i got tired of trying to figure out when things happened in lockwood & co
so i made a timeline with "years" that could technically be shifted in any direction but were put there to a) make the math make sense and show how long things have been and b) i think its HILARIOUS to place the series 2012-2014. hilarious series of years
anyway i wrote a fic that was supposed to be short and simply explore the universe and this timeline and then it spiraled. this is posted here so people can use this as a reference for the fic but it's also for the general enjoyment of the People. sorry
Pre-Canon
1937
May 7
Marissa Fittes born
1943
September
Marissa meets Ezekiel (age 6)
1952
February
Marissa meets Tom Rotwell (age 14)
October 28
Margaret Fittes born (Marissa age 15)
1953
February
Mud Lane Phantom (Marissa age 15)
Late May
Highgate Terror (Marissa age 16)
Problem officially recognized
1958
September
Marissa leaves Tom for good (age 19)
1959
January
Marissa forms Fittes Agency (age 19)
July
Rotwell forms Rotwell Agency (Marissa age 20)
1972
January 20
Penelope Fittes born (Marissa age 34)
1981
November 3
Law passed letting children have legal rights to their autonomy from age 14 (drinking age is still 18, age of consent is still 18 unless with someone under age of 18)
1982
April 17
Marissa Fittes “dies” (age 43)
1985
April 1
Margaret Fittes dies (age 32)
Penelope Fittes (Marissa) takes control of Fittes Agency (age 14)
1991
July 8
Jessica Lockwood born
1997
July 25
Anthony Lockwood born
December 3
Flo Bones born
1998
May 18
George Cubbins/Karim born
October 31
Lucy Carlyle born
2003
December
Murton Colliery Horror
2005
July 15
Celia and Donald Lockwood die
July 16
Flo Bonnard’s mother dies, she beings working with Sinclair and Soanes (age 7)
2006
November 12
Jessica Lockwood dies (age 15) (Lockwood age 9)
2009
June
Flo Bones and Anthony Lockwood meet at dueling competition (both age 11)
2010
February
Anthony Lockwood meets George Cubbins/Karim during a case with Sykes and Fittes Agency (ages 12 and 11 respectively)
2011
June
George is fired from Fittes Agency (age 12)
July 26
Anthony Lockwood founds Lockwood & Co. (age 14)
November
Flo Bones leaves her agency after the death of Sinclair and Soanes (age 13)
Canon
2012
February
Lucy joins Lockwood & Co. (age 13, Lockwood age 14, George 13)
November
Combe Carey Hall (LC 14, AL 15, GC/K 14)
2013
June
Bone Glass Incident (LC 14, AL 15, GC/K 15)
November
Chelsea Outbreak (LC 15, AL 16, GC/K 15)
Beginning of Black Winter
Lucy Carlyle leaves Lockwood & Co.
2014
April
Lucy rejoins Lockwood & Co. (LC 15, AL 16, GC/K 15)
September
Storming of Fittes Hall (LC 15, AL 17, GC/K 16)
anyway. i think jonathan stroud didn't put years so no one could understand how deeply fucked the math is. sorry marissa and margaret fittes you both have children as teenagers and even then the math BARELY works.
also the world has to be different for it to work the age of like Personal Autonomy is 14 now bc of kids working as agents. you still have to be an adult to do stuff like drink and vote (though i'm sure that's a political argument in this universe) but children can be in charge of businesses and gain custody in special cases (like the lockwoods) at 14.
hope this is entertaining!
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Every once in a while I think of The Punk Rock MBA's video where he judges different metal bands. He goes onto diss power metal, which is fine I guess. Definitely could have been worded nicer, but you're not entitled to like every genre of music, I'm not your mom. But the part that pisses me off? He's talking about Alestorm and says "well it's better than whatever this is" and starts playing Wind Rose's cover of Diggy Diggy Hole.
This is where I draw the line. The original song was imperative to my developmental years. My brother in christ probably was never on minecraft youtube in the early 2010's, let alone played the game itself. He probably didn't even know that minecraft youtube was a thing pre-dreamSMP. I bet he doesn't even know the joy and whimsy of being a dwarf and digging a hole, diggy diggy hole, digging a hole. He doesn't understand the excitement of seeing a band in a genre you love covering a song so special to your childhood. He doesn't know the cultural significance of a song like Diggy Diggy Hole and chooses to spit on it's legacy, disgusting.
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endless love!
[ID Two drawing collage pages of Vash and Wolfwood from Trigun Maximum. In the first collage, top corner, Wolfwood looks upwards disgruntled with a flushed expression, lying against a pillow, as his hair is being pet by Vash's hand. Next shows Vash and Wolfwood from behind, Wolfwood with his top bare and hickies covers around his nape area. Vash lifts hair away from his nape and asks, "More?" Wolfwood nervously says, "No." Next is a side profile of Vash, his arms around Wolfwood from behind while Wolfwood rests his hands against Vash's arms. Next to this are two smaller drawings; Vash turns to Wolfwood and says repetitively, "Wolfwood, Wolfwood..." Wolfwood, not looking at him, says "What?" He finally turns his head and looks shocked as he exclaims, "So close!" Vash says plainly, "You just noticed?" Below these is a drawing of Vash and Wolfwood sitting together as Vash kisses and hugs him from behind with his right arm around Wolfwood's neck and his left hand around his side. He also has his right leg propped against Wolfwood's knee. Bottom of the page has a comic. Wolfwood looks annoyed, speaking to himself, "Where is that idiot?! Need to get out of town before--" A chat bubble exclaims, "Wolfwood!" The next panel shows Vash running from the townspeople, small text saying "Get him! Vash the stampede!". Wolfwood, mad and about to pull the Punisher off his shoulder, says, "Argh, you fucking dumbass!" Vash exclaims, "Ah, don't!" before pulling Wolfwood into a quick kiss. He then tugs on Wolfwood's collar and says, "There's no need to shoot, just run!" Wolfwood stammers, "R-right..." with a flushed, dumbstruck expression.
Second collage; Top left, Wolfwood spoons Vash in bed, his arms around his chest and the other beneath Vash's head. Vash has his hand on top of Wolfwood's as he sleeps while Wolfwood lies awake. Behind this drawing is faint sketches of Vash's face. In a small panel, Wolfwood hides in Vash's neck as he mumbles to himself "Stop. Stop thinking embarrassing things, Wolfwood..." Beneath this drawing is another of them in bed, Vash now turned to Wolfwood and a hand on his cheek as he kisses him good morning. In a simpler style, Vash wraps an arm tightly around wolfwood with the text "snork mimimi" next to him while Wolfwood says, "We need to get up. Spikey! HEY!" In this corner, there are faint sketches of Vash and Wolfwood; one of them looking at each other; Vash kissing Wolfwood's forehead; Wolfwood saying, "Hand" with an outstretch hand and Vash says "ok" behind a drawing of them holding hands, both turned away from each other shyly. Next is a 4 panel comic. First shows Wolfwood's face getting squished by Vash's hands with the text "squish" around his face. Next, his cheeks are stretched with the text "Chee--" Wolfwood then hits Vash's face with his palm, exclaimining "That hurts!" The last shows Vash on Wolfwood's lap, smiling to himself as he continues to have Wolfwood's face in his hands. Next to this is another comic; A close up of their hands, Vash holding Wolfwood's with both of his. He then kisses the palm of Wolfwood's palm and says, "They're soft!" Wolfwood looks at him with flushed cheeks, "There's no way that's true..." END ID]
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A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
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