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#especially the dnd story/campaign
i hate world building cause i’ll have short periods of time where it’s the only thing i wanna work on and i get a bunch of ideas super quickly and the rest of the time is spent like. wow this is the worst thing i’ve ever made i should just scrap it entirely and never look at it again cause i suck at it. and then there’s right now which is a weird blend of the two
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babybluesquid · 2 years
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Warforged aren't robots! Undead are robots!
The party approaches. “Civilian, vacate our path,” one of the undead commands. “No, I don’t think we will,” Syv responds. “Civilian, vacate our path or face lethal consequences,” four of the undead point their halberds at the party, the fifth nocks an arrow. “Who gave you permission to use lethal force against civilians?” Dagne demands. “We are not under orders to answer questions from civilians.” “I am Commander Iura Josan,” Dagne reiterates, “who ordered you to do this?” “Iura Josan has no authority. Iura Josan, Dagne, designation: enemy. Orders on sight: capture, kill companions, return Dagne alive, not destroyed. Please come with me.” Shaken by the reply, Dagne steels themselves, “not a chance. Destroy them.” “Negative,” the undead watch the party draw weapons, “combat begins, lethal force against all except Dagne.”
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telepathicfeline · 1 year
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Thinking about it, I’ve most consistently found Marisha, Laura, and Travis’ characters compelling. I don’t think there’s any one of them that I didn’t think was really interesting and enjoyed on their own (not just as a member of their respective parties).
Even Jester, who wasn’t a favorite of mine that campaign, was a character I thought was incredibly compelling.
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revvethasmythh · 2 years
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No shade to Laura or anything and I understand that sometimes it happens in rpgs but c3 feels more like Imogen Temult and Friends. It feels like half of the time everyone is focused on Imogen. I want more with the other characters.
I mean, I'm not going to disagree with you, anon. I think I've said before that I'm pretty fatigued of Moon Stuff in general, most of which has very strongly centered Imogen for a long while, though I was, admittedly, more invested in the Imogen-centric stuff happening in tonight's ep than anything else thus far (Relvin! I've wanted to know what the fuck was up with him for a long time and I was not disappointed by him as a character). But other than that, yeah, no, literally I want to explore FCG, Ashton, and Chetney's stuff specifically. I am so horny for a change in main plotline and to really just center someone else's abilities as well. Like, I'd so rather have night watch conversations about FCG's feelings than yet another Imogen dream or having Imogen summoning a Reilora to question it. There are many other things we could be doing that I would personally be more interested in, so I feel you, anon
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faroresson · 6 months
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I don't NEED to draw more art of Azarias and Salvadore but at the same time if I don't it just won't exist
I SHOULD be working on revamping and actually plotting my original shit but no the way that silly Pathfinder Guy and his Schrodinger's Ex Husband has a grip on me is driving me insane
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qprstobin · 1 year
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I want a Steve who genuinely doesn't want to play DnD because it's just not his thing! He enjoys watching and thinks some of it seems fun, but just isn't interested in the time commitment, or the math, or various other parts of it.
HOWEVER he does demand, like a child when they find out someone is writing a book, to be put in every single campaign as a random npc. He doesn't want to sit down for hours roleplaying, but he does want that seductress in the tavern to have good hair and be named Stevana.
And this isn't like, something the others don't know about, it's very obvious who it is each campaign. Sometimes Eddie even convinces Steve to do the voice for the character if it's a fun one and Steve isn't at work. Steve enjoys how much it both amuses and gets on various Hellfire members nerves, especially because his characters are always... Pretty out there.
Gareth and Jeff tend to be amused by Steve's characters, unless they are actively getting in their way and even then Jeff at least normally just finds them hilarious. Freak continues to want to study Steve like a bug. A crowd favorite for the CC members but a point of annoyance for the Party was the character that Steve pitched that was infatuated with that quest's main villain and would appear randomly just to say something really suggestive about the big bad, inconvenience them somehow even in a really minor way, and then dip. They were definitely supposed to be rescuing Stefano at one point but he was basically kidnapping himself at several points. Dustin is perpetually annoyed because Steve won't play with them for real, but he WILL play a random bimbo that starts them on a quest and enjoys flirting with the older members characters.
(Will and Lucas are... Maybe a little disappointed he's never flirted with their characters but also, Steve would never do that lol.)
Eddie is fine with it, he thinks this is a great compromise. He gets that Steve doesn't want to do hours long storytelling sessions, but this way he still gets to enjoy time with Steve doing one of his favorite things - creating characters and writing the most annoying stories possible. He loves that Steve is participating in even just a small way, and honestly only having him participate for a little bit at a time is better for Eddie's ability to stay on task anyway. He knows Steve wouldn't have fun being a player but he also knows Steve loves being a problem.
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powdermelonkeg · 9 months
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just saw ur gale/mystra analysis post. im new to the game and dnd lore and honestly… ur take on their relationship feels like the most natural/compelling one??? esp since its all too easy to simplify topics that have many facets and nuance….
thanks for sharing i love analysis and reading people’s takes on narratives : D
My pleasure! (Bee from the future here: congrats, you spawned another meta!)
I love complicated characters, WAY more than I like a clear cut-and-dry case. Flaws, to me, are what make a character compelling and lead to interesting stories about them with choices that can get them into situations. I'm both writing a fanfic and running a campaign where I'm playing as Gale, and in the interest of portraying him properly and in-character, I've gone into SUCH a deep dive into all the decisions and facts that make him him.
It helps to, y'know, also be in love with the fictional wizard, but I digress
The thing about Baldur's Gate 3 is that no character in there is perfect. I've seen a couple analyses about the theme of continuing cycles of abuse vs breaking out of them, but in my mind, in terms of the characters themselves, it goes like this:
The origin characters have just come out of the lowest situation of their lives (Lae'zel being the exception; being tadpoled is a gith's worst nightmare. You're seeing that lowest situation in real time).
Not the lowest point, mind. Gale's lowest was probably the day after he got the Orb. Wyll's was probably the day his father cast him out. Karlach's was the day she lost her heart. But the lowest, accepted normal for them is what they've just left.
They're then thrown out of their depth and forced to rely on you to live. That's #1 priority: living. We get the extremes of these characters before we get their nuances, because they're quite literally at their breaking points.
Then once we get to know them, we see their wants, their hopes, their fears, as they open up to us. Every companion's story is at their own pace, but they all have a moment where they ping-pong between despondency and desire. Sometimes that desire is what we know isn't good for them, like Shadowheart wanting to be a Dark Justiciar. Sometimes that despondency is only for a flicker, like Astarion's realization that he's condemned 7000 people to a half-life of tortured spawnhood for as long as he's been a vampire.
Romance lets us crack all that open more, because if you pursue a romantic partner, they see you as their closest confidant. They WANT to trust you, so they're more willing to explain how they see the world and what decisions they want to chase.
And then their endings. Those often get simplified as good/bad, continuing the cycle vs breaking away from it. But how is Duke Wyll on the same platform as Ascended Astarion? He's not evil, he's not even entirely unhappy. He might even have broken out of his abusive cycle with Mizora, if you played your cards right. And Ascended Astarion is overjoyed, even if he is remarkably more cold.
I think that the endings are less a dichotomy of "this is good for them" vs "this is bad for them," and more one of "bringing out their best traits" vs "bringing out their worst."
Wyll's worst trait is being willing to sacrifice his own wants for whatever people desire of him. His best is standing for what he believes in and ensuring people are safe. Duke Wyll leans into that necessity to turn the other cheek in the name of people who count on him, while the Blade of Avernus has seized that moral compass of his and forged it out of mithral.
Shadowheart's worst trait is blind obedience at the cost of her individuality, while her best is her desire to be kind to things that don't deserve to be hurt. Mother Superior Shadowheart's whole life is defined by Shar. Selûnite Shadowheart's life is defined by her hospitality, especially towards animals.
Karlach's worst trait is how willing she is to accept that things are (to quote her) fucked, letting despair override hope. Her best is her durability in the face of horror. Exploded Karlach would rather die than try to work out a solution in the Hells, because she's terrified of facing Zariel alone. Mindflayer Karlach has accepted her fate and decides to give up her heart and soul to go out a hero, losing who she is. Fury of Avernus Karlach is willing to keep fighting for a solution, and by the time the epilogue happens, she's got her sights set on one.
Astarion's worst trait is his desire for power over people. His best trait is using the tools he has to his advantage. Ascended Astarion has let his powerhungry nature and paranoia lead all of his decisions, with his sights set on dominating mankind. Spawn Astarion has embraced what he is, and carved out a life for himself where he can do as he pleases.
Lae'zel's worst trait is her blind fanaticism, while her best trait is her individual dedication, making her loyalty a marriage of the two. Ascended Lae'zel is a meal for the lich queen, turning a blind eye to all Vlaakith's tried to do to her and literally being consumed by her fervor. Champion of Orpheus Lae'zel has turned her loyalty into something productive for diplomacy. Faerûnian Lae'zel has seized her individuality by the throat and decided her own future.
And then Gale. Gale's worst traits are his hubris and, paradoxically, his low self worth. His best traits are his creativity and wonder for the world. God Gale is the embodiment of ambition, having burned away all but that in pursuit of perfection. Exploded Gale has let his remorse blot out all hope for a redemption in which he does not die, because he thinks he's earned it. Professor Gale leads his life by embracing the school of Illusion and letting his creativity thrive, teaching others to do the same. House Husband Gale has multiple creative projects he's working on, and Adventurer Gale is always finding new sights to see and wanting to share them with you.
There are arguments to be made on which ending the origins are happiest in, certainly, or which one benefits them the most, but each ending represents the extreme of a facet they possess.
So with all that, there's a sort of malleable method to figuring out the ins and outs of a character.
You take their endings—all of them, all variables they can have—and reverse-engineer the flaws and details they carry. Then you start to notice how those work into their approvals for minor things: Astarion approving of your taking of the Blood of Lathander, or Shadowheart approving of standing up for Arabella. Getting a list of approvals and disapprovals is helpful, but having those endings on hand tells you why they react like that to a majority of their decisions.
You take their romance-route explanations of how they act, and apply those to earlier decisions. Astarion's confession to manipulating you and Araj-prompted admittance to using himself as a tool brings to light how he reacts to your decisions, regardless of his actual opinions on them. Wyll's fairytale romance and love of poetic adages speaks to his idealistic nature, and why he takes a sometimes-blinded approach to decisions in which the "right" answer isn't always the smart one.
You take their beginning reactions to stress and use that to measure how future decisions impact them. Lae'zel locks down and gets snappy when she's scared, while Gale immediately turns to diplomacy. Shadowheart has gallows humor, while Wyll turns to quiet acceptance. If they break from these and seem even worse, you know the situation is more dire in their minds than having seven days to live.
And then you factor in all their fun facts and dialogue choices and backstories.
A wizard falls in love with a goddess and her magic, attempts to retrieve a piece of her power for her, is scorned for his attempt and is cursed to die.
Give that backstory to a Tav. Look at how it changes.
A chaotic good wizard fell in love with a goddess, thought retrieving a piece of power for her would be a showy bouquet of love, and was punished for not thinking things through.
A lawful evil wizard fell in love with a goddess's power, snatched the most precious thing she owned, tried to use it to barter his way through to the secrets she kept, and was given a swift retribution.
Same backstory. Same class, same act, same goddess. Wildly different connotations. Wildly different conclusions as to who is in the wrong.
If you take all there is to Gale, all that the game shows us makes up his character, and apply it to this backstory, you get what really happened:
A wizard, enamored with magic, fell in love with a goddess. His desires led him to want more than she was willing to give. In his well-buried fear of inadequacy, he concluded that the reason she wouldn't indulge his ambitions was because he just hadn't proven himself worthy enough. So he tried to prove himself, but he lacked the context for what he was proving himself with. And the goddess, seeing a weapon that had killed her predecessor, saw this ambitious wizard as losing his way and coming for her just like the weapon's creator had. She was angry, she withdrew his link to her, and he didn't know why. So he drew the conclusion that she took his powers to punish him, and let that encompass his fall from grace.
Was he wrong to reach for what was out there?
If you knew that the answers to everything you cared about were not only known, but kept by someone you loved—someone who adored you—what would you do to ask to see them? What if your curiosities were if there were other planets with life out there, or how dark matter worked, or whether or not we could one day travel in the stars? What if it was the potential cure to an illness that's little-understood, or the way to make a program you dreamt up, or the scope of the true limits of your artistic talents? Would your answer change?
Was she wrong to cut him off?
If you were once hurt, and the person you loved—the person who adored you—brought the thing that caused it to your door, believing you'd want it, how would you react to seeing it? What if that thing was someone you thought you'd broken contact with, like a friend or family member you'd been trying to avoid? Would your answer change?
That's the sort of scope that needs to be applied to this, on both sides. You have to take the perspectives of each party, and apply two analogies instead of one.
Gale saw the vastness of the universe, untold wonders, the solution to every question he could ever dream up, and saw Mystra as withholding this from him because she thought he just wasn't worthy enough. To claim Mystra knew his perspective does her a disservice.
Mystra saw a cruel weapon she thought long gone, in the hands of someone who could use it, brought right to her, and thought Gale was willingly following the path of Karsus. To claim Gale knew her perspective does him a disservice.
Should Gale have researched his prize more, so he knew just what he was obtaining? Should he have kept his hands off a cursed book that would devour him? Of course he should have.
Should he have given up on chasing his dreams?
Should Mystra have understood that Gale's pursuit of power was nothing like Karsus'? Should she have communicated when she was angry instead of giving the cold shoulder? Of course she should have.
Should she have given him the benefit of the doubt?
That's the root of their falling out. That's what leads to hurt being inflicted. Understandable, human reactions to the situations they perceive. Unhealthy, unwise choices made afterwards.
You work backwards from this to figure out their dynamic as Chosen and goddess. You work forward from this to understand more of where Gale and Mystra are during the events of Baldur's Gate 3. Gale reached too high, and understands this. His goddess hates him, and he regrets this. Mystra isolated Gale, and understands this. Her Chosen wants redemption, and she wants to make it happen.
Just like we took Gale's character into account, we also have to take Mystra's.
A goddess is faced with a problem. She uses someone who's desperate for approval to solve it, by telling him to kill himself.
An evil goddess is faced with a threat to her reign. She sees someone who's unfailingly loyal and hates himself, and elects to have him tear himself apart rather than do anything about it.
A good goddess is terrified of the future. She sees someone who tried to hurt her, who's going to die anyways, and tells him to use it to save the world.
Same story. Same act, same power, same pawn. Different character. Different perspective. Different outlook on whether or not this is the right thing to do.
Mystra has died, multiple times, to people trying to stake claim to her domain. Someone appears with the very thing that could do it again, right as she's regained her stability.
She does not see mortals the way mortals do. She is timeless. She is eternal. She has a duty to protect billions of people, and one person lost to protect that number is more than worth the sacrifice.
People like to bring up the Seven Sisters as proof of Mystra's cruelty. For those unaware, Mystra asked permission to, then possessed, a woman, used her to court a man (with dubious consent from the woman), and bore seven children, all of whom were capable of bearing Mystra's power as Chosen without dying. The woman she possessed was killed in the process (reduced to no more than a husk, then slain by her now-husband, hoping to end her suffering), and the husband was horrified by the whole story.
Mystra needed Chosen in order to restore herself in the event that she was killed again, to prevent magic as a whole from collapsing and wreaking havoc on the mortal realm, like it had in the few seconds Mystryl had been dead. Elminster, Khelben Blackstaff, and the Seven Sisters contributed to this. The more Chosen she has, the better; what happens if Elminster dies? She can't afford to have all her eggs in one basket.
Mystra has Volo (yeah, that Volo) as a Weave Anchor, imparted with a portion of her power to prevent the Weave from shredding itself to pieces in her absence. All Chosen of Mystra are Weave Anchors by nature. The creation of Weave Anchors was mandated by Ao, the Overgod, and Chosen are the best way to make sure those anchors aren't drained by ambitious people hoping for godlike power. Chosen can, and will, defend themselves, unlike static locations (which Mystra also has). The anchors are why the Weave wasn't completely obliterated during Mystra's last death, when the Spellplague rose up, because they stabilized the Weave around them.
Everything Mystra does is in the name of the big picture, to prevent a catastrophe like the fall of Netheril from happening again. Her restriction of magic, her numerous Chosen, her creation of Weave Anchors, her destruction of those who would claim her power, it's all in the name of the stability she's been charged with. Dornal Silverhand's grief and Elué Silverhand's death, while regrettable, were worth it to bring seven more anchors into existence to save all of the Material.
So someone appears with the Crown of Karsus, potentially powerful enough to try to kill the other gods in the name of the Dead Three. She can't risk being a target of them. She can't risk the destruction of magic again.
Gale is going to die. He lives in fear. He begs for forgiveness.
In Mystra's eyes, she's offering him the best outcome. She'll let him die in service to her, to save Faerûn, and she'll forgive him. He's going to die anyways, and if he does this, she'll give him everything (she thinks) he could ever want in her realm. She's asking him to do what (she thinks) is the right thing.
"She would consider what she considers to be forgiveness."
Notably, she leaves the decision in his hands. She doesn't have Elminster lead him to the Nether Brain. She doesn't activate him as soon as he's there. When he lives yet, she doesn't revoke the charm that keeps him stable. And when he declines, when he lets it go and starts pursuing Karsus' path, she doesn't smite him on the spot.
She is (she thinks) being incredibly patient. If Gale is going to try to be Karsus II, she's ready for him. If he decides to walk off and keep the Orb, he's dug his own grave in the Fugue Plane (those who don't have a god to claim them roam endlessly as husks and form a wall of bodies around the City of Judgement).
From her perspective, she's not being unreasonable. But from the perspective of a mortal, she absolutely is.
"Now, I have a question for thee: what is the worth of a single mortal's life?"
This is a question she cannot answer properly.
I think a lot of characterization is lost whenever someone paints one of them as being totally in the right. But I also think you have to be invested in them as characters to want to see that characterization. If you want to write about Mystra, you have to try to get into her head, analyze the decisions she made, figure out why she thinks she was right, and follow the pattern.
Gale's sacrifice is a very predictable thing for her to ask for.
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arlathvhenan · 3 days
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Veilguard Isn't Just For Superfans, And That's OK
Something to keep in mind through all of this (which I have seen very little consideration for) is that Veilguard wasn’t made to cater exclusively to long time players who have invested up to a decade or more in this series. It's a Triple A game. They literally cannot afford to pander only to superfans, especially with BioWare hovering so precariously over EA's chopping block.
Even if you put the financial elements aside, new players matter and always will. Their experience matters, and I can’t imagine anything that might alienate them or hinder their experience with this new game more than having to slog through a laundry list of choices from games they haven’t played and shouldn’t have to in order to play DA4. Imagine how utterly miserable and unsatisfying this game would be for new players if it spent a solid chunk of it's time (and their time) on forced cameos and callbacks that otherwise don't have much bearing on the story other than "hey, guys, remember the thing???"
Honestly, I'm not sure anyone would enjoy a game like that. I know I wouldn't.
I'm sure cameos and callbacks will still be in there, but that can't be the entire game. It's not a DnD campaign. It's not you and your buddies running around goofing off in a fantasy world that can be picked up, put down, and rearranged indefinitely at your convenience. At the end of the day, it needs to be a game with fun mechanics and a compelling story or we will never see another one. Dragon Age as a franchise cannot survive if all it does is fall into self referential rabbit holes until it ultimately cannibalizes itself.
To wax metaphorical for a second, we can't keep dragging poor Hawke around Thedas until they're old and broken and begging for death. Why would you even want that?
DAI was my first Dragon Age game. It was the first DA game for a lot of us. Likewise, Veilguard will be the first game for a whole new generation of future DA fans. And they matter. Their experience matters. I wouldn't have given the first two games a chance to begin with if I hadn't loved DAI, and I loved DAI because it made itself accessible to new players. Yes, there were cameos, and call backs, but that wasn't the entire point of the game. I don't imagine many people would have cared for DAI if it couldn't stand on it's own.
The same goes for DATV. Yes, it's part of a series, but it also needs to stand on its own., and I respect the Devs for putting the integrity of the game and it's narrative (and finite rendering/compression capabilities) above all else.
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I love you ×9
Ok so I am probably not the first person to notice this or point it out since I've only been a byler for like six months... BUT I did maybe go a little crazy about this. So I'm gonna talk about it.
So a few days ago I was thinking about the mlvn endgame argument "well Mike said 'I love you' nine times". And like, first of all, saying "I love you" doesn't undo a year's worth of deliberate lying and miscommunication. That's not how relationships work. Their issues are still very much real and very much not going anywhere because they're not even TRYING to do anything about them. But also... I was thinking: why nine times? Why that number specifically? Was it just random? Is there maybe anything to indicate that nine is significant? Is there maybe a scene in the first episode of s4 that tells us how we should react to the monologue?
So, the DND basketball montage. Great stuff. Amazing foreshadowing. Everyone loved it.
I got to thinking about it. Decided I needed to know what Mike's roll was. I kinda spiraled about it on twitter because I could not see it clearly and I couldn't tell if it was an eight or nine. Desperate times called for desperate measures so I recorded my tablet with my phone and found the perfect frame.
IT'S A NINE
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CLEAR AS DAY! IT'S A NINE! GREATEST DAY OF MY LIFE!!
Anyway, I don't know how DND works. I don't know why this roll evoked the reaction it did from the party - most significantly, Mike's very disgruntled reaction (I don't mean The Party™ I just mean literally the party that is playing this campaign) I genuinely don't know what the fuck is going on in this game. But what I do know is they wanted us to associate this roll with failure. That's why it corresponds with a missed basket in the basketball game. That's why Eddie gets this ooo that sucks for you guys look on his face. That's why we hear a chorus of "nooo" from the party. That's why Mike says "no no no" and looks extremely upset. I don't know anything about DND, but I can read context clues.
So I'm not going to try to understand what's going on in the game, I'm just gonna go off what I think they wanted us to subconsciously pick up on.
So they show us all of this. They associate Mike with the number nine in the first episode and then that number shows up AGAIN in the last episode.
The monologue cannot be associated with anything but failure. Whether that be mlvns failing relationship, or their very real failure to save Max (at least before El revived her), and their failure to save Hawkins. The monologue does not stand apart from that. It is completely interwoven with these failures. If you have average media literacy, you know that. Even before I was aware of just how important byler is to this entire story, before I was aware that they've been setting up byler endgame since day one, you would never catch me thinking that the monologue was supposed to be received positively by the audience. You would never catch me saying mlvns love saved the world. (Although that's because I genuinely forgot about mlvn a few weeks after I watched s4). I think I received the monologue in the way it was intended to be received. I didn't fully understand it, or why they would execute it the way they did, but I still received it in the way I believe it was intended to be.
So I know the general agreement among bylers is that the monologue kinda sealed the deal for mlvn bones. Like I'm not saying anything new really. But I genuinely do think that Mike's roll in episode one, the reactions to it, and the missed shot it corresponds with were meant to foreshadow the monologue and how they wanted the audience to receive it.
This is fiction, everything means something. Everything is thought of. The timer (and maybe scores, I genuinely can't remember) in the basketball game had significance. Other rolls in the DND game had significance. Why would that be any different for Mike? Especially when his roll was a nine and that number shows up for him again when he says "I love you" nine times. And both of these things are associated with failure.
Not that we need any other reason to interpret the monologue as a less than good thing. It's just the way that it is, it's pretty easy to figure out how they wanted us to take it. But they still did give us a hint. I think it's really cool.
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mysticstarlightduck · 4 months
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Late Writeblr Intro!
Hello, friends!
I figured it was about time I made an actual blog intro of my own since I forgot to make one when I started this blog last year. Better late than never, lmao!
Pls, reblog, like, and/or reply to help boost the blog! 💕
Let's get started:
Personal Stuff! 💜🩶🖤
My name is Anna/Anya but you can call me Mystic, Ducky, or just Anya on this blog! My personal nickname is Ani and I adore it (:
I am an Asexual woman (my pronouns are she/her!) and I'm also personally an atheist who puts my faith in the spirits of Mother Nature, though I respect all other religions equally!
I'm Gen Z and Latina (Brazilian). I was raised bilingual (Brazilian Portuguese + English) and I love learning languages - currently, I'm working on learning French and Spanish! Career-wise I am studying in college to become a character designer and hopefully animator, as I want to pursue a career as an artist and writer! I also wish to have my WIPs published in the near future (:
Some fun facts about me!
My favorite shows are Critical Role, Game of Thrones, Castlevania, The Legend of Vox Machina (animated series), Star Wars, Voltron, The Dragon Prince, Avatar the Last Airbender, Legend of Korra, and DC Comics content, as well as many more lmao. I love watching movies and series!
My favorite Vox Machina characters are Vax'ildan and Percy (:
I am a younger sister 💖
My hair is short and curly (pixie style, similar to the haircut Rapunzel has at the end of the Tangled movie!)
I adore listening to music, especially songs that can inspire me to write my WIPs! Playlists are a huge part of my writing process and something I really enjoy making.
I'm currently rereading Shadow and Bone (+ Six of Crows) and I am always looking for more good dark fantasy/historical fantasy books to read so book recs are always welcome! I also am a huge fan of the Percy Jackson series and Trials of Apollo (by Rick Riordan), though I'm usually more of a gritty/dark fantasy fan (like Game of Thrones)!
I have three dogs and two cats!😺🐶
I know how to play the piano, though I haven't done that in a while because things have been chaotic for me, but I'd like to start playing regularly again in my winter vacation.
I have worn glasses since I was 5 years old and have terrible eyesight without them (and some days with them, lol, so bear with me).
My friends and I are doing a DnD campaign every Sunday, where I play as a half-elf rogue named Aeryn (he/him). I'm adoring this adventure so far, it's so fun!!!
I love to bake and am rather good at it, but am a painfully average cook lmao (some specific recipes I make are actually rlly good, but it depends a lot on my mood and the 'alignment of the stars' lol)
I want to learn how to knit/crochet! 🧶
I'm a theater nerd and love musicals (:
About my Writing!🏹⌛
I write fictional works mostly in the genre of fantasy (high fantasy/epic fantasy/dark fantasy/historical fantasy/urban fantasy, etc. You name it!) and science fiction (space opera/cyberpunk/superhero, etc).
My works usually revolve around themes such as epic quests, secrets, adventure, rebels fighting an oppressive system, sibling bonds, acceptance/respect, outcasts, and much, much more! I love fluff and whump equally, and though my stories tend to focus on serious topics (or at least darker/heavier themes) within a fantasy/sci-fi setting, I like to have a good bit of humor, lighthearted fun, and comedy to my stories to lighten up the mood!
My main WIPs:
Song of Thorns
🌹WIP Intro: (here)🌹
Genre: dark fantasy, medieval fantasy, adventure/mystery, dark fairytale, eldritch horror (mild)
Style: Standalone (possible Trilogy)
Tags: #wip song of thorns #song of thorns
Short Summary/About: "A peasant girl moves with her siblings from her struggling seaside village to the kingdom's glittering floating capital, but after her older brother is kidnapped, she ends up discovering the dark, bloody secrets hiding behind the long-lasting royal family of the town and must team up with a young dhampir thief, the exiled prince, and a lonely druid girl to save the dying kingdom from this web of lies".
Supernova Initiative
🎇WIP Intro: (here) 🎇
Genre: space opera, adventure, exploration, laboratory whump, heist, thriller/mystery
Style: Episodic book series with an overarching plot (each chapter/group of chapters equivalent to an episode in a TV series)
Tags: #wip supernova initiative #supernova initiative
Short Summary/About: "A young intergalactic thief and his crew are captured after a heist gone wrong and forced to accept a strange deal - complete a mission for the Junction, retrieve important missing files, and get their freedom back. All the while that is happening, Jack Tithus, the protagonist, finds himself trapped as a test subject to an immoral, and elusive, man known as the Director."
Enchanted Illusions
💀 WIP Intro: (here)💀
Genre: Victorian fantasy, adventure, mystery, gothic fantasy, dark fantasy, crime-solving
Style: Possibly a trilogy
Tags: #wip enchanted illusions, #enchanted illusions
Short Summary/About: "On a magical setting inspired by Victorian times, a group of strangers and outcasts must work together to thwart a powerful secret organization and stop a murder spree that could lead to another civil war between myths and humans."
Of Starlight and Beasts
✨⚔️WIP Intro: (here)⚔️✨
Genre: medieval fantasy, epic fantasy, adventure/quest, dark fairytale, sword and sorcery, prophecies
Style: Book Series
Tags: #wip of starlight and beasts, #enchanted illusions
Short Summary/About: "A young knight in training and an amnesiac star mage embark on a quest to prevent an ancient prophecy from coming to fruition as a vengeful sorceress queen's army marches relentlessly onto their land with the intent to destroy all their kingdom has built."
The Last Wrath
🔥⚔️WIP Intro: to be made...⚔️🔥
Genre: dark fantasy, warfare, political intrigue, espionage, adventure/quest, medieval fantasy, whump
Style: Book Series (currently on hiatus)
Tags: #wip the last wrath, #the last wrath
Short Summary/About: "In a land torn by an ancient war between two sides of a continent, a mageborn girl finds herself trapped amid the bloodshed after her past comes back to haunt her and her family. Now, stopping the war may be the only chance she still has to survive."
Tales of Wilted Flowers
🥀WIP Intro: to be made...🪻
Genre: RPG-inspired fantasy, high fantasy, adventure, fairytale, epic quest, heist story, whump, light fantasy
Style: Trilogy (currently on hiatus)
Tags: #wip tales of wilted flowers #tales of wilted flowers
Short Summary/About - "A group of youths rejected and betrayed by society in many different ways come together due to unexpected circumstances and must rely on each other to prevent the kingdom's corrupt Head Sorcerer and the King from reviving an ancient evil."
Realms of Loss
��WIP Intro: (here)🍂
Genre: dark fantasy, warfare, medieval fantasy, high fantasy, ancient times fantasy, Viking-inspired, prophecies & curses
Style: Book Series (currently on hiatus)
Tags: #wip realms of loss #realms of loss
Short Summary/About - "In a continent destroyed by the fall of the Old Gods, and trapped in an endless toil for survival, a cocky young prince discovers his role in an ancient prophecy after his brother, the King, is murdered and assassins come for him too. Running away into the forsaken land beyond the walls of his kingdom, he'll have to learn to be a leader and save his people as a dead, murderous God awakens."
Mutant Inquiries/Open Secret Files
🤖 WIP Intro: to be made..🤖
Genre: superhero, cyberpunk, futuristic, dystopian, science fiction, urban fantasy
Style: Episodic Series, still in development
Tags: #wip mutant inquiries #wip open secret files #mutant inquiries #open secret files
Short Summary/About: "In a dystopian, high-tech future, a group of mutant teenagers become vigilantes and crime fighters to rebel against the oppressive government regime and survive their crime-ridden city."
I have a few other smaller-scale WIPs I occasionally, less frequently work on, such as Lies Untold and Jade Ruins, but those up above are the main ones that I wish to publish. I've also got a big, secret extra WIP I'm working on for fun and will share it with you guys soon!
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dice-sociation · 3 months
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AP Review: Reckless Attack - Main Campaign
Listen Here: https://www.recklessattack.com/episodes/
Quick info:
Audio Quality: High Quality and Edited, Effects, Music. Vibes: Lord of the Rings, Ghibli, Never Ending Story, Avatar the Last Airbender, Frogs Extras: Discord and Patreon rewards. System: 5e DnD Average Episode time: 1 hour Uploads 1 Episode per week. Campaign/ Show Length: Long Term Campaign Platforms: Podcast, Audio Only. Accessibility: Content Warnings Language available: English Diversity: AAPI/BIPOC Number of Episodes Review is based on: 100 (This is my first review so I decided to start with a Podcast I’m already caught up on) ** If you want the TLDR, scroll to the bottom of the post **
Why Reckless Attack?
I honestly believe that part of the draw of listening to people play a TTRPG is not just the story telling but an assurance that adults can somehow actually and consistently come together, in person, to pull off a full long term game. Reckless Attack is one such podcast. They are a small indie podcast with excellent audio quality and editing. 
But, why should you listen to another high fantasy podcast? Well, have you ever wanted to see what a post-apocalyptic High Fantasy world would look like? The deeper you delve into Reckless Attack, the deeper the lore gets, and we have barely scratched the surface a hundred episodes in. You’ll join the players as they explore a world recovering from an apocalyptic event, ripe with magic and unstable artifacts, an undead army, and frogs.
Starting The Pod
Right out the gate, the listeners are greeted by a Lord of the Rings style opening monologue, giving relevant history and context to the kind of place the characters live in. I personally get the feeling a lot of the world was established in a previous game or between the DM and players prior to the start of this campaign. If, as a listener, it feels like you're missing something, don't worry; you'll get a lot more context down the road, especially once the players make it to the city of Agmar (Episode 15). The first 15 episodes are a nice slow build up. 
Conveniently, the first recap episode covers Episode 1-14! (Though I really enjoyed the first 14 episodes, I know not everyone has the amount of listening time I have). If you are so inclined to start from the first episode, you'll get nicely eased into the characters and their relationships with one another before a lot of the bigger world building really starts to soar.
(My one caveat is that I listen to this podcast at 1.3-1.4 speed since the players and Nathan speak with a good amount of pauses, and that can be a little too slow for me.)
About the Team
Nathan, the DM for the main campaign, paints some amazing pictures of his homebrew world. He has a real talent for creating larger than life NPCs and Big Baddies for his players to interact with. They all have clear motivations, flaws, and personalities that truly rounds out the overall story. When it comes to plot, Nathan kept me on my toes with plot twists that would literally snap me out of whatever multitasking I was doing. And I must recognize how often Nathan opens the floor for the players to build parts of the story and describe longer stretches of downtime. Those moments are like the equivalent of cinematic montages to represent the passing of time.
The players, Sophie, Steve, David, and Jonathan, deliver wonderful descriptions and leave plenty of space for each other to speak, balanced with just the right amount of crosstalk. Each character has a very unique voice which is helpful for listeners (especially because David and Jonathan are twins and have similar voices).
Sophie plays Valeska Carter, the Human * Cleric. "Valeska is a young woman in search of answers. Like, compulsively."* I quickly fell in love with Val, an exhausted nerd who can never have enough notes and organization. If you're the kind of person who is always rescuing animals, you will love her too. 
Steve plays Selv Asterlin, the Dragonborn Monk. "Selv’s years at his town’s icy mountain monastery has trained not just his body, but also his mind and emotions. The large dragonborn seeks to be a peacemaker in conflicts, exuding strength, calm and serenity while straying away from violence and lethal force when possible."* But don't be fooled, Selv is often one for the occasional good prank, and I always appreciate Steve's references even when the rest of the group don't understand them. (I got you Steve) 
David plays Kascorin "Kass" Brightmane, the Dwarven Warlock. "Tomorrow (Kass leaves) this city for the Golden Tree adventuring guild, and in leaving this city, (He leaves his) friends, (his) family, and (his) comfortable life behind."* Kass is very grounded, serious, and focused, until he runs into tasty dried meats. Kass has all the charm of a warlock and the grit of a soldier. 
Jonathan plays Checkers, the Gung Druid, with his trusty pals Mango and Junior. "Joining the Golden Tree adventuring guild on a dare, Checkers and his frog pal Mango are here to prove that it’s better to find your own path than to follow someone else’s. After all, where’s the fun in looking before you leap?"* Checkers is a lot like the characters I personally play. Someone who doesn't stand around for too much planning and prefers to "leap" into action. In my very humble opinion, every group needs an instigator. 
I have also come to really admire the level of trust and respect the group has for one another. They handle both wonderful whimsical beats as well as solemn moments with great care (Episode 108 was magnificent.)
*Quoted from the official Reckless Attack website. You can find this and more at their website www.recklessattack.com. (Be aware, reading the available character sheets may contain spoilers)
About the World
Ryxia is built on a world where long ago, the Gods walked among mortals, but one day they left. As if in consequence, magic in this world seems to ebb and flow, and monsters roam the wilds. Until, the "second of Ryxia’s twin suns disappeared from the sky, the Ultragiants appeared, and the Pentarchy’s great capital city of Narhasur was turned into a smoldering crater." *
You can think of the Ultra Giants as the Titans of this world, being elemental and colossal. These Ultra Giants terrorized mortals until one day, the mortals managed to kill one " wielding their city’s Object of Focus… The object was destroyed, as was much of the army. But strangely, within days, the Ultragiants no longer stalked Ryxia."*
As the mortals re-emerged, they started to rebuild despite the incredible amount of monsters who now roam the lands. 
*Quoted from the official Reckless Attack website. You can find this and more at their website www.recklessattack.com. (Be aware, reading the available character sheets may contain spoilers)
Extras
Aside from the main campaign Nathan has his own series called Reckless A-Talk. This series Nathan or others on the team interview incredible people from all over the TTRPG space. Nathan's style of interviewing is mostly allowing his guest to speak more than he does, followed by the wonderful lightning round questions. I highly recommend listening to these (as a little treat) if you are interested in learning other perspectives and other aspects of the industry. 
Bonus one shots are another part of Reckless Attack, allowing the players to take the reigns.  They serve as fun filler for when you just can't wait for the next episode to drop. 
And if that's still not enough content for you, you can always subscribe to their Patreon for even more content, including the very relaxed Reckless A-Snack.
TLDR
High Fantasy world rebuilding the world after mortals were nearly wiped out.
Listeners will get a good feel of the world within the first 14 episodes. (IMO, the pacing starts to pick up after Episode 14)
Here are "Tale Til Now," recap episodes for those who want to catch up faster. (Episodes 1-14, 14-42, 42-66, 67-84)
Non Player Characters are larger than life, with clear motives and personalities.
The Dungeon Master and Players share a lot of world building and you can feel the love and trust they have for each other.
Recommended listening at 1.3x-1.5x speed if you are one of those people (you know who you are).
Find more details about the world and characters at www.recklessattack.com.
Lots of extra content for those who just need more, including; interviews, one-shots run by the players, and patreon bonus content. https://www.patreon.com/recklessattack/home
Do you have ideas or suggestions? Please feel free to comment!
Special thanks to Artax of Who's Taking Watch for helping with editing!
No Context Spoilers:
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ao3-shenanigans · 9 months
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Personal story I want to send into the void:
I went to visit friends in my small conservative hometown for the holidays and whilst in the local Barns and Nobel (the centerpiece of our dying mall) a person told me: “I like your sweater!”
I said: “thanks! I like your hat!” I had seen it was a beanie with a pin on it, though I could not make out the pin.
The person said: thanks! And somehow managed to incorporate a very smooth limp wrist (💅) into the gesture and we went back to browsing happily
My sweater I should note, is the ugliest, most oversized, thrifted knitted thing ever- garish purple and green on dark blue. I like it for a lot of reasons but tonight especially so for causing this interaction
I was later shifting through the D&D books and chatting with my friend about the campaign I’m running when the person from before comes up excitedly to mention that they too have run the same campaign (Curse of Strahd)!
We struck it off talking about home brew elements and different story arcs as one tends to do; I think they might’ve been flirting and I’m a little dense to see it
It didn’t go anywhere but they introduced themselves as Rebecca (if I heard right)
And Rebecca, if you see this- thanks; you made my night, it was really nice to see other queer nerds out here
I hope your dnd scheduling issues clear up soon and you can get a real good game in
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pelicanfarmer · 11 months
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My Dragon’s Lair.
Made this for Sebastian and the farmer for all those DnD campaigns on the weekends.
Sam and Abi are a given, they usually show up with food ever since they found out the Farmer made her own brew. Their flower mead’s especially popular. Abi always fascinated with the farmer’s recounting of the caves with Seb occasionally chiming in when he’s joined Farmer on quests.
Elliot and Leah are a welcome addition to the DnD campaigns. Eli once overheard the group talking about a new story they were working on and wanted to observe. Leah was there for the vibes but pretty soon got into it as their resident chaotic blacksmith.
Emily, the Farmer’s bestie, dragged Shane over once with the promise of good mead. Em likes going and the group loves having her there because of her eccentric ideas and plot twists. Shane becomes their resident voice of reason often saving the group from demise and also surprisingly lucky with his Nat20s. Haley sometimes comes, warming up to the group, they discover she has a real knack for changing voices and giving her characters life.
The group was most surprised though when the Farmer managed to drag Marlon into one campaign and all his very (scarily) realistic battle strategies.
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symbioticsimplicity · 2 years
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Okay so I know we all headcanon Steve as tolerating DND because his loved ones are into it, but he’s not into it himself when they all but strong arm him into trying it.
But I would like to submit the idea that he get stuck playing the wrong class the first time.
Dustin designs him a paladin for his first run. It seems like the obvious choice, plus who doesn’t need a paladin in their party?? Steve is their literal knight in shinning armor, it tracks.
He hates it.
He doesn’t get most of the mechanics, trying to keep track of spell slots is a pain, remembering to do all the shit with his patron is annoying, the character themselves is kinda basic (no offense Dustin), and playing strictly Lawful Good is just so fucking boring. He figures he just doesn’t like DND, and resolves to play this campaign out with them but never do it again.
Then his character gets killed unexpectedly during a boss fight, so he has to make a new one.
Eddie, who’s a great DM and also has been paying attention to Steve because of course he has, suggests Steve build this one himself. Steve is of course unsure about this and argues that he’d have no idea how to do that, so Eddie offers to help walk him through it. Steve stays a little later that night and they work on making him a character he’ll actually enjoy playing.
Thus is born Riot the Rad, the most self indulgent bard to grace their humble party.
The difference is immediate. There’s less to keep track of, and Eddie made sure to explain the things he did need to keep an eye on. Steve actually finds himself engaging the story, trying things he wouldn’t have before and getting into his character. Especially the flirtiness, which flusters the shit out of Eddie though he does his best to seem like it doesn’t. Eddie wants to be mad that Steve just seduced one of the villains but he just can’t quite muster it, especially when Steve is improving a song about the villain’s “Big pretty brown eyes”.
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Note
AITA for not telling my friend I don't want to play DND with her?
I (17M) am a player in a Dungeons and Dragons campaign (NOTE: it is not actually DND, I am just saying it for simplicity's sake. If anything sounds off, that's why. Either way, it's TTRPG, and both games have the same system, although they aren't anywhere near similar to DND gameplay-wise. It's very roleplay focused.) with a few of my friends (all 17-20F: Viola, Korrina, Valerie, and Olympia). Viola is our DM, and I have so much fun every time we play, with no intents on quitting because of this.
Olympia just like... fucking sucks though, to be honest? Like, I just hate playing with this chick. She's always asking for extra bonuses on rolls because she's just such a good player (no one else does it, Viola allows it though), she actively started PVP with me, she physically disabled my character in said PVP and I had to do chaos control (I did not want to have my character be disabled, if I did I would have a disabled character, but I failed a roll against her in this fight so I had to have my character go on a side-quest to fix it: I would be more fine with it if it was Viola, but another player? Really?), and she's just not really funny when she talks about the campaign outside of the sessions (I know, it's a little personal). She gets really upset when we mention this one thing we all like to the point of taking inspiration from it for characters and NPCs because she doesn't get it but she refuses to try the thing so we just have to not talk about it with her, and overall she just... isn't enjoyable to be around.
I know I'm gonna have people in the comments say "just tell her that you don't like her now! You sound awful, you should quit," etc etc, but hear me out. I am a player. Since the DM is Viola, and Olympia and Viola are having fun, I don't feel like I should say anything. It's the DM's story, and as a mere character in the story I can't have any say in the format, especially since I was the one that invited Olympia to the group (I made a casual offer to my whole friend group over a school group chat and both Olympia and Korrina responded, so I had to include both of them), and we've been playing this campaign since August.
One of our players had to cancel on us a week ago as of writing this, and so I decided to run a oneshot based off of a campaign I've been wanting to do (first time DMer, I wanted to try it out). The players were Viola, Korrina, and Olympia, and it was actually really fun! I wanted to wait for Viola's campaign to end before I actually started playing my campaign, but that wasn't going to happen in a while, so I had decided to run it then.
I don't want Olympia anywhere near my actual campaign, though. I'm planning on letting my friend (Drasna, 18F) join, as well as anyone else who shows interest, along with Viola, Korrina, and Valerie. But as you may know, Olympia is insufferable to me, and as DM I feel like I have the right to deny her from playing with me.
She still played in the oneshot though, and was... very excited for it. I am aware I am the only one with beef here. Olympia keeps on PMing me about her character, asking about the world, and she's really interested in the world and the format of it. Her character's nice even if a little similar to one of the main plot NPCs I have, but as I've mentioned, I really want to cut her out when the campaign gets rolling. The only reason I couldn't for the oneshot is because we are actively in the middle of a campaign and everyone would think I'm being weird and things would be tense for the rest of the campaign. I can't just tell Olympia to her face "hey, I hate playing with you actually. Go home, fuck off."
I feel like I treated Olympia fairly when we played (she didn't do anything drastic, at least), but I don't know how my negative feelings on her are going to impact the campaign. I don't want to have an inbalance in the characters and how they're treated.
AITA for leading her on to make sure things don't get awkward during Viola's campaign, even though I have no intent of changing my mind on not having her as a player?
What are these acronyms?
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waltwhitmansbeard · 5 months
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so i just read a post explaining why the op (and, according to the op, a lot of other people, even tho the post in question only had 32 notes, some of which were from people who disagreed with them) didn't like the cut to the crown keepers in last week's episode. while i'm totally on board with people not jibing with stuff that just doesn't work for them, i wanted offer some reasons why this seemingly hard pivot to people who are not the main characters of the story being told was a good decision to make (note good decision, not inherently the best decision, which i believe no one, including the dm, at a ttrpg table should ever be expected to make).
matt had an extremely powerful, extremely unexpected character decision dropped in his lap in the final moments of the previous episode. we don't know exactly how much time matt has between recordings, maybe a full week, maybe not, but either way, there's a very real chance that matt just did not have enough time to fully prepare a session to deal with fcg's death and what comes next.
sam now has to create a new character that a) is of a level with the rest of the party and b) makes narrative sense for him to be there. that takes time for both him and matt, and they might just need some space to work on that. when laudna died, marisha was willing to sit away from the table for several weeks because she knew that she wanted laudna to be resurrected, but sam may not want the same thing, and that's okay!
matt may want to fold the crown keepers into his main story, some or all of them—particularly dorian, whom both liam and the fans have been asking to return for a while now. dorian is clearly important to orym and the story that liam is trying to tell, and bringing the crown keepers in may be matt's way to do that.
matt—and dms generally—has always had to straddle a very fine line of making sure that his players are the main characters of their story who feel like their actions have real consequences and effects on the world, while also understanding that in reality, it doesn't make sense for half a dozen chucklefucks to have such an outsized effect on major cosmological goings-on like *checks notes* the potential release of a god-eater. this becomes especially true when you're on your third campaign set in the same world, and your players' previous ultra-powerful pcs are still around and definitely more adept and connected than their current pcs are. i, personally, think matt does a great job at walking that line, and one of the things he does that i appreciate is that he doesn't shy away from the fact that a) his players are powerful but not the most powerful and b) his players aren't the only one who care about what's going on in the world and who are taking actions to effect change. the current plotline re: ruidus is absolutely world-shaking and is causing all the divine girlies to cower in their demiplanes, so of course even the evil ones are going to be calling on their champions to help out. it makes more sense for opal to be involved (which, btw, matt has been hinting at for a while now) than not.
matt might need a fucking break! he's been doing this consistently for nine years now, and shit is complicated! handing over the reins to aabria for a week or two or three may be what he needs to not get burnt out.
dnd is an emotional game, and the entire cast might have been rocked hard by fcg's death. some space away for a week or two could help them process and regroup to get back into a story that is otherwise very stressful and action-packed.
or it's none of these! what do i know! i'm a random idiot on the internet! matt doesn't consult me on these matters! (though my dms are open if he wants to chat, i do have ideas)
i think it's tempting to think of the decisions made in and around critical role (or any ttrpg show) like those made for a television series, because the episodes are serialized and we love them so much. but this show is, first and foremost, a group of friends playing a game together, and not a carefully constructed narrative with the primary goal of entertaining an audience. the audience always has been and, frankly, always should be second to the wishes and fun of the people around that table. matt would not have asked aabria to step in and dm a crown keepers side arc if he didn't think it was a good decision for him and his players, and that priority is the correct one. we are being invited in to watch these friends have fun together, and that's a privilege that we're super lucky to have. as long as the cr story isn't doing things that are outright abusive or harmful to the cast or the audience, i don't think we should begrudge them the choices they make in the name of their own game.
again, it's okay if you're not vibing with the crown keepers! i didn't love the aeor arc of c2! not everything is for everyone! but i think accusing matt and the cast of narrative malfeasance is a bit much when, tbqh, they don't answer to us. they answer to each other.
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