#hc discussions
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narsh-poptarts Ā· 5 days ago
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my dark link thoughts coalesced into wonderful headcanons and crazy amounts of forced perspectives and dutch angles
also sorry HW i would have included your dark link(s) but i do not have passion for your game <3 maybe next time
Some thoughts below
I have thoughts about dark link that boil down to basically two things: 1. it's always the same dark link, and 2. dark link has a very difficult time changing.
No matter how many times dark link is brought into existence, he is formed from the shadow of link usually to test link's will. that shadow can be duplicated (as seen in HW) but generally speaking it's the same guy, sharing the thought space, you know how it is. In terms of sentience/thinking for himself, I don't think there's all that much of it. He is a dark reflection/shadow of link, so shares his abilities and thought patterns (for combat) with added aggression and. evil. i guess.
As said by navi, "conquer yourself", and all that. He's a challenge to the inner will power.
That being said!!! he can have a little bit of individuality, as a treat. Just in the form of being mean and sadistic <3 he's got thoughts, he's not just a combat doll (tho in times of low power, or a greater power having the reins, he reverts to that), so he can be frustrated, vindicated, happy, etc etc. though when your thoughts are mainly "evilevilevilevilevil" your idea of these emotions are a bit skewed.
When he's summoned for each different link, i hc that it's all the same magic, so the same dark link every time. he "remembers" in an abstract sense of his role in the same way a link or zelda "remembers" their own reincarnation. tho his is less of a reincarnation and more being used over and over again. a persistence.
The iteration that's summoned reflects the current link at the time, the part of link that needs testing/defeating, so it's not an existence that he himself can change to match the present. he's locked to that first copy/shadow only. So if he were to have a second encounter with an older link, he'd look like the first time they fought, unless he was specifically re-summoned. i hc he's got limited magic, so this is not something he can do himself.
in a links-meet scenario, his form would be limited to those specific forms of the links, and it would always be the points in time in which he first encountered them, unless there's other magic either he or someone else has access to to allow him to change forms to match.
now you might be saying at this point "wouldn't he be a weaker match if he was put up against an older link?" yeah probably lol. but also!!! i like the idea that with the limited magic he has, he's able to change juuuust enough to stay relatively evenly matched. being able to play to different strengths and all that. but the base stuff is still the same, so he is decently easy enough to read if link remembers the kind of stuff he was pulling back when he originally fought dark link.
dark link also knows about all this so while limited to the particular skillset, is able to adapt slightly.
but yeah been thinking a lot about a links-meet au where dark link is there choosing a different link to be every time he appears to the party.
though there are a couple links that he never impersonates in their games!!! so can't change into those guys unless he gets a new round of copycat magic.
Anyways goodbye guy standing there with standard camera angle, i have dutch angles and forced perspective
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dolleriumfluffle Ā· 6 months ago
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I just desperately want more recognition of traumagenic experiences that lie outside of the usual "childhood abuse" assumption that everyone forces on that label. what about trauma from bullying? what about trauma from undiagnosed illnesses? what about trauma from queer experiences like transphobia? what about trauma from medical experiences like surgeries, hospitalizations, psych wards, and other areas where the medical field failed you? what about trauma from eating disorders? what about trauma from racism?
there are so many experiences that can fall under traumagenic, but are yet swept under a rug in favor of a strict, stereotypical narrative that's easier to comprehend. I think we as a community need to make an active effort to expand our understanding of traumagenic, especially where it may overlap with experiences traditionally considered endogenic, and understand that trauma can come in so many different forms. so often people are shunned for trying to create roles and labels that describe their specific traumagenic experiences, and I don't understand why. there can be no progress towards acceptance for all systems if we don't accept that traumagenic is an umbrella label too.
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gloriousburden Ā· 2 months ago
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Wait I donā€™t know if anyoneā€™s talked about this before, but in Jotun Loki fics, people always have the reader touch him while heā€™s in that form which sort ofā€¦ never made sense to me.
Considering the fact that heā€™d be reverted to his Jotun form, wouldnā€™t anyone who touched him began to freeze? Hence why (perhaps one of the reasons) Loki in Thor 1 was so apprehensive about grabbing Odinā€™s hand, with the hand the Jotun grabbed him by and reverted him with in Jotunheim?
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Iā€¦ donā€™t think youā€™d be able to touch him. And he wouldnā€™t just be cold to the touch. Loki is ALREADY quite cold to the touch canonically (right bottom corner shown in the picture above), so in his Jotun formā€¦ heā€™d be freezing.
Anyone please correct me if Iā€™m wrong, though. Was just wondering because I always had the sort of idea that if you touched Loki while he was reverted to his Jotun form, that it would be dangerous. Just like touching any other Jotun.
Which is one of the reasons he was probably afraid to grab Odinā€™s hand. Not only at the thought of himself being a ā€œmonsterā€ and untouchable in that sense, but also literally being untouchable because it wasnā€™t necessarily safe and he was hyper conscious of it, even if he had already been reverted back.
I get people excuse things for the sake of Fanfic, but I actually donā€™t think Iā€™ve seen people talk about this before. So I donā€™t know if itā€™s just them excusing it, or a fandom-wide misconception.
May reword this later. Probably sounds a bit stupid and might be straight up incorrect in some areas because I just woke up.
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1000sunnygo Ā· 11 days ago
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The Rocky Port incident... (2)
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was trending in Japan last night, so here's a post magazine release follow-up.
I was looking forward to hearing japanese readers' thoughts, but the source text itself is pretty vague which didn't help them either.
At least now the JP version is available, so I tried my hand on translating it as literally as possible.
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Here's a simplified summary from Japanese user @manganouA (x) :
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Just a clarification that "Hachinosu" and "Pirate Island", "Wang Zhi" and "Ochoku" are used interchangeably.
A common interpretational agreement is that Law definitely got onboard the wrong ship, and very likely the ship wasn't even going to Hachinosu. Artur's translation was incorrect, Law didn't board the smuggling ship. Pew's team updated their translation with Artur's version, even though their initial interpretation was right.
Law gained information that a smuggling ship heading to Hachinosu used a specific Kingdom's flag as their cover, and mistakenly hopped onboard a REAL ship belonging to that Kingdom- full of passengers and the King himself. The level of catastrophic clumsiness you'd expect from Luffy...
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Man scratch that. it was clumsy even for Luffy's standard šŸ˜”
Another point to note, the term used to describe Law-Koby-BB combo was "å…±é—˜ć™ć‚‹å½¢", so a combative pact is more appropriate than an alliance (同ē›Ÿ) - which was used for Law's pact with Luffy, and later Kidd (vs Big Mom). Nothing unexpected though.
My entire timeline is people cracking jokes about Law's blunder so I'm cherry picking a few of them.
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Law: Crap, I blew it up... This is the wrong ship isn't it? (Cora ghost: Gee, Law... you're also the clumsy type aren't you?)
Zen (@GOKUJOUNOMAGURO) (x). (x)
Blackbeard arrives on luxurious Saber of Xebec, Koby arrives on a naval ship, and Trafalgar Law is somehow on a passenger's ship.
No matter how big of a mistake I make in future, I might be able to console myself thinking, "well, even Law kun got on a wrong ship."
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Koby: Misunderstanding? What do you mean? No matter how you look at it, it's an act of terrorism against a Kingdom!
Law: How annoying... I'm in a state of confusion myself! I've no time to deal with the marines.
I got onboard a wrong ship!!!
Koby (after having Alvida flashback): I see. What a disaster, my heart goes out to you. Let's call it a temporary truce and defeat Ochoku first.
Law: You're convinced?!
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My favorite has to be this low - effort comic summarizing their understanding:
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"Rocky Port spinoff" was another buzzing keyword last night, I hope Shueisha is taking notes.
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ziggstar Ā· 5 months ago
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rip sirius black and marlene mckinnon you would have fucking loved chappell roan
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malaierba Ā· 4 months ago
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Thoughts on Toshiroā€™s eating behavior, restrictive ed/disordered eating habits, and ARFID (obvious warnings apply).
Been thinking about how Toshiroā€™s eating is described in the manga. Especially when you consider the context within which he snaps ā€” which is jokingly referred to as ā€œhe has hangryā€. Interestingly enough, emotional deregulation IS a common symptom of EDs. That, alongside all the symptoms that Ryoko Koi chooses to illustrate in himā€¦ itā€™s done too accurately for it to be dismissed as him simply choosing not to eat and starve, as if it were that easy.
Basically, I think Toshiroā€™s inability to eat is ARFID-coded, and thatā€™s symbolism in itself. I also think food is one of the few areas in his life where he exerts control effectively.
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Assuming that he was under the influence of the dungeon (not necessary for this analysis to work tbh), his behavior is a quite accurate depiction of how desire works for people who are chronic ascetics in general, and ED'd in particular:
According to Maizuru, heā€™s a person who's denied themselves all their life (ā€œsaving Falyn was his first selfish requestā€œ),
Who seems to only experience a sort of self-agency when it's linked to deprivation (not really eating food from anyone who wasnā€™t Maizuru as a child, turning down her food as an adult even though heā€™s otherwise easy to pull around),
Who's actively reaching towards something for the first time in their lives (so he doesnā€™t know how to work towards it without burning himself out).
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A common trigger (perhaps the main one) in EDs is the desire for control. The logic often goes, what's easier to control than what you eat? what do you own more fully than your body? It tracks in Toshiroā€™s case: when he is picky that's one thing he can fully control, no one could force him to eat not when he was a child nor as an adult. Toshiro's ā€œwhimsā€ are most indulged when he restricts or rejects food, rather than when he reaches for it.
The reason why Iā€™m getting ARFID vibes from him is Maizuruā€™s wording. On the screenshot I shared, she said ā€œhe never ate much, but he ate plenty of what I madeā€, making it sound like heā€™d try stuff made by other people, but in the end, Maizuru was the only one who could tailor it to his tastes the best (and made it with love). Rather than fighting him or forcing him, he worked with him, which is the best course of action for parents with kids who are being picky eaters.
Thereā€™s also the wording used by Maizuru: I think he's ARFID and perhaps ortho coded, or some other restrictive ED. Here we have to note that EDs aren't exclusively or even always about weight, weight is often a secondary effect of the behaviors that are motivated by the ED. In layman terms, they're eating disorders not weight disorders.
With the established, I do see a narrative relevance to giving Toshiro this type of relationship with food:
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It sets him in obvious opposition to Laios: You need to eat and take care of yourself to succeed, neglecting yourself equals not taking your goals seriously vs. Iā€™ll sacrifice everything recklessly, myself included, in the pursuit of my goals.
Tangentially related but lol, canā€™t help but think of Laios getting SO mad when Toshiroā€™s reaction to his plan (admittedly thought of on the spot) to get back Falyn is ā€œyou arenā€™t even EATINGā€ which, SO fair, you can strategize and make detailed long term plans all you want, but as they say the secret to your future lies within your daily habits.
It makes him a mirror of Falyn, her passiveness reflecting Toshiroā€™s own. Falyn explicitly says at the end of her adventure, while sheā€™s turning down Toshiroā€™s marriage proposal, ā€œIā€™ve always wanted to travel; Iā€™ve always just done what my bother and Marcille want, I want to try doing what I want nowā€, which is reminiscent of Maizuru saying ā€œHe was always such a well-behaved, reasonable boy, so much so that it worried me sometimes. The only time he ever made a personal request was for this taskā€ <- person disconnected from their desires. (More on this idea here, I love it as a narrative choice).
And then (hereā€™s where I get suppositional). It could be an extrapolation of the way his upbringing has permeated so deep within himself that he overtly controls what he eats even under normal circumstances. This extreme exertion of self-control, this constant self-monitoring, would be unsurprising in the guy whoā€™s a little too good at following social scripts and masking (fun fact, did you know that ARFID is often co-morbid with autism?).
I often think of him in this scene, where he seems to be telling Senshi that heā€™s had enough / he doesnā€™t want something (featuring the other Weird With Food character, my beloved Kabru, maybe trying to help him? or maybe hassling him too lol):
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Looks like some habits are hard to break. But, Laios does get through to him when he kicks his ass, and Falyn seems to have reached him too with his words, so perhaps thereā€™s hope.
Look at him forcing himself to eat a burger while holding so much distaste in his heart. Did he and Laios order for each other? At least Laios seems to like his meal.
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relicsongmel Ā· 2 months ago
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AA fandom has a strange tendency to pretend like Ema's canon crush on Miles doesn't exist (at least from what I've seen) but none of you will ever be able to convince me that Ema doesn't have dozens of Miles Edgeworth x Reader fics on her AO3. You only hate me because you know I'm right
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aventurineswife Ā· 13 days ago
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one request <3 (im really bad at explaining)
how some hsr characters would react to a reader that are into otome games?
HSR characters with a Reader who's into Otome Games
Synopsis: How would some of these characters react to having a Reader who's into Otome Games?
Tags: Veritas Ratio x Reader, Aventurine x Reader, Jade x Reader, Kafka x Reader, Blade x Reader, Jing Yuan x Reader, Headcanons, Fluff, Established Relationship or could be read as Platonically, Psychological Themes, Banter, Supportive, Deep Discussions.
Warnings: Teasing, Occasional Dark Humor, Discussions On Morality And Psychology, References To Manipulation, Themes Of Ambition And Power Dynamics, Light Romance, Exploration Of Past Trauma(?).
A/N: I wish there was a HSR mod where we could romance the characters šŸ˜ŖšŸ˜•
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Dr. Veritas Ratio
Ratio would be intrigued by the narratives and character development in otome games, seeing them as an interesting exploration of human relationships and emotional intelligence.
He might initially scoff at what he considers shallow romantic tropes, but upon further discussion, he'd appreciate the complexities and motivations of the characters.
Heā€™d encourage you to analyze the storylines critically, turning your hobby into a learning experience about psychology and social dynamics.
Heā€™d love to engage in debates about your favorite characters and choices, often challenging your views to foster deeper discussions.
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Aventurine
Aventurine would tease you about your obsession with fictional characters, using his charm to poke fun while secretly enjoying the playful banter.
Heā€™d be fascinated by the strategic elements of the games, perhaps even comparing life to a game of chance, finding ways to apply his risk-taking mentality to the scenarios.
He might surprise you with gifts that reference your favorite games, like custom trinkets or stylish outfits inspired by characters, showing his support.
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Jade
Jade might initially appear skeptical, viewing otome games as frivolous, but would soon become intrigued by the underlying themes of ambition and emotional manipulation.
Sheā€™d encourage you to see beyond the surface, urging you to analyze the dynamics of power and desire within the narratives.
Jade might even suggest treating your interest as a business endeavor, perhaps exploring ways to monetize your passion through game-related content.
If you have any game merchandise, she might admire your collection, possibly wanting to trade valuable items or share insights about the game's market value.
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Kafka
Kafka would find the psychological elements of otome games fascinating, especially the manipulation of characters and narratives, seeing parallels with her own skills.
Sheā€™d casually drop remarks about the games, comparing the charactersā€™ strategies to her own, which could lead to deeper discussions about morality and choices.
Kafka would be especially interested in the character designs and fashions, perhaps wanting to discuss or even replicate certain styles for herself.
If the games feature memorable outfits or coats, she might express a desire to acquire similar pieces, leading to playful banter about your mutual interests.
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Blade
Blade might initially express a cynical view of otome games, seeing them as naive distractions from the harsh realities of life.
He would likely make darkly humorous comments about the charactersā€™ romantic dilemmas, providing a contrasting perspective that could spark interesting conversations.
Despite his cynicism, he might secretly enjoy the escape they provide, finding a strange comfort in the fictional dramas.
Blade would likely appreciate the themes of love and loss, connecting them to his own tragic past and engaging in deeper discussions about the nature of relationships.
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Jing Yuan
Jing Yuan would appreciate the storytelling aspect of otome games, often relating it to historical tales and strategic narratives he values.
He might offer calm, insightful perspectives on the choices you make in games, helping you to consider the ramifications of those decisions.
Jing Yuan would be supportive of your passion, perhaps asking about your favorite games and characters, fostering a sense of connection.
Heā€™d likely inject gentle humor into the conversation, lightening the mood and making the topic of otome games feel more engaging and less frivolous.
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vasito-de-leche Ā· 9 months ago
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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lennardd Ā· 1 month ago
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it's always good to ask your co-workers for feedback
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ouaw-facts-i-just-made-up Ā· 14 days ago
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Gideon leans into the whole "big dumb idiot" thing, cause folks are gonna assume that about him anyway, but he wishes people saw him as smarter. Learning from books doesn't come naturally to him, but once he gets his hands on something *real* he'll have it figured out quick. People don't really give him the chance, though. It makes him feel a little bad, like he's too stupid to be let in on things or give input on anything.
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madbard Ā· 2 months ago
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Dustplates concept where, after deciding to murder the Underground, Sans gives up his name. For reasons he doesnā€™t quite understand, heā€™s always loved his name, loved the idea of even having a name, so this is a form of self-punishment for him. Heā€™s chosen to destroy everyone and everything he loves; he doesnā€™t exactly deserve to be referred to as a person anymore, does he? For a while, he tries to become entirely nameless, but it doesnā€™t quite work. Heā€™ll think of something and his mind will slip. Heā€™ll refer to himself, or Phantom will call him Sans. His mind wonā€™t let him be completely nameless. So he settles for the next best thing.
A few years later, Nightmare visits Dusttale and recruits 1-S, a silent assassin with an unsettling grin. As names go itā€™s unusual, especially in a group with people named Killer, Horror and Cross, but the others generally accept it. After all, whatā€™s in a name? Heā€™s a skilled strategist and fighter with a past every bit as horrific as their own. Except.
Except every time they call him 1-S, he flinches. When you call someoneā€™s name they should turn towards the sound; he recoils instead, vanishing into the shadows of his hood. In battle, everyone quickly learns not to use that name because when he hears it, he seems for a moment to forget how to fight, before pressing forward with the type of fear and anger that disintegrates strategy into chaos. As much as Nightmare feeds on the needles of negative energy summoned whenever 1-S hears his name, he is frustrated by this barrier that begins to form, the way that saying his newest recruitā€™s name abruptly halts communication, tearing at any sense of camaraderie. This canā€™t go on.
The first time Killer calls him Dusty, itā€™s an insult and a barbed joke. Looking for trouble, Killer makes a comment about 1-Sā€™ scarf still being covered in his brotherā€™s dust. 1-S launches himself at the other skeleton and the two have to be separated before they seriously harm each other. But even as Horror pulls 1-S off him, Killer sees the furious gleam in his eyes. So much better than the dull fear that rests there when heā€™s referred to as 1-S. So much more exciting.
Killer continues to call him Dusty. For the longest time, 1-S responds to this name with nothing but rage, but he doesnā€™t flinch. In day to day life, he looks up and glares at the speaker. In battle, it makes him grit his teeth at the most. So as time goes on, the others slowly begin to call him that as well. Not Dusty, no - thatā€™s too infantile, too disrespectful. But Dustā€¦ that name works.
That name suits him well.
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aroaceacacia Ā· 7 months ago
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as a general point of etiquette i dont really think it's appropriate or helpful to make comments about hermitcraft when other mcyt communities are going through scandals or anything else of the sort. and i think people should not do that
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shitpostingkats Ā· 10 months ago
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The world ends with you gave the depressed 2000s tweens so many gifts, and one of the greatest is introducing the player to a cast of fun, well rounded, and deeply human feeling background characters, only for the very premise of the game to be that all of these people are dead, leaving the player to grapple with the fridge horror and possibly fill in the blanks with their own ideas.
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insomnya777 Ā· 2 days ago
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hate the siblingification of joel and gems relationship .. no they are not brother and sister they are in LOVE.
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mongeese Ā· 2 months ago
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he makes me so crazy. most repressed man in the world chooses a career that encourages and feeds his repression and within that career enforces professionalism to the upmost
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