#;danganbetasprites
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I discovered this the other day and while I should probably cover it in the Dangan Island part of my 4 part post, it's killing me enough that I need to talk about it now.
So, in this post I talked about how Danganronpa S and Danganronpa UTDP use beta sprites and they were the only Danganronpa games to used beta sprites (besides the Dangan Island opening in SDR2).
I was wrong.
Because not one, but five of Komaeda's beta sprites are used constantly in SDR2. And I never noticed until the other day when I was replaying trial one and saw one of his beta sprites and went, that's not right!!
This is from the PSVita version of SDR2, not the PSP original, so it's not like this was an oversight that was patched out.
If you're confused, this is the final sprite:
Which may be hard to tell at first glance, but let me do a gif comparison for you:
The reason these beta sprites only show up during the trials and not during normal game play is because the trials use their fullbody sprites and not the half-portraits. It seems that the team fixed the half-portraits but forgot to go back and replace the fullbody sprites with these new updated ones before releasing the game.
Below are all the beta fullbody sprites I caught (excluding the one I just showed). I won't be doing a comparison gif for all five because DRS actually uses all of these beta Komaeda sprites and more, so I'll do it when I get around to making that post. But here are the sprites in question:
As far as I can tell, Komaeda is the only one who's fullbody sprites weren't updated...but there's a very good chance that I could pick out other characters if I combed through every fullbody sprite.
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This is all really cool info!! If you don't mind, I want to add some stuff.
A bit ago I watched this trailer, which is the first SDR2 trailer I believe. This one was posted in April, while the one linked in OPs post is from July of that same year. This also has some really cool details.
It's hard to notice at first glance, especially because of the low quality, but this is a beta sprite.
You can compare the black outlines on Komaeda's throat and collar bone and see that the one used in the video is noticeably thicker. Beta Danganronpa sprites usually have noticeably thicker outlines. His nose also looks a little stubbier and his mouth is more like a smirk than a smile.
Also this part, which shows the prologue scene but with the Island Mode textbox. Perhaps Island Mode's intro was going to be extended. I find it hard to believe the original UI was going to look like this since it appears in the same trailer (as seen with the Komaeda screenshot).
Also! Beta hanging Monomi + art ref being used as a placeholder for portrait art (they did the same thing in DR1's development).
We can also see Monomi was going to have outlines around her cheeks. This is somewhat left in the game as in the Dangan Island intro they use countless beta sprites, including one of Usami right here:
Also, beta Komaeda's sprite is here, too! But he's flipped, so it's hard to tell at first.
It's much easier to see this way.
Speaking of, the reason Komaeda seems to have so many beta sprites to the point some were left in the final game, may have to do with the fact it was likely all his portraits were redone very late into development. From the Danganronpa 2: Goodbye Despair Official Setting Art Book:
A hollow, handsome young man. Initially, Komaeda was styled to be very similar to Naegi from the first game. He would have been much shorter, wear glasses, and have a black, demon-styled hoodie to give the impression that he was "like a Naegi who fell to the dark side". Later, While wrapping up the designs for all 16 students, he was changed to be taller and more handsome to give a "anti-hero" sort of vibe, landing him where he is now. Traces of his being self-aware of his own smarts lingers in his design, and the jagged hem of his jacket is also derived from the devil tail in his original design. Komaeda also has many different complicated nuances in his facial expressions. We were inspired by Oogata-san's performance and repeatedly made changes which dramatically improved him overall. I really like how his hair moves, flickering like a flame. (Rui Komatsuzaki)
All very cool stuff.
I just watched this old trailer of Danganronpa 2: Goodbye Despair and I found some neat oddities in it.
This trailer was uploaded to YouTube on July 12th, 2012. Two weeks before the release date, July 26th 2012.
First off, the trailer shows the first class trial. What's notable is that the Ultimate Imposter is still alive and present at it.
I google translated a few lines from the trial in the video and the ones I did were identical to what was said in the final game. So I believe that the first trial in this trailer is largely the same as in the final game, only difference is that they swapped Imposter's death portrait with his actual sprite so to not spoiler that he is the victim.
Next, several CGs from the final game are seen in this trailer but only for a few frames. I'll show off the most interesting ones.
This CG from Chapter 1. It shows Mikan eating sausages. In the final version of the game, this CG was edited so Mikan isn't eating anything.
Funnily enough, this isn't the first time a CG of the party was edited to not have someone eat food. This CG with Hiyoko in it shows her with a drink but an older version of this same CG shows Hiyoko holding a plate of food.
Remnants of this CG is still in the final game. Maybe they were included in by accident by someone on the dev team not paying close enough attention to which CGs they need to insert.
This old CG is seen in the credits.
And in this truth bullet for the party food.
The reason why these edits are made is becuase in the trial, it's said that only Peko and Akane have eaten the food. If any other character is seen eating food in the CGs, that would make a plothole.
This does show that during the development of DR2, the CGs were competed first before the trials were fully completed, since the CGs had to be edited in order to fit one of the debate topics for the trial.
Next up, the trailer shows an old version of the Jabberwock Island Guidebook for a single frame.
And then later on in the trailer, there are several frames showing off end game stuff. Stuff that would be massive spoilers if you had context for them.
Like the Ultimate Imposter's Student Profile.
Neo World Program and The Tragedy of Hope's Peak Manga.
And this CG of the survivors entering the Graduation Exam Site.
This last one is special as this CG isn't even in the final game but the assets for this CG are still included in the files.
I tried my best to recreate this CG using the files. It's not 100% accurate but it's very close.
And finally, the trailer shows a few frames of the Pre-Class Trial Portraits. There's no cropping applied to the character portraits so they overlap one another.
I will compare the trailer screenshots with images of the trial portraits from this 4gamer article.
And that's it. Pretty cool stuff.
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Beta Hajime Hinata Sprite Analysis
So I have yet to make part 2 of my big beta sprite post but I want to make this post because...why not.
So, a little context. Today I'll be talking about this sprite:
Because out of all the Hajime sprites that I currently have knowledge on, it's the one with the most complex history.
I won't bore you with reiteration if you've seen my Part 1 post, so please go read that if you want extra context on the existing beta SDR2 sprites. But basically, in a nutshell, DRS used quite a few beta sprites for their swimsuit sprite sets. As such, this is the sprite used for Hajime in this pose, a comparison gif included:
Fun fact about comparing these sprites, is that Danganronpa commonly will change the line art of their sprites, but not fix the coloring layer.
For example, since Hajime's eye was moved further left, the...general prohibition sign, I guess, in his eye is no longer dead center like it was obviously meant to be.
You can see the blue area fluctuates in width on the final sprite (left) while in the original sprite, it was as intended. This is very common. Several other Danganronpa character have this issue. Off the top of my head I can name Nagito, Kauzichi, and Junko who have this kind of color error in one or several of their sprites.
That, aside, please now look at this picture from the Japanese SDR2 PSP manual (which I scanned and uploaded myself - you can find the full manual here).
This sprite is even earlier than the one shown in DRS. Sadly because of the manual's printing quality, it's hard to make out details, but...with a bit of computer magic (blurring the photo and Hajime's sprite) we can better do a comparison.
So, here's what we can tell about the facial differences: his eye was longer, his hair was sharper (including extra black outlines), his mouth was slightly more slanted, his ear was bigger (un-detailed ears are a telling sign of a Danganronpa beta sprite) and his eyebrows looked meaner. In general, I've found many of Hajime's earlier sprites to have been designed to look meaner, likely because conceptually, he was always meant to be a more "assertive" and "masculine" protagonist to counter Makoto, who spoke rather casually but politely in the Japanese version. Hajime on the other hand speaks much more roughly (his rudeness is more akin to how Byakuya talks. This detail was lost in translation though...) so it makes sense his sprites were originally planning to reflect this "meaner" protagonist image.
For fun I attempted to edit Hajime's DRS sprite and put together what this theoretical early beta may have looked like.
Far from perfect but it gives an idea. I also found through editing the sprite that Hajime's torso was sized down in the final sprite. I really only focused on editing his face so some minor details on the shirt were largely ignored.
I promise I'll make that part 2 post sometime this month...maybe.
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The SDR2 artbook, where we get a look at beta interfaces, uses a Makoto beta sprite. This is noteworthy because we basically have 0 beta sprites for DR1.
It's a full bust-up version of the beta sprite seen in the DR1 PSP screen:
(I talk about this more here)
for comparison, this screen was updated for the 1・2 Reload Vita release, and thusly all English releases. (therefore this beta would only be seen by Japanese players on the original PSP version)
The easiest way to tell is Makoto's right bang. On the beta sprite, you can see the whites of his eyes to the left. But on the final sprite, his bang is bigger, covering his eye more.
Despite the bad quality, we can see the whites on Makoto's eye on this scan. This is likely the same beta used in the DR1 PSP startup screen.
Also if you're curious about the text, all three images show the textbox as being ヒナタ ハジメ speaking (Hinata Hajime). The text itself is just the vowels あいうえお or a i u e o.
Curious to note that the background in these screenshots does not appear in the final game. It may have been an early version of the beach or Jabberwock park. Or, it was a mock-up never intended to be used as a final background at all.
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Exciting news! Another Makoto beta sprite has been unearthed! In the SDR2 artbook again of all places.
Any color differences is simply the result of the paper being scanned digitally, and thus the color balance is off.
The sprite is instantly noticeable as being a beta since Makoto's hair lacks any lighting.
In this sprite we can see his face was once rounder, his eyebrows a little more sharp, and his neck a little thinner. His bangs were partially redrawn along with his ear, and his nose was moved up. Also, his pointing hand gained more detail and a button on his jacket was moved slightly.
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ENGLISH/日本語 OK
日本語でメッセージを送ってもいいよ。
I love language/linguistics. You have permission to come into my DMs/Inbox unprompted and lecture me on any language you know.
I have a website where I upload my sprite rips, sprite edits, games I make, translation posts, and other fun stuff.
I tag media in any given post so you can filter anything out. If you have a problem with something I reblog, filter it or just unfollow. I do not tag spoilers so if you don't wanna be spoiled on something I'm reblogging or posting about you gotta filter it.
I don't have a DNI; I just block whoever whenever.
Feel free to always send me asks relating to anything I post or whatever else :>
Currently very into talking about Danganronpa beta sprites & translation.
not now Mr. President more important matters are at hand.
Art blog: @dew-creek
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I want to amend something: I made a mistake.
Nidai's sprite was not changed!! I was using UTDP's sprites in these comparison gifs because, as far as I could tell, they were the exact same as SDR2's sprites. Plus, UTDP's sprites are a much higher resolution than the SDR2 sprites, and worked better when making a gif comparison that hinged on picking out visual differences.
The sprite of Nidai shown in the wallpaper is actually the finalized sprite used in SDR2. For some unknown reason, UTDP actually used a beta sprite of Nidai. DRS does not use a beta version for that Nidai sprite. I have no clue why UTDP did this. I am just as confused as the rest of you.
As a rule of thumb: when comparing two of the same Danganronpa sprites and trying to figure out which one is the beta, the one with less detail in the ears and/or with thicker line art is the beta one. I can't believe I didn't catch this.
If any of you notice any more mistakes I made please point them out. I think this is the only one. I will reiterate this in my official UTDP post when I make it.
Here is the proper version. As you can see, Nidai's sprites (or this sprite, at least) were finished at this point in time.
So, when Danganronpa S was released (and V3's UTDP but I'll get to that later...) Hinata and Komaeda were given noticeably different versions of their pre-existing sprites for their swimsuit versions:
If you struggle to see a difference, note Hinata's wider mouth in the swimsuit ver., and Komaeda's narrower eyes and more outlined smirk in his swimsuit ver.
I, along with many people, always wondered, why? Why change these already perfectly fine sprites and, honestly, make them worse? What gives?
Then, I stumbled across something. Back in 2012, before the Japanese release of Super Danganronpa 2, you could play an online monomono machine to win little goodies like desktop backgrounds and profile pictures. Please note these pre-release desktop backgrounds for Hinata and Komaeda:
...So, wait a minute. The sprites used in Danganronpa S aren't new edits, but beta sprites? Older than the ones featured in the original SDR2? Turns out, this website features desktop backgrounds using beta sprites for nearly every character that otherwise never saw the light of day.*
I'm going to go through them one by one, gif comparisons included. This won't be the only post, either! UTDP also has some very interesting likely beta art used in it, too. As well, some of the other sprites featured in Danganronpa S may also be reused beta sprites!
As such, this log will be broken into three parts. This is part 1.
[Part 2 - UTDP (not made yet!)] [Part 3 - DRS (not made yet!)] [Part 4 - Dangan Island (not made yet!)]
*with the exception of UTDP in some cases, as well as some other things I will get to in Part 4.
As said, semi-flashing gifs will be included in this post. They are meant to swap between the beta and final sprites at a fast pace to illustrate the differences (2 frame, half a second each). Be cautious if you have epilepsy.
Also, because of Tumblr's stupid image limit, this post will have a reblog with the rest of the sprites! So please check this post's reblogs, it should be the first one!
Firstly, how do we know these are actually beta sprites? These images are sourced from the Danganronpa fandom wiki, and while I generally trust the wiki's credibility, it's always imperative to fact-check. So, I went ahead and searched Danganronpa's old website on the Wayback Machine and uncovered this:
A character intro page for Hinata, using this same beta sprite. Now, granted, the only capture of this page is from 2015. Still a year before V3 and a few more before S, but still, it's not the 2012 original. That said, a character intro page for Mioda circa early 2014 looks exactly the same, including the usage of her beta sprite.
And, when you click on the button that says スクリーンショット(Screenshot)...
You're offered a very obviously beta trial shot. As is common with Danganronpa trials, in development, the actual character portraits are not put in until later, and to substitute, their art reference photos are used, as seen on the left.
With that out of the way, I think it's safe to say these sprite we are about to look at are indeed betas.
It's only fair, then, we focus on Hinata first.
(Please note for all the comparison gifs I had to manually size the final sprites to get them as close as possible in aspect ratio. Very minor size difference between sprites is likely a result of this and not an actual detail change.)
A lot is revealed with a simple gif. Hinata's entire face shape was changed (including ears), not just his mouth. In fact, not just the shape of his face, but the face itself is drawn very differently in the end. The neck of his shirt was raised, as well as tie being redrawn (you can actually see where the new part begins somewhat sloppily). Less notable but still apparent are his bangs being redrawn and shaded differently.
Keeping with consistency, let's check out Komaeda next.
Yet again, the differences are striking when flipped back and forth. Komaeda's face shape and ear was redone much like Hinata, but not to nearly the same dramatic extent. As well, his entire face was redrawn, notably erasing the black shading under his chin and shortening his eyelashes. Less noticeable, the hair touching his neck is shortened a bit, and the crease line on his hood is more well-defined. They also slightly changed the line art for the first fold in his shirt, the neck at the back of his shirt, as well as his leftmost bang. Interestingly, they either forgot or didn't care to fix the shading to reflect the new placement of these lines. His jacket also has some changes in line art weight.
With Hinata and Komaeda out of the way, let's touch on Kuzuryuu.
This one honestly shocked me. Besides the added detail of him spitting, I didn't notice any difference right off the bat until I overlayed the images, but the differences are night and day. His eyes are made to be less mean and more skeptical. His mole was shrunk and his nose is more 3-dimensional. Extra detail is added to his ear while his hair is redrawn in whole, including it being slightly shorter. What's most interesting is the fact the body was sized up and moved down several pixels, I imagine to change the perspective. Some minor line changes are made to the white undershirt of his suit.
It would be improper not to do Pekoyama next.
Again, just like Kuzuryuu, I didn't notice half of these changes at first. Pekoyama's whole face is slimmed. The outer outline of her hair remains the same, but almost every outline inside of it, including her bangs, changes. (Although, her right twin-tail has a slightly longer end to it.) Her outfit receives minor touch-ups, including a clothes fold on her breast and darker shading by her collarbone. Speaking of, her neck muscles and such have been redrawn. Most interesting to me is the fact Pekoyama's outline is noticeably thicker with action lines in the original beta sprite, but lack them in the final sprite as if somebody used the magic wand tool to edit the background out, editing away some of the jagged black lines in the process. She is the only character where this happens.
Since she is a major character, let's do Nanami now.
I wasn't surprised to find Nanami has virtually no difference about her. Her design was pretty much set in stone early on. That said, it's not entirely the same. Though very minor, the thickness of her left eye was increased at the top. As well, shading across her pinky finger was removed. There is also a chance her body is slightly bigger, but that's more likely to be a result of me failing to perfectly match up the two images.
I want to focus on Souda now as he was the first one I did this test with.
You know, when I first played SDR2, I thought Souda looked kind of scary. His beta is even scarier looking! I can see why they changed it...Every detail on his face is redrawn including his chin, notably his pupil was enlarged and his eyebrows were quirked. Funnily, it seems the clip on his beanie was redrawn, but like Komaeda, they didn't edit the color layer to match the new outline. Some minor line art changes were made to his back hair. The lines for his neck and collarbone were lessened, and the jacket zipper is made more three dimensional. His thumb was fixed too, as well as the lines on his hand.
Also, here's a fun little thing I noticed while replaying SDR2 just a few days ago!
The sprite used for Souda in the Dangan Island opening is the exact same as the beta sprite! This would be the only time Westerners would catch a glimpse of some beta sprites until UTDP, as keep in mind, these wallpapers were exclusive to the Japanese Danganronpa website.
In fact, Souda isn't the only one with a beta sprite in the Dangan Island opening. I will also be covering that in part 4.
Moving on...
I guess it's only natural we look at Sonia's sprite next.
Changes like these ones are very interesting to me, because if you did not do a side-by-side like this, you may never see how many minor details were changed. A lot of Sonia's line art was redrawn to be more detailed, such as more lines in her hair, thinner outlines for her braid, and redrawn creases in her shoulders and bow (as well as a redrawn button). Her face is interesting as some very minor changes were made. Some detail is added to both ears (thicker outline on the right, changed line art on the left) and her left eyebrow is slightly edited. She was also given extra eyelashes on both sides. When it comes to such minor changes, it makes you wonder why they bothered at all. I wonder what the development looked like.
Anyways, please check the reblog for the second part! That's where the rest of the characters will be!
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btw retroactively went back and added special tags to my danganronpa beta sprite posts & danganronpa translation for easier access. ;danganbetasprites and ;translationtalk
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