#ff7r lily
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ntrlily · 8 months ago
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every time cloud gets called SOLDIER boy, in my head there's an additional "YOUUUUU"
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animepopheart · 2 years ago
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★ 【鲤里lily】 「 エアリス誕生日 」 ☆ ⊳ aerith (ff7) // bday: february 7 ✔ republished w/permission ⊳ ⊳ follow me on twitter
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veebs-hates-video-games · 5 months ago
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And now several more things, most of which have been very brief as I just try stuff out to see what's worth sticking with and what my brain is amenable to at the moment.
I finally got around to trying Downwell. It seems fine? Like I don't have anything against it, but it's not doing enough for me that I'll probably play any more than the dozen minutes or so I have so far.
this morning I decided to die was alright. It only took like half an hour to go through the whole thing (one route that goes to the bad ending and then the good one). Definitely not one to pick up if you're not in a place where you can deal with stuff about serious mental health issues like psychosis and suicide. Also abuse. I get what it was going for, but I don't think it entirely worked for me and probably won't leave too much of a lasting impression. I'm glad the person who wrote it got to say something about it based on their own personal experiences though (from what I've heard about it anyway).
A less brief one is FF7R, which I think I'm about halfway through the story of and have mixed feelings on. I like that the writing and way the story is told is much better than in the original and makes a lot more sense, even if so far I'm still only moderately intrigued by the story and don't love it yet. What I do love though is how much better the characters are handled. In just the first few hours of the game I already knew more about and cared more about people like Jessie and Biggs and Wedge than I did some of the main party members in the original, and these are people who barely even got names the first time around. Music's great too. I'm indifferent to the graphics though, like it's technically impressive but not really my vibe a lot of the time, and I kind of wish it were actually less detailed so it would be easier to see stuff. And then the gameplay is meh. On the plus side it's better than the previous attempt at making FF an action game, FF15, which to me just felt downright bad, but they've only made it up to mediocre with this one. Maybe I'm biased coming off having played stuff like Astral Chain recently, but I just expect it to feel better than it does when they spend that many years and that much money on it, and it really doesn't. Please make the animations "worse" so they can feel more responsive.
On the other hand I have almost no complaints about Wylde Flowers a few hours into it. It's very much on track to be my second favorite farming game after Harvestella, and potentially the only more traditional farming/life sim I actually manage to stick with and finish if it keeps this up. My first impression was that it's the most basic bitch game I've played in a long time (which I don't mean in a bad way, just that's the vibe I was getting) and I wouldn't be surprised if one of the recipes I learned was pumpkin spice latte. As stuff started opening up it really won me over though. It's even lower pressure than stuff like SDV because you can slow down the clock and seasons don't advance until you choose for them to, which I appreciate. The characters are mostly likable and interesting too, and it's aggressively inclusive, which at first I was worried was it just trying to check off all the boxes for their own sake, but everyone has much more substance to them than just being representation. Definitely looking forward to seeing how this one turns out.
I'm glad I grabbed Zenzizenzic before it gets permanently delisted in like a week when Adult Swim Games stops existing. I'm not going to do or unlock everything in it because I'm just not good enough at bullet hell games, but for a couple bucks it's pretty fun, and the music is excellent.
And then I was looking at what other stuff people who worked on Harvestella have been involved with. I had no idea one of those things was Ender Lilies. A couple people I know had played it before and liked it, but I was kind of wary because of the soulslike elements, which usually aren't my jam. I gave it a chance because of the Harvestella connection though, and it might be the first thing I've ever played with very direct and obvious influences from Dark Souls that I actually mostly enjoy playing. The way it feels to play reminds me a lot of Dead Cells, except with the things that didn't work for me in that tweaked just enough that I'm either ok with them or they're enough less annoying that I don't mind. I think a large part of it is just animations generally being quicker, but overall the timings on things just fit my preferences better. I like it enough up through the first git gud boss that I can see myself finishing it, which would be a first for anything even vaguely soulslike.
And then those same people also apparently made a bullet heaven game when I wasn't looking, and some of the design decisions are informed by the bullet hell games they've been porting to the Switch over the past few years. It's 9th Sentinel Sisters, and it's actually pretty good too. Still in early access so I probably won't get too invested and burn through it all at once until there's more of it, but it feels promising so far.
Hardcore Cottagecore was a random extremely cheap impulse buy because the idea amused me. It's another bullet heaven game, except this time you're a mushroom fighting off Amazon's robots trying to build a warehouse in your forest. It's kinda cute. It only took an hour to finish the entire thing though, and it's very easy and/or unbalanced. Very student project/game jam game vibes, or the kind of thing you find clicking randomly on things on itch.io. It doesn't quite all come together in the end, but there's some potential there.
And finally Star Ocean: The Divine Force, which I fit in a couple hours of too to see if it's any good. I suspect that overall it's probably a bit of a mess, just like the earlier games, but one thing I can definitely say about it so far is that it knows how to let you have fun. Mechanically it feels like an actually successful version of what FF15 tried to do but didn't really succeed at. Like what if the warp ability from that had way fewer restrictions and didn't need a target and could be aimed in any arbitrary direction (including up) and basically let you fly? And everything just generally feels much tighter in general. I'm curious whether it'll hold up for an entire game, but at least so far I'm enjoying gotta go fasting.
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chubbybeaver77 · 4 years ago
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LILY OF FINAL FANTASY VII REMAKE: ALL SCENES MASTER ANALYSIS [PART 1/2]
The Lily flowers, in particular, the yellow lilies, is one of the main themes of Final Fantasy 7 Remake. Before Remake, Lily was considered only a symbol of Aerith. However, Remake has sort of given it another name and another meaning, the Reunion Flower. So now, Lily dually represents both Aerith and Reunion. 
Throughout Remake Part 1, the image of Lily was emphasized on multiple occasions and it carries either a message or a symbol each time. In this post, I will explain the meaning and message of Lily in every close-up shots and will divide them into 2 sections: Aerith and Reunion.
PART 1: LILY - AERITH GAINSBOROUGH - LIFE SYMBOL -THE FATE OF AERITH 
Flowers, in general, symbolize Aerith Gainsborough. What is the purpose of flowers? Flowers adorn and colorize our life making our life more beautiful and positive. In Remake, Aerith is portrayed the same way, bright and positive. She always carries a smile and supports others like Cloud, Tifa, Wedge etc when they feel down. Flowers mean beauty. Aerith means the bright side of life. Despite Aerith’s misfortuned fate in Final Fantasy VII, she will always represent Life as much as her tragic death represents Death. That's the direction Remake is going for.
I’ve heard enough fans speculating that Aerith will survive this time because Destiny is no longer fixed. Yes, it is possible narratively at this point but it seems people are neglecting the Visual Story of the game. Usually, the visual story will reveal the truth without spelling it out to us. Like words to literature, images are the storytelling device of movies (I compare the cutscenes of Remake with a movie because of the high quality it delivered. Also, Square Enix is a professional in movie making. They have made at least 3 movies as far as I know and right now an animation show).So, let’s examine the representations of Lily for Aerith. These shots are from the opening of the game.
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The first image of Lily in Remake is a dried and wilted Lily. It is a contrast between the lifeless - the villains and the lively - Aerith to show how important and beautiful Aerith is compared to the bad.
We all know the flower is dead because of what Shinra has done to the planet by sucking up and using Lifestream. It’s the literal meaning, but it also symbolizes how the bad forces will impact Life - Aerith. If you are still in doubt, let’s move on the next shot.
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This is a significant detail that is added from the opening of Final Fantasy VII and they don’t add it in for no reason. Just by the image, it could mean the coldness of Midgar residents but that idea was never expressed throughout the game. Actually, even Shinra’s employees are portrayed as innocent people who are ignorant of what they are doing to the planet by working for Shinra. They are not mean people. So, that possibility is eliminated. The only meaning we have left here is the misfortuned fate of Aerith. When she picked up the flower, the screen displayed Aerith staring into the screen, not blinking once. It symbolizes the fearlessness, courage, and determination of Aerith to face her fate. She is one tough flower.
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Later near the end of the game, the flower was focused one more in Aerith’s hand, we had this image:
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In Language of flowers, Aerith was sad and pessimistic when she became serious and dropped her cheery mask briefly.
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A bonus aftermath message, did you notice these focuses on Lily? A close-up shot of the Aerith putting the flower on the left side of Cloud’s chest where his heart is. And, pretty much every shot after that until Cloud gave Tifa the flower, no matter what position he is in, they make sure the flower is shown on the screen. I include some examples here but you should replay this part for yourself to see how conspicuous it is. Their choice of direction here serves 2 purposes:
It draws your attention to Lily and shows you how important this flower will mean to the whole story. “Reunion” as Aerith told you immediately before she gave it to Cloud. They are telling the audience to remember this flower and its meaning! There were no “lovers” mentioned in the Japanese original dialogue. The translation narrowed the meaning of Lily and it is a sign of bad translation (they probably did it on purpose). Always remember Japanese dialogue is the ORIGINAL SOURCE written by Nojima himself. No matter what the translations are approved, if you want to do a real analysis on texts, it’s the golden rule to go to the original material because not everything can be translated precisely. Wording means a lot especially because SQ used a lot of symbols and indirect messages in this game. Even when the writer himself translates his own work, he might not be able to make it 100% the same as the original.
This sequence also delivers an important message, Aerith is implanting her image in Cloud’s heart. Cloud will always remember Aerith even after she is gone. This idea has been reiterated throughout post-FF7 games/stories.
Are the messages clear here now? Yes. It is very clear which direction the game is heading regarding Aerith’s fate. They never shows any contradiction even once. If you are not familiar with Eastern’s literature, you might not know that a wilted/trampled flower is a classical motif that is frequently employed to symbolize the tragic fate of a woman, usually a beautiful and bright woman. It is nothing new. 
Since the game is not complete yet, I don’t want to be absolute, but this is not a random prediction, more like finding an answer according to the clues we are given from the game. We will see where the game heads later. If they show one thing and mean another thing, I would call that misrepresentation. I am confident that they are professional and they know what they are doing.
==> Please continue your reading of Part 2 here because Tumblr doesn't allow me to add all the images I want in a post.
====> PART 2: LILY - THE REUNION FLOWER 
You can also find my other analysis here:
INTRODUCTION & MASTERPOST
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setoangel01 · 3 years ago
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"I have 23 tiny wishes that I put all into one. I want to spend more time with you."
On the rare days Zack had off work, he spent them with Aerith. During all the hell of SOLDIER during that time, Aerith was his sanctuary - and he was hers.
Dammit, these two are killing me. T____________T So wholesome and beautiful, they really are meant to be which makes OG FF7 so fucking heartbreaking... So here I am drawing them alive, happy and together, the way they should be. T_T
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strifezine · 3 years ago
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Please meet our artist, Lily! ☁️
Follow her on Twitter & Instagram
The @strifezine preorders begin March 25th, 2022.
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aleksiremesart · 4 years ago
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Final Fantasy VII – Lilies
Oil paint on 297 x 420 mm paper with digital edits
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steffjmurray · 5 years ago
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I cannot wait 💛
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serinigalini · 5 years ago
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Reunion 🌺
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ntrlily · 8 months ago
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isn't that one of the backstreet boys
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animepopheart · 2 years ago
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★ 【鲤里lily】 「 aerith // ff7r 」 ☆ ✔ republished w/permission ⊳ ⊳ follow me on twitter
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sreliata · 5 years ago
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carrotnchappy · 5 years ago
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FF7REMAKE Leslie Story and Clerith.
non-Shipper perspective , it didn’t take me too long to  understand the reason why “Leslie Kyle story”was  there before the “Rescue Aerith” mission start. I will read Leslie story later. This just my own perspective from out of the box angle/view. Because every single scene or characters exist for a reason.
Is Leslie Kyle story was "linked" ( it had nothing to do with Cloud, but both shared a similar situation) or hint to us about Cloud Strife?
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Leslie Kyle had fiancee and She's gone leaving him a necklace (the lily symbol) and asked to NOT WAIT for her anymore. Then He "believe" she was gone but still cannot move on until he get his revenge on Don. (I hate Don. Creepy ugly fat guy)
(Similar situation but different circumstances / reason)
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Sadly, nor Leslie or Cloud have to say in this. 😁 man..
whether you choose Tifa or Aerith (to LI or date ect), Aerith and Cloud is the pillar and true story line of this game and always be. 
(hopefully not much change in part 2 unless they wanna give us a choice to save Aerith. Secret Ending,maybe?)
After they succeed the mission, Tifa’s word encourage him,  He indeed said a very “Good Hint” there for Cloud and Aerith relationship to us and Cloud to Sephiroth’s soon.
Hell, when do you think they'll gonna release part 2?
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to-cxathepromisedland · 5 years ago
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𝑨𝒆𝒓𝒊𝒕𝒉 𝒂𝒏𝒅 𝒉𝒆𝒓 𝒔𝒚𝒎𝒃𝒐𝒍𝒊𝒄 𝒇𝒍𝒐𝒘𝒆𝒓𝒔
𝗔𝗿𝗲 𝘆𝗼𝘂 𝗿𝗲𝗮𝗱𝘆 𝘁𝗼 𝗳𝗮𝗹𝗹 𝗶𝗻 𝗹𝗼𝘃𝗲 𝘄𝗶𝘁𝗵 𝗵𝗲𝗿 𝗮𝗴𝗮𝗶𝗻 𝗶𝗻 𝘁𝗵𝗶𝘀 𝗻𝗲𝘄 𝗿𝗲𝗶𝗻𝘁𝗲𝗿𝗽𝗿𝗲𝘁𝗮𝘁𝗶𝗼𝗻 𝗼𝗳 𝗙𝗙𝗩𝗜𝗜𝗥? 𝗜'𝗺 𝗿𝗲𝗮𝗱𝘆!
-𝟭𝟵 𝗱𝗮𝘆𝘀! 𝗰𝗮𝗻'𝘁 𝘄𝗮𝗶𝘁
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setoangel01 · 3 years ago
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Dammit these two are gonna be the death of me. T_T
Just felt like drawing something cute and sappy and so, here we are. Also Aerith totally would always be putting flowers in Zack’s hair and no one can convince me otherwise.
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strifezine · 3 years ago
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Love Cloud Strife and want to see more of Lily's art?
The Spirit & Strife store is now open for five more days, pre-order your copy of the zine today! You can check out Liy's preview on Twitter as well. Pre-orders end soon on April 25th ☁️
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