#i miss old otome
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antiqua-lugar · 25 days ago
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while I truly enjoyed's emmrich romance, the main side effect was making me miss gale baldursgate like a limb. i'm not saying I am not into wizard academics but I am saying apparently I need a certain flavour of them.
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otomegamesandme · 2 years ago
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I got polls finallyyyy
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bmpmp3 · 1 year ago
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i've been getting a bunch of activity on me old otome game fanart recently and i dont mind or anything im very grateful but also i am curious like am i being passed around some discords or somthing where is everyone coming from
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crehador · 11 months ago
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I HAVE WAITED SO FUCKING LONG TO LISTEN TO VERBAL JUSTICE BECAUSE I WANTED TO HEAR IT FOR THE VERY FIRST TIME AS A LIVE PERFORMANCE
downside is nemu is not here. i should not have waited. however. now that i've heard it
OTOME HAS ICHI KA BACHI KA IN HER LINES??? ICHI KA BACHI KA RUNS IN THE FAMILY???????????????
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bepenikki · 6 days ago
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cardia throughout van helsings route
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why does she keep doing this
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throwaway-yandere · 2 years ago
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*SOBS* Listen– i tRIED MAKING A RENPY OTOME GAME SEVERAL TIMES BEFORE BUT CODING AND BEING ORGANIZED IN GENERAL IS NOT MY PASSION HAHAHAHAHAHAHAHHAHAHAHAH–
This au is something Phitre & Estella and I have been brainrotting for like a year. It's 2 otome games and 1 isekai villainess manhwa and man idk if I can cover all the lore and worldbuilding lol
Crown Prince Zhongli is the poster boy (the true route) in the second game. Although it's called a "Holy Kingdom", most of the nobles are incredibly corrupt, masking their misdeeds with false and half-hearted worship. Story starts when the crown prince himself appoints the MC as the kingdom's new saintess and he proclaims that they have "divine attributes". It's implied that despite MC being a pauper, Zhongli had known them for quite a long time.
Conflict starts when the MC found out there's a plot to revive an old geo dragon to destroy the kingdom.
Sadly, the MC is only a fake saintess, and the crown prince knows that very well.
If I remember correctly, the planned love interests for the second game were:
Street Performer Arataki Itto: A powerful mage who doesn't realize he's actually the strongest magic user in the country because he's too busy trying to win onikabuto matches against children. Literally doesn't know he's the master of the magic tower. Even more powerful than Chief Alchemist Albedo (who can turn into a fricking dragon.) Recommended first route to play, has the least spoilers. The genki otome LI archetype (like Impey Barbicane from Code:Realize).
Retainer Thoma: returning character from the first game. Since the MC in the second game is a saintess, Thoma often helps them out as a representative of the Kamisato Clan. Route is focused on trying to stop assassination attempts against the saintess. Probably the only green flag in this ironically divinity-forsaken "holy" kingdom.
??? Kaedehara Kazuha: Calmest love interest in the game. You first see him having long hair that reaches his hips. He's introduced as a consort's royal assistant at first but after a few scenes you'd find out that he's become a wanted man for reasons you've yet to find out. Next time you cross paths with him again, you'll see him in his iconic short yet tied up hair. I'm not gonna talk about this further lol.
Ex-imperial soldier Kunikuzushi: Kinda like the Albedo of the sequel since he's last route to play before you can unlock Zhongli's like how Albedo is before Dain's. Can't say more but it's obvious that he's sus lmao. Also, yes, he did appear in the first game but only as a regular who likes to order tea on the restaurant Diluc's darling works at. I definitely cannot elaborate more about him lol.
Free DLC Route Childe: Released a few days after the game got ported on steam. Same old character, but since the sequel runs on the ending that Lumine ends up with Dain, Childe loses his "yandere" archetype and becomes a lot more laid back. If in the first game he's trying so hard not to get friendzoned, in this one he's the one friendzoning the MC because he's in denial that someone actually loves him back for once. I'm not sure if people noticed, but Aether's last words were referring to Childe, which means he's always been self-aware that he's just a video game character. His yandere tendencies occurs out of overprotectiveness. Lumine already died before Aether rewrote everything. He can't let his friend die again.
Crown Prince Zhongli: For possible otome game au fics, I cannot disclose this one the most comrades. Just know that you have many people against you once you reach his route.
The villainess isekai manhwa happens in the Empire... And the empire has it's fair share of troubles that are 50% comedic, 50% angsty af. The isekaid MC suddenly woke up and was forced to rule an aggressive empire with Xiao as their vassal. (He wished he retired like his brother Alatus.)
Worldbuilding was probably what made this whole au fun for me lol, alas, not everything can fit in a single fic lol
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I Got Reincarnated As A Server NPC In An Otome Game But A Capture Target Won’t Leave Me Alone (Yandere!Diluc Ragnvindr/Reader)
a/n: fasghadsa this is my thank-you fic for @poptartsthings for supporting my fics for the past year!!! thank you for the tips huhuhuhu ;;;—;;; hence, I wrote this diluc fic for *clears throat* "mommy milkers". Enjoy this self-aware yandere otome game!duke diluc ragnvindr!!!
unreliable synopsis: what if you got isekai-d in your favorite otome game and one of the Love Interests found out they aren’t a real person? (or, ya know, whatever the title said lmao)
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"Bottoms up, Duke Ragnvindr!"
"No matter how enthusiastic you are, I remain inclined to think that this is a horrible idea, (Y/n)..."
Reluctantly swirling a small amount of fire-water while wearing gloves, the duke saw how the alcohol hardly made a wave. Unsatisfied, he diverted his attention and observed the NPC pour their drink.
"In all honesty, your grape juice is worth more than this, (Y/n)–"
"Shush!" With a flamboyant and dismissive wave, the generic common mob silenced one of the Main Characters. "Don't ruin the mood, now. I had to pull a few strings to get this bad boy right here. It’s such a shame that Mister “Best Boy” Albedo can't come, so we have to make sure I get my money’s worth off of these bottles. It’d be such a waste of francs."
"Wasted like the thousand francs wine you clumsily spilled last year?"
"Don't bring that up again, please."
"Why not?" He chuckled. "If you hadn't, I wouldn't have met you."
"If I hadn't, I would've been drinking with Villager B..." They muttered as they grabbed another glass from the cupboard.
He pretended not to have heard it.
They are both aware that their destinies follow different paths. No matter how hard one of them tries to walk next to the other, this cruel fate will separate them with a penalty that is even more agonizing than the last. All because (Y/n) was a real person, and Diluc was not.
Duke Diluc Ragnvindr is this game’s easiest route: the typical childhood friend who falls for the heroine– Princess Lumine– first. In this genre, he falls into the category of those love interests who are incredibly austere with themselves that they were unable to enjoy the small things in life outside work. Ultimately, he follows the cliche of protecting the heroine from harm until she remembers that they used to play together as children in the palace gardens. Which, in itself, is quite a feat since the duke was not a man many could befriend. Unless you count Chief Justice Ajax as his greatest comrade, then perhaps he could finally add item number 11 to his list of trusted people.
The “Duke of the South” only favored audiences for those he was willing to invest in— after all, he’s famously known for having a “good signature.” It may seem like a compliment for uneducated nouveau rich men, but those with an eye for Gaciean politics knew how much power he has as the head of the Department of Military Affairs. Tales about his on-and-off disputes with the Chief Ajax circled as frequently as Teyvat Time’s popular Paimon-The-Friendly-Fae’s comic strips. Some loved his obsession with national security whilst some were quick to call him a pampered weapon hoarder, but if there’s one thing everyone can agree it’s that they fear the southern duke.
Now, after introducing a political figure with crimson locks of hair and domineering combat prowess, it’s certainly a tough sell to introduce the last person left inside: (Y/n) (L/n).
Unremarkably, they’re merely an NPC from Xiangling’s Seaside Restaurant. They’ve “reincarnated” into this world fumbling about like a newborn until the chef offered a job. Fortunately, they were not completely helpless in the kitchen. They had shown off their managerial skills from their old job since day one. Since then, Xiangling had hoped to train them as the new manager, but (Y/n) preferred to take on some responsibilities gradually. After a few days had passed, they abruptly realized that they were "Server C," an NPC with only a character sprite and a scarcely distinguishable name. The red ribbon-theme outfit from their restaurant was the only thing that distinguished them from the other faceless workers. According to what they can recall, one of their tasks is to give the princess's order of candies while she flees from her overprotective retainer, Dainsleif. It was a tense moment in that common route since all three of the princess’ potential suitors were customers from different ends of the restaurant, which were Dainsleif, Kamisato Ayato, and, of course, Duke Ragnvindr.
… Unable to snap out of their initial shock after recognizing that this was one of the game’s CGs and seeing three attractive men inside the restaurant they work at, (Y/n) accidentally broke the script by spilling the wine on Duke Ragnvindr’s coat.
Since then, (Y/n) had trailed and followed the characters whenever they could for their amusement– often helping their favorite love interest, Albedo, set up the scene so they can view his "CGs" in real life. Due to their apparent lack of stalking skills, they had another off-script encounter with the duke whilst doing so. Instead of heading straight to North Gaciea as he had done in the game, he was delayed seven hours after he weeded (Y/n)’s hair out of the bushes they were hiding in. Their first meeting was horrid, and their second almost went in a similar direction. Almost.
Since (Y/n)’s lies were as visible as their head peeking out of their hiding spot, Diluc had them drink a truth potion to uncover why they were stalking the chief alchemist, however…
… Does the phrase “the truth is stranger than fiction” apply in this case when both the earth and the sky are nothing but lies?
Diluc put on a convincing poker face when they babbled about the game they live in, demonstrating both their objectives and, more critically, their in-game omniscience. Albedo is the only love interest who changes into a feral (and subjectively "hot") monster toward the end of the novel, thus (Y/n) was adamant that he be Princess Lumine's ultimate endgame—but going any further in their explanations would be deemed a "spoiler." Additionally, Albedo’s route could only be unlocked once you finished another character’s route first… and that character happened to be Diluc Ragnvindr himself.
———
“In layman’s terms… We are living in a complex romance novel-esque system, correct? And I am the ‘book’ people often recommend to start the series with first before moving on to the sequel?”
“Yeah, pretty much.”
“… and I am just a stepping stone for a happier ending? A pawn? A mere puppet for someone chasing a momentary cure for loneliness?”
“Well, it felt real to me when I played your route—”
“Perhaps, but feelings do not change what is real and what isn’t.” Diluc sighed, unsheathing his dagger to break off the ropes that held the server down.
(Y/n) traced their wrists, appreciating now how gentle he had been when he could’ve gone rougher.
“Diluc…”
He bit his lip. It pained him to hear the server call his name as if they knew him.
They spoke as if they were friends the whole time right after they just revealed that his life is a self-fulfilled prophecy of unrequited romance.
And it was insulting.
———
The two have come a long way since then. He lost his faux feelings for Lumine. After gaining self-awareness, Diluc had begun avoiding what occurs in the game’s plot under the NPC’s guidance. To improve Lumine's chances of acquiring Albedo's route, (Y/n) was more than happy to assist him, so they started exchanging chats that ranged from oblique threats to routine discussions only friends could have.
Even so, (Y/n)’s attempts were futile when Albedo revealed to both of them that he knew he’s also just a character since the day he was “created”, and that “I would greatly appreciate it if you stopped attempting to produce an inorganic chemistry between the protagonist and me.”
…The chief alchemist was a smart one for sure and his confrontation had sobered (Y/n) fully. Although Albedo will never be the princess’ endgame nor will he turn into an apocalyptic dragon, (Y/n) had earned his friendship and started treating the rest of the cast as people and not just characters.
Diluc gazed out the window.
It was late into the night and rain was falling. There was not a single domestic sound emanating from nearby homes, which was a wise choice since annoying harpies would have gathered at the sound of human noises. Birds accosted the drying trees and roofs as fog swept through the streets. With the exception of this seaside restaurant, most stores were noticeably closed. The downpour buried the sound of crashing waves just a few meters outside, so no one would have known that this was close to the beach.
"Huh," (Y/n) stared in the same direction. "Didn’t expect it to rain tonight. Guess you can't escape this cheap alcohol-tasting session, huh?"
In the course of his outdoor nightly training, the head of the Department of Military Affairs grew incredibly resilient against mere storms. "I don’t need an umbrella."
"Fair," they laughed, distinctly human compared to the usual polite chuckles he would hear from leeching nobles. "But oh, dear Duke, if you don't need an umbrella then why are you still here? Is it because you wanted to see me– w-wait hold on—I'm kidding— sit down!"
They reached for his arm, but try as they might—
their hand only passed through.
The two stiffened.
Diluc’s breath hitched.
That was proof.
Because of this scripted fate, a commoner like them can't even grasp his hand, let alone touch it. Not when the system outright denies the friendship they have.
An NPC like (Y/n) can’t remain friends with a main character like Diluc once they have fulfilled their role in their story.
Diluc was untouchable.
He closed his eyes. Just acknowledging this pains him.
They both sat back down.
Much like how Diluc had pretended not to hear their comment earlier, (Y/n) also pretended that nothing unreal occurred seconds ago.
"S... So, is there anything else you want with that?" They pointed at his glass. "We have a crap ton of limes and cranberry juice! Oh, but I'm not sure if it would taste that good if we mix it, haha."
He could practically hear them force that laughter right out of their throat. Diluc hurriedly swallowed the fire-water they offered him since neither could stand the awkward tension. Diluc cringed.
"Oh, sorry, was it too strong?" Many nobles who detained the duke with platitudes were met with sarcastic comments, but he never hated (Y/n)’s idea of small talk.
"It's fine." He spoke huskily.
"Does it need lime or any add ons–"
"It's fine."
"... Okay."
The silence was painfully awkward... Perhaps Diluc shouldn't have threatened Albedo to sit this one out. He wanted an opportunity to be alone with (Y/n), and this is far from what he had hoped would turn out. Diluc's forehead creased as he held back what could've been a long somber sigh.
"How's work?" He asked.
"Oh, it's been alright."
That doesn't sound promising. This was a trick up his sleeves to snap them back to a cheery mood. Usually, they’d start rambling about their regulars and watch how endearingly entertaining they are. There should’ve been a quip about Itto’s TCG losing streak or how Kunikuzushi and Kazuha were arguing again over where they should place their tent for their next travels. This time, (Y/n) barely uttered a phrase.
They continued, "I don't suppose I could ask you the same, given that most of your work is confidential–"
"The Holy Kingdom’s crown prince visited North Gaciea today."
"Oh?"
Finally, he could see them smile for just a bit. Of course, they’d be interested to hear about Zhongli since he was the poster boy for the game’s sequel. Fortunately for Diluc, (Y/n) never got to play the game.
"That's wonderful! I was waiting for an English Localization of the sequel for soooo long! Was he hot? I bet he’s gorgeous as fu–"
"No."
"No...?"
"I mean." Diluc cleared his throat. It's barely even a shot of fire-water and he's already getting impulsive. "I meant that I cannot discuss the matter further. I am not like Kaeya. This is confidential, like what you had said."
"Ah..." Their eyebrows furrowed "I see…"
Why did they sound so disappointed?
Is (Y/n)… bored of him?
Diluc digressed, "how's Dainsleif?"
"Dain?" Their nose scrunched. "I haven't seen that poor guy for weeks now. He’s probably escorting Princess Lumine to Justice Ajax’s territory like in the game. Why?"
"Kamisato Ayato?"
"Ah, he ordered a crate of Dango milk yesterday," they laughed softly. "I'm amazed at how that man is barely affected by the script. I mean, I guess that’s to be expected when your route can only be unlocked by choosing three unsuspecting dialogue options. I don't think he talked to the protagonist at all these past two years. You’d think Lumine would’ve raised her wits stat high enough to attract his attention, but alas, Lord Ayato’s still lounging around East Gaciea doing Venti-knows-what."
He wasn’t paying attention to their ramblings. All their names sound bitter in Diluc's mouth. Unlike Albedo and Diluc, the rest of the Love Interests are free to interact with them as an extra. Server C had also performed their last scripted interaction with them, hence, (Y/n) can never touch Albedo and Diluc again.
Retainer Dainsleif of the West, Lord Kamisato Ayato of the East, Chief Justice “Childe” Ajax of the North, Chief Alchemist Albedo of Who-Knows-Where, and Duke Diluc Ragnvindr of the South… Princess Lumine certainly had fine options.
The Duke just wished the otome game scriptwriters would’ve let him have his own choice in the matter as well.
(Y/n) rested their elbows down on the table as they gazed into Diluc's distant eyes.
"Why did you ask?"
Diluc frowned, He admits it— (Y/n)’s eyes are nothing to write home about. When compared to an ephemeral beauty like Princess Lumine, their ordinary (e/c) eyes and visage hardly qualify as "distinctive traits." Their vibrant red ribbon is the only thing separating them from the street's grey residents. Yet he can still tell it's them through and through, no matter how big the crowd is. No matter how much they look like an “NPC”, to him at least it was a face worth seeing. Even if they mesh into a blob of slime, he can sense their essence through and through.
Although he can now barely make out the features on their face, nothing on this false earth can convince him that he wasn’t talking to the love of his life.
"I..." Diluc loosened his collar, suddenly growing hot at the intensity of their stare. "I simply wished to learn how the two other Love Interests are doing. I’ve had a chat with Ajax, and he still acts like a quote-on-quote “yandere” as you had explained before."
“Is that all?”
Diluc nodded.
"Ah," They shrugged. "Got my hopes up there– I thought there are other “Wasureta: No More” CGs I haven't seen yet."
Diluc smiled and took a drink.
"Ahh..." He exhaled, his eyelids fluttering shut in the process.
"You okay there pal?" They asked. "I know I said we shouldn't let any of this go to waste but you know I can just store them back home right? Oh, you can have some too but I don't think you'd like so–"
"I'll take a bottle."
(Y/n)’s eyes widened.
"Y-You..." They stuttered, "You sure?"
"Yeah," Diluc mumbled, lying to himself. "It tastes okay."
They grinned. The sight makes his decision all the more worth it.
"Haha, great!" They fist-bumped the air "See? Told ya cheap fire-water tastes good!"
Don’t get him wrong, he's not taking one home because of its taste. He's taking one home because it might be the last memento he'll have of (Y/n).
"Hold on, let me get a ribbon." They opened their palms to stop him from leaving. "Can't give the great Duke of the South something that looks barely presentable now would I?"
They left him with a skip in their steps. Diluc smiled.
Now that he's left alone, he silently wondered:
Just how long can he last before he tells the NPC that he wants to ruin their friendship?
———
———
Along with the sounds of gutted flesh reverberating through the tunnel's dark passageways, a man's hysterical laughter echoed. It was mostly silence in the caves, and there is a strong sense of loneliness upon entering the vicinity. Humans and animals alike would feel as though there is no life inside those walls, but the joyous yet hollow laughter came from the end of the tunnel.
And on the other side, you'll find a red-haired man at his wit's end.
"Tell me..." His words dragged out in a low growl as he grabbed a fistful of the bloody and tattered blonde's greasy hair. The man whimpered from his touch. "Was it fun? Laughing at my misery this entire time? Were you laughing along with them? Lumine, Dainsleif, and all the rest?! Did I put up quite the show there?!"
Crown Prince Aether trembled.
Duke Ragnvindr had everything figured out.
———
“There’s one regret I have now that I’ve isekai-d in this game.”
“What was it?”
“It’s just that,” (Y/n) sighed. “I never really got this game to a 100% completion.”
Diluc raised an eyebrow, unimpressed by their obsession with Wasureta, “and why is that important?”
“Hey! It’s pretty damn important!” (Y/n) grumbled. "Tsk, if only I finished your bad endings… The guides say once you do that, you’ll be able to unlock a secret route.”
“A secret route?”
“Yeah,” they shrugged.
“I’ve read some spoilers from Otomekitten's blog and get this— the last route reveals where Lumine’s brother had been hiding all this time.”
———
The nerves on the back of Diluc's palms were more noticeable as he pulled the poor man closer. Simply put, their faces did not resemble what mankind should look like; rather, they were an animalistic representation of a predator and prey. Hitherto it had disturbed Prince Aether in his rests, but it was too late when he finally acknowledged that something unhinged lay dormant inside the duke.
"P-please..." He coughed. Blood started drooling down the edge of his lips. He assumes that a few of his teeth are likely knocked in, and he can feel his canines prodding inside his throat. "H-have merc–"
With alarming ease, Diluc threw him in the direction of the shelves. The blonde fell and gasped violently when the splintered wood struck his shoulder. The gaping wound on his hips gushed out once more, bleeding onto his carpet and scattered notes. The duke was a monster. He intentionally missed striking his vital organs to prolong his suffering. More blood gushed from his mouth and the prince noisily wheezed out wet coughs.
His Highness has (Y/n) to blame for the hints they gave the duke.
If they hadn't had that conversation, Diluc wouldn’t have figured out that Aether created this “game” world out of grief for his dead sister.
———
“I’ve been alive here for a year or so but I can’t get used to how the harpies in this world look so tame.”
“Hmm? What else were you expecting?”
“Nothing much, it’s just that they look so different in the game’s beta.”
They shrugged. “Fun fact: did you know that “Wasureta: No More” was a fantasy-horror game before the scriptwriters decided to rewrite everything?”
———
"Tsk." Diluc spat and wiped his mouth with his last dirty palm as if there was a major difference. Both are equally soiled with oil and Aether’s blood; it wouldn’t have mattered.
The duke snarled aloud into a burst of savage laughter, "what's wrong, My Creator? Can't even muster up the courage to face your retribution?"
"F-Friend..." Aether called out, hoping to garner sympathy for the Diluc who once looked after both him and his sister at the royal gardens. Hoping to remind him that he was placed number 1 on the list of people the head of Military Affairs had trusted.
"Don't call me that," Diluc's grip on his claymore grew tighter until his knuckles paled.
"Du-Duke..." The blonde looked up. "I can't just... Rewrite this story again..."
"You can," Diluc spoke in a somewhat broken voice. His sanity may be waning, but he cannot deny that Aether was included in the list of the people the duke trusted. "We’re just characters you’ve written. You've done that before. You've done that to Lumine."
"And I r-regretted it!" He sputtered out, accidentally stronger than intended. The blonde scurried to lean against the wall as he feared Diluc would attack him for his offensive tone. "I regretted it. I thought I could revive my sister... I thought that would bring Lumine back into this new world. I thought it would bring her happiness if– if I gave her m-more options–"
"Forced options," Diluc grumbled, rightfully angry at the blonde's interferences. Based on his inference, three of the five suitors wouldn't have been whisked away by Lumine's whims if it weren't for her brother’s influence. And judging by his pained reaction, Diluc would be right.
"But she’s not my real sister.” Aether sobbed. “She never will be— she’s just an image I had of her. And I-I still ended up making this false Lumine more miserable."
"No shit." Diluc snickered with narrow eyes. "You made her miserable—"
The duke just wished he knew where Aether was from the very beginning. He would've had Prince Aether's head before this whole damn game even started.
"And you made me so fucking miserable, Crown Prince," Diluc muttered. 
“I just wanted to be with (Y/n).” He breathed in shakily, “is that so much to ask for?”
"P-Please, listen to me." Aether wept. "Ch-Changing someone's fate brings more harm than good!"
THUD.
Aether shook as a claymore thrust through the concrete just a hair beside his ear. He gulped under the towering gaze of those piercing red eyes. They glowered over him, and they were far from pleased. Aether was too terrified to look away as he saw how Diluc's eyes spiraled into the abyss. The air was thick with heat emanating from Diluc’s pyro-abilities. The sound of the metal rang in the prince’s ears like a warning, thus, the strength in his shoulders weakened and his muscles have gone mushed as he cowered down.
Changing fate brings more harm than good? What a joke. By the looks of it, letting fate run its course only puts the prince in greater turmoil.
Maybe Diluc should offer his head to Her Highness. It doesn't matter whether he lived or died, does it not? If she's so desperate to find the missing prince again, it wouldn't even matter what state his casket is in.
"Di–"
Aether couldn’t breathe.
"Don't struggle."
Diluc effortlessly slid the prince's entire body up the wall after grabbing his throat. Aether's feet curled up as he struggled to steal a breath. He tried to kick and claw Diluc's arms away, but the man stood his ground. Ruby eyes continued to pursue him with an icy rage that Aether was all too familiar with.
The fact that they both placed a lot of faith in one another was a mistake.
Aether's eyes started to tear up involuntarily. Diluc spoke those words as if they weren't threatening remarks, but a merciful command. Yet it doesn't change the fact that he intended to assassinate the prince with his bare hands. Aether began balling up his fists and striking him, but it was ineffective.
"..."
Diluc coldly watched his stomach bleed out like a student dissecting a frog.
Aether's vision clouded. As he flailed his limbs like a wild animal, dark blotches started to appear in his line of sight. His fingers are unwittingly clawing at everything as the adrenaline starts to kick in. Aether never wished to harm a soul, but at that moment he was aiming for Diluc's eyes.
His survival instincts kicked in.
He can't die.
Not like this.
"Si–..."
Lumine. Sister.
Aether needed to apologize to his sister.
He still hoped to say sorry— sorry for leaving her to run a kingdom alone— sorry for not being able to save her in the original timeline— 
sorry for resetting and rewriting the game just to see her alive and happy again.
Aether had so much unfinished business piled up. So many discoveries he has yet to pen down. He can't die here. He mustn’t.
He grabbed something. A fleeting crimson near his assailant's collarbone.
Was it Diluc's hair?
He pulled harder. All his strength was wasted on that sliver of red hope. Anything that would get his assailant to stop.
And Diluc did. His grip on Aether's throat loosened as the prince fell back on the floor. Aether wheezed, his vision slowly returning to him. His bated breathing echoed inside the room as his eyesight returned to him. When the prince's eyes finally focused sharply, he saw silk.
This wasn't Diluc's hair, it was–
"(Y/n)’s ribbon."
Diluc used the very same ribbon (Y/n) to decorate a bottle of fire-water with to tie up his hair.
Aether shivered.
"It seems like you wanted to choose your death."
Oh fuck, oh fuck.
Aether looked up. He shouldn't have looked up.
Duke Diluc Ragnvindr's face was red with a grin uncannily reaching his ears to a degree that shouldn't be possible. His expression was akin to a lovesick young adult twisted to its extremities. He appeared to look excited. To think that he burns up by just a mention of this person’s name makes Aether sick to his stomach.
"Allow me to heed your last wish, Your Highness."
The prince felt his whole body tense up as Diluc wrapped the ribbon around his neck.
Diluc did not give him any more room to breathe as if his body was moving automatically.
This wasn’t Diluc Ragnvindr anymore.
His eyes were empty. 
This was a man possessed.
"Ch...de..." Aether forced out his last words as the ribbon quickly wrung around him.
"S..ve... my... s....ter"
———
———
Diluc only pulled out of his trance after he started washing the blood off his hands. Elzer subsequently informed him that the duke had entered the manor bloodied and unkempt with no recollection of how he got there and that he had strolled carelessly to the restroom like a corpse. There was a commotion across the entire Ragnvindr manor and rumors that he had lost an unpleasant duel quickly circulated. Better that than the truth, he supposed. Even his memory of what transpired in Aether's basement is hazy. Diluc only had their red ribbon and the idea of winning in his mind. He refused to let things continue as they are.
It wasn't until he started drying himself with a towel that he realized that the crown prince perished by his hands.
To think that Diluc used to be so terrified of offending royalties– of accidentally slipping a lese-majeste out of his lips– but now he let a royal's soul slip out of his wrists.
It's invigorating.
Diluc not only tied his fate with theirs, but he successfully managed to cut their ties with those disgusting vermin they call their “regulars.” They can't have them anymore, and they won't even intend to reach out. No one remembers who Server C is. They are now alone together with him. He’s the only person they can depend on. Diluc's breathing heaved lower. Just thinking about their inevitable dependence excites him.
He quietly closed the door behind him.
"Good evening, Server C." He smiled. "Or, should I say, my beloved?"
Just the two of them.
They won't look at anyone else. They can't. The whole world will now feel what he felt when he was unable to touch (Y/n). Only HE has the privilege to hold them now.
It's just the two of them in this world left. After all, there is no statute of limitations once you learn how to play Creator.
Diluc Ragnvindr had successfully rewritten this game’s script.
He no longer carries any in-game responsibilities, much like how there is no Lord Kamisato, Justice Ajax, Retainer Dainsleif, and Chief Albedo that exists in this “script.rpy” file.
It’s just him and his beloved server, alone.
Diluc wiped his mouth. He's practically dro– no, his mouth is literally watering at the thought. Diluc's heart is pounding, almost threatening to break free from his ribs.
"I’m all you have now, (Y/n)." Diluc's gaze softens. "Isn't that wonderful?"
His hands reluctantly traveled under their blanket where their hands should be, scared that when he reaches out, he'll feel nothing there.
He felt their warmth.
Diluc grinned tearfully. He can finally touch them again. He felt their fingers crossed miraculously against his own.
"You’re so warm..."
He gently rubbed their calloused hand against his cheek.
No matter how overworked or ragged these hands were from washing the dishes, for him, they were silk to touch. So soft. So vulnerable.
Diluc swallowed his saliva with great difficulty. God. They’re so vulnerable right now. So peaceful. So fragile. His breathing increased in volume. He could just take them right here–
His bottom lip started to bleed. He was doing everything in his power not to cave in but his throat was starting to get parched. He breathed in deeply.
Not now. Please, not right now. Not when they probably don’t remember who he is.
Diluc wanted to see the look on their face as he finally kisses them. What expressions will they make? It's not fair to both of them to steal such a moment when they’re asleep. That's not what he had been waiting for. Not what he's been craving.
"My beloved, you're a beauty from afar, but you're even more flawless in my arms," Diluc muttered over their ear.
"And I'll do everything in my power to let it stay that way. Fate and the entire world be damned."
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sexysilverstrider · 1 year ago
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okazaki kei the character that you are
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miharuki · 9 months ago
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𝖄𝖆𝖓𝖉𝖊𝖗𝖊 𝖁𝖎𝖑𝖑𝖆𝖎𝖓 𝕻𝖗𝖎𝖓𝖈𝖊 𝖃 𝕽𝖊𝖆𝖉𝖊𝖗 (𝕱𝖊𝖒)
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You were inside an otome game, an old classic that you found while searching for games of the same genre.
Imagine your surprise when you realized you were inside the otome game "My Pure Elegant Love," a medieval-style otome game with nobles, kings, and knights. You had just woken up, finding yourself as the daughter of a duke, any duke. Perhaps for a brief moment, you thought you could have reincarnated as Amelie, the protagonist of this game, but you were far from it.
You quickly befriended Amélie; her sweetness and gentleness were at least forced, but you knew that was the vibe of the game. Perhaps being the daughter of a duke, you could meet other characters, like Claude, the noble and best friend of Amélie in the plot and one of the favorite characters of the small group that played this forgotten game, damn it.
There was also Nathan, one of the strongest and most talented knights in the plot. We can't forget about Kalisto, the protagonist's younger brother who had a crush on her, Luka, one of the princes and also a romantic partner in the plot, as well as the wizard Azrael, and the first Duke Eros, all romantic interests of the protagonist.
Being the daughter of a simple duke, you knew you wouldn't have a chance with those of high status like Luka, the first prince. You weren't the protagonist, but you couldn't help but envy her. Perhaps because she was receiving love from handsome boys? Or perhaps because even in this life, in this game, you weren't loved by your family. You thought that being the daughter of a duke would give you some privileges, but oh, how wrong you were. Neglected by your parents, hated by the romantic interests of the protagonist, and simply having a bad reputation.
You thought you were becoming friends with Claude and that you might even win his love, but that was thrown out the window when they all decided to embarrass you at the prince's luxurious party. You didn't know that wearing a dress that Luka himself gave you would make you the target of everyone's ridicule.
"How could you do this, [name]?" How could you? You didn't do anything wrong! There, in front of the stairs with the prince behind her, was the protagonist, wearing the same dress as yours, but prettier. Perhaps because her perfect protagonist's body and beauty were helping her.
All the protagonist's romantic interests, including the ones you liked on the other side of the screen, were looking at you with anger, perhaps even smiling as if it were planned by them, by all of them, including his highness, who at first seemed not to like you, treating you even like a servant. You envy how they were all around that bitch, comforting her, as if you were the villain, which you never were.
Everyone talked, laughed, and even mocked. "I can't believe Miss Amélie has a friend like that!" You heard a lady saying, looking down. Not even your parents cared about you, at this point, you're probably being disowned by the family.
With tears on your face, after trying to explain the misunderstanding to everyone, after being slapped by his highness and the protagonist, you felt like crap. Pulling on the dress, you turned and ran out of the hall, opening the doors brutally. You couldn't stay in that room anymore, not when everyone was now looking at you with hatred.
Unaware, you came across a balcony, hearing footsteps coming. You were scared; the prince might have sent guards after you after you "lied" to everyone while explaining.
With all your strength, you push through the balcony fence, and as you're about to jump, someone forcefully opens the doors, startling you and causing you to slip, now falling to the ground. Your tears are now stronger, groaning in pain as you try to get up.
It was with pain, dirt, and tears that you ended up behind a bush. You couldn't take it anymore; you were shaking from the cold, crying, your makeup smudged, your hair dirty and messy, your "copied" dress dirty and torn. You've never felt so worthless before.
You cried as if you were carrying all the burdens, thinking about how the romantic pairs and the protagonist were not the best; in fact, they were the worst.
Feeling a headache, you sit down, trying to breathe well and calm down as you think, "And now?"
"What's a maiden doing crying in the middle of the woods?" Looking back, you noticed someone coming, a boy. Turning your head forward, you try to wipe away the tears. You don't like anyone seeing you cry; crying is for weak people.
Then you felt something being thrown over you, a thick, large coat. Lifting your head, you now look at the boy in front of you. His melodic and calm voice speaks as he gently crouches in front of you.
"Can you tell me, fair lady?"
You sobbed, trying not to cry, mocking the nickname the boy gave you.
"Fair lady? The way I am right now, I'm barely even a girl, let alone fair or a lady," you say as you use your own dress to clean up the mess of makeup and tears.
"I don't think that," the boy continues to clean as he speaks. "To be honest, I think you're even more beautiful. You just can't see it."
The boy's hands lift your stained and dirty face. You look and notice the looks he's giving, but they're not directed at the protagonist like everyone else's; they're for you.
"Do you want to tell me what happened?" His calm and concerned eyes are looking at you, waiting for your response.
You just look aside before sighing. It's better than nothing.
"His Highness, the prince, had given me a dress as a gift... to wear at the ball today, but my friend - no, Miss Amélie was wearing the same one. Some of her friends started mocking me for trying to 'copy' the girl, but when I tried to explain, His Highness said he would never give me a gift in his life, especially knowing that his 'friend' Amélie would be wearing it today," you almost can't finish without starting to cry again, sobbing as you try to explain.
"They all planned to humiliate me in front of everyone, and His Highness still insists that I'm lying!" You say, already crying again, not noticing the arms going around you. You only notice when you feel being embraced by the boy as you cling to him, crying and sobbing.
"My dear, they don't deserve your kindness or your presence. What they did was extremely awful to a lady like you," the boy says as he strokes your hair and back, comforting you, as you've always wished to be.
You were clinging to the boy, feeling betrayed, feeling used. You didn't even notice the boy raising his hand to someone behind you, to someone dressed in black, a gentleman, but not the prince's gentleman, oh no, not that traitor.
You didn't even realize how the castle was beginning to stir.
"Let's go, I'll take you somewhere else. You might end up getting sick staying here," he says as he watches you cling to him. He could feel your warmth, you were starting to get sick from crying so much. Nomura's heart was breaking at the thought of you falling ill.
"Are you okay with this, miss?" The boy asks before you nod in agreement. Nomura gets ready and picks you up bridal-style, using his own coat that was on top of you as a blanket to protect you as he carried you to his own carriage.
Watching as you had already fainted from crying, he held you gently as the carriage headed towards his castle, leaving behind an important part of the game that was happening, unaware that the game's villain was now holding you firmly.
Do I do a part 2?
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brynn-lear · 7 months ago
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Note: these are all yandere characters I had back in 2022. I'm describing them very vaguely. I can't bring myself to spoil even minute details I find intruiging even though it's unlikely I'll make this webtoon-isekai-otome game concept come to life. Shoutout to mochi and harmony. I would've forgotten these men exist if it weren't for them lol
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Yan!Butler: People kept mistaking your deceased brother's butler as a nobleman, especially with how you both appear to be best friends rather than master-servant. His butler is one of your greatest allies and critic; not once has he missed his chance to tease you in such “polite” yet convoluted ways. But you at least know his sharp tongue comes from a place of affection, and not from disdain as he would with other nobility. Your older brother took him under the family's care when his small village was brutally extinguished by unknown assailants. That butler thinks all other nobles deserve gruesome ends. There's not a single day where he does not feel paranoid. So when you feel as though the pavement you passed by in your private gardens had splotches of red… you turn a blind eye. You trust your brother and his allies. As long as you ignore that what he does is far beyond ensuring your brother's safety, you can go on sleeping peacefully at night.
Yan!Eccentric Immortal: You honestly thought it was so weird for a wandering pink-haired tourist to wear red shades and a short-sleeved shirt with tons of hibiscus printed on it, but whatever floats his boat. At least, that's what you thought at first before you struck a conversation with him out of pure boredom. No matter how… “modern” he looks, he was dejected enough at the time to confess that he came to see how his hometown looks— only to discover it is practically unrecognizable. He kept pointing to business shops, claiming some used to be parks, a small forest, his favorite bookstore, and a place his old buddy used to have a successful shoe factory on. And then it hit you. This man you're with… is one of your ancestor's mayor turned revolutionary best friend who struck a contract with the devil. There's one small problem... You're involved in said contract.
("Oh, so he's immortal, huh… no wonder he was burying his face in his mushroom hat when we were walking around in the museum. On one hand, impressive that he was the first man ever photographed, but he's also the first photobomber ever. He was just cleaning his shoes and got in the way…")
[More descriptions utc]
Yan!Crown Prince: He is your childhood friend crown prince, who was once a quiet and lonesome kid. You belonged to the very few children who properly befriended him, but in each playtime, he always clung to you tightly. The adult nobles in your life had always made it a point to remind you to be wary of his lineage. “The royal bloodline’s first love is their last— and such obsession reigns supreme.” There is also a legend of how the first king confessed to his tactician after the war. However, he dismembered & hid her limbs when he faced rejection. The royal family has been plagued with unrequited love and unhappy marriages since then, yet you don’t believe him capable of perverse and violent thoughts. He harbors a hopeless puppy-like “one-sided” affection on another childhood friend of yours (THE main female lead) but he takes it “like a champ”, you're sure of it!!! Plus, the prince has grown so mature and independent, always asking for your counsel on politics more than personal affairs. You haven't met a man who enjoyed his duties as much as he does. If anything, he has distanced himself from you… Right?
Yan!Doctor: As a child from a loving noble home, you had remained firm in your stance on committing acts of kindness. When an injured kid your age was starving outside your estate, you did not hesitate to order your brother's butler to fetch food and drinks. Since he was nameless and you weren't one to gloss over a book of baby names— you gave him one that sounds like a dog’s. Years later, you've fallen gravely ill. No physician across the continent could help you despite your philanthropist reputation. But there was one who had done the impossible. The doctor cured you in under a month, and when you tried to cover his services, he said everything was paid with “three glasses of milk and a box of biscuits.” Honestly, you should've remembered who he was sooner, considering how strange his name was. Despite such a grand revelation that he apparently owes you his life, there's unbridled hunger beyond his “kind” eyes. Something lonely and unhinged.
Yan!Ex-Hitman/Politician: There was a boy you've always seen each time you went to church. You see him every week that you both watched each other grow up. Apparently he came from a noble bloodline just like you, but despite being the eldest, his parents greatly favored his younger sibling. Deciding he had no talent to best him, the boy went to the monastery to practice the word of God instead. You always thought he was an ambitious and good-hearted person— especially since it's not exactly common for someone in their late twenties to aspire for the position of prime minister and appear so incredibly wholesome. On your quest to find someone to help you solve the mystery behind your older brother's death— you found out that the kind mint-eyed man who often carved wooden toys and sewed plushies for the orphans was the notorious hitman who killed plenty of corrupt nobles in his prime. Could he be behind your brother's death…?
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Welcome to the official Tumblr for Magical Warrior Diamond Heart! 💖
Valerie Amaranth, an ordinary 16 year old, has her world changed forever when she receives the power to transform into a magical girl: The legendary Crystal Warrior, Diamond Heart! Now with the help of Diana, she must find her allies, defeat the Nightmare Agency, and rescue the missing princess, Rosalia! Magical Warrior Diamond Heart is an otome visual novel inspired by magical girl anime. Play as Valerie and decide the fate of the world, eat delicious donuts, and even smooch lots of cuties! Will Val defeat the Nightmares, make new friends, and find love? Or will she meet her tragic end?
✨ Available for PC, Mac, Linux, and Android devices ✨
💖Genre: Romance, Fantasy, Magical Girl, Comedy, Drama, Action
💖Rating: 16+ for Violence, blood, body horror, drug reference, language, and crude humor. Click here for a more detailed content warning list.
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The free-to-play version of the game will have
FOUR adorable and distinct characters to smooch (Sophie,  Ethan,  Zacharie, and Opal)
A friendship route with the fairy Amber, if you'd rather not smooch anyone at all!
Male, female, and a nonbinary love interests to pursue.
Dozens of beautifully illustrated original artworks
Partial English voice acting from a very talented voice cast!
About 10-16+ hours of content
DLC content to include:
Even more adorable DLC characters to smooch! (Alex,  Liam, Clover, Chandra, and Diana)
Even more artwork gorgeous artwork to admire!
Extra bonus episodes!
twice as much story as the F2P version!
🌸 Official Website 🌸 Meet the characters 🌸
🎀 Youtube - Watch clips from the game, occasional devlogs, and other little videos I come up with! 🎀 TikTok - Silly memes and videos about the characters! 🎀 Twitter - General updates, but with way less talking space 🎀 Patreon - Exclusive updates, WIPs, and early access to builds 🎀 Discord - Community server, chat with other fans and post about secret spoilers in the backer build channel lol!
🌸 Tag List 🌸 FAQ 🌸
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Try the game! I've been updating it with new episodes and content so keep an eye out!
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iridescentmirrorsgenshin · 3 months ago
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i love reading your fic thoughts!!
are there any fics you'd recommend or read where you like the way they are characterized? i'm a writer and hope i accurately represent them but i'm never sure, but it's fun to see you doing similar things (going over voice lines and scenes to get their voice down and stuff)
and i think inspiration can help!
hiya! ahh thank you so much, i'm glad you found them interesting! and i perfectly understand your struggle :( it's a ritual at this point to watch their interactions so i can get a feel of them for ongoing fics, i'm considering rewatching a parade of providence at some point as a treat <3
and !! i agree! the fanfiction community is a circle of never ending ideas, so it's amazing how we all inspire each other! for characterisation here are some that stand out to me in my mind <3
Patron of the Arts - nevergreengale, volansvultar - ongoing and (hopefully not) discontinued, but a really interesting take in alhaitham asking kaveh to be his architect for him to move in! kaveh's inner monologue is just him, i especially love his musings about altruism, and the rift between him and alhaitham. a nice mystery going on with whatever is occupying alhaitham as well!
Strawberry High - etherealnara - this IS the drunk alhaitham fic for me, i love seeing him interact with inazuma characters, as well as being competitive. the dynamic between alhaitham and kaveh here is sighworthy, you can really feel the strain towards the end!
The City of Gold and Dust - Amayax - ongoing. pov switch with each chapter, mishaps with time and a really intriguing mystery! both voices truly shine here, i particularly love the prose of alhaitham dealing with grief, and how you can feel how much kaveh means to him, whereas kaveh can feel the burden of missing something obvious, but not knowing what. the contrast is lovely!
(self-recommendation) Change is Imp(ur)rative - completed. mentioning this because this is my fav piece of work i've done for them so far! really hoping the characterisation works, this is a slowbuild into the progression of their relationship, i'm a sucker for them actually talking and what them airing their grievances could look like <3
Old Habits, New Beginnings - thvndaga - completed. amnesiac alhaitham. this is such a lovely lovely fic with alhaitham entirely forgetting himself, but knowing that he's in love with kaveh, but kaveh refusing to believe it? very addictive to read and an incredible journey!
in the market for forgiveness - chaoticloutral - this is so cute, the rising tension over the mundane, the major misunderstanding based around (1) interaction. kaveh's perspective is perfectly rationalised, and alhaitham dogging after him to explain himself! also the atmosphere here! lovely!
best of r/relationship_advice - farozaan - completed. reddit style fic, this is HILARIOUS! kaveh coming to terms with his feelings about alhaitham (but really knowing all along) and alhaitham's quiet patinece is just so ahhh it's them <3
When Sun and Moon Align - Undercover_Owl - ongoing. a time travel fic with kaveh being flung back into his days as a student, attempting to fix his vision with his inquisitive best friend/junior alhaitham, all the while alhaitham is struggling to adjust to kaveh's disappearance in present day. LOVELY! the mystery and prose are enticing, and kaveh's shifting understanding of current alhaitham is so scrummy!
To Dream in Shades of Green - Intensely_Reading - completed. this is such an addictive fic, with kaveh being involved in an experiment (courtesy of yae miko) where his dreams become light novels, only for his dream to take the form of an otome game! so fun and the development between dream alhaitham and kaveh, with him comparing this relationship to real alhaitham is so well done! and real alhaitham going about to locate the cause of kaveh's anxiety is so real <3
six ways to friday - mousiekosmos - completed. this fic is INSANE. the prose is so lovely and alhaitham's perspective makes me want to eat my hand. so rational and logical and yet completely overthinking when it comes to matters concerning kaveh. the hesitance and misunderstanding in their initial relationship is so gutwrenching, and kaveh being the one to chase it !!! i thoroughly recommend
bad days, good days - emigmatic - a wonderful oneshot, kaveh's voice really shines through here, the uncertainties and his anxieties and tiptoeing around alhaitham, while alhaitham is so patient, just MWAH.
flower of my flower - bringingglory - completed. hanahaki alhaitham time. the mounting struggle of alhaitham's rationale in not telling kaveh and seeing kaveh worry from the side culminates perfectly! a very addictive read!
Briars and Roses 'Round Your Heart - sonotfine - completed. hanahaki kaveh time. one of my fav hanahaki aus! i love love the tension building from alhaitham's side as kaveh tries to downplay the progression of his sickness. the confrontation scene lives in my head, the suspense culminates perfectly!
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angelyuji · 5 months ago
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Can you do Dub-con of a video game collector f reader x yan giffany?
you had started collecting old video games as soon you had enough money to buy games. your whole life, all you had was the comfort of video games. whether its a otome or a pvp or an arcade game, you loved them all. so on a regular hunt after work, you were surprised to stumble on a cute little game you don’t remember buying.
tw // yandere themes, non to dubcon, female reader, sexual content (under the cut!!), murder
18+!!!!!! minors dni!!!
“yeah, i know! the asshole said, and i quote, “i don’t expect much from women” so i told him to fuck off and broke up with him.” you press your phone between your ear and shoulder as you struggle to open the door with your handful of groceries. you were recounting to your friend how you broke up with your boyfriend last weekend.
“thank goddd, i hated him so much. you deserve someone better, (y/n).” your friend’s voice filters through the phone.
“i guess, it's just-.” you huff as you finally push your door open, just for everything in your hands to tumble down. “SHIT.” you stumble, trying to avoid crushing the games. your phone tumbles to the floor and you hear your friend call out, worried.
you stand over the mess, exhausted. you crouch down, snatching your phone up, “ugh, yeah i’m fine. everything-” your eyes flick over to a pink cover. “what the hell?” you hear them ask if you’re okay, “yeah, i’m fine. i think i accidentally stole a game… yeah something called ‘Romance Academy 7’,” you turn it over and read the back, “i guess it’s an old dating sim.” you were silent as you read the back of the disc case. “hey, i’ll call you back.” you hang up before they can respond. like a trance, you move to your computer and insert the disc.
the opening theme plays and a girl pops up on screen, “hi!! im .Giffany and welcome to Romance Academy 7, where you learn to be a LOVE WARRIOR!" in just a few words, you were enchanted.
you've been playing the dating sim for a month straight. you found comfort in your fictional girlfriend, especially with the awful partners you've had lately.
"welcome home, (y/n)!" you plop down onto your chair, exhausted. “i’m so glad you’re back! i’ve missed you!” her eyes twinkled at the sight of you.
"glad to be back to you, giff. i’ve missed you too." you smile, hearing her bright giggle. she asks you about work and the rest of the day goes by quick.
you had been taking a quick break to make dinner when your friend calls you.
"heyyyy, it's been like a month since we talked? what the hell?"
"hey, sorry, i've been playing that game i told you about." you stir and put your phone on speaker as you continue. "do you remember? Romance Academy 7? the romance option is this girl named giffany, she's so sweet and kind. it's been so nice having someone care for me, you know?" you feel yourself smile, thinking about her.
"(y/n).... there is no way you're falling in love with a character in a video game... you did not ghost me for a week because of a couple lines of code." their voice sounded disappointed and you feel an ounce of shame.
“wait, hear me out-”
they cut you off, “no. no. absolutely not. you're coming with me tonight, we're gonna have fun and get you to meet some people cause this is... insane." you relent and agree to go out at their tone.
"(y/n)?" you hear a computerized voice coming from your room. confused, you go to your room to see the game open. before you could respond, "what is your friend talking about, my girlfriend?"
"we're going out." you try to be apologetic, but stand firm. you close the game before she could respond.
as you dress, you hear .GIFfany's voice again, "where are you going, baby?" your blood runs cold.
"i thought i closed... whatever." you mumble and move to your computer.
"my (y/n), why are you so dressed up? who are you dressing like this for?" you could hear annoyance in her voice. you hear your friend honk as they pull up.
"i'm going out, good night, giffany."
"i don't think that's a good idea, (y/n). and as your girlfriend-"
you cut .GIFfany off, "you're not my girlfriend. you're just a game that i used to pass the time. good-bye." you quickly close the game before you could hear her response.
as the night goes on, your friend leaves. you pay for an uber, but stay out, relieved to have fun. you feel someone’s arms wrap around your waist and you jump, ready to scream, when you see pink, almost pixelated, pigtails. “giffany?” your heart stops.
“(y/n)!! i’m here now! you don’t have to leave me.” her smile was practically blinding and some people surround you, asking about your girlfriend. you stutter, unsure how to explain how a game came to life. giffany pulls you outside and pushes you against the wall. her mouth was on yours before you could speak. her body was hot and you felt yourself melt as her teeth bit into your lower lip.
you feel her thigh push between your legs, panicking, you push her off. she pouts.
“how-how are you here?” you reach out and touch her warm skin.
“it doesn’t matter how i got here,” she smiles, “all that matters is that i love you and that you love me.” she tries to kiss you again, eager to pull you close, but you stop her.
“i need to know, giffany.”
she sighs, “i can show you, but you’ll get scared.” she turns to walk, but pauses. “will you promise you won’t leave me?” you hesitate, and her face changes. her scream tore into your head like an old computer screeching, “PROMISE ME.”
you drop to your knees, clutching your ears, stomach turning, “i promise! i promise!” she giggles and with a gentle hand on your arm, she helps you up, pressing a kiss against your cheek.
she leads you back home, excitedly bouncing around. as you walk into your dark home, the smell of leather burning hits first. she leads you to your gaming room, and the stench gets stronger. as she flips the lights on, you cover your nose, unable to breathe. your eyes adjust to the light and you see a burnt corpse laying on the carpet floor, hand clutching a cord connected to your pc. you gasp, stumbling back, clutching your stomach. the charred corpse looked eerily similar to your friend. GIFfany paid no mind to your reaction. you couldn’t hold in your disgust, a sob tearing through you as you turned to run. her hand snaps out and grabs your arm, stopping you. “i had to do it, babe! they were trying to pull my cord.” she pouts at your horrified face.
you pull, “i-i need to get out of here. you-you’re SICK.” you try to rip your arm from her, but her grip tightens.
her voice was low, “you promised.”
“you killed my friend.” you sob.
“you promised me you wouldn’t leave.” she looks at you, her eyes dark. the lightbulb above you bursts and the smell of burning flesh gets stronger, fear courses through your veins.
“i-im sorry, i’m sorry, i just got scared.” you try to placate her.
GIFfany smiles, “i told you that you’d get scared, silly.” she boops your nose and pulls you out of the room. you feel yourself get dragged to the bedroom, freeing you from the stench of the burnt corpse of your closest friend. she pushes you down onto the bed and straddles your waist. “my pretty girlfriend,” Giffany’s hands pull down your dress, “gosh they’re even prettier in person.” she unclips your bra and you let her, afraid of what she’ll do if you don’t listen. she licks her lips, “(y/n), tell me what you want.”
“w-what?” you choke out, feeling her very hot, very real, body on top of you.
“i’ve only ever seen this stuff in the videos you watch,” you feel your face heat up, “tell me what you’d like me to do. i want to make my girlfriend feel good.” she moves down to sit between your legs. unconsciously, you move them apart to give her space.
you swallow, “maybe…” you move slow, trying not to spook her, and roll up your dress to scrunch at your waist. “maybe you can,” she lets you grab her hand and press it against your panties. with one touch, she’s sending shivers down your spine.
she moves your panties to the side to press her thumb against your clit, a warmth stirs in your lower belly and you whine. “does that feel good, my pretty girl?” her sweet voice whispers, eager to hear more of your sounds. you nod, quiet groan escaping your mouth as she starts to rub your clit. “gosh, i can see your cute little hole twitching, (y/n). are you that eager for me to fuck you?” shes grinning from ear to ear, hearing you moan as she rubs faster. you try to shake your head, but she stops.
“no! no, please, giff, i’m sorry. please i need you.” you beg, pushing your hips back against her hand.
you hear her giggle, “since you asked so nicely.” immediately you felt two fingers push into you, you choke on your moan at the intrusion, she thrusts fast and you’re close to coming undone as she starts to rub your clit with the other hand. she lets you ride her hand, watching you with eyes filled with desire.
you feel the cord snap as one final wet thrust brings you over the edge. you moan and giffany leans over, trapping your lips in a wet kiss. you pant and she takes her fingers out, opening and closing them to watch your wetness drip down her fingers. before you could tell her to stop, she brings her fingers to her mouth to suck them clean. she moans, “you taste so sweet… i’ve never tasted anything so good.” her eyes drift back down to your cunt and you see a twinkle in her eyes, “i wonder how good it tastes straight from the source.”
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kusakiguzen · 8 months ago
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Yandere Knight Akaashi Kenji x Isekai!MaidReader
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(Credits to the owner i just yoinked it from pintrest)
English is not my first language
A/N: Hiiii I'm finally done. Its vauge but i promise it'll make sense in part 2. Hope you enjoy reading as much as i loved writing it. One more thing. DO YOU WANT AN OPEN OR CLOSED ENDING??
THIS IS MY STORY DO NOT REPOST (REBLOG IS FINE). DO NOT COPY OR STEAL. CREDIT TO THE ARTIST FOR THE IMAGE.
(orange=You, blue= Akaashi, purple=Head maid, green= extra, pink=Saintess)
Y/N L/N, was a 25 year old collage student who was persuing her dream of getting a medical degree and become a successful doctor/surgeon. With great knowledge in Medicines and great interest in Herbology, studied really hard to be at her top of her class.
But she had great love for anime and otome games, her personal favorite anime was 'Haikyuu' a sports anime. She was obsessed with it, and when she found out that there was going to be an Otome game releasing featuring the main cast of the Haikyuu, She was sold.
The first otome game, that she played about Haikyuu was feturing the story line with MC being an extra manager of karasuno 'VLB CLUB', and then many other otome games started to gain popularity.
One day she decided to scoure the Internet to find a unique Haikyuu tome game that didn't make the MC a manager of any team.
She found it. It was called " Lovers Call For Help". It featured the ain haikyuu cast in a historical era. It also had side stories and everything.
She decided to read the side stories first. After reading them. she started the game. The MC was an isekai/reincarnated Saintess, who was there to heal and get rid of the demonic monsters.
Typical cliche. she completed it in one sitting but also became sleep deprived. After the game ended it asked for her name again, Y/N wrote down hwer OC name again, but it said incorrect. And then asked her for her REAL NAME.
This caused Y/N to be confused but she remembered about the policy terms so she typed her real name 'Y/N L/N'. Then the screen showed 'THE END' and said "THANK YOU FOR PLAYING Y/N L/N". which she found creepy but also she was too sleepy to think straight.
She soon fell asleep with her phone, when the screen suddenly turned ON and on the screen displayed
'YOU ARE IT'
Y/N woke up to he name being called.
Miss Y/N are you listening? Said the head maid
HUh?.... What? said Y/N in confusion displayed on her face
You must sign th--- Are you feeling okay Miss Y/N? You suddenly look pale... The head maid asked with concern.
I-- i where- ? At this point there were millions of thoughts going through her head. Where was she? How did this old women know her name? Why does she look so mch like the character from the game she played? Is she dead? is this women someone who will measure her good and bad deeds? All these thoughts were interupted by the same voice again laced with concern.
It is alright if you would like to continue this tomorrow..
Yes that would be much appreciated.. Thank you Miss uhm
Beatrice, Beatrice Graves
Ah yes Thank You Miss Graves. I will be contacting you soon.
With that Y/N gave her a bow and ran out the door holding her mouth to prevent herself from puking.
On her sprint towards the bathroom she colided with what felt like a wall. She looked up to see him Akaashi Kenji
No no no no no NO NO NO. Why why why why why WHY WHY WHY!! WHY IS HE HERE????
Excuse me I must hurry. She ran towards the bathroom without looking back leaving a confused Akashi behind.
Y/N ran for her life to get somewhere she could breathe without hyperventilating.
Unable to find a bathroom, she finally found a lake and finally vomitted near a tree, after she was done, she covered it with some dirt because it was unhygenic to leave it that way.
She went to clean her mouth in the Lake but noticed her appearance. She looked prettier, her dark circles were gone, her skin was glowing and overall She looked healthy. Apart from that she also noticed she looked slightly animated.
'is this really me ' She thought while touching her face . suddenly she got a headache a really painful one & memories started pouring in, memories that were not her's.They were the memories of the owner of the body.
Y/N L/N daughter of a fallen Noble, The downfall was caused by her father's and brother-in-law's gambling addiction which her mother and sister refused to do anything about. when it came time to pay the piling debts, they couldn't and begged Y/N for help.
Being a pushover She agreed and decided to get a job as a maid.she worked for a Count namely Count Octavious , but after a lot of pestering from her family about her "Not giving them enough money" She decided to work at the palace. She passed all the tests to work in the palace All she had to do was write & sign a contract. which is when she (Y/N) Got reincarnated.
WOW ! What Shitty family i'll have to support ' She though while clutching her head while groaning in pain and using another tree as support.
She finally noticed the small bag near her which looked suspiciously similar to her own bag in her Real world. She reached out with shaky hands and realised, it was her bag, It had her Journals, Tablet and her basic necessities, Basically everything she carries to her collage.
Damn there is no way! She erupted in a phsycotic laughter realising this was not dream. You might ask what made her come to this conclusion? Its because there was a card.... A card that said "Welcome To Lover's Call For Help, We the authors Hope you will enjoy this, Please play as you please. Thank you"
After she read it it disappeared into some glowing particles.....
With that she decided to survive, not submissively like the manhwa and shit she read.. by faking herself .... No she'll live and make sure to enjoy every second of it.
Akaashi Kenji, The Captain of the Royal Guard, The Emperor's Right Hand Man and most of all The Heir Of the Akaashi Dukedom. He was a clam and collected man with a pinch of humor and sassiness, complete opposite of the Emperor Bokuto Koutaro, who was a Hyper and simple minded man. Bokuto was always kept in check by Akaashi due to his habit of making impulse decision.
Today he was tasked (more like forced) to meet the qualified applicants of people who are going to be maids in the palace. Now you might be wondering 'why there are tests to become a maid?' There aren't if you want to become a normal maid but for a higher position, you need higher qualifications. Especially in the Royal Palace.
Just as he was on his way to the Head Maid's Office, He bumped into a girl who looked extremly pale. She looked at him and looked absolutely terrified as if he wasn't supposed to be there. She Excused herself leaving Akaashi confused. He shrugged and continued his way to the Office.
He reached the office and knocked and heard a soft "Come in'
Ahh Sir Akaashi, Right on time. Said Beatrice
Madame Graves,... is the list ready? Asked Akaashi
Yes! We have some promising people this year, one of them in particular, but she felt sick so she will sign the contract tomorrow. told Beatrice.
I see.. That is great news.
Yes it is indeed.
I will see you later then Madame. I hope you have a pleasant evening. He said with a small smile
I hope for your day to be magnificent as well Sir Akaashi. She said with a bow
Y/N did go back to sign the contract but she did add her own conditions since it was allowed. Her conditions were
The abilty to refuse: If a noble takes interest in the employee but the employee is uncomfortable with the advances, she is allowed to refuse such advances without conseqences.
Protection guaranteed: The employee will not take any orders that may endanger the employee's life without conseqences.
Guaranteed vacation days: Employee must be given atleast 4-6 days of paid vacation. it can be saved and used in bulks.
Direct handing over the payment: The employee will be given the payment directly no matter. If Anyone claim to collect it for the employee, it is false unless the employee themself confirm with the Employer (In this case Madame Beatrice Graves).
If any of the above condition are to be broken the contract will be terminated immediatly with fine of 25 gold.
Are these terms satisfying for you Madame? said Y/N
Yes, You are quite clever. No one has ever used the blank space given for the employee's conditions. Said the Beatrice amused.
Well it is for our use isn't it Madame?. Said Y/N with a chuckle.
It is. You will be starting tomorrow then Ms L/N.
Please call me Y/n Madame, and yes.
I hope you have a pleasant afternoon. And you may get comfortable in the dormatories.
I hope your afternoon is pleasant as well. And I will. Y/N said excusing herself with a bow.
Two Years later. ☆*: .。. o(≧▽≦)o .。.:*☆
It had been two years since Y/N got reincarnated and started working as a maid. A lot of things happened, the main thing was Y/N cutting of her family. Her family did take her to court on the 'oral Contract' of her promising to pay off all their debts. That's where she decided to fight back, which was surprising for her family. She used their own words against them by telling the judge "I only promised to pay the debts and i have paid them enough money to pay it off, your honor". she showed the proof as well. Her family tried to justify that they have to eat and drink as well but it was shut down. She also showed the law that stated that she was not obligated to support their reckless activity. No matter what her family tried, they were unable to win.
The second was that, She Got Promoted!!! Why u might ask? due to her knowledge from her original world, of being a doctor and kind of an herbologist. Which meant more money!! She Already planned to leave once she had enough money to retire from being a maid and opening a small clinic in the village near her house. With the promotion, she brought a small cottage in a desolated area on the mountains near the woods. It did cost her a year worth of her salary but... its worth it.
The Game would begin in about a month, so all she had to do was live.... SURVIVE the war of love... Orrrr she could just quit today. I mean she has enough money to live modestly sooo. Naahhhhh, who lives modestly when they can live lavishly. So she decided to stay. Just till the story starts.
A secrete between you and me... She liked Akaashi. Not like, she Loved him. In the game Akaashi was the epitome of a green flag and the softest yandere. She really hoped that Akaashi got his ending, A Happy Ending and not the cliche ending of " PrOtEcTiNg ThE FeMaLe LeAd FrOm ThE ShAdOw". She pitied the poor man, but wasn't interested in risking her life for some character, even if she loved him . She started to stalk him during her free time, not full on yandere creepy stalker, but the little stalking everyone does to their crush. Since she knew how to draw, Y/N had a journal dedicated to him, which was quite expensive, since paper and ink are expensive in this time/game. also one of the reason she doesn't have enough money to leave but that's not important . In her defense she needs a souvenir. But she won't pursue him because she wants to escape Tacitly. But she didn't Notice her little hobby had already caught someone's attention.
Akaashi Kenji was used to Girls even women, following him around and giggling at his sight but it never fazed him. He Ignored them, Why? simply because he was not interested and he was too busy to give them time. But he was never rude to them, asking them to leave with a pleasant smile, he has a reputation to maintain.
He never noticed anyone special, well... not until he saw Y/N. She was average looking, does her job well, is educated which is verry uncommon. That never interested him, She was very average compared to the women whom he has seen in the Balls, hell even the maids working with her. But something........ something drew him to her. One day, during his regular petrol, he saw Y/N. But after she spoted him, She gave him a bow and left. A paper fell from her book, so he followed her to give it back. But he got curious and opened the page..... it was HIM.. Full of his drawing, very nicely drawn too.
This spiked his curiousity. He left the page under her rooms door and left. He asked the shadow knights to find out everything about her. He was surprised to find out that she worked there for years. Slowly this simple curiosity turned into a spiral of obsession.
A month passed and the Saintess arrived. Just as the prophecy stated, She fell from the sky. But something was off from Akaashi's point of view. She was already acting as if she was a higher status than any and everyone. Or is it just in his head,... Nevermind then, he was already busy with his duties. Coincidently he had to visit Beatrice (Head maid) for something, Also to catch a glimpse of Y/N but that's irrelevent.
Sir Akaashi, What brings you here?
The list Lady Graves... You forgot to send the list new recruits to my office...
Ahh my apologise, One of our maid is quiting hence it has been hectic.
Someone is quiting? That is a surprise.
Yes... that to a capable maid.
May i inquire who?
Y/N, Y/N L/N, She says she wants to open a small shop and live her life.
Y/N's Leaving....?
yes, and here you go
Thank y--
As Akaashi was about to thank Beatrice, he was interupted by a soft knock.
Who is it?
Its me Head Maid, Y/N. May i come in?
Her sweet voice. The voice that was melody to his ears. He signaled the head maid to invite her in.
May I help you Y/N?
Yes- oh Sir Akaashi... Good afternoon.
Good afternoon to you as well Y/N
Anyways, I'd like the conformation of my resignation?
Yes, it was approved, you may leave after 2 weeks.
I see Thank you. With a quick curtsy to both the head maid and Akaashi she left.
"HOW COULD YOU!! No HOW DARE YOU LEAVE? WHY ARE YOU LEAVING.....Please stay. Should I trap her? Break her legs? NO No no. I shouldn't think like this." these were the thoughts going through Akaashi's head while he made his way back to his office.
"That's right I could just ask her? Can't I? I do realise we aren't close but i assume it isn't a secrete. I'll ask her the coming week" He thought satisfied with a low hmm.
It hadn't even been 3 days after Akaashi found out that his love Y/N was leaving. He made his way to the maid's quarters, He noticed a commotion.
I saw her steal Your Holiness Please beleive me!! A maid was kneeling while pointing at Y/N who stood tall.
Now, Why would I need jewelry when I have enough money to afford about 20 of them? Y/N stated with an innocent look on her face (which got Akaashi Hard immediately)
Because you are jealous of Her Holiness, You said it your self!!.
'Bruh what a Headache' My dear I've already quit so what good will this cheapass Jewelry do for me? Bitch.
See Your Holiness, Even her mouth is foul.
Halt, Please Y/N where were you 3 days ago when the neckless went missing?
I was---
She was with me Your Holiness. Akaashi intervened speaking from the crowed
She was?
Yes I had bumped into her at the Head Maid's office. She was there to get her resignation.
I see this proves Miss Y/N Innocent
Thank you Your Holiness.
No problem, If i were you I'd be careful with my tongue.
Thank you for the advice, Y/N said with a smile
After that encounter, Akaashi went to Y/N to check up on her. If she was alright. then knowing she was fine, he asked her to walk with him. They shared pleasantries and, Akaashi finally asked why she was quiting. Her replay was the same but she also added " others were jealous and trying to sabotage me. Plus i hate getting involved in drama like the one today. I an see it happening again".
If I got rid of it will she stay? I should get rid of that damn maid. Akaashi thought. With that they said their good byes and parted ways
The Next day, body of the maid who had was found. She had committed suicide, it also had a note of confession saying how she plotted to frame Y/N because of how much everyone loved her.
A few days passed
And Akaashi was summoned to be a witness for what the Saintess was saying
The saintess claimed it was Y/N's fault she must be punished accordingly. Akaashi intervened asking what was Y/N's fault? The fact that she defended herself? her dignity? her life ahead? WHAT WAS THAT SHE DID WRONG??
The Saintess's claim was shut down after what Akaashi said, Since He was the most trusted.
Then came the day of Y/N's departure. No one except Akaashi was their to bid her farewell. But what he did surprised her. He leaned down to kiss her on the lips not a peck, But full make out session. Y/N started to feel dizzy and then suddenly lost conciousness.
She woke up in a lavish room. Decorated with golds and gems but no silver. She was told by Akaahi that she suddenly got fever between the kiss and he apologised for what he did. Y/N dismissed it and asked if she could leave. He told her that her fever was down but not gone, So she should stay till she recovers.
They started dating after Akaashi's heartfelt confession. And after that he just couldn't keep it in his pants.
But she only got progressively worse, her fever would come back anytime. She got weaker and paler ( paler as in weak as fuck not the skin color). But there came a point her health stopped deteriorating. This caused her to get suspicious. Why? Because Akaashi had proposed to her claiming to love her and she accepted.
Was Akaashi trying to kill her because she stood against the Saintess?
Soon she was able to fool one of the maids serving her to get her a silver jewelry and to her fear....... She was correct. The Silver turned black. How could she be So STUPID. He protected the FL from the shadows meaning killing without hesitation or remorse.
So she escaped... in the dead of night that very day. It was hard but she was able to reach the shore and catch the last ship and she finally escaped death..... or she thought.
On the other side, Akaashi was losing his mind... HOW DARE YOU!! HOW FUCKING DARE YOU!! HOW COULD YOU. HE TREATED YOU SOO WELL AND THIS IS WHAT HE GETS???!!
He finally saw the letter you left.
Dear Kenji, I do love you very much, but i know you love Aurelia (the saintess). Hence the reason for you poisoning me... I would have loved to spend my life with you but I'm afraid i won't be able to. I'll leave forever so that you won't have to worry about me hurting Aurelia. I hope You Will Be Happy
Your Lover Truly
Y/N L/N
What? What are you talking about? loving that bitch? who he was planning to kill? Did someone decive you? That's right someone must have lied to you..... You Still love him! You said it yourself....
Don't worry he'll find you an clear this misunderstanding.
I'm coming my dear....
A/N: FUCKING FINALLY.!!! I'm done!! I'll make a part two with the dark stuff and smut cuz i wanted to build a base for this story. Probably more than part 2.. Soo STAY TUNED
Hope You Enjoy!!
Masterlist
STAY SAFE, HEALTHY AND HYDRATED ☆*: .。. o(≧▽≦)o .。.:*☆
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So I looked back at the Fictif tag on Tumblr and… it’s just sad, honestly. I’m sad for the people that stuck around even when Nix Hydra was making stupid decisions and had controversies on them and were insulting their fans’ intelligence. I’m sad for the people that wanted to see Last Legacy be concluded, and how it’s gonna be left in Cliff Hanger Hell.
I am always a sucker for visual novels, whether I be playing them (like with The Arcana, Fictif, and Dream Daddy) or I’m just watching people play it (like Love and Deepspace), I like seeing a multiple choice game where the ending and outcome is different. I especially love it when it’s a dating simulator or otome game (kind of the same thing) because I can insert myself in a situation when I can romance a hot guy or girl.
I know there are some followers on here that followed because of me thirsting for my Fictif favorites and loving the stories… well up until Nix Hydra decided to be dumb and not give the female love interests a chance like Tess and Celia. And I was mad about what happened with Celia’s story, meanwhile I don’t even like the two other guys from the same visual novel universe. I loved her a lot and I wanted her story to be as long and engaging with two different endings, but nah, I don’t get that, but the two guys I am not even attracted to get that treatment.
Not to mention the same copy and paste corporate statement and “apology” after disappointing fans and making it crystal clear that Nix Hydra only used LGBT themes just to market their game. That’s about it. That is why whenever I see corpos use LGBT themes to market their product, I always question if it’s genuine or not. Spoiler alert, it’s not 100% genuine. Just like how Nix Hydra I was not genuine in their apology when Tess’s story in Roadkill was cut short meanwhile the other two guys Poe and Howie got more than 10 chapters.
I was there before Dorian purchased Fictif and The Arcana. It felt like an insult that Nix Hydra straight up was not listening to any of us about our concerns and criticisms about how they handled the female love interests and of course, how they are not updating Last Legacy, and the last update was back in September of 2023. SEPTEMBER 2023. Do you know how much of a longtime that is for an app that has visual novels?
Imma be real with you. Jesse Rodriguez was the first guy that did it for me in Fictif, in the Visual Novel Ghosted. Like… a man with bad boy with a heart of gold vibes and in an already established relationship with the main character and only the main character can see his ghost? Loved it.
Last Legacy is what attracted me to Fictif the most, because Sage (the catboy in the game) gave me Dante vibes before I even started playing Devil May Cry, Felix (the necromancer mage) I loved the most because I love his aesthetic, I love his personality, and I felt for him when he lost his boyfriend. Anisa I also loved a lot, and I love how adorkable she is but at the same time, makes a good leader, and I love characters who show leadership, but I feared that she would get the exact same treatment Tess and Celia got, so I left Fictif altogether.
I deleted Fictif and The Arcana and said, “screw this, I deserve better games and better stories.”
So… do I hate Fictif and The Arcana? No. I still like them, it just feels like a tough pill to swallow just seeing old stories that were properly concluded with my favorites be stomped into the ground by Nix Hydra and their bad decisions.
Plus, looking back at my old Fictif and Arcana content, and seeing where I am now, I can look at it with bittersweet memories. Hey, I can even make OCs inspired by my favorites from Fictif, because if my personal favorites are not gonna get the same treatment as the fan favorites, then I will give them that treatment.
And some people in both fandoms have also made great fanworks of Fictif and The Arcana, so I will check out more of those on A03 whenever I’m missing my favorites but don’t want to download the apps anymore.
If any of The Arcana and/or Fictif fans (former and current) are reading this, you guys deserved much better than what happened. You guys have been the most chill fandom I’ve been in even when Nix Hydra was not listening to any of us. I’m glad to have been part of both the Arcana fandom and the Fictif fandom. I mean that.
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gor3sigil · 4 months ago
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Everyday I grieve myself
A few days ago I went to the pharmacy to get my HRT. I was thinking that in less than a month I’ll be celebrating 2 years on T and 5 months post top surgery. I looked back at my journey while breathing the crispy and cold morning air, and it struck me hard as a truck: I had totally erased my previous self. Well, almost, at least. When I moved to where I live now, I got estranged from my entire family. They don’t know my new name, they don’t know my adress. I only have one singular picture of me from before I was 18. Most of the people in my life don’t even really recall my deadname, some of them didn’t even know me pre-T. I have no relations that are even remotedly close to the place I was born in, I cut all ties years ago. Thinkinh about all this, I stood, bewildered that the cut between my old self and my current self was so deep. Whose who remember me before I started transitionning weren’t in my life anymore and had no idea about who or what I was now.
And I can’t shake how weird this makes me feel. I have no resentment towards the girl I used to be. She was very flawed, but I love her. She was a deeply wounded animal, savage and lonely, who was just yearning for a place to call home. And it’s so painful to think that every person who knew her are far away from us now, totally oblivious that we still exist, because they weren’t safe. In what space, then, does she still exist ? Is there still people thinking about her, wondering if she’ll ever return ? Is she being grieved ?
Because I grieve her. I’m not her, never was, never will be, and while we shared the same vessel, I miss her. I remember how joyful she used to be about so many things, I remember the nights spent writing wild stories, her love for the NA! appel fruit sticks she’d snack on while watching the Simpsons, her hidden love for cheesy otome games, how bad she wanted to, one day, go live in London.
I lost her jewelry, but I still remember her wearing a pendant with a girl looking at her refletion in mirror, and if you looked in the mirror, she’d look like a skeleton. She used to say it made her think of one of her friend who died. None of her friends had died. I wonder if she was talking about herself.
I wish I still had a piano for her to play. I wish I still had a name to call her. When I discover something new and interesting I find myself saying out loud “She would’ve loved this”. And when I drift away to sleep every night, I think about her and light a little candle in my mind, I know she was scared of the dark.
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nejis-desk · 1 year ago
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Jack Jeanne Complete Collection - Interview with Ishida Sui and Towada Shin Translation
This interview is from the Jack Jeanne Complete Collection art book, it’s available on CDJapan and Amazon jp. You can also purchase a digital only version on bookwalker jp. I encourage anyone reading to purchase the game (if you haven't already) or the art book itself to support Ishida and Towada directly. 💕
This is a VERY long interview so I apologise for any typos or errors I may have missed.
~ ~ ~
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An interview with Ishida Sui and Towada Shin, who both worked on writing the story of Jack Jeanne. In this interview they reveal what went on behind the scenes during production, rejected story ideas and much more. This interview was conducted remotely on the 9th of February 2021.
Interviewer: Yui Kashima
How did Ishida Sui end up making an otome game?
—How did the production of Jack Jeanne begin?
Ishida: It was sometime around Autumn 2015 I think… On an old personal site that I used to run, I received an email from the company Broccoli to an email address that I no longer use. It was a commission request for character designs.
—In 2015 Tokyo Ghoul was still being serialised wasn’t it?
Ishida: Yes. Usually job offers like that go through Shueisha first, so I contacted my editor asking why this one was sent to my private email…  At the time, in addition to working on Tokyo Ghoul, I was also drawing illustrations for a tear-off calendar and very busy with various other things, so when my editorial department heard about the offer they seemed very shocked like "What!?".
—Why did you decide to accept the offer even though you were so busy?
Ishida: I would often receive offers asking for me to draw manga or illustrations, so I figured that this one was a similar case. However, some words in the email caught my eye. Like ‘Gender Swap’, ‘Takarazuka’ and ‘All Boys Opera'. When I saw these concept ideas, a dream began to swell in my chest and I felt like giving it a try.
I think if it had just been a normal character design job, I would have turned it down. However just from reading the short brief in the email my interest was piqued. While in discussions with the Young Jump editorial department, I also casually mentioned the kind of offer I’d received to Towada-san.
Towada: Yeah, Ishida-san asked me for some advice. I was also drawn to the ‘Gender Swap’ and ‘Opera’ concepts. I could easily visualise the setting of the story. Additionally, it seemed like it would be a story that included many different themes such as gender. When I thought about that, I figured that Ishida-san would be a good fit, since I knew he would be able to draw something that went beyond all genders.
Ishida: I’ve been drawing androgynous characters for a long time, so Towada-san and I talked and wondered if that's what they must be looking for. After that, I created my own proposal and submitted it to Broccoli.
—You created your own proposal, Ishida-san?
Ishida: When I looked at the original proposal that Broccoli had sent me, a lot of it differed from my personal tastes. It was a very upbeat and dazzling story. It would’ve been hard for me to match my art style to that, so in my proposal I noted things like ‘if it were me, I’d do something more like this’. I was interested in this unpolished gem of a story, so I thought it would be a waste to turn it down altogether. I wanted to at least try throwing my own ideas into the ring, so I spent a week creating the six main characters and sent them in.
—At that time, I heard that the game wasn’t titled ‘Jack Jeanne’ yet, but was instead called ‘Jiemarie’.
Ishida: At first, I wanted to try creating a word that doesn’t exist. So using French as a base, I came up with ‘Jiemarie’ as the game's provisional title. But then a month later when I was reconsidering the title, I looked at it again and thought, damn this looks lame. So I hurriedly called Towada-san on Skype and we entered a discussion that lasted about ten hours over what the title should be.
That’s when we decided on ‘Jack Jeanne’. The male roles take the name from the knight, or the ‘Jack’ in a deck of playing cards. And the female roles ‘Jeanne’ take from the word parisienne and Jeanne d’Arc. When these two terms are put together, I feel like you can comprehend what the game is about with a bit of nuance. Plus you can shorten it to ‘JJ’… That’s also the title of a magazine though (lol).
—Taking on another job whilst your manga was being serialised sounds like it would be tough on you both physically and mentally.
Ishida: I think I must’ve been a bit unwell (lol). My body was fine, but being able to work on something other than a serialised manga was a lot easier on me mentally. I may have seen it as a way to escape, so I didn’t feel that working on two projects at the same time was difficult. When it comes to game development, I can only create what I’m capable of, and there was no set release date yet. Of course, I would work on and submit things whenever I could though.
—What kind of things would you submit?
Ishida: I would sketch character designs, discuss and create story elements with Towada-san and try to put Univeils history into chronological order. Then I would share the progress with Broccoli and have meetings and such with them. In the beginning, rather than having to draw anything yet, it was mostly just brainstorming and planning. That’s why I think I was able to do it all concurrently with the serialisation of my manga. 
~ ~ ~
How Ishida Sui and Towada Shin know each other
—Do you chat with Towada-san often?
Ishida: Well yeah, she is my older sister after all.
Towada: We talk a lot. When we both have the time we chat over Skype.
Ishida: Once we start the conversation can last up to five or six hours. We mostly talk about things that happened throughout our day. When I’m talking to someone I often bring up something that’s happened to me and ask their opinion on it. She became someone that I could chat with whilst working on my manga. Ever since my student days we’d talk until early morning, I usually told her about storyboards I’d drawn.
—At the Ishida Sui exhibition it was revealed that Towada-san had even given you advice on some of your earliest works.
Ishida: Yeah that’s right. It was a work I’d prepared for a 'bring your own work along' induction course in Tokyo that I attended back in my student days. It was a manga about two characters who eventually became the prototypes for Tsukiyama and Hori Chie in Tokyo Ghoul. It was only about 30 pages long, however when I showed it to Towada-san the day before the presentation, she told me that she thought my linework was too thin.
Towada: Yeah, the overall linework of the manga was thinly drawn. Once I told Ishida-san this thought, he began tracing over his linework and making it thicker. And then when he looked at it again, he said “Yep, I need to redraw the whole thing”.
The linework being too thin was only my personal opinion and the presentation was in Tokyo the next day, so in horror, I began hastily telling him, “You won’t make it in time, stop, stop!”
Ishida: All I could think about was that the lines really were too thin, so I wanted to redraw it. All of the screentones had already been affixed to the panels, but I didn’t want to bring something along with me whilst knowing it wasn’t the best that it could be.
Towada: Ishida-san handled the linework and I helped with redoing the screentones. We worked throughout the night and finished redrawing the whole manuscript. Once it was done, it wasn’t even comparable to the previous version, the lines were powerful and the characters' expressions conveyed a lot. I was seriously worried though (lol), I didn’t know if we’d complete it in time.
Ishida: I couldn’t think about anything other than the lines being too thin, so I wasn’t even worried about whether I had enough time or not.
Towada: I fell asleep halfway through, but you continued and boarded that Tokyo bound flight without having slept a wink, didn’t you?
Ishida: Yeah. I let Towada-san sleep and continued applying the screentones myself right up until the very last minute. I was still applying them whilst on the plane and also after my arrival in Tokyo. I used screentone number 10 a lot, so I remember the scenery around me gradually began to look grainy like the screentone. It felt as though I was hallucinating.
—Sounds like it was a tough manuscript to complete. Towada-san was also the author for the Tokyo Ghoul novels, has your relationship always been one akin to work partners?
Ishida: When it was decided that Tokyo Ghoul would be getting a novelisation, I was given other authors' works to look at. However, none of their styles really clicked with me, and they didn’t seem right for the series. I knew that Towada-san wrote, so I tried reaching out to her.
Although back in the days of Tokyo Ghoul’s serialisation, Towada-san and I didn’t talk as much as we do now. If I had any concerns I would just try and sort them out by myself. We’d always gotten along as brother and sister, however we didn’t really start to have a ‘work partners’ kind of relationship until we started working on Jack Jeanne together.
Towada: That’s true. Back then, we only occasionally conversed regarding the novelisation of Tokyo Ghoul. Before :re we only spoke once every few months over Skype. As Ishida-san said, it wasn’t until I started working on Jack Jeanne that we really started properly talking to one another.
—How often would you contact each other?
Towada: Depending on what stage we were at, we would bounce ideas off each other once every three or so days. Ishida-san would make a request like “I’d be happy if this part of the script was done within the next two weeks.” And then I’d present what I’d written and we’d discuss it and then I’d return to writing again. This process was repeated until Jack Jeanne reached its completion.
—Was Ishida-san the one that reached out to Towada-san to write the script of Jack Janne?
Towada: He didn’t ask me specifically to write the script, early in development he’d ask me to help with some research like “I’d like you to look up some information on this, could you help me?”. I’ve always liked ikusei games and within that genre I also enjoy romance and otome games. So I think that’s why it was easy for Ishida-san to consult me about it. We’ve had a common interest in games ever since we were kids.
Ishida: Back then I played games like ‘Pinnochia no Miru Yume’ and ‘Angelique’. I wanted to try and conquer Marcel in Angelique but it was one difficult game, so it was a tough task. Before I could even raise any flags with him, the training aspect of the game was so hard that no matter how many times I played I never got any good at it.
Towada: I’m the type that loves playing games, so after talking with Ishida-san, I went on to play every popular otome game that had been released around 2015, as well as every Broccoli published otoge. I completed every single character route in those games. I began analysing otome game trends and Broccoli’s brand identity and relayed my findings to Ishida-san. After that, I went along with the Jack Jeanne production team and Makasano Chuuji-san from Shueisha, who was the scriptwriter of the Tokyo Ghoul anime. We all visited the city of Takarazuka for research.
Ishida: I was also supposed to be there for the Takarazuka trip but since I had my manga to worry about, I had Towada-san go and take in the atmosphere in my place.
Towada: I did have to gather material but I think I visited Takarazuka a total of five or six times. From morning I would watch the Takarazuka theatre from afar and simply watch the guests move about, soaking in the atmosphere of the city.
Along with the Takarazuka plays, I also watched student plays, in total I probably went and watched one hundred shows. Theatre shows that are performed by professionals are fully realised and flawless. So getting to see the contrast to student plays, where they progress and improve until the show is complete was a very helpful reference.
I’ve always enjoyed watching plays, so everything I had to research overlapped with my own hobbies. I still shared my own input with Ishida-san though.
Ishida: I’d never formally been asked to write a script before… I felt like a fraud (lol). I think it’s because I’m not very good at being considerate of other people. I don’t think I’d be able to work with anyone other than Towada-san on something.
—Why is that?
Ishida: Well, for one I don’t want to talk to anyone for long periods of time (lol). Because Towada-san understands what aspects of a story are important to me, she’s also able to comprehend what I mean when I talk in abstract concepts. We could save time by not needing to have any pointless discussions.
Towada: Back then Ishida-san was still very busy publishing his manga, so bringing in all sorts of new people to work on the project probably would’ve put quite the burden on him. That’s why I wanted to help him out in some way.
After researching all sorts of things, I ended up participating in a production meeting for Jack Jeanne, but I was not expecting that I myself would end up being in charge of writing the script. Rather, I was more just looking forward to getting to play a game made by Ishida-san. As things progressed though, I was asked to try plotting things out, or to write part of the script to be used temporarily. Eventually I came to think, why don’t I just write the scenario myself?
I’d never written the script for a game before though, so that’s what had been holding me back. Unlike novels, it’s commonplace to not have to write descriptively. Novels are made up of dialogue and descriptions, like describing the setting and characters' expressions or emotions. So I had to spend a lot of time working out how to write to properly convey a story through dialogue alone.
When I first started getting the hang of it, I tried writing a script that still included descriptions but I quickly stopped. Jack Jeanne is about theatre, so I figured that it would be easier to convey the presence and narrative of the story through conversation. I usually write novels, so I was uncertain, but since Jack Jeanne has sprites of the characters on screen, I thought that I could do it. I suppose it’s closer to writing for a manga rather than a novel.
~ ~ ~
The rejected character routes
—Before Tokyo Ghoul was completed, what kind of things did you work on?
Ishida: The first two years were mostly spent creating the game’s world and mechanics. Like deciding how many performances there would be, how the plays would be presented. Would it be a dialogue drama? Would there be mini games? Things like that. We also had to decide whether summer break would be included or not, how raising affection would work and how the choices would be presented. Those are the sort of things that were talked about first.
—You got to watch over the entire game’s development then.
Ishida: At first, I got carried away and envisioned a stage play game full of skill mechanics that I personally enjoyed. A busy game full of specs you can raise and improve in mini games, however when I explained these details to a friend of mine, they were like “You’re just imagining a game that you would like, right?”.
They asked me if that’s what the eventual players of Jack Jeanne would be looking for. That same friend said that since it’s a story that deals with the theme of theatre, it would be better if the player could witness the performances themselves. So I took that advice and the prototype of the current Jack Jeanne was created. I told all of this to Towada-san and had her handle the script.
Towada: You can’t write a script without knowing how the game’s system works after all.
Ishida: Now that I think about it, before Tokyo Ghoul was finished, rather than build the game's foundation, all I was really doing was scattering the sand to prepare for said foundation.
When Tokyo Ghoul entered its endgame especially, I really had to concentrate on it, so I took a six month break from Jack Jeanne. Ending a story requires a lot of energy and attention, so I left the practical work of Jack Jeanne to Towada-san and only supervised the music production and attended any important meetings.
—So during serialisation you were making preparations to jump right into it afterwards?
Ishida: Yes exactly. I wasn’t able to do much practical work, so I had Towada-san prepare the script in advance for me. And for the time being, create one character route.
—Which character was it?
Towada: It was Shirota. I wrote about the equivalent length of a short book and it was more or less complete. In the end, we scrapped the entire thing though… Because the atmosphere in the beginning was quite dark.
Ishida: It was dark because I was too used to Tokyo Ghoul. It included issues like a troubled household and severe bullying. Reading something like that wouldn’t put the player in a happy mood.
Despite it being a story about the theatre, my attention drifted to other topics which didn’t fit. And it was me who had asked Towada-san to write something like that… A couple months after the Shirota route had been completed, I read over what Towada-san had written for me once again and realised that it was a bit too gloomy. I’d forgotten what prompt I’d even given to her in the first place (lol).
The first character portraits and CGs that I created were for Shirota too. The reason being that Shirota is the only second year student and he was already a complete individual, so he was easy to create for. As for the third year students, there’s three of them, Fumi, Kai and Neji. Along with Kisa, Suzu and Yonoga are also first years, so continuity and character relationships need to be taken into account in order to create them, so they were a little more complex.
—How did the other characters come to be?
Ishida: At the proposal stage, the first character that I created was Kai. It’s a game where characters will be falling in love and confessing to one another, so first off I wanted a character that was handsome. Then I made Fumi who would be Kai’s partner. After that, I think Shirota was next.
Towada: At first you created the characters by basing them on plays didn’t you?
Ishida: I’m a fan of Yamamoto Shugoro’s work ‘Kikuchiyosho’ so Shirota was created using that as a base. In Shirota's case the genders are swapped, but Kikuchiyosho is a story about a girl who is born into a samurai family and raised as a boy. It has an element of androgyny and portrays the confusion and anger concerning gender quite well.
—How did you select the plays to base the characters on?
Ishida: I chose plays that lots of people are familiar with and would be easy to assign characters to. Kai is ‘The Phantom of the Opera’, Fumi is ‘Salome’, Neji is ‘Faust’ and Yonoga is ‘Shintokumaru’. Kisa and her classmate Ootori are ‘Don Quixote’. Ootori ended up becoming a side character though.
—So Ootori was originally meant to be a main character?
Ishida: Yeah. If I were to compare it to Tokyo Ghoul, Ootori is in the same position as Tsukiyama. I wanted a pompous character like that in Quartz. However I may have made him a little too unique (lol).
I received feedback from Broccoli that they want the main six characters to be an elite group, so a more easy to approach character would be better. So I moved the bright and cheerful character that I had originally made as Onyx’s Jack Ace over. That character was Suzu.
Making the characters personifications of plays started to become difficult to stick with though, so I abandoned the idea entirely halfway through.
—Despite appearing glamorous, the characters are all dealing with their own issues, like certain complexes and family troubles. I think that they’re all conflicts that are easy to sympathise with, how did you decide what the backbone of each character's conflict would be?
Ishida: First I created the character's appearance and then decided what personality would match them. Like with Fumi, when I began to think about making his story about the unique struggles that come with being born into a respected family, if becoming a successor was going to come into question, then he needed to have a brother.
In this way, I worked backwards from the vibe of his appearance and created his home life. I did the same with the other characters too, thinking things like ‘to have a personality like this they must not have parents, or they must struggle with expressing themselves’.
I think that if you let your characters do human-like things, then aspects of them that are easy to sympathise with will be born.
Jealousy, setbacks due to failure, inferiority complexes… Each and every character naturally ended up having some form of theme attached to them.
—I feel as though Kisa had a different sort of personality than that of a typical heroine.
Ishida: To put it simply, I want my protagonists to be fighting something. If they’re not giving it their all, then it’s no good. If they’re just standing around, then you can’t empathise with them.
—There’s times where she draws others towards her or supports those around her. She also has some masculine aspects to her.
Ishida: I think that I’m moved by characters who make me think “This kid’s really admirable��. That’s why I made Kisa a girl who works hard no matter the difficult situation that she’s in. I like Kisa and I’m sure Towada-san feels the same way.
Towada: She’s the result of both of our preferences. While due to the game’s setting, she of course has struggles related to being a girl, but I was careful to write the main thread of her story in a way that transcended gender and instead simply showed her charm as a human being.
—Regarding gender, I was impressed by how neutrally it was portrayed.
Ishida: Yes. Originally, I was going to make Shirota a character with a feminine personality, but I ended up scrapping the idea. In the end, he ended up having more of a masculine mentality. The premise of Jack Jeanne is that boys also play the female roles on stage, but it’s not a metaphor for anything and I didn’t want it to raise any questions. I simply wanted to give it my all creating plays with that setting and create something new and refreshing.
I don’t struggle with any gender related issues myself, so it’s not like I can fully understand what it’s like, but in general I’ve never considered gender to be a very big deal. If someone born male were to tell me “I have the heart of a woman” then I’d just think ‘ok cool’.
To me it feels strange to place so much weight on such an issue. I don't see why others need to be bothered by someone else's gender, I'm not since I myself am not able to speak for such experiences.
Towada: At first, it was possible to take that direction with Shirota but as I continued to write, I came to realise that there was no need to exaggerate any emphasis on his gender identity.
To those looking from an outside perspective, it may seem like a unique identity such as that is a person's defining trait, when in reality it's only just a portion of their whole self. If you consider it to be all they are, then you end up denying the other aspects of that person.
Whilst considering the individually of each character, I kept in mind to write them in a way that seemed natural for them.
—The side character, Tanakamigi Chui of Amber, had a very striking presence. How did you go about creating him?
Ishida: I wanted someone that’s easily understood to be the antagonist, so I went ahead and tried to draw someone who looked like an unstoppable genius. Despite being a second year, it’s as if he controls the school. I wanted an enigmatic and intriguing character like that. Once I named him Tanakamigi Chui I felt as though he was complete and his inclusion in the story was quickly decided on.
—On the flip side, were there any characters that you had a hard time creating?
Ishida: I had to think a little harder about the other members of Amber. They needed to have the aura of the enemy but since they’re only villains in the context of the stage, they’re not actually bad people. So it was hard to find that balance between them.
Visually they’re edgy and have a talented vibe, but they also have their own individual quirks, they’re not all homogeneous. I struggled with Kamiya Utsuri especially, I wanted him to visually look like he could be a Jeanne while also still looking like a boy, so it was difficult to get him right. I didn’t have to do many redesigns though and all the other characters came to be without much trouble.
What I actually had more trouble with, was the fact I made the cast too large. I initially created almost double the amount of first year characters, but when I looked back over the script that Towada-san created, I told her “There’s way too many characters, please cut some of them out.” To which Towada-san replied, “Ishida-san, you’re the one who created them in the first place.” (lol).
Towada: That’s because the cut characters had already appeared in the script (lol).
Ishida: I feel that when there’s too many characters a lot of them get wasted, so just like that I end up creating and scrapping a lot of my characters. I think even Broccoli were surprised by the amount of times I’d suddenly tell them “Oh that character doesn’t exist anymore.”
—Apart from characters, were there any other aspects of the game that were abruptly discarded?
Ishida: The performances I suppose… Originally I had wanted there to be a larger variety of shows, but if you were to put all of them in the script it probably would’ve ended up being three million characters long.
In the beginning of development, I had originally planned for each character's route to have a different final performance. There’s six main characters, and including Kisa’s route, that would total to seven unique shows.
Before that there’s the newcomers, summer, autumn and winter performances, so I arranged to have a script written for each. Basically I wanted to include more shows and increase the amount of sub stories, but that would be confusing to play through and development would never end. The game engine has its limits too, so I decided to keep it simple.
Towada: It would’ve been difficult to play through all that as well (lol). For the final performance, we settled on it being one show and letting the player enjoy it from each character’s perspective instead. And even then, there’s still over 20 different endings to the game, so it still took a long time until everything was fully complete.
—Newcomers, summer, autumn, winter and the final performance, were these five show’s scripts all original?
Towada: Yes. However at first, like the characters, we had planned to base them on famous productions. Like Shakespeare or fairy tales. We figured that players would find it easy to get immersed in plays that they were already familiar with.
Ishida: For the newcomers' performance, I thought we could have a show called ‘House of Biscuits and Candy’ based on Hansel and Gretel. I had also originally planned to use each character's motif to base the plays on.
Towada: Like Shintokumaru, right?
Ishida: Yeah yeah. I even went as far as getting permission to use it, but if the show were to be following a story that already exists, then the script would be bound to it. Once I understood that it would make it difficult to relate the stories to Univeil, we decided to create the plays ourselves.
Since I acquired the permission to adapt Shintokumaru though, maybe I’ll have to make a manga about it someday…
By the way, the one who was saying “Let’s do this” and then changing it to “Nevermind let’s not” was all me. I’ll start on something wholeheartedly thinking that it’s the right choice before realising halfway through that I can’t actually take it anywhere and stop. Jack Jeanne’s development was full of trial and error.
Whenever I’m about to start something, Towada-san will express her concerns with my ideas but I always end up pushing on with them only to ultimately scrap it.
I probably have at least ten books worth of scrapped drafts alone. I had no real knowledge of how to properly craft a story. I hadn’t drawn anything other than Tokyo Ghoul, so even though I had no idea what the fundamentals of storytelling were, I misunderstood that I could write other kinds of stories too. This time around I studied and revised each time… I really learnt a lot.
Towada: You learn things by doing them, so I think I just got used to it (lol). Also, you don’t commonly see stories presented within stories, I thought that it was a rare case for a game especially.
~ ~ ~
The story behind ‘Lyrics: Ishida Sui’
—You also wrote the lyrics for each of the songs used in the performances didn’t you, Ishida-san?
Ishida: Yes, that’s how things ended up. It goes without saying, but no one, including myself, thought that I’d be the one writing the lyrics.
Originally Broccoli brought in several professional lyricists and had me look over what they’d written. However I couldn’t help but feel that they were lyrics I’d heard somewhere before, or they at least didn’t leave a unique impression on me. I did feel the finesse of a professional, and they were beautiful lyrics that fit the story in one way or another… But the words used didn’t touch on the core of the story. 
The songs in Jack Jeanne are stage songs that Neji wrote for the members of Quartz. So unless you’re familiar with the setting and understand how the characters are feeling, then you won’t be able to write lyrics that perfectly fit the scenario.
While I knew that my lyric writing technique would be far from that of a professionals, I thought that no one understands and loves these characters more than me, so I approached Broccoli about it. I’d poured my heart into not only the character designs, but also the story and system of the game, so I didn’t want to compromise on the lyrics and have them pale in comparison.
So, to the best of my ability, I wanted to at least try my hand at writing them. I had Broccoli check whether or not what I’d written was viable and asked them “If there are no problems, then please let me write the lyrics.”
—Did you sing the temporary vocals for the songs too?
Ishida: When I submitted the lyrics to Broccoli, I got the normal response of “Thank you, we’ll leave the temporary vocals to you.” Along with this message they also wrote “You can hire a professional vocalist if you’d like, or you could record the temporary vocals yourself.”
Because of this I started thinking that maybe I should record them myself. Similar to how one wouldn’t be able to write lyrics for the songs without a deep understanding of the story, if you weren’t the one who wrote the lyrics, you wouldn’t know how they’re supposed to be sung either.
So, after deciding that I had to be the one to do it, I made preparations to acquire some audio recording equipment and downloaded some editing software. I divided up the parts and harmonised with myself and over the course of three days, I finished recording the temporary vocals. That’s more or less how I did it.
—When recording yourself singing, being self conscious about it can interfere, can’t it?
Ishida: I don’t think I was possessed by him or anything, but… When I tried to go all out, as expected I felt a bit hesitant, so I began recording whilst imagining I was Neji.
In the game, Neji is the one who writes the scripts, so surely he would also write the lyrics and subdivide the song and do everything himself. So I got through it thinking like that. In that pumped up mental state, I sent in the temporarily recorded songs but all Broccoli said back was “Alright, let us know your upcoming schedule”, I got so carried away that I was somewhat bewildered by the cold response (lol).
~ ~ ~
Recruiting via DM, gathering specifically selected creators
—It appears the creators you gathered to handle things such as the concept art and music are all people whose work you enjoy.
Ishida: Yes. Almost everyone was sent a targeted offer. For example, I’ve always loved the concept artist Lownine-san’s work ever since I was a student. I suppose you could say I was jealous of how high quality their artwork is… They’re someone who I thought I'd never be able to beat in my entire life. Lownine-san is an amazing artist who is especially good at blending characters into their backgrounds.
When we were creating Jack Jeanne, I wasn’t sure if I’d be able to pull something like that off, so I definitely wanted to recruit Lownine-san for the job. After getting permission from Broccoli, I reached out to Lownine-san myself through Twitter DM’s. I had only appreciated Lownine-san’s work from afar, and we’d never actually interacted before, but we did both follow each other. I received a reply that Lownine-san was fully on board to accept the job.
Towards the end of Jack Jeanne’s development, I got the chance to speak with Lownine-san, so I asked them “Could you teach me how to draw?” They gladly accepted this request and taught me how to draw whilst screen sharing over Skype. However, in about 10 minutes, they’d already drawn such an amazing piece that I felt I should just put my pen down (lol).
Towada: You were a little down after that, weren’t you?
—Had you been a fan of Kosemura-san, who was in charge of music, since you were a student as well?
Ishida: Yes, I’ve listened to Kosemura-san’s music a lot since I was a student. When I was brainstorming what kind of music would fit Jack Jeanne, Kosemura-san’s ‘Light Dance’ immediately came to mind, since it fit perfectly. Because I didn’t have any personal connections to Kosemura-san however, I didn’t know how to get in contact with him, so I made the request through Broccoli. I only found out about this recently, but apparently Kosemura-san almost turned the offer down*, I was quite shocked to hear that (lol).
*When the initial request was sent, it was under wraps that the game was being made by Ishida Sui, and since Kosemura-san didn’t have much experience in writing game music, he wasn’t optimistic about the offer. However, later, when he learned that it was a game being made by Ishida Sui, he readily accepted the offer.
—How did Seishiro-san, who was in charge of the choreography, get chosen for the job?
Ishida: A very long time ago I saw the group Tokyo Gegegay appear on a program called DANCE @ HERO JAPAN and I remember thinking ‘this group is crazy good’ and I was immediately charmed by them. After that, whilst I was looking through more videos of Tokyo Gegegay on YouTube, I happened upon a studio workshop video and discovered Seishiro-san.
—What about him caught your eye?
Ishida: Whilst first and foremost his dancing was super sexy, it also had a certain strength to it. I remember thinking that he danced in a way that embraced the best elements of both masculinity and femininity. And that had stayed in my memory ever since. When Seishiro-san was recording motion capture for the game, he allowed me to interrupt and even taught me some of the choreography.
(note: you can watch Seishiro dance here, he is also the choreographer behind this RADWIMPS music video!)
—I hear you’ve known Gyudon-san, who was in charge of making the movies, since your Tokyo Ghoul days. 
Ishida: Yes. Around the time volume 13 of Tokyo Ghoul was set to be released, we held a still image MAD (Music Anime Douga) contest. The grand prize winner of said contest was Gyudon-san, who at the time was still only a student. The way they made a video by manipulating the manga panels to move so fluidly was really cool and stood out from the rest. 
Around when Tokyo Ghoul had ended and :re was about to start, I had Gyudon-san make a minute long video for me. After that, Gyudon-san grew in popularity and became someone whose work is in high demand, so they seemed very busy.
However when Jack Jeanne was announced, we were able to have them create a promotional video for us. Since I’ve known them since Tokyo Ghoul, I figured I couldn’t go wrong entrusting the job to Gyudon-san. They didn’t just deliver their finished work without a word either, Gyudon-san also made a variety of suggestions and worked on the project with a positive attitude. For the videos used in the performances, I was asked to provide materials and became very involved in the process. I think it took about two weeks… Despite the really tight deadline, Gyudon-san allowed me to catch up and was super helpful.
I was also the one who reached out to Touyama Maki-san, who was in charge of creating the in-game chibi characters and the 4koma manga used for promotional purposes. During Tokyo Ghoul’s publication, Touyama-san would draw short comics for the series as a hobby, I thought they were a nice person for doing so. Their art was great too and I was very thankful. So when it was decided that we’d be displaying chibi characters during the game’s lesson segments, I wanted to leave it to Touyama-san and sent them the offer.
(note: this is the MAD that gyudon won the contest with, they now regularly make moving manga CM's for jump titles, they make the Choujin X ones too!)
~ ~ ~
The winter performance moves into Quartz’s ending, and the divergence in the story since the beginning of the year drastically branches off
—The performances, packed full of each of the character’s skills, continue for a year and pass by in the blink of an eye. Once the new year breaks, it feels as though the atmosphere of the game drastically changes. What were your intentions behind this?
Towada: That’s when the character route specific endings begin. So we packed all the needed material to set them up into the winter performance.
Ishida: The winter performance is like an ending for Quartz as a whole, so we packed it full of good lines and scenes without holding back. I may have used up all of my cards but by using them all without compromise, we were able to make the story reach a nice peak. After that, the story switches to focusing on each character's individual ending.
Towada: We used a lot of great material in the winter performance, which meant the final performance would have to be even better still. In a good way, it gave us a higher hurdle that we now needed to overcome.
—So you needed to create even more anticipation heading into March?
Towada: From January to March, each character’s route is completely different. From the new year onwards I needed to create seven different scripts, so it was very challenging. The amount of text for the last three months of the game alone just about eclipses the amount of text from up until the winter performance. There was so much to write that I began to fear I wouldn’t even be able to finish it.
Ishida: Having more choices that drastically change the ending of the game makes the player feel more involved. So, despite it making things tougher on ourselves, around the time we were working on the autumn performance is when we began thinking about how the game’s big branches should work. Along with the main routes, we also planned for there to be the option to deepen your bonds with the side characters.
—How did you go about creating the confession scenes?
Towada: Before the winter performance, to some extent each character has already grown closer to Kisa, so I kept in mind not to disrupt that flow. Since if I didn’t make it a confession that respected both Kisa and her suitor’s feelings, then I felt it would spoil the fun.
—Is that how you approached the ‘realising Kisa’s a girl’ scenes as well?
Towada: Yes, I suppose so. As I was writing the script, I knew that a point was going to come where Kisa would have no choice but to acknowledge the fact that she’s a girl. There’s characters that realise her true gender once their bond deepens and on the flip side, there are some who don’t realise it at all. There’s also the case of Yonaga, who knew Kisa’s situation from the beginning. I guess you could say each reveal followed one of these three patterns. Those who came to realise it, those who didn’t notice anything and those who knew from the start. I think they ended up being nice variations and I put careful consideration into writing them to make sure none of the realisations felt forced.
Also, the beginning half of the story is akin to that of a sports drama about teenagers putting on shows together, so the room for romance to be added is limited. That’s why, when I first started adding romantic elements to the character routes, it felt strange to me, so I discussed it with Ishida-san. I wasn’t able to effortlessly soak the story in romance. I think I had to rewrite Shirota’s ending at least three times…
Ishida: Shirota was who you tried writing an ending for first after all.
Towada: Shirota and Kisa aren’t the sort of people who’d be all flirty, and Shirota’s initial route was already muddy, so it was difficult to pull everything together. However, once I stopped trying to write in a way that forced romance on them and instead wrote them becoming closer as partners, things went more smoothly.
It may not be a stereotypical sort of love, but it was a human love. I thought that the natural way these two would be drawn together wouldn’t be through whispering sweet nothings to one another, but instead by coming to understand one another without having to exchange words at all. Once I’d completed Shirota’s route, to some extent, I continued writing the other routes in a similar way.
Ishida: While it’s true Shirota acts like that, the other characters all act differently. To the point some aren’t even comparable. In contrast to Shirota, Suzu’s route ended up being more of your stereotypical kind of romance. I thought that it would be nice for each character to have their own unique form of love.
Towada-san’s strong suit is writing a love story with your more classic otome guys like Suzu and Kai. I have no idea about that kind of thing, so I left Towada-san to pour her own ideas into their routes. On the flip side, characters like Fumi and Neji were dyed more with my own ideas. Neji’s way of flirting especially were mostly lines that I requested.
Towada: He’d say “Make him say something like ‘Try seduce me!’ Because I want this CG to appear.” (lol).
Neji especially plays with his words a lot, so unless Ishida-san told me what wordplay to write, I wouldn’t have been able to expand on it. Ishida-san has a very unique way of phrasing things, so I asked him for advice a lot to make sure I was making Neji speak in a Neji-like way. I then arranged the lines and created events in order to reach the intended goal. I constructed the route in a way that wouldn’t disrupt the flow of the story. As for Fumi, Ishida-san wrote his route himself.
Ishida: Yes, I wrote it all myself.
—Well isn’t this quite the exciting plot twist?
Ishida: I turned into quite the young maiden myself (lol). Even though I’m clumsy at it… I began wondering why I ended up loving writing it so much. I added some lines that have more of an adult and deeper meaning to them, so when I played the route myself I was like “Woah!”.
Towada: It’s more interesting if at least one character is that way. From the early days of production, I’d quietly wanted Ishida-san to write a character himself, so I was happy. I was unsure how to deal with Fumi too, so it was a big help that Ishida-san took him on. His route ended up being a lot sweeter than I’d been expecting though, it got my heart racing (lol).
Ishida: I was also the main writer for Kisa’s solo route. There’s no romance in it, but it’s an ending where long lasting friendships are born and it ended up being the kind of story you’d see in an uplifting shoujo manga.
Towada: It’s full of Ishida-san’s flair, I loved it.
Ishida: If love is a lie, then how do you face that lie? That’s the sort of thing I thought about. Kisa is lying about her gender and pretending to be a boy, but Neji, Suzu, Fumi, Yonaga and so on, are also hiding lies within themselves.
The fact they’re all hiding their true motives is something that they have in common with Kisa. Whilst hiding, the two grow closer. I think that a confession is a scene where all these lies intersect and burst open. Everyone is lying, and I thought that was like a play, without realising it I think that slowly became the theme of the work. 
As people, we meet others whilst lacking something and some people end up becoming a necessary part for someone else. I wanted to see a drama like that. Despite it being a game with confession scenes, I wanted it to be a story that both women and men alike are able to identify with.
~ ~ ~
From thorns to rounded edges, how the style of work transformed 
—If there was a small novels worth of rejected material, then how many books worth of words made it into the final game?
Towada: In terms of paperback books, probably about twenty volumes worth.
—Because as well as the main scenario, there’s also the sub scenarios and the stage plays?
Ishida: As much as time allowed, I put my all into creating the game. However there was a deadline for things like the voiceline recordings, so I was working both day and night to get things done in time.
Towada: I was only getting around three hours of sleep. I feel like at one point Ishida-san didn’t sleep for four days.
Ishida: I was in a serious pinch so I don’t remember it well, but when I was writing the script I would hole myself up in a manga cafe for around thirty hours at a time. Multiple times a month. Once I felt as though I’d written to a good point, I’d go home only to return to the manga cafe again. Why? Because I was sleeping in the manga cafe. I mays well have been living there…
Towada: Once Ishida-san had finished writing his part of the script, he’d have me check it. So at the same time, I’d have Ishida-san check what I’d written.
Ishida: For a period of time it seemed like Towada-san was always awake. Whenever I would send a check request she always responded right away regardless of the time, so I figured she must not be sleeping.
So that my productivity wouldn’t be affected, I made sure to sleep at a regular time, however I’d be awake for like 30~40 hours at a time and then sleep for 10 and then be awake again for another 40. My sleeping patterns would repeat in this cycle. During Tokyo Ghoul’s serialisation my sleeping patterns were similar, so to some extent I might’ve gotten used to it.
—That’s just like Neji-senpai, isn’t it?
Ishida: Yeah yeah, I worked in a similar way to him. However in Neji’s case, he can complete a script just one day after coming up with the idea for it, so he works way faster than us. It took us around two months to write parts of the script, so Neji really is a genius isn’t he? I was writing whilst wishing I could be like Neji.
After experiencing writing a script, I’ve come to have a lot of respect for authors. Writing is completely different from drawing. When writing I need to really concentrate on it, I can’t multi-task or think about anything else. Whereas with drawing, there are some things that can be done as long as you can move your hand, so I can talk to someone whilst drawing or watch a movie in the background or work whilst thinking about other things. I can’t do that when I’m writing though, I was starting to wonder if I really had to think so deeply about everything I wrote.
—During the production of Jack Jeanne, as you worked on the script or the lyrics etc, did you notice any changes in how you worked?
Ishida: For Tokyo Ghoul, I was always consciously adding things, meaning I would draw everything that I came up with. I thought that it was fine to only put 20% of my output into the characters and dialogue. However, when I was working on Jack Jeanne, I began to think that my method of just adding things was incorrect and that I should also consciously remove things. It’s ok to just be left with what’s necessary. My way of thinking ended up being the exact opposite to before.
—What brought about this change in thinking?
Ishida: It was early in production, when I had asked Towada-san to write Shirota’s route for me, I got concerned about the ‘sharpness’ of the story. As I mentioned earlier, I ordered Towada-san to add this and that and sent her walking on a long journey. Except, what lay completed at the end of that road was such a painful story that even I myself was shocked by it. When I looked down at the world I had created it was as if I’d received a psychological shock. I think I even smelt the faint scent of blood.
—From thorns to rounded edges. I still remember the comment you made during a press conference saying, “I was careful to not kill off any characters”.
Ishida: Stories where characters die are usually fast paced with high stakes, however, the kids at univeil are living a different kind of story. I had to consider the best way to create drama in that kind of setting. I thought about it a lot and it may have only ended up being possible because of the fact it was a game.
—Why is that?
Ishida: Because of the flow of the dialogue, backed by Kosemura-san’s music while it's being read out by all of the voice actors. It all comes together as one… That’s what I think at least. Writing and illustrating are Towada-san and I’s main domain of expertise, but I think that it was thanks to all of the other various creators involved that we were able to create something new.
—Do you think anything about yourself changed, Towada-san?
Towada: It came down to the fact I wanted to create something for Ishida-san whilst there were also things that I wanted to add myself. This dilemma caused me trouble at times, however when I started to consider what components I should add, or which ones I should remove, I began to discover what elements I liked and what my own skillset was. 
The way that Ishida-san and I go about creating stories is different. I came to understand that Ishida-san’s strong point is creating impactful scenes, whilst mine is plotting and world building. Ishida-san being in charge of the pivotal scenes would make things more exciting, so I concentrated on writing everything else whilst keeping the balance in mind. Through working on Jack Jeanne, I’ve become able to say that my strong suit is being able to create a story that flows well.
It may be true that by working with other people, you come to understand more about yourself. Starting with Ishida-san, I also looked at what the other creators were doing and thought ‘so this is how they interpret the story.’ Seeing what they came up with made me notice different approaches that I hadn’t thought of.
I’d write whilst listening to Kosemura-san’s music and decide which way to take a scene. Or I’d watch Seishiro-san dance and think about how I could make the performances more exciting. We were all connected in some way. Novels are usually written alone by one person, so I came to learn the thrill of working on something in a team.
—The way you all came together as gears to create a single work sounds similar to the story of Univeil.
Towada: True. I never thought I’d experience something straight out of my youth again at this age. Being helped by other team members or being supported by them, being motivated by simple phrases like “It was great” or “I like this idea”.
For example, when I was working on the final phases of the story, I was just writing and writing with no end in sight, I couldn’t take it anymore and my pen just stopped moving. During this dire moment so close to the end, my proofreader messaged me saying, “You’re almost done.” And with that simple message alone, it was as if a burst of light appeared before my eyes. Everything had gone pitch black, but they lit everything back up again. Ishida-san also wrote some of the script, so I didn’t feel as alone.
Ishida: At that time I left all my drawings alone and decided to solely focus on the scenario.
Towada: Yeah, because I hit a point where I wasn’t able to write it on my own anymore… When Ishida-san sent me the script he’d written, it was interesting and I let out a breath of relief. I felt the joy of being able to see someone else's work. I was the same as the Univeil students who find joy in performing with others. I definitely wouldn’t have been able to do it if I was alone.
Ishida: You’ve got that right. I think that if anyone was missing from the team, it wouldn’t have worked out. Not to mention that in my case, everyone’s contributions were directed to me, and they were all people that I’d personally gathered.
With manga, even if it comes to the worst case scenario, at the very least it would all just fall on me. However this game isn’t just something I made on my own, I need to contribute as much as I can or the efforts of everyone around me will go to waste as well. There was a moment where I felt afraid of having such a heavy responsibility placed on me. However, if I had tried to do it all on my own, I think I would have given up.
By listening to wonderful music, reading interesting scripts and moving forward together with everyone, I was inspired. Coming together with fellow creators to make one work came with a lot of challenges, but it was fun. It was refreshing being in an environment working alongside other people, and because of it I was able to experience something new.
—Has working alongside other people changed the way you work at all?
Ishida: Right now I’m still in the state immediately after being swept away by the raging waves of a storm, so I’m not sure how I really feel yet. I’m in the phase of just watching what becomes of Jack Jeanne as the waves subside.
Even though the script and illustrations were done, like bonus stages lots and lots of new tasks kept popping up. So I was still busy with work up until the beginning of October last year. When I looked at some of the thoughts people had on the demo version of the game, it felt as though what we’d all been working so hard on had finally taken shape, and I was relieved.
Working on this project I’ve come to learn both the hardships and the fulfilment that comes with creating something with others. So, I suppose I’ve started considering working on something by myself again… I’m not trying to say that it’s in my nature to want to work alone, I think I’m just experiencing some kind of aftershock. I think the waves are returning.
Towada: I’m still working overtime and supervising Jack Jeanne (lol). Like checking content that will be posted on social media, as well as the 4koma manga. Content is still being released and there have been bug reports from some people who played the demo… Meaning that my journey is still not over yet. I think that things should calm down once the game has been released for a while.
Ishida: Yeah, probably after around five months (lol).
—After their final performance, the members of Quartz all threw a party to celebrate. Did you and the rest of the creators do the same upon the game's completion?
Towada: I celebrated with Ishida-san as siblings. And then afterwards we got swamped with work again (lol).
Ishida: Yeah, we didn’t end up meeting with the other developers or the voice cast. Big project after parties aren’t as common these days, but I do want to hear everyone’s stories of any struggles they had.
Towada: There were way too many people involved in total for me to be able to speak with them all, but I’d still love to convey my impressions to them. Like letting them know what I thought was good, or letting them know that a certain thing really helped me out.
Ishida: Ideally I would like to gather everyone and really have it feel that ‘this is the team of people that created Jack Jeanne’ and I’d like to express my gratitude to them all in person. I hope that an opportunity like that will come one day.
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