#hope this isn't shit
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I bring to you Siffrin and Loop reunion
#isat#in stars and time#pipposketchdump#isat fanart#isat siffrin#isat loop#isat spoilers#in stars and time spoilers#hope the quality isn't shit because for some reason I CAN'T SEND THE ORIGINAL FILES#Also I really ilke them did you know that
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at least it'll be wonderful while it lasts.
(a little post-game downtime discussion, when they have the time and space to talk about these things. also in my canon, scratch gets to stay. :/)
#baldur's gate 3#bg3#bg3 tav#astarion x tav#tavstarion#oc: finch#my art#bloodoath#finch always thought his life would be short either from being a half-orc or taking up his oath#and although his former partner shook a lot of that pessimism loose#caution's death sort of flushed any hope finch had for himself of being anything but a means of vengeance#until of course he found himself surrounded by/in charge of a bunch of sad brainwormed fools#and was suddenly like oh these are people. i used to be a person too. i... i care so much about them oh holy shit#but i think even AFTER the netherbrain he sometimes can't shake the feeling#that he's expendable#that by upbringing or by profession he is the exception to the rule of being loved even if you're broken#he's got time to sort himself out. they both do#but either way immortality just isn't on the table for him. he's TIRED
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tranny freak :)
#Negativity#Transphobia#I don't know what to tell you buddy I'm not sure what your goal is here#I am genuinely so much happier like this#Figuring out that I'm a tranny freak has been the absolute best thing ever#All the loved ones who I've come out to have been so welcoming and supportive#I get to experiment with my appearance like I haven't done since my punk days in highschool#And I've always been a weirdo so freak isn't even hurtful that's been a point of pride for decades#What made you want to hurt a stranger buddy#What are you going through#Are you gonna read this and scoff cause I took a troll sincerely#Why are you so afraid of genuine connection#Why are you scared of people#Are you happy with your life right now#Do you like yourself#How much time do you spend doing this#Do you think the negativity might be getting to you#How much time do you spend feeling repulsed scornful and annoyed towards others that you gotta do something about it#I'm really sorry#I used to be a similar kinda angry and that shit taints everything#Idk man I just hope you can see the joy in things someday#There's so much cool and exciting stuff you can find when you start looking for happiness and good intentions#Kinda sad that you're missing out
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Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
Finally, something interesting to note is that nearly every Aspect follows its own Hero's Journey cycle - full actualization for each one usually means reaching around to its opposite Aspect, and taking lessons from them - for example, Breath players need to learn maturity and responsibility, while Blood players need to learn relaxation and whimsy. Thus, an Aspect at its worst manifests in two ways - either a toxic overabundance of the Aspect's worst traits, or such a dearth of the aspect that it begins to resemble its opposite. Only by reaching into the opposite, however, can the player be tempered and reach full maturity - can they become more of who they are.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
"Passive" is a good word to use; at a toxic overabundance of their Aspect, Space players are trampled underfoot. They become enablers, servants to dark forces, or so lost in their own worlds that they neglect the one they live in. With their Aspect "inverted," a Space player becomes a demon of poor prioritization. Distracting not just themselves from their true purpose, but others, too, the Space player will wreak havoc by overemphasizing unimportant topics and ignoring important tasks. This superficially resembles Time, in that the Space player will become fanatically dedicated to their task, but note that the poor prioritization is still Space-esque at its core.
Still, within this nadir is a valuable lesson: the strength of self-assertion, and the determination to see a goal through. These will allow the Space player to weed their garden, separating good from bad, allowing it to flourish like never before.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so.
At a toxic overabundance of their Aspect, Time players become explosively destructive. The ultimate "goal" of all things is death, with which Time is associated, and accordingly, Time players have a penchant for aligning themselves with futility and entropy, struggling so hard that their thrashing leaves a trail of annihilation in their wake. With their Aspect "inverted," Time players detach entirely - they can become so fed up with struggle that they simply opt to lay their weapons down and let the end take them. It's very easy for them to come to the conclusions that either everything matters, or nothing matters. This superficially resembles Space and its big picture thinking, but note that its framework of struggle, and whether or not a goal needs to be pursued, makes it a Time concern.
But the inherent meaninglessness of existence is, in itself, an important realization to make - that whether or not anything "matters" in the grand scheme, things can still be worth doing, worth caring about, and worth investing in. This realization allows the Time player to attack their goals with renewed vigor and greater clarity, which in turn means that the party becomes an efficient, well-oiled machine.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere and innocent good-naturedness, like a baby animal before it learns to be fearful of danger. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others.
At their worst, Breath players are irresponsible and callous. They'll shirk the consequences of their actions, blaming anybody but themselves, or simply choose not to care who they hurt in order to get what they want. They may even choose to stop making choices for themselves, leading to the "inversion" of their Aspect - a voluntary loss of freedom and independence, derived from an Breath-like aversion to responsibility, which superficially resembles the bondage of Blood.
But if they are able to overcome these tendencies, a Breath player will learn what true responsibility looks like - responsibility for themselves, their choices, and the effect they have on others. Armed with this, a Breath player's ability to break bonds can be focused into a clear force for good, clearing away all obstacles and harmful societal standards, leading the charge into something new and beautiful.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, being concerned with its overall well-being. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone.
Thus, it's easy for the Blood player to wind up controlling - desperate to make sure everyone is moving according to their vision, they'll become iron-fisted dictators, with a "my way or the highway" approach to social interactions. It's easy for them to wind up pariahs of their own making, becoming so critical of others, or so adamant about enforcing their own will, that they inadvertantly sever their ties - something that superficially resembles Breath's independence, but is truly a result of Blood's neuroticism.
But with that space and separation can come great clarity. Blood players must learn to relax their grip, and allow people room to breathe - including themselves. Once able to grasp that sometimes bonds must be forged with a soft touch, Blood players' natural empathy shines through, allowing them to build something so much kinder and greater than the sum of its parts.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire.
Their desire for the limelight can quickly spell disaster - they can become incredibly cruel, harsh, and egotistical in their pursuit of narrative significance. They forget, in their obsession, that they, too, are fallible and flawed, and the inevitable reminder can come very harshly. Light players struggle with moderation, and as such, when they feel shame, they'll often take drastic measures to cope with it - deliberately darkening their own influence or intellects, removing themselves from the "story" entirely - something which superficially resembles Void's penchant for the background, but which is firmly rooted in Light's obsessive need for drama.
But in experimenting with narrative insignificance, Light players can reach an epiphany - in their absence, others may shine, and that can be a wonderful thing. Light players, then, can learn to shine not just for their own sakes, but for the sake of others, allowing them to weave a story even more brilliant than any that can be weaved alone.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable personalities on a team. However, this simplistic, feelings-driven approach often leads to pleasure-seeking behavior, poor impulse control, and overindulgence in vice, and from there, to irrelevance, with which Void is so closely interlinked.
Void players are especially prone to vice, and at their worst, will become so drunk on pleasurable activities that they pursue them to the active detriment of the party's goals or the Void player's self-improvement - making them the ultimate irrelevant character. They can also very easily drag others into their mélange, with a forcefulness that resembles Light's illuminating guidance, but which is ultimately rooted in Void's pursuit of personal pleasure.
But there's a lesson to be learned in Light's domain: how to bring themselves into relevance and greatness. A Void player, once they learn to pursue not just personal pleasure, but a greater satisfaction for the collective whole, can drag the Void behind them, kicking and screaming, to where it'll be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand and explosive finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty.
Thus, a Mind player at the worst zenith of their Aspect is heartless and cruel. Leaving no space for empathy or even personal feelings in their plans, the Mind player will plot for an ending as heartless as they are. But a Mind player is never truly without emotion, and ignoring their own feelings causes them to manifest in terrible ways - Mind players have a tendency to seek toxic, codependent relationships, hoping to find external validation, subjecting themselves to the wishes of others, which can appear like Heart's fixation on feelings and desire.
But in recognizing their own need for emotional validation, and the importance of their own feelings, a Mind player can realize that there's an entire dimension to the game they've been playing that they've been ignorant of. When a Mind player learns to temper their schemes with empathy, compassion, and kindness, how much more success they'll see - and how much happier that grand finale will be!
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves.
With this sincerity comes vulnerability. Heart players wear theirs on their sleeves, and at their worst, this can make them demanding, needy, and sensitive - so eager to connect with others emotionally that they'll cramp themselves to fit others' desires. But they can't ever keep this up for long; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection. They may even work to manipulate others, preying on their emotions and desires to force them to act in their worst interests. This superficially resembles Mind's cold logic, but unlike Mind's cool rationality, Heart's aloofness is a mask, an attempt to avoid pain by pulling away.
But this isn't purely a negative, because a Heart player can learn a healthier form of detachment, and separate out healthy and helpful desires from harmful and detrimental ones. Given this clarity, the Heart player becomes the team's emotional core, able to raise up each teammate's best qualities, while helping them deal with their worst, enabling everyone to be the best possible version of themselves - which the Heart player knew them to be all along.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed.
It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process. At their worst, they're stubborn to the point of not listening to anyone but themselves, confidence becoming blockheadedness. This focus on forward progress without looking back can even cause Life players to become harmful to others, so focused they are on their own growth that they don't notice that they're choking everyone else out. This may resemble Doom's death in its worst case - arresting everything else, eventually blocking even their own path with unruly, out-of-control fecundity.
Thus, a Life player needs to learn to more gracefully accept Doom's influence - to pause, slow down, and consider viewpoints that are negative, unpleasant, or difficult. A Life player, endowed with moderation, will be able to cultivate a bountiful garden, rather than an unruly jungle - a place for all to flourish and live in plenty, never wanting for anything.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate.
Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending. As if energized by their own sense of futility, a Doom player at the "inverse" of their aspect may seem to echo a Life player's focus on forward progress and motion, actively spurring their team on towards an untimely demise.
A Doom player must learn to harness this sense of progress for good, rather than harm. A Doom player, once able to grasp the joy of life even in the greatest depths of despair, will be able to fill even the darkest hours with peace, meaning, and hope.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots, with no self-awareness whatsoever. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - often great sources of embarrassment to their teams, as their naked sincerity is painful to witness. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous.
A Hope player can easily be set on the wrong path - as convicted as they are, and as difficult to shake from that conviction as they can be, Hope players can easily march down a path of destruction, if not persuaded with a deft touch and gentle guidance. In the event that their faith is broken, Hope players easily become despondent and lost, floundering and wishy-washy, which superficially resembles Rage's self-consciousness, but is truly just a lack of direction.
But Rage has a powerful lesson to teach Hope players - that of questioning themselves, interrogating their own beliefs. Once their convictions have gone through rigorous scrutiny, revised into the best, brightest versions of themselves they can be, a Hope player is a worker of miracles - speaking into existence a beautiful future on faith alone, proclaiming that how they see the world is how the world shall be.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players are incredibly self-conscious, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
In the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This is Rage at its toxic overabundance. Conversely, a Rage player can retreat so harshly into their mask that they allow others to dictate their beliefs, taking them to heart - an action motivated by Rage's destruction (this time, turned inwards) that superficially resembles Hope's convictions and faith.
The true path for a Rage player is a healthy balance - to allow themselves some of Hope's sincerity, and by doing so, to become more sincere and true. This will let them release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy - the heralds of a revolution, razing away the faulty, corrupt old systems such that something better and new can take their place.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
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Shotout to Leona and Cheka for singlehandedly getting me out of the worst artblock I've had in months, love these guys
Tbh I just wanted to draw Cheka doing that one thing kids do when they treat you like a climbing tree, I have other drawing about that but it's a work in progress, it was supposed to be animation practice but Ibis got some crunchy quality on the canvas if you don't pay so. Yeah. Also Grim is here bc why not
#twisted wonderland#twst#leona kingscholar#cheka kingscholar#twst cheka#twst leona#i love em they are so funny#also first time drawing cheka leona and grim i hope you don't mind one or two little design headcanons#i just think that he looks good with curly hair#anyways when I tell you I was struggling with Leona's arm#but ehhhh it worked out.#maybe. I hope so#if this flops I'll cry/j I spent too long on this shit#also god I fucking hate drawing details I hate em if the character has more than two colors in their fit I'm going to complain like a bitch#anyways I missed rambling on the tags can you tell#i drew something#spent too long on details that aren't even noticeable unless you zoom in ughhhh#twst fanart#alt text#i hope the alt text isn't confusing. I always try but i'm not good with words so i'm never sure if it's as clear as I think it is#twst grim#grim twst#ain't that the same tag#grim twisted wonderland#twisted wonderland fanart
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Got a request for Skyler and Saul content.... Here's my proposition: instead of having an affair with Ted Beneke, Skyler and Saul are pretending to have an affair to piss Walt off but they actually aren't. Non-pictured: Saul gets beaten up by Walt for this
#saul goodman#skyler white#walter white#mike ehrmantraut#breaking bad#brba#my art#fanart#hope you like this lol my thoughts are that i like the saul and skyler affair headcanon but i think it'd be way funnier this way#and also i read them more as platonic after shit hits the fan#skyler deserves a break from crazy men and saul needs someone that isn't a bossy blonde woman lol#anyway. this is my vision
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Okay I'm so sleep deprived so pardon whatever this is but something that's got me FUCKED up about ai generated pictures songs writing is that it just fucking kills the ability to analyse for me because there's no fucking INTENTION behind it. Like why was this decision made why were these colours used what does that say about the work NOTHING because a bunch of programming took work that DID have intent and theme and purposeful choices and turned it into SLOP. Like I COULD analyse this but it doesn't MEAN anything it's EMPTY I want to EXPLODEEE
#Like you can. You can technically analyse ai work for theme and visual literary etc motif but it's all fucking slop to me man#It's making me so cynical about like. Art. I guess. Given the state of corporations and capitalism and the endless stream of#MAKE MONEY BY ANY MEANS. FOR EVERY SECOND THE LINE DOESN'T GO UP WE EXECUTE A HOSTAGE#Like FUCK#I saw that fucking coca cola ad on tv and I wanna get violent man. Like the ad as a representation of all of. This#I know an ad isn't the same kinda thing it's just on my mind#Like nothing means anything anymore it's all gotta be slop it's all gotta be easy corporate slop to appease the market. Every fuckin thing#Ai generated shit is just an endless meaningless hole of malicious thieving garbage and I want to commit a crime#Sorry hi I've been back on that doing art professionally (kinda) grind and I haven't slept in a solid three days it's kinda wearing on me#Gonna be real lads#Oh also that's another thing this is my fucking. Like career path. I do art. And I have to monetize my one great passion. In order to eat#And pay for the constantly exploding rent prices. And now corporations are like hmmmmm#What if we didn't even pay you for that#What if. Hear me out. We stole people's work and made a computer do it#AND THE STUFF THE COMPUTER IS DOING IS GARBAGE#MEANINGLESSNESS SHIT ON TOP OF MEANINGLESS SHIT. FOR PROFIT#Uh anyways I'm going to bed now I have to get up in 3 hours I hope everyone has a better night than this and gets some rest!!#ai mention#vent post
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nines does not want his predecessor under amanda's clutches any longer.
#detroit become human#connor rk800#nines rk900#rk800#rk900#this isn't a ship#time taken: ~8h51m#i hope this doesn't look like shit
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back to december // ln4
pairing: lando norris X reader
word count: 9k
warnings: swearing, alcohol use, and implied sex
includes: friends to lovers, pining, fluff, and angst.
summary: follows lando and the reader from the beginning of their relationship all the way until the end. based off of ‘back to december’ by taylor swift.
A/N: some of this is may not be biblically f1 accurate so please just close your eyes and pretend it is. who cares when the vibes are great. also don't forget.... i'm also just a girl...
─── ⋆⋅☆⋅⋆ ───
The days blurred together anymore, blurred into the same monotonous routine.
Wake up, get ready for work, go to work, come home, and then distract yourself from your own thoughts until it was time to go to bed. Some days were worse than others, but it was your own self destructive tendencies that got you into this state.
Today was a particularly shitty day, especially for a Friday. You couldn't wait to get home, but walking through the door to an empty apartment was something you still hadn't gotten used to. The bright warmness that always seemed to cascade through the apartment was replaced with dark coldness. The blinds were always shut now, the apartment could easily be mistaken for a vampire's liar at this point. The music that once played almost 24/7, that got you guys plenty of noise complaints, now collected dust on the shelf. The smell of dinner cooking as you walked through the door was now replaced with the Chinese takeout from two nights ago heating up in the microwave.
As you watched the plate spin your reflection in the yellow glow caught your attention. Oof. Have you really looked like this recently? The dark circles under your eyes looked like you had been taking up cage fighting as a hobby recently. You weren't sure how long you stood there, picking yourself apart, finding something new with each pass over yourself. The beeping from the microwave had been drowned out by your own thoughts.
Your phone had started to ring on the counter behind you, causing you to jump. Combine that with the now incessant beeping of the microwave and your heart was racing. You pressed answer, not bothering to glance at the caller id.
"Hello?" You asked as you opened the microwave, careful to not spill the plate as you picked it up with one hand.
The sound of your clearly already inebriated best friend filled your ears. "Heyyyyy!" You made your way to the couch, ready to stuff your face and then rot in your usual spot until you fell asleep. "I think you should get up off that couch and come over. We are having a little get together."
You couldn't help but roll your eyes at her statement. She had tried multiple times after it had happened to get you to go out. She had once famously said 'the best way to get over someone is to get under someone else'. Something that you gave a hard pass to. You thought she had finally given up on trying to get you to go out. It had been maybe almost a month, if you remembered correctly, since your last invite. Also, her get little get togethers were never little. They always escalated into bigger than her house could handle parties. Not that was always a bad thing, it's just the more people the more of a chance for you to run into him, or one his friends. The idea made your stomach turn.
"Would love to, but I'm already settled in for the night. Plus, sounds like you've already started the party without me."
"Oh come on! Please come over. It's been almost three months. Even for just a little bit." Before you could decline again she was already begging for a second time. "Please. For me?"
She was right, it had been almost three months. Maybe a party could do you some good or even just getting out of this routine you've been in for months. Then your mind wandered back to the same person it always has for months. "Is he going to be there?"
"Why would he be here?"
Your eyes darted to the picture frame on the tv stand. Inside the white wooden frame was picture of him and you and all your shared friends. It was from a trip you all had taken last summer to Greece. You both looked so happy and in love, which back then you were. You really should have put that picture up a long time ago, but you couldn't. There were a lot of things you couldn't put away.
"Maybe because we have mutual friends?" You pried.
"He's probably busy this weekend or out of the country. It will be fine. Just please come."
You sighed looking up to find that same reflection from the microwave now residing in the black screen of the TV. As you glanced back between your reflection in the tv and the picture of you from almost a year ago, you decided it was time to get back to the girl you were in Greece. Even without him.
"Fine. Let me get ready and I'll be over." The squeal that came from your friend's mouth was borderline inhumane. "I'll see you in a little bit." But as you hung up the phone that creeping what the hell did i just agree to feeling had appeared.
You tried to push those thoughts aside and hurried to get ready. Maybe this sudden spontaneous so out of character decision for you lately would be a good thing. You slapped on some makeup, making sure to cover those horrible dark circles and chose a casual, yet still party worthy outfit. Honestly the person who stood staring back at you from the mirror looked like the old you. The old you, the you that was happier, the you that was and still is in love.
The uber ride to your friend's house thankfully wasn't that long, it didn't allow for you to psych yourself out and change your mind about going. As the driver pulled up to her house it didn't seem like that crazy of a party, so maybe it was just a little get together. You thanked the driver and made your way to the front door. You took a deep breath before entering, here goes nothing. As you closed to door behind you, your eyes scanned the room. Some familiar faces filled the space of the living room. They noticed your presence and gave you a smile, but nobody came over to talk. You weren't sure if you should be offended or thankful.
Weaving your way through the house, you were on a mission to find your friend, her house wasn't that big, it shouldn't take that long to find her. As you entered the kitchen you realized it was the most crowded room in the house, granted it was were all the drinks were at. You found your friend in the center of the crowd, of course, but as she spotted you coming towards her she stopped her conversations and closed the gap between the two of you. Her arms squeezed you in so tight you could barely breathe.
"I'm so glad you came!"
You smiled back at her, but wanted to get some drinks in to loosen up some. "Yeah, yeah. What about a drink? I know you've started without me."
"Here. Your favorite." She grabbed a beer from the counter, pushing it towards you.
Not your favorite, in fact you hated beer, but you took it with a smile on your face. Some more people began filtering into the kitchen. "I'm gonna go talk to them real quick." Your friend stated. She was gone before you could say anything.
You tried to find something else to drink, but it had seemed that all that was left was beer. What was this? Some high school party? You took a swig of the beer your friend had handed you, hoping your taste buds had changed, but you were wrong. The one swig was enough for you to set it back on the counter.
The kitchen was becoming a little too stuffy and your friend didn't seem to be making her way back to you anytime soon, so you slid out the door to the patio. The fresh air already making you feel better. There were some people out there, a group of guys passing around a joint and some other people just talking, but nothing like the crowd in the kitchen. The empty lounge chair at the corner of the patio was calling your name. With nothing to drink and not really anyone here that you would like to talk to, besides your friend, this party was not turning out like you had hoped. You leaned back in the chair, looking up at the night sky. You tried to find some of the constellations, but the city lights made it far too hard to do.
You could hear footsteps coming towards you and you assumed it was your friend finally coming to hang out, but it was someone far worse than that.
"I think I might see the big dipper." You froze in the chair, goosebumps formed on your skin as your stomach turned. There was no need to turn around to see who was behind you, you knew that voice anywhere. "Hi Y/N."
Hearing him say your name made your body turn towards him, but also made your heart ache. Hearing your name roll off his tongue once brought you so much joy. Now it was like a stab in the heart. Your eyes scanned over him.
Fuck.
He looked good, so good. Clearly he was doing better than you were. His tan skin somehow still glistened in the night time and his curls slightly moved with the night breeze. Even though it was dark, the light from the patio allowed you to still see those eyes of his. The ones that still made you weak in the knees.
"Hi Lando." You gave him a small smile.
Of course he would be here you thought. You should have known he would be here. You had an inkling your friend knew and did this on purpose. You could kill her, but then again it was nice to see him, even if it did hurt like a bitch.
He stared at you for a moment before taking a seat on the end on the lounge chair where your legs resided moments ago. Being in this close of proximity to him made your heart race. Fuck you missed him and it drive you crazy the effect he still had on you.
He noticed you weren't drinking anything and let out a small chuckle. "Still don't like beer huh?"
You smiled, "Never have, never will."
He nodded and looked down at his shoes. This was clearly one of the most awkward conversations you've had in a long time.
"So how's your family doing?" You thought that might be a good thing to ask, you loved his family, so in all seriousness it was a genuine question.
He took a swig of his beer. "Yeah they're good."
You just nodded at his dry answer. Could this get anymore awkward?
You could feel Lando staring at you, he took another swig of his beer before asking. "So how's your new found freedom?"
Ouch. Sensitive topic. You didn't want to talk about how much of a fuck up you were right now, so you deflected the conversation back to him. "Saw you made podium recently. Congrats."
He laughed dryly, he knew what you were doing. "Thanks."
You had started to pick at your nails, a nervous habit the both of you unfortunately shared. You didn't want your relationship to have turned out this way. You wanted to tell him right then and there that you were sorry. That you missed him more than anyone could imagine. That he didn't deserve what you put him through. That you still love him. The memories of you two came flooding back and as you two sat there on the lounge chair, close as strangers. Your mind hit replay.
─── ⋆⋅☆⋅⋆ ───
Lando had been in your life for years. You had met not to long after he had been brought onto the McLaren team. If you wanted to get specific it was at a celebratory party his friends had thrown him. You were invited through mutual friends. When you went that night you had no idea you had just met the man who three years later you would be in love with. Sure you thought he was good looking, who didn't? For awhile you just remained casual friends, really not even that close. After about a year and a half of seeing him at parties, sometimes at other friends houses, and out at clubs, something had started to fester inside of you.
Needless to say you were developing a little crush. It didn't help that when you did see each other, he always went out his way to talk to you. You could walk into the room and as soon as he noticed you, whatever conversation he was having was terminated and he was soon by your side. Some more time had passed and you had heard through the grapevine that Lando was seeing someone, it stung a little, but other than showing you some attention he had made no claim to you. So, what were you to do other than just get over it and hopefully find someone new to crush on.
Though, his new relationship didn't last long and soon enough he was back to charming you. The talking occasionally at gatherings turned into texting, that then turned into texting everyday, which turned into facetiming, and then turned into you two always hanging out when he was around hanging out.
The two of you would go out to eat, to the movies, or even just hang out at each others apartments. It was always a fun time as long as you were in each others presence. You attended some races that were closer to home, always so excited to see him do the one thing he loved. The races you didn't attend though, the two of you were always in contact. Something that you always made sure of was that he never went without his 'goodluck ♡' text from you.
It had gotten to the point where your friends for sure thought you guys were dating and the public had a hunch too. You couldn't deny that your feelings for him were way beyond crush status at this point. And to say you would have rather ate glass than ask him how he felt about you was an understatement. The idea of Lando rejecting you was something that kept you up at night, so your feelings remained bottled up. That was until a sunny race day last spring.
─── ⋆⋅☆⋅⋆ ───
Spring - i miss your tan skin, your sweet smile. so good to me, so right.
Lando had asked you weeks ago to come the upcoming Grand Prix in Australia. You were hesitant, Australia would be the furthest you had ever been from home and it made you a little nervous. At least, that's what you told him. The real truth was that you would've loved to go to Australia, especially to watch him race, but you just couldn't stand to be around him. Your feelings for him were making it so hard to be in his presence, especially with his naturally flirty personality. Your friends kept telling you that you were blind and that he was totally into you, but those statements always rolled off your back. To you, there was no way he felt that the same way you felt about him. So to try and protect yourself from one sided heartbreak, you distanced yourself.
All that work failed though, because here you were a week later on a plane to Australia. It didn't take much more begging from Lando for you to finally cave. Hell, he even wanted you to come early with him, but you drew the line. He had work to do and you didn't want to be in the way, because knowing Lando recently, he would have wanted you with him 24/7. Which was really tampering with your distancing yourself from him plan.
Two connecting flights later and you were finally landing in Melbourne. As you departed from the plane and collected your bags you realized maybe you should have come earlier with him. The airport was insanely busy and trying to get a Uber was going to be a huge and expensive pain in the ass.
You pulled out your phone from your pocket to see if there was even any Ubers available when a text from Lando popped up.
Lan: I've tried to send this damn message like 10 times. Wait. I hope everything's ok with the plane.....Tbh I think I would have gotten an alert or something. Or I would hope your last dying text would go to me. Anyways... text me as soon as you land. I've got a car waiting for you to bring you to the track.
You rolled your eyes at his dramatics, but was very thankful for him always taking care of you. Hell, the cost alone of your plane ticket was enough to make your eyes bulge, but he took care of it like it was nothing.
You: I'm alive. The wifi sucked on the last plane. Actually don't think I can ever do 26 hours of traveling again... consider yourself lucky Norris.
It didn't take but a minute for him to respond.
Lan: I was starting to get worried. Just saying it would have been much better if you just flew down with me days ago...
You: Perhaps.... I'll see you soon.
The ride to the track was beautiful. The sun had just made its grand entrance to the world as you looked out the window. You tried to look at as much as you could on the drive over, wanting to experience as much as you could with what time you had in Australia.
Lando was waiting for you when you arrived, paddock pass in hand. Cheesy smiles were painted on both of your faces as he pulled you into a hug. His cologne alone made you weak in the knees, let alone the feeling of being in his arms.
"Missed ya," he mumbled.
As you pulled away from him you were able to get a good long look at him. There was something about him during race weekends that just made him come alive, made him hotter. Not to mention how sunkissed he looked. Australia had been very kind to him and it was something you could get used to.
He grabbed your hand pulling you along with him. "Come on. Some stuff we need to do before race time." He was being very touchy today and you could feel yourself starting to become putty in his hands.
You got about ten steps before remembering your luggage. "Wait Lan! My bags!" You turned around to see the car had left.
"Don't worry about it. I've got it taken care of."
He always seemed to be doing that, taking care of you.
The place was already alive as the two of you walked around. In a few short minutes you were in his private room and miraculously so was your luggage "You can relax in here for awhile, or do whatever. I've got some things to do but I'll come get you before the race ok?"
You nodded at him and he closed the door behind him. Glancing around the room your eyes landed on the couch and decided a quick power nap may do you some good. You weren't asleep but maybe a half an hour when the constant sound of text notifications woke you up. You grabbed your phone, nothing, not a single text. You thought maybe you were dreaming it and then you heard it again. You looked to your left to see Lando's phone on the side table. He must have forgotten it.
You weren't trying to be nosy, but you were curious as to who was blowing up his phone like that. Quickly grabbing it you saw multiple texts from multiple people from the McLaren team asking where he was at. Must be missing an interview or something you thought. Then you saw something that caught your eye, his lock screen. Behind all the text notifications was a picture of you two. It was after the the first race of his you had ever come to watch. He had a not so great finish to the race and you knew he was going to be hard on himself. So when he made it back to the garage, you were there with arms wide open, a gesture he gladly accepted. Someone must have snapped a picture of you two and sent it to him.
It was a cute picture, but your head was trying to comprehend why he had it as his lock screen. You kept telling yourself that friends don't make pictures like that their lock screen. Then your mind went to the idea of him feeling the same way about you and you could feel your heart starting to race. You weren't going to get your hopes up, but as you put the phone back on the side table you couldn't help but hold on to a little sliver of hope.
It was getting close to race time so you grabbed your bags to get ready. Of course you put on some McLaren attire, specifically some with the number four on it. Just as you were putting on your shoes there was a knock on the door and Lando's head peaks in.
"Ready?" But when he notices you've got on not just any regular McLaren shirt, but his branded one, a small smirk forms on his face.
"Yep. Let's go." You head towards the door, but stop and grab his phone. "Oh wait. I think you might've forgotten this earlier."
His cheeks flush as you hand it over to him, he knows you had to have looked at it, he knows you saw his lock screen. "There it is. Was looking for it all over." He tried to act cool as he shoved it in his pocket.
Lando leads you all through the McLaren area and some people say hi, remembering you from some of the previous races you had attended. He talks to some of the team, and as you stand back and watch you can't help but admire him. How much dedication he puts in is insane and you hoped he would get that well deserved win soon. It wasn't long before the two of you headed back towards his room so he could get ready for the race. You knew he liked to spend this time alone, he had his traditions, so you lingered in the doorway.
"You need anything before I go?"
A confused expression washed over his face. "Go where?"
Now you had the confused expression. "I figured you'd want to be alone."
"Why would I fly you all the way out here to not spend time with you?" He scooted over on the couch making room for you next to him. "C'mere."
As you fully stepped into the room and closed the door, you could feel the mood in the room change. It felt even more strange when you sat next to him on the couch. You tried to make small talk to make it less awkward. "Nervous for the race?" You weren't even looking at him when you asked the question, which was a dumb one at that.
His fingers gently grabbed your chin. "Would you look at me?" Your head turned to face his, his fingers still lingered near your face. His eyes never leaving yours and you could feel your cheeks getting warm.
Your heart was nearly beating out of your chest. "Lan-"
"God you drive me crazy." His hand now had made a home on your thigh. "In a good way."
"Lando what are you doing?" If he thought you were driving him crazy, he should see how he's making you feel.
He paused, like he was trying to figure out what to say. "Putting my heart and today's race on the line."
Oh god
"Here goes nothing." He took a deep breath. "As much as it sounds like a cliche. I truly think I liked you from the very first time we met. I just didn't realize it until much later. Then I got into my head and figured you didn't feel the same about me as I did you. I tried to push those feelings aside, but as we started to spend more time together, they just kept growing. Then it got to the point where you were the only thing I could think of, only person I wanted to be around. You're my favorite person and one of my biggest supporters. The idea of you not being in my life, not being mine, drives me insane. I want you to be at every race, cheering me on, with my number on you." He glanced at the LN4 on your shirt then back up at you. "Looks like I've got one of those things accomplished already."
Your cheeks felt like they were on fire and as much as you wanted to spill your guts to him too, you were too stunned to speak. Lando tried to read your body language for any sign that you felt the same and after no response from you he started to get nervous. "God. I hope I didn't just fuck everything up between us."
The idea of him being scared shitless of rejection just like you was amusing to you and a grin had plastered itself onto your face. Then before you could even realize what you were doing you were practically in his lap, with your lips on his. His hands cupped your face as he kissed you back. God, did it feel amazing. You couldn't lie you had fantasized about kissing him many a times but you were happy to say the real thing was even better than you had imagined.
As the two of you pulled away both grinning like fools, he asked the question. "Now, are you gonna be mine? So when I win this race I can kiss my girlfriend and celebrate with my girlfriend?"
You simply replied. "Yes."
Things may have escalated at that point and the two of you may have been slightly making out until it was time for him to leave. As he gave you one final kiss as he left, you stayed seated on the couch, trying to collect yourself. The high you were riding was like no other and you pinched yourself to make sure what had just happened was real.
The giddiness was still at an all time high as you tried to focus on the race and you had to admit half the time you were thinking about kissing him again. There were only a couple laps left and Lando had been holding steady at P3 for quite some time now and as he entered the final lap you could hear some yelling from his team and then you saw it. He was inching to pass Lewis and Max and then all at once it happened. Lando was in the lead with the checkered flag in sight and within a second he had won his first F1 Grand Prix. Your chair went hurling backwards as you jumped up cheering. The whole McLaren team was yelling and celebrating.
Lando hurried to find you before he took the podium and when he saw you he ran towards you, of course you got your kiss as promised. Must have been the adrenaline because it was even better than before. "My good luck charm." He said before giving you one last kiss and hurrying off to the podium.
As you watched him take the top spot your heart swelled. It was a long time coming and you were beyond proud. You realized your life would never be the same, but with him by your side it was something to look forward to.
Summer - i think about summer, all the beautiful times. i watched you laughin' from the passenger's side and realized i loved you.
The past couple months had been a whirlwind. You honestly weren't sure how Lando did this for nine months out of the year. Between somehow still balancing work and then traveling on most of the weekends you were drained. Sure, you were nothing but grateful that you even got to tag along and experience these amazing places with your boyfriend. It's just that sometimes you craved just simple quality time between the two of you.
The past weekend had been a home race and luckily there was a gap week before the next race in Hungary. Lando promised you that this weekend would be filled with things that you wanted to do. You just hoped he didn't mind doing nothing.
The first day was great, the two of you basically just rotted in bed all day. It was nice to actually relax for once and you could tell Lando was taking full advantage of it. Although, by the afternoon of the next day you were both getting slightly antsy. Boredom, believe it or not had set in. Apparently you had become more accustomed to the busy lifestyle than you thought. You tried to occupy your brain with playing some games on your phone, but it did nothing for you. Lando had plopped down next to you on the couch with a sigh. You glanced over at him, boredom was written all over him.
"I can't believe I'm saying this but we-"
"Need to get the hell out of this place?" He was already up and putting on his shoes and tossing a pair of yours towards you before you could reply back. You hurried to put yours on as he was already heading towards the door.
"Where are we going?" You asked as you got into his car.
He gave you a small shrug. "Nowhere in particular"
Lando had one hand on the steering wheel and the other was already reaching out for your hand before you guys had even left the parking garage. As you intertwined your fingers with his you used your free hand to pick out some music. Lando always let you choose the music when you guys were in the car together. He did the driving and you were the dj. You liked to tease him that you were a better dj than he ever was, which always earned you some eye rolls.
You hadn't really been paying attention to the time, but by the beautiful pinks and oranges that were painted in the sky, you realized the sun was setting. You didn't mind though, you were having a good time. It had gotten to the point in the car ride though, where your music was just put on shuffle and it was always a fun guessing game to see what would pop up next. The opening chords to Promiscuous by Nelly Furtado and Timbaland came on and Lando was convinced he could sing both parts. By the end of the song both of you were out of breath. Him from trying to do both parts and failing, he couldn't even remember half the words, and you from laughing at him.
Golden hour cascaded through the car and as he laughed along with you he looked so perfect. If you could you would have framed this moment in time, so you would have it with you always.
As you pulled up to a red light he looked over at you a small smile on his face. "You know you're lucky I love you. No one gets away with poking fun at my singing."
Your heart skipped a beat. You guys hadn't said that you loved each other yet, but if you were to pick a moment this would have been a perfect one. You had been wanting to say it to him for awhile now, but once again was too scared to make the first move.
"Well I have never been so honoured than to be loved by the Lando Norris." You teased him.
He scoffed at you. "Oh knock it off."
You rolled your eyes as you leaned over the console. You got as close as you could to his lips without kissing him.
"I love you too." You whispered.
"You better."
His lips closed the gap within seconds, and his hand cupped the side of your face. It didn't last long though as the car behind you guys blared its horn. The two of you were too busy to see that the light had turned green.
"Oops." You laughed as you got situated back in your seat.
"Yeah yeah." Lando grumbled as he sped off.
The whole ride back to your place you couldn't wipe the smile you had off your face. You really were so head over heels in love with him. Looking back you were so glad that you got on that plane to Australia back in March. Who knows what your life would have been like right now if you hadn't. All you knew was that you loved him and you couldn't imagine your life without him.
Fall - how you held me in your arms that september night. the first time you ever saw me cry.
The Japan Grand Prix was this weekend and you were excited to be going. You had always wanted to visit Japan and what a better reason than to be supporting the man you loved. You even decided to fly in early with Lando to maybe go do some sight seeing.
The two of you spent the day exploring all that Japan had to offer. Even if it was just one day the two of you made the most of it. You did all the touristy stuff and between the two of you, a photo album probably could have been filled with all the pictures you took.
You walked hand in hand back to the hotel, feet aching from all the walking you had done today. As soon as you entered your room Lando collapsed onto the bed.
"I'm gonna be so tired for practice tomorrow." He was laying on his back with his hands behind his head. Which in turn caused his shirt to ride up exposing his toned stomach. Something that he knew drove you crazy. You kicked your shoes off and walked to the edge of the bed where he laid, smirking at you. That little shit knew what he was doing. Climbing onto the bed you straddled him, making sure to grind your hips a little as you sat on him. A groan escaped past his lips and now you were the one with a smirk on your face.
"I'm gonna give you something to actually be tired about tomorrow Norris." Your fingers trailed along his exposed skin and up under his shirt. You could feel him shiver under you and knowing the power you had over him always went straight through you. Although, your fun didn't last for long. You felt his hands grip your waist and just like that you were the one on your back as he hovered over you.
"I don't know about that." His voice was smooth and low and you knew you were in for it tonight.
When you awoke the next morning he was already gone for practice and the long night the two of you shared replayed in your head as you got ready for the day. If he thought he was tired last night you could only imagine what he felt like this morning.
The next two days went by pretty fast and before you knew it, it was race day. It had started like any other race day too. Over the past couple months Lando had created some new pre race traditions that included you. They weren't anything crazy, if anything they were super sweet. The one that you always liked was that he wanted you to be the last thing he saw before he got into the car. Now in reality that really wasn't possible he was going to see lots of other people, but he always made sure you were out there when he got into the car. And of course his number one priority, I love you's and good luck kisses.
─── ⋆⋅☆⋅⋆ ───
The race was almost over and it had been a good one, if Lando could hold his position he'd likely finish P2. There were four laps to go and as you watched the screen closely you saw something that made your blood run cold. You weren't even sure how it happened, but one second Lando's coming towards a left turn and the next his car is flipping.
It felt like everything was happening in slow motion. You could see the team freaking out trying to get in contact with him, but the loud ringing in your ears made the once noisy environment silent. You could feel yourself start to hyperventilate as you saw the red flag being waved on the screen.
You hadn't even realized you were crying until someone from the team came over snapping you out of your trance.
"Is he okay? Please tell me he's ok!"
"We haven't been able to get in contact with him. We think the comms got damaged in the crash. They are working on getting him out now."
The state of his car on the screen made you sick to your stomach. It was all mangled and the longer it took for them to get him out the sicker you felt. The tears just wouldn't stop falling, worst case scenario kept replaying in your mind.
After a couple more painfully long minutes you see what you would call a miracle pop up on the screen. They've gotten Lando out and he's walking. Well walking as best as he can with two people on either side of him, but he's alive. Relieved sighs and thank gods are heard from his team.
You don't even have time to try and collect yourself because within a matter a seconds you're whisked away by someone on the team that you've never met and being shoved into the backseat of a car. "Wait I want to see him! Let me see him!"
"He's already on the way to the hospital. You'll see him there." Before you could respond the door is shut in your face.
Rude.
The drive to the hospital took forever. You were positive you had gotten every red light and to top it off were stuck in standstill traffic at least twice. It seemed like the only thing going fast was your mind. Even though you saw him up, that still didn't mean he couldn't have serious injuries.
The car hadn't even come to a complete stop at the hospital and you were opening the door and hightailing it towards the entrance. Thankfully there was someone from the team waiting for you to arrive, but as you approached them you prepared yourself for the worst.
"Please tell me he's okay." You could feel the tears start to well up again.
As they guided you towards his room they explained his condition. "Overall he's fine. He's pretty banged up, no serious internal injuries or broken bones though. I'd say we all witnessed a miracle today. Thank god for the halos."
They stopped outside a door, the one you assumed Lando was on the other side of. "He's still pretty out of it, but he has been asking for you. So that's a good sign." You glanced at the door, funny how you couldn't wait to see him, but now that the time has finally arrived, you were almost scared to open the door. "Go on." The team member nodded for you to enter the room.
You took a deep breath before slowly opening the door. For some reason you thought, maybe he wouldn't be in there. That this was all just a bad dream, but there he was. He was asleep, his chest slowly rising and falling. The sight of him in the hospital bed and finally processing what happened an hour ago hit you all at once and the tears just wouldn't stop coming. You tried be quiet, the last thing you wanted to do was wake him up. You slipped back out the door as you tried to collect yourself. People walking past gave you concerned glances as you sat against the wall with your head in in your hands.
Once the tears had subsided you quietly entered the room again, but to your surprise he was awake. His eyes lit up when he saw you. "Hi baby." He had reached his hand out to you.
You smiled at the term of endearment and took his hand in yours. Your eyes scanned over him, looking for any serious injuries. He had some scrapes and obvious bruises, but nothing that looked too bad. You seriously didn't know how he got this lucky. "You scared the shit out of me Lan. I thought I had lost you."
There they were again, the tears. You had tried to quickly wipe them away, but Lando had beat you to it. His hand gently cupped your face as he thumb wiped away your tears. "Don't cry. I don't like seeing my girl cry." He whispered.
This in turn made you cry more.
Lando tried to console you. "Baby. I'm fine. I promise. Honestly you can't get rid of me that easily." He patted the slightly empty space next to him in the bed. You were unsure, you didn't want to hurt him or make him uncomfortable. "Come on. I think some love from my love is just what the doctor ordered."
You slowly climbed onto the bed next to him, but as you tried to snuggle in close to him he winced. You immediately sat up, ready to sit in the chair next to the bed. "It's fine. It's fine. I just have some bruised ribs." You gave him a questioning look, like you didn't believe him. "That's all it was. I promise. Now please come here." He tugged on your the hem of your shirt. "I want to hold you."
Somehow the two of you made it work in the small hospital bed, but you still weren't entirely convinced this was a good idea. Although you couldn't lie and say it didn't feel nice to be in his arms. It was the one place where you always felt safe and felt comfort. You traced small designs on his arm, something you knew that brought him peace.
You felt him place a kiss on the top of your head. "I love you."
Hearing him say those three words was something you swore you would never get tired of hearing. You raised your head to look at him, and leaned up to press a kiss to his lips. "I love you more."
The two of you sat in silence for some time before Lando spoke up.
"I've got to ask you something and I need you to be so honest with me."
You rolled your eyes playfully, already knowing what his question was going to be. "Don't worry pretty boy, your face doesn't have a single scratch on it."
He let out a deep sigh. "Oh thank god."
If there was one thing you had learned from being with Lando for these past six months was that there was never a dull moment with him. Even after near death experiences he still knew how to somehow lighten the mood. Although, it was something you were thankful for, because after a day like you had, you truly don't know what you would do if he wasn't in your life.
─── ⋆⋅☆⋅⋆ ───
Winter - then the cold came, the dark days. when fear crept into my mind. you gave me all your love and all i gave you was goodbye
Off season had arrived around a week ago. A time that you had looked forward to for months was finally here and you were miserable. Well, perhaps you weren't miserable, but mentally you were struggling.
It had all started in October, a couple weeks after Lando's crash. An article had gotten spread around that you were cheating on him with Charles. Someone had gotten ahold of a picture of you and Charles leaving from a dinner party. You guys had decided to leave out the back after hearing about all the paparazzi out front. As you guys exited the building you gave Charles a hug goodbye. It wasn't something uncommon between you two, you guys had become close friends over the year.
What the two of you didn't know though is that there was a pap hiding in the back, just hoping for a moment like the one you guys had just given him. The pap had taken the picture at just the right angle and far away enough that it looked like you and Charles were kissing. Did the pap think to take a picture of Lando who was right behind you and Charles? Or take a picture of Charles and Lando saying goodbye? No. All they wanted was a story to sell.
That next morning when you saw the article you couldn't help but laugh and Lando did the same exact thing when you showed him. Although the laughter stopped when you scrolled through Twitter. You had always had a good relationship with the fans, and the media left you alone really up until recently. Sure there were gonna be some fans that just didn't like you. It was just something that came with the territory of dating someone like Lando. It was something that never bothered you, but as you scrolled through Twitter all you saw was hateful tweet after hateful tweet.
You couldn't believe that people actually thought you were cheating on Lando. Gold-digger was used quite frequently in the insulting comments. You just tried to shake it off, people would eventually get over it. Lando and you knew it wasn't true and that was all that mattered. Though the straw that would break the camel's back would come two months later.
─── ⋆⋅☆⋅⋆ ───
Social media hadn't been that bad recently, maybe people were feeling the holiday spirit and had decided to lay off you for a while. As you scrolled through your notifications you noticed had gotten tagged in a tweet a couple times. You figured it was probably just another fake tabloid, but clicked on it anyways.
when's Y/N gonna realize her time with lando is ticking.... he can never make it past 10 months with a girl. probably already scoping out someone new on insta.
the way all his past relationships have ended the same way lmao. it's like he sees that one year anniversary and says i gotta go!
You rolled your eyes as you locked your phone, tossing it next to you on the couch. Why couldn't people just stay out of your relationship?
The more you sat on the couch the more the little gears in your head turned. You had never really asked or did any digging on Lando's past relationships. You never really had a reason to, and you didn't want to compare yourself to some undoubtedly beautiful women. But here you were getting back on your phone and going down the rabbit hole. You didn't want what people were saying to be true, but the more you dug, the more it was confirmed. What a lovely thing to have constantly in the back of your mind now.
Christmas was in almost a week and your birthday not to long after that. You had been trying to just focus on the upcoming holidays and not that little nagging in the back of your head about Lando leaving you. That was easier said than done. He had been distant recently and you just knew what was coming. It broke your heart because you had so looked forward to spending the holidays with him, but it seemed like he was always busy. You gave him the benefit of the doubt when he said he was going to do some extra training during the off season to come back even stronger after his crash, but how much training could you do.
You would text him and not get a response for hours or you would ask him if he wanted to go do something and he was busy training or with his friends already. You wouldn't consider yourself clingy, but the fact that you hadn't seen him once the week leading up to Christmas was causing you to spiral. You shouldn't have been so stupid enough to get involved with someone like Lando. Should have known before you guys even got together that he would get bored of you. Every version of self doubt entered your mind as you sat on the couch staring at the Christmas tree in the corner.
It was Friday December 22nd when you broke your own heart and Lando's.
You've had enough. You were going to break it off. Be done. Rather break it off now on your terms than be blindsided by him. You pulled your phone out to text him.
You: Hey, can you come over today?
For the first time in weeks he responded in a timely manner.
Lan: Yes, I was just about to text you asking If you were going to be home today. I need to talk to you.
There it was. He needed to talk to you.
About and hour later he had shown up. You were in your room putting away some laundry when you heard him clear his throat from behind you. You took a second to compose yourself before turning around to look at him.
"Hey." You said softly.
"Hey."
You sat down on the edge of your bed, you weren't sure how you should go about this. You felt sick to your stomach, was this the right thing to do? You were about to ruin the best thing that ever happened to you.
When Lando sat down next to you you felt like all the air in the room had disappeared.
He shifted his body to face you and took your hands in his. Here it comes you thought.
"So I-"
As soon as he began to speak you cut him off.
"We should break up."
His eyebrows furrowed and have you a confused look. "Sorry. What?"
"I'm breaking up with you." You swallowed thickly, you could feel that familiar lump forming in your throat. You couldn't read his face at all, it was almost like he was emotionless. Your looked down at your still intertwined hands. "I'm breaking up with you Lan. I know you're bored of me. So it's better to just get it over with now. I know that's why you came over today." You pulled your hands away from his.
His eyes shifted down to his now empty hands, then back up to your eyes. Shaking his head as he got up from your bed, he felt like his heart was being ripped out of his chest. "What are you talking about 'that's why I came over today?'"
"Don't play dumb Lan, I-"
He scoffed. "You don't get to call me that as you're breaking my fucking heart."
You felt the first tear slide down you cheek. "I know about all your past relationships. How you can't stay with someone for longer than ten months. You get bored and you were clearly getting bored with me."
He threw his hands up in the arm, he was getting mad. "Why would I be getting bored of you? And what does my past relationships have to do with US?"
"People on twitter-"
His face was red and he was talking (yelling) with his hands. "Oh my god! Here we go! I told you, especially after the Charles thing to just stay clear of social media. All they do is get into your head!"
Now you were up, voice rising to match his. This wasn't going to end pretty. "Well sorry I didn't have my boyfriend here to reassure me. To tell me that it wasn't true! Christmas is in three goddamn days and I've barely seen you!" You were sure to be getting a noise complaint later.
"I've been busy!"
Your arms were now crossed. "Busy finding someone new?"
Lando thought his head was going to explode. Where the hell has all this come from? "Jesus Christ! I haven't been cheating on you! All that shit on twitter is just stuff to try and get between us. Which it clearly did it's job."
The tears were falling pretty steadily by now and you could see Lando wipe away a few of his own. "If you weren't cheating or planning on leaving me than what were you doing? What was so important that you couldn't barely be bothered to see me recently?"
He threw his hands up in defeat. "It was a fucking surprise! I had came over today to tell you, I couldn't keep it a secret any longer. I planned an early birthday surprise dinner for you tomorrow and at the party I was going to give you your gift that I had been working out too. That's why I had been so distant. I didn't want to ruin something I had worked so hard on."
Lando had sat back down on you bed, his head in his hands. You just stood there, flabbergasted. How could you be so fucking stupid? You had just ruined the best thing in your life over some stupid doubts.
"What was the gift?" You asked softly.
"Two weeks in Italy. We'd leave the day after Christmas. Spend your birthday in paradise." He looked you dead in the eye. "Only the best for the love of my life."
You felt like you couldn't breathe. What the fuck did you just do? You knew there was no coming back from this.
"Why didn't you just come to me about your doubts?" Lando asked.
You shrugged. "The seed was already so deeply planted and you weren't coming around even when I asked."
"Yeah, well maybe if you would have stayed off social media this wouldn't have happened." He was back to be shitty and that meant so were you.
"Well maybe I'm glad I didn't. So now I don't have to deal with people hating me for just loving you. Or people constantly invading my private life. I want to be free to do whatever I want! Without worrying if it will tarnish your image or create drama!"
His eyes narrowed at you, you clearly struck a nerve. "You're unbelievable you know that? I loved you with all my fucking heart and I can't help that what I do for a living puts the people I love in the public eye! I tried to protect you from it, believe me I did. So I'm sorry for being a burden on your freedom." You had never seen him so mad before, so hurt. It hurt you even more knowing you were the one who caused it.
His words stung, you didn't mean for what you said to come out that way. "Lan-" He had started to walk out of your room and you tried to grab his arm, but he just yanked it away from you.
"No, please, go enjoy your new found freedom."
Seconds later your apartment door slams shut and your left standing in your room a heartbroken idiot. That night was filled with many tears, a bottle of wine, a long facetime call to your best friend, and some more tears as your scrolled through pictures of the two of you on your phone.
The next morning hit you like a freight train. Your head was pounding you weren't sure if it was from the wine or the sobbing, probably a combination of both. You shuffled to the living room and stopped in your tracks when you noticed the bouquet of roses on the coffee table. You picked up the notecard and the crying started all over again as you read it.
For my love, Happy early birthday baby! I love you more than you'll ever know. I don't know how I got so lucky to have someone like you in my life. You're my best friend, my number 1 supporter, and the best girlfriend I could ever ask for. -Love Lando
God, you had fucked up so badly. How could you ever think a man so in love with you like he was, was planning on leaving you? The part that hurt the most was that you still loved him. You loved him so much it made you sick. You only did what you did to protect yourself and look at where it got you. A broken heart that you were sure was beyond fixable. The only person who would be able to fix it, just had his broken by you. Maybe you should quit your day job and just become a professional heartbreaker, it was something you were clearly good at.
Christmas and your birthday were beyond shitty that year and the roses he gave you had died on your birthday, how fitting you had thought. After the holidays is when you fell into your self loathe spiral that had been going on for three months now. You thought back to December all the time. How you wished you could fix things, but you had never thought that was a possibility until you saw Lando at that party.
─── ⋆⋅☆⋅⋆ ───
Present
You still nervously picked at your fingernails, you wanted to badly to try and make things right, or at least tell him you were sorry. Fuck it you thought. You swallowed your pride and turned towards him to speak.
"I'm sorry about that day Lando." There was no comment from him, so you just kept going and once you started you couldn't stop. "I think about it all the time. I wish I could turn back time, and somehow change my mind or at least change what happened. I would have came to you with my doubts or when you came over that day I would have let you speak and not interrupted you."
Still no response from him, he just watched you intently. "And to answer your question earlier about my freedom... it's just been filled with missing you."
You took a deep breath before continuing to speak. "I still love you, and I know you probably hate me. And this is me just wishfully thinking, but I hope you would give me a second chance in the future. I know you didn't deserve what I put you through. I'm sorry, so sorry."
Your heart was beating so fast and you felt like you could throw up. You prayed he felt the same way and he would hold you in his arms and tell you that it was ok. That things could go back to the way they were before you fucked everything up, but that only happens in fairy tales or romance movies. Two things your life is not.
Lando sighed, took one final swig of his beer, and got up off the lounge chair. And for the second time, you watched him walk out of your life.
#lando norris#lando norris x reader#lando norris fanfic#lando norris imagine#f1 x reader#f1 imagine#hahaha who else is feeling the brain rot#i havent written in so long i hope this isn't complete dog shit#woof#LITERAL BRAIN ROT#im down bad tbh#anyways...#mine#writing
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#shuckle#sniffer#we are not fuckling with this thing i think#i have no idea where that phrase originated. i hope it isn't like. terrible#but i think it's just because this thing is super tanky?? which i found out firsthand one time when i was playing through like#hgss or some shit and a wild shuckle swept my whole team
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things are getting questionable (4/11)
#noco family au#total drama#An Unwanted Replacement (OMG! Two Codies!!!)#total drama cody#total drama mike#total drama dave#let them boys sort out their own shit#gee willikers#shit hope the dialogue isn't too repetitive im only noticing it now#as I mentioned time and time again writing isn't my strongpoint
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it's been 8 years and she's still down bad for her neighbor (who wouldn't)
and so there she is: Step 3 Athena! 🌙✨
Step 1 & Step 2 here
(Infos about Athena in every steps except 4 below if you're interested)
(watch out it's long.)
Step 1 -
At 10, Athena is a very curious girl, somewhat nosey and a bit clumsy (main reason why she often has bandages). She likes puzzles, creepy stuff and drawing (but nothing that serious about that hobby yet). While she isn't very shy, she's still uneasy around people she doesn't know and moving to a new town isn't helping. She has trouble accepting changes, and this whole situation is a way too big change.
Athena is very close to her mom during step 1. Unfortunately for her, she doesn't really look like her that much and she's kind of bothered by that, especially because the person she obviously looks like, her "dad", isn't there. Not having a dad isn't really a huge problem for her, but Athena fears a little bit people's opinion on that subject: "Is it weird that I don't have a dad...?".
She's feeling sad and scared about moving out, as she has to get used to a completely different world (in her eyes). "At least I have my mom", she thinks. But if moving in Golden Grove was scary at first, meeting Qiu and Tamarack was a huge help for Athena to feel included.
She thinks Qiu, aka "Autumn", is funny but also a huge show-off, haha. She LOVES to tease Qiu. But Athena's also genuinely worried about Qiu sometimes, because that kid is a huge people-pleaser.
When it comes to Tamarack, man... Athena totally puts this girl on a pedestal. She thinks Tamarack is amazing and pretty. And should Tamarack say anything positive about Athena, you can be certain the latter will go crazy internally. At 10, Athena doesn't realize she actually has a huge crush on Tamarack yet, though.
Step 2 -
At 14, Athena became a sort of troublemaker, she barely cares about rules. She's not mean but she grew to be more blunt and direct than she was as a 10-year-old, this and her current appearance make her seem unapproachable. However she kept her soft side, a side that she ironically doesn't even keep that much hidden but that you still have to deserve. If at 10 she would often have bandages because of her clumsiness, at 14, it's mostly because she's reckless. Some things that remained are her love for puzzles, creepy stuff and drawing, in fact, she started to get interested in visual arts.
In fact, the tough side of her personality grew when her first group friends with Qiu and Tamarack slowly fell apart. She couldn't do anything to prevent that from happening, so she felt like she had to toughen up. But to be honest, she's becoming tired of being the sole link between them, she's barely trying to now. Maybe Qiu and Tamarack won't become friends again. She has to accept it... but maybe Athena still has troubles accepting changes, no matter how old she is, after all.
Despite all that, Athena still treats both of them nicely. She still teases Qiu whenever she can (watch out Athena, the teasing could backfire on you). Her worries about them are still present too, but for different reasons than in step 1. Even 4 years later, Athena still retrieve Qiu's lost papers because they would NOT do it themselves. No matter what, Autumn remains her dear friend and the feeling is mutual.
Tamarack, aka "Tam", is her best friend! ... and the girl she has a crush on, Athena realized it now. Athena doesn't know if Tam feels the same way or not, though. Athena still thinks Tamarack is the most amazing and most talented person out there, she wishes Tam could see it too. She's highly worried about Tamarack potentially leaving Golden Grove at any moment but she tries to hide it from Tamarack. "Tam probably has enough of people walking on eggshells with her", she thinks. Athena dislikes Tamarack's parents for not only never being there for their daughter but also for making her situation so uncertain, only for their own interests (in her eyes).
Another feeling started to grow: jealousy. Athena will feel jealous of anyone who seems a bit too close to Tamarack. Does she think she's no match for Tamarack? Yes. Does that stop her from being jealous? No. She knows she has no right to be, Tamarack is a wonderful girl, it's impossible not to like her, but she can't help it.
Athena grew to be even more bothered by her lack of resemblance with her mother. Some times before turning 14, she started to dye her hair cranberry, just like her mom's hair color (let's say Opal didn't really like to see that her daughter started dyeing her hair at her young age, reaction Athena didn't appreciate, all she wanted was to look like her mom, what's the problem?). Ironically, while Athena wishes so hard to look like her mom, her relationship with her became somewhat strained. As if resembling a completely unknown guy wasn't enough. Living his best life nowhere to be found, uh? Resentment is the word here. Never towards her mom, even if their relationship is not that good at this point, but towards this guy who gave her his physical traits she never wanted and started to despise.
At least she became used to live in Golden Grove.
Step 3 -
At 18, Athena is not the rough troublemaker that she was at 14 anymore. Now she's more like a silly prankster, seemingly always up to something more stupid than before, although she remains reckless and blunt (but less on purpose and more out of habit). Of course, her interest in visual arts remained intact. Her liking for creepy stuff turned into a huge love for horror and its aesthetic.
Her relationship with her mom is getting better than it was 4 years ago. Athena grew out of the resentment she had for her "dad" during step 2 and learned to accept she may not look that much like her mom, but that it doesn't cancel the fact she's Opal's daughter no matter how she looks. Plus "some bits of [Opal] did end up in [her]" after all, right?
Athena's relationship with Autumn is what you could describe as "siblings by hearts", Athena does consider them as the sibling she never had.
Athena and Tamarack are still officially "besties for life", but little do they know that they both ended up falling in love with each other, plain and simple.
Her jealousy and resentment did tone down, but when she thinks back to her 14-year-old self, she feels bad, so bad. For being jealous of Tamarack's friends, for being resentful of a random donor and basically making many things about herself. "Man, I was such a prick. And for what?".
If when she was 14, Athena felt like she was no match for Tamarack because she put Tam on a pedestal, at 18, she now thinks she's simply not good enough as a person for Tamarack. She kind of "accepted" that if Tamarack only wants to be friends, then it's fine, she cannot force Tam to love her back. It's silly to think someone like her could be extra-special in Tam's heart anyway (girl if you knew.), it's nice enough to be her best friend.
Between step 2 and 3, Athena managed to put a label on herself: she's lesbian.
#I hope her story isn't too wacky or simply poorly written aha#also I hope there isnt any typo I havent seen#some parts sound like I was writing a fic from Athena's POV lmao#english is not my first language can you tell#tbh with y'all I didn't really want to add the jealousy option in my story at first#but it grew on me when I remembered the *MC* could be jealous too and realized it could add depth to Athena's character#she can and will be a cringe and petty teenager#I'm not even sure all my little story about Athena feeling like the worst piece of shit ever for her behavior during step 2#could be even mentionned in the final game but I'll keep it as is until further notice#I admit I want to stick to canon as much as possible but I'll treat myself on this one#“siblings by hearts” really feels like I'm taking the “family” status too literally but I swear I'm not#about Tam and Athena I like when the slowburn is slowing hard#and when they're too stupid for this world#our life now and forever#olnf#tamarack baumann#qiu lin#olnf mc#athena suzuki#my drawing
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TG rarepair secret santa exchange!! my prompt was: "I learn your mother tongue to propose to you" with phoenix/halo.
hope you like this, @pollyna!
#enthyrea art#halix#i REALLY hope the cantonese isn't shit here btw sorry i don't speak it but i tried my best#and yes before anyone comments it's cantonese not mandarin#top gun maverick#top gun#top gun fanart#natasha phoenix trace#top gun phoenix#phoenix trace#top gun halo#halo bassett#callie halo shen#callie halo bassett#halo x phoenix#phoenix x halo#tgm art#tgm fanart
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Madoka is the promise you won't turn from a child, full of hopes and dreams and the wish to save the world, into a bitter adult who just wants to hurt others and ruin people's lives
Madoka promised to be there for you to remind you of the person you wanted to be and to stop you from becoming what you sought to destroy
Madoka made that promise and became the very embodiment of it
#Moon posting#Feeling emotional about Madoka Magica all out of the blue and I'm making it your problem#IDK I saw a video in my YT reccs ranking Doremi toys and I really enjoyed it (sadly can't remember who it was)#So I went to check what other content the person had made and they had recently-ish done a blind reaction to Madoka#Didn't watch the whole thing just The Good Shit at like double speed (it was completely uncut and I wasn't in the mood for a full rewatch)#And god. The way the fucking ending to this series still makes me fucking sob like a baby EVEN WHEN WATCHING AT DOUBLE SPEED#I dunno what to tell you I really like that series. Like I just do. Madoka is Good Actually#IDK I feel like everyone has a lot of Opinions about the series and all I can say is that y'all are wrong and don't understand it#MADOKA ISN'T ABOUT BEING EDGY GRIMDARK TORTURE PORN!!! IT'S ABOUT HOPE!! AND DREAMS!! AND NOT GIVING UP!!#Y'all remember that post about how sometimes if you need to imagine Naruto encouraging you to help you get out of bed and brush your teeth#Then you imagine that dattebayo#And that is literally what Madoka is.#Except instead of self-care Madoka is there to stop you from being a toxic little dickweed and be nice to others#Sometimes you need to stop and ask: Would Madoka do that? Would Madoka say that? Would she be proud of me right now?#Don't ask me why I'm posting this it is 5 am I should be in bed man
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twist of hips, twitch of lips - one could call her cat - for all of that. but she does not come to a whistle or a name. only for love of her brutal game.
a too-soft lilt of cheek to the encompassing catch of his clutch. her eyes are knives, her smile all teeth.
a grenade pin's distance from a bloody feast.
he cups the bitch's jaw in his hand — mad dog, never chained. no gods, no masters.
#threecardtrick#possible character ;; alice morgan#pardons for the poetry#hope this isn't shit#and there's something coming for you near midnight/the start of your mayday
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not going to lie- I keep a journal sporadically for Historical Posterity, like a good little history professional, and I try to be very noble about it and wish the Future Reader well
but "fuck you for not living through this; I hate you so much for not having to deal with what I'm dealing with right now" is. a sentiment expressed in the journal many times
#personal#history#posterity#journaling#I cannot always be good and noble#and sometimes I genuinely resent the student who will one day read my journal in a better world (I hope)#comfortably teasing out Larger Themes and Historical Throughlines without having to feel what it feels like#and my life isn't even the worst- not by A VERY LONG SHOT. good and happy things still happen to me even as the world is a nightmare#but. I still often feel this way#The Fuckening started when I was 23 and if we're lucky it will end when I'm 35#I'm fucking furious and I hate future people for not having to deal with this shit. sometimes.
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