#i miss inquisition banter.
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roguelioness · 1 month ago
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veilguard might have pretty graphics but veilguard will never have a blackwall asking solas if he ever slept with fade spirits
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3gremlins · 7 days ago
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i actually think it's really weird that people (like davrin esp) are so upset that lucanis is an assassin. like he wasn't hired to kill US you guys, we're fine. that's kinda the point of assassins, they only kill who they're paid to kill. it feels like they wanted him to mirror zevran a little bit but like zevran it makes sense b/c he was literally hired to kill the HoF and Squad. So it's pretty reasonable for your squad to be like "this guy? you're gonna let this guy near our food? you're going to SLEEP WITH THIS GUY? THIS GUY WHO JUST TRIED TO KILL US!??" since zevran did in fact, very recently, try to kill you.
Lucanis, you just broke out of prison and "hired". He's not going to murder you (on purpose), you're ostensibly his client. That would be exceptionally bad manners and also bad for business. Lucanis is a Professional and a Gentleman, at the end of the day. i do get harding and davrin being leery that he's possessed and spite might kill you just for funsies. but some of the dialogue you get from davrin esp, you get the vibes that he's much more upset to be working with an assassin than a demon possessed person. which is kind of a weird thing for a dragon age squad member to be upset about, since you regularly kill lots of people/monsters for no money/minimal money. i wish we got to call them out on it a little bit (or had a squad member who could), the way varric does with anders in da2 when anders gets upset about almost killing someone and varric's like, "dude we killed so many people before breakfast this morning and you didn't even blink, miss with me with this shit"
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sevenmothz · 3 months ago
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Cannot understate how much fun I’m having with DA2 lmao. Hours just flew right by as I was playing last night. xD God I missed Kirkwall and the Wounded Coast and Sundermount so much.
I’ve only done a few quests so far but ugggggggh can’t keep the smile on my face every time Carver is a little shit or Aveline and Varric argue jkfadsafda.
Best game, best companions, best everything. I really do hope Veilguard actually does capture the magic this game had, but it’s a high bar to reach so I won’t get my hopes up. xD If they can at least make the companions people I can actually get invested in (unlike Inquisition), I’ll be happy.
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greatfairymagic · 1 month ago
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Someone give me remastered Inquisition, I'm begging you
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strawbeb · 9 months ago
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idc if sir pouncelot wasnt intendd to be a dragon age reference. it is now
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flowersforthemachines · 3 days ago
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Some facts about Lucanis (and also Spite and the Crows) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Emmrich, Neve, Taash to be added tomorrow (or on Monday Jan 5th)
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About Lucanis: 
Family and the past:
Lucanis learnt to cook while helping the kitchen staff at the villa when he was a little boy. One of his motivations was learning how to make churros
Side note: Lucanis mentions that cioccolata calda was his favourite drink when he was a baby, and he serves churros to a romanced Rook who picks cioccolata calda as their favourite drink. It’s all coming together! 
Lucanis wanted to be a Crow when he was a child (at least most of the time)  
All of Lucanis's relatives were Crows as well, and all of them were killed by a rival Crow house
Lucanis says Caterina would be proud of Illario hiding his plans well, as well as killing her 
Lucanis says that the hard part about setting Illario free would be convincing Caterina 
Lucanis says that nightlife was more of Illario's thing, and he never got out as much
On Crows and Antiva:
Viago still stares daggers at Lucanis for throwing his (Viago's) pet snake out of the window in a dream
Lucanis doesn't like it when people confuse murder and assassination ("Murderers are hobbyists, we are professionals")
Lucanis has taken contracts in Orlais
Lucanis doesn’t know Treviso as well as he once used to 
Heir didn’t train Lucanis
Lucanis says he has never killed an innocent “by his count” (other people may disagree) 
Lucanis doesn’t think of the Crows as a “big organisation” (unlike the Inquisition) because they stab each other too much
Lucanis became a mage-killer at Caterina’s behest (she wanted to tap into new markets)
The nickname “The Demon of Vyrantium” came from Tevinter news-sheets, though Lucanis thinks Viago started it
Lucanis says that there aren't any special tricks to killing mages. Though, if nothing else works, you can try pissing them off, as that could attract a demon that would eat the mage
Lucanis once killed half a dozen venatori while stuck inside an elevator 
Lucanis doesn’t consider himself a gentleman assassin, manners are less important than getting the job done
Lucanis sometimes spares his targets. He mentioned letting go of a servant who killed her master, as well as a 14-year-old boy. He thinks it’s wrong to kill people so young because they still have time to change
Lucanis doesn’t accept contracts without merit, and the merit is decided by the talon of the house
General:
Lucanis can make bread
Lucanis has never been to Ferelden
Lucanis isn’t interested in killing wyverns, just looking at them :)  
Lucanis has a pet snake 
Lucanis stays awake at night by cleaning his gear, exercising, studying Orlesian and knitting ("it’s just another kind of blade work") 
Lucanis doesn’t understand a lot of things people find attractive
(In a conversation with Harding) Thinking about cooking was one of the things that helped Lucanis stay sane in the Ossuary (the other was thinking about killing his enemies) 
(In a conversation with Davrin) Lucanis survived the Ossuary by shutting down and not thinking about anything except escaping
These two points sort of contradict each other. Either an inconsistency or Lucanis describing his experience differently to different people. 
The Wetlands ruined at least one pair of Lucanis’s boots
(If Rook chooses to save Treviso) Lucanis offers to pay for any supplies the Shadow Dragons may need 
Lucanis doesn't get a better bed because he's afraid of accidentally falling asleep 
Lucanis can identify the killer’s weapon and the height difference between them and the target just through the blood splatter left at the scene
Lucanis considers Grey Wardens dangerous 
Lucanis doesn’t like necromancy, because bringing people back to life is a waste of hard work
Lucanis finds the ice coffee from Minrathous offensive (Harding describes it as “snow, but made of coffee, sweet, and with cream and toffee sauce on top”)
Lucanis had never been in a romantic relationship before Rook/Neve
Relationships with other companions: 
Lucanis gets into reading Bellara’s serials (very passionately - they chat about it a bunch)
Lucanis is outraged that the Veil Jumpers don’t get paid for their work and offers Bellara his contract negotiator
Lucanis made biscuits for Assan
Lucanis is sceptical that the griffons will be safe with the Wardens
Lucanis think that Assan shouldn’t go soft (referring to the time he took care of a halla) because he is a predator at heart
(If Emmrich becomes a lich) Lucanis offers to hold a funeral for Manfred
Lucanis and Harding talk a lot about dreams (mostly silly things like showing up naked for the job, getting chased by someone/something etc.)
Lucanis thinks Harding is deadly with her bow
Lucanis offers to pay Harding for being his lookout/aide at the rate of 6000 gold per contract
Lucanis offers the help of his contract negotiator to Neve after he finds out she doesn't have one
Lucanis made deep-fried peppers for Taash
About Spite: 
Emmrich can hear Spite even when he doesn’t take over Lucanis’s body (at least from a close distance)
Spite is impartial to Emmrich, believing him more than Lucanis
Emmrich says it’s impossible to separate Spite and Lucanis without killing them
Emmrich encourages Lucanis to read to Spite to bring them closer. Lucanis agrees to let Spite pick a book
(If Emmrich becomes a lich) Spite asks if he and Lucanis can get rid of their skin too 
(If Manfred is revived at the Necropolis) Spite asks Emmrich to teach him how to use fire magic. Lucanis isn’t thrilled by the idea
Emmrich sets up wards to prevent Spite from leaving the room when Lucanis is asleep
Spite no longer sleepwalks after “Inner Demons” because he apparently understood the concept of space
By the end of the game, Spite has agreed to stop sleepwalking completely
Spite controls the wings (confirmed in banter with Harding) 
Spite wants to try swinging off the astrolabe at the Lighthouse
Spite is very excited about Manfred having hands and feet (Curiosity. Has. Feet!)
Spite finds the wisps in Neve’s room unnerving (as do Lucanis and Neve)
Spite likes to play with whetstones Bellara got for Lucanis (Bellara got them from the Irelin who supposedly got them from somewhere in Arlathan) 
Spite wants to try eating self-lightning candles at Blackthorne Manor
About the Crows: 
Crows frequently visit Nevarra and have received 20 contacts to assassinate the king. The King has been poisoned 7 times
Crows get a lot of contracts for Divine Victoria
Some seers in Rivain are powerful enough that there are contracts on them as well
Caterina once killed a man with a thimble
When Crows kill someone, most of the time they want others to know it was them (rather than presenting the death as an accident) 
The crows buried six different Eight Talons and rarely take contracts in Ferelden after the Zevran fiasco
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marshmallsy · 2 months ago
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something i've been obsessed with in veilguard lately is davrin and bellara's friendship.
i mean, of course he's friendly with bellara (everyone is), but also something i've noticed is that he's just so curious, and completely without the grey warden-esque sense of righteous judgement he sometimes has when asking questions to, say, lucanis or emmrich, even if he's initially worried bellara's tinkering might be dangerous.
bellara tends to be the inquisitive one in a lot of party banter because curiosity is in her nature, but in much of their initial conversations it's davrin asking her a bunch of questions. what do the veil jumpers do? what are the dangers? what do they eat? why do they do it? together, the two of them find a lot in common between wardens and veil jumpers, that both of them volunteered for a much greater goal with high risks and often low rewards.
and after that, their conversations shift to them both being dalish. bellara wants to know if he still considers himself dalish (he does). why he wanted to leave. if he'll ever go see his clan again. if he misses them or regrets his choice to go. and (in a way i don't think i've ever seen between any other elf companions in a DA game) they share moments of vulnerability over their own dalish identity, admitting that they've both felt trapped in the isolationist nature of their clans. they bond over imaging what it must feel like to not be an outsider in towns, to be able to own a house and shop in markets and settle down somewhere permanently. and yet, at the same time, davrin was able to do that by leaving his clan and he admits how hard it was for him, how it took him leaving to see how special dalish life was, and how he wishes he could be connected to his clan and still be a grey warden.
just. idk man. this is just the banter i've triggered in the first half of the game alone. there is truly SO MUCH thought and care put into each companion and how they interact with one another
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nipuni · 2 months ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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anneapocalypse · 5 months ago
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I cannot help feeling like the tendency to see Inquisition!Leliana in stark contrast to Origins!Leliana has led to some people forgetting what... Leliana is actually like in Origins.
In fairness, as in all Dragon Age games some very revealing character moments happen in party banter which makes it easy to miss. But the gentle-hearted mystic who desires only to draw others unto the love of the Maker has never been all that Leliana is, and it's always been in direct conflict with the side of her that is not only adept at intrigue and yes, violence, but enjoys those things. This is the central conflict of her whole character, and it's not a trivial conflict, because there is not one simple answer to who Leliana truly is. She is both of these things. She is deeply religious and finds comfort in her faith, and thinks it should bring comfort to others as well. She's also prone to gossip and pettiness and all the qualities that helped her thrive as a bard.
There's this one particularly revealing piece of banter with Alistair if the Warden is in a romance with Morrigan:
Alistair: So have you heard? Morrigan and him are... you know. Leliana: Have you nothing better to do than to spread idle gossip? And besides, he can probably hear us both. You're not being very discreet. Alistair: No, look, he's not even paying attention. Leliana: Hmmm. maybe. You don't... think that he's serious about it, do you? The woman is a vile fiend. Alistair: Well, look here, now who's an idle gossip? Me-ow! Leliana: You're the one who started this, I might remind you. And I'm... well, I'm ending it!
I once had the especially entertaining experience of getting this banter, and minutes later hearing Leliana turn to Morrigan to give her the "It's so nice that you're together, isn't love wonderful?" line. But whether or not you have the pleasure of hearing them back to back, I think this dialogue make it pretty clear that while Leliana would like not to think of herself as a gossip, it takes very little prompting from Alistair to get her to slip back into that mean girl persona. And Alistair (who is more perceptive than he often gets credit for), calls her on it immediately, clearly embarrassing Leliana--who realizes that her mask has slipped.
I don't think it follows from this that Leliana necessarily hates Morrigan unilaterally. There's something much more complex going on between them, in my opinion, because they are such distinct opposites in upbringing and personality. Both Leliana's faith and her life of courtly intrigue are nonsense to Morrigan, who neither believes in the Maker nor has much patience for intricate social graces (at least, not yet). Meanwhile, I think Morrigan's outward self-possession and the sense of power she exudes is a source of both fascination and frustration for Leliana, who thinks she understands power, both social and divine--but finds in Morrigan a kind she cannot fully comprehend. (I also think you can definitely feel some sexual tension into their banter, especially the much-beloved banter about the velvet dress.) Ultimately, both of them are very concerned with power, but approach that concept very differently. And Leliana responds to this clash of ideals in a particular way because her own self-image is so conflicted.
As all great Dragon Age foils do, Leliana and Morrigan needle one another, push each other's buttons, challenge one another's sense of self, and in doing so reveal one another in their complexity and sometimes in their ugliness. It is perhaps easy to write this off as the tired trope of women being unable to get along with one another, or conversely to claim that they get along just fine and fandom has fabricated the tensions between them; I think to do either of those things diminishes a genuinely complex and sticky relationship that serves to reveal a lot about both characters.
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simpforsolas · 1 month ago
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i wrote up this whole rant yesterday about how I didn't find the Solas arc satisfying in this game, and seeing the ama and interviews today, I think I understand why that is lol.
yes, Solas carried this game. Yes i loved every time he was on the screen. yes his arc made me cry. NO it was not satisfying. and i'm just gonna go ahead and copy paste my rant explaining my feelings the best i can.
(i wrote this yesterday before all the revelations)
Solas's writing wasn't successful to me not because I think he was written out of character, necessarily. I think that every individual instance of his character being written on-screen was fine, but to me, his character was missing the wider context that put the isolated actions we saw of him in the game into perspective
The entire point is that the Dread Wolf/Fen'Harel persona that we see is a mask he wears. And that's fine, I like it! But what makes a mask interesting is to see what it's masking, and Rook doesn't really get to see that unless you choose the reedem ending. I guess what I'm getting at is that I craved to see more Inquisition-style Solas, in particular Trespasser Solas who was so remorseful but stuck in his ways, who stuck to his path but said stuff like "I would treasure the chance to be wrong once again, my friend." All these different sides are real sides of Solas, but because the game didn't really show us all these sides then we're left with a lopsided picture and now I have to deal with all these fools misinterpreting him all over the internet
I can still interpret it my way well enough, but the thing is that's my interpretation and it's a valid interpretation of the source material itself, but other people's interpretations are also valid because the game didn't really get more into his motivations other than "it's all mythal." But if you go back to inquisition, you can see how passionate Solas is about his ideals! His banter with other party members and his approval and dialogue you get with him really suggests that he actually CARES about his goal at an idealistic level, it's not just about regret. I like the regret! I like the history with Mythal!! I just wish it was more of something in his backstory that shaped him to who he is today and is something he needed to work through in order to finally see things clearly, instead of being the one magical thing that had to happen for him to get his "redemption"
I'm also rather frustrated that the right answer was just going straight back to the status quo, when we KNOW the veil is falling apart and shattered and an unnatural wound inflicted on the world that turns spirits into demons, prevents the world from achieving the magical/technological wonders it once had, keeps elves from immortality, and creates this fear and class difference between mages/non-mages and people who understand the fade and those who don't. Like when I replayed Origins i was struck by how many plot points are basically "the veil is weak here which means that there are demons here and they killed hundreds of people!!!!!!" Things like that are still going to be a problem hello why was none of this addressed 😭😭😭 I wish we could've validated the problems Solas's plan resolved to fix instead of saying "you just need to move on man this is just you taking your issues out on the world" because it WASN'T THAT
'm also really frustrated that we don't see a SINGLE big plan of Solas's go right because I know my man, I BELIEVE in my man, I know that he was smart and clever and had wins!!! I don't mind him fucking up but when all we ever see of him are major fuck ups it annoys me because COME ON. He's the DREAD WOLF. He knows how to make plans and carry them out. He saved thousands of slaves during his time, he fought and won countless battles, he locked away the Evanuris! Sure things fell apart in the actual veil part but he was able to trick all of them and did succeed in locking them away. The only thing we actually see him accomplish in this game is escaping regret prison, which is instantly seen as less cool because Rook gets out after like five minutes, and taking down the archdemon which was pretty hot but that wasn't about trickery, that was him engaging in straight up physical fighting in his wolf form. Anyway it frustrates me because now people in the fandom can rightly laugh about him being stupid and having bad plans. Yet I can't help but go back to inquisition and listen to his advice, dialogue, etc, and he's always so thoughtful and wise! So i just find it hard to believe that this man is incapable of taking a win. even if he kept all the Ls in this game but they had included a few more wins i wouldn't even be mad but it was literally just a collection of Solas's Ls and it frustrates me because I think he's better than that
i'm just worked up about this because i've been seeing takes about solas from people who used to like him but this game made them hate him, and the fact that the source material from datv as an isolated game actually supports their perspective is driving me insane. cuz if you ask me a lot of solas's character and motivations between dai and datv are actually at odds with each other. even if the surface characterization is absolutely on point, there was just so much context and scope that we're missing in this game. i can't handle it
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exhausted-archivist · 1 month ago
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Concepts that I didn’t want to think about but my brain won’t shut off:
1) Cullen should have been a companion vs advisor. The man likes to be active and do things. He’s not a papers guy. Plus while popular most people (statistically) do not know his whole story so he is really easy to explore for both new and old players.
2) We could explore his trauma from dao-da2 while also seeing him work on his recovery - his story would continue to NOT be about redemption, but about working on his sobriety and de-radicalization.
3) By having Cullen as a companion and exploring his story, it would have really brought forward the previously established nuance of the Templars. It would have put the humanization of the Templars front and center - the stuff that’s been buried in codices and ambient dialogue and banter for the past two games. One of those “shouldn’t be the cheese is under the sauce” topics to be honest.
4) Blackwall would have been better suited for the Commander role. He’s led troops before, he “has” wings of valor. As a grey warden it would have still fit his role as remaining non-political because the Wardens are still Andrastian and most of Thedas doesn’t count that as a reason to bar people. Would further push the “Chantry is overstepping their bounds” while also pushing the claim that the Inquisition is NOT Chantry affiliated. Would have made the reveal much juicier.
5) If you did swap Cassandra with Cullen, Cassandra would still pop up in the field. It is weird for a commander to not travel where they’re needed for the army. Plus Cassandra likes to physically handle problems. She’d help establish new keeps, strengthen the Inquisition’s hold else where, investigate the missing seekers, ect. It would also stop the conflict of her only having Templar abilities which as a Seeker she shouldn’t have the same abilities. Similar but different.
6) Even if Cullen stayed as commander we should have seen him in the field more. He is a strategist, a leader, and used to being hands on. Plus he’s too afraid of not having control because he’s never been in control so he’d be traveling just to make sure he was giving his all to the Inquisition like he did the Chantry but also not being like Meredith.
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heylavellan · 1 month ago
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So, there's a line of banter between Lucanis and Emmrich where he mentions there are 'a few dozen. Only 5 I'd recommend.' so then I got interested in seeing which named Crow houses I could track down.
First, starting with named ones in the game:
House Dellamorte
House Cantori
House de Riva
House Gegar Mercantile
House de Acutis
House Velardo*
House Egrativi**
*Mentioned as the house that killed Lucanis' parents. Likely no longer exists.
**Created during the game based on Jacobus' training.
Then, looking at Tevinter Nights to find other houses.
House Nero
House Balazar
House Valisti
House Kortez*
House Arainai
House Gaspari*
*Dead, killed by the Dellamortes.
It's worth noting that after the events of Eight Little Talons, House Kortez is set to be eliminated for killing four of the Talons.
Lastly, there are a few people listed on the DA Wiki, but I'm not confident in the sourcing on some of them. Allegedly Nuncio's last name is Lanos, implying the existence of a House Lanos. There are also a few codices in Inquisition with writing attributed to an alleged Crow, Vierre Lazar. Lazar might be a house or this could be a fake name.
So, of these Houses listed when Lucanis says this line, there are 10, maybe 12 if you count Lazar and Lanos. Of the five he respects, I'd guess:
Dellamorte
de Acutis (took part in the mission detailed in the short story As We Fly and they actively work with Viago)
de Riva
Cantori
The fifth one stumped me, so on the sole basis that you can get their banner by completing A Slow Poison, I'd propose House Gegar Mercantile.
EDIT:
More notes.
House Arainai is referenced in VG. Missed that dialogue.
Chance Candide as a character in VG suggests that there is a House Candide.
House Borgiani is mentioned in the Vows and Vengeance podcast, ep 7.
Instead of House Gegar, House Borgiani might be the fifth reliable house.
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roamingrook · 2 months ago
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I miss in previous dragon age games when you could be mean or even straight up evil to your companions.
When you could kill Zevran or leave Leliana for dead. When you could kill a child in front of his mother and Alistair would yell at you in disgust in camp.
When you could have rivalries where companions— even Varric, would basically straight up hate you. When you could literally sell Fenris or Isabela to slavery.
When you could kick a companion out of the Inquisition at will, call them idiots during their quests, or punch Solas in the face.
Not because I liked these options (or even ever chose them), but because they made the good choices, the compassionate ones, so much more meaningful when you actually had the choice to make them.
With Rook, there’s no choice. Rook is supportive of all their companions, and all their companions like them and each other in return. Some of them might have some party banter of disagreements, but it’s barely ever shown in cutscenes and when it is, it’s resolved laughably quickly and sometimes off screen.
Companions quests are mandatory to complete the story. Rook has to care about their companions, to help them finish their stories before Rook can finish theirs.
There’s no impact, no pride in forming this found family because it was always forced on you, always meant to be like this.
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maythedreadwolftakeyou · 1 month ago
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kal sharok really feels like a place we were supposed to be able to return to as a permanent map. it has a dedicated eluvian (in an area of the crossroads that doesn’t have as many permanent eluvian as the others), you can wander WAY more of the houses/town, the npcs even have multiple ambient banters, and Harding DOESNT HAVE a “home” region or faction otherwise like the other companions, even related to the inquisition. i was shocked when after leaving it meant i couldn’t just go back whenever (and missed some exploring because of it). it really does feel like a late stage cut happened here and i wish i knew more of what was intended… maybe it would have let us address the titans or the fact that a whole LOST CITY is finally open to us. imagining the quest lines that could have been… maybe poor dwarf rooks could finally get some special content… rip
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rpgchoices · 2 months ago
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What I miss the most in Veilguard
Thinking about what I miss the most in Veilguard and I realized it is the found family feeling of DAI and DA2. (also sorry for using he/him for rook, I keep playing male Rooks).
In my opinion, the biggest culprit is the lack of companions reactions during quests/npc dialogues.
DA2 did this quite well by putting Hawke and the companions against/in opposition to another character. In Veilguard we do not have NPCs you can chat with while your companions react.
If I am not misremembering, in Veilguard talking with NPCs is mainly Rook only. Even when your companions are there, they will not appear during the chat, and they won't comment. The only moment when they do is if the NPCs are part of their personal quests, then they will mainly do the talking and Rook will partecipate, but even if that case it is only one companion per time.
I honestly cannot think of any example where you have Rook talking with an NPC and the two companions having comments.
Ex.
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Companions interacting
I think this is not as important as the previous point!
While you can see characters getting close (Neve/Lucanis, Taash/Harding, Bellara and Neve, Lucanis and Davrin etc.) I think the game misses the characters getting close to Rook. I think the missions where they are all together really help, especially because we get a lot of banter from Rook too, but from what I remember all the scenes where Rook interacts with the companions are (excluding the one on one chats):
Rook walking in on Emmrich and Harding preparing to go camping and having to manage their differences;
Rook walking in on Emmrich and Neve, Emmrich and Davrin or Emmrich and Lucanis doing necromancy. It never seems like they were waiting for Rook, just doing their thing and Rook walked in;
Rook walking in on Neve and Bellara talking food. I think this scene is a bit better given Rook here doesn't need to manage a situation, same with the serials scene with Neve and Bellara;
The Lucanis and Davrin scene (where they are drunk) is also probably one of the best ones, as Rook finds them there and they invite him to stare and eat with them;
Rook walking in on Taash and Emmrich fighting and having to manage their differences;
Rook walking in on Taash and Davrin training. No managing of differences here, thankfully, and it is mainly teasing;
Rook walking in on Neve and Lucanis flirting and same for Taash and Harding.
We never see a companion waiting for Rook in his room, or a scene just start with Rook already there instead of walking in and being ready to leave.
I am trying to think of some Inquisition scenes:
Inquisitor and Bull drinking after killing the first dragon. The scene would be completely different if it was Bull drinking and the Inquisitor walking in;
Inquisitor and Sera doing pranks. How different would it be if it was just the Inquisitor walking in on Sera and Josephine bickering becasue of a prank and having to manage their differences;
Inquisitor walking in on Cassandra reading would be similar to Veilguard but this scene then turns in a way for the player to tease Cassandra and create a sort of comraderie with Varric. A different scene I could see in Veilguard would have been just Rook walking in on Varric and Cassandra already discussing the romance and having to settle their decisions/preferences;
and of course the Wicked Grace scene. I know it is just one scene but I think it helps set the feeling of group a lot;
We also get robbed of emotional moments for Rook. We do not see the companions trying to get them out of the fade, or worrying about Rook, or expressing their worries to him (ex. Dorian and Vivienne).
In general the structure of the lighthouse banter also makes it seem like all the companions meet each other all the time, but not Rook.
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flowersforthemachines · 3 days ago
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Some facts about Harding gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Lucanis, Emmrich, Neve, Taash to be added tomorrow (or on Monday Jan 5th)
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Family and past:
Harding's parents split up a few years ago. Her father lives in Amaranthine. She's okay with that and thinks her parents are happier apart
Harding’s mother never taught her how to cook, she's entirely self-taught
Harding carries around the first letter her Mother sent her after joining the Inquisition
Harding doesn't have siblings 
Harding had a mabari named Contessa who passed away from old age
(If in romance) Taash offers Harding to get a mabari together
Time with the Inquisition:
Back in Skyhold, Solas once told Harding he was sorry dwarves couldn’t dream
Harding thinks that if she had never joined the Inquisition, she probably would’ve got married and tended to goats
Harding volunteered for the Inquisition because their soldiers kept scaring the sheep because they all had super old maps. And because she didn't want to spend the rest of her life watching sheep
General: 
Harding likes sandwiches, they are one of her favourite foods 
Harding finds Treviso very beautiful (who doesn’t) 
Harding would bring a bow, clean socks and a spoon to a deserted island
Harding likes books about blood and gore
Harding doesn't like killing, but she doesn't feel bad about it. She compares it to farmers having to kill wild animals that get too close to their land, as sometimes a quick kill can prevent more suffering (i.e. if a wolf gets inside your sheepfold, your own animals will die in pain)
She says that this kind of mindset is the reason why a lot of Inquisition scouts came from farmers, as they need to kill people when necessary (even if those people aren’t their enemies personally), but don’t go out looking for it
Harding likes almonds. They are crunchy :) 
Harding is fascinated by Minrathous’s nightlife 
Harding doesn't drink alcohol 
Harding really likes puns
Harding has fought a Stormrider dragon before 
Harding has a detailed and decorated scrapbook with her kills (with doodles. Including a cute giant spider)
Harding never visited Nevarra before the Veilguard, though she had heard of Cumberland’s Summer Exhibition. Emmrich disregards it as just a market with a horse show 
Dwarves and magic:
Harding finds herself more hungry than usual since getting hew new powers
Neve and Emmrich hypothesise that Harding developing Titan powers may have increased her lifespan (or even granted her eternal life) 
Harding describes using her magic as “touching something vast and eternal, a well, deep inside”. Lucanis says that it sounds similar to him using his demon powers
Relationships with companions:
Bellara, Neve and Taash call her “Lace”. Davrin and Lucanis call her “Harding”
Emmrich calls her "Harding" most of the time, though he calls her "Lace" on two occasions (in a banter about Emmrook, and the one where he talks about seeing her aura differently after he becomes a Lich)
Harding grows special plants for Davrin to help him mask the griffon smell in his room
Harding grows truffles for Assan
Harding lets Assan sleep on her
To Lich!Emmrich, Harding appears different from other dwarves. She has a special aura (but it comes and goes)
Harding buys an enchanted barbed arrow to take out Lucanis/Spite if push comes to shove. She later tries to give it to Lucanis and apologises, but he insists she keeps it as a sign of his trust
Harding finds Teia intimidating because she is “polished” (Lucanis disagrees but notes she keeps good track of all utensils Viago poisoned at the table) 
Teia called Harding fearless in a conversation with Lucanis
Harding invites Neve to her house in Ferelden after Neve's apartment in Minrathous burns down, in case she wants to get away from the Lighthouse 
Harding is very excited about Neve taking over the Threads (“Do they have to kiss your hand?”) and wishes she were a crime boss
Harding once dreamt of Neve stealing her strawberry tarts
Harding starts humming Taash’s name to herself after they get together
About gifts from Taash: 
Harding doesn’t use the archery bracer because it feels so special she’s afraid it could get lost or get dirty
She also doesn’t wear the hairpin because she’s afraid to lose it
Taash got the cheese in Minrathous
Conclusion: get Harding cheese, it’s the only thing she isn’t afraid to actually use
Garden and plants: 
It's enough to mention a plant for it to start growing in Harding’s garden
The Fade plants normally don’t need tending. However, they may begin to wilt if that’s what you expect them to do 
Smuggler’s Rose clouds the person’s mind if you are wearing it like perfume, letting you pickpocket other people more easily
Sage bane mixed with troll moss can be used to treat toenail fungus
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