#fuck yeah SOUP
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finnelfin · 26 days ago
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Soup season, babyyy!
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biohazard-inevitable · 11 months ago
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Beware:
The fox has become addicted to soup
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soup-is-nice-sometimes · 11 months ago
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let it be known that despite my username, I think soup is nice all the time, there is never a bad time for soup
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pocketsizedquasar-3 · 12 days ago
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[ID: a photo of a mug of soup on a saucer.]
Reblog to give a trans woman a warm cup of soup
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rootveggiesandtoads · 10 months ago
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I am about to bundle up in things I've knitted, go out on a sunny and freezing cold day, playing the Kiki's delivery service soundtrack, all to deliver homemade soup to my friends.
Life is very good
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marcygoo · 7 months ago
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abnomi · 2 months ago
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PSYCHOANALYSIS ON CHARACTER PASTS IN WRECK IT RALPH!!!!!!!!!!!!!!1!
ok... so you know how some characters were never given a backstory to play off of? (like Turbo for example)
i dont know for certain the psychological impact that not having a past could have on video game characters (or if they would even care), but what i do know is that it is objectively damaging to not have anything that came beforehand to work with.
imagine being tossed into a world, have whatever code implanted into your brain tell you specifically what you need to do, not have any choice in the matter, and then be forced to go from there. whether or not the individual believes they need a past is irrelevant; they lack one, regardless.
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the psychological differences between video game characters with a past and those without come into question... are those who have a solidified memory of who they were before more or less susceptible to growth over time? or are they both intrinsically equal? maybe it depends on who it is, what game theyre from. some could thrive off of the idea of not being latched onto a past that was chosen for them, while others could long for at least some semblance of an in-between.
all things considered, it would be significantly more difficult to have a broad understanding of emotions when you aren't granted access to the same grace that those with a "before" may have. without any memories, you'd have to rely on your external surroundings to achieve any kind of development; a noticeable contrast to those who already have at least some internal understanding of themselves that came with their programming.
characters who begin their life with a clean slate may be bound to being more actively involved with the world around them because it's how they have to learn. if they don't, they're going to get stuck in the same mindset for an indiscernible amount of time until some kind of external force pulls them out of it. they don't have knowledge of their initial life; all they have is the current moment.
a big factor that correlates with all of this is the psychology of nature vs nurture. in short, "nature" is the deterministic aspect of genetics (or in this case, code) influencing who one may be, while "nurture" is how one's development is influenced by the role that one's surroundings might play. in humans, we experience both of these; they go hand-in-hand. in the WiR universe, however, it's not always guaranteed that a character will have a chance at having both at once.
those with a past get both nature and nurture, bundled into one package. however, those without are only presented with nurture, tossed into a world and expected to move on from there (maybe with a faint sprinkle of nature, but not anything that goes beyond an implication of what their life was like before spawning in). they have limited options compared to the ones who don't have to start off on a blank slate.
something else to keep in mind is how without the presence of a past, there will be far more variations between the same character across different locations. without any code telling them who they used to be, they will learn about who they are through their environment and go from there. of course, no single character will be the exact same, but code largely determines the mindset of a character and how they process the world around them.
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in Turbo's case, i personally think it wouldn't matter a whole lot to him because of its irrelevance to his main concerns, but it undeniably had a strong hold over his behavioral development as an individual; he is very immature. he had no foundation to start off with... well, other than the message that was branded into his mind, dictating every decision that he has ever made: he has to win.
he acted like a child when he first came around because, in a sense, he was one (not literally HAHA, i think of him as in his late 30s). his game was plugged in for about five years before he had the biggest tantrum of his life, and keeping in mind how game characters are technically immortal until the moment they're unplugged (unless they die in another game before then), this really wasn't that much time in the grand scheme of things. it was hardly anything at all.
without a healthy outlet to process his feelings, coupled with an unnerving lack of life experience beforehand, of course he'd lash out a lot! of course he'd be overwhelmed by his own emotions to the point of not knowing what to do with himself!
that doesn't excuse his behavior at all, as he did have opportunities to change for the better or learn from his mistakes, but he chose not to. he was too stubborn for his own good.
maybe part of the reason he's so hellbent on being the best is not only because it's lodged into his code to feel that way, but also because it would feel like betraying what little personality he was coded with to go against it. yes, he's never been too keen on the idea of having anything or anyone tell him what to do, but consider this: he's clinging to his own identity, protecting what small fragments he was given and holding onto them for dear life. he doesnt have a past; he has goals, and losing said goals would be losing himself and the footing he has on his own identity. he's defined by succeeding, and he refuses to let this go. this is more headcanon-territory but it is fun to explore concepts like these!!! bro is internally empty.......
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Felix has a past, yes, but it's vague and uncertain. he had a father, but does he even know what the man looked like? who he was beyond a name and an heirloom?
notice how it took thirty years for the handyman to shift his perspective on who Ralph was as a person. this could likely both be a product of the nicelanders and himself all being programmed with the belief that "Ralph is a bad guy," thus internalizing it, combined with the external influence and pressure Felix upheld being the good guy. (EDIT (LOL!!!!!): i know felix doesnt hate ralph but constantly being surrounded by everyones fear of him would have at least made him cautious about interacting with him)
his younger years have no hold on how he makes decisions, especially considering how absent said years are. his code only hints at the idea of a father, alongside the foundational belief that he is good.
his lack of a clear upbringing contributed even more to his sheltered persona, oblivious to the hardships that everyone else might face. combine this with how every NPC he surrounded himself with never dared to criticize him, he was prone to experience stunted empathetic development. he was never a bad guy by any means, but his lack of exposure to difficult situations did not fare well for his psyche.
that isn't to say he hadn't ever been in any difficult situations before. the roadblasters incident absolutely shook him to his core and likely cut deep into him, as he hadn't ever experienced anything similar to it before. without a fleshed-out past, he didn't have a bright idea of what hardships might linger just beneath the surface.
to his credit, he has changed for the better, now having more awareness of how others feel and function outside of himself. he makes sure to treat everyone with equal amounts of dignity, regardless of any preconceived notions he might have. :-]
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when it comes to Calhoun, her experiences shape her significantly, directly being the cause of her hypervigilant and instinctual nature. it can't be ignored that she suffers from PTSD due to how her character's life was mapped. this demonstrates that having knowledge of who one was before isn't always necessarily a wholly good thing. not to say that her condition makes her broken in any way! it just brings difficulty into her life that wouldn't have been present otherwise.
there is some goodness that can be brought to the surface from this; just as it isn't completely good, it isn't completely bad, either. on the opposite end of the coin, she knows how to keep herself and others safe. if it weren't for her predetermined past, she'd potentially face more struggles on the battlefield.
not only that, but it helps us, as the audience, empathize with her character, along with Felix. we learn that she isn't simply intense and nothing beyond that; she's just been through a lot. on top of all of this, she is very emotionally mature and understands how to push through horrific situations, especially when necessary. it is her job to do so, after all!
Calhoun's heavy experiences may be part of her character's mold, but they do not define who she is. a past only steers a character in an approximate direction; it does not 100% determine how they grow from there. we directly see evidence of this when she moves forward and marries Felix :-]
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and then there's Vanellope :-] she did have a past, but it was ripped away from her. how does she cope with this? by defining herself and becoming her own person, unrestricted by her code. she didn't start off as a princess, she started off as Vanellope.
even when she had the chance to reclaim her status as princess, she didn't, instead choosing to stick with the version of herself that she passionately created. there's a great chance that she wouldn't be the silly little booger we all know and love if it weren't for her time to think about who she was and who she wanted to be; the omission of her past was a significant contributor in how she now presents herself, unconfined to how she is apparently "supposed" to be. she has more room to choose for herself.
she doesn't let anyone else tell her who she is, holding her handcrafted identity with pride. her eccentricity is nowhere near a flaw, making itself known as a strength. her perspective of the world is unique to her and allows her to emotionally connect on a deep level with Ralph.
one doesn't need to be tied to a past to be a person. it doesnt put any more or less weight on anyone's worth, and we see this as clear as day with her character! starting off with nothing, she grew into her own skin and found her sense of self all by herself without the guidance of anyone else. i am so proud of her. i love my baby ok
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above all else, having a past isn't a surefire way to predict how one may develop; it is only an aspect of who someone is. an important aspect, yes, but there are many other things to consider in the sea of personalities and experiences...
the biggest difference between having one and lacking one is ultimately how an individual character might go about how they change over time and how long said progression might take. the past is only a starting point; a pre-written map without a marked destination created in order to provide a basic concept of who exactly one was earlier on. being left without one leaves some with a need for more effort to figure life out, and this distinction will affect everyone in many different ways. at the end of the day, though, a map is just a map. the road itself is what matters most 👍
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Was making soup for lunch and coming up with rhymes about it (like some sort of gnome). Ended with my bff and I making a short poem. I do calligraphy and yeah:
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angeliteonfridgeduty · 3 months ago
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hello feralians of the tumblr. i did this.
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feel free to use this horrid creation of my brain wherever and whenever. sorry the tundra has consumed me
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avalonpdf · 2 months ago
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only one person knows this but on new year’s eve 2023 i had a dream that in 2024 there was a new trend where people would take a video of themselves saying “fuck it we boil” and then film a totally silent video of them making soup. like camera on the soup while it’s cooking for like 10 straight minutes. it’s not too late to make this happen btw
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fishareglorious · 5 months ago
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Tooth Fairy’s family name is Campbell. Campbell canned soup canonically exists in-game. Wouldn't it be funny if the two are related
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doberbutts · 8 months ago
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Google: hello I recommend this show to you based on your interest in 1600s Japanese modern period dramas and animations
Me: oh actually this show is pretty neat, I like that the Japanese characters actually speak Japanese and not *winkwink* they're totes talking in Japanese but for the viewer's sake they're using English *winkwink* and from the sound of it traditional Japanese at that because this is sounding very antiquated and out of date compared to my rough knowledge of modern Japanese
Show: :)
Show: have 10 minutes of a character being tortured by being boiled to death in a large cast iron pot :)
Me: ...
Me: WHY
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IV.
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(Source)
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hanzajesthanza · 3 months ago
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game regis about beauclair: “this land has never seen such unspeakable evil…”
book regis in beauclair: mmm rosół 🍲 😋👍
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mamawasatesttube · 1 year ago
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How about 35: "It's just a headache, I'm fine."
With Tim taking care of Kon after he overused his TTK?
A sliver of light falls across the floor from the hallway as the door starts to open. With the haze of pain fogging up his entire brain, it's barely enough warning for Kon to remember to croak out, "Don't."
Tim stops, hand falling away from the light switch. "Kon?"
Even the idea of lifting his head from the balled-up hoodie he's using as a pillow is agonizing, so Kon opts for the world's most pathetic peace sign. "Sup."
"What are you doing?" Tim slowly closes the door again, at least; the darkness is blessed relief from the stabbing pain behind Kon's eyes at even the faintest light. "Why are you on the floor?"
Kon squeezes his eyes shut, ignoring the way Tim is definitely scrutinizng him in the dimness. His brain is probably doing that BBC Sherlock thing, tagging and analyzing his pained body language, the way he keeps pushing his thumbs into the pressure points just below his eyebrows, the tension in his shoulders. Tim would hate it if he described it as a BBC Sherlock thing, of course; that's why Kon keeps doing it.
"It's just a headache." His voice is a little too breathy from pain to be dismissive, but he tries. "I'm fine."
"You could've gotten in the bed, at least." Tim sinks down next to him on the rug. "What caused it? Are you hurt?"
"Fuck, Rob, not so loud," Kon groans, rubbing his temples. "Ugh. S'nothing. Overdid the TTK holding all those skyscrapers up for so long this afternoon, that's all. And bed sounded too hot."
Tim is quiet for a moment. "You never told us that gives you migraines."
"Never seemed to matter." Another wave of agony throbs behind his eyes, lancing straight through the deepest parts of his skull, and Kon swallows down a whimper. "It, ugh, it happened way more when I was freshly hatched. Now s'not all that... frequent."
"You being in pain always matters to me," Tim says softly. He lets out a breath, quiet even in the silence of the room, and shifts his weight slightly; Kon can hear the rustle of his clothes. "...Can I get you something? Is there anything—you came to my room for a reason, right? What do you need me to do?"
There's an undercurrent of desperation in his voice, barely there, but readily apparent to anyone who knows him even half as well as Kon does. He hates being helpless, hates seeing anyone he loves in pain, hates not being able to fix it. Kon smiles wanly, opening his eyes to look up at him; it doesn't hurt, not too bad, since the room is so dark.
"I'm in your room 'cuz you have the best blackout curtains in the whole Tower," he says honestly; even in this state, he doesn't miss the way Tim's shoulders droop slightly. "But... if you could get me an ice pack—no, two—that would... that'd be pretty rad."
Tim's on his feet before Kon even finishes his request. "Yeah, of course, I have plenty—" and then he's off like a shot to the mini-fridge in the corner, pawing through the freezer in the dark like a raccoon. Kon hides a wince; his ears are too sensitive for even the slight crinkling and cracking of the ice, and nausea churns in his gut.
But then Tim's back, and in his hands are two blessedly cold packs, wrapped in cloth to make them easier to use.
"God, Rob, I could kiss you," Kon tells him, pressing one to the back of his neck. It's instant, if not total, relief, and he lets out a low moan as the agony spearing through his temples starts to ebb out into the chill. After a second, he presses the second one over his eyes. Fuck, that's so much better...
"Do you need anything else?" Tim asks, hesitating. "I can get you some tea, or a blanket—no, you said it's too hot, um—do you want a sleep mask? Or I can—"
Kon reaches up, grabs one of his hands, and hauls him back down to sit on the rug. It takes a mildly herculean amount of effort, but he lifts his head next, scoots over, and places it on Tim's thigh, so that he can tuck his face (and ice pack) into his stomach. "Shut up," he mumbles, "and just... stay."
If it's too cold, or uncomfortable, Tim makes no indication. He just lets out a soft, "Oh," and then, to Kon's delight, threads his fingers tenderly into his hair. "...Is this okay?"
If his touch was a little more direct, if his gentle caresses were any faster, it'd be too much. But as it is, it's helping, and if he stops anytime soon, Kon might cry.
"Better'n okay," he answers, and despite his migraine, he smiles slightly against Tim's shirt.
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pepperpixel · 1 year ago
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WHERES UR HEAD AT- AT- AT- AT?
WHERES UR HEAD AT?
WHERES UR HEAD AT?
FiNALLY MORE ART… Srry I’ve been gone for a while!!!!!! I… have just.. been super busy. And I’m still busy lol. I got a lot goin on!!!! But… But…!!! I managed to finish some art today!!! Thank god lol- so yeah! Behold this funky nurse creature..! she will be committing medical malpractice on u..!!! And that is a promise!! Or ur money back guaranteed!
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