#falmer are just evil though
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One of my least favourite fantasy tropes is when the writers go "ok, here is a marginalised race that most people fear and are thought of as evil and will attack you on sight except that's actually wrong! We explore this in several meaningful ways throughout the text! Evilness is not innate!" And then they turn around and go "not this race though. This one is just evil."
#kaz speaks#for instance the falmer in skyrim#khajit arent evil! they are ostracised though. same with orcs!#falmer are just evil though#dont worry about it!#or in dnd#orcs and goblins and kobolds and other races are evil#even if they are 'fixed' (made more complex) the burden of the evil race just shifts sideways#and never disappears#skyrim#dnd#<- maintagging this. hopefully i wont regret it
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hi, new follower, i LOVE efri and on the last post the tags mention smth about mzulft. i am ALSO planning on writing something about mzulft so i was wondering what yours will be??? (if you’re open to talking about it before it’s finished lmao)
I don't have anything to write specifically in mind about mzulft at the moment though I would definitely like to at some stage, it's just where I'm at in my slowly developing reimagining of the questline (I've assigned three characters to it who are extremely poorly suited to such a task so. a lot of things need adapting.) I will say that I think efri brings the whole gang along to mzulft (brelyna says "hear me out. maybe we don't steal correspondence from the master wizard's office and try to track down an off-the-map dwarven ruin alone." efri says "thanks for the input! disregarded.") and she has a pretty cool time there overall. runs into her old friends from the caravan on the way and makes friends with the falmer hive hanging out deep in the ruin. someone probably almost dies at some point but it ends up fine so it's all good! look forward to posting something about it when I've figured out more :)
#I have soo much other stuff to post though... I haven't even posted any efri in saarthal moments!!!!#efri is such a fun character to write because she is just so fun and optimistic that she is nearly immune to the horrors#she's too chill#sometimes she is affected. the happenings of saarthal freak her out a bit#and she could have done without being captured by evil wizards in fellglow#but overall she's just hanging out! having a grand old time!!#I also love the falmer so much I have written so many headcanons for them it will be sooo joyous to write her meeting some of them#thanks for the ask!! glad you like her I like her too !!!!#oc tag#efri#ask
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WIP Wednesday/Teaser Thursday
Thank you so much for the tag @vivifriend
I did post a chapter but I can never resist teasing my poor readers.
This is from chapter 28 and I'm being incredibly mean to my characters. And by mean I mean beyond evil...
Guess who's going back to Windhelm???
.... Back to Nera's POV
All she knew was they were going to Dawnstar and that was it.
“What would I be doing on your trip?” Nera asked, she was careful to keep her tone deferential and not too questioning to appease Calmlinde, she didn’t want to piss her off again. She had bruises around her chin for days after last time. “I want to be useful,” she added swiftly.
“Oh my dear, you will be,” Calmlinde answered, patting her head. “You and Silm-Ra will help me uncover fragments of my stolen research, like you did when we went on our last trip.”
The last trip had definitely been beneficial for Nera. There was no denying that. She still read those books most evenings, with each time she could feel something settle inside her, another layer to her magic. Working with Silm-Ra made her skin crawl slightly, but she had gotten used to his presence over the last few weeks. He was always there, in every lecture.
Sighing, Nera rolled up her essay and tied the scroll with a piece of thread before drinking more tea. Calmlinde watched her quietly. Nera didn’t like it. Calmlinde was never more dangerous than she was when she plotted silently. The silence became deafening in the small common room.
“Is that your last assignment?” she finally asked pointing at the scroll.
Nera nodded, tucking her hair behind her ears. “Yes, I was going to give it to Master Tolfdir before the Alteration lecture this morning.”
Calmlinde smiled. “So would that mean you’re finished for the semester?”
Nera fought back a frown, she could sense Calmlinde was building up to whatever she had to demand. She chose her words carefully as she answered. “There are still lectures over the next two weeks, but I suppose yes, I would be. Why?”
Calmlinde slid a note across the table to her. “A rather time sensitive request arrived today, just minutes ago actually. A matter of life or death and I’m the only mage available to answer it.”
Nera looked at the envelope with a frown, the writing was definitely desperate, and parts of the envelope were discoloured where tears had landed on it. “Really? What about Master Marence? If it’s that serious they would need a Restoration Master.”
Calmlinde’s eyes flashed and Nera bit her tongue. Obviously Calmlinde had snatched this request before the Masters and senior researchers could see it. It immediately made her suspicious and she wondered why Calmlinde brought it up.
“So, what’s the request?” she asked, keeping her tone even.
“Read for yourself,” Calmlinde said, her smug smile returning easily.
Nera had a horrible, sinking feeling about this but she did as she was asked. The envelope crinkled as she opened and looked over the request, her blood chilling at the contents. A young woman in Windhelm had been wounded with an incurable poison? Nera coughed and tried to clear her parched throat. The mere mention of Windhelm made her queasy.
“Falmer poison, gods… Wouldn’t Master Sleeps-In-Blossoms be better suited for this?”
Calmlinde took the envelope from her. “And you think I would pass up the opportunity to study this poison in action? Don’t be so foolish.”
Nera winced, recalling a passage in one of the books required for her Alchemy lessons. “It’s incurable though, or according to what I’ve read it is.”
Calmlinde’s teeth shone in the candlelight as she grinned. “So? Have you forgotten my area of expertise? Even if the girl passes away, it wouldn’t be for long.”
Nera shuddered. “I assume you intend to leave today?”
She was careful not to sound too hopeful, but two weeks without Calmlinde was dangerously tempting. It would let her enjoy the college more, spend leisurely afternoons in the Arcanaeum and even venture into town to take on some small jobs. She could earn some money and not need to depend on anyone else. Calmlinde’s next words dumped icy water over Nera’s flickering hopes.
“We will be leaving as soon as you deliver your little essay.”
“We?!” Nera squeaked, realising what Calmlinde meant. “As in…”
“You and I will be going to Windhelm before Dawnstar. Silm-Ra will also meet us there after dark.”
#skyrim#skyrim fanfiction#the elder scrolls v: skyrim#writing#elder scrolls#tes#tesblr#fanfiction#wip wednesday#college of winterhold#windhelm#angst fic#things are going great#things are happening#i should be writing
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I´m not sure if I´ll do it, but my mind won´t stop having ideas for a fanfiction of my Dragonborn and his adventures throught my modded playthroughs. I just wanted to write some ideas here, though really doubt I´ll ever write about it.
-My LDB´s named Hendrick. He was borned under a lukiul family in Gideon, Argonia. His family was killed by a group of An-Xileel, leaving him an orphan. Around 4E 183 he was found by a Nordic collectionist that traveled to Gideon to buy some artifacts for the museum he was trying to make in Anvil. When the man found the six-year old Argonian he decided to bring him back to Anvil. He was also married to an Imperial noble family of the city. When they arrived to Anvil his new parents gave him the name of Hendrick. His new mother fought on the Great War alongside her brother.
-Hendrick soon followed the academic life of his family, being interested in the past from young. He helped his father study old artifacts and explore some nearby ruins. He was also trained by his mother and uncle on the sword and bow, fearing the Thalmor would invade again when Hendrick became an adult. His uncle is part of the Fighters Guild btw.
-Despite the peace treaty, his family kept worshipping Talos, so Hendrick also started worshipping him. Hendrick still learned about his culture with other local Argonians, but he follows Talos as his main god.
-When he grew up, Hendrick was sent to the Imperial City to formalize his studies. He started getting interested in the Ayleid history as well as the old Skyrim cultures (Nord, Dwemer and Falmer). While he was on the Imperial City he met Lucien Flavius, Auryen Morellus and Professor Marassi.
-After finishing his studies, Hendrick got back to Anvil and kept working on his father´s museum and collection. I´m still not sure what or how, but Hendrick made an importante discovery for the city´s history.
-After that discovery, Hendrick was contacted by Auryen, who wanted to make a Gallery Museum in Solitude, and wanted Hendrick to be the museum´s relic hunter. He accepted and took the first ship to Skyrim. In the ship he met another Argonian named Lucifer. Lucifer, seeing the opportunity of adventure with Hendrick, decided to go with him.
-When Hendrick and Lucifer arrived on Solitude they witnessed Ulfric´s escape from the city after killing Torygg, and thus the start of the Civil War. A day later they witnessed Roggvir´s execution.
-The first thing Hendrick does for the museum is to organize a donation festival so the people of Solitude could give the museum stuff, help the gallery grow and letting Solitude´s people have a place that represented their history. Tullius and the jarl are the one´s that contribute the most.
-During his firsts expeditions throught Skyrim, Hendrick would expand his team meeting other modded folllowers. The ones I like to include are Xelzaz, Inigo, Caryalind, Kaidan, Khash, Redcap, Taliesin, Lucien, Nebarra and Remiel.
-The only official members that join the Explorer´s Society are Hendrick, Remiel, Lucien and Xelzaz. Despite that, everyone helps one way or another. They all live in the Safehouse and it´s utterly chaos.
-Before starting Skyrim´s main quest Hendrick would fight an Altmer collecting Daedric artifacts for the Thalmor. Hendrick got a few of them (Dawnbreaker, Sanguine Rose and Wabbajack), so the Altmer stole them to deliver them to the Cyrodiil border. Hendrick fights him and, after defeating him, he got separated from his team and caught up on an Imperial ambush and got captured with Ulfric. The Alduin conflict starts.
-Probably Inigo would be the one to get Dawnbreaker with the help of Lucien and Xelzaz. Nebarra, Taliesin and Kaidan made the Sanguine´s mission. Hendrick, Xelzaz and Lucifer did the Sheogorath´s stuff. The evil Altmer did the rest of the Daedric quests. Hermaeus Mora quest is done later during the Elder Scroll fetch to defeat Alduin
-Hendrick would end up with Lydia. Caryalind and Kaidan end together. I´m not sure of other ships.
-Lucifer would be the one to do the Companion´s questline with the help of Nebarra and Inigo. Other members would help during certain quests. Hendrick just helps to get Kodlak to Sovngarde to get something of Ysgramor for the museum.
-Hendrick, besides the Legacy´s stuff, main quest, siding with the Dawnguard and defeating Miraak, also makes the College stuff and ends the Civil War with the imperial, mostly because the Stormcloaks forced him to choose the other side.
-Other quests that add stuff to the museum like Moon and Star, Wyrmstooth and Wheels of Lull happen. Maybe I´ll do something inspired by Lucien´s line at the end of Moon and Star where he suggests a "League of Heroes", or at least more interactions between both Hendrick and the Nerevarine.
-When Odyssey of the Dragonborn happens, everyone follows Xelzaz to his mission to High Rock and help him during his mission. Same happens with Inigo´s prophecy
-Remiel´s quests are done by Hendrick, but the ones that help the most are Xelzaz and Redcap.
-Nebarra, despite never saying a word, loves the mead that Xelzaz makes.
-Nebarra and Taliesin redemption arc before the Second Great War. They´re friends with a Talos worshipper so they need to.
-Khash is adopted by everyone. Caryalind, Xelzaz and Hendrick are the ones that raise her the most.
-Xelzaz is my favorite follower of them all, so I´d definitely reflect that on the friendship.
-And other stuff. Yeah, probably not gonna write a fanfic. After all of this the Second Great War happens, everyone is forced to leave Solitude with the museum´s relics and they start fleeing to High Rock and Hammerfell. They meet Uriel Septim V and then start a new rebellion, as well as some lore-breaking stuff about Hendrick´s family, but I won´t say more. I just wanted to get this off my system. I know it´s dumb, but my mind doesn´t stop
#skyrim#skyrim mods#skyrim custom followers#legacy of the dragonborn#auryen morellus#lucifer the argonian#xelzaz#inigo the brave#kaidan skyrim#khash the argonian#redcap the riekling#skyrim taliesin#lucien flavius#nebarra#remiel#caryalind thallery
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I had a dream. It was another 'flying, but kinda poorly, and I have to flap my wing-arms sometimes' dream. It also involved "me" being some kind of expirimental being, escaping from electric capture nets fired at me by sci-fi troopers, and ended with me and a newly made robot-bird friend (grey, metal normal songbird) standing and looking at a Haiti-Dominican Republic style border and me monologueing about how they must be stopped after telling my robobird friend about a utopia place where there were no birds of prey or anything.
Also, at another point I was a monster huntery elf instructing a (large) village on how to survive an attack by monsters identical to Skyrim's Falmer, which later turned out to also include intelligent zombies with semi-cloaking abilities. And goblin-like creatures. I told them to get on the roofs and such. I had green (veridium?) armor, and a magical sword that, while outwardly normal, cut through any armor the monsters happened to be wearing without effort.
After successfully defending the village, which ended with a fierce indoors battle inside an already evacuated building in the center of the village (which was very similar in layout to my grandparents' neighborhood) it was revealed that in fact the intelligent zombies weren't inherently evil or anything, and the building in which the fighting had been just taking place a friendly 'cloaked' zombie ran a little bar, and that the only thing making the zombies evil was themselves, even if they were freshly turned.
During the battle, there was also a group of like, 5 medieval soldier dudes who were told (by me) to hold out in front of a small concrete building (the building wasn't important). All but 1 ended up dying, and in the end I went up to the 1 survivor (who was quite pleased with his work) and said, like, 'youre one of the best warriors i've seen'.
A little more about the village - The population was evacuated into large church-esque (externally) buildings, of which there were five, equallyish spread around the final building where the last fighting was.
A decent amount of the population refused to hide on the building roofs. Although, due to the heavy fighting that took place in the two (plus central) that I was at, I had hoped that it drew enough enemies from the other three that they could handle the monsters themselves. Close to waking up, I told a child/young teen to go check on the status of the other 3 buildings. Also, the fighting was from nightfall til daylight, though of course it was "night" and well-lit.
Anyway, yeah. Pretty cool. From what I recall, the flying-and-flapping dream (harpy dream) kinda led into the village defense one, and then after the village defense returned to the harpy dream.
At one point I was also, like, athletic harpy in a covering athletics swimsuit who landed in a waterpark and swam a bit.
Should anyone see this, feel free to ask questions about it! It was a pretty wild dream.
Anyway, I'm downloading Witcher 3 now :p
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The Skaal and the Falmer
@demonwrestler asked in the comments on my post: Ysgramor and the G-word, and I just got back now to answer (nearly a month later)
Now, I have yet to play Skyrim to completion, but I've probably dropped 6k hours into ESO by now just doing the stories and hearing the Lite versions of things to dip in my toes. I wanted to ask, related to this post, is there anything on how the Skaal feel about the Falmer/Snow Elves?
Yes, way back in Morrowind, Bloodmoon, there’s a text: The_Story_of_Aevar_Stone-Singer where the Falmer are antagonists to the Skaal. The same text is found in Oblivion and Skyrim.
Aevar traveled through the woods of the Isinfier for many hours until he heard the cries of a bear from over a hill. As he crested a hill, he saw the bear, a Falmer's arrow piercing its neck. He checked the woods for the Falmer (for that is what they were, though some say they are not), and finding none, approached the beast. He spoke soothing words and came upon it slowly, saying, "Good Beast, I mean you no harm. The All-Maker has sent me to ease your suffering.
"Hearing these words, the bear ceased his struggles, and laid his head at Aevar's feet. Aevar grasped the arrow and pulled it from the bear's neck. Using the little nature magic he knew, Aevar tended the wound, though it took the last bit of his strength. As the bear's wound closed, Aevar slept.When he awoke, the bear stood over him, and the remains of a number of the Falmer were strewn about. He knew that the Good Beast had protected him during the night.
and later
Aevar traveled again through the Hirstaang Forest, searching for the seeds of the First Tree, but he could find none. Then he spoke to the Tree Spirits, the living trees. They told him that the seeds had been stolen by one of the Falmer (for they are the servants of the Adversary), and this Falmer was hiding them deep in the forest, so that none would ever find them.
Aevar traveled to the deepest part of the forest, and there he found the evil Falmer, surrounded by the Lesser Tree Spirits. Aevar could see that the Spirits were in his thrall, that he had used the magic of the Seeds and spoken their secret name. Aevar knew he could not stand against such a force, and that he must retrieve the seeds in secret.
Aevar reached into his pouch and drew out his flint. Gathering leaves, he started a small fire outside the clearing where the Falmer and the ensorcelled Spirits milled. All the Skaal know the Spirits' hatred of fires, for the fires ravage the trees they serve. At once, the Nature of the Spirits took hold, and they rushed to quell the flames. During the commotion, Aevar snuck behind the Falmer and snatched the pouch of Seeds, stealing away before the evil being knew they were gone.
In Bloodmoon itself, you re-enact this story and the local Rieklings play the part of the Falmer. Also in Bloodmoon most people in Solstheim think that the Rieklings are the Falmer. In game, you meet an Altmer scholar who insists that the Falmer are not Rieklings, and recruits you to find proof of the true ancient Falmer, but he is very much in the minority. The line
He checked the woods for the Falmer (for that is what they were, though some say they are not),
seems to be referring to this dispute and the Skaal narrator siding with the idea Falmer are Rieklings.
Summary: the Skaal seem to have preserved ancient traditions of the Falmer as enemies of the Nords in past wars. As there are no Falmer remaining on Solstheim, those traditions have been displaced onto the Rieklings.
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wild speculation surrounding a crown of candy’s referenced subterranean “mushroom kingdom” under the cut
concept:
the yoghurt shoals are not an oceanic plate but a bay formed by asteroid impact, which was as effective as it was in its ability to carve out a former mountain range into a basin, because beneath the yoghurt shoals is the fabled subterranean mushroom kingdom
reasoning:
i am not a food scientist but some cursory google searches tell me that most kinds of cheese are regarded as fermented dairy products. on a closer look, apparently that fermentation comes from lactic acid bacteria though (which is not a fungus, shoot). but still, biologically fungi are more closely related to animals than plants, and the meatlands is close enough to the dairy islands that it would still make sense for the fungus kingdom to cross the border a little. perhaps the fungus kingdom originated beneath the meatlands but later expanded beneath ceresia (cause of yeast innit) and then what would later become the dairy islands (bread is older than cheese). then the asteroid impact brought with it both the collapse of their cities and competing lactic acid bacteria that forced the fungus kingdom to withdraw from the dairy isles
general description:
in my heart of hearts it is a highly collectivist culture with large rural areas underground (”the mycelium”) and pop-up settlements that are points of trade and cultural interchange between the fungi and surface peoples, perhaps mechanically with the ability to mindlink, not unlike a tiefling's hellish rebuke. of course this might be slightly problematic in a setting where everyone is a human variant but it could easily also exist as an example of normalised magic in the society, where a significant enough percentage of people take enough wizard levels that you can usually find someone with an active mindlink if you need one. at the least i hope it would not be shoved in to common tropes of underground civilisations in other games (the falmer from the elder scrolls comes to mind)
social structure comparable (at least metaphorically) to siphonophores-- cool ass animals made up of colony organisms that act mutually and collectively to form one big organism (would be the house or clan or community/whatever in the case of the mushroom kingdom). each organism (person) has a specific function and has things they can do and the others cant, but are all supported by each other as a whole
what i am trying to say is that the mushroom kingdom is a communist power in opposition to bulbian feudal proto-capitalism lol
perception by surface kingdoms:
personally i think they would probably be almost unmentionable among surface kingdoms, being the most earthly and easily ostracised as "satanic" due to the poisonous nature of mould in canon leading to an association with the hungry one. likely prevalent in childrens stories as caricatured folk entities like hobgoblins that steal infants and spread evil and disease bc of some manufactured nature of the kingdom. alfreidis use of mould as a weapon could therefore be viewed as something similar to real world conspiracies of occult practises among elites for political gain (i am aware of the falseness and problematic realities of such conspiracies, if you are unaware i am at the current time consumed by an acoc/scp foundation crossover au and incapable of not thinking about sakicism. i would treat this similarly to the sects of neo vs proto sarkics in scp lore, of which alfreidi would be of the bourgeois neo-sarkic variety). i think that the mushroom kingdom, as the only non-concord, highly magical, highly isolationist society (moreso than the jawbreaker state), would be subject to extreme propaganda by the bulbian church only strengthened by the surface populations ignorance of mushroom society that would appear not dissimilar to the fantastical accusations surrounding the dprk in real life.
i just know that above all i do not want them to be like. a faceless zombie hoard that must be beaten back underground. that is bulbian propaganda
internal politics:
a potential connection to house bleu (since it is cheese flavoured with mould cultures) could definitely manifest as bleu being at least funded by an ambitious mushroom cell vying for power on the surface in retaliation for centuries of forced subterranean subjugation. of course that is only a fraction of mushroom society, these fungi would be your poisons, your moulds, an expansionist death-cult seeking to accelerate the rate of decay for their own short-term material accumulation and certainly not the majority.
different factions within the kingdom would have differing views on their current station. a great deal of the more rhizomatic mycelium people would view underground as their ancestral home and feel great spiritual connection to the depths, not desiring assimilation with or a move towards the surface and content to coexist in balance with natural decomposition.
moderately between these two groups would probably be the average fruitbodies, who are merchants who seek trade and commerce with the surface thru their pop-up settlements and therefore neither wish to conquer the surface nor isolate themselves.
i favour the mycelium people. just because i say the merchants are moderate does not mean i think they are necessarily correct or ideal
they would definitely not be monarchical, or even heavily centralised at all. theyd have a strong sense of cultural identity and cohesion thanks to mycelium-based collectivist mindlink elements but i dont think this would translate to a national identity or even a state at all. instead i think it would be a very cooperative-collectivist system more like mutualism or anarcho-syndicalism (if you are filthy revisionist who is scared to say the word marxism). devotion to each other as workers and neighbours rather than as fellow citizens, or to a centralised force claiming to represent the people (state/monarchy), for example.
potentially it was the lack of centralised leadership made them an easy target for surface kingdoms that then pushed them underground. development is probably spotty, most of the wealth is concentrated in the popup merchant-fruitbody settlements on the surface, while the majority of people live in-- or at least the majority of the land is-- rural, impoverished subterranean areas (the mycelium).
maybe the pop-up trade cities began to emerge as a result of efforts by mushroom deng xiaoping to increase productive forces. like the mushroom kingdom is highly villainised but also mushroom labour and exports are the backbone of the ceresian economy (cant have bread without yeast). and ceresia is coping hard but they cant do anything about it lol.
i also mean this in more in a material economic way wrt bread & yeast; ceresians are not part-mushroom, i dont mean to assert that. but it is the labour of and work done by the yeast fungus that allows them to rise (ie. props up the economy).
if it isnt clear, i dont view the mushroom kingdom as being a ceresian colony or anything like that. to compare the relationship to the real world, its more like the mushroom kingdom is china and ceresia/the surface is the united states/the west. yes, the mushroom kingdom has been a victim of surface imperialism in the past, but they fought for independence and have managed to become economically indispensable to the structure of the surface economy through rapid urbanisation of a few major cities (the pop-up fruitbody settlements). its still exploitative, for sure, large areas of the country remain unindustrialised and impoverished compared to the average surface-dweller. but the mushroom people control their nation now, and tax revenue doesnt leave the mushroom kingdom for a surface imperial core and they can and are using their independence to better their peoples living standards while building productive forces. like theyre powerful enough that surface countries cant go to war or invade them anymore bc their economies would collapse too
#can you tell i have been thinking about this far too much#acoc loreposting#text#acoc#a crown of candy#d20#dimension 20
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I just remembered that person who was trying to say that Skyrim treats all the races equally and it’s like.
did you even play the game
because a very massive portion of the game is devoted to the fact that the races are not treated as equals
and past the obvious in your face shit there’s the bigotry and bias baked into the game itself. You can’t do anything to help the Khajiit and this is treated as just not something worth caring about. Parthurnax literally says he would never trust another dragon because they’re all born inherently evil. The Rieklings are treated like animals on their own fucking island. The Falmer are literally just living in their homes and you go in massacreing them like they aren’t even worthy of the respect you’d give an animal. As far as the game wants you to care, they’re “just animals” even though they’re very blatantly people.
If you think Skyrim treats all races like equals you didn’t play the game.
#Skyrim#TES#The Elder Scrolls#like.#bethesda can you please at least let us call out the racism in game#at least#if you're gonna keep fucking shoving it in our faces that most of the playable races are fucking horrible#can you at :EAST give us the opportunity to fucking say that
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ok heres my modern falmer general culture concepts, mostly religious
-scarification is an extremely common practice, with the intent being that the scars are observed via touch. these often come in the form of runes that ease casting, commonly a ‘detect life’ type spell (which doesnt actually cause ‘sight’ but helps triangulate locations to make aiming for things possible)
-most of their agriculture is based around fungi, though depending on where they settle it also may include underground (and aboveground) fishing, and some smaller cave insects.
-there are several different breeds of chaurus, with some being livestock animals and some being companion animals. chaurus help with navigation when aboveground.
-their language has diverged over time, and not all modern falmer speak the same falmeris. the language is oral, but includes a touch sign when speaking one on one. this is not necessary to understanding the language (its the equivalent of hand gestures) but it’s valuable, and can be used to communicate simple concepts silently (valuable for stealth)
-their religion varies heavily by region and clan, but is fairly consistently a mix of aedra and daedra, without either being defined as evil.
-the daedra most consistently present are namira, mephala, and nocturnal.
-namira is conceptualized as a god of death and rebirth and primordial darkness rather than just ‘icky stuff’. she is a sort of chthonic ‘mother’ figure, a dark protective womb.
-mephala also tends to be present, even being considered an ancestor spirit to some, one who taught the falmer to navigate their new life and to survive with subtlety, stealth, and poison. nocturnal sometimes takes this role instead.
-vaermina actually comes into play sometimes, generally regarded as somewhat adversarial and grappled with in dream-hallucinations as a means of divining the future
-the aedra commonly present in some capacity (not always worship) are auriel, trinimac, syrabane, mara, magnus, stendarr
-auriel is the most divisive god, with some clans still honoring him, and some considering him a primordial betrayer, or a negligent father.
-alduin actually has an analogue in their religion, though with little connection to auriel. an akatosh figure isnt directly present, and auriel is not really conceptualized as being the same thing.
-lorkhan is USUALLY reviled and seen as an adversarial spirit.
-there are surface-living populations of falmer on solstheim, and in some isolated areas on the mainland. they are culturally distinct from underground-living falmer (and tend to be the ones who still worship a variant of auriel).
-some clans supposedly know secrets surrounding tonal magic, and most falmer have a better understanding of dwemer technology than like. everyone else, but find much of it to be fairly pointless
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I’ll Handle This (12)
In Which Lila Learns about Skyrim
Ao3 | FF.net
Sorry for taking a bit with this chapter. It isn’t even very long. But I was in the hospital recovering from surgery. We’re coming up close to the end of the story, but there’s maybe two more chapters after this.
(Psst this chapter has hints to the next story I’ll publish after this one...as long as my ideas don’t change lol)
--
Lila was fired. It was immediate when they found out. Everyone sat in class, the lecture normal and lulling everyone into a soft state of sedation.
Then Lila screamed. The scream was the worst thing Marinette had ever heard. Immediately, everyone turned to look at her in horror.
She started bawling. Huge gasping sobs of someone who’d been shot.
“Lila?!” Miss Bustier gasped in shock and concern. “Are you okay?!”
“I’m so sorry, Miss Bustier!” She wailed. “I just wanted to peek at my email and—and—Mr. Agreste fired me!”
Plagg had to bite his tongue. He knew she was going to twist this somehow, but her sobbing was so beautiful to see.
“Oh Lila, I’m so sorry. It hurts a lot to lose a job. Especially when they don’t tell you to your face. That’s no fair.”
“He-he-he said that Marinette told him that I was making Adrien uncomfortable! She got me fired!”
Gasps, all around.
“What?!” Barked Marinette. “I had nothing to do with this!” Not exactly the truth...
“But that’s what Mr. Agreste said!”
Plagg stood, placing his foot on the seat, the spurs on his cowboy boots ringing with the motion. He put his cowboy hat back on (since Mrs. Bustier had asked him to remove it for violating dress code...again.) “well now. Sounds like we got ourselves in a gosh darn pickle.”
Nino snorted.
“Adrien! You never said I made you uncomfortable! Marinette must have lied to your father!”
He flicked the rim of his hat. “Now slow your roll there, Buckeroo. I know my old man, and even if Marinette was mentioned in his email, it’s likely that he just wanted to place the blame on someone else.”
Yes, throw the old man under the bus. He still deserves it, even with whole hearted apologies.
“But you know, I do feel awfully bad for you, Lila. Losing yer job and all. How’s about I make it up to ya? I’ll come sit by you for a while. Keep ya company and cheer you up. Cain’t have gettin’ all akumatized up in here, you reckon?”
Not that Lila getting akumatized was even a concern anymore. But the world wouldn’t know about Hawkmoth’s surrender until Emilie’s fate was resolved. Adrien’s family deserved that much at least.
“Oh Adrien!” Lila cried. “You really are such a wonderful friend. But I couldn’t bear to make you move on my behalf. You need to focus on your work.”
“A cowboy needs to be exceptional at multitasking. That is, as long as Mrs. Brassiere is okay with it.”
Miss Bustier pinched the bridge of her nose. Usually, she was a very calm and level-headed teacher, compassionate and understanding. But Adrien’s antics were stressing her out massively. “Yes, Adrien, I suppose it’s fine if you move to—what did you call me?”
“Much obliged, Madam. If’en you’ll excuse me...”
Marinette watched with fascination as Plagg gathered up his materials and moved to the back of the class to sit next to Lila. Then she glanced in her purse, where Tikki and Adrien were hanging out. They both shrugged.
Due to the retirement of Hawkmoth, Adrien was now allowed to spend time away from the Miraculous without consequence. Plagg assured him that once the final condition was met, no matter where he was, his soul would return to his body.
So he spent the school day with Tikki, and the evenings with Marinette. It was a sweet deal, and it really gave Adrien the time to bond with her without school or akumas in the way.
He had even spent the night with her the night before, curled up next to her on her pillow, and purring every time Marinette’s hand glanced his fur.
Nino leaned back in his seat. “Do you know what he’s up to this time?”
“No idea...but I am eager to see where this goes.”
Nino shook his head with a shrug. Two nights ago, when Plagg was arrested, Nino gathered all the money in his savings and went down to the jail to bail him out.
Only to find out he was already let go.
So he went back home, and called Adrien’s phone relentlessly, hoping for an answer.
Finally, in the wee hours of the morning, Chat Noir returned and explained that he was going home now, thanks for having him, he had to watch the mansion because his sort of repentant father was going to Tibet to resurrect his dead wife.
Nino gave up on logic and understanding, and just made sure Plagg had everything he had brought.
Now he would wait until the whole situation blew over, and hopefully Adrien himself, in his own body, would explain it all to him. Plagg seemed to oversimplify everything to the point it became vague.
Marinette, on the other hand, was very curious to see where this was all going. After all, Adrien’s previous tactic of being nice to Lila hadn’t worked. So what was Plagg hoping to gain from the same approach?
Wrassle her with his randomly appointed cowboy charm?
In science, two classes later, Plagg had elected to sit next to Lila still, despite her protests.
Marinette was close enough now to hear what Plagg’s master plan was.
“So there’s like several types of Mer, right? But not like mermaids. This has nothing to do with mermaids. These are mostly elves, but not all. So there’s Dunmer, right? Those are dark elves. And Bosmer, wood elves, and Altmer, high elves. The Falmer are snow elves, but they’re all twisted and savage, because of the Dwemer, which are dwarves!”
Marinette snorted a bit too loudly, drawing attention from the teacher.
“Miss Dupain-Cheng, is something funny?”
“No ma’am, I had a tickle in my sinuses.”
“Ah, I see. Anyways, as I was saying...”
Lila always sat in the back of the class, despite her many alleged disabilities. This was probably to get away with the fact that she rarely paid attention during class.
It was the ideal place for Plagg to harass her and not get caught.
Poetry in motion.
“So you get to pick what race you want to be, but you’re always the Dragonborn. Despite the description, you don’t look any different. So a Dragonborn is someone that can devour the souls of dragons so they don’t get resurrected by Alduin. Let me back up, Alduin is an evil dragon that used to rule the world, and he’s resurrecting dragons so he can take over. There’s another dragon though, named Paarthanax, and he’s a good guy. He helps out the Tongues on the Throat of the World. Or the greybeards. Some call them Tongues, but in the game they’re called Graybeards. And the tongues are the monks that teach you to shout. And different shouts teach you different things, right? The dragonborn and the tongues are the only ones that are supposed to know how to shout, but there’s this other dude named Ulfric Stormcloak, and he knows Unrelenting Force, that’s the Fus Ro Da shout I was talking about earlier? He used it to kill high king Torygg to start a war. Oh yeah, so there’s nine holds with Jarls, right—“
The day ended, and Lila stood quickly. “Well Adrien, thank you so much for keeping me company today. I’m feeling a lot better. You can move back up to your old spot tomorrow.”
“Well, you shore are welcome, Pardner. But sittin here in the back has been mighty nice. I think I’ll stay! You don’t mind, do ya? It’s awfully fun to have you as company!”
Lila’s eye twitched, but she was aware that most of the class was watching them. “Yeah. That’d be...great.”
“Darn tootin’! Well, you look like you’re in a rush, don’t want to hold you up!”
“See you tomorrow!” She chirped, before hurrying from the room. As she passed Marinette, a dark look came over her face. The look of someone seething with rage and hatred, but trying to hide it.
Marinette would have been scared, if Lila hadn’t been dealing with Plagg instead.
Marinette went home, Tikki and Adrien talking to her from her collar.
“I don’t know. Plagg was successful with the first two tasks, but I don’t know how he’s going to turn Lila over to the good side.” Marinette mused.
“I don’t know if he has to. The condition is to just get her to leave me alone. He said he was doing some Pavlovian Jedi mind trick on her.”
“Well, I sure hope it works. Speaking of, where is Plagg?”
Adrien’s ears flicked. “He left pretty suddenly after class. I didn’t see him go. Hopefully, he went back to the mansion.”
“Do you want me to call him?”
“No, I trust him. He’s got things under control.”
“Glad to hear it! Ready for snack time?”
“Oh heck yes!”
—
Lila had to actively stop herself from stomping all the way home. Frustration rolled off of her in waves, and she mildly wondered why she hadn’t been akumatized yet.
Adrien Agreste was the most annoying person she had ever met. And oblivious too! He never picked up on any of her subtle hints to get him to shut up! She really didn’t want to be rude, because his friendship looked great on her, but wow. No wonder he didn’t have any friends. No wonder Gabriel was so protective of him. If he wasn’t cute...his personality was like a wet sock.
And he was weird. Weird mannerisms, weird speech pattern, just weird. Hopefully she could either get used to it, or Adrien would get a clue to stop being so obnoxious.
Finally, she reached her apartment.
“Home mom!” She called.
There was laughter in the kitchen. Her mother had a guest. While not uncommon, there was just a hint of dread that hung in the air.
Lila walked to the kitchen, only to see Adrien sitting at the table, talking to her mother! How?! How did he beat her here?! How did he know where she lived?! What the hell was he doing?!
“Adrien?” Lila gawked.
He rubbed his head awkwardly. “Sorry for popping in uninvited. I just...I was worried about you! You’ve been akumatized twice, and I didn’t want it to happen again since you were fired.”
Lila’s face paled as her mother gave her a stern look.
“I think you’ve got some explaining to do, Missy. I didn’t know you were modeling. And you never told me about being akumatized!”
Adrien gasped. “Oh no! She didn’t tell you? I’m so sorry! I didn’t know that was a secret! I won’t say anymore!”
“Any more?” Mrs. Rossi asked. “There’s more?”
“Adrien.” Lila bit, in warning.
“Well...I mean, you knew she was meeting with my father right? Something about being his muse?”
Mrs. Rossi looked horrified. “What! You were talking to a grown adult man?! Were these visits supervised?!”
Lila opened her mouth to answer, but Plagg beat her to it. “I don’t think so. Father is a very private person.”
“Lila Giselle Rossi! You are sooo grounded! No offense to your father, Adrien, but meeting up with an adult man, unsupervised? And to what, be his muse? What does that even mean? It sounds gross!”
“I swear nothing happened! He just wanted my opinion-”
“On what? What reason would he have to ask a 14 year old’s opinion?”
Plagg winced and looked at Lila. “I’m so sorry, Lila. I came here to help, but...”
Lila shook with rage. Her mother was a complete pushover and believed everything she said. Now Adrien had sewn the seeds of distrust in her and she wouldn’t get away with any white lies ever again.
“You’re dead,” She mouthed at Plagg.
“Adrien, thank you for coming here and telling me all of this. I’m very grateful. But I think it’s best if you head home now. Lila has some chores to do.”
“I understand, Madam Rossi. Again, I’m really sorry...I just wanted to help.”
“Oh don’t worry, you did. This is for Lila’s own good.”
He sheepishly looked to her. “See you tomorrow?”
Her eye twitched. “Yeah.”
And Plagg swiftly walked from the apartment, concealing his evil laughter until he got to the door.
—
The next day at school, Marinette, along with Tikki and Adrien in her bag, arrived at school just a few minutes before the bell rang.
Plagg was sitting at the front of the room, wearing a Pikachu onesie, and looking absolutely devastated. Nino sat next to him and had a hand over his face, doing his best to conceal whatever emotion he had.
Everyone else in the room was avoiding them like they had the plague.
Alya spotted her and came quickly, looping an arm through hers and escorting them out into the hall. “Girl, big news. I know you love Adrien, so this is going to be a blow. But here’s the thing...Lila told us this morning that Adrien came to her house yesterday and told her mom about her modeling job. Apparently, her mom didn’t want her working, and got upset that Lila lied. Adrien’s been insisting that it wasn’t on purpose, but everyone is kind of pissed at him anyway.”
Marinette said nothing, but bit her lip. She knew that this absolutely was on purpose.
“I’ll leave your actions up to you, but people are pretty mad at Adrien. Just letting you know.”
“Who’s side are you taking?”
Alya scoffed. “None. I’m staying out of this. Both people are in the right. Obviously Sunshine just wanted to prevent her from being akumatized. He was with her all day yesterday. It’s admirable, really.”
“It is.” Marinette said with a smile. Though she was smiling for a completely different reason. There were no akumatizations anymore. Everyone was safe now.
“We better get back in there, class will start soon.”
So they returned. Miss Bustier was in, and ready to begin the lesson.
Then Plagg raised his hand.
“Yes Adrien?”
“Before we start class, I want to say something.”
“Go ahead, Adrien. The floor is yours.”
He stood, and looked to Lila in the back of the room. “Lila, I know I apologized yesterday, but I’m really really sorry about outing you to your mom. I had no idea she didn’t know about your rendezvous with my father. I was just really scared that you were going to become akumatized, and I didn’t want that to happen. My friends are all important to me, and losing you would be like ripping out a piece of my heart. Could you ever forgive me?”
Marinette glanced Nino’s face, which twitched to hide a smile. Then she looked at Lila, who looked calm, but her hands were balled into fists.
After many breathless minutes, Lila smiled slightly. “I understand, Adrien. Of course you’re still my friend. I treasure you too! I’m sorry I got so mad.”
“Hugs?” Plagg raised his arms.
Lila could pretend to be happy and calm, but the paling of her skin could not be hidden. “Hugs!”
Plagg brought her in for a squeeze, and the class ‘aww’ed at their make up.
Except Nino, who let out the tiniest snort.
Marinette flicked open her purse to look at Adrien. He mimed a gagging gesture back.
And then Plagg took those last couple steps and joined Lila on her bench. No one tried to stop him. No one spoke up and said, “hey, maybe you should give her some space anyway.”
They just all let poor, socially awkward Adrien push boundaries and take his seat. Because he had apologized so earnestly for trying to help. And she had forgiven him. So everything was fine now.
Right?
As the lesson started, Marinette paid attention to the teacher. But occasionally, she’d hear the faintest whispers of Adrien’s voice (Plagg’s voice now).
“...so it’s commonly believed that the Nord’s came from Atmora with Ysgramor, but they believe that they settled Skyrim, so they’re kind of racist to everyone else. But also, the Empire came in out of nowhere and tried to upheave their way of life, and even told them which Gods they were allowed to worship. High King Torygg was playing cordial with the Aldmeri Dominion, and some of the other Jarl’s didn’t like that. So Ulfric Stormcloak, the Jarl of Whiterun shouted him to death. Just like the Dragonborn can. Though it’s never explained why he knows how to do this. So this started a whole civil war…”
Marinette chanced a glance behind her, and noticed that Lila had her head in her hands, and she looked absolutely miserable.
#ml#miraculous ladybug#adrienette#adrien and plagg#adrien agreste#marinette dupain cheng#identity reveal#chat noir#ladybug#fanfiction#I'll Handle This
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yo, I just read your racist media post and I just wanted to ask if playing and enjoying the games mentioned is racist? I've been playing skyrim for a while (and other Bethesda games) and I honestly was aware of the issues with things like the Forsworn being portrayed as savages even though they are just trying to reclaim their land, or the Falmer being described as vile corrupted creatures, the Rieklings, even the dragons, and the blatant racism between mer and humans. It mostly affected my gameplay, as in I avoided trespassing on the Reach, mostly avoided confrontation with the Rieklings, and always sneak past rather than kill the Falmer (I also always keep Paarthurnax alive, tho i think 90% of player did). But your post got me thinking about how the constant portrayal of some species in the ES universe have serious racist connotations that resonate on the players actions, and how most of the time Bethesda only gives the player the violent option, there's no neutral or pacifist way to deal with them (outside of a few quests, of course). Also, I was reading the notes and someone mentioned that there is a difference between species and races, so the species would be: mer, human, dragons, rieklings, etc. And then within those you have the races: bosmer, dunmer, redguard, imperial, etc. But I didn't quite understand how that fits it with the racism of the lore?
And some one else mentioned that some of the conflicts between races are due to different belief and such, and how they view their cultures differently and their portrayal of Gods and Divines differs to the point that in some a god can actually be percieved as an evil entity, or just outright refuse its divinity... but throughout the games we get to see and change our perspective on these cultures and beliefs.
I'm just really confused and wanted to ask if someone can still enjoy a piece of media that portrays racism, even if it's a fantasy world.
Just curious :)
There’s nothing wrong with consuming quote unquote “problematic” media as long as you’re critical of the source material. You’ll notice that this is a Fallout blog, and Fallout is one of the racist media I listed in that post, with other real-life racial issues to boot (it’s horrible treatment and depictions of Native people, for example). I’ve played Skyrim, I regularly play D&D, I have seen and read Lord of the Rings.
There are two ways to go about it. Number one, you can acknowledge the problems of a piece of media, analyzing exactly why it’s problematic - the tropes it uses, the real-world biases of the creators, etc etc. If video games are art, and I believe them to be so, then they must stand up to criticism and analysis. Doing so is not “cancelling” them, but elevating them. Art that you cannot criticze, lest it lose its purity, is not art, it is propaganda. But I digress.
The second option, and they are not mutually exclusive, is to work to overhaul the media in question. It’s worth noting that a lot of “fix-it fics” already do this in terms of LGBT representation; there’s nothing wrong with doing it to fix other problems. Many people have already done this - take, for example, homebrewers’ initiative to revamp and even remove the concept of “race” in D&D. It’s important to be careful with this, though; headcanons are good, but sweeping the problems under the rug and just ignoring them, less so. It can be the equivalent of saying that Miku wrote Harry Potter, in that you’re just kind of ignoring the problematic aspects of it in order to enjoy it without guilt. But that’s not to say that it shouldn’t be done.
In short:
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Hello, I'm making a list of my OCs with a bit of art and information! I am doing this because I feel as though I post a lot about my characters without ever providing any detail, so, here you go :) On top of this, I'd like to state that I am always intrested in hearing about your ocs as well, you are more than welcome to send me an ask about them or about my own characters :)
Fairlynn: My Main
Fairlynn is a bosmer, he is the Hero of Kvatch and also Sheogorath. He is a tad unpredictable and has some mental issues in regards to mirroring the mad god and myself. Fairlynn was 28 when he started with saving the world, only 29 when it ended and full of grief with Martin's passing. This drove him to the Shivering Isles in hopes that he could persuade a daedric prince to revive his beloved. That's not at all how it went down, upon noticing this realm was not one of a stronger prince, Fairlynn was tempted to leave the plane but found himself infatuated with it instead.
After a few years, the princes sensed a danger approaching, one in the form of an imperial male that had the possibility of defeating them. Therefore, they agreed to send one of themselves down to nirn in an attempt to stop it. Unfortunately, they chose Fairlynn to get the job done and yeeted him down where the bosmer began to gather enforcments in the form of other people which he thought would become allies when they grew older.. But what he didn't expect was the imperial managed to befriend every. Single. One. Of the people Fairlynn had set on course to hate the man, none of them truly did. That's the exact moment where he went, "if you can't beat em' join em'." And promptly joined the group in his mortal form without revealing to them who he was. Instead the group thinks he's just a skooma addict that is talented in the ways of fighting. They have no idea.
Ragnar
This is that imperial male stated in the last description. This man is destined to destroy the influence of the daedric princes on the mortal people, however, he has the intelligence of a box of rocks and everyone doubts this prophecy to be true. The only time one can possibly think this true is when he displays his power in the midst of battle, he was blessed by the divines at birth, each giving him power to defeat the evil of the world. He his bound to use it.. But he never uses it for good, I mean,, why would he? He could kill anyone he wants! No way he's gonna be the "good hero"! (Basically, this was my brother's character and he used mods to make him op so I had to improvise.)
Past wise, my brother and I decided to intertwine him with the lore. You rememeber the song Ragnar the Red? That was Ragnar's father. In truth, his name should be Ragnar the second or Ragnar Jr. but his mother, Matilda, said "hahahaha, no, your father was a mess and you shall not be him." and removed the second part. After his mother died of a sickness, Ragnar hesitantly moved towns in search of work. He missed his mother greatly and would give anything to have her back.
S'arra
Meet S'arra, she is a khajiit female and the heart of the group (along side another who you'll meet shortly). S'arra is the youngest, she may be sweet but she'll rob you blind if she sees a chance. S'arra came from a happy family in Elsywer, she was the child of F'awn and Ja'zaka, two khajiit with completely different sets of morals. Ja'zaka was a born bandit, he was wild and carefree, F'awn (My friends oc :)) was a gentle and caring woman, she loved to live. When F'awn got pregnant, her brother, J'ar, lost his mind. J'ar was fueled with anger towards Ja'zaka and at one point made an attempt at his brother-in-law's life. It was at that moment J'ar was kicked from F'awn's life, he ran from his home and joined a vampire clan/bandit group in Skyrim.
Only months after her birth, Ja'zaka disappeared. He ran and never came back. F'awn tried her best to raise S'arra, but one morning S'arra was taken from her by a rabid animal that invaded the town. The creature took off with S'arra and lead the small khajiit to it's den where a caravan traveling to Skyrim would soon find her and take her with them, raising her as their own on the roads of Skyrim. The caravan was killed and attacked by a certain bandit group/vampire clan (hahaha, yup, the one J'ar is in). S'arra joined the group in hopes of revenge, although, she'll keep that bit to herself. ;)
Adoren
Now this orc, oh he's amazing. He is an old man, a precious old man with a past of pain and betrayal. In order to introduce his past, we need to introduce his adpoted brother first:
Zanik
This is Adoren's adopted brother, Zanik (grandson of Nellie), a not so nice older man. Zanik was thrown out by his father a young age, more precisely, he was thrown in a river by his father in one of his father's crazed fits. Zanik can't swim, he hates water more than anything else in his life. The dunmer was washed to shore near an orc stronghold where he was picked up by Adoren and adopted by the orcs family. Zanik and Adoren lived happily for many many years, one day they went on an exploration to scout for different hunting grounds. It started to pour causing the two to take shelter in a dwemer ruin. That's when they heard soft groaning and sounds of pain coming from down one of the halls. Hesitantly, they explored. Only to find:
Kidawe
My most lore breaking character! Meet Kidawe, a small snow elf from one of the last remaining villiages of falmer! Now, yes, I am breaking the lore because, since when has canon lore stopped me? Kidawe lived on top of the mountains to the north of Cyrodiil and the South of Skyrim. His village is small and portable, in case they need to move, the tribe of elves is shrouded in mystery, they've managed to live this long and refuse to leave their mountain. Kidawe doesn't listen to that, he runs off each night in search for dwemer ruins, things he find more then interesting. The young elf holds no fear when he's in his element, and he loves to explore. One evening, while in a ruin he is attacked by a vampire/bandit named Raeferth (the leader) who pushes him to join the group, trying to convince the snow elf that his expertise is needed. Kidawe refuses and then engages in battle with the nord, he looses and ends up pinned under a fallen pillar that crushes his arm.
Upon waking up after falling unconscious from the pain, Kidawe is met with the sight of Adoren and Zanik standing over him. After many many months of trust building, the two get Kidawe to befriend them. Kidawe uses their help to fashion himself a new arm from dwarven parts found in the ruin. After a few years, Kidawe disappears. He was taken by force by Raeferth (the others do not know this). Adoren and Zanik are heart broken. They miss their friend greatly.
Adoren/Zanik Pt.2
After losing Kidawe, these two go off and join a bandit group.. Yes the same vampire clan group. Adoren thrives in the group, he his strong and more then willing to get his hands dirty. Zanik.. Not so much. Zanik is only kept around because of Adoren. They all know not to mess with Zanik or else they mess with Adoren.
After spending a few years with them, Adoren decides he can't continue this. Zanik begs him not to leave, trying to make the orc realize that this group will not let them go without hurting them. Adoren doesn't listen and leaves the bandits, later that day the stronghold is burnt to the ground. Adoren looses everything in the fire, his parents pass away, his friends and family. Instead of processing lose normally, he makes it up in his head that the reason Zanik was warning him was because Zanik had a hand in it. Therefore the two fight and Adoren punches Zanik, he's wearing a ring that catches under Zanik's flesh and pratically tears off his cheek leaving the dunmer with a horrible scar. Adoren warns Zanik never to speak with him again.
Which of course doesn't stand because after they grew up into old men, they cross eachother's paths once more. They both join up with the good guy group at different times, Adoren joins first after he finds them in his house, and Zanik joins when he is once again found washed up on the shore.
Zorlin
Not much on this boio, he was my first oc in the Elder Scrolls. He's an argonian heavy set warrior. Zorlin is silent and cut throat, he is a part of the Brotherhood and only joins the good guy group after his brother, Tu'ru is 'murdered' by Raeferth.
Tristane
There is so much on him. I'm just going to do bullet points:
Born in Skyrim 200+ years ago. He never knew his true parents and was instead brought up by a wealthy noble family. They more kept him around for labor.
He befriends 3 local kids, Mayrn (breton like him), Raeferth (nord trouble maker), and Lynik (Raeferth's brother).
They all cause problems and Tristane falls in love with Raeferth :D
One day Raeferth claims to have found immortality, Tristane instantly says "No, I'm not doing this." And leaves the friend group, trying to focus on himself.
He is then framed for a crime he didn't commit and sent to Cyrodiil's Imperial Prison. Then he is bailed out by the Emperor and sent to Morrowind.
Morrowind happens, Tristane changes from whining child to even whiner child with the ability to cast spells.
After Morrowind, Tristane travels to Solstiem where he is confronted with Mayrn and Lynik (both as bandit vampires).
Mayrn and Lynik try to force him back to Skyrim to see Raeferth and join them. Tristane, as he said before, says "no". So they kill him.
Now they don't really kill him, they use a method I made up called Soul Gem Reflection. This is something I completely made up but I like it so sue me. I can write an entire post on this alone so we're just gonne say, "Soul gem reflection is a method in which the targets soul is directed towards an object they held dear in life instead of dying. They're life essence is held in the soul gem, but they live in the object."
In this case, Tristane was reflected in his journal.
Lynik felt horrible for doing this to his friend, he felt guilty and returned the journal which he unknowingly relfected the breton in, and gave it to Tristane's family who in turn stuffed the journal in the basement.
Fast forward 200+ years and Adoren buys the manor, finding Tristane's journal inside and opening it. Surprise! Out springs a ghostly figure of Tristane who then convinced Adoren to take him along with the group!
Other Characters:
This is J'ar. He's mentioned above.
Also, here's some more character that aren't affiliated with the group:
-Baendil and Baendal are bosmer brothers, they were abandoned by their parents and instead found by cranky altmer father Kornan. They're bandits (not related to vampires at all). They're bad, not morally wrong but actually just bad at being bandits. They couldn't rob you even if you asked them to.
-I will add more later I'm sure.
#tes#the elder scrolls#skyrim#my art :)#oblivion#khajiit#bosmer#morrowind#dunmer#orc#nord#imperial#argonian
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ESO: Riften Rewrite
Because I don’t particularly care for the Rift storyline in ESO, I decided to completely overhaul it and do something completely different because I can :)
It’s a very long post, so under the cut it goes. Mobile Users, you have my sincere apologies.
No Reachmen
We have enough zones featuring ‘evil Reachmen’ so the Rift won’t feature them. Taking their place is the Daggerfall Covenant, namely soldiers who had served under General Serien and had escaped the taking of Fort Virak by fleeing north into the Rift. They hid out there undetected, and were later discovered by the Worm Cult. The two groups formed an alliance, and began to make plans on how to topple the Pact presence in the region.
Officially the Covenant has declared them deserters and will officially have nothing to do with them, but the soldiers are (mostly) convinced that they're acting in the interest of the Covenant.
No Companions either
I’m not a huge fan of how the Companions are handled in the Rift, or of Ysgramor’s whole deal so the Companions are no longer a major faction in the Rift. That also means no Wuuthrad and no Sinmur; the whole story is being reworked.
Major/Returning Characters
1. Naryu. Obviously.
In my Pact Rewrite, Naryu remains involved with Eastmarch’s storyline after Fort Amol, using her knowledge of alchemy to help stabilise King Jorunn after he’s poisoned, and taking down Fildgor. In the Rift, Naryu - who is now responsible for a positive boost in the Tong’s reputation - has been sent to hunt down and eliminate key figures within the Covenant-Cult Alliance to further improve the Tong’s reputation, helping to facilitate their formal return in Morrowind.
2. Holgunn One-Eye
After finding a suitable successor for leading the defence of Stonefalls, Holgunn is reassigned to oversee the defence of the Rift as he has prior experience with the Covenant and necromancers. He thinks its funny that the last time he saw you, he was your Commanding Officer, and now you’re the Champion of both a Living Goddess and the Skald King.
3. Walks-in-Ash
Walks is also reassigned to the Rift given her experience with the Covenant and necromancers, though she notes that she would have gone with Holgunn regardless. She's a main quest giver, and often provides the Player with direction, and oversees the Pact mages in the Rift.
4. Aera Earth-Turner
She serves a similar role as she does in the in-game questline, serving as a Tracker for the Pact and an inside agent for the Worm Cult, as they promised they could bring back her dead family members. The Player has different options for how they handle Aera throughout the zone up until her betrayal is discovered; they can be cold and dismissive over her struggle, or they can be kind and reassuring.
Depending on how Aera is treated, she will either surrender herself willingly to Pact custody when she is confronted, or she will attack and the Player will be forced to kill her. If she surrenders, there are three options on how to deal with her:
Execute her
Exile her
Pardon her
If she is pardoned, she will be present for the rest of the zone; otherwise she will be absent.
5. The Vanos Siblings
Rather than showing up in one side quest, the Vanos Siblings serve a more major role in the storyline. Kireth sometimes accompanies the Player on missions, while Raynor offers a Researcher role, and both siblings end up attaching themselves to Naryu. She pretends to be exasperated, but she does genuinely like the two of them, and tells the Player that they remind her of some people she knows.
Story Quests
1. Shor’s Stone
Upon arriving in the Rift, the Player arrives at Shor’s Stone and finds it under attack by zombies. Walks-in-Ash is leading the defence; she explains that the undead came from the woods, and that the scouts she sent to investigate haven’t returned. She asks the player to search for them, and discover the source of the zombies.
After battling through the woods and following the trail, the Player will discover Covenant Soldiers murdering and resurrecting the scouts as zombies. Only one survivor is left, and the Player manages to save them by slaying the necromancers. The scout explains that the Covenant has been abducting travellers and the like for some time to accumulate enough bodies to make an army. This ritual site is simply one of many hidden in the region, and the attack on Shor’s Stone was part of some kind of experiment.
After sending the Scout back to Shor’s Stone to report to Walks, the bodies need to be burned and the ritual site destroyed (breaking stones, burning ritual components etc) so that it can’t be used again.
After doing so, the Player returns to Walks who then sends them with one of her mages to capture a zombie. Her reasoning for doing so is that only some of the zombies fell after the ritual site was destroyed, and that some must have been raised at other sites - using a ritual, she could trace the magic and discover the location of another ritual site.
Walks performs the ritual and it succeeds, and the zombie is destroyed. Walks then informs the Player that the next site is close to Riften, beneath Fort Greenwall.
2. Fort Greenwall
Walks sends the Player to Fort Greenwall and sends word to Holgunn, who is overseeing the Rift’s defence from Riften and will be able to send soldiers to help clear out the Fort before the necromancers can launch an attack on the city.
The Player heads south to the Fort, only to find that the soldiers are struggling to get inside. It is evident that the Fort’s entrance has been magically sealed and the gates only open to periodically unleash the undead from within - it is uncertain where the necromancers are getting the bodies they are using as they aren’t collecting the bodies of Pact soldiers.
The Player begins to search for an alternate way inside when they are approached by Naryu Virian; she has been sent to improve the Tong’s relationship with the Pact and bolster their reputation further. She then explains that the Covenant aren’t working alone and are in fact allied with the Worm Cult. She has been given a list of targets to eliminate - officers and high ranking cultists - and she’s tracked one of them to Fort Greenwall. She’s found an alternative way inside, but needs a distraction or else she’ll be discovered too quickly. The Player proposes that the soldiers launch an assault on the Fort to serve as a distraction, and that they’ll join her inside. She agrees that its a good idea, and she’ll wait until the battle is underway before she heads inside.
The Player returns to the Pact camp and explains their plan to the Officer in charge. Some of Walks’ mages have arrived in the meantime, and they have an idea for overcoming the Fort’s magical defences. When the assault begins, the Player needs to protect the mages as they perform their rituals - once complete, the wards keeping the Pact out will break, and the assault force is able to enter the Fort.
After passing the first level of Fort Greenwall’s interior, the Player will catch up to Naryu just as they reach the Falmer Ruins that the Fort was built on top of. The ritual site is clearly situated here, and it becomes apparent where the necromancers are getting their corpses from.
Naryu will now join you as a follower.
Upon reaching the ritual site, you will find Naryu’s mark, a Covenant Officer who served directly under General Serien and swears revenge for his death. The Vestige and Naryu then kill them and destroy the ritual site.
After exiting the Fort, Walks-in-Ash arrives; she explains that the rest of the undead attacking Shor’s Stone have fallen. Though you report your success in taking down the ritual site, she is pleased by expresses concern that the threat to Riften has not yet passed and that she has heard rumours of strange happenings. She asks you to go to Riften and discover if there is any truth to the rumours, as well as report the retaking of the Fort to Holgunn.
3. Riften
(Honestly, the original premise for the Riften quest fits pretty well with my rewrite, so I’m keeping it.)
When reporting to Holgunn, he’s relieved to have you there, as having Fort Greenwall back will ensure Riften is better protected. He will confirm, however, that there are rumours of missing people and he shares Walks’ concerns that they’re not safe yet. He asks the Player to look into the rumours, and indicates that you should speak with Aera Earth-Turner, as she’ll have some idea of who to talk to.
Aera is pleased to see the Player again, and reveals that she had a breakdown after the deaths of her family members in Bal Foyen. She now works for the Pact, and has been trying to investigate the disappearances with little success. People are either unwilling to talk or don’t know anything. She points them to Captain Viveka, as she might have some new leads since Aera last spoke to her.
Captain Viveka informs the Player that her cousin, Yiri, supposedly saw something the previous evening when her father disappeared, but won’t speak. The Player then goes to visit Yiri, where they can choose how they encourage her to talk.
Purchase White Moon Tea from a trader in the market.
or
Use [Persuasion] to gently coerce Yiri into speaking (because you don’t slap traumatised people zos)
Yiri will then confess that she saw her father being dragged under the water and that whatever grabbed him was purposefully drowning him. She has refused to go near the water ever since.
The Player goes to investigate the canal and finds a trail of wet footprints leading into the Ratway. Following the trail through the sewers eventually leads the Player to another ritual site where the necromancers are resurrecting the bodies of the missing people. After killing the Necromancers, the Player discovers that the zombies are lurking in the canals and Lake Honrich, ready to attack at any moment. Additionally, there is a force to the east of Riften that is preparing to attack.
The Player is then attacked and knocked out from behind by a Worm Cultist.
Upon awakening in a cell, the Player is rescued by Naryu who teases them for being caught off guard. She then reveals that Riften is under attack and that the dead are rising from the water. The Player then tells her that another force is coming from the east. She goes on ahead to inform Holgunn while the Player fights their way out of the sewers to help repel the undead at the docks.
After repelling the initial attack, the Player is informed that Holgunn has mustered a defence at the Eastern Wall. The Player arrives to find Holgunn, Walks, and Naryu readying for the assault; Holgunn can send a warrior with the Player, Walks can send a healer, or Naryu can send an archer.
The C-C Alliance’s force arrives and the battle begins. The Player has to survive three waves of undead monsters and cultists before facing off against Naryu’s next target, a high ranking member of the Worm Cult. After killing them, the C-C Alliance force scatters and Riften rejoices their survival. However Walks is still concerned and her instincts tell her that something is still amiss. She goes into the city, determined to discover what they have missed.
Upon rejoining her, Holgunn, and Naryu at the Jarl’s Keep, it transpires that the attack was a ruse. An artefact was stolen from the Jarl’s vault: a Dragon Priest Mask.
The Jarl explains that the Mask is a relatively new addition to their collection, and explains that the masks of Dragon Priests are said to possess powers, with each being unique to their owner, and that the power of this particular Mask must be why the C-C Alliance wanted it so badly. The Jarl, however, has no idea what the Mask’s power might be and hadn’t even identified which Priest it belonged to yet.
Holgunn and Walks agree that they must track down the Mask before its too late. Naryu disagrees and decides that its more important to hunt down the cultists and officers leading the C-C Alliance, and that their deaths will cause it to crumble. She then departs to hunt her next target.
Holgunn will thank the Player for their efforts, and decides to have people try to track down the Mask. In the meantime, Walks will focus on locating more ritual sites and destroying them, and that she’ll need your help.
4. Nightingale Hall
Walks will direct the Player to the west, as her students have determined that there is another ritual site in that direction. However, she explains, there is something interfering with their magic that prevents them from directly locating the site and she is concerned that the interference is Daedric in nature.
The Player heads west and tracks where the undead came from, and eventually tracks the trail to a jet-black standing stone. There, they are approached by a Stranger dressed in black armour who accuses the Player of being with the cultists who have taken the Hall from them. The Player explains that they are tracking the C-C Alliance and trying to destroy a necromantic ritual site. The Stranger then apologises and explains that the C-C Alliance has usurped their ‘home’ and they haven’t been able to drive them out.
The Player offers to help the Stranger, as they both stand to gain, and the Stranger first needs to be fully convinced that you can be trusted.
[Persuade] the Stranger into believing you.
or
Eliminate a Deserter Officer and retrieve their signet ring
After convincing the Stranger to trust you, they will reveal Nightingale Hall on the terms that you never tell anyone about it. They then lead the way inside.
The Stranger will fight alongside the Player, and you will have to fight your way through to the chamber at the back of the Hall. There the Player and the Stranger take down the cultist leading this cell of the C-C Alliance and destroy the ritual site. Nocturnal will then appear and congratulate the Stranger, her agent, on finally clearing out the filth. She will then ask to speak with the Player.
The Player discovers that the Stranger is in fact a Nightingale, and has been struggling to retake Nightingale Hall for some time. Nocturnal doesn’t thank the Player, but does inform them that she knows of a much larger, more powerful ritual site in Vernim Woods and indicates that they should head that way. She also warns that they will be betrayed, but refuses to identify who.
The Nightingale will then thank the Player for their help and asks that they maintain their discretion, as the Nightingales are a secret order. They will not explain much about what it is they do, but when asked why Nocturnal didn’t just explain herself, they state that she’s simply ‘like that’ and that she was grateful, or else she wouldn’t have appeared. They then thank the Player before resealing Nightingale Hall, rendering it inaccessible.
5. Vernim Wood
Upon arriving at Vernim Wood, the Player reunites with Aera who is now working together with Naryu to hunt down the cultists who stole the Dragon Priest Mask. The Player can reveal that they learned of a larger, more powerful ritual site, and Aera agrees that Walks has confirmed that something strange is going on. Naryu complains about standing around, but Aera gently berates her and insist that they need to do things properly.
First, the Player has to locate any survivors in the woods which leads them to discovering the Kireth Vanos. She’s grateful for the help, but is insistent on finding Raynor, as he was dragged off by the cultists instead of killed like everyone else. The Player sends Kireth back to Aera and Naryu, and goes to search for Raynor themselves.
The Player comes across Lieutenant Belron, a Pact mage who went undercover inside the Worm Cult. He saw Raynor’s abduction and has deduced that they want to have the young scholar activate the powers of the Dragon Priest Mask. The Player - if they have assisted the Vanos siblings previously - points out that Raynor specialises in the Dwemer, not Ancient Nord history, and Belron rationalises that when the C-C Alliance realises this, they’ll kill him.
Belron then explains that it’s not currently possible to free Raynor, as he is trapped behind a magical Shroud in the barrow, and that they’ll need the knowledge of the Worm Cult to cross it and rescue him. In the meantime, Raynor will have to play things smart and keep himself alive.
Belron has the Player gather the hearts of three particular Worm Cultists to discover how the Shroud works so that they can bypass it. Notably, each Cultist is found at a ritual site, and together each site forms a sort of circle within the woods, which the Player can note to Belron. He notes it as something of interest, but is more interested in finding a way past the Shroud.
Once that is done, Belron explains that they have two options;
Gather three ritual ingredients (bone meal, zombie flesh, and a cultist’s heart) to create a potion that will render the drinker ‘undead’ for a short time
or
Track down and kill an elusive Cultist Assassin and take the charm that enables the living to pass through the Shroud
If the latter option is taken, the Player can talk to Naryu and Aera for advice on hunting down the Assassin.
After creating the potion or obtaining the charm, the Player is able to pass through the Shroud and ‘deactivate’ it. Naryu, Aera, Kireth, and Belron will then join the Player in entering the barrow to rescue Raynor and put an end to the ritual.
As you venture further inside, however, you discover information about the experiments the C-C Alliance has been performing. Shor’s Stone was to experiment with distance, and Vernim Wood is to experiment with ritual scale. Another unspecified experiment will take place once the Mask is confirmed to be the one they seek.
Upon reaching the central burial chamber, the Cultists have realised that Raynor doesn’t know anything about the Mask and has been bluffing the entire time. Belnor sacrifices himself to protect Raynor, and Kireth gets her brother away from the fighting. The Player, Aera, and Naryu then take on the Cultists - one of them escapes with the Mask however.
Kireth is relieved that Raynor is safe, and he admits that he was terrified that they were going to call his bluff before help arrived. He’s somewhat in shock over a complete stranger giving his life to save him, though Aera admits that Belron’s time undercover with the Cult must have left him with regrets that he felt the need to redeem himself. Kireth and Raynor are escorted to the surface by Aera, while the Player discusses their next step with Naryu.
She admits that the Mask might be a problem after all if the C-C Alliance are experimenting with their rituals, and that they were lucky that they didn’t get to complete their experiment in Vernim. She then tells the Player that she will be heading to Taarengrav. Another Covenant Officer is apparently operating in the area, and needs to be taken out. Aera, on the other hand, is headed after a Worm Cultist in Nimalten.
Naryu then confides that she has concerns about Aera and recommends that the Player looks out for her as sometimes she seems like she’s ‘somewhere else.’
6. Nimalten
Upon arrival, one of Aera’s soldiers approaches the Player and informs them that there has been an attempted assassination on the Thane and Aera suspects the Worm Cult. The Player is then directed to talk to Aera, who is glad to have the extra help.
First the Player speaks with the Thane about the attack and asks about her Housecarl, the one who attacked her. The Thane is dismissive of the Player and Aera’s efforts and insists she can protect herself. She does inform you that her Court Mage and her Advisor are investigating the Worm Cult presence in the town.
The Player investigates the Housecarl’s home and finds a Worm Cult missive. The contract details that there is an archive under the town that should help them to identify the Mask, but the Thane needs to be removed as there isn’t enough of the ‘potion’ that they purchased to also replace her, and she won’t join the Cult.
The Advisor is dismissive of the threat but incorrectly identifies the Court Mage. When called out, he grows defensive and sends the Player away. The Player then goes to investigate his home and finds the bodies of the Advisor and the Housecarl and empty bottles. Provided Shadowfen has been completed, the Player can also identify an unusual cut on their chests and recognise that the Housecarl and Advisor were both replaced by Skin Stealers. Otherwise the Player will simply recognised that the Advisor and Housecarl have been replaced.
Upon returning to the Thane’s Manor, Aera reports that the Court Mage has been assassinated and is uncertain how the Cultists got inside in the first place. The Player goes to investigate and discovers a magical trinket the Mage was trying to hide at the time of his death and finds his final message.
The Mage discovered that the traitors were inside the walls and were trying to identify an Ancient Nordic Artefact of some kind by making use of the archives beneath Nimalten. The Player descends into the archive, only to be attacked by the ‘Advisor’ who accuses them of being a Worm Cultist. The Player says they know the truth about the Advisor and Housecarl, and, if Shadowfen was completed, that the Cult purchased whatever was left of the Skin Stealing potion from the Dominion Deserters.
The ‘Advisor’, knowing he stands no chance against the Player, teleports them deeper into the archives. The Player fights their way out and kills the Skin Stealer, before returning to the Manor where they find the Thane recovering from a new attack - she claims that Aera attacked her. The Player reports that her Advisor and Housecarl had been replaced by Skin Stealers, and that Aera probably has been as well.
The Player goes after Aera and pursues her back into the archives. However, Aera confirms that she’s no Skin Stealer and was indeed working for the Cult out of a desperate hope of having her family back. She will also reveal that the Mask has been identified as having belonged to Vosis, a Dragon Priest that had been buried in Forelhost. However, she doesn’t know what his Mask does.
Aera will then either engage the Player in combat if they treated her poorly, or will turn herself over for her betrayal. She is brought before the Thane, who then asks for the Player’s advice in how Aera should be sentenced (see above).
Regardless of the choice made, the Thane is grateful to the Player for ending the threat to her life and for restoring her Housecarl’s honour.
If Aera is alive and is allowed to continue working as a Tracker for the Pact, she will thank you for giving her another chance and she swears to learn as much as she can about Vosis.
7. Taarengrav
Upon arriving at Taarengrav, you will encounter the Vanos siblings. Raynor is still anxious after his abduction, but feels much better with the Player and Kireth around. The twins tell you that Naryu has been trying to find the Covenant Officer leading the operation in the ruins, but hasn’t come back yet. In the meantime, they ask you to help rescue the dig team who were investigating the ruins, as some of them are friends of their’s.
The Player goes to rescue the dig team survivors and kill some of the Covenant Deserters. After the Player clears the way, Holgunn arrives with reinforcements to help retake the ruins. However, the Covenant have sealed themselves inside and now the Player needs to find a way inside.
Raynor and Kireth ask the Player to gather up the dig team’s research notes, as they believe that they can figure out the way inside from those. The Player searches the dig site and delivers the notes to Raynor who works out the means of opening the doors. He is reluctant to go into the ruins, and a choice must be made:
Convince Raynor to accompany the group
or
Allow Raynor to remain outside with the soldiers
If Raynor remains outside, the Player can ask him to look into the Dragon Priest, Vosis, which he is happy to do if he can stay out of the ruin.
Kireth will accompany the Player either way, either to look out for Raynor or because she trusts that he’ll be safe with the soldiers. She wants to explore and to ensure that Naryu is okay.
The group venture further inside and come across Naryu battling the Covenant Officer in possession of Vosis’ mask. The Officer then raises three Bone Colossuses at once and the group joins in the battle. The Officer is slain and the Player retrieves Vosis.
If Raynor is present, then he will note that the Mask’s power seemed to amplify the ritual’s power, allowing the Officer to summon multiple creatures at once. He will then discover a tome belonging to the Officer, and learns that Vosis was a necromancer.
If he stayed outside, he reveals that Vosis was an unusually powerful necromancer. When informed that the Officer wearing the Mask summoned three Bone Colossuses at once, he theorises that Vosis amplifies necromantic magic.
The Player then talks to Holgunn and reveals what they have learned of Vosis:
He was buried at Forelhost
He was a necromancer
His mask makes necromantic magic stronger
Holgunn is concerned and informs the Player that the Jarl has been doing their own research but made little progress and instructs the Player to speak with them.
8. Forelhost
The Player returns to Riften and tells the Jarl what they have learned. The Jarl decides to look up Forelhost and realises that Vosis is not the only Dragon Priest who was buried at Forelhost. Another, Rahgot, was entombed there and the C-C Alliance must be trying to obtain his Mask as well.
The Jarl decides that they need to march on Forelhost and stop the C-C Alliance from obtaining Rahgot’s Mask. Holgunn accepts the order, and goes to rally the troops.
The Player arrives to find Holgunn, Walks, Raynor, and Riften’s Jarl preparing for the assault.
The Jarl is relieved to know that the Player has secured Vosis’ mask, though is concerned about bringing it to Forelhost if it really does amplify the effects of necromantic magic. They then explain that Raynor has discovered that Rahgot’s mask boosts the wearer’s endurance to an inhuman level, and is unsure why the C-C Alliance wants it so badly.
Naryu, Kireth and Aera (if she is alive and not in exile) have gone to scout ahead and the Player is sent to catch up. There is an optional objective of disrupting the C-C Alliance’s operations by burning supplies and such.
After catching up to Naryu, Kireth, and Aera, they reveal that the C-C Alliance isn’t after Rahgot’s Mask, but rather they’re after the Dragon Priests themselves and plan to resurrect them both. As Vosis was already slain by the adventurers who sold his Mask to the Jarl, the C-C Alliance is in the process of resurrecting and binding him, but they have yet to reach Rahgot.
They and the Player then go to disrupt the ritual and prevent Vosis’ return. However the ritual goes wrong and Vosis returns unbound. He engages the Player in dialogue, but he proves impossible to talk down and he attacks them, taking back his stolen Mask.
If Aera is alive, then she saves Kireth from being killed and heals her off to one side, leaving Naryu free to fight alongside the Player.
However if Aera is dead or in exile, Naryu saves Kireth and the Player has to fight alone.
Once Vosis is defeated and killed for good, the Player recovers his Mask and returns to Holgunn whilst Aera/Naryu takes Kireth to safety.
Upon returning, however, the Jarl informs the Player that Holgunn and Walks have already gone to try and stop the Cultists who are trying to reach Rahgot. The Player then informs her that the Cultists are trying to resurrect Rahgot, not obtain his Mask. The Jarl is horrified, as Holgunn and Walks have no idea that they could end up facing off against a bound Dragon Priest.
The Player, Naryu, and Aera pursue Holgunn and Walks who have already chased after the necromancers who have successfully accessed Rahgot’s tomb.
However navigating the tomb proves difficult, as Rahgot had several passages collapsed when the tomb was besieged by enemies. The cultists have established portals to link parts of the tomb in order to navigate it, and the Player has to follow the path they left behind.
Eventually they reach Holgunn and Walks just as they are taken down by the final remaining Commanders of the C-C Alliance; recognising that the Player is carrying Vosis, they try to bind Rahgot as he is rather than slaying him first. The proximity of the Mask indeed makes the process easier, and so the Player must stop the ritual before the binding is complete.
If Aera is present, she will tend to Holgunn and Walks while Naryu and the Player engage in battle
If Aera is dead or in exile, Naryu will tend to Holgunn and Walks and the Player is forced to fight alone
The ritual is stopped either way, finally putting an end to the threat of the C-C Alliance and the revived Dragon Priests.
Rahgot, in spirit form, speaks with the Player and is ungrateful to them as their bringing Vosis’ Mask with them nearly made his binding possible, but he acknowledges that they rectified their mistake and for that he won’t annihilate them or their companions. He then returns to his rest, needing to re-accumulate the strength he lost fighting the binding ritual.
Walks and Holgunn are grateful for the timely rescue. Walks opens a portal and returns everyone to the base of the mountain.
The Jarl is grateful to the Player for their actions and decides that Vosis would be safest with the Player, as it is unlikely to fall into the wrong hands while they possess it, adding the Vosis Memento to the Player’s Collections.
Naryu is happy to have helped save the Rift, not in the least because it really helps the Morag Tong get back on the up and up, and could lead to the group making a comeback.
The Vanos siblings decide to take a break from adventuring for a short while, as they’ve had a lot of excitement recently and could use a break.
If Aera is alive and not in exile, she decides to look up her surviving family for a rain check, as she needs to remember what it is she has and not just what she’s lost.
Holgunn and Walks thank the Player for their efforts and state that when they get around to making things ‘official’ you’ll be at the top of the guest list.
The storyline ends, which begins Messages Across Tamriel.
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may I ask, what’s your opinion of Greymoor overall? and who are the 3 dead wlw? 😟 I’m on the fence about buying it because I love Skyrim and vampires, but I wasn’t as into Elsweyr as I thought I’d be either
short blurb: meh. buy when on sale. anyone reading this and wants to chip in, pls feel free!
longer blurb:
My feelings towards Greymoor is lukewarm at best. If you’re into the story, Greymoor has the weakest main plot of all chapters so far imo. The main cast is entertaining, but the villains and side characters? Meh, touch and go. Plot twist came outta someone’s ass and smells like it. The ending was obviously truncated and saved up for the year end DLC.
The 3 dead wlw are very minor, involved in side quests. 1 has a little ouchie, 1 is typical wlw-turns-evil-and-hurts-partner Bad Trope, 1 is just a ‘pick up item, deliver to someone’ quest, that’s it. I remember only 1 mlm couple, you save them and their mom from a WB monster. But you get some acespec rep here.
I can’t get over how lacklustre the writing is lmao. It tries nothing new in general and fumbles with Reachmen and Falmer. (i.e. they bad. grrr) and the vampire shenanigans is really just ‘they’re up to something bad. stop them pls’
Can’t talk about about the trial, never did it.
One saving grace which made my purchase feel...partially worth it was the antiquities system. It’s fun - puzzle-solving, digging up artifacts all over Tamriel. Gives a ton of lore, and you get motifs, furnishings, adornments, costumes from it. You’ll have to grind for the nicest stuff, but eh. Viddy games amirite. At a discounted price, Greymoor would feel totes worth it just for the antiquities.
If you really love Skyrim and vampires, well. Greymoor certainly does give you more of that, though how well it’s done is really up to opinion. It doesn’t try much that’s new. It does give more hints on Ravenwatch vampire lore, so if you’re into that, could be a plus! But if you’re just into the vampire rework, it’s free for everyone so......
gah this is all over the place. mostly negative, really sorry about that, but yeah. wait for discount lmao
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Ask Me About my OCs!
[TES OC Version]
Inspired from @nerevar-shid-and-fard
If you don’t feel like asking me a question that’s fine! You can just send me an emoji and I’ll give you a random fact!
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☠️ Gavinus (Gavin) DeArchis (Colovian-Nord Pure Vampire Dragonborn Necromancer with Depression) 👻 Octavus DeArchis (Colovian-Nord Ghost Axe n Sheild, was one of the four HoKs) 🐺 Figir Jormungson (Nord Dragonborn Werewolf Stealth Archer, not a companion)
✨ Zenosha of Cloudrest (Altmer Dragonborn Mage, head of the Dovahkiine) 😘 Cason Helbis (Dunmer Vampire Dragonborn Stealth Archer, made some regrettable choices) 🔭 Waylas (Redgaurd Dragonborn Alteration User, made the Skyrim glitches cannon)
💰 Ja’Tajiri (Khajiit Suthey Dragonborn, in it for the money) 🐲 Mindolnoknikriin (Dovah / Breton Dragonborn, chaotic gremlin will remind everyone he’s a dragon)
🛡️ Martuccio of Alinor (Altmer Vestige, Aldmeri Dominion, what’s dead may never die) 👥 Azaril Nerevarine (Dunmer Nerevarine, having an identity crisis 24/7) 🐆 / 🦋 Dar’Razja / Skooma Cat (Khajiit Cathey-rhat, former pirate drug lord turned HoK turned Mad God)
❄️ Edvhur (Falmer Cyromancer, he’s been dead for 4,000 years) ⚰️ Heculmora (Nord-Breton / Daedra Demiprince Horseman of Death, self insert) 💀 Njáll Twice-Walked (Proto-Nord Skeleton former Tongue, loving skeleton with a family of 3)
🍖 Legothia (Bosmer Thalomor Assasin, has a lot of issues she should talk about) 🔪 Bartholomew Vette (Breton / Poltergeist Speaker for the Black Hand, is the most cursed man to exist) 💊 Tayana (Bosmer Restoration Mage and Archer, Matron for the Dark Brotherhood Chadenhall sanctuary, is also Legothia’s mum)
🦇 Akeem at-Selenu (Redgaurd Pryomancer The Agent Selenu vampire, Became a vampire at 18 due to family cult) 🗡️ Taviah Selenu (Redgaurd Imperial Officer, Sword Lesbian Ea-Nasir is her dad and she hates it) 🐶 Sully / Haeliamora (Breton / Daedra Demiprince Horseman of War, big daemon dog and small child)
👁️ Nalpa-Ei (Argonian, They can’t see but somehow see though Azaril’s bullshit) ⛓️ Woden Fenrigson (Nord, Bounty hunter who can’t even catch a couple of Dragonborn) 🔮 Ceyata (Shadow /Nord-Dunmer Umbramancer, really wants Dawnbreaker with cartoon villain intensity)
🌨️ Theodorus (Khajiit Cathey Cryomancer one of the HoK, I’m sure nothing bad happens to him especially involving Daedra) 👑 Gloria of Cloudrest (Altmer Alteration master theif, Zenosha’s aunt but she will scam you out of house and home)
🐟 Fam / Falmora (Breton-Argonian / Daedra Demiprince Horseman of Famine, will probably eat out of the bins at Tescos, even the glass one) 🌙 Peter (Pêr) / Lormora (Breton / Daedra Demiprince Horseman of Conquest and Pestilence, probably has daddy issues and a bad sleep cycle) 🔶 Havoc Kinghart (Imperial Nibeneese The Hero of Kvatch, Number one daedra hater)
🧙♂️ Jo'Jara (Khajiit Senche-rhat Archmage, big archmage magnus cattus) 🔬 Garrick of The Deadlands (Altmer Scientist, he can’t use magic but he can do science and has bad bosses) ⚱️ Dinokalfen (Undead Dovah, they are a really angry corpse)
❌ Lorium Tharn (Imperial Necromancer Healer, First cousin twice removed from Abnar Tharn just wants his uncle to notice him) 💥 Sosmirkrii (Dovah, One of Mindolnoknikriin’s dragon friends something they will come to regret) 🔥 Feimalven (Dovah, The other one of Mindolnoknikriin’s dragon friends that they also come to regret)
🐢 Shrieks-In-Swamps (Argonian Shadow Scale, He just wants to live in the swamps of Blackmarsh with his Gaur and Verdigris Haj Mota) 🎭 Corchello (Bosmer-Altmer Archer, Garrick’s son and I’m sure things go well for him!) ⚓ Vyrwen (Maomer Pirete, She’s pretty cool cause she killed a dragon and that’s pretty cool. She also has some sea serpents)
😻 Knaivish (Caedra-Daedra Battlemage, Evil manipulative cat. He taught the Horsemen all they know but is also kinda manipulating them too) 🐕 Mortium (Daedra Demiprince of Nimera, Demiprince of Decomposition, Putrefaction and Entomoglical Decay, is actually really shy but sort of gross) 🐛 Aziraji-jo (Cathey-Khajiit Worshiper of Nimeria and Peryite, well known traveling doctor in Elswyr, known for Gangreen Treatment)
🦅 Sinza (Senche-Khajiit Aldmeri Dominion member, is really tried and thinks she deserves an honourfix, in reality she probably does.) 🐱 Heric (Caedra-Daedra Healer and Townleader, Shaped like a friend and wants everyone to do well. Too good for their own good.) 🙅♀️ Fryca (Nord, False-Dragonborn, lies claiming she’s dragonborn to spite the other dragonborn, endorsed by a dovah.) 🌑Vokunnokqah (Dovah, A dragon no one likes, is super shady. Do not trust them. Endorsed Fryca for political gain.) ⚔️ Rahani-do (Cathey-Khajiit. Nightblade marshal arts master, Worshipper of Merunnz the Red Cat) 🍷 The Duchess (Breton Vampire, killed her husband and ‘disposed of’ her daughter after becoming a vampire. Works with daedra and is rich. Hates House Ravenwatch) 🪀 Nesdelz (Dremora Valkynaz, often called a competent dumbass, acts like a thembo but is just as bad as other Dremora.) 🪓 Sorenzzi (Dremora Valkynaz, tank generally considered the perfect ideals of a Dremora, contains the only braincell.) ⚚ Mathazil (Dremora Valkynaz, pretends to be a high and mighty mage but is actually a stem student eating cup noodles at 3am.)
➕ Healer (Dremora Grandrakyn, the First Dremora, super old lady gives off grandma vibes probably did some weird shit like say no to the creation of Mundus in her youth) 🐏 Xelonzul (Dremora Kynmarcher, called ‘The Goat’ because of his impressive primary horn rack and because he will headbutt you into next week. Mathazil’s former leader.) 🔫 Hepthera (Dremora Kynmarcher, gives off veteran grandma vibes. Has a gun, and ties knives into her braids. Sorrenzzi’s former leader.)
🏢Charles the Scamp (Daedra familiar, familiar owned by Knaivish while he works on Nirn in the second era.) 🧊 Kyndfale (Falmer, Warden Tank, Kyndfale is actually just a title but she wont state her actual name, secretive as possible, connected to Peryite)
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This Screaming Wind
This is a request by my good buddy @veninos-posion, a fic with the dragonborn and Paarthurnaax, and it became yandere because…yandere dragons, yo.
So, full disclosure- I’m not too big a fan of skyrim. Frankly I feel like the combat’s kinda janky and I don’t like dying all the time, and somehow I keep stumbling into Falmer and Dwemer machines so it’s frustrating. I’ve gotten far enough in the story to meet Paarthurnaax exactly once in a playthrough. I tried to cobble his personality (from what I could figure) together with youtube and the wiki but that’s why this is kinda titchy.
Hope you like it, my dude.
Ao3 Link here
Her destiny was to defeat Alduin.
And she did.
She did what she was born to do, had fixed everything.
But what do you do when the story’s over?
It felt appropriate to return to the Throat of the World, to have her final words with Paarthurnax before flying off into the sunset to who knows where.
Her first time on the mountain, she’d been afraid, confused and angry. She’d swallowed a soul, absorbed her first shout by accident, saved a town. Volba was no novice to fighting, but even an orc had limits to what they could accept in the timespan of a few hours. She been tired and cold from the journey up the mountain, and the Greybeard had ushered her to meet Alduin.
She’d never expected the massive dragon.
And here she was again, a little older, a lot more experienced, a lot more tired.
It felt appropriate that her first meeting with him had taken place by dawn’s light, while this good-bye happened under the moon’s watchful eye. The snow whipped around them as Paarthurnax descended from his perch to rest himself before her.
“I won.” She announced. Eerily Paarthurnax seemed to smile at her.
“So you have. And yet you do not sound pleased.” Mused the great dragon, and Volba could only shrug at that. She wasn’t in the habit of lying; that was one thing that couldn’t be denied about her.
“Well what’s next?” She asked uncertainly, crossing her arms. “The story ends with evil defeated, but I’m still alive, Paarthurnax.”
“You are, and many have died. You will live, and that will be enough.”
“It can’t be that easy.” She laughed over the wind, but his eyes were intense burning coals focused only on her. She shivered in the cold.
“Why can’t it? The danger is over already- and now you have the happy ending.”
But was it happy?
Her companions had their lives to get back to now, lives away from her.
“What about you? What’s your happy ending?” She couldn’t help but wonder.
The ancient dragon noticed her shivering; Volba was silent as the elder being wrapped himself around her, shielding her from the bite and warming her with his scales.
“With Alduin gone perhaps now my kin will begin to recover.” His breath smelled like, well, smoke and accelerant, and Volba made a face at the smell of it. “Without his dominion, I will unite them and they will bow to the power of my thu’um,”
“Bow?” She repeated in confusion.
“They will need leadership if they are to become strong again,” he explained calmly, as though what he was saying weren’t…terrifying.
Paarthurnax had been her ally, he’d told her what she was, where her powers came from, got her started on her journey. Volba had defeated Alduin on his word. And now here he was, uprooting all of her beliefs.
She’d just…just assumed he was what he seemed- a neutrally good party, removed from the situation but willing to offer advice. Why had she thought that?
When Volba took a step back she found herself against the great wall of his tail, stuck in place. She wanted to Shout, but the words were stuck- she regretted leaving Shadowmere at the bottom of the mountain to graze now.
“Will you kill me, Paarthurnax?” She managed to ask over the screaming storm.
The great dragon threw his head back and laughed.
The sound was probably the most frightening thing she’d ever heard.
“No little Speaker, I will not. You are destined for something else.”
The Voice welled up inside her, begging her to Shout, to say the words, but she was so so tired.
“I’ll stop you.” She promised instead, closing her eyes when he leaned in close. But at the gentle (was that nuzzling?) she received, she opened them again. Paarthurnax just sighed, and sh gagged on the smell of his breath.
“Little Speaker your duty is done- Alduin is dead. But you stand here, tired and alone- where are you companions and your worshippers now, Little Speaker, that you stray here in the snow still reeking of the blood of my kin.”
Fuck, she hadn’t thought about that, that maybe the great dragon might smell the violence on her.
“You wouldn’t be able to stop me as you are, and we know that. So why try?”
“You set me on one evil Dragon- why can’t I stop another?”
He nuzzled her again, his expression fond. “Oh, but I am not evil. You’ve seen what mortals are doing, have done- so much unnecessary cruelty and war, Little Speaker. Once my kind ruled and there was peace- and there will be again. Our rise will be swift and peace will return.” When Volba opened her mouth he continued, “and you will be at my side, Little Speaker.” The words got caught and she coughed.
What?
What?
“You’re joking.”
“The world isn’t kind to heroes once their story is done, Little Speaker. Rest, leave the fighting to me.”
“I thought you were here to avoid the temptation of power, Paarthurnax.” She taunted, trying to shake off the way that those words made her feel.
“It’s not for the sake of power I do this, Little Speaker, but for the good of the world- chaos has descended and order will rise. And you will witness this peace at my side.”
And she could see it. Paarthurnax was wise, he was non violent, he was ancient.
She thought of the wars and the racism and the hate- dragons had ruled once, hadn't they? There'd been shrines, religions, entire cults dedicated to them.
When she didn't argue, didn't protest, the ancient one made a pleased sound.
"You will want for nothing, Speaker. At my side you will see peace and know nothing but joy."
There were worse fates for heroes outliving their story.
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