#figuring out image compression on here :(((
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faeimis · 10 months ago
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why have one murderous princess when i could have two ?
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sculkapologist · 3 months ago
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I finally finished a NEW CUSTOM MAP ART!!! "Visitor," a portrait of an enderman, is extra exciting because it's my first full-palette map painting, meaning I used block height to access all the highlight and shadow colours available!! More on the full process under the cut, but the short version of what this means is:
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ITS A VERY COMPLICATED CONSTRUCTION. I created the art, then planned and built this manually, without any mods or schematics for construction. Huge props again to everyone else in the server for helping me gather all the materials to make this absurd thing possible!!!
This was the original art I made for it! I'm a huge fan of the "compressed" look of the vanilla paintings, so I've been starting with a large image and shrinking it down, though there were a lot of pixel tweaks to get it to read well. After shrinking it to 16x32 (for an art made of two maps), I convert it to a limited palette that I've set up to match the colours minecraft actually has available:
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The map palette is actually tremendously limited, so figuring out a painting that will still look good with that constraint is a challenge in and of itself!
Anyway, the way minecraft maps work, a block that is Taller than the block to the north of it shows up with a slightly lighter colour, and a block that is Lower than the block north of it shows up on the map with a slightly darker colour. So when making a key for this one, I marked all the squares with a little arrow if it's the lighter or darker version:
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Each "pixel" here is a full stack of blocks on the mapped area: 64 blocks, 8 rows of 8. In order to achieve the affect of every block in a given pixel being taller or shorter than the block to the north of it, dark and light shades need to staircase either up or down. Because staircasing downwards in survival sounds even worse than this madness, I did some planning to make sure each of the "downwards" staircases would touch the ground, so I could simply staircase up from south to north instead. This involved figuring out how many up and down movements were in each individual column and planning out 32 little layouts:
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It's worth noting that if you look up minecraft map art on Youtube, most of what you'll find is either, the simple realisation that placing blocks allows you to make custom map art, or an explanation of how to use a generator that will let you plug in any picture and then produce a schematic for you. It's very cool that these exist, but I wanted to do full palette art myself, without an auto-generated schematic, and at the time THERE JUST WEREN'T ANY TUTORIALS FOR HOW TO DO ALL THIS?? Now, having the experience of finagling all this, i think perhaps the reason is that this is a mad undertaking.
ANYWAY: PROGRESS SHOTS!!
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I actually love how the staircases look..... its like some kind of modern sculpture
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Fewer shots of the second half since I did it on call with friends; the last screenshot is one Thren took of me activating the new locked map to use for the gallery.
Once these paintings are done, I lock the finished maps, make copies, and stock them in the art gallery so other friends on our server can also put these paintings in their homes! It's a lot of work, but really rewarding to see my art decorating various buildings around the server. ;u;
I have one more custom full-palette painting I've done the art for and gathered all materials for; I still need to do the full key and plan staircasing for it before I can start, but HOPEFULLY if my resolve doesn't waver there'll be at least one more of these!!
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fullonfandomindulgence · 7 months ago
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please clic for larger images, tumblr compression made these look all blurry. id below the cut
here i am still making mp100 comics in april of 2024. its just such comfort food. im highly normal about mob and tomes friendship
ID: three pages of black and white comics about Mob and Tome from the anime Mob Psycho 100.
panel 1: a leg and an arm extend from out of panel so that the hand on the arm can tie the shoe on the leg. lying on the ground is the other shoe, a cell phone, a keyring, and a polka dot carrying case. on the carrying case rests a sphere with a strange pattern on it. in the top right it says "January."
panel 2: a figure (its tome) pulls on a jacket. visible in front of her are a cabinet and a wall-mounted rack, all messy.
panel 3: with a door in the background, a closeup of tomes hand on her flipphone. the screen says "dialing."
panel 4: tome shrugs on her jacket and, holding her phone against her ear with her shoulder, smiles and says, "Oy, Mob! It's Saturday! Let's go telepath-hunting!"
panel 5: ritsu and mob sit on a blanket on the floor in front of a bookshelf. a little "pause" label extends from off-panel. both of them are holding controllers. ritsu leans against his hand, looking bored, as mob holds his cellphone to say "Hi Tome. Didn't we already find a telepath?" tome responds, "Oh, right."
panel 6: tome and mob dont really know what to say next. they both look cartoony and stupid. "..."
panel 7: tome, looking pained, curls a hand in the air in front of her and says, "Do you want to... walk around the city? Pointlessly?" mob says, "Sure, I guess that's what we normally do."
panel 8: tome looks mad. "No! We walk pointedly! In the direction of telepaths!" she points, pointedly. mobs eyebrows go a little down as he scratches at his face. "It's pretty funny that you were looking for so long when Takenaka was right next to you. For months. And then he left because you were too weird."
panel 9: tome, opening her front door, says, "Y'know what, Mob, maybe I'll invite him instead." Mob says "That's a good idea. Let's see if he can come with us."
panel 10: now exiting onto the walkway in front of her apartment, tome says, looking excited, "Actually I have been investigating something new. We should look for a haunted house!" mob thinks to himself, "Sounds like work..."
panel 11: mob looks skeptical and asks, "In the city?" tome responds, "Yep." behind mob, ritsu unpauses the game (ssb brawl) and starts thrashing mob (ritsu mains lucas, mob mains kirby)
panel 12: tome walks down the stairs of her apartment building to a concrete sidewalk with a row of trashcans nearby. she says, "My first guess is that new shaved ice place on 5th street." mob responds, "Oh." tome says "It's an old building! I think it's haunted!"
panel 13: mob, contented, says, "Okay. I'll meet you at the train station." pleased, tome responds, "Excellent!" ritsu looks back at mob with a mean smile on. the tv screen says "GAME!"
panel 14: mob yells, "Ritsu! What the heck!" tome, at a stoplight, replies, "Sure, he can come too." she presses the walk signal button. "BIP."
End ID.
making this comic i learned that you cant just put masking tape over your mistakes and re-ink on top of it bc the masking tape looks too dark when its scanned in. i guess ill just have to warm up more and be more deliberate when i ink like some kinda loser. or i could become truly insane and start gluing on little pieces of bristol
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emilykaldwen · 3 months ago
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FFWAD 24 - Sins of the Father by @selfproclaimedunicorn
For my first foray into this yearly celebration with @renegadeguild, I picked the brilliant and fantastic story, Sins of the Father by @selfproclaimedunicorn. Misa has taken the fantastic AU premise 'What if Daemon Targaryen and Rhea Royce had kids?' and has run with it in the most delicious and satisfying way. The story isn't complete, but the first 'arc' has a good stopping point at a whopping 160k words, which made for the chonkiest book you could imagine.
This was the twelth book I've bound (both fic and rebinds of old favorites) and I tried several new techniques for it including rounding and backing the spine. I also stretched my legs in the formatting department and went all in with the interior. That meant ordering some special springhill paper to do these fantastic maps for the endpages. Full details behind the cut!
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Typesetting: Normally I've kept my settings pretty minimal as I got used to the ins and outs of InDesign (during this, I did purchase Affinity Publisher and might end up moving to that, but I'm finally getting the hang of ID and you can pry it from my cold hands). I really wanted to mimic some of the interior of Fire & Blood for this, so I hunted down the fonts used and took an image of the decorative banner you see on the sides to use for the chapter openers. I also wanted to include timelines and family trees in true historically inspired fantasy tradition.
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The family tree was created based off of the author's spreadsheet in Google Drawing, which I found to be the easiest thing to use when it comes to creating chaotic family trees like this (In the past I'd used lucid chart for a printable version, but google worked better here).
the timeline is honestly my favorite thing and I learned how to use tables in ID for the first time. I'm incredibly pleased with it. The formatting is based upon the line of kings in the source. The timeline covers the events of the first arc as printed in this particular story.
The chapter openers are some of my favorite! As the children are proud to be House Royce, I wanted to reflect that. The runes you see behind the Chapter number and title are the Floki font and name the character whose the POV for each chapter.
Since there's plenty of High Valyrian spoken and the author doesn't include the translations within narrative, it was the perfect moment to set up footnotes. I'll absolutely be doing this for my own story when I bind it!
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Rounding and Backing: So this was a total adventure, but I really wanted the old book feel. I made the mistake of pressing the book for too long and lost a lot of the swell in the spine to round but it worked out AND I managed to back it a little bit. Since I wasn't doing cord tapes for the spine (this was a version of the three piece bradel), I had to troubleshoot. I ended up cutting strips of the leather cord I bought from michaels and laminating those pieces together and placing them on the oxford hollow on the spine (given how thick the book is, I wanted to give it as much structural strength as possible). The 'leather' covering you see is actually the craft leather (polyester) from Dollar Tree and it's pretty awesome but definitely has difficulties staying put with glue. I followed the normal procedure and slathered both sides up and used twine to compress the bookcloth along those leather pieces. there's a little gaping in some places which I think would help if I'm able to properly apply backing paper to the polyester.
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HTV do's and don'ts: Hi! don't be me and forget to apply your teflon sheets before applying the HTV because then you fuck with the polyester but it's not too bad. The other pro-tip is to gently apply the iron to the cover so it's warm before applying the HTV so it can start to stick. I had to apply the front cover in three pieces and do the title twice. Also, it's really difficult to apply HTV to a rounded spine so I'll have to figure out how to set up the spine and cover before applying (since there's a certain amount of stretching the bookcloth over the spine). The spine might end up having to be regular adhesive vinyl for that. Also, it's stupidly hard to find metallic HTV in bronze.
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Front matter and final thoughts: The bronze dragon was a lucky find through an extensive google search, and the runes surrounding it are 'we remember with fire and blood', a combination of House Royce and House Targaryen's words. Seems fitting four Yorick, Ella, and Aemon! The copyright page is mimicked off the source's style, including the AO3 information, the creative commons and fair use information, the guild stamp, a QR code to the AO3 page, and my own press stamp! The summary is pulled from AO3 as well.
All in all, I made this book twice and I loved it and learned so much every time.
I'm so happy with this project and I'm so excited to do the next arc! Thank you so much for sharing your wonderful story, Misa!
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brotherconstant · 7 months ago
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GIFMAKING TUTORIAL: PHOTOPEA (for Windows)
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Screencapping
Gif Width/Size Limit/Ezgif
Loading Frames
Cropping and Resizing
Rasterize/Make Frames
Sharpening
Coloring (not detailed. Links to other tutorials included)
Exporting
Obligatory Mentions: @photopeablr ; @miwtual ; @benoitblanc ; @ashleysolsen Definitely check out these blogs for tips, tutorials and resources, they're a gold mine. Finally I recommend browsing the PHOTOPEA TUTORIAL / PHOTOPEA TUTORIAL GIF tags. DISCLAIMER: English is not my first language and I'm not an expert on what I'm going to discuss, so if anything's unclear feel free to drop another ask.
1. SCREENCAPPING -> PotPlayer (the one I use) or MVP or KMPlayer
INSTALL PotPlayer (tutorial)
Play your movie/episode and press Ctrl + G. The Consecutive Image Capturer window will pop up. Click Start to capture consecutive frames, Stop when you got what you needed.
Where it says "Image Type -> Format" I recommend picking PNG, for higher quality screencaps.
To access the folder where the screencaps are stored, type %appdata% in windows search, open the PotPlayerMini64 folder (or 32, depending on your system) and then the Capture folder. That's where you'll find your screencaps.
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Admittedly MVP is a lot faster but I prefer Potplayer because it generates (at least in my case) higher quality screencaps. MVP kind of alters the hue and it made it harder for me to color my gifs. Still, if you're interested in how to use it, I recommend this tutorial.
As for KMPlayer, every tutorial out there is outdated and I couldn't figure out the new version of the software.
2. GIF WIDTH/HEIGHT, SIZE LIMIT, EZGIF OPTMIZER
At this point you should already know how big your gifs are going to be. Remember the ideal gif width(s) on tumblr are 540 px / 268 px / 177 px. These specific numbers take into account the 4 px space between the gifs. No restrictions on height. Here are some examples:
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You can play around with the height (177x400, 177x540, 268x200, 268x268, 268x350, 268x400, 540x440, 540x500, 540x540 etc) but if you go over the 10 MB limit you'll either have to make your gifs smaller/delete some frames.
OR you can go on ezgif and optimize your gif, which is usually what I do. The quality might suffer a little, but I'm not really (that) obsessed with how crispy my gifs look, or I'd download photoshop.
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Depending on the gif size, you can decrease the compression level. I've never had to go over 35. It's better to start at 5 (minimum) and then go from there until you reach your desired ( <10mb) gif size. Now that I think about it I should have included this passage at the end of the tutorial, I guess I'll just mention it again.
3. LOAD YOUR FRAMES
File -> Open... -> Pick one of your screencaps. The first one, the last one, a random one. Doesn't matter. That's your Background.
File -> Open & Place -> Select all the frames (including the one you already loaded in the previous passage) you need for your gif and load them.
(I recommend creating a specific folder for the screencaps of each gif you're going to make.)
WARNING: When you Place your screencaps make sure the Crop tool is NOT selected, especially if you've already used it and the width/height values have been entered. It will mess things up - I don't know why, could be a bug.
You can either select them all with Ctrl+A or with the method I explained in the ask: "when you want to select more than one frame or all frames at once select the first one, then scroll to the bottom and, while pressing Shift, select the last one. this way ALL your frames will be selected".
WARNING: Depending on how fast your computer is / on your RAM, this process may take a while. My old computer was old and slow af, while my new one can load even a 100 frames relatively fast, all things considered. Even so, I recommend ALWAYS saving your work before loading new frames for a new gif, because photopea might crash unexpectedly. Just save your work as often as you can, even while coloring or before exporting. Trust me, I speak from experience.
Now you can go ahead and delete the Background at the bottom, you won't need it anymore.
4. CROPPING AND RESIZING
Right now your screencaps are still smart objects. Before rasterizing and converting to frames, you need to crop your gif.
Technically you can rasterize/convert to frames and then crop, BUT if you do it in that order photopea will automatically delete the cropped pixels, even if you don't select the "Delete Cropped Pixels" Option. Might be another bug, unclear. Basically, if you crop your gif and then realize you cropped a little too much to the left or the right, you can go ahead, select the Move Tool (shortcut: V) and, after selecting ALL YOUR FRAMES, move them around on your canvas until you are satisfied. You won't be able to do this if you rasterize first and then crop, the excess pixels will be deleted. I don't know why, I found out by accident lol.
CROPPING
(Cropped pixels: the gray/opaque area outside of the selected area. That area disappears once you press enter and crop, but the pixels are retained, so you can move the frames around and reposition them as you like. In this case I could move the frames to the left and include Silver's figure [curly guy in the foreground] in the crop)
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After deleting the Background, you will need to select all your frames (using the Shift key), use the C shortcut on your keyboard to choose the Crop tool. Or you can click on it, whatever's more convenient. Once you do that, a dropdown menu is going to appear. You need to select the "FIXED SIZE" option, as shown in the following screencap.
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Once you do that, you can type in your desired width and height. Do not immediately press enter.
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Your work area should now look like this. Now you can click on one of the white squares and enlarge the selected area until the edges are lined up. You can then move it around until it covers the area you wish to gif.
WARNING: to move the big rectangle around, you're gonna have to click on a random point of the work area, PREFERABLY not to close to the rectangle itself, or you might accidentally rotate it.
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See? When your cursor is close to the selected area it turns into this rotating tool. Move it away until it reverts to your usual cursor, then you can start moving the rectangle. Press Enter when you're satisfied with the area you selected.
RESIZE
This isn't always necessary (pretty much never in my case) - and it's a passage I often forget myself - but it's mentioned in most of the tutorials I came across over the years, so I'd be remiss if I didn't include it in mine. After cropping, you'll want to resize your image.
IMAGE -> Image Size...
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This window will pop up. Now, should the values in the Width and Height space be anything other than 540 and 400 (or the values you entered yourself, whatever they might be) you need to correct that. They've always been correct in my case, but again. Had to mention it.
5. RASTERIZE & MAKE FRAMES
Now that your screencaps are cropped, you can go ahead and convert them.
LAYER -> Rasterize (if you skip this passage you won't be able to Sharpen (or use any filter) on your frames at once. You'll have to Sharpen your frames one by one.
Photopea doesn't feature a timeline and it's not a video editor, which makes this passage crucial. When you select all your smart objects and try to apply a filter, the filter will only by applied to ONE frame. Once you rasterize your smart objects and make them into frames, you can select them all and sharpen them at once. Unfortunately this also means that you won't be able to - I don't know how to explain this properly so bear with me - use all smart filters/use them in the same way a photoshop user can. For example, you can sharpen / remove noise / add noise / unsharp mask... but you can't act on those filters in the same way a photoshop user can. When you work on smart objects you can change the blend mode - which is critical if you decide to use a filter like High Pass. If you simply apply a high pass filter on photopea you won't be able to change the blend mode and your gif will look like this (following screencaps). Or rather, you will be able to change the blend mode by clicking on the little wheel next to "High pass" (circled in green in the 2nd screencap), but you'll have to apply the filter to each frame manually, one by one.
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Then you can rasterize/make into frames, but it's extremely time consuming. I did it once or twice when I first started making gifs and it got old pretty soon haha.
Layer -> Animation -> Make frames. This passage will add "_a_" at the beginning of all your frames and it's what allows you to make a (moving) gif. As I said in the ask, if you skip this passage your gif will not move.
6. SHARPENING
Some people prefer to color first and sharpen later, but I found that sharpening filters (more or less) dramatically alter the aspect of your gif and already brighten it a bit (depending on your settings) and you may end up with an excessively bright gif.
Now, sharpening settings are not necessarily set in stone. The most popular ones are 500/0.4 + 10/10, which I use sometimes. But you may also need to take into account the quality of the files you're working with + the specific tv show you're giffing. I've been using different settings for pretty much every tv show I gif, especially in the last couple months. Some examples:
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followed by
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OR
AMOUNT: 500% RADIUS 0.3px followed by AMOUNT: 20% (or 10%) RADIUS 10px
You'll just need to experiment and see what works best for your gifs.
Some gifmakers use the UNSHARP MASK filter as well (I think it's pretty popular among photopea users?) but it makes my gifs look extra grainy, makes the borders look super bright and it clashes with my coloring method(s), so I use it rarely and with very moderate settings. Something like this:
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Again, depends on the gif and on what you like. I've seen it used with great results by other gifmakers!
REDUCE NOISE
Sometimes - and this is especially the case for dark scenes - your gif may look excessively grainy, depending on how bright you want to make it. Reducing noise can help. Keep it mind, it can also make it worse and mess up the quality. BUT it also reduces the size of your gif. Obviously, the higher the settings, the more quality will suffer.
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These are my standard settings (either 2/70% or 2/80%). It's almost imperceptible, but it helps with some of the trickier scenes.
ADDING NOISE
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Adding noise (1% or 2% max) can sometimes help with quality (or make it worse, just like reduce noise) but it will make your gif so so so much bigger, and occasionally damage the frames, which means you won't be able to load your gif on tumblr, so I rarely use it.
You'll also want to create ACTIONS which will allow you to sharpen your gifs much faster.
HOW TO CREATE AN ACTION ON PHOTOPEA
The Action Button (shaped like a Play button as you can see in the following screencaps) may not be there if you're using photopea for the first time. If that's the case click on the magnifiying glass next to "Account" (in red) and type "actions". Press Enter and the button should immediately show up.
Once you do that, click on the Folder (circled in yellow)
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and rename it however you like.
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now click on New Action (circled in red). now you can press the Recording button (circled in green)
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Now
FILTERS -> Smart Sharpen
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and you can enter your values. Then you repeat this passage (WITHOUT pressing rec, WITHOUT pressing new action or anything else, you just open the smart shapen window again) and, if you want, you can sharpen your gif some more (10%, 10px, or anything you want.)
Maybe, before creating an action, experiment with the settings first and see what works best.
When you're satisfied, you can PRESS STOP (it's the rec button, which is now a square) and you can DOWNLOAD your action (downwards facing arrow, the last button next to the bin. Sorry, forgot to circle it) .
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You need to download your action and then upload it on your photopea. When you do, a window will pop up and photopea will ask you whether you wish to load the action every time you open the program. You choose "Okay" and the action will be loaded in the storage.
When you want to sharpen your gif, you select all your frames, then you click on the Play button, and select the Action, NOT the folder, or it won't work.
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Actions can also be created to more rapidly crop and convert your frames, but it doesn't always work on photopea (for me at least). The process is exactly the same, except once you start recording you 1) crop your gif as explained in step 4, 2) convert into frames. Then you stop the recording and download the action and upload it. This won't work for the Rasterize step by the way. Just the Animation -> Make Frame step.
7. COLORING
Now you can color your gif. I won't include a coloring tutorial simply because I use a different method for every tv show I gif for. You normally want to begin with a brightness or a curve layer, but sometimes I start with a Channel Mixer layer to immediately get rid of yellow/green filters (there's a tutorial for this particular tool which you will find in the list I mention in the link below)
[Plus I'm not really an authority on this matter as my method is generally... fuck around and find out. Two years of coloring and I still have no idea what I'm doing. 70% of the time.]
Simple Gif Coloring for Beginners -> very detailed + it includes a pretty handy list of tutorials at the bottom.
8. EXPORTING
Now you can export your gif. Some gifmakers export their (sharpened) gifs BEFORE coloring and then load the gifs on photopea to color them. I'm not sure it makes any difference.
FILE -> EXPORT AS -> GIF
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(not colored, just sharpened)
As you can see, unlike photoshop the exporting settings are pretty thread bare. The only option available is dither - it sometimes help with color banding - which, and I'm quoting from google for maximum clarity:
"refers to the method of simulating colors not available in the color display system of your computer. A higher dithering percentage creates the appearance of more colors and more detail in an image, but can also increase the file size."
SPEED
When you export your gif, it will play at a very decreased speed (100%). I usually set it at 180/190%, but as for every other tool, you might want to play around a little bit.
GIF SIZE/EZGIF OPTIMIZER (See Step 2)
And that's it.
P.S.: worth repeating
Save your work as often as you can, even while coloring or before exporting.
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mxbo · 3 months ago
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I couldn't fit the tutorial on a reply lmao, here's a full post explaining my process :]]
STAMP TUTORIAL (TF2 edition, but works for everything)
99% of the process is done on the website ezgif. Ezgif carries the stamp-making process lmao
1. Get your GIF
Tenor: Ok place to grab your GIFs. Average quality of the GIFs is good enough, and looks ok when resized to the size of the stamp. You'll find like 1 normal GIF every 4 buff characters GIF tho.
GIPHY: Average quality of the GIF is better (I don't think the web compresses the GIFs that are uploaded)… If you find what you're looking for. You'll have to SCROLL before finding what you're looking for because there are always non-related GIFs on the top of your searches or the same GIF multiple times, it's crazy.
makeagif: You will find cool GIFs, but the quality is pretty low (I think the web itself compresses the GIFs a lot). It looks bad even when resized down. And it has a watermark, which I recommend cropping because it's not even visible when resized, it just looks like a gray blob on the corner.
Google: Best option by far, quality is pretty good and the ratio of “things I was looking for/things I actually find” is SLIGHTLY in favor of “things I was looking for” (and most of “things I actually find” are just the characters rotating, not NSFW, so that's only a nice change from Tenor). You won't have to scroll much to see different and interesting GIFs. JUST REMEMBER TO FILTER BY GIFS.
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You search whatever > Images > Tools > Type > GIF
Make it on your own: Aka, you download your video, go to ezgif's “Video to GIF” (then you can crop it, CUT IT. THIS IS IMPORTANT, YOU DON'T NEED TO GO ANYWHERE ELSE TO CUT YOUR CLIP, YOU CAN DO IT ON EZGIF ITSELF). Ok, I lied, it wasn't Google, this is the best oftion by far. You get exactly what you want, the best quality if you don't compress it much until after the GIF has been resized into the size of a stamp… It's just super time-consuming, and you'll have to spend like an entire hour just watching a video to find the clips.
OK, I HAVE MY GIF NOW
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Hehe, his legs go pipupipu
2. Resize
Go to ezgif, this is where the fun begins (if you weren't on ezgif already). You download your GIF, or copy the link and insert it, or you'll have it there if you made it yourself.
A STAMP MAKES 99px × 56px
THE INNER PART OF THE STAMP MAKES 91px × 47px
I RECOMMEND MAKING YOUR GIF 92px × 48px
BTW, THESE MEASURES ARE FOR THE TEMPLATE I'LL GIVE YOU LATER. If you use another template, just go to an image editor and see what the inner size of the stamp is.
So, you set your GIF's width to 92px.
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Then crop it, so your height is 48px.
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Or you can resize it so it's directly 92px × 48px, but the crop will be in the center, and SOMETIMES YOU DON'T WANT THAT.
For example:
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It's a vertical GIF whose area of interest is not in the center, so if we resize it directly-
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oops-
ANYWAY
Once you have your GIF resized:
IMPORTANT: BEFORE THE NEXT STEP, REMEMBER TO CONVERT TO GIF IF THE FILE YOU'RE WORKING ON ISN'T A GIF ALREADY
Sometimes you'll be working with a webp without even noticing (EW, I hate webp) and transparencies don't work particularly well with that extension.
3. Overlay
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Click on this icon.
Ok, now that that's fixed:
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Extend the size of the canvas.
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Select your template and Upload image!
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This is the template, btw.
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Then move the overlay around until it contains the GIF nicely, or just set Left to 43, Top to 20 and Generate image! (I have these numbers memorized, it saves you like 20 seconds lmao)
Also, again, these numbers work on MY template, if you use another one, you'll have to figure it out yourself.
4. Crop
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THIS OPTION IS A TIME-SAVER FR
5. Optimize (optional, highly recommend)
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I always set my optimization method to Lossy GIF and level 10 because I find that there is no quality loss, and the file size might drop by 30%-70% (actually crazy). These percentages don't change much in higher compressions, even though you'll start seeing a drop in quality around level 35 of compression (the default).
6. Save
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YIPPE!!! Your stamp is done :D
You can save it and look at it and place it on your profile or website.
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Here it is btw, in case someone wanted it :]] The Sniper GIF but correctly cropped and made into a stamp as well.
Now do that another… eleven times, and you'll have a stamp pack to make into a Tumblr post... Oof TT
There's no website that lets you make stamps faster lmao (I wish)
@sir-broken-bones (I'm @ them so they actually see it, I made this tutorial for them after all lol)
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coochellati · 4 months ago
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hi hi! Long time fan of your blog—and It’s really inspired me to write my own Bruno fic, any tips for a first time bruno writer?
HELLO!!! 💕
First of all, I just want to say thank you so much!!! Your kind words have made my day—no, my month. 😭🩷 AHHH I LOVE THIS QUESTION!!!
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Okay, so I have a big tip for writing Bruno, (or anyone, really,) and I learned it in Araki’s book, Manga in Theory and Practice. This is a technique he uses to make sure his characters are always acting “in-character.”
Every time Araki creates a new character, he fills out a character history sheet for them. It’s a basic sheet containing all sorts of important stuff such as their personality traits, dreams for the future, forming childhood experiences fears, etc., and he uses that sheet to figure out how his character would react to any given situation. In Manga in Theory and Practice, Araki includes a blank Character Sheet and an example of what a filled-out one may look like.
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(this isn’t actually the original Dio character history sheet—Araki lost the OG. This version was made from memory. I don’t know if the original was actually this blank.)
Since Araki hasn’t released one for Bruno, I decided to make my own.
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(This image is huge. HUGE. 6232 x 5519px!! Unfortunately, tumblr compressed it so you can’t read all the tiny writing :( can you tell I was an overachiever in school? Here’s a link to the uncompressed photo in Google Drive!!)
You are welcome to use this sheet if you’d like! (Anyone reading this is free to use it.) This sheet contains canon information as well as my assumptions/headcanons since Araki hasn’t given any kind of answer to some of these questions. You don’t have to agree with them. After all, everyone has their own interpretation of Bruno Bucciarati—this is just the way I see him.
Here’s how my process goes: whenever I put Bruno into a situation where I’m not sure how he’s going to react, I consult the character history chart.
For instance: what if Bruno is in a situation where he catches reader smoking weed?
This is something I haven’t always been sure as to what he’d do—I’ve changed my opinion on this multiple times. Weed is legal in many places, after all. However, after looking at my filled-out character sheet, I now have a more solid idea of how he could react.
Canon information: Bruno’s dad (his only immediate family) became injured because he witnessed a drug deal. (Which ultimately led to his death.) The way Bruno sees it, drugs killed his father. He also can get very worked up over matters that are personal to him, such as when Diavolo attempted to kill Trish, or when he caught Passione peddling drugs.
Using this information, I believe that Bruno is probably going to be very angry at reader, even if it is legal nowadays. It wasn’t very legal in 2001, and Passione likely trafficked weed on top of everything else. Sure, weed isn’t cocaine, but it was still a very stigmatized drug at the time.
(so yeah. Bruno would not be very thrilled about my love for Mary Jane… I’d quit for him. Also, this is just my assumption—it’s okay if you don’t agree with me. There are infinite ways to interpret a character, and your opinion is just as valid as mine.)
My advice to you is to fill out your own character sheet! Here’s a version that has no headcanons/assumptions if that helps :) (Unless you want to use mine, lol. But I know my word isn’t gospel, and you likely have differing opinions on him.) If you want to reword it entirely, here’s a full-res blank version!
Another reason I recommend this because you’ll really get to study his character. Being forced to think about his strengths/weaknesses, forming experiences, the relationships he has with others, or hell, even where he was born can really help form an idea of the character you’re writing. Through this exercise, I feel like I’ve gotten closer to Bruno. When it’s a character you love, filling this out feels like you’re spending time with them.
I’d also like to note that this character history chart is ever-evolving. As I continue studying Bruno's character, my opinions and mental images of him become clearer. It feels like I'm a sculptor carving a statue out of marble, gaining a more defined picture with each detail I learn. The sheet above reflects my view of him at this current moment in time, and it will likely change in the future.
Another tip I have for you relates to writing his dialogue. Bruno can be a little weird. For instance, he often speaks quite eloquently:
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He’s very self-assured:
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But then, there’s moments like this:
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I recommend studying his speech patterns. Hell, I’m always learning more about the way he speaks.
I’ll leave you with this: In the end, there is no “right” or “wrong” way to write Bruno. How you write him is up to you, and your interpretation is just as valid as anyone else’s. Don’t worry about what others may think about your version of him—just do what feels right for you. Write Bruno the way you see fit. :)
I hope this helps!!!! Don’t forget to have fun. 💕
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thanks for the ask!! <3
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contextfreepatentart · 7 months ago
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Context-Full Patent Art
Every now and then I see people in the comments who seem to genuinely want a better idea of what one of the posted bits of art here was supposed to be patenting. Giving that context myself doesn't seem in the spirit of the blog, but I absolutely want to encourage people to do the legwork to go sniffing around for original sources.
It's something I have to do a lot in my day job, something I've learned to enjoy, and the thing that led me to start Context-Free Patent Art a dozen years ago in the first place.
Let's start with today's post, which is a perfect example of art that raises more questions than it answers.
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Almost every post on this blog has a header detailing the date of the patent or application and the number, which you can find on the top right. In this case, this image is from Patent Application # 20020022516.
Longtime Context-Free Patent Art fans might remember this image from when it was first featured here over a decade ago. I figured that a lot of the people following the blog now haven't seen some of the gems from years ago, so I'm going to be doing re-runs of some of my favorites this week. There's a bunch more I think would be good to bring back, so I'll use the vintage cfpa hashtag in the future so you know when a duplicate post is intentional (as opposed to me just forgetting I've posted a thing before, which happens a fair bit).
Back to the matter at hand though, if you're ever curious, the US Patent and Trademark Office has a super-handy patent search function. It's pretty easy to find from their main site (uspto.gov), but you can also just bookmark this link to the basic search form:
Check out the search results, click on the link for the .pdf, and you'll get the complete patent/application to peruse at your enjoyment.
In this case, you'll find the patent being applied for covers a method of "Advertising inside electronic games" and you'll learn that:
In FIG. 1, girl 10 is climbing onto a hamburger 11 like one sold at a fast food restaurant. However, in the displayed image, hamburger 11 is as large as girl 10. The person playing the game will therefore perceive hamburger 11 as fantastically large. That unusual scale will help to burnish the image of hamburger 11 in the player's memory as well as draw his attention to it while he plays the game.
Not shown in FIG. 1 are other characteristics which electronic games could apply to hamburger 11 which cannot be shown in unanimated line-drawings. Hamburger 11 will compress as girl 10 steps or pushes on it. That action will be accompanied by squishing and slurping sounds...
Yeah, the explanations are weird too, sometimes.
Sorry for all the words, I just wanted to make it as clear as possible to people that if they're ever curious about stuff they see on Context-Free Patent Art, it's usually pretty easy to find out what the deal is.
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parisoonic · 5 months ago
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Hello! I have a question, how do you draw lineart weight? that is, how do you understand where to make the line wider and where narrower? I've been trying to figure this out for about 2 years now lol. (Sorry for bad english)
hiya!!!
I touched on this in a previous ask here !
I am...not an expert and am very much still learning ;; I ocassionally have little revelations but as I go to write them down or share them I then realise that it fundamentally breaks another 'rule'...so in order to explain one little revelation you need to explain the rule. I tie myself in knots over this Saying that, lineart weight TO ME is fundamentally all about 'rhythm'. human eyes love contrast...lines being thick in one area and then thin in another area is very 'stimulating' (or has high levels of 'appeal', to use the proper term). there are a few rules or guidelines you can use to help you determine where to place your thick and thin such as: - thick lines represent shadow or occlussion...therefore place them on the underside of objects or planes - by an extension of that logic...thick lines can represent gravity or weight or contact between objects (ie: if someone is sitting on the chair...make their bum line thick to represent the 'gravity' of their arse against the chair**). Likewise it feels more natural to render a feather in delicate thin lineart vs super chunky thick lineart - thick lines can represent movement / action / force - thin lines can represent something distant....almost blinking out of the capabiltiy of your eyesight. this means you can use thicker lines to make the object feel closer to the camera **this is actually the rule i've learnt most recently you can really break. if you're drawing a heavy rock on the ground...it makes sense to go 'okay the underside of the rock is shadowed and the rock itself is heavy so i'll draw a nice thick line on the bottom of the rock against the thin lineart of the ground'. BUT maybe....the rock is SO heavy that it is literally compressing its own lineart meaning that you get a thin line between the rock and the ground??? maybe...the THINNEST line?? as it's so heavy that the rock and the ground are almost becoming one? bah sorry i should really be providing images with these concepts Even in consistant-width lineart styles there's still a respect for the concept of 'rhythm' although it becomes the rhythm and harmony between high density and low density areas of detail. Moebius and other 'ligne claire' style artist are often really great examples of this :) learning by studying is always the best though! i spend a lot of time just looking at art i like and trying to understand what is providing the appeal / rhythm within the image and why. my favourites at the moment are: Grant Alexander, Esther Morales, Kerascoet, Hergé and a lot of mid- -century-modern illustrators haha hopefully...this vaguely helps...it's a long path that we're both on but we can do it!
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exeggcute · 11 months ago
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well it's been almost six months which I think is long enough to break my posting embargo, so, uh: guess what! I got liposuction lol. specifically hip/thigh lipo to quell some pretty wicked dysphoria that stemmed from having such a feminine silhouette… and I have to say I'm really, really pleased with the results.
tbh my initial plan was to keep things under wraps for good which is why I haven't said anything about it yet (and even as I'm typing this up I keep debating whether to post it or trash it)—partly because I was/am worried people might Act Weird about it and partly because I get a little embarrassed talking about bodygendershit in general. but here we are. one reason I do feel compelled to finally share, other than being super happy about how everything went, is that I haven't encountered a lot of discussions about body sculpting as a possible avenue of gender-affirming care (although, to be fair, maybe I just haven't been looking in the right places) and I figured at least one person out there would be interested to learn about what I did and where I've ended up so far.
anyway. pics/details under the cut—nothing even remotely risqué (or yucky), I just know that body image stuff is fraught + not everyone is eager to hear surgery talk.
to be precise: I got tumescent liposuction of the inner and outer thigh, plus this ultrasound thing to help the skin shrink. a different surgeon who I consulted (but ultimately did not go with for a number of reasons) said that even if I got the results I wanted from lipo, which he claimed was unlikely, the affected skin would look loose/baggy/weird forever... and that surgeon was wrong on both counts lol. my elasticity was great bitch!!!!
they didn't take out that much fat overall, only eight pounds or so, but it's way more about the Where than the How Much. my actual surgeon (who kicks ass btw) said lipo isn't that great for weight loss per se, and what it's really good for is sculpting targeted areas—so basically exactly what I did. six months post-op I actually weigh about the same as what I did pre-op, but the distribution has held steady; more weight goes to my stomach now and less, proportionally, goes to my hips since there are fewer fat cells in that area now. so my silhouette retains its new shape!
the overall change is admittedly on the subtle side, since I'm pretty short and have wide hip bones (and you can't change your literal skeleton) but it's still gone a looooooong way. the main thing I requested from my surgeon was "I want to fit in men's pants" and boy did he deliver.
also a good place to note that if you're in the las vegas area looking for a plastic and/or cosmetic surgeon—this guy is board-certified in both btw—then I absolutely have the guy for you. feel free to DM me for details. lipo is clearly his specialty (and it shows!) but he also does a lot of breast revisions/mastopexy (i.e., fixing implants that other surgeons did a bad job putting in), regular implants, and face work (particularly facial feminization surgery). one thing that sold me on this guy was an enthusiastic yelp review from a local stripper who said he hid the incisions for her breast lift in her armpits so none of her clients would notice that she'd had work done... a true master of his craft
okay you've scrolled enough so I'll give you what you're here for lol. I don't have many pre-op pics because I was obviously unhappy with how I looked and was not taking full-body selfies on a regular basis, but here's a few I took ~2 weeks beforehand:
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these super thin men's joggers were my go-to dysphoria pants, to the point where I bought five pairs in different colors, but now they're so baggy on me that they have the opposite effect and make it look like I have wider hips than I do. so I retired them from my wardrobe...
...except not immediately because I had to wear compression garments 24/7 for the first three months post-op and these joggers were just loose enough to comfortably wear a medical girdle underneath them at all times, 110° degree temperatures be damned. (not that I was going out much for the first month since I was soooooooooooo fucking bruised and sore lol.) here's a few post-op pics in the same style pants:
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(first pic is less than 24 hours post-op, about to go to my follow-up appointment, looking greasy as fuck because I wasn't allowed to shower yet; second pic two days post-op and also post-shower, thankfully; third pic is about a month post-op.)
so, like, CLEAR improvement already. I will not be posting pictures of my black-and-blue-and-swollen-all-over legs but considering how puffy I was from getting internally pummeled with a cannula it's wild that I still saw improvement literally as soon as I came home.
recovery was obviously not a blast in the moment but I got off easy, all things considered. I was supposed to get drains put in and was Not looking forward to that at all lol. the first thing I asked when I woke up after surgery was "how many drains?" because they weren't sure if I'd end up needing two or four, but it turned out the answer was zero. no drains!!!
I did have to lie with my feet elevated for the first two weeks straight, and had major bruising that receded over the first month (you could barely see my regular skin underneath all the mottled spots), but little to no nerve pain, no weird complications, and I was more or less back to normal after six weeks. also noelle took very very good care of me and was brave about injecting me with blood thinners so I wouldn't get clots and die :)
when I went into it I was fully expecting to get huge vertical scars up and down the sides of my legs (and had made peace with it!) but instead I wound up with four tiny incisions like this, each less than two inches long:
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what's totally crazy is that the scars are basically Gone now. like even when I'm trying to find them I struggle to locate the ones in the front. I joked to noelle that if someone did an autopsy on me they might not figure out that I'd had cosmetic surgery, especially since the skin on my thighs is back to its normal color and texture. (in this scenario I like to imagine that it's dana scully giving me the autopsy and I'm in an x-files plot where instead of regular lipo I got alien lipo and mulder figures it out purely by accident.)
with lipo it can take up to a year to see the full results but I already feel so much fucking better in my body that seeing old pre-op pics throws me for a loop. and I can absolutely wear men's pants now—pants for short and stocky men, to be fair, but actual regular men's pants and not exclusively Pants For Men With Huge Butts And Legs. which is the only style I could even hope to fit in before. and even then it was a stretch.
big pic dump of shitty mirror selfies taken over the last few months:
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:)
(also I really debated sharing this one but I already included it in the yelp review I left my surgeon so fuck it: here's a tasteful before-and-after in my undies where you can see my bare legs for easier comparison. left pic is one week pre-op, right pic is about five months post-op. including it as a link instead of embedding it in the post in case your boss happens to be reading over your shoulder at this very moment. also this is the one and only time you will ever see me stripped down on tumblr dot com so don't get used to it lol.)
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quizicalgin · 15 days ago
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Since I was recently tagged on making CC in milkshape, I figured I'd copy and paste what I know from my other blog, rather than just forwarding the page here for ease of viewing. It’s the FAQ page for creating CC under the read more.
What do you use to make mods?
S3PE is used to export snippets of the code to edit to make tuning mods. If you wanna make some yourself, HERE is the tutorial to learn how.
What do you use to make objects/clothing/hair?
This one has a few answers depending on what you mean specifically.
TSRW mainly for cloning and editing objects. It also lets me export the files in simpack and package formats.
If you want the version of TSRW BEFORE the sims 4 versions, you can get that HERE. This is important to note because some other programs used for CC creation aren’t fully compatible with the newer version of the TSRW’s WSO files.
If it’s an object that needs a fourth channel added, but it isn’t supported, Texture tweaker by Ignes Jones is what gives the object that channel to work with.
For meshing I use milkshape, and I’m currently working on learning how to use blender instead, since it’s freeware and has a lot more that can be done with it. However, it seems like the plugins from TSRW no longer work with blender, but there are plugins to have blender import geoms HERE that are best used with blender version 2.8-2.9.
There are some additional plugins for Milkshape that makes working in it much easier. There is an align normals plugin set by Demon 432 HERE, and the Unimesh plugins by Wes Howe found HERE. Lastly, to make UV editing easier in Milkshape there’s the CatofEvilGenius UV plugin HERE. They also have a UV flipper too.
For editing textures I personally use Photoshop and here’s how to add DDS usage to it with a link already there in it to download the necessary files. If you use Gimp instead, you can get the DDS files for it HERE. Installation should be similar to PS’s, just look for the file formats.
HERE is a link to the faces and scalps for when I need to model hair or jewelry, since doing it right on the head is much easier. Teens and elders aren’t in here because they aren’t that much different from the adult head.
Is that everything you use?
No there’s also:
Delphy’s Dashboard – Used to make sure my package files aren’t corrupt and won’t make sims implode. It’s also good for checking if anything you already have may be corrupted (a lot of it out there sadly is through no fault of the creator. It just happens during creation sometimes)
S3OC – Another program that lets you clone files, save unlike TSRW it can clone interaction objects, like toothbrushes, game controllers, bowls, plates, and other things that only appear for certain situations. The downside is everything mostly appears in strings with few images, but most of the names make sense for the items. Just sort by name and get to scrollin.
Compressorizer – This compresses simpack and package files in order to help keep the game running smooth. Due to some of its functions, remember to back up your CC and games before using the program.
MeshToolKit – This one is indispensable for creating custom content if you’re adjusting meshes just a bit, or using it to give completely new weight assignments (what makes it move and work like a sim body part) and morphs (the thin to thick range, pregnancies included). Thornowl also made an updated version that can be downloaded HERE.
Normal/Bump map plugins – They’re necessary for any CC you make, as most art programs don’t natively have the ability to make them. Now there are a couple different sets you can download and use depending on your art program of choice.
You can get the ones for GIMP HERE, with the link to the downloads on that page.
The ones for Photoshop can be gotten HERE, and this is a mediafire link because I personally had difficulty using NVIDIA’s newer exporter
And I THINK that’s everything, if I think of or get asked anything else I’ll edit this as needed.
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breadstyx · 7 months ago
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I'm working on a website for a comic (those who know, know) and it gives me a good opportunity to talk about the modern web innovation that's #1 most reviled on here: webp.
I was working on image quality. See, the author made the pictures high-quality, and since they're hand-drawn it's absolutely worth it — but it means we're talking ~2500x1100px PNGs. Which means ~2-3MB per picture.
Since on the actual website they'll be displayed at 1000px width, smart old me figured a pretty quick fix to save on readers' bandwidth would be to reduce the image size to 1000px width (after all, that's over 5x smaller than the original!).
The issue though: quality surprisingly suffered. Specifically there was a notable impact to the text (but also the colours and texture, if you look closely).
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So I started wondering how exactly one could get a cleaner output from my image downsizing.
Which I spent the next 5 hours trying to crack. Turns out it's not easy.
On the other hand, there is another approach: simply finding a better way to store the image. On JPEGs and PNGs you can play with various compression settings which might help you reduce that file size without compromising quality (I tried a bunch, no dice!), but you could also switch to another format. For example, you might consider webp.
Here's what it brings to the table.
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"-original" files are the HD originals, "-large" files are the blurry resized ones, "-optimized" are the webp ones.
They are 13-15 times lighter at the same size. This makes them even lighter than the 1000px-wide ones. (2 to 3 times lighter! despite being 5x bigger! that's insane!)
And the output:
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I couldn't tell you which capture I took from which version.
And like, damn, that's p cool.
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underforeversgrace · 2 years ago
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under the river
DannyMay 2023 Day 11: Underwater
title: under the river
words: 1181
Part 1 of 2
(Part 2: after the water)
Excerpt: Is this really a choice she was about to have to make? Dying together with her husband or leaving him to die on his own?
~~~~~~
Honestly, considering her husband’s driving, maybe Maddie should have expected this to eventually happen, she thought as the glass began to crack from the pressure.
“Jack!” She called again, uselessly trying to shake her husband.
He said nothing, red blood dribbling down his face from the injury to his forehead.
Maddie looked around, desperately trying to think of something, anything.
They were at the bottom of a river, the dark murky water rendering it impossible for them to see anything. If only they had been in the GAV, instead of borrowing Jazz’s car, it wouldn’t have mattered when Jack accidentally ran off the side of the cliff, through the guardrail and into the water below.
Stupid parking deck - at the stupid doctors office they were going to for their stupid annual checkup - not being big enough to accommodate the size of the GAV. 
Maddie was doing her best to not panic. She could get herself out easily, of course, just bust the window and swim, but she had no way of getting Jack out. Unconscious as he was, if she busted the window now and got out… he was done for. As it was, though, water was starting to leak in from under her feet, the spider web crack grew in the glass. 
Is this really a choice she was about to have to make? Dying together with her husband or leaving him to die on his own?
A mental image of Danny and Jazz came to her mind and tears began to flow. Jazz would be graduating high school in just a few months and, despite how much he’d pulled away from them, Danny still needed them.
At least… he needed one of them. Jazz would be fine on her own, but she couldn’t care for her brother and Maddie wouldn’t leave her in a position where she had to. Maddie blinked hard as tears began to pool in her eyes.
She had a choice here and she could not choose to leave her kids as orphans.
“I love you.” She whispered, pressing a kiss to Jack’s cheek, doing her best not to feel the gentle pulse under his skin, proof he was alive.
And then she turned her attention to the passenger window beside her and kicked, shattering the glass with the metal on the heel of her shoe. She refused to look behind her as she threw herself through the window frame and swimming for the surface.
Her head broke the surface and she began coughing, swimming to the opposite bank, where a small bit of land was.
“Maddie!” A voice called behind her, echo amplified in the slight valley they were in.
Seriously? Now? She couldn’t have five seconds to grieve the death of her husband or to figure out how to get out of this valley?
“Go away, Phantom!” She shouted, fists clenching angrily at her side. Her weapons were, unfortunately, not waterproof.
“Where’s Jack?” Phantom questioned, looking for him.
“Go away!” She simply shouted again.
Phantom scowled and dove down to her, grabbing her upper arms and gripping too tightly, anger and panic successfully mimicked on his face. “Where is he?” He shouted.
“I couldn’t get him out too!” She yelled back, finally sobbing, going slightly limp in the ghost’s hands as grief overwhelmed her.
“He’s down there?” Phantom said, eyes widening in shock. Why did he insist on pretending to be human? She was just so tired of it right now. He let go of her and she collapsed to her knees, sobbing as she wrapped her arms around herself, not even noticing as Phantom dove into the water.
The love of her life, gone. Because she left him behind.
Less than a minute passed before Phantom re-emerged, soaked with water, Jack in hand.
“Move!” He shouted at her, laying Jack down on the ground beside her. Maddie, shocked, did as she was told. “Fuck!” The ghost said, beginning chest compressions. “One, two, three, four…”
Maddie watched in amazement, her mind short circuited from grief and surprise. Phantom, the ghost they’d been trying to capture for nearly a year now… was correctly doing CPR on her husband, who’s body and chest were still. Why would he be trying so hard to save someone who wanted him dead? Why did he even know how to do CPR?
After the chest compressions - which he continued to do, even as he mumbled so lowly Maddie couldn’t hear him - he inhaled, pinched Jack’s nose, and pushed air into her husband’s mouth.
Phantom could breathe?
“Please,” he whispered when he pulled away, frantically beginning compressions again.
This had to be the most surreal sight Maddie had ever seen, a ghost trying to breathe life into her ghost hunting husband.
Wait… a ghost…
“Wait, Phantom!” She said, scrambling to her feet as her brain finished its restart.
“I’m trying to save him! Shoot me later!” He shouted at her as he moved to do mouth to mouth again, wet white hair plastered to his face.
“Intangibility! Get the water out that way!”
He groaned. “Dying really didn’t give me any more brain cells, did it?” He said, intangibility sweeping across Jack’s body, the water falling harmlessly from him.
As soon as that happened, Jack drew a heavy breath, trying to cough up water no longer in him as Phantom returned him to tangibility.
“Dad!” Phantom yelled, throwing his arms around Jack’s neck and burying his face into his chest.
Jack instinctively wrapped his arm around the ghost as he finished coughing.
Maddie, again, was stunned into silence as the ghost began to shake, audibly crying as he clung to her husband. The man he’d just called dad. Jack seemed likewise confused as he sat up, arms still wrapped around the crying ghost, looking to her in bewilderment.
“You’re okay!” Phantom said, clenching the fabric of Jack’s suit into his fists as he further burrowed into Jack.
“Uh, thanks, Phantom?” Jack said unsurely.
At Jack’s words, Phantom tensed and jumped away, hovering over the water. “Oh, haha, no problem, citizen!” He said, saluting at them.
“Phantom…” Jack started, standing and reaching for him.
“Oh, uh, would you two like a lift up?” Phantom asked, pulling nervously at his hands.
Maddie had always thought that gesture looked somewhat familiar and suddenly she could place why it was familiar.
“Danny?” She asked.
Phantom - Danny Phantom - went rigid. “Uh, haha, yeah, that’s my first name, everyone knows that.”
“Danno.” Jack said, holding his hand out towards the ghost.
Danny just eyed it warily and a knife twisted in her heart. He was afraid of them.
Danny’s accident had been worse than he’d told them, hadn’t it? He’d died long enough to make a ghost. She wondered how weird that must be, her son seeing his own ghost flying around town.
…seeing his ghost be shot by their parents.
Phantom floated a little closer, stopping just out of reach. His eyes flicked between the two of them and the next time he spoke, it was with fear and hope in his voice. “Mom? Dad?”
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copperbadge · 1 year ago
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The Mold-A-Rama is pretty specific to the midwest -- it’s not something I ever encountered until I moved to Chicago. The machines, which date from the 1960s, really look it. When you put $5 in (or swipe your credit card), it starts to rumble, and two huge metal plates slide together under the dome. For about thirty seconds, plastic is injected into the mold, the surface is cooled, and then compressed air blows the excess out, leaving a plastic shell in the shape of whatever the mold was, all of it hidden within the mold’s depths. 
Then the mold separates, revealing your toy, and a scraper shoves it into a receptacle where you can pick it up, still hot from the mold, and hold it up to your nose to inhale the particular nostalgic smell of molten plastic. (There’s a great article about the history of the machines here.)
There aren’t many left, but the cool thing about the Mold-a-Rama is that you can pop the mold plates out and replace them. There’s a store on the north side that owns one and has modern independent artists create sculptures for the molds every so often. You can get ones from the Henry Ford Museum in Detroit that are shaped like the Wienermobile or the car JFK was assassinated in.  
The MSI has nine machines, and they used to be scattered around the museum, but they’ve moved four of them into one of the exhibit spaces along with various Mold-a-Rama related displays displays. It’s not as in-depth as I would like; it’s in the “let the younger kids run around and wear themselves out” section of the museum, so it’s designed for littler kids who can sweet-talk their parents into dropping $5 on a plastic toy. Still, it was cool to see the machines I hadn’t seen, and the displays were very neat. Not worth making a trek to Chicago for, but if you’re already going to the MSI, it’s definitely not something to skip. 
[ID: Four images; top, a Mold-A-Rama machine, which looks like a computer from an old scifi film. It has a sixties-style sign reading Mold-A-Rama, a large glass dome covering most of the machinery parts, and a squat, square body hiding the interior machinery. Below that, three photos of exhibit cases; one shows a sculpture of a carousel horse and two examples of the plastic figurine that is eventually produced from it, sandwiched between the open plates of the horse’s mold. The other shows a square plastic building mimicking the appearance of a large dollhouse, the Fairy Castle stashed elsewhere in the MSI. The last image shows a large glass display case full of dozens of plastic figurines, including animals, fantastical creatures, historical figures, various vehicles, and landmarks, among other things.]
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h3ad-quarters · 4 months ago
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The PA system crackles to life, the familiar two tone chime sounding as a voice speaks comes from a nearby speaker in the room.
"EXR-P, due to many.. many reported cases of Expendables refusing to take initiative and face their fears, I have been instructed to keep you entertained. Meaning I will be accompanying you throughout your journey to make sure you follow your directives. You are permitted to ask questions and chat and I will respond between helping other teams on their journeys."
There was a sigh as HQ continued to speak.
"Please, behave yourself. I will not be holding your hand through each room as you are capable of completing your directive on your own. You've been doing this long enough to know the drill."
The speakers let out another two tones chime as the PA system finished broadcasting the HQ's message.
HQ death count: 2
Broken Cameras: 12
//OOC
Hi! Welcome to an ask/rp blog for the HQ guy! He's really silly and I figured I'd join in on the fun, and use up some free real-estate ;P
Interactions encouraged! (from anyone!! ocs, other characters and other fandoms!)
Admin is 18+ but please no outright NSFW asks (suggestive and violence is alright though!)
I'll mostly speak in the tags, however if you direct an ask to me make sure you put somewhere that it's OOC!
EDIT:
information about HQ's design and HC's that ive got for him can be found here !
EDIT 2
avatar and banner made by @faefrosting !!!
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bodhranwriting · 1 year ago
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Emmett Learns a Secret - Bodhrán M. Tocktick Extract
“What?” Sixsmith put his feet on the ground and turned around, unrolling the tattered paper.
Emmett, watching for any twitch or indication of surprise, felt his fury grow as his friend just grunted as the scarily accurate rendering of his face was revealed.
“Well, that’s a thing,” he said flatly.
Certainty coursed through his veins. “You knew.”
Sixsmith’s mouth twitched, but he didn’t say anything.
Emmett sank into the other seat, grasping a handful of his own hair. “Six, what the hell did you do?”
“Nuthin’.”
“Nothing? Six, they’ve put five hundred pounds on your head! Five hundred – do you have any idea what that’s worth? Here? Shades beside us, a hundred pounds is unthinkable to most Islanders, let alone five times that!”
“Oh,” Sixsmith blinked. “it’s gone up.”
Emmett gaped at him.
“I think ‘m worth at least twice that,” Sixsmith waved a hand airily as he regarded the image. “It’s an older drawin’ anyway.” He ran a finger down his scars and then over his head, letting his eyes bug to emphasise his point. “Most people probably wouldn’t figure it out.”
“That’s not the point –“
“Hey, are me ears really that big?”
“What the fuck is wrong with you?”
Sixsmith froze.
Emmett jabbed a finger at the wanted poster, fighting to keep his legs from shaking and his accent from thickening into incomprehensibility. “Really. What the fuck is your problem? Is this a – a thing for you? Do you like being constantly in danger because you pissed someone off? Do you want to get your throat cut?”
Sixsmith looked at him, expressionless and still said nothing.
“Is that what this is?” Emmett snapped. “Some kind of – of chasing glory days? Why didn’t you tell me?”
“Tell you what?”
“That you’re wanted! Six, I have a kid and a crew to think about!”
His friend swallowed convulsively. “Would you have chucked me out?”
He halted, a stone forming in his gut.
Sixsmith didn’t even blink.
“No,” Emmett said. “No, I wouldn’t. But, fucking hell, Six. You should have told me.”
Shrugging, Sixsmith sat forwards and took the poster. “I didn’t think it’d be a problem. I didn’t think word have spread this far.”
“Who the hell did you piss off with that kind of money?”
Sixsmith shrugged again, mouth compressing into a thin line.
Emmett recognised that look, at least. Wild horses wouldn’t – couldn’t – drag the secret from the man sitting opposite him.
He didn’t like it, but neither was he going to try and change it. There was just too much going on.
Deflating slightly, Emmett leant back in his chair and looked up at the ceiling. “Be honest, Six. How long has this been going on?”
A long sigh echoed about the room. “’bout eight months.”
“Eight months?”
Sixsmith chuckled. “’m a rabbit, ‘member? I know how to run. Kept meself pretty above water for the most part.”
Covering his eyes with his hand, Emmett said, “Most part?”
He heard Sixsmith shift in his seat. “I may have been briefly caught in Pentonbrae,” he admitted ruefully. “Coupla locals had a shufti an’ figured me out. Got jumped on my way out of town.”
“Oh, shades –“
“It’s fine,” Sixsmith smirked. “They were amateurs. If you’re gonna lock someone in a shed, make sure it’s empty first.”
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