#house helmawr
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titanomancy · 9 months ago
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The new edition season of Necromunda takes the action to the genestealer-infested Under-Underdark Underhells of Hive Secundus - and what a hideous collection of xenos freaks are these!
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The Spyrer Orrus Hunters have received a similarly grotesque glow-up, trading in their classic strongman suits for more obviously off-world equipment requiring voluntary dismemberment to operate. I like the minor xenos vibe these new suits give off, but I don't think they're meant to be t'au tech anymore.
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And just in case you didn't already hate assembling Van Saar gangers, the new Tek Hunters look to be every bit as fiddly as the core kit and then some.
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Meanwhile, the brood scum are... brood scum. Nothing really special, just new heads on the extant hive scum bodies. Good use of the range, especially as they already looked like Genestealer Cult neophytes minus the cult medallions.
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A strong value proposition, overall - although the most interesting part of this preview, for me, is the promise of new Zone Mortalis ruins coming at a future date.
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wh40kgallery · 9 months ago
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Necromunda Enforcer
by Thomas Elliott
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soylent-robot · 1 month ago
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WANTED: Brydget D'Loria CRIMES: Forgery, Impersonation of House Helmawr Nobility
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knightlightminiatures · 2 years ago
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Hero’s have no place within the blighted realm of House Helmawr; The land of poisoning their bodies, the steel skies breaking their will. And yet the human spirit endured. Tormented and twisted, it has survived, and even thrived. Amongst the iron weeds of the ash-cursed planet. Men and Women, crushed beneath the feudal weight of the Imperium, their faces pushed into the dust, nonetheless can find the faint embers of their courage. They are the dregs of ancient bloodlines, the memory of great deeds hidden within their flesh, gifted to the across a thousand, thousand generations, from the forgotten origins of the world. The woman-warriors of Clan Esher are the inheritors of such genetic blessings, their long lost gene-mothers granting them a birthright stronger than the imperial chains locked around their throats. The True Necromundans are the Esher; descended from Queens, tempered by millennia, and sharpened to a Razor’s Edge, like the Blades their House is named for.
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Straying for the classic yellow, I landed on a blue. Wild I know! 😂 but it seems to be my favorite color. There’s still so much I need to learn about skins and leathers that, in even a years time, I’ll probably hate how it looks. But for now! My unnamed Escher gang has a color scheme!
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theironwarsmith · 3 years ago
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Sigma-Gamma One
Sigma-Gamma One, or sometimes referred to SG-1, is a small team of specialists that operate covert missions for House Van Saar, with the usual aim of obtaining archeotech or even forbidden xenotech from the depths of the hives of Necromunda.
Normally attacking with an element of surprise, they swiftly overcome their enemies with a lot of firepower before they make their escape with the loot. They are more of a kill-team than a gang.
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Prime, Jacques Oneel. A former imperial navy veteran that got stranded on Necromunda in unclear circumstances, he made a name for himself as a bounty hunter before joining House Van Saar and working his way up their ranks. He had a wife, but they are now divorced following the death of their only child. Dreams of returning to the skies as a pilot.
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Augmek, Saam Cartez. A woman of striking intelligence and unorthodox thought. She is able to see the larger picture, even in the midst of a firefight, and come up with effective solutions to issues that may arise [e.g. the Priorfire Reactor incident]. Her father died after being host to an alien parasite for a few years. Her and Prime Jacques have a close relationship, but they try to keep it 'professional'.
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Tek, Dan'l Jacksen. Whilst just a Tek within SG-1, he is undoubtedly the expert on archeotech within the gang. Able to discern what era a piece of tech is from, he is also able to read the various languages that may be inscribed in or around the object, reading the heirocode of the Iron Kings to the warning-sigils and binary of the Adeptus Mechanicus. Also seems to have a woman in every bar, dive and club. Rumoured to have died twice.
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Tek, Cyan'c Chulax. A man of few words but great actions. He once spent a night-cycle fighting two gangs at outpost by himself, killing all others as his fellow gangers lay dying all around. When he was much younger he almost fell into joining a gang that was later revealed to be a Chaos Cult, but he declared that they worshipped 'False Gods', the tzeentch cult still hunts him to this day.
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Tek, Jonash Kinn. A fast learner, studies under Jacksen to learn about various pieces of archeotech and how to discern what they are capable of. He is quite concerned with any infighting House Van Saar experiences, since he is aware of larger threats on Necromunda that threaten the very existence of the House.
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Tek, Kamer Mitch. An upcoming veteran, former Necromunda PDF soldier that deserted after being asked to open fire on an Ash Wastes settlement, killing many innocent people. He tagged along with many gangs, becoming known as a mercenary, until encountering Sigma-Gamma One holding the line against a Genestealer Cult incursion into House Van Saar's holdings. He joined the gang and made a name for himself as a brutal and effective member of the gang.
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Subtek, Val'La Black. There is a lot to be said about Val'La. She was once a renowned thief a con-artist and it is rumoured she once led a cult that worshipped her. She can unlock nearly anything through a mix of lockpicking, hacking and brute force, there is a rumour that she has either lied, snuck or broke into every vault of the Noble Houses including House Helmawr. What she is doing with Sigma-Gamma One is a bit of a mystery but she does seem to stick close to Tek Jacksen.
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eljackinton · 4 years ago
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"Well, gee, Lord Helmawr, there's just one thing bothering me about this. We got a whole load of spook being smuggled outta this hive world, but all the money from it is being paid into banks owned by House Helmawr. I mean why is that sir? That's what I'm not getting here."
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house-escher · 6 years ago
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Future of Necromunda Part 2
From a post by Matt Swift in the NECROMUNDA 2017 Facebook Group
The layout of a gang.
Specialist champions and gangers incoming plus Prospects - pre-juves
Update - alliances!
Update 2 - new dramatis personae
Strix - mad techno hunter formerly of the Van Saar
Kage - former sump dogs Orlock ganger who rebelled against Rocky, failed the leadership challenge and is now the Anti-Orlock Orlock
House Catallus - first art for nobles, brother and sister who can be taken together. She’s a sniper, he’s a duelist. He claims to have never lost but really she just shoots anyone that starts to win. House is in civil war. She was meant to kill him but likes her brother more than her parents so they’ve fled downhive. Basically Merc’s for hire.
Psykers! One unsanctioned and one sanctioned. Thaetos comes from the Big Hole - giant mine. Was a god figure to the miners, got captured by slavers then escaped and now collects various undesirables to him. Montana is the daughter of a guilder, when her powers manifest her family sold her and she’s now a sanctioned Psyker. Her collar is made of the bones of dead psykers that talk to her.
Rex Spires - Demo expert... Geddit? He wrecks spires. Also... his arms are bionic so take his skill level with a pinch of salt...
Vorgen - former guardsman. Big fan of big guns.
Guild Allies - also, imperial credit artwork
Corpse Guild first up, models for some guilders will be coming at some point.
Promethium Guild - fire bois! Fuel merchants.
Water guild and slave guild - water guild builds on the other side of the water conflict to the vampire of water bounty hunter. Slave guild also manage the pit fights in the underhive.
Gameplay wise you can take representatives of the guilds to attach to your gangs rather than a “guild gang” at the moment.
Criminal alliances - the underworld of the underhive. Cold traders - black market goods. Imposters - what it says on the tin. Rogue factoria - counterfeit goods. Narco Lords - drug cartels. Fallen houses - former noble houses that have fallen from grace and are trying to regain power, rebels and usurpers. Psy-syndica - rogue Psyker traffickers, often led by a Psyker themselves. Think pimps but for psykers, sanctioned or not.
Future Battlegrounds....
Badlands! Actively dangerous battlegrounds - killer fungus!
Hive Mortis - Resident Evil... but on tabletop. Lots of bodies, people have started harvesting it
Hive Arcos - hive that’s fallen to Khorne. Cultist uprisings and lots of murder.
Hive Secundus - was the utopia hive, then it all went wrong. Because Grimdark. Rad tainted genestealers...
Ash wastes!!!! Yes!!! Orlock playground. Shanty towns and cargo trains. Getting a very Mad Max vibe.
Sump seas - the World sump, horrors from the deeps, sump spiders
Polar scrap spoils - massive junk yards, reclamation teams and gangs to go find things. Also a lot of tribes up there.
Bore Mines - vertical fights in the mine shafts
Navis Mortua - giant spaceship graveyard left over from a Helmawr civil war over shipping priority
The Eye of Selene - spaceyard, docking station, weapon batteries etc. Space pirates, infestations, cargo cults. Zero G skirmishes.
Enforcers will almost certainly be coming, Arbites probably not as they’re a central Imperial authority more concerned with the Nobles than the underhive.
Cool new factions coming in the future. Not necessarily a rebuild of the old stuff like Ratskins (though these will likely get touched on).
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fantasyscenery · 6 years ago
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Voss the Younger spent his rule in a Ghast-induced coma, while his followers were forced to listen to his dreaming whispers for their commands. Targan III created chaos when he moved his entire court to the underhive to escape the incessant criticism of Necromunda’s moons, while Dagorn the Scaled spent years indulging in horrific genetic experiments on himself and his kin.
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titanomancy · 8 months ago
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Cutting art, state-of-the-edge.
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titanomancy · 9 months ago
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It's wild to me that they're able to squeeze three of the classic spyrers, using only two poses, onto a single sprue while simultaneously preserving so much of the character of the original designs but here we are.
Not sure that I'm as impressed by the lateral move away from idle rich thrill killers slumming it downhive where their victims won't be missed, to some kind of suburban safari xenobeast hunting rite of passage for the crotchfruit of House Helmawr.
If it strikes you as problematic that the nobility should hunt the underclass for sport, congratulations, you've successfully intuited the surface-level themes. It's okay for the fictitious bad people to do the fictitious bad thing, it doesn't mean you're endorsing the act. That's what made it subversive.
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titanomancy · 2 years ago
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Winter comes to Necromunda.
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titanomancy · 6 years ago
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The new Palatine Enforcer kit looks pretty rock solid. Like the rest of the Necromunda range, the sprue is jam packed with bits and while it looks like there’s a limited number of poses, each one has several different options.
Bonus, there’s nothing explicitly Enforcer-y on the base model so you can leave the magnacles off and, with a little different paint job, use them as any mook in half-carapace - naval armsmen, chapter serfs, PDF auxilia - anyone with a shotgun, really.
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titanomancy · 6 years ago
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“You know how often we get an Enforcer up in Rust Town?”
“Well, you got one now.”
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