#foundation learning
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aroaceleovaldez Ā· 3 months ago
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i am once again thinking about Percy and Annabeth and their respective relationships with their step-parents, particularly how the other views the other's dynamic with their step-parents.
Because there's a really interesting subtle thing that we see which is when Annabeth talks about her step-mom to Percy, Percy's assumption is that Annabeth's step-mom is like Gabe. He just presumes that because that's what's familiar with him and based on his own experiences he assumes their situations are similar.
But then when Percy actually meets Annabeth's step-mom (and her dad) he realizes their situations aren't at all the same. He was expecting another Gabe, but instead he just found a genuinely caring family that was just struggling to find their footing with one another.
The interesting thing is that this implies an inverse - especially with what we know about how Percy and Annabeth describe their experiences. Percy doesn't really talk about Gabe ever. To anyone. Grover knows the whole picture there but he's basically the only one of Percy's friends who does. As far as we know, unless Grover told her at some point, Annabeth doesn't know about Gabe. She knows he was a jerk, but Percy out loud doesn't ever really get into details about it. She knows they didn't get along and eventually Gabe disappeared and Percy basically never spoke of it again. Presumably, Annabeth thinks Percy's dynamic with Gabe was like her dynamic with her step-mom, like how Percy had thought their situations were the same. Especially given we know Percy assumed their situations were the same and likely spoke about it as such if it ever came up.
Like. That's such an interesting tiny aspect of their dynamic that never gets touched upon. Annabeth likely doesn't know about this very core traumatic experience Percy endured before they met because she's operating under the assumption that their family just was a little rocky like hers was.
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poorly-drawn-mdzs Ā· 4 months ago
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Dungeon Meshi: The RPG
#Dungeon Meshi#laios touden#marcille donato#chilchuck tims#senshi#animation#game dev diary#Please give a huge hand to my coding partner#who labored for over two weeks to figure out how to implement reaction animation for the battle icons.#You may also notice that I updated the battle portraits from my previous post! New and (mostly) improved!#The death screens were not changed because I didn't think they'd get used for this video.#But Chilchuck getting one-shotted and leaving due to this being outside of his pay? Accidental comedy gold.#The full sprite (I didn't realize the bottom third would be hidden) says: ā€œNOT PAID FOR THISā€#And yeah he's smoking. He gets a smoke break as part of his contract. Let a guy have his vices. He's teetering on a divorce.#Dungeon Meshi would be a fun rpg in theory but it would need to have immersive mechanics like cooking and foraging.#And hunger and fatigue and other status effects.#A slightly more lighthearted fear and hunger sort of game.#But that is for some other fan to do. This is just a fun tech demo for us to learn RPG maker!#So...with this mini-project concluded#we now have a foundation we can pass over to our actual game!#Next game dev post will be some game assets (probably busts and battle icons for the main party)#And after that! Most likely some more sprite sheets (I have made a few more since my first attempt)#Thank you for everyone who has been rooting us on since I started talking about this project. It means a ton B'*)
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theshitpostcalligrapher Ā· 1 year ago
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fun fact when i was a kid/teen i thought I was gonna go into comic/manga illustration and i realized i still have my weeb sketchbook... from 2013.
wanna take a look?
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serpentface Ā· 27 days ago
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible šŸ˜
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
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takethelx3 Ā· 1 month ago
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Scene from a fic I'll never post where Jon wanted to have attention and Damian paused his nature documentary to give it šŸ‘
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beneathsilverstars Ā· 2 months ago
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i find it so so interesting the things that you can learn about a parent/caregiver just by knowing their kid...
when siffrin doesn't flinch away from bonnie's touch, bonnie says "good kid, good kid. you didn't even jump that time! good job, you did such a good job.ā€ now we know what kind of langauge nille uses to praise bonnie!
bonnie doesn't actually argue all that much about not being allowed to fight - they make their opinion known, but then focus on being a good snack leader. i think they are used to having their point of view taken into consideration! a kid who doesn't dare complain at all might have very strict and stubborn caregivers, while a kid who throws a fit might have caregivers who pay more attention to emotions than logic, or care less about their child's feelings and more about how those feelings affect them. but bonnie trusts that the adults around them will listen to them, and then make a reasonable decision, even if it's not the one they wanted.
bonnie's fairly level-headed in general, actually. they get really upset sometimes, obviously, but it's about things that are really upsetting? otherwise.. if they're not confronted about the death convo, they're able to set it aside and focus on cheering everyone up with snacks. even though they're mad at siffrin, they have some chill convos with him. pretty good emotional regulation skills all things considered! they're often able to choose to be calm and cheerful, but they feel safe expressing sadness and anger, too, so they're not just sitting there repressing everything either!
i just get really emo about what a good job nille must have done raising them šŸ˜­
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mic-check-stims Ā· 1 month ago
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Dr. Alto Clef board for anon
X-X-X X-X X-X-X
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sergle Ā· 4 months ago
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hi!! what was the name of that dog trainer(s?) you mentioned watching before getting hugo? i'm considering a puppy and want to be able to train this little dude like a boss TIA :]
omg I was watching McCann Dogs!! I watched so so so much of their training vids before bringing Hugo home + during his puppyhood and it helped so much. these are some of the ones that I really Studied early on to give me a blueprint of how to start from ground zero w my boy
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mattastr0phic Ā· 1 month ago
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Such a pain to have to reiterate that if anyone tags my shit with Br*ght (this includes ship names, etc.) you just get blocked. My wife Dr. Myriad is so much better than that carrot cuck and nothing anyone does will ever change my mind!
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Please learn to check tags or even read pinned before you reblog!
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zilabee Ā· 1 year ago
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the roman fucking empire:
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gif by @autechres
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wigglybunfish Ā· 8 months ago
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Good evening and please take these 5/2 human beans gently in your palms.
Hmm? Where are they from, you ask?
Why, it's the one and only Things That Bleed! Written by @ghostly-cabbage , @kkachis , and @artistfingers . In which it establishes the possibility of sometimes family being a child spy, a scary scary assassin, and an eldritch horror boy.
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Recently went back for a ... I honestly lost count how many times I've re-read this story. It's a gift that just keeps on giving, sometimes I just like go back to get soaked in the Scenery of quiet and restless hotels and underground parking lots and long car rides. hohoho don't let these mundane elements deceive you >:)
One thing I like to imagine is the post-reveal relationship these three may have, when Alex and Yassen get comfortable around Danny's ghost form, how they might just sit around in some rundown motel figuring out the next course of action but like. With a fun-sized eldritch noodle spreaded out on the bedsheets. Draped over the TV. Curled up in the cool tub or mini fridge. Rolling and eeling under the bed. Letting Alex wear him like a scarf. Yeah... yeah.
I am not certain how soft and fluffy these three can be when they spend enough time (and experience some Horrors) together, so these may be a bit ooc. but, well. I had fun drawing and I have faith in themšŸ’Ŗ
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more info of the fic can be found @thingsthatbleedfic
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seilon Ā· 3 months ago
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my only complaint about 2005 dw is that we didnā€™t get more episodes with gung-ho mortal baby jack harkness. absolutely smitten by that fucker
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bibxrbie Ā· 8 months ago
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It is so difficult loving Luke Skywalker and being Jedi positive.
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welcomehomeincorrectquotes Ā· 3 months ago
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Wally: *struggling up the staircase that are slightly too big for him* Ugh, I hate stairs.
Jack: *spins dramatically to look at him* Oh my God, you can hate stuff too?!
Wally: *blinks in surprise* Sure. Never really thought about it, but yeah, I hate things... I hate those stairs.
Jack: *grinning* I know!
Wally: *feeling bolder* I hate that bridge.
Jack: *gleefully* It's so stupid!
Wally: I hate your shirt.
Jack: I know- wait, wait... what now?
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quirinah Ā· 3 months ago
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ike-don dash!!
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hisclockworkservants Ā· 7 months ago
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Colorless green ideas sleep furiously.
CASE COLOURLESS GREEN by qntm: https://scp-wiki.wikidot.com/case-colourless-green
SCP-2747 - As below, so above by minmin: https://scp-wiki.wikidot.com/scp-2747
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