#i need major help
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anchoeritic · 2 years ago
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kells is it too soon for me to post another jake drabble be honest
no bcs i Said no bcs it’s not bcs no bcs why would it be bcs no bcs nope bcs NO bcs post it now
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bl00dst41ned · 1 year ago
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am i having writer blocks ??? oh no not now pleaseee
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hinamie · 6 months ago
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cursed kids v2 ⚠️👹
i've been a jjk first years stan since day one and have been wanting to redraw the first art i did featuring the three of them
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feelingtheaster99 · 9 months ago
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Riz is much too tired to defend his friends to his mom but him saying “NOOO mom Kristen does CrossFit now” to explain how he’s not carrying Kristen was so fucking funny
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quicksilversnails · 27 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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xxplastic-cubexx · 4 months ago
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i would like to draw him more i think..
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mikachusblog · 5 months ago
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🦂
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valka-arialitan · 11 months ago
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''I'm a healer, but...''
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She's also a major 🤌✨
Redrawing stock photos because low quality content is still content. Season 1, episode 2.
Feel free to send me stock photos and request characters !
Ref under the cut
It's looking creepier on my phone than on my computer :')
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reksink · 4 months ago
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Beloved Residents of Dirtmouth (And Quirrel 👍)
#hollow knight#elderbug#bretta hollow knight#bretta hk#sly hollow knight#sly hk#zote the mighty#zote hk#hollow knight nymm#nymm hk#hollow knight quirrel#quirrel hk#confessor jiji#my art#fanart#Oh the folks Dirtmouth; how you are able to enrich hope into such a bleak setting#Also hiiiiii I'v been replaying Hollow Knight recently!! I'm already at 20+ hours pfffff#And as a result I simply must draw the characters of the humble game I cherish so much hehe#This has also filled my mind with bees of various headcanons I've just made or I've had for a awhile but never shared#Major one I've had: Quirrel has deform lower arms; he was simply born with them and they don't do harm to his person#They can get in the way and get cut easily; so they're often bandaged for safety#+ Quirrel needs a cane/leg braces to help him walk because of serve leg damage caused by his overexertion while wearing Monomon's mask#In summary; the mask made is so his mind ignored the pain rather than actually get rid of it#Resulting in Quirrel never getting the *true* rest he needed for certain expeditions#He knew that risk and warning before but he forget later after his journey away from Hallownest#And for funnies: Bretta is a hypocephalus armatus!! Finding refs of them was quite the challenge so I hope I got the overall feel down#They have funky little back legs I don't think I quite captured here but the effort was fun!#I have way more for the other characters here but for now I shall have my mouth sealed until asked
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ruporas · 2 years ago
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can’t talk about it
[ID: Black and white comic of Vash and Wolfwood from Trigun Maximum. The comic starts with the sounds "thud, thud, click". Vash, mid-action of peeling an apple, turns to the sound, noticing who it was that entered, and says, "Oh, Wolfwood, you're back." He resumes back to his apple in the next panel as he speaks, "Where'd you go? You snuck out of bed quickly this morning..." Wolfwood's hand then enters the panel, hovering over Vash's cheek and Vash looks up as Wolfwood asks, "Can I?" Vash responds, "Not going to talk about it?" while using a hand to gently hold Wolfwood's hovering hand and presses a kiss to his inner palm.
Vash then gets up fully, setting down the knife down on the table and the apple onto a plate, He leans into Wolfwood as Wolfwood explains, "Had to meet someone. Nothing interesting to talk about." Vash kisses Wolfwood's left cheek and a hand moves to cup his other cheek while muttering, "You're being vague." Wolfwood says neutrally, "If yer really that curious, keep askin'. We  can talk about that instead of doing this." Vash leans back and responds, "Let's talk after, since... You look so tired."
The panel pans to a close up of Wolfwood's downcast eyes, bags heavy underneath his eyes. He doesn't allow Vash to sit in that moment for long though, then saying, "Yer not helping, Spikey. Being all slow with it... I could fall asleep right now." He moves his hand to start unclasping Vash's coat, starting from his collar. Vash with red cheeks, responds briskly, "Oh, shut up. I'm worried about you. I can't be worried?"
The final shot shows Wolfwood's back to the viewer while Vash's softened expression can be seen as he holds gently onto the side of Wolfwood's face and a hand firm on his waist. Wolfwood responds, "I'm fine, seriously," pausing for a moment before continuing, "Is it okay to still..?" Vash responds, "Yeah, it's okay."
The next image is a shot from later that night after the previous comic. Vash and Wolfwood are now in bed, half naked. Wolfwood's buries his face into Vash's chest, his arms wrapped around him, while Vash is petting at his hair. Vash reminds him, "Hey. You said we'd talk about it." Wolfwood pauses for a moment before piping up, "In the morning? I'm sleepy." Vash says, "Okay..."
The next two pages start from the morning after. Wolfwood is already fully awake, pulling on his outer jacket as he says to Vash, whos' still bundled in his blankets, "Breakfast is on the table. Make sure to eat it. I'm going to grab some things in town and then we're leavin'. Got it?" Vash says, "Mh." Wolfwood responds, "Good. See ya in a bit." The dialogue starts to shift into Vash's inner thoughts now, as he gets up and eats toast, thinking, "Wait. Weren't we supposed to... talk about it?" The next shot then shows him fully up, meeting Wolfwood in town. He carries a half worried expression with him while Wolfwood slides on his glasses for him. A quick panel shows Wolfwood's tired expression from the night before and quickly juxtaposes with Wolfwood in front of him who's smiling gently, the shades covering his eye bags. Wolfwood asks him, "Still not awake yet?" Vash pauses, his thoughts stirring, thinking, "Oh. I guess I was getting ahead of myself... thinking you owe me that kind of honesty." He smiles at Wolfwood and responds, "I'm awake!" His thoughts continue, "Maybe one day, you'd trust me enough to share your burdens."
The final image shows Wolfwood pulling at Vash's cheek and Vash complains, "Owwwww why..." Wolfwood quickly says, "You were thinking something stupid, right? It's all over yer face." Vash mutters, "Nooo, I wasn't..." END ID]
#vashwood#trigun#trigun maximum#vash the stampede#nicholas d wolfwood#Theyre both thoroughly exhausted tired individuals -- vash having to fight this lonely battle for over a hundred years and getting dragged#back into inevitable situation with knives after a 2 years hiatus of being a gunslinger. they both need so much Rest and comfort in this#department... .SIGHS. BUT I JUST THINK ABOUT WOLFWOOD . AND HOW... LITTLE He has existed on no man's land. how majority of his years being#alive is being used as a weapon and to kill when him at his very core is the most giving and selfless individual ever#badlands rumble inspired me a bit but i do think wolfwood gets dragged into occasional tasks from the eye of michael while on his duty of#guiding vash -- or i think that one chapter where we got to see other members of eom -- there's like a clear division within the eom too#i think.... so i figured similarly to vash but not to the same amount -- there are people that look for wolfwood too. but most of the time#it's probably wolfwood that has to look for someone else and take them out. i feel like it happens ever so occasionally.#evidentially these two don't talk enough canonically but they always know how to express things properly to affirm that they're okay#they have the worst time ever sharing burdens - can't willingly burden the other and has neeever asked for help or reprieve in their#desperate situations... vw is a huge case of right person wrong time syndrome so they just. in the time they get to spend together -- even#if romantically - they don't have enough time to heal to get over that kind of hurdle. They've just never asked for help in all the years#they've been alive -- they don't even know how to and its just aughhhsgskg#and well! they don't even need to ask! because they'll be there for each other anyway at the end of the day -- company and presence alone.#ruporas art
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taravangians-storming-balls · 4 months ago
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pov you're a soldier getting ready and you're like "oh shit, can't forget to put that rotten fruit in my pocket to throw at slaves in the event I survive. hope it doesn't smush in my pocket and get every where while I'm literally fighting for my life"
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aroaceleovaldez · 6 months ago
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i think the thing i'm most disappointed about with riordanverse fandom now versus like 2014 is not only has the fandom not gotten any less racist or queerphobic or ableist (in fact in some regards its gotten worse!) but now it's just boring too. like there's no fandom infrastructure anymore - the community these days is almost entirely source material-driven - and you deviate from canon even slightly people get weird about it. whatever happened to the post-HoO fanon boom. the fandom needs to get weirder again. and self-sufficient. and less offensive.
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hinamie · 6 months ago
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new limited edition firefighter spacesuit hazmat itfs just dropped
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antianakin · 2 months ago
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Happy fix-it AU where Padme leaves Anakin anyway because she realizes how bad he is for her, and she ends up retiring because she REALLY doesn't want to be a Senator anymore (it was also maybe encouraged by her Queen after her secret marriage to a Jedi was discovered) and she goes back to Naboo to be with her family. She's left behind her responsibilities but she doesn't know what to do now, she's just... adrift, sort-of in limbo and mourning her relationship with Anakin. She has to keep convincing herself not to go back to him because she KNOWS she doesn't want that anymore, she KNOWS she doesn't want to be the person she was with him again, but the thrill of the secret marriage to someone who was so passionate about being with her is also sort-of like a drug.
Her parents both offer to let her come help them in their respective jobs, but she doesn't really have the energy for that right now. She DOES like helping Sola with her nieces because their energy and innocence seems to be a balm for her heart. One day, Sola asks if Padme can take the kids to a local festival in Theed one day while she and her husband go do something else, and Padme agrees. The girls are old enough and Theed is safe enough that they can wander off on their own away from Padme as long as they know not to go TOO far and come back to her after a little while. As she peruses the different artwork on her own, one artist's work stands to her more than anyone else's, it just hits at the core of her and she's not even sure why. She stands in front of a painting of a bird in flight for what seems like hours, though it can't be more than a minute or two, before the artist himself comes over to speak to her.
He addresses her as Senator Amidala, and she quickly tells him that she's not a Senator anymore and she doesn't really want to go by the name Amidala either, she prefers just Padme these days. He agrees, and something about him, maybe his eyes, seems familiar but she can't quite put her finger on it. They talk about his art for a while and everything he says about his inspiration feels like it's speaking directly to her. Eventually, Pooja and Ryoo come up to her and start pulling at her hands, demanding that she come see something with them. Before she leaves, she finally realizes she didn't even know his name and asks him.
It's Palo. The first boy she'd ever loved. The last time she'd seen him she'd been twelve in the Legislative Youth Program. She knew he'd left politics to become an artist instead, but she'd never actually seen any of his art before or ever tried to get back in contact with him. Now she wishes she had. Pooja and Ryoo are still pulling her away so she doesn't have time to really get over her shock at this revelation before she has to leave him behind and someone else comes up to ask him a question in her place.
He shows up at her parents' door the next day with the painting of the bird she'd so adored, and offers it to her as a gift. He refuses to accept any payment for it no matter how much she insists, but asks if she'd be willing to take a walk with him instead. She agrees. They end up spending the whole day together, just talking. For the first time, Padme doesn't feel like she's drowning in her own feelings or floating with no direction. She feels a lot like she's finally come home.
#star wars#padme amidala#palo#palo star wars#anakin critical#anakin skywalker critical#anidala critical#anti anidala#i guess these two would be palodala#palodala#palodala au#i don't think artists on naboo would ever struggle for money#i feel like naboo is so committed to investing in its artists of all kinds that that just doesn't happen#but i kinda want padme to be palo's sugar daddy anyway#“padme sweetheart i make plenty of money i don't need you to keep giving me more”#“i am going to dress you in the finest fabrics and give you literally everything you have ever wanted just because i can”#“will it make you happy?”#“deliriously”#“fine”#they have like 6 kids together because padme wants a big family and he's super happy to oblige#all of padme's handmaidens THOROUGHLY support her new choice of beau#he has no ambitions beyond what he's already accomplished for himself#he likes to tell padme that he had only had one major life goal left and that was to paint a portrait of the queen#and now he gets to paint portraits of the queen everyday if he wants#and he's supportive of whatever padme wants to do#if she wants to just settle down and be a housewife that's totally fine#if she wants to occasionally go out to help with the refugees in some sort of grassroots organization that's also fine#between their two families and the handmaidens there's no shortage of help taking care of the kids#and she's never gone for that long when she knows she has something so beautiful to come home to
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gods-favorite-autistic · 9 months ago
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I feel like this last episode really has been such a big reminder that Jawbone is not in any way trained to be a guidance counselor. Is he amazing at his job yes he’s great he’s helped so many kids but he is not legally qualified, plus there’s the added factor of him only having the job because of a party of students who are currently at the school and his adoptive daughter stepdaughter and the kid whose been living with him for months all go there so he can’t be truly impartial in matters concerning them like he’s supposed to. Do I think he shouldn’t have the job no because he’s amazing at it otherwise but I do think that there should be a second counselor with no connections to any of the students
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backpackingspace · 2 months ago
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Of course post-canon odysseus and penelope love each other (they are a little bit insane about the other. Neither is allowed to leave the others side for months after odysseus gets back. They cycle between sobbing on one and another and aggressively making out. ) but it's true that they have both changed. It's been twenty hard years after all. So
Odypen courting each other again just for the fun of it. Odypen deciding to act like teenagers again and make elaborate plans pretending to sneak into the others room.
Odysseus sending penelopes 90 year old dad a letter challenging him to a race for penelopes hand in marriage. (This does not go over well but penelope though it was hilarious)
Odysseus begging Athena to help him win penelopes heart/hand again. (Athena: What no why you're already married I don't understand you ) (she helps anyways)
Penelope weaving all of odysseus's clothes. Penelope hauling out every tapestry she made of telemachus's childhood (she made one for every year. To gift odysseus on his birthday when he returned.)
Odypen leaving telemachus incharge while they go off on dates (to harssass, cause problems, and badger other people into giving them things). It should be fine Athena has been sticking close to the house lately. And it's only for an afternoon anyways (at first. Headcanon that penelope came with odysseus when he had to go plant the oar and call it a windmill quest.)
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