#i made this on impulse
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asterisdumb · 1 year ago
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hi tumblr
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dorkycreature-89 · 3 months ago
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i just drunk the most disappointing frappe ever so here's a mindless pointing out of examples of stolas feeling genuine remorse about how he treated blitzø cuz everyone tends to miss it and paint stolas as the main bad guy-
-in owl in a cage
"what's between you and i
just a comfortable lie
i'm the fool who believes
when you look into my eyes"
-this whole section of lyrics from just look my way:
"unless it's me
and no matter what in this world i could give
it's not enough
to get through the walls you've conjured up to live
is this how you feel?
scorned by a realm that cannot comprehend what you are
so i'll grant you this mercy
this bind on our souls needs to end"
and this part of the second chorus:
"i will try to make amends
for making you means to an end"
-let's seee, oh! GIVING BLITZØ THE ASMODEAN CRYSTAL. THE WHOLE POINT OF THE FULL MOON?????
i'm not saying that stolas is an innocent baby that could do no wrong. obviously he's fucked up a lot. but it's weird how everyone wants him to be like this evil owl man when he's just an idiot and a bit of an asshole
but anyways, that's all i could find. add your own examples cuz i'm dumb and i forgor a lot of things from this series. idk. i'm just a lil overprotective of my owl father (yes, i reverse adopted stolas, fite me)
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moonsgreendawn · 1 year ago
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what have I done.
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wordsverbat1m · 11 days ago
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Reclusecharic
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A gender under the genderrecluse system related to a specific character and recluses, or being a specific character and a recluse; a gender related to a specific character (or their aesthetics) (and) recluses; a gender related to a specific character as well as isolating oneself or avoiding others.
Based off of the -charic flag
I made this as a self indulgent thing 🤑
if you were to specify the character it might be called "[CHAR]reclusecharic" ex: "Mikureclusecharic"
Tags: @radiomogai
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atlyvryx · 1 year ago
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Off with your head? More like crown.
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monotcchi · 1 year ago
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dragon roast dreamin' 🍖💨✨
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chrisrin · 4 months ago
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all my behind-the-scenes concept work and such for the HGCZ! i had a blast working on it all.
check out my finished piece here, and check out @hotguycomiczine for the full zine!
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tubbytarchia · 8 months ago
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got an urge to design ponies oops
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sophfandoms53 · 9 months ago
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Anyway shout out to Dewey who constantly looked like he was having the worst time of his fucking life in the pitches
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Just an 11 year old pissed off at the world it seems😭
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egophiliac · 8 months ago
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HEY guess who's being completely normal about episode 7 :)
anyway it sure ain't me, so I made myself a baby Malleus! I used the single-headed version of Choly Knight's hydra pattern (link will be in replies ↓↓↓) as a base, and just messed with some of the pieces to make him more Mall-y. including sewing all those little claw pieces, then pinning them on and realizing I actually liked him better without them...oh well. to heck with accuracy, I want stubby little dragon legs!
unfortunately, he doesn't photograph very well, especially his forehead scales (they're there! I promise!) (they're made of glitter HTV so they are actually SPARKLY in real life, yet apparently they come out completely invisible in photos, woe). but he is super cuddly and soft so I'm happy with him! just as in canon, he is a product of LOVE. :>
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tiberius-kirks · 1 year ago
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was watching a video and suddenly felt very out of touch with what an impulse purchase costs? so
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quicksilversnails · 26 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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chirrups · 5 months ago
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doggone it!
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iilmunchkiin · 4 months ago
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"WEEZER BLUE!!! 💙💙💙"
Just a normal weezer meme, there is nothing wrong.
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sunderwight · 8 months ago
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Thinking about a bingqiu Dreamling AU where Shen Yuan and Shang Qinghua are both bored deities, just sort of taking a brief sojourn through the mortal world to shoot the shit and see some interesting monster or other that Shen Yuan has heard about, when they come across a tea house and decide to take a break and do some people-watching instead.
Shen Yuan is well into something of a shut-in phase, which Shang Qinghua doesn't like, mostly because when Shen Yuan is in those phases he doesn't do particularly well either. Shen Yuan's a social butterfly, for however little he cares to actually acknowledge it about himself, and his critique of Shang Qinghua's literary masterpieces gets so much harsher when he's not getting enough enrichment.
So when they overhear one of the kitchen boys solemnly insisting that he is going to do everything in his power to never die, and Shen Yuan laments that the boy would probably regret such a wish if it came true, Shang Qinghua decides to bestow a rare bit of godly power onto this mortal and grant his wish.
He doesn't make him a god, of course, that wouldn't even be in his ability. At least, not without using up more time and effort than he's prepared to expend on this one random kid. But immortality on its own is not that difficult. The boy will still finish growing up, and will still be able to be harmed, to know hunger and pain and illness. It just won't ever kill him.
Shen Yuan sighs that it's a cruel thing to do to a mortal, especially one with such low odds of ever cultivating other skills to mitigate the potential torment of it all. But Shang Qinghua just shrugs and they place bets, that this boy will ask for the immortality to be revoked in a hundred years, or two hundred, or so on, or else he won't. Shen Qingqiu approaches the kitchen boy and flusters and bewilders him by telling him to meet him back here again in a hundred years time.
A hundred years later, the tea house is larger. The boy has grown to be a striking young man, who looks at Shen Yuan with wariness and something else, something almost like awe, as he asks what manner of creature he's made this bargain with. Shen Yuan assures him that he has no nefarious intentions, and instead asks Luo Binghe how the past century of his life has gone.
Horribly, at least at first. Binghe's mother had already died by the time they met, but afterwards he managed to earn enough money to travel to a nearby sect. Working in the tea house's kitchen was just a minor stopover along the way. Shen Yuan was wrong, it seems, about his odds of becoming a cultivator -- Luo Binghe earned entry as a disciple.
Yet, he had no success. The master who took him on was unaccountably cruel and mercurial, and Luo Binghe's attempts to cultivate failed. Looking back he sees now that there were many times when he should have died but didn't, but when it was all happening he just thought himself lucky. At least until an enemy sect attacked a cultivation conference, and he suffered mortal wounds that absolutely should have killed him (or anyone) but still didn't die. (No demon race or abyss in this AU, but there are still demonic and fantastical creatures.)
His cruel master, upon witnessing this, accused him of heretical practices and tried to kill him as well by flinging him off the edge of a gorge. The fall was terrible. Binghe lay at the bottom in a horrifying state, injured beyond reason and yet, still, he didn't die. Eventually his body recovered enough for him to drag himself out, and once he did the only thing on his mind was getting revenge. For the next several decades he managed to ingratiate himself to all manner of potential allies, forging alliances, accumulating blackmail, and convincing people that he had to be some powerful cultivator through his supernatural resilience, lack of visible aging, and a lot of bluffing. He got revenge on his old teacher, drove his first sect into ruin, and rose to prominence as a feared and respected leader of the cultivation world.
Shen Yuan listens with clear interest, asking plenty of questions and seemingly quite taken up with the story. At the conclusion, Luo Binghe admits that his actual cultivation is still mostly a matter of smoke and mirrors, and wonders if -- now that the hundred years have passed -- Shen Yuan means to strip his immortality from him.
Shen Yuan asks if Luo Binghe wants that. When Luo Binghe says no, he accepts the answer, and tells him to meet him back here again in another hundred years. Luo Binghe calls after him, but before he can ask anything more, Shen Yuan has disappeared again.
A hundred years later, Binghe arrives back at the tea house with an entourage befitting of an emperor. The tea house has also expanded. Luo Binghe orders a lavish feast from them, which everyone hastens to provide. He's spent the past several decades consolidating his power, forging alliances with key political players via several marriages, producing heirs, and crushing his enemies. As he brags about the state of his massive harem to Shen Yuan, the deity's eyes begin to glaze over. He doesn't seem impressed. He also doesn't seem to care much for the food, and eventually his attention is stolen away by a conversation at another table. The diners are discussing the exploits of a promising new poet and novelist. Try as he might, Luo Binghe fails to regain Shen Yuan's attention before the evening is done. Shen Yuan doesn't think it's a big deal -- after all, if Binghe is still riding on top of the world, he's probably not going to want his immortality gift revoked just yet!
Another hundred years go by. The tea house has returned to a more modest situation, the next time Shen Yuan sets foot in it. He waits an unusually long while for his guest to arrive, and when he does, he's almost stopped at the door by the tea house's servers. It's only when Shen Yuan bids them let him through that Luo Binghe is able to come to the table, almost collapsing against it and desperately falling onto the arrangement of snacks with obvious hunger.
Shen Yuan wonders if this, now, will be when the boy (no longer a boy) asks for the immortality to be revoked. Surprisingly, he finds himself resistant to the idea, even though it's also clear that the game has run too long. Maybe hundred year check-ins were too short? He doesn't like the implications of what's gone on, even if he's not really surprised about it either.
Between desperate mouthfuls of food, Luo Binghe explains that without mastering inedia, going hungry but never dying is a deeply unpleasant experience. Shen Yuan orders more food. Once Binghe has finally eaten his fill, he begins, haltingly, to explain his situation. His clothes are ragged, he is painfully thin, and his gaze is haunted.
Apparently, several of his wives conspired to assassinate him, despite his reputation as unkillable. Realizing that most poisons and such didn't kill him, but that he could still be incapacitated, they hatched a scheme to dose his food with a powerful sleeping agent, and then walled him up in a famous ancestral tomb. They went to great length to ensure that it was impossible to escape from. It took Binghe decades to do it anyway, digging away at the floors, and when he got out he found that his power base had collapsed. In-fighting and the incursion of his enemies had led to the deaths of all of his children, and what wives had survived had either fled or remarried. Not that he particularly wanted them back at that point, since the ones actually most loyal to him had also been killed early on after his own "death". His face marked him, to the eyes of his enemy, as a surviving descendant of himself. He was hunted down, chased across the continent and back again, until he managed to fall into enough obscurity that his pursuers abandoned the chase. Except that he has nothing, and any time he tries to regain something, he runs the risk of being hounded again. Those who might see some potential in him still remember the collapse of his recent "dynasty" and slam doors in his face, or else try and turn him over to those now in power in pursuit of a reward. Those who don't know that much see only a dirty beggar, and usually run him off on that basis instead.
Shen Yuan, almost hesitant, asks if Luo Binghe would like to have his immortality revoked.
Luo Binghe declines. How will he be able to take revenge on those who wronged him if he is dead? He has a hit list a mile long by now.
Which is definitely not the most noble of reasons to persist, but Shen Yuan finds himself reluctant to ask twice. Instead he orders more food, and then even reserves one of the traveler's rooms above the tea house for several days. By then the sky is turning grey, and Luo Binghe is losing his apparent battle with exhaustion. Shen Yuan presses the key into his hand, thinking it's probably not enough, but there are limits to how much gods are supposed to interfere and Shang Qinghua already stretched them to the breaking point with this entire scenario.
He leaves, not seeing the hand that reaches after him just before he is out of the door and gone.
Another hundred years pass. This time, Shen Yuan arrives to find Luo Binghe already waiting for him. He isn't surprised to see that Binghe's situation has visibly improved -- maybe he was keeping closer tabs on him, just a little bit, for this past while. If only to be sure he wouldn't have to warn the tea house workers to expect an unorthodox visitor again! But no, Binghe has been doing well enough for himself. No more harems or thrones, though. He dresses more like a well-off merchant now, deliberately posing as his own mortal descendant rather than as a great immortal cultivator. The food at the table looks far more delicious than usual too (Binghe commandeered the tea house's kitchen himself this time). As they chat, Shen Yuan is regaled with the exploits of Luo Binghe's travels and adventures, how even though he initially set out to claim revenge on those who overthrew him, by the time he was in a position to actually do so they had already died of the usual causes (time, illness, their own schemes backfiring, etc). Subsequently, only their children and grandchildren were left with the scraps of power they had obtained, and when one of those children employed Luo Binghe as a bodyguard, his initial plan to assassinate them eventually fell by the wayside. After all, the wrongdoings weren't actually theirs. From that point, Binghe was able to restore himself to a more comfortable life, joining his new employer on their travels until he had set aside enough earnings to take his leave before his youthful good-looks earned him suspicion. He then began investing in travel and trade, specifically cargo ships, because never spending too long in the same place or around the same people helped disguise his immortality. He had found that, at least for now, this served him better than playing the part of a cultivator. It also gave him time to try and actually repair his ruined cultivation base somewhat, and fighting pirates proved very diverting.
Binghe is midway through recounting his adventures with a gigantic sea monster, while Shen Yuan hangs on every word, when they're interrupted by the arrival of a brash young mistress, clearly wealthy and trained in cultivation. The young lady declares that there is a rumor that a fallen god and a demon meet in this tea house once a century, that they wield strange powers, etc etc, and she intends to interrogate them both with the assistance of her hired muscle and her own spiritual weapon, and discover the truth of the matter. Then she whips out, well, a whip!
Before Shen Yuan can deal with the matter, Luo Binghe is already on his feet, disarming the goons and breaking a few arms in the process. Shen Yuan is so distracted that he almost misses the whip aimed right for him, but before Binghe can catch the barbed weapon with his bare hand (wtf, Binghe, no) Shen Yuan deflects it with a wave of his fan, and then efficiently knocks the troublesome young lady unconscious. The hired muscle flees, Shen Yuan arranges for their assailant to be placed in a room upstairs until she regains consciousness, and he and Binghe resume their meal and conversation in relative peace.
Even though it's clear that Luo Binghe has not yet reached the end of his tolerance for life, Shen Yuan nevertheless finds himself strangely reluctant to part ways at the end of the night. Still, he does, because that's what is expected of him, gently denying Luo Binghe's suggestions that they find some other establishment to continue their conversation at. He also has to investigate these "rumors" that the young lady mentioned. It's probably nothing (Shang Qinghua has a loose tongue when he's drunk, and a lot of imaginative storytellers have frequented this tea house over the years) but he doesn't like being caught unawares like that. Heavenly politics are... complicated, it's best not to court unwanted attention in any capacity.
Another hundred years go by. This time, when they meet at the tea house, Luo Binghe asks Shen Yuan why he keeps it up. Why did he pick Binghe? What is he really after? When Shen Yuan fails to give any kind of clear answer, Luo Binghe shoots his shot and makes a (very obvious) move on him.
Shen Yuan, flustered, gets up and flees. Ignoring Luo Binghe's calls after him. It just doesn't make any sense! Why would Binghe do that?! He's a man who once had a harem of wives in the triple digits! Clearly he's not gay, so what was that all about? Was he just messing with him?! How dare he! Etc, etc.
Another century passes. Luo Binghe waits at the tea house, which has fallen onto hard times again. With the construction of some new roadways, travelers no longer pass through as often. Binghe listens, worried, to the proprietor's laments that this old place will probably not be around in another hundred years. He listens because he has no one else to speak to, because Shen Yuan has not shown up. Not that morning, not during the day, not come evening, and not now that it is closing time. Binghe nevertheless charms and bribes the proprietor to let him stay even after the place has shuttered.
It seems damning, of course. He pressed too hard and now his mysterious benefactor wants nothing more to do with him. Except, no, he refuses to accept that. He's still immortal. And he has gleaned enough of Shen Yuan's character by now that he thinks that even if he was rejected, he would be let down more clearly and gently than this. The more he thinks about it, the less willing Luo Binghe is to believe that he has been deliberately stood up (also, since the tenor of his confession was different from Hob Gadling's, he never delivered an ultimatum about what it might imply when they met up again).
Over the centuries, Luo Binghe has built up a few contacts with similarly strange and supernatural stories. Cultivators, sure, but also others, fortune tellers and people of strange ancestry, questionable abilities, those who have interacted with powerful beings of mysterious provenance. He makes his way to a certain gambling den, frequented often by such people, and while he flashes around enough money to draw curiosity, he collects information. Shen Yuan wasn't the only person who started paying more attention to the kinds of rumors surrounding the two of them after their confrontation with the young cultivator a couple centuries ago. And in fact, Luo Binghe has been spending many, many years trying to find out more about his mystery man. Though, too many potential deities and immortals fit his description for him to have ever conclusively figured much out.
This is how Binghe gets wind of a rumor that an eccentric occultist has somehow captured a god in his basement...
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gremnda · 1 year ago
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