Okay so I’m revisiting Undertale after a long time and I just have to say this. This is a very very long post.
I don’t know if I should tag this? But uh. I guess I go a little in depth with Flowey and the major spoilers of Undertale, have a brush of a spoiler for In Stars and Time, and just major ramblings.
Flowey somewhat unsettles me.
And I don’t mean fear or scary enough that it distresses me, I mean truly unsettles me in an uncomfortable sense where I have to take a step back to analyze.
Like. Yes that’s the point, he is suppose to be an unsettling character. But my thing is, it is hard to unsettle me. You can ask my partner and anyone I know, I consume a lot of horror media. It is hard to unsettle me, or make me uncomfortable with certain things. And with games? Even harder. There has only been a couple of times where media has unsettled me that I can count only three instances of this.
The book Hell Followed with Us by Andrew Joseph White (had to unpack a lot of my religious trauma with that book. Good read though.)
Act 5 of In Stars and Time because I related a bit to much to Siff’s breakdown and the fact that you can’t stop it no matter how much you wanted too. You were powerless to do anything. You just have to sit and watch and follow.
And then of course. Flowey. The character himself.
What spurred this ramble Micha? Well. I’ll tell you.
We find out that before Frisk had fallen, Flowey had enough determination in that stupid little flower body to reset the timelines himself. Without the souls, he still had the powers of a god, but it was limited much like Frisk. He has reset hundreds, if not thousands of times. He says that he has tried anything and everything to change the variables. Maybe doing little things like planting ideas into monsters heads, or bigger things. (After all if anything goes wrong he can always reset.)
But nothing could change.
No matter what he did, it never mattered.
It never worked.
It would drive people insane.
And then Frisk shows up. And Flowey doesn’t have the power to reset anymore. Instead, this little kid with a red soul (and the same fashion sense of his dead sibling) shows up and destroys everything. And if you go with the pacifist route. Doesn’t head the lesson of kill or be killed.
And it start to work out for Frisk. It also works in Flowey’s favor too. We can imagine that Frisk is the first ever child to face Asgore for the first time since he started to collect human souls, and Frisk has the power to come back, Frisk even reminds Asgore how many times he has killed them. And Flowey watches as Frisk can either spare or kill Asgore in the final moments. But the players choice doesn’t matter.
Because Flowey was waiting for this opportunity. With the souls unguarded, he can use them. And of course, he can practically torture Frisk until he is ready to claim their soul. And even after all of that, you can choose to kill Flowey or grant him mercy. And he doesn’t understand if you do give him mercy. Because for him, it really is killed or be killed.
(I also have my own theory or analysis for the phone call and where Frisk went after the neutral ending, but that’s another post if anyone is interested in my thoughts.)
Anyways. After the phone call he pops up again, and here is where the unsettling part comes in.
He plants the idea in the Frisk/Player’s head that there is another way. That they didn’t truly save their friends, they didn’t truly save themselves.
And Flowey knows Frisk would try anything to get that happy ending.
Because we would want to find out what that happy ending looks like. Because it’s human nature to be curious and want something better.
He preys upon that and uses it to only serve as his own stepping stone. He isn’t even sure it will work. But he does that anyways. Because if your playing pacifist he sees the fact that Frisk took the time to befriend and spare all the monsters.
Flowey isn’t unsettling because he can change his face, wants to kill Frisk, and even attempted and succeeded multiple times.
It’s the fact that while he says he is soulless, that he can’t understand why he is being spared, he learned just enough to prey on that human nature to get what he ultimately wants.
That’s what ultimately unsettles me about him.
(If anyone has any questions about my thoughts or other theories just ask. I love rambling)
(Note. I edited it slightly to fit in more with the games because of some issues I had with misremembering events)
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retired ghoap going on a renovation competition show
ghost takes over the budget and he's ruthless with it; tracking every paint swatch and piece of lumber down to the last cent, haggling for every purchase and making the most of their coupons. soap's in charge of design; he can visualise floor plans better than anyone, seeing the completed spaces in his mind when they’re little more than a steel shell
they run their site like a military base, treating their builders like rookies; expecting them to follow orders but also waiting for them to inevitably mess up so they can fix it
they're an immediate shock to the judges; they fully expected them to have no idea what they're doing, to have no understanding of style or trends, but they didn't sign up just for shits and giggles
they know how to hit a brief and can do physical labour faster than the actual builders. with soap's discerning eye and ghost's practically, they design gorgeous rooms and become a real threat for the prize money. they handle the stress and sleepless nights like it's second nature bc really, it is; a few all nighters painting are nothing compared to being shot at
they also take great joy in messing with the other couples
it takes a while for them to figure out they're even married; they argue like it's going out of fashion, never holding their opinions or frustrations back but it's their love language as much as their banter. you can hear them barking at each other from across the site; callsigns and “It” and “sergeant” thrown around just like in the field
the challenges are where they have the most fun
the day to day? that's work; they're strict, both with themselves and the schedule, never letting anything fall behind or go incompleted. but the challenges? that's play time. they love pushing the brief, toeing the line of the rules purely bc they can
they get to a two part art challenge and ghost's scheming before before the host even opens their mouth. part one? one half of the couple has to design some kind of art piece that will feature in their house. part two? the other person has to gather supplies and tools and make the art
there's a time limit for how long they can take to gather the supplies; once it's up, they can't go back for more and they can only use what they can carry themselves to their station. they're in a warehouse filled with scrap and paint and tools, the choices almost overwhelming
ghost politely interrupts the host to ask for a clarification; absolutely anything in the warehouse can be used so long as they can carry it?
the host confirms; anything under the roof is their's to use
ghost thanks them and steps back in line, standing at attention and waiting for round one to start
ghost volunteers to be the one to do the art, shocking everyone since soap is well known as the artist of the two of them. but soap sees the mischief in his eyes; he knows he's up to something and can't wait to see where it goes
the timer starts and ghost immediately shucks his hoodie and gets to grabbing; stuffing the impromptu bag with everything he recognises from soap's own supplies. there's seconds to go when he bolts for soap, throwing him over his shoulder in a fireman's carry
the other couples are pissed and call it cheating, trying to get them disqualified
ghost just shrugs, soap still over his shoulder, "they said we can use anything we can carry. i followed the brief"
soap just laughs like a mad man
they win the challenge by a landslide
everything's going smoothly, they've won enough room reveals that they’re in a good financial position, they’re ahead in their current room and in a great headspace
then soap gets injured
it's an honest mistake, a part of the roof they thought was stable collapsing and hitting soap
and ghost, always calm and in control, panics
he's on the other side of the site when he hears soap cry out and goes running; shoving past cameramen and builders, screaming to know what happened before he even sees him. he finds soap on the ground, blood dripping from his temple and it's too familiar; a thing he sees in his nightmares
he doesn't know what to do with all his fear so instead, he channels it into anger
he goes off on all his builders, demanding to know how they could be so useless and careless as to miss the unstable roof; screaming at them in a way he hasn't done since he was on active duty, tearing down a rookie for poor trigger management
all the while, his gentle hands tend to soap; checking the wound, if he's concussed, soothing him before he can slip into a flashback of his own. he growls at the cameras, doesn't let the onsite medics anywhere near him; he doesn't know them, doesn't trust them with his johnny. it's only soap's gentle convincing that makes him step back, that forces him to stop and breathe; glaring the medics down from soap's side as they check him and come to the same conclusion soap already reached
he'll be iust fine; a few stitches and he'll be right back in it
ghost goes with him to the hospital to get the stitches laid, abandoning the site to their terrified builders to look after. it takes a few days before he can handle them being separated again, can't even handle one of them going shopping while the other site manages
but soap doesn't begrudge him for his clinginess, not when he knows it's rooted in the fear of losing him. he just keeps him close and calls him his good luck charm when they win the room reveal that week
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this bizarre politicisation of the existence of basic empathy driven fear and horror really confounds me.
when the christchurch attack happened, much of my country was significantly traumatised. i remember watching the news for hours, just crying. it was terrible. because people died. in a really horrible way. and because country kinship exists, you go 'oh, i probably knew someone who died or know someone who knew someone who died'. my roommate had friends at the mosque.
i'm not talking about the politicisation of the event in terms of how the american government used it to justify the invasion of iraq, i'm not talking about the politicisation of the event to spur racism and nationalism and xenophobia. i'm not talking about the politicisation of the event in terms of being used as an excuse to further push into a surveillance state, as per the snowden files.
i'm just talking about the mocking, minimising, and derision of what is essentially just a large group of people that witnessed something horrible and have strong feelings and memories because human beings have empathy. no amount of 'well, other people have it worse elsewhere' changes that. by that logic, no one should be scared and upset about mass shootings on the other side of the country, no oppressor group actually feels bad about oppression because 'it's not happening to you', countries that dealt well with covid shouldn't have any residual issues from seeing what other countries went through, and vicarious/collective trauma would not exist as a psychological concept.
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there was a post about daiba nana as a body snatcher horror from junna’s pov and it has me in a fucking chokehold.
imagine being roommates with somebody you haven't gotten to know yet, and it's a little awkward but you're both polite and she seems like a nice girl. she's kind and open and warm, ready with a helping hand or a listening ear, beloved quickly by your classmates in a way you never quite managed to convince people to love you. you could be friends with her, given time. you think she might want to be friends with you, too.
you go to sleep as hoshimi-san and wake as hoshimi-san and walk to school as hoshimi-san, but, without warning, you cross the threshold of the classroom and suddenly you're junna-chan.
suddenly, the friendly interest in daiba-san's eyes has deepened with an intensity that unnerves you, even when it manifests in entirely benign ways—an uncanny familiarity with your schedule, a fond glimmer for your quotations, an offering of your favourite snack food with a side of dishonesty in the way she claims it was a lucky guess.
you feel seen. the way prey does when a predator reveals itself upwind. exposed and unprotected.
but daiba-san is easy to like, easy to love, easy to forgive. you forget your unease in the face of her sincerity. she takes care of everybody as though it were her sole purpose on this earth, so you take care of her.
when daiba-san becomes nana and you become junna-chan, willingly this time, you wonder if you imagined the anticipatory gleam in her eyes when you served her your first name, as though it were a favourite dish she'd long been craving.
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