lily: whispers Mum, she likes you.
Reader: I think she likes you more.
Lily: But she likes you too!
Reader: Do you think so?
Lily: Yes!
Reader: When it must be true.
Lily: Its true.
The London Derby was about to start. The crowd at the Emirates was roaring with excitement. Amazed, you took in the atmosphere from the side of the pitch alongside some of the other jounalists.
Across the grass, you caught Jen’s gaze who was standing next to the tunnel in a big puffer jacket. She subtly waved at you which you answered with a small smile.
Kim Little appeared next to Jen, telling her something with a stern face. You knew the game was about to start so you turned back to your work.
“Has anyone seen Lily? Jen, you were supposed to look after the daughter of your girlfriend. “, Kim scolded Jen on the other side of the pitch. Reluctantly, Jen turned away from you and towards her teammate; “You said you would babysit.“ “After the match! I’m in the starting line up, remember?“, Kim replied, more amused than annoyed.
Laughing, Jen rolled her eyes; “Ugh, show-off.“ Her smaller team mate gave her playfully offended look; “Hey, you’re still talking to your captain here.“ “Yeh, sure. I’ll go find Lily.“, Jen answered with a grin and brushed past Kim into the dressing rooms. “Good!“, the Arsenal captain called after her.
Jen opened the door of the dressing room where the Arsenal players were just getting ready for the important game against Chelsea; “Lil?“ “Here!“, the voice of a child piped up. The little girl waved with one hand from her place between Alessia Russo and Kyra Cooney-Cross. In the other hand, she held a crumbly granola bar. Jen walked towards her, a big grin on her face; “What are you doing here? Having a snack?“
“Yes, Lessie gave me something. And Wally promised to do my hair.“, Lily nodded with pure joy. Jen ruffled her hair; “Lucky girl.“ “Comes from the one who only ever wears a bun on match days.“, Lia laughed while she pushed past Jen and took Kyras place.
Carefully, she started brushing Lilys hair. “It’s the least complicated and most effective hairstyle.“, the Scot defended herself with a shrug. Kim rolled her eyes; “And it makes you even taller than you are.“
With raised eyebrows, Jen made a point to look down at her captain; “How can you even tell that from down there?“ “Rude.“, she replied before turning towards the toddler whose hair was now in a high ponytail, “Lil?“ “Yes?“ “Tell her to stop making fun of small girls.“
Lily nodded determinedly, causing Lia to start over with braiding her little ponytail; “I’ll.“ “We’re done.“, Lia smiled a minute later, satisfied with her finished work. Lily happily jumped up on the bench, standing on her toes to eye her new hairstyle in a mirror. Laughing, Jen picked her up; “Good. Because these girls have to go out and play and important game now.“
“Good luck!”, Lily hummed. Gratefully Lia patted the shoulder of the little girl:” Thank you, Lily.” “Can you give me a hug as an extra motivation?”, Alessia asked her with a big smirk on her face. Enthusiastically Lily nodded, opening her arms up to hug the tall forward:  “Of course.” That sight alone melted Jen’s heart in the blink of an eye.
In her bossy tone which was such a contrast to her relatively smallness Kim clapped motivated into her hands:” Alright girls, time to get out there.” While the playing footballers went on to the field Jen and the toddler took their seats on the bench.
Big eyed Lily pulled on the defender’s jacket: ”Jen?” “Yes?”, attentively the Scottish player put her little hand into hers. Deeply amazed Lily whispered: “This is huge.”  “I know, right?”, Jen solemnly agreed. Not long into the game Beth Mead scored the first goal which made Lily jump from her seat shouting happily:” Yes, Meado!”
“Good job, Beth! She’ll be so happy about that girl.”, the defender commented with a satisfied smile. A bit less enthusiastic the girl added:” Mum told me she had a bad injury.”  “Yes, she didn’t play football for almost one year.”, the Scottish Woman replied seriously.
Quite taken by that she mumbled: “ That’s forever.” “And her girlfriend Viv had the same injury.”, Jen explained the past situation to her.  Moved by those words Lily observed: “That’s not fair.” “No but it happens in football.”, the defender reminded her.
The mood was lightened when the little girl was catching where the older woman’s eyes were wandering:” Jen, you keep staring at mum!” Caught of guard the Arsenal player’s cheek turned red:” I’m not I was just looking if she’s looking.” “Sure.”, Lily giggled.
After the match she ran to Alessia, telling her visibly very animated:” Lessi, your goals were soo cool!” “Thank you, Lily! You were our lucky charm today.”, the forward declared beaming.
After the live recording ended you greeted Jen with a huge grin, while she was wrapping her strong arms around you::” Hi love, did Lil behave?” “You know her of course she did. She’s too focused on the game in front of her.”, the Scottish woman answered cheerfully.
Glad about that news you changed the topic easily: “Good. Remind me, where are you taking me out tonight, again?” “You’ll see when we’re there.”, Jen smiled mysteriously. Excited about what the evening would contain you said: “I’ll be right back I’ll be just saying goodbye to Lily and tell her that it might get a bit later tonight, so she doesn’t need to try to stay awake until we’re back.” “Alright.”, with that word the Arsenal player let go of you for now.
A few minutes prior Kim wanted to know from the toddler:” Have you decided whose jersey you want, Lily?” “Can I have yours?”, she asked innocently. The captain was surprised by that wish:” Mine?” “Yes, please.”, Lily nodded quickly.
Flustered the older woman gave the little girl her jersey:” Oh, sure. Here you go.” “Thank you.”, the toddler gratefully pressed the shirt onto her.  Trying not to show how touched she was Kim waved it off:” You’re welcome.”
Lily was already wearing the oversized jersey when you entered the dressing room. Your daughter happily ran into your arms. You wrapped her into a tight hug while you told her; “Hi Lily, I just wanted to say goodbye for now and that Jen and I’ll be back tonight. But I’m sure you’ll have a lot of fun with Kimmy.“
You shared a quick smile with Arsenals team captain. “Okay, have fun, Mum.“, Lily replied, obviously already distracted by what was happening around her in the dressing room. You pressed a quick kiss to her forehead before saying goodbye; “Love you, Lily.“ You could feel your daughters eyes on you while you caught up Jen outside.
Kim realized that Lily was confused by the situation so she kneeled down in front of the toddler; “Tell me, Lily, what do you want to eat now?“ “Can we eat pizza?“, the little girl asked with big eyes.
While Kim nodded, Leah Williamson joined the conversation; “Can we join the pizza party?“ “Please?“, Laura Wienroither added, her facial expression almost identical to Lilys. Kim nodded with a sigh before turning back the toddler; “Sure. How about we make our own pizzas, Lily?“ “Yes!“ “Alright, let’s go.“, the captain decided and got up to grab her bag. She took Lilys hand in hers while Leah and Laura followed them.
At Kims home, they immediately got to work, making small individual pizzas. “I’m jealous. Yours and Kims pizza looks so good.“, Leah complained, eyeing the ham and mozzarella pizza that Kim just took out of the oven. “It’s because Lily and I are a good team.“, she replied, holding up her hand for Lily to high-five. “True.“, the little girl agreed.
Laura laughed; “Not bad, Little team.“ “Thanks.“, Kim said, only partly annoyed by the pun. Excitedly, Leah took her pizza out of the oven next; “Time to eat our pizzas.“ But there was a loud bang that told everyone in the room that Leahs pizza did not even make it to the table. “Oh no.“ “Leah!“, Lily yelled, amused by the mess the tomato sauce and hot cheese made on the tile floor. “Yeah, I know, very funny.“, the defender sighed.
Kim immediately turned back to the kitchen table; “It’s okay, we can make a new one.“ “Lee, you can have a bit of mine.“, Lily offered, gently pushing a piece of pizza towards the defender. Gratefully, Leah picked it up and took a bite; “Thank you, Lily, you’re very sweet.“ “You don’t need to tell her that, she knows.“, Kim grinned while making more pizza. “Still. She shared her pizza with me!“
Finally, the captain admitted; “Yes, okay, it’s cute.“ “See, that’s adorable.“, Leah said. Laura disrupted their conversation, pointing towards the toddler; “Oh my god, girls. She fell asleep with her head next to her plate.“
A soft smile appeared on Kims lips as she watched the child sleep, a piece of pizza still in her tiny hand; “I think it was a long day for her. Winning against Chelsea is exhausting.“ “Very true.“, Leah agreed with a laugh. Carefully, Kim picked the girl up; “I’ll bring her to bed.“ “Good night, Lil.“, Laura whispered. Lily blinked tiredly and yawned against Kims shoulder; “Nighty.“
Meanwhile, you looked at your surroundings being in awe of the restaurant your girlfriend chose:” Jen, this is so fancy here.” “I told you; I’d take you somewhere nice.”, the Arsenal player replied with a warm smile.  Proudly she kept holding your hand until you reached your table and took a seat each. “Yes, you weren’t lying about you.”, you had to admit delighted.
In an honest tone she stated: “As much as I love Lily, you also deserve to be treated to something nice.” “She loves you too, in her kindergarten she refers to you as her mum.”, you confessed, cheeks flushing. Surprised but flattered Jen asked:” She does?” “Yes.”, you nodded cautiously, unsure if this information was too much for your girlfriend.  
The defender let out a shaky breath: “Wow.” “Sorry, if that was too much.”, you stammered an apology. Immediately she reassured you:” No, I like that.” “Anything you would recommend from the menu?”, you tried to lighten up the mood, but the football player was taking your hand meaning you to pause for a second.
Softly the Scottish woman said:” Love..”  “Yes?”, you looked up to her, your free hand was nervously putting a loose string of your hair behind your ear. A deep sigh escaped Jen’s lips, before she confessed: “I want to be honest with you. I never wanted to be a mum; it just wasn’t one of my life goals like it is for other women. But I’d love nothing more than being Lily’s mum.”  
“You’re already a great one.”, you confirmed visibly moved by her words. Equally touched Jen answered: “Thanks. That means a lot.” Because words couldn’t encompass how much her confession meant to you, you kissed her, hoping the kiss could encompass everything you felt in that moment. “I love you.”, the Arsenal player whispered. “I love you too.”  Her voice was filled with gratitude:” I’m so glad you were writing that book.” “It’s coming out soon.”, you announced happily.
Hopefully Jen wanted to know: “Can I read it first?” “Of course, I’ll leave you a copy on your nightstand.”, you promised her excited. A bright grin was on your girlfriend’s face: “Thank you. I can’t wait to read it.”  “I hope you and the team will like it.”, you bit your lip.  “I’m sure we will.” From that on you two had a very pleasant date night.
After the dinner you gratefully greeted Kim in her home:” Hi Kim, thanks for watching after Lily.”  “You’re welcome. She was really tired and already fell asleep at dinner.”, the Arsenal Captain told you. Understandingly you nodded:” To be fair it was a long, exciting day for her.” “That’s true. I hope you had a good date night.”, Kim smiled at you both. Beaming Jen replied:“ We did.” “That’s good.”, the midfielder seemed pleased by the happy faces in front of her.
“Mums?“, Lilys voice interrupted your small talk. The little girl stumbled into your direction, her eyes were barely open. “Yes?“, Jen answered. “You’re back.“, your daughter yawned. You crouched down, your arms outstretched and Lily let herself against your chest. “We are.“, you confirmed as you carefully picked her up. Jen reached over, ruffling the little girls hair; “Yes, and we’re going home now.“ “Okay.“, Lily mumbled, almost asleep again. Jen chuckled quietly; “She is so cute.“
You said your goodbyes to Kim and made your way back home. You placed the sleeping Lily in her bed, carefully tucking her in and placing a gentle kiss on her forehead; “Good night, Lil.“ “I think she had fun today.“, Jen commented from where she leaned on the door frame. You grinned; “Yes, they had pizzas together.“
“Oh, Kim just texted.“, Jen said in surprise. You watched her read something on her phone; “What did she write?“ “That she hopes we got Lily home without waking her up.“, your girlfriend summarized the message quickly. You shrugged; “Kind of. She’s asleep now.“
With a smile on your lips, you took Jens phone out of her hand to snap a photo of your daughter, fast asleep with her favourite plushie in her arm. Grinning, Jen followed up her message to Kim with the photo while you both left Lilys room. “She and the girls seem to like being aunties.“, Jen thought out loud. You nodded happily; “They do. Even though Kim always pretends to be annoyed when you ask her to babysit.“ “Yes, but she secretly loves it.“, Jen replied with a laugh. “Oh yes.“, you agreed while you both slipped into your bed.
Only as your head hit your pillow, you realized how tired you were. Yawning, Jen slipped an arm around your waist and gently kissed your neck once. Just before you two were about to fall asleep, Jens phone screen lit up again.
As she held up the phone and blinked against the brightness of the screen, you caught a glimpse of the message. It was from Kim, reading; “Haven’t seen you that happy in a long time. You deserve this, Jen.“ You could feel a smile spread on your face, similar to the one on your girlfriends and you couldn’t deny that you felt a little bit honoured by that message.
Jen put her phone back on the nightstand and pulled you closer to her. You both didn’t need any words to express how right it felt to be there in each others arms.
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annabelle--cane · 10 months
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tma s1 thing I just caught- in martin and sasha's statements, they both have a moment where they're describing the creature they encountered and stop themselves from using a gendered pronoun and go to "it" instead.
I could see those… thin, silver worms crawling in and out, and their black tips twitching as they squirmed through that… pitted… meat. I mean, it wasn’t human. It can’t have been. Sh-She… It took a step towards me and as it did so the worms began to writhe out of every hole and cavity, falling to the floor in a cascading… wave and starting to crawl towards me with… with alarming speed.
+
I didn’t want to call him Michael; it didn’t seem to fit somehow, and the way he said it made me think that it definitely was not his name. Still, it wasn’t like I had any other name for him. No, not for him. For it.
but martin doesn't refer to jane by pronouns for a while after that passage, and the first time he does is when he's having his "oh god was she just a sick woman I left to die" moment, and after that he reverts to using she and her pronouns for the rest of his statement. conversely, sasha uses it and its for michael the whole way through her statement after that, except for, debatably, this one line near the end. both the snarp and rq official transcripts have is down as "its," but I distinctly hear "his."
I looked up to see Michael, reaching into my shoulder. Its fingers were long and distorted as they reached through my skin, cutting it like paper. I screamed. After a few seconds, it withdrew its hand. Held there was a single silver worm, wriggling pathetically in his grip. I hadn’t even felt the thing burrowing into my arm.
to me these differences are interesting from a few angles, both from the martin/sasha and jane/michael sides of things (also just for clarity I'm going to use she/her for jane and he/him for michael going forward in this post).
michael consistently self-describes as non human, or slightly human but only begrudgingly and against his will, and to sasha's knowledge michael was never human at all, whereas jane is more simply a normal person who got creaturefied, so "it" and other traditionally non human language may just be a better fit for michael's reality than for jane's, but I also think the specific places where sasha and martin switch back to traditionally human pronouns are telling. in michael's case, it is the moment where sasha sees that he's directly saved her life, even though he did so by using a distinctly inhuman aspect of himself: his distorted hands. in jane's case, it's when martin contemplates whether she was in need of help and he abandoned her, and after contemplating that he doesn't try using "it" for her again. sasha re-humanizes michael when he is being vitally helpful, and martin re-humanizes jane when he thinks about her as vulnerable.
I also think martin trying to see jane as non human and not managing to keep it up even a little bit speaks to his reoccurring issue of being inconsistent in whom he dehumanizes and at what times. he wants to see jane as a monster when she's in his line of sight and scary and gross, but once he's away from her and conceptualizes of her as being theoretically vulnerable, he can only see her as a person.
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galedekarios · 8 months
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gale's early access dialogue transcripts - part 3: dialogues regarding various decisions & quest progression
in early access, companions used to react much more to the decisions you made in dialogue as well as the overall quest progression pertaining to the main quest as well as side quests, and the events happening around them.
these conversations would be shorter in nature and were usually marked with an exclamation mark ( ! ) over their head.
some of these conversations survived the transition from early access to the full release, but they are very few and far between. the only ones that did survive are 1) gale's reaction to nettie poisoning the protag, 2) gale's reaction to saving mirkon, and 3) gale's reaction to saving arabella.
gale was much, much more responsive in early access and had conversations with the protag about a variety of topics.
following are all cut conversations / dialogues with gale (excluding the deer stew scene and loss scene, which i have covered here and here, but have decided to exclude because they are much longer conversations):
overview:
jergal's temple
reaching the druid's grove / emerald enclave
arabella the tiefling child dies / protag stood by and did nothing
protag killed lae'zel after lae'zel tried to prevent them from turning into a mind flayer
karlach vs anders, the paladin of tyr / agent of zariel
after edowin / the siblings brynna and andrick
killing the druids
arriving at the goblin camp
finding out that the absolute's brand is magic
about true souls
dror ragzlin & the dead mindflayer
ogre + bugbear couple in moonhaven
giving the necromancy of thay tome to gale (dialogue option in player-initiated dialogue / gale asks for tome)
on ethel
on ethel's deal
after finishing mayrina's quest
the zhentarim chest / rugan
the myconid colony in the underdark
defending astarion to gandrel the gur monster hunter
handing astarion over to gandrel the gur monster hunter
arka the tiefling (kanon's sister) kills sazza the goblin / protag stood by and watched it happen
letting sazza escape
finding out about priestess gut from sazza
below the read more, you'll find the transcripts of these 23 cut conversations.
where i can and still have them, i will include screenshots and, when i can find them online, i will include links to watch those conversation in video format.
jergal's temple [link to gifset]
Gale: Bad form, isn't it? Grave robbing? Judging by those undead guardians, the architects of this crypt certainly thought so. - Protag Option 1: I'm desperate, not proud. Best to take what I can get.  Gale: Then again, to be alive is to be curious.  - Protag Option 2: Dressing up the dead is pointless. They have no need for trinkets.  Gale: Never lost a loved one, have you? Then again, those who loved these loved ones are dust and bones themselves. - Protag Option 3: A good fight and fine treasure. What's not to like? Gale: I suppose that's one way to spin it. - Protag Option 4: Why care about decorum in a long-abandoned tomb? Gale: Because my mother raised a gentleman. Then again, to be alive is to be curious.  - Protag Option 5 [Cleric]: True. My god might not be particularly happy about it. Gale: You can pray for your sins later. I’m told that does the trick. Gale: Let's have a look at the loot. It isn't for your pockets only.
2. reaching the druid's grove / emerald enclave
Gale: So much for finding a safe haven. - Protag Option 1: This is a druid grove. With a bit of luck we'll find help here.  Gale: Druids master the ancient magic that is part of nature's fabric itself. They can make bloom, and they can make wither. Let's hope the latter applies to tadpoles.  - Protag Option 2: We won't linger long.  Gale: And we shouldn't – but we'd be remiss not to give the place a once-over. Druids master the ancient magic that is part of nature's fabric itself. They can make bloom, and they can make wither. Let's hope the latter applies to tadpoles. 
3. arabella the tiefling child dies / protag stood by and did nothing [link to gifset]
Gale: This place is a snake pit in more ways than one. That poor girl... Such sudden madness.... And what did we do? We stood by and watched. Her parents – we'll have to tell them that we failed.  - Protag Option 1: Our priority remains to find a healer. The most dangerous snake is in our heads, remember? Gale: Distinctly. But it hasn't poisoned my sense of right and wrong just yet. How about yours? - Protag Option 2: We're here on Zevlor's behalf. Let's not lose sight of that.  Gale: Yes, nothing like serving up a dead child as the appetiser to successful negotiations. - Protag Option 3: Her parents deserve to know what happened. And that we are not to blame.  Gale: So inaction equals innocence? There's a small corpse on the floor over there that might just beg to differ. - Protag Option 4: This is none of our concern. Where there's strife, there will be blood. Gale: And where there's blood, there will be vengeance. This troubled grove is about to become far more troubled still. - [Arabella died because protag failed the DC twice] Protag Option 5: The girl really should have left the druid's idol alone. Look where it got her.  Gale: If the errors of youth deserve an early grave, none of us would live to see a dozen summers. There is no justification for this tragedy.
4. protag killed lae'zel after lae'zel tried to prevent them from turning into a mind flayer
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Gale: Lae'zel... that was brutal. Are you all right? I'm here if you want to talk about it. - Protag Option 1: Is there anything left to say? Gale: She was alive. Now she is dead. Might be worth a few words. Then again, maybe not. What a night... - Protag Option 2: She was danger to us all. She didn't leave me with a choice.  Gale: I was not judging, merely offering my sympathy.  One moment we are travelling together, then the next... - Protag Option 3: Don't bother. It's over and done with.  Gale: Words as final as your acts. One moment we are travelling together, then the next...
5. karlach vs anders, the paladin of tyr / agent of zariel
Gale: I have to say I don't know if agreeing to this hunt was such a wise idea. Who's to say who's the real villain in this tale of devils and masquerades? - Protag Option 1: Cheer up! It'll be fun.  Gale: Yes, I used to sign up for a round of Kill-The-Stranger every tenday back home [sarcastic]. When we track Karlach down, let's chat before we chop. - Protag Option 2: You're saying I shouldn't trust a bunch of devil-sworn pretending to be paladins of Tyr? Gale: I'm saying I really shouldn't have to point that out. When we track Karlach down, let's chat before we chop. - Protag Option 3: It's easy: I say who the villain is. Gale: My, so it's you who is Tyr then, the mighty judge of justice?  Go ahead, tell them. I'm sure they'd love to fawn all over their erstwhile patron.
6. after edowin / the siblings brynna and andrick
Gale: I have to say, it's one thing to have a parasite in your head, quite another not to know it's there. What's more, these people weren't on the nautiloid with us. Just how many mind flayers are at work in these parts? - Protag Option 1: The real question is: how does this all link to their belief in this “Absolute”? Gale: Mind flayers excel -> See Option 3 - Protag Option 2: Do you really think there may be more mind flayers around? Gale: This True Soul and his acolytes are ample proof of that...  They 're ample proof of a dread suspicion as well.  - Protag Option 3: Let's move. I don't mean to lose daylight pondering idle questions.  Gale: You really do dismiss these events too casually. - Gale: Mind flayers excel at mind games. To enthral completely is their bread and butter. What if they perfected their craft by convincing their subjects they're not thralls at all, but that they have free will? That the commandments they experience are the will of a benevolent god. How terrifying a level of perfection that would be.
7. killing the druids
Gale: If Silvanus is the mighty oak, his druids were but the weakest of his leaves, tossed by the winds of fury. I can't shake the image of what happened to the grove: the winds have blown and the harvest has come. The oak stands lone and barren.  - Protag [Druid] Option 1: A grove destroyed... I dont think I can forgive myself. Gale: After winter, spring will come, but I'm not sure we left behind much fertile ground. - Protag [Druid] Option 2: The druids caused the harvest. It was only just we did the reaping. Gale: Yes, well, I prefer to pluck apples and pick strawberries. They don't tend to weigh on one's conscience. - Protag Option 3: They were in need of a lesson – and we taught it well. Gale: One usually needs to be alive to reap the benefits of education. If anything, we taught them too well.  - Protag Option 4: They felt threatened and lashed out. A tragedy I wish we could have avoided.  Gale: Their action are on them, that much is true, but the consequences are ours to carry - Protag Option 5: Come, let's move on. What's done is done. Gale: Look around you. What's done is done, but what's wrong is also wrong.
8. arriving at the goblin camp [link to gifset]
Gale: Amid all this grandeur sunk into squalor, I wonder what dismal corner we'll find Halsin in.  - Protag Option 1: Any suggestions? Gale: Prisoners are treated the same by everyone: they serve as serfs, or they waste away in a dungeon. Stands to reason we'll find Halsin in either one of these less-than-appealing conditions.  - Protag Option 2: What grandeur is that? Gale: This must have been a splendid complex once, a temple of impressive proportions. Worshippers lived here. Pilgrims visited. They required food, shelter, ceremony, entertainment. Now that it's nothing but a goblin-ridden death-trap? Plenty of places to hide away a druid, I imagine. - Protag Option 3: With our luck? Marinating in a cooking pot most likely. Gale: A hearty serving of druid stew wouldn't do us any good. No, let's hope the best and keep this in mind: Prisoners are treated the same by everyone: they serve as serfs, or they waste away in a dungeon. If he's still alive, it stands to reason we'll find Halsin in either one of these less-than-appealing conditions. Well -more-than-appealing conditions come to think of it, when one considers the stew alternative.
9. finding out that the absolute's brand is magic
Gut: Hold out your arm so I can mark your flesh. It's charged with magic. Ordinary slobs can't see it; only us that follow the Absolute.  Gale: Charged with magic? Perhaps that explains the ease with which these goblins submit to True Souls.
10. about true souls
Gale: I can hardly wrap my head around what we've just heard. Let's list up the facts, shall we? There are other people here with tadpoles in their heads. They can hear the tadpoles speak to them, and they think it's a new god. I don't know about you, but to me, none of this makes any logical sense.  - Protag Option 1: I concur. There doesn't seem to be a logical explanation. Gale: And yet I suspect something... intelligent behind it all. Some carefully nurtured scheme. - Protag Option 2: I'm seeing too many coincidences – which tend to add up to conspiracies.  Gale: Evil cults and grand designs, is it? Mind you, I'll not even dispute the possibility. - Protag Option 3: I don't care about logic, I care about solutions. Gale: I'm not sure those are mutually exclusive. If we seek to solve we must seek to comprehend.  - Gale: But let's not lose sight of what we've learned here – what joins us and what separates us from these True Souls: They heard a voice we do not hear, a voice that binds them in servitude. As long as we're possessed of our own free will, I venture to say there's hope for us yet.
11. dror ragzlin & the dead mindflayer
Gale: A grand necromantic spectacle staged at the behest of a newfangled god to track down... us. Can't quite say which of these two wins out: to be honoured or to be horrified. - Protag Option 1: The real question is: why are they looking for us? Gale: Several guesses spring to mind, all equally plausible and implausible at once. - Protag Option 2: Not to worry: we easily tricked that hobgoblin – and his god. Gale: We tricked the minion, yes, but its master? I doubt it. - Protag Option 3: Can't say I'm thrilled to be a god's pet project. Gale: Horrified it is then. - Gale: Fact is we're being hunted, but at least we have the hunters at a disadvantage: even here, in the lion's den, they don't recognise us as their prey.
12. ogre + bugbear couple in moonhaven
Gale: One moment they were embracing each other in intimacy, the next they're embracing only death. Can't say I'm proud of our actions here.  - Protag Option 1: Me either. We should have left well enough alone Gale: Don't get me wrong, I know they'd have gladly made us their post-coital picnic given half a chance. It just feels wrong to turn lovemaking into life-taking.  - Protag Option 2: Playing it a bit fast and loose with the word 'intimacy' there, Gale. Gale: I'm not contemplating definitions, I'm contemplating our deeds. Don't get me wrong, I know they'd have gladly made us their post-coital picnic given half a chance. It just feels wrong to turn lovemaking into life-taking.  - Protag Option 3: Don't dwell on it. Ogres and bugbears are nothing but vermin. Gale: And yet they speak and bond and revel. Don't get me wrong, I know they'd have gladly made us their post-coital picnic given half a chance. It just feels wrong to turn lovemaking into life-taking.
13. giving the necromancy of thay tome to gale (dialogue option in player-initiated dialogue / gale asks for tome)
Gale: Much obliged. Narrator: you watch Gale perusing the book with a true wizard's fascination. A few pages in, something startles him.  Gale: A rough read indeed... I'll give it my undivided attention at a more appropriate time.
14. on ethel
Gale: You know, I think there's a little something more to Ethel than meets the eye. 'Hag' is the word they used.  If that's what she really is, she's beyond dangerous.  - Protag Option 1: If that's what she is, that means we killed two innocent men. Gale: But theit sister still lives. And I doubt Auntie has her over for tea and conversation. - Protag Option 2: Hags are powerful creatures. She might actually be able to help us with the parasite.  Gale: See Option 3 - Protag Option 3: She hinted at a reward. That's all I really care about. Gale: Beware of a hag bearing gifts. They're never gifts to begin with.
15. on ethel's deal
Gale: Netherese. A portentous word. Combine it with mind flayers, and it's... unspeakable. - Protag Option 1: What do you make of it all? Gale: What we can do is combine what we know and make our deductions. At the heart of it all, the problem is clear: we've been infected by a mind flayer parasite. So far, however, we've been spared the dread fate that is ceremorphosis. How have we been spared? It would seem the answer is that the parasite is somehow infused with Netherese magic – more powerful, more sinister than it has any right to be. The question remains, however: why? Infected, but unchanging. Blind cogs in an all-seeing machine. - Protag Option 2: If even a hag can't help us, who can? Gale: I... I actually don't know. All we can do is combine what we know and make our deductions- See Option 1 - Protag Option 3: It's all gibberish as far as I'm concerned. Gale: No, there's meaning to it. There has to be.  All we can do is combine- See Option 1 - Protag Option 4: None of this actually solves our problems. Gale: I know, but let's consider this: at the heart of it all, not only is our problem clear, but so is the motive of our enemy: power. All power has a nexus. Find it, and we may just find both the answers and the remedy we seek. - Protag Option 5: Get to the point if you have one. Gale: I was merely thinking out loud, but if you desire a point, consider this: See Option 4 - Protag Option 6: Enough talk. Let's go. Gale: Fine, but while we walk, consider this: See Option 4
16. after finishing mayrina's quest [link to gifset]
Gale: Hags really do redefine depravity, don't they? A promise kept in the cruellest of ways: a loved one returned, undead.  - Protag Option 1: This entire affair sickens me. I wish we'd had no part in it. Gale: We don't always choose the roles we play. All we can do is perform them to the best of our ability.  [Connor killed] At least the curtain's fallen on this tragedy. The lovers' tale is quite over.  [Connor alive] Can't say I'm very enthusiastic though, about the extra you just cast. - Protag Option 1: Hags thrive on corruption. It is simply their nature Gale: A nature that, as far as I'm concerned, deserves to go extinct.  [Connor killed] As extinct as the happiness Ethel cut out of Mayrina. [Connor alive] So does that abhorrent thing-once-man. For god's sake let his eternal sleep be free of this undead nightmare. - Protag Option 3: You have to admit Auntie Ethel knows how to have some fun. Gale: [disapproves] You can't possibly mean that.  [Connor killed] In any case, the man's dead for good. The spectacle has come to a close. Fun's over.  [Connor alive] Although, judging by the newest company you've decided to keep, you may just be depraved enough yourself to mean that after all.
17. the zhentarim chest / rugan
Gale: So you threatened your way into ownership of that chest. Now that it's yours, what will you do with it? - Protag Option 1: I say we hold on to it until we find the rightful owner. Gale: So that means you're not curious as to what's inside? Very well, suit yourself... - Protag Option 2: Let's seell it. We're bound to make a tidy profit.  Gale: See Option 1 - Protag Option 3: I will do what is meant to be done with a sealed chest: open it. Gale: Music to my curious ears!
18. the myconid colony in the underdark [link to gifset]
Gale: Spores that can raise the dead... These myconids certainly are fascinating creatures.  Protag Option 1: They make for good allies.  Gale: Agreed. And there are precious few of those in the Underdark. - Protag Option 2: They're more dangerous than I thought. We should be on our guard.  Gale: They will remain welcome hosts unless we turn hostile. Should be easy enough to avoid. - Protag Option 3: Sorry, but I don't share your fascination for fungi.  Gale: Nobody's perfect. 
19. defending astarion to gandrel the gur monster hunter [link to youtube video]
[Protag defends Astarion] Gale: How thoroughly invigorating it is to stand by one's friend in the face of danger. Even if that friend is an egomaniacal vampire with moral longevity of a mayfly. - Protag Option 1: We did the right thing and that's all there is to it. Gale: It's charming that you think that. - Protag Option 2: Are you saying that you would have thrown Astarion to the wolves? Gale: Never. What harm did the wolves ever do? - Protag Option 3: I'll remember you skepticism if anyone ever comes looking for you. Gale: ?
20. handing astarion over to gandrel the gur monster hunter
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[Protag hands Astarion over to Gandrel the Gur Monster Hunter] Gale: I had a friend who had a dog once. Beautiful animal, but it got mean in its old days. Gale: It would growl and bark at everyone. Even bit him at the end. Gale: Yet still it was the saddest of occasions when he took the dog away for good. - Protag Option 1: It was for the best, I'm sure. Gale: I'm not sure the dog would agree. Gale: Astarion wouldn't. I'm absolutely sure of that. - Protag Option 2: Parting is never easy. Gale: ? - Protag Option 3: Put the mongrel down, did he? Gale: ?
21. arka the tiefling (kanon's sister) kills sazza the goblin / protag stood by and watched it happen [link to gifset]
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Gale: Arka's thirst for revenge has been sated... and the goblin welcomed death with open arms. All's well with the world one might argue. And yet there's something unsettling about witnessing an execution. - Protag Option 1: I take no pleasure in it, but justice has been done. Gale: No one will mourn this goblin I suppose. Let's leave it at that. - Protag Option 2: Somehow that sounds a condemnation. Gale: I condemn nothing - but a question can be a mirror: Gale: If it's guilt you see reflected, the condemnation is your own. - Protag Option 3: I have no patience for the squeamish. Gale: You imply a weakness. I say a critical mind is one of our greatest strengths.
22. letting sazza the goblin escape
Gale: I know I said it's not inconceivable a goblin priestess could help us. And yet... was it really wise to set another goblin free so she can arrange introductions? - Protag Option 1: Passing up the promise of a healer would be far more unwise. Gale: A perfectly reasonable train of thoughts. But what if she leads her entire tribe to the grove? - Protag Option 2: What's done is done. Doubt doesn't help us.  Gale: I'm not quite done yet. What if she leads her entire tribe to the grove? - Protag Option 3: Keep your misgivings to yourself. Gale: But consider the consequences. What if she leads her entire tribe to the grove? -> Protag Option 1: I'll make sure that doesn't happen Gale: I'm not sure you can. - Protag Option 2: Getting rid of the tadpole comes first. Otherwise we might be the monsters that destroy this place. Gale: Harsh. But fair. If not given too much further thought. - Protag Option 3: I don't care, I owe this grove no allegiance. Gale: No allegiance, no. Though we don't need to sign its death warrant.
23. finding out about priestess gut from sazza
Gale: Booyahg – the goblin word for magic. Primitive to a fault, but not entirely without merit. To seek some goblin priestess' help would be unconventional to say the least. Then again, I'm not one to advocate conventionality.  - Protag Option 2: A goblin healer sounds absurd to me. Gale: I wouldn't dismiss the idea out of hand. Goblins come from a warrior culture: to heal wounds is a highly prized skill. - Protag Option 1: I don't care if a cure comes from a goblin, an ogre, or an orc: as long as it works, I'm happy.  Gale: My sentiments exactly.  - Gale: If this priestess is indeed a master in the arts of booyahg, it's not inconceivable she could be of help to us. And if she isn't, we might find items of interest among her shamanic paraphernalia. If her tribe doesn't kill us on sight, that is.
thank you for reading! please consider liking and reblogging this post to support my work. thank you.
coming up next:
-part 1: the three tadpole dreams -> completed -part 2: major cut scenes: the deer stew scene & the loss scene -> completed -part 3: minor cut scenes: abandoned temple of jergal, failed to save arabella, talking to the paladins of tyr and agreeing to go after karlach, edowin and the tadpole reveal, mayrina giving ethel's wand to her or breaking it, handing astarion over to the gur or defending him, reaching the druid grove, killing lae'zel, reaching the goblin camp & looking for halsin, killing the druids, priestess gut & the brand & the cult of the absolute, dror ragzlin and talking to the dead mind flayer, ogre couple, necromancy of thay, ethel, zhentarim chest, myconid colony -> completed with this post -part 4: gale's condition & the way it was treated in early access
taglist: @chainsawmascara, @randomfanner, @tacogoats, @khajiit-necromancer, @gwinharper, @galesenchantedpanties, @swampfaerie, @ardently-queer, @nirraein, @gale-enjoyer, @xiv-wolfram, @kairoswouldnever, @a-psychopathic-dream, @toboldlydammitjim, @mishtress, @vcxahlia, @fitzmagus,
i thought i'd tag the people i'd seen taking an interest in my original post! if you want to be taken off the taglist, or added, please let me know!
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royalarchivist · 5 months
Text
Phil briefly talks about QSMP, the admin situation, Quackity, the new team, and the harassment both Quackity and the admins have been receiving.
Please listen to the clip and read the transcript in its entirety. Keep in mind that things can easily be taken out of context (even this clip, though I did try to include everything he said).
If you'd like to see the full unedited conversation, Phil started talking about last week's interactions with YD and Bad ~1h 57m into today's VOD, which led into this conversation about QSMP.
[ Complete Transcript ↓ ]
Phil: Yeah, she's great. Another- another reason why QSMP is just like... fuckin' incredible. That was like, not even ever going to happen without QSMP. Like, obviously it's had its problems, it's go– it's had its problems. Those problems are being rectified. All the people that were wrong'uns have been fired [Laughs] And Quackity's put a new team together. So like, I'm so happy that I'm like– that Q is doing everything he can right now to make it like, right.
But I am still just sad that Chayanne and Tallulah are just asleep, that is just making me real sad. So I've been like, logging on whenever I can to just like, hang out and stuff and just, you know, be around. But I am- I am just sad boy now. [Laughs] I've like– throwing all those penguins into the- the Spawn area was like, my limit. And the like, laughing with YD and Bad kind of cheered me up a bit.
But yeah, I'm sure most of you can agree. It's like, once- once you've been making content on a server a certain way, it's- it's been like, 6 - 8 months of like, the same like type of content I've been making on that server. It's been very lore-heavy, it's been very Egg hanging out with the Eggs and just chilling. Like, not even like doing anything crazy. We would just hang out. But yeah, I'm sure everyone's in the same boat. Like, we all just like, miss that, you know?
So... just gotta wait around. Just gotta wait. Wait for things to get better. Trust in Big Q.
But yeah, moments- moments like the other day, Chat, where me, Bad, and YD were just hanging out just like kind of... you know, it just kind of like... What's the word I'm looking for? Like, drills home how important the QSMP is and can be for connecting people. Not just now, but in the future. And like, that- I feel like that is something that's definitely worth protecting, or something that's worth like, seeing happen in the future with other people. Not even thinking about like, if I'm gonna be interacting with anyone like, thinking about like other people interacting with other people in the future. It's fucking- It's so cool.
Like, imagine seeing like, brand new streamers that you might've not have heard of interacting with people that you know right now. Not necessarily me or people that I know, but like– like, the connections that we've all made.
Dude, Me and Kristin went to fuckin' Switzer-France to hang out with these people! [Laughs] Cellbit and Lore traveled from fucking Brazil to Switzer-France to hang out! The- these connections are like, mental. Just never would have happened without the server, and that's definitely something worth protecting. And like, ensuring it is done the correct way in the future.
That means a lot to us Chat, it does– [Briefly responds to Chat] It means a lot to us and like, obviously the admins being well-taken care of is like, at the fore-front.
And Quackity speaks very highly of this new team. He's like- he's chatted to us like, in calls and stuff. He's been keeping us up to date on everything that's been going on behind the scenes, everything that he can tell us anyways. And like, he is very happy with this new team. He pretty much said that they are like, very passionate about the project, and we can like, trust that he trusts them to do a very good job. So...
Yeah, I'm excited but like, we just have to kind of like, wait. Like, there's a lot being changed around, there's a lot of plans. But the good thing to know is that the people that caused harm have been removed. And now the people that are like, in charge are like, very passionate about the project and just want to see everyone happy and succeed and be taken care of. But these things take time. So we just have to hang about, we have to wait.
[Responding to someone asking about what happened with QSMP and the Admin situation] I'm not going to go into too much detail, you can find out exactly what has gone on, and it's not as simple as black and white. It's- there's a lot of gray areas in there, and it's like very complicated, so you can go look it up yourself, but ultimately, all you need to know is that the initial admin team, the like, head people at the top that Quackity put in charge like ages ago when the server first started were making decisions that were like, not good for the health and also the well-being of the actors, and like, admins and like, the staff. So like, some staff were fine, other staff had a shit fucking time, and it was unfair and terrible and went unnoticed for a while, and then it all came out and Quackity's been like, fixing it since.
Most recently, he stepped down from the team because of like, how serious shit was getting. Like, people online have been fucking awful. And it's very dangerous at the minute for like the ex- like, members of the team, and also him. It's like- it's terrible.
So it's very heated, very– it's– again— and it's not as simple as just like "This- this is– this is right, this is wrong." It's like- it's very- there's a lot of muddled areas, and it's not as easy as just saying "This is exactly what happened." I'm summarizing. I'm literally just summarizing. But all you need to know right now, the latest update is that the team that are in charge are very passionate about the projects and are like, much, much better and will take care of the new people and the admins and all the actors and stuff a lot better than the last fucking team because the initial problem was that Quackity kind of like, took a bit more of a step back and he wasn't like, overseeing every single thing that was going on behind the scenes, but now he's had to- he's had to take a step back, he's been forced to take a step back, but he's left it in the hands of a team that he truly trusts this time. Like, he's actually fully-vetted.
So HOPEFULLY– again: there's more things that need to be done behind the scenes, and I'm not an official spokesperson, I'm just a person playing on the fucking server that my friend has made, and I'm very happy to support him, and I trust that he will do and continue to do the right thing.
But yeah. Not as simple as just [Snaps fingers] "This is this." It's like– there's so much fucking like, middle ground and shit that's gone on. And that's all I'm gonna say on it! 'Cuz otherwise it's just gonna go on and on and on, and people are gonna be like, "What do you know?" and be like "I don't know shit!" And the stuff that I do know, I probably can't talk about right now. There's like, certain things that like, can't be said, for legal reasons and stuff.
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princessbrunette · 10 months
Note
okay but just imagine being popes sister and you’re sneaking around with jj and one day hes like talking to you through your bedroom door while jjs balls deep in you
CLOSE CALL!
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a.n: this can def apply to regular siblings or just step-siblings with pope. some smut but nothin crazy !!
Closed doors at the Heyward house was allowed.
You were allowed privacy, your room was your space and there was a decent amount of trust between all of the house residents. However, locked doors was a no-no, especially now you and Pope were older and were spending an increasingly large amount of time with the opposite gender.
In your defence, you didn’t even know Pope was home. He was meant to be off with John B that day, looking into some old transcripts that could lead them to a map for some treasure you’d all been after for a while now. This was you and JJ’s day off, one might say — and you spent it straddling his lap on your bed, his cock bullying your insides as you grind down on it, his hips lifting beneath you to meet your bounces. One of his ringed hands clasped your waist, helping you with your movements whilst the other took a moment to run through his sun-bleached hair, slightly matted from the sweaty, balmy atmosphere in your room. “Fuck, that’s good huh?” He groans.
Your jaw dropped, a moan just about to rip from your throat as you drew closer to your orgasm— when the moment was interrupted by a swift, but unmistakable knock at your door, followed by the calling of your name. Pope.
JJ sat up so fast from his laid back position you nearly knocked heads, the blonde wincing and holding your lower back as you clenched hard in surprise. You looked at eachother, eyes wide — before Pope called your name once more.
“I gotta get in there, I hid the key to the safe in your room ‘cos I was paranoid and now—” The handle to your door turns.
“Don’t come in!” You yelp, JJ about 3 seconds from throwing you off him so he could swan dive naked out the window. “I’m naked!” Technically, not a lie.
“So put some clothes on, look I’ve got John B waiting outside and I don’t have time to—”
“I cant, I just got out the shower and I’m air drying. Just— just tell me where the key is and I’ll bring it to you.” You call out, hearing him sigh. JJ shifts a little inside your wet heat, and you both wince this time— both sensitive.
“I don’t really remember. I just know it’s in your dresser— Look if you just let me look it’ll be quicker I really gotta go!” He begs and you bite your lip. Pope wasnt dumb, if you tried to sneak JJ out the window or even off the bed he’d hear the extra set of feet and come bursting in like the protective big brother he was. You stare into JJ’s wide eyes, his expression reading ‘What the hell are you about to do?’ and speak again.
“If you come in you gotta keep your eyes closed, okay?” Your voice wavers unsurely, now if having JJ round during the day wasn’t a big enough risk, this sure was. JJ’s eyes widen, jaw gaping slightly as if you’d lost your mind.
“Obviously, I don’t wanna see you naked, dude.” Pope mutters before swinging the door open, eyes screwed shut as promised, even holding a hand over them for extra precaution.
“Just— take a few steps, and then a few to the left and then face the wall where the dresser is.” You direct him as he stumbles over, following your directions until his back his to you, the dresser now infront of him. The two of you watch Pope rummage through the drawers, searching for where he left the key— JJ practically holding his breath, putting statues to shame.
“You should really be coming to this. It could be pretty big.” He converses, digging around.
“Uh— yeah, maybe I’ll meet you there in a little.” You try and regulate your voice, trying to ignore how you can feel JJ throbbing inside of you, begging for release. You furrowed your brows at him briefly, in disbelief that he was still this hard with his close friend in the room. Must have been all the nerves, JJ was always the adrenaline junkie.
“JJ too. Lemme text him—” He mumbles, and you watch the back of him as he digs into his back pocket. The blonde boy beneath you comes to life, wilding shaking his head and waving at his phone sat proudly on your bedside table like a bomb ready to detonate, sure to make a loud and obnoxious noise if Pope was to text him, giving the game away.
“No!” You yell, a little too urgently, and you watch Popes back straighten a little suspiciously, like he wanted to turn around. “Let—” You clear your throat, attempting at a casual tone. “Let me text him. I’ve been looking for an excuse to text him anyway.”
“Gross, you can’t be crushing on my friends. They’re… dudes. They think with their dicks and it’ll just fuck everything up.” He scolds you, sticking his arm deep in the drawer until he jolted with recognition, finally finding the key amongst a wad of socks. “Ah, got it.”
‘Gross?’ JJ mouths to you, face screwed in offence and you lightly smack his arm, distracted by the conversation.
“Whatever, Pope. We’ll talk about this some other time. Now uh— see yourself out.” He stumbles blindly to the door and shuts it behind him again, the two of you staying rooted to your spot until you heard his feet descend away and out the front door.
JJ collapses onto his back once more, breathing out a loud sigh of relief and from the momentum you fall straight on top of him with an ‘Oof!’
“Jesu— my legs crampin’ up. You really just— invited him in here? Just like that?” He explodes, brows raised as you shuffle into a more comfortable spot, his cock still nestled inside of you.
“I had no choice!” You pout, hoping to win some cute points. “And we got away with it, didn’t we?” You add with a cheeky grin, rolling your hips as you grind him in and out of you once more. He lets out a jagged breath and then a chuckle, shaking his head.
“Oh you’re crazy. You know that right? That you’re crazy?”
“You like it.”
“I do but uh— don’t you have something you should be doing? Like texting me for example?” His smile grows as he speaks and you burst into giggles from his stupid joke and fingers digging into your waist. Not giving you a chance to retaliate, he flips you on your back and gets back to work.
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duplicitousfate · 4 months
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Soooo you got it right, congrats
what does this mean for the au?
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We're using the name Billie for the goat :D
(Text ID: Two screenshots of a conversation on discord between Toast (GATOMA) and Glow (TheGlowBun). Transcript is under the read more
GATOMA: Ok but also: imagine if this is a parale universe kinda thing. The goat having a purple crown that has the shape of the red crown makes it seem like it was still narinders, just that his color was purple. Now, think about what else could be slightly different in the other universe. Maybe Narinder is a fluffy, white, she cat. Shamura could be a Daddy long legs instead of a spider. Heket could be a multi colored, toxic Toad. Kallamar could be a yellyfish instead of a squid. Leshy could have the colors of fall all over his body. The possibilities are endless TheGlowBun: YEAH (intense thinking emoji) what if that's the lamb's dad in the parallel universe. The universe where the twins were killed while he was gone getting supplies/food To twist some angst in there "The old bishops took my wife and kids, gonna take their lives" To sprinkle in that angst GATOMA: OH HELL TO THE YEAH Imagine that his coat was pristine white before his campaign against the bishops, but he dyes it with coal in mourning for his family TheGlowBun: P L S it works out perfectly, Bari's resting bitch face but Bert's fighting style of (gun emote) GATOMA: Hey, Massive Monster? We gendered your goat. Yeah, they're a he now and he's got dead kids and trauma. Sorry not sorry
The following image transcript is as follows:
GATOMA I do like the Angst of a young broken man who lost his entire family, his wife and his two small little children. A broken man who needs to be convinced by AU Narinder (who in my head is still a fluffy white she cat) that he shall not let his family die in vain. That he can not yet join them beyond the vail, for he is still needed. TheGlowBun perfect (clap emote) pls, he's the kind that does funerals instead of ressurections let them rest GATOMA He is the one that made black the color of mourning A goat, eternally blackened by the coals that were left from the blaze of his past. The ambers that swallowed his family's bodys under the old faiths command. TheGlowBun (sobbing emote) the mutual shock and tears when fate lets them meet again GATOMA What if she/Narinder and the goat will also get together. Bert inherited their fathers taste in mainacs. TheGlowBun YES only their relationship is closer to bari and shamura's it's soft, and it's sherinder helping him move on Marinder? Mari? Sheri also sounds nice
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the-cheese-man · 4 months
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Alien discovers what bullies are
Alien: excuse me human but I talked to some of your peers and they mentioned that you were *takes out transcript of a conversation.* buh-lead when you were still pubescent... my translator doesn't recognize the word. what is it?
Human: oh that's uh... the word is bullied, basically there was this other person who was just... generally a jerk for no real reason... he made middle and high-school hell for me... and I still have some problems from him...
A: humans willingly degrade others? For what purpose!?
H: well usually it is because of their own insecurities. They see someone who has something they don't; money, possesions, love, a family, friends...
A: by kragnar! certainly you are no longer in contact with this person right?
H: you'll never believe it but he was my best man at my wedding.
A: WHY WOULD YOU WILLINGLY INVITE THIS PERSON TO YOUR WEDDING.
H: you remember how I said bullies bully because of what they don't have? He wasn't in a great place, and things happened so by then he was a much much better dude.
A: ... everytime I assume you humans are just barbarians you remind me of your capacity for change.
H: most of the time?
A: yeah most of the time.
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blocksgame · 1 year
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Tips on character voices when writing fic
This is written in mind for people writing fic in MCYT/QSMP/DSMP/Life series/etc kind of fandoms. But if anyone finds it useful for anything else, well then, hell yeah.
Character voice is big in all, uh, fiction, and mimicking it in any fanwork is big. But I think it’s especially big in these fandoms where the voices are so distinct – it’s usually how a Real Person Somewhere (the streamer) talks, versus something very scripted that you’d see in a TV show or novel. And it can be a big difference in your character sounding generic versus really feeling true to the original.
Listen to a bunch of your subject talking. If you want to write a character well, watch vods from their point of view, or episodes where they show up a bunch. Take note of what they say and how.
2. If you don’t know how to start doing that: try literally writing down what they say. Transcribe an actual exchange in fic-format. You probably won’t want to publish a literal exchange from canon, but it will give you a sense of how to physically write what they say.
3. If you do this (or just pay attention to how they talk), you will get a lot of: Stumbling, pauses, repeating words, filler words, weird sentence constructions, fragments, etc. I love em! Here’s something that comes through in improv much more than in novels or movies: Most people, even very charismatic people, are not very eloquent when they speak. Writing out conversations or sentences will give you a sense of the unique and delightful way in which your subject is not eloquent. vvvvv way more under cut vvvvv
(People use a LOT of filler/etc when they speak. It’s reasonable to cut back on this if it’s interfering with a nice-looking or readable result. I believe this is the eternal struggle of people who write transcripts – you want the transcript to be accurate, but there are also a lot of things you can obviously simplify and not lose the meaning. So you’ll end up falling somewhere on this spectrum either way. But I do think a lot of mediocre/generic fic dialogue is very stylized – it doesn’t sound like your guy because your guy literally wouldn’t say that. They would say it worse and more confusingly.)
(I’m serious, if you’ve never sat down with a short non-completely-scripted clip or real conversation or whatever and just written out exactly what was said, do it. It will make you better at writing.)
4. Wonda-cat made a really incredible list [link] of characterizing speech patterns for the Dream SMP members. But you can also do your own reconnaissance and come up with your own patterns, common phrases, etc.
5. You do not have to get EVERYTHING right. You’re not going to, like, get so deep into the speaker’s brain that you can produce “exactly what they would have said if they were somehow in your fic.” That is impossible. You’re just trying to evoke a character, and if you get a few turns of phrase to ring true, you’re doing great.
6. A lot of these people are popular because they are hilarious. Include jokes. Yes, even if your thing is angsty or serious. A lot of the most serious lore I can think of from, e.g., the Dream SMP or 3rd Life or the QSMP - the really story-defining, life-and-death moments - were absolutely hysterical. If you’re writing characters who are usually funny, then add some humor. It can heighten angst via contrast and a sense of realism. Ask yourself what a funny streamer would make jokes about if they were possessing a character in this situation.
7. Some people have the mystical ability to “hear” character voices in their head, and read things in their voice. If you can, do this with all of your dialogue during the editing process. This won’t always get you there, but sometimes it can catch things that sound wrong by invoking "that's really hard to imagine them saying". If you don’t have this power, try recruiting a friend who does.
8. So there’s dialogue and then there’s narration that’s still from a character’s point of view. I’ve mostly given you tips about dialogue, but a lot of this is also true for narration. IMO, narration is less about phrasing things the way the subject would, and more about recreating the way they think. I don’t have concrete rules on how to do this, but here is my wisdom:
You can get eloquent again - narration is more of an abstract and artistic process than dialogue.
Spend time with your subject’s source material.
Pay attention to what they notice and care about. How do you think they think?
Don’t be afraid to get weird with it.
That last one also applies to all art ever.
9. MCYT tends to give you a great boon you don’t see in other media: what the speaker says to their chat/audience when nobody else is listening. This can be incredibly characterizing even if you’re writing a story where people don’t have chats. It’s your person talking about their thought processes and feelings! Mine that shit.
10. Some questions that might help guide both characterizing narration and dialogue (that you’d get from dialogue):
How open are they about their feelings?
How often do they lie? What do they lie about?
What kind of metaphors do they use, if any?
How quickly does their mood change?
How can you tell when they’re in different moods?
What kind of things do they pay attention to?
How formal is their speech?
11. Finally, this is a little odd, but I find it’s much, much easier to write a character that sounds good if I, the author, like them and am rooting for them at least a little bit. If a character needs to be there who you don’t love, try to love them. Or at least get a sense of what other people love about them. It just makes everything else easier. I swear to god.
Happy writing out there!
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fob4ever · 10 months
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i was at a bookstore yesterday that had a copy of the kerrang: living loud book that featured the FOB watergun fight article i've never seen transcribed anywhere so i made a transcript of it for archival purposes. enjoy! from kerrang, may 2005.
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For a man staring down the barrel of a loaded gun while wearing just underpants, Fall Out Boy bassist Peter Wentz looks remarkably chipper. Especially when you consider the person about to unload in his face is guitarist and vocalist Patrick Stump, grinning madly despite the fact that fellow six-stringer Joe Trohman has a pistol to his temple. He in turn is firmly in the firing line of drummer Andy Hurley, cackling loudly with his finger hovering over the trigger.
Passers-by stop and stare, waiting for the inevitable, messy climax of this "Reservoir Dogs" scenario. The tension mounts, onlookers brace themselves, the band get ready to open fire. Suddenly it happens.
"Argh!" screams Wentz as several litres of icy water soak him. "That's fucking cold!"
No, Fall Out Boy aren't about to blow each other away, They're having a water fight for K!'s benefit in a car park at the Chicago stop on travelling punk circus Warped Tour, where they're knocking out their "softcore" wares ("We're basically a hardcore band that couldn't cut it as a hardcore band," laughs Wentz) on the main stage alongside big hitters like The Offspring, Avenged Sevenfold and My Chemical Romance. The Windy City is more than just another stop for them; Chicago is Fall Out Boy's hometown, the place where they formed out of the ashes of their old hardcore bands, and where they still live with their parents- who are here for today's show - during the few weeks of the year they're not on tour.
It all started for Fall Out Boy here in 2001 when the members wanted a break from playing in their various bands. Long time friends Wentz and Hurley got together with hardcore associate Joe Trohman to do something a bit less heavy. Following a conversation about avant-metallers Neurosis in a bookstore, Trohman introduced Stump to the rest of the band. When their other bands folded, they took on Fall Out Boy full time.
"We wanted to do things before we were ready," chuckles Peter Wentz fondly of the early days of DIY tours for the benefit of the one or two people who would show up. "We'd plan two-week tours, just to see the world. Nobody would book us, so we had to do it all on our own."
"A lot of bands have scenes to go into and surround themselves with those people," says Stump. "We had no scene, so we would just play anywhere, with whoever."
FOB have come a long way from their humble roots. Right now they're America's fastest rising band. Radio smash 'Sugar, We're Goin' Down' has placed them squarely in the mainstream, having spent three weeks as the Number One song on MTV's 'TRL', a prime-time show usually devoted to pop acts like Maroon 5 and Ashlee Simpson. So dizzying their Stateside assent has been, they had to cancel their recent European tour in order to play the MTV Music Video Awards, where they are also nominated for 'Sugar...'. Thankfully, FOB haven't let the screaming adoration turn them into big-headed twats.
"A piece of shit with legs on it could walk onto 'TRL' and people would still go crazy," laughs Wentz. "That stuff just goes straight by me. With the fast turnover in the music industry, how can anyone have an ego"
Andy Hurley chips in. "You can be today's main stage and tomorrow's trash."
That's to find out tomorrow, though. Today among the madness of trying to plan anything on the Warped Tour - stage times are decided daily by lottery - Fall Out Boy have to try and find time for hanging out with family and friends.
"Three weeks on Warped is like three months on a normal tour," says Peter Wentz.
"Home becomes like Atlantis on tour, you wonder if it actually exists after a while," adds Patrick Stump.
Now FOB are big stars, a lot of old 'friends' have been coming out of the woodwork. Joe Trohman and Peter Wentz have polarised views on those who didn't give a toss back in the day suddenly becoming your pal once you've made it.
"The way I look at it is if someone's a dick to you and you don't know them, so what?" says Trohman. "Just care about who did support you, keep those important people close, not the people who five years ago called you a loser."
"I work the opposite way!" Wentz counters, before adding darkly, "The people I think about most are enemies. My brain works on revenge!"
Though a tight knit group of close friends, Peter Wentz is clearly Fall Out Boy's spokesman. He does most of the talking during the interview and writes the lyrics, and seems like the most driven one of the lot. As well as doing Fall Out Boy, Wentz has also written a book with tattoo artist Joe Tesaure, 'The Boy With The Thorn In His Side'. It's a dark, twisted tale that could have come straight from the brain of Tim Burton.
"I've always been into Roahl Dahl and people like that, and I was friends with a tattoo artist at the time and we came up with this idea to do a book together," he explains. "It wasn't something I felt fitted in with what Fall Out Boy is, I hate when bands do something that's not 'them'. The book is what it is, and Fall Out Boy is what we are."
Despite all thise talk of nightmares and revenge, FOB are upbeat individuals, enjoying their newfound success, while refusing to allow success to go to their heads. They'll tell you they don't like the shallowness of groupies or industry parties, and that the trappings of rock stardom hold no appeal.
"I don't feel like I deserve it," says Wentz in closing. "It's not like, 'this amount of time and this amount of shows = this kind of bus'. I appreciate what we've got. We've toured in a tiny van and it was cool, but now we're having new adventures living like this. I don't feel we deserve it more than any other bands do."
He surveys the sumptuosly appointed tour bus for a moment before chuckling heartily.
"Actually, that's a lie, we totally deserve it more than anyone else! Ha ha!"
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