#design based off of our alter
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collectivelyxchaotic · 8 months ago
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Will I ever be something with feelings to hide? Or am I just a boiler with nothing inside?
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gho2ty-boy · 3 months ago
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mist the ORIGINAL queen. u just know she bossed all the boys around, including terzo
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imnotevenusin · 7 months ago
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Random
- Cancer Placements are great musicians. Being ruled by the Moon—a planet the rules our fluctuating emotions, these naitves are susceptible to constant mood swings, which gives inspiration for art - mainly music.
^I also think this is why the Moon is one of the planets the rules music.
- Venus in Virgo (or any Virgo Degrees: 6° & 18°) are also great artists in whatever medium they take up. Venus being our aesthetics, social gracing, and values is paired with analytical Virgo; this can make the Native study and practice everything that comes to Art and master it.
- Aquarians can fall into conspiracy theories for a while. Being the sign that is supposed to break barriers and progress society as a whole, they are prone to questioning everything before them. This can make them pseudo-intellectuals too - still one of my favorite signs tho.
- Moon in hard aspect to Pluto or Uranus can make dangerous individuals. The Moon is a vulnerable placement, ruling the emotional state. Pluto is intense and uncomfortable, and Uranus is unstable. These Natives can make harsh and life-altering decisions based off of their emotional state. A bunch of serial killers and terrorists have this aspect too: Timothy McVeigh, Ted Bundy, The Columbine Shooters & Richard Ramirez.
- Mercury conjunct Mars natives will always sound mean and loud to everyone, regardless of what sign its in. Mercury is the way you communicate, while Mars is how you defend yourself and take action. This can naturally give you a loud and demanding-tone when speaking.
- March Pisces are usually seen as more bold and angrier since Mercury can fall into the sign of Aries when the Sun is moving through the later degrees of Pisces.
^Pluto in Sagittarius also squares the sign of Pisces—usually in the later degrees, which can make these natives come off as dominating and somewhat controlling.
- I’ve seen Taurus Moons being the most liked. Their emotional state is usually—depending on the aspects—calm and stable, which gives them a welcoming demeanor.
- Taurus Mars usually takes a long time to move on in romance. Once these natives are settled and comfortable with a person, its hard to convince them to snap out of it when they need to.
- the 12th House is a fame house. The 12th House can point out where we feel isolated from everything physical. The most famous people are able to live in their own worlds, separated from everyone.
^12H natives can also connect to the collective unconscious.
- Taurus Mercuries are the most stubborn people of all time. Taurus is comfortable and stable, while Mercury is analytical and interactive. This placement can cause somebody to be close-minded and (somewhat) argumentative. Whatever solution or opinion they think is right, will remain right, because they are so comfortable with it.
- The Sun either conjuncts Mercury or Venus, due to the fact most people’s Egos are designed to be aesthetically pleasing - to themselves or to others. You also have to use your ego through communication.
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elliesbelle · 9 months ago
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emily gwen absolutely does not deserve to live in poverty but it's a massive stretch to say they invented the flag when it's just another edit of someone's edit of someone's edit of the lipstick lesbian flag. they should get support but im fucking sick of people acting like they did something amazing for us when all they did was add more ugly colors to an existing ugly flag. they deserve better because they're human but no one is taking anything away from them by using the flag that was already derivative
so is my inbox just a magnet for dumbasses lately?
i don't know what the fuck you think the lipstick lesbian flag is, but this is the lipstick lesbian flag:
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it was created by a woman named natalie mccray, who is notoriously a racist and transphobe. nevertheless, this flag became very popular in online spaces when it was introduced.
since there was still no official lesbian flag, people then used a derivative of this flag as one. it's not really known who decided to remove the lipstick symbol from it and use it as a flag for lesbians in general. but for a while, this is the flag that some people used:
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many people had gripes over using the pink flag as our official one. some didn't like that it was based off a flag made by a bigot, others didn't like that it excluded butches and masc lesbians as pink usually symbolizes femininity (which is absolutely valid; they're the backbone of the lesbian community).
during much of the 2010s, many tried to create their own original lesbian flags. but emily gwen's creation gained much popularity because the meaning behind their flag and the different colours that THEY personally chose resonated with many in the lesbian community. this is the sunset lesbian flag that emily created with all the meanings behind each colour:
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emily was not copying the lipstick lesbian flag or anyone else's flag. if you were around during 2018 when emily released this flag, emily would explain time and time again their thought process when they came up with this design (i don't remember it all, but i do remember that the dark orange was actually meant to specifically represent butch lesbians and the dark pink was meant to specifically represent femme lesbians; but emily eventually altered the meanings behind them because butch/femme culture is merely a subculture of lesbian genders and they wanted to include others who are exclusively masculine or feminine but are not butch/femme).
emily's creation of the sunset lesbian flag is a historic part of lesbian culture. they put a lot of thought into the flag, and they've received so much hate for trying to be inclusive of everyone in the community. i don't give a fuck if you like the flag or not, but what you're not going to do is accuse my friend of something that is absolutely untrue and disrespectful.
so get the fuck out of my inbox before you start spouting bullshit. you're an embarrassment to the lesbian community.
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ticklygiggles · 2 months ago
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Board game nights | Sawamura Daichi, Azumane Asahi & Sugawara Koushi
Commissioned by @ticklee-sunshine
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A/N: I hoooope you enjoy thiiis Suuunshiiiine 💞 as always, I apologize profusely for the delay *sobs* I hope you like it! It was fun to write these cuties. This is based on this post, sent by Sunshine hehe ❤️
Summary: Ah, nothing like enjoying a night with your lifelong friends and... a stupid board game.
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Adult life was difficult, but exciting at the same time. Getting a job came with more responsibilities than just doing homework and playing volleyball, but it was always rewarding. However, adult life was also a very busy life; a kind of balance between work, relaxation, family and friends, but Daichi had become very accustomed to it. He loved his job and he thought that he had a very nice grip of things in general, but he couldn't lie, many times he was so tired that he wished he could stay in bed for five days straight. 
When all his activities began to take their toll on him, he knew perfectly well that there were two people who were there for him and, although it was a little difficult for one of them to come from Tokyo to Miyagi, they always managed to meet up and spend time together. 
It was just one of those days. Daichi, Asahi, and Suga had made plans to spend Friday night together at Suga's house. His apartment was always so cozy and for some reason, Daichi thought it always smelled like cookies. The three of them had eaten dinner and had a couple of cans of beer on them, just enough to make their heads feel just a little light.
They spent much of the night reminiscing and laughing at not only themselves, but also their little and, in Suga's words, adorable kohais. Daichi soon began to feel the tiredness in his shoulders disappear and the stress of the week dissipating. He needed this and he knew Asahi and Suga did too. 
“Hey,” Suga chuckled, wiping a tear of laughter from the corner of his eye. “Remember that game?" 
Daichi tilted his head to the side. “What game?” 
“Oh no.” There was horror in Asahi’s features, but a little smile pulled at the corners of his mouth. Daichi was even more confused, especially when Suga got up with a bright grin and disappeared into his room, coming back a few moments later with a Jenga box. Both Asahi and Daichi gasped, their cheeks flushing.
“Oh my goodness, why do you still have that?!” Daichi said, chuckling a little as Suga sat back down on his side of the table at Daichi's right. He pulled out the tower of Jenga pieces and it was as if a hurricane of memories flooded his head, making him laugh lightly. 
“Oh please, don't tell me we're-” 
“Our dear designer will go first!” Suga interrupted Asahi, pushing the tower between them. 
“Why me?!” 
Daichi laughed. A little bit of excitement swirled in his chest. He still remembered perfectly well the day when Suga, of course, had proposed to alter this Jenga game. It was a normal game: pieces of wood that you had to take out and place on top, but with the peculiarity that on each piece there was a small inscription, made by Suga himself, with a permanent marker. 
Daichi could see that the letters hadn't worn off at all, even after playing for so long on the weekends when they were in high school. On each piece a small punishment or 'dare', as Suga called it, was written and all of them, absolutely all of them, were related to tickling. Tickling a body part for a certain amount of time, enduring being tickled without laughing, doing something stupid to avoid being tickled, Suga had come up with all sorts of ideas that had really blown Daichi and Asahi's minds. The work of a true sadist, Asahi had said at the time, earning himself a second round of tickling just because. 
“Loser will pay for breakfast tomorrow, okay?" 
It wasn't like Daichi or Asahi could say no... and it wasn't like they wanted to say no, either. Daichi had to be honest, he was excited to play again, and from the goofy smiles on his friends' faces, he knew they did too. Especially Suga. 
Asahi whined, but he reached out, his hand shaking slightly as he pulled the first piece out. He immediately tried to pull it on top, but Suga snatched it off his hand and read the inscription out loud: 
“Three minutes of tummy tickles.” 
Asahi whined again, almost kicking his legs like a child throwing a tantrum as he grabbed the block from Suga's hand and carefully placed it on top. Daichi laughed and pulled out his phone, setting the timer. 
Poor Asahi was already laughing even as he lay on the floor, infecting Daichi and Suga. Both men stood on either side of Asahi and Suga immediately lifted up his shirt, exposing his toned stomach. 
“I hope my tickling abilities aren't too rusty,” Suga said, wiggling his fingers just above Asahi's tummy, making him squirm and whine. “Ready, Dai?”
“Why are you asking Daichi if-”
“Ready!” 
“Gahahaha!” 
The laughter of the three echoed throughout the house as four hands descended against Asahi's stomach. The former ace immediately curled up into a ball, trying to protect his stomach, but there wasn't much he could do with four hands on him. Daichi's fingers ran quickly up and down and back and forth, scribbling all over the warm skin. Suga, on the other hand, dug and vibrated his fingers forming a claw against the center and sides of Asahi's belly, right around his navel. 
“S-Stahahahap!” 
Daichi chuckled, “you certainly are still ticklish, huh?” 
“And I certainly haven't lost my touch!” Suga chirped, giggling when he made Asahi squeal and jerk heavily to the side. 
Daichi felt like he was back in high school and laughed happily along with Asahi and Suga until his phone rang, signaling the end of the two minutes. Asahi sighed, quickly pulling down his shirt and laughing when Suga mischievously poked the side of his tummy. 
“Dahahaichi! Suga is ch-cheheating!”
“Don't worry, it's his turn now.”
Suga looked up with wide eyes and said something about how it was unfair that it was his turn already when he had bought and taken care of the game, but as they settled back around the table, Daichi and Asahi looked at him with mischievous smiles and he had no choice but to take out a block. 
“It says 30 seconds of side tickling,” he said, barely turning to look at the block, but before he could place it on top of the tower, Daichi grabbed his wrist and snatched the block from him. “No!”
“Oya?” Daichi smirked, turning the block around so the other two could see it too, Asahi leaned forward to read it, Suga groaned. “Ticklers’ choice + two minutes.” 
“That is so unfair!” 
“I ask for his ribs,” Asahi said, totally ignoring Suga as he looked at Daichi with a smirk.
Daichi nodded, “then I'll go for his hips.”
“Hey! Why are you guys being so mean?!” Suga yelled, but he stay laid down against the floor, Daichi and Asahi quickly hovering over him. “W-Why do you have to ch-choose such horrible s-s-”
“You can start now, Asahi!”
Suga began to squirm under their hands. Asahi's light, gentle, almost shy fingers carefully dug against his ribs and into the ticklish spaces between them, rubbing circles and squeezing and pinching, knowing Suga was weaker to harder tickles. Meanwhile, Daichi's fingers pressed against Suga's hip bones, rubbing circles that had Suga bouncing his hips and moving them from side to side as if he was dancing. 
“He's so ticklish, isn't he?” Asahi asked, giggling when he found a pair of ribs that made Suga squeal. 
“He truly is. What's the matter, sensei~? Can't stand a little tickling?” 
“I'm gohohonna kihihihill you!” Suga cackled, his hands weakly trying to push at Asahi's. “It's beheheheen mohohore thahan two m-minutes!” 
Just as he said that, Daichi's phone rang again and that was when the adrenaline started running through his veins. It was his turn! He has always had very bad luck in these kinds of games! 
“I feel so bad for you,” Asahi said, patting his back and Daichi reached out to pinch his side. Asahi giggled, pulling away. 
“I do too,” Suga chuckled, already recovered from the tickle attack as he carefully placed his block on top of the tower. “Anyways, go ahead, Daichi!” Oh he was so ready to destroy it. 
Daichi picked a wooden piece and pulled it out ridiculously slow, causing Suga to yell at him to hurry up. Asahi laughed, but Daichi was sweating as he read the block. 
Oh heavens. 
He looked at both men. “I- I think we should- ah!” 
“What does it say?! What does it say?!” 
Asahi read the lines out loud after taking the block from Daichi's hand and Daichi, rather childishly, covered his ears to not hear, as if that could be of any help.
“Hehe, it says ‘big prize! Getting tickled in your worst spot for three minutes with your arms and/or feet pinned down!’.”
“N-Noho, please! Let- Let me choose another one, yes? I- I- n-no! Nohoho!” 
Both Suga and Asahi launched themselves at him, knocking him to the floor. Each one grabbed one of Daichi's wrists and pushed them up over his head, exposing his most ticklish spot: his underarms. Daichi shook his head, giggling like crazy. 
“Please, no! Plehehease, please, s-somewhehere ehelse!” He begged, looking up at his merciless captors, but he knew he had no way out of this. 
Asahi set the timer as he still begged, shrieking as Suga acted as if he was going to start tickling him already, letting his hand fall towards his armpit before stopping it just a few centimeters away from his weak spot. He was already pink in the face and he couldn't stop giggling as the others tightened their hold around his wrists. 
“Plehease! G-Guhuys, I really can't-” 
“Aaaand… now!” 
The feeling of Asahi and Suga's fingers on his armpits was simply indescribable. Every nerve under his arms set off and the sensations traveled to his brain like little jolts of electricity. The laughter that poured from his lips was loud and hysterical. It had been so long since he was tickled like this, he could barely stand it. 
Daichi laughed, begged and screamed for them to stop, but he was almost certain that, at most, only five seconds had passed of the three minutes that awaited him. 
“P-PLEHEASE! N-Not thehehere!” 
Suga and Asahi giggled and chuckled, their fingers digging, pinching, rubbing, prodding and just doing about anything they could think of to tickle Daichi's poor, exposed and ticklish armpits. They knew how to tickle him so well, they had already so much experience and they truly hadn't forgotten about anything. 
Daichi cackled and howled, shrieking ridiculously loud as his legs kicked and his body squirmed from side to side. He was surprised he couldn't free himself from their grip, he did a lot of training at work, but there he was, being reduced to a laughing mess by some tickles to his armpits. 
“What's the matter, policeman~?” Suga teased, giggling loudly. “Can't stand a little tickling? Let's hope no criminals know about your weakness!” 
Asahi laughed, shaking his head. “You are terrible. Daichi, tell him something, don't let him mock justice like this!” 
They were both terrible! Daichi felt his face getting hot and he tried to say something, but he just couldn't, not when he was laughing like that. 
“Five… four… three.. two… one… zero!” 
Daichi collapsed on the floor, breathing heavily as he tried to stop the laughter that continued to flow out of him. He didn't even have the strength to lower his arms, but Suga and Asahi helped him... by tickling him again. Daichi immediately lowered his arms, writhing on the floor. 
“G-Gohohoodnehehess, this g-game is teheherrible!” 
“You're just unlucky, or should I say, very lucky?" Suga giggled, poking Daichi's ribs and tummy until he sat back again, letting out a long sigh as he put his block in olace. "Okay, Asahi, you're next!” 
"This can't get any worse, right? Oh..."
"Let's see," Suga chuckled, taking the block from Asahi's hand and grinning wildly at the words. "Three minutes of feet tickling with brushes~"
"Plehehease, d-don't! Anything buhut thahat!"
Daichi thought perhaps it wasn't that he was unlucky in this game... Suga simply was, indeed, a sadist!
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warningsine · 9 months ago
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Living online means never quite understanding what’s happening to you at a given moment. Why these search results? Why this product recommendation? There is a feeling—often warranted, sometimes conspiracy-minded—that we are constantly manipulated by platforms and websites.
So-called dark patterns, deceptive bits of web design that can trick people into certain choices online, make it harder to unsubscribe from a scammy or unwanted newsletter; they nudge us into purchases. Algorithms optimized for engagement shape what we see on social media and can goad us into participation by showing us things that are likely to provoke strong emotional responses. But although we know that all of this is happening in aggregate, it’s hard to know specifically how large technology companies exert their influence over our lives.
This week, Wired published a story by the former FTC attorney Megan Gray that illustrates the dynamic in a nutshell. The op-ed argued that Google alters user searches to include more lucrative keywords. For example, Google is said to surreptitiously replace a query for “children’s clothing” with “NIKOLAI-brand kidswear” on the back end in order to direct users to lucrative shopping links on the results page. It’s an alarming allegation, and Ned Adriance, a spokesperson for Google, told me that it’s “flat-out false.” Gray, who is also a former vice president of the Google Search competitor DuckDuckGo, had seemingly misinterpreted a chart that was briefly presented during the company’s ongoing U.S. et al v. Google trial, in which the company is defending itself against charges that it violated federal antitrust law. (That chart, according to Adriance, represents a “phrase match” feature that the company uses for its ads product; “Google does not delete queries and replace them with ones that monetize better as the opinion piece suggests, and the organic results you see in Search are not affected by our ads systems,” he said.)
Gray told me, “I stand by my larger point—the Google Search team and Google ad team worked together to secretly boost commercial queries, which triggered more ads and thus revenue. Google isn’t contesting this, as far as I know.” In a statement, Chelsea Russo, another Google spokesperson, reiterated that the company’s products do not work this way and cited testimony from Google VP Jerry Dischler that “the organic team does not take data from the ads team in order to affect its ranking and affect its result.” Wired did not respond to a request for comment. Last night, the publication removed the story from its website, noting that it does not meet Wired’s editorial standards.
It’s hard to know what to make of these competing statements. Gray’s specific facts may be wrong, but the broader concerns about Google’s business—that it makes monetization decisions that could lead the product to feel less useful or enjoyable—form the heart of the government’s case against the company. None of this is easy to untangle in plain English—in fact, that’s the whole point of the trial. For most of us, evidence about Big Tech’s products tends to be anecdotal or fuzzy—more vibes-based than factual. Google may not be altering billions of queries in the manner that the Wired story suggests, but the company is constantly tweaking and ranking what we see, while injecting ads and proprietary widgets into our feed, thereby altering our experience. And so we end up saying that Google Search is less useful now or that shopping on Amazon has gotten worse. These tools are so embedded in our lives that we feel acutely that something is off, even if we can’t put our finger on the technical problem.
That’s changing. In the past month, thanks to a series of antitrust actions on behalf of the federal government, hard evidence of the ways that Silicon Valley’s biggest companies are wielding their influence is trickling out. Google’s trial is under way, and while the tech giant is trying to keep testimony locked down, the past four weeks have helped illustrate—via internal company documents and slide decks like the one cited by Wired—how Google has used its war chest to broker deals and dominate the search market. Perhaps the specifics of Gray’s essay were off, but we have learned, for instance, how company executives considered adjusting Google’s products to lead to more “monetizable queries.” And just last week, the Federal Trade Commission filed a lawsuit against Amazon alleging anticompetitive practices. (Amazon has called the suit “misguided.”)
Filings related to that suit have delivered a staggering revelation concerning a secretive Amazon algorithm code-named Project Nessie. The particulars of Nessie were heavily redacted in the public complaint, but this week The Wall Street Journal revealed details of the program. According to the unredacted complaint, a copy of which I have also viewed, Nessie—which is no longer in use—monitored industry prices of specific goods to determine whether competitors were algorithmically matching Amazon’s prices. In the event that competitors were, Nessie would exploit this by systematically raising prices on goods across Amazon, encouraging its competitors to follow suit. Amazon, via the algorithm, knew that it would be able to charge more on its own site, because it didn’t have to worry about being undercut elsewhere, thereby making the broader online shopping experience worse for everyone. An Amazon spokesperson told the Journal that the FTC is mischaracterizing the tool, and suggested that Nessie was a way to monitor competitor pricing and keep price-matching algorithms from dropping prices to unsustainable levels (the company did not respond to my request for comment).
In the FTC’s telling, Project Nessie demonstrates the sheer scope of Amazon’s power in online markets. The project arguably amounted to a form of unilateral price fixing, where Amazon essentially goaded its competitors into acting like cartel members without even knowing they’d done so—all while raising prices on consumers. It’s an astonishing form of influence, powered by behind-the-scenes technology.
The government will need to prove whether this type of algorithmic influence is illegal. But even putting legality aside, Project Nessie is a sterling example of the way that Big Tech has supercharged capitalistic tendencies and manipulated markets in unnatural and opaque ways. It demonstrates the muscle that a company can throw around when it has consolidated its position in a given sector. The complaint alleges that Amazon’s reach and logistics capabilities force third-party sellers to offer products on Amazon and for lower prices than other retailers. Once it captured a significant share of the retail market, Amazon was allegedly able to use algorithmic tools such as Nessie to drive prices up for specific products, boosting revenues and manipulating competitors.
Reading about Project Nessie, I was surprised to feel a sense of relief. In recent years, customer-satisfaction ratings have dipped among Amazon shoppers who have cited delivery disruptions, an explosion of third-party sellers, and poor-quality products as reasons for frustration. In my own life and among friends and relatives, there has been a growing feeling that shopping on the platform has become a slog, with fewer deals and far more junk to sift through. Again, these feelings tend to occupy vibe territory: Amazon’s bigness seems stifling or grating in ways that aren’t always easy to explain. But Nessie offers a partial explanation for this frustration, as do revelations about Google’s various product adjustments. We have the sense that we’re being manipulated because, well, we are. It’s a bit like feeling vaguely sick, going to the doctor, and receiving a blood-test result confirming that, yes, the malaise you experienced is actually an iron deficiency. It is the catharsis of, at long last, receiving a diagnosis.
This is the true power of the surge in anti-monopoly litigation. (According to experts in the field, September was “the most extraordinary month they have ever seen in antitrust.”) Whether or not any of these lawsuits results in corporate breakups or lasting change, they are, effectively, an MRI of our sprawling digital economy—a forensic look at what these larger-than-life technology companies are really doing, and how they are exerting their influence and causing damage. It is confirmation that what so many of us have felt—that the platforms dictating our online experiences are behaving unnaturally and manipulatively—is not merely a paranoid delusion, but the effect of an asymmetrical relationship between the giants of scale and us, the users.
In recent years, it’s been harder to love the internet, a miracle of connectivity that feels ever more bloated, stagnant, commercialized, and junkified. We are just now starting to understand the specifics of this transformation—the true influence of Silicon Valley’s vise grip on our lives. It turns out that the slow rot we might feel isn’t just in our heads, after all.
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therobotmonster · 6 months ago
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So... Shapeways is going bankrupt.
This is particularly irksome for me, as that's a good 1/3rd of my monthly income, so I'm crossing my fingers while I start setting up a new store on cults. I have literally thousands of items so getting them all up is going to take ages.
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But why did this happen?
Well I'll fucking tell you what I think happened.
It was a company run on arrogance and cowardice.
Shapeways made its mark as the cafepress of 3d printing. The weight of this was their marketplace that let people sell prints directly to customers without having to do the printing themselves. At its peak, I made more from Shapeways than from my day job.
The problem was that Shapeways put zero effort into the marketplace. They'd send some of us to a con to promote the idea of 3d printing game minis a couple of times, sure, but when it came to actual site maintenance and design every suggestion and request by sellers was roundly ignored. We asked for better search and categorization options. We asked to be able to name variants in our stores. We asked for better communication from the print techs. We asked for accurate subcategories that actually reflected how customers looked for items. None of it was done.
As such, the site was baffling to customers and difficult to understand. This was made worse by Shapeways' continual renaming of their materials. So after a couple of years Shapeways announces that they're not going to do anything for the marketplace because it's underperforming, and are going to focus on B2B, and in doing so they buried the marketplace in a tiny little link on the front page.
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Overnight sales plummeted. We complained again, nothing was done. We asked for a different URL that went straight to the marketplace (something that would literally cost them $80 to do) that we could direct customers to, we were ignored.
The marketplace is underperforming, so we won't put in the effort needed to make the marketplace perform. Makes perfect sense.
Prices go up. Shipping goes up substantially, and then it was a thousand little cuts. The auto-checks were altered to make it impossible to verify anything manually with any accuracy, so it became harder to design for the limitations of their printers.
The site slowed down substantially so every click had a several second pause, making shopping and maintaining frustrating and unpleasant. Shipping costs to many areas of the world became insanely high, effectively cutting off entire markets.
Want to not be Shapeways? Then remember this:
Your users know more about your site experience and their own needs than you do.
If you have a sales site, and the people selling through it say "this isn't working, we need this" then maybe you should listen to them and not just say 'you're wrong' to their faces.
Oh, and also, if goddamn Rolls-Royce comes in filing false DMCA claims over the use of the word "Phantom" in any context on your site, you don't take every item through a multiple day review for every edit and say "LOL, we can't do anything"
You take them to court for abusing the system on behalf of your user base, you fucking bootlicking cowards.
OH, AND I ALMOST FORGOT!
I HAD TO FIND OUT ABOUT THIS FROM A DM ON TWITTER.
They've sent me a check every month for half a decade and they don't even send a "We're closing shop" email.
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Look upon my prints, ye mighty, and despair.
If you want to help me though the meantime, here's my paypal.me and my gofundme.
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firbetmakes · 3 months ago
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Maudado’s Debut 💛✨
Bjd custom I made for my friend Sev_thecat for our meetup at Eurofurence! She is also on display at the artshow ^~^.
She was based off of Sev’s furry design of the youtuber Maudado, who has been their special blorbo for a while. While having a conversation about wishing for youtuber figures I got the idea for a kickass present.
Originally I was planning on altering a Mova Planet doll, but Bonbon Galaxy’s Furry body type went on sale soon after I had the idea and it was perfect!
I had to sculpt the hair as I’m rubbish at fiber craft, and her eyes where custom as they needed to be so big.
I was learning as I go while sewing the hoodie but as Sev’s a sewing fan I’m sure she’ll have a new wardrobe soon!
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theresattrpgforthat · 2 months ago
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How about any TTRPGs set underwater that aren't horror themed?
THEME: Underwater Games.
Hello friend! I am so sorry that your asks got eaten - I'm glad to have them back! (It looks like Tabletop Trick or Treat unearthed a few gems.)
Now, let's see what kind of underwater games I can fish up for you!
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Deepwater Enclaves, by kiryas.
Just plain old air pollution? A failed weather control experiment? Or more sinister forces? Nobody will know for sure why earth cooled below a dark mantle of clouds in the 1980s. Agriculture could not adapt fast enough and when conventional battles for the few remaining natural resources close to the equatorial line erupted into full-scale nuclear war, humanity was on the brink of extinction. Less than five hundred thousand mostly malnourished, freezing humans were left, when the year 2000 began.
This game is about venturing from a safe Community into the unknown. At the core are taking risks for your loved ones; sometimes this is at odds with your individual motives.
Deepwater Enclaves is a Rooted in Trophy game that contains a number of roll tables with evocative choices, and a community creation that involves the entire table. As players, you play both your character and a member of the community who is important to someone else. You play through a series of scenes, structured in a similar way to the way you might set up a scene in a tv show.
To participate in a scene, if you are not one of the original characters set to play a role, other players must spend a token. These tokens are also used to affect outcomes from when you roll, as well as reduce risks that may pop up as you play. You need two different colours or shades of d6’s for this: one colour will represent regular dice, while the other will represent “dark” dice, which raise the stakes whenever you roll with them.
Overall, I think this game is about exploration and survival. I think it has the potential to be a horror game if you want it to be, but you can also alter the tone to redirect the story towards something more dramatic, perhaps centring the game more on your community, and awarding the players with enough tokens to give them the ability to pull themselves out of danger.
Carcinauts!, by Hessan Yongdi.
Carcinauts! is inspired by a famous British children's animated TV show that takes place in and around the sea. You play animal explorers, scientists, and rescuers. Joined by your many friends and helpers, you seek to learn more about our fascinating oceans. Make the world a better place for the animals who live in and around the Great Blue Sea!
Based on the prolific Dominus system created by members of the Brazilian RPG community, Carcinauts! is designed to allow for quick play without a game master. This makes it idea for a solo session in the Sea or a team adventure, using the tables to build out your story. Its simple rules based around d6s and largely non-violent topic materials also make this game child-friendly.
Carcinauts is a two-page game that feels a little bit like a kid’s show; you are all underwater animal explorers, going on missions and solving problems. The resolution of the game is called the Dilemma oracle, and is fairly simple. You must determine two possible outcomes or answers, and then roll 1d6. On a 1-3 the first option is true, on a 4-6 a second option is true. These outcomes need not necessarily be “success” and “failure” either. They could be “left” and :right”, “up” and “down”, or “true” and “false”. This resolution system also makes the game friendly to solo gamers or GM-less tables.
If you want a light-hearted game about underwater explorers, which generates a lot of story ideas for you, maybe check out Carcinauts.
Deep Love, by Bully Pulpit Games.
You’ve come to this paradise to drop a two-and-a-half ton iron ball off the side of a ship and lower it almost a kilometer into the abyss. 
You’ve come to crawl inside that iron ball and go down with it, to see what there is to see down there. 
You’ve come with three other brilliant adventurers, friends, and lovers, and you’ll all get a chance to descend and risk your lives in exchange for seeing things no human being has ever seen.  And maybe, in the inky darkness and cold silence, you’ll find a measure of happiness and fulfillment.
Deep Love has a fond appreciation for old naturalist drawings of various fish, and uses those drawings as the art for the game. You play four characters, possibly pre-generated, on an expedition to the deep waters of an island for a geographic expedition. You all have feelings for each-other, and you’ll have to spend some extended time in a bathysphere to sort this out.
This game looks like it’s equal parts emotional conversation & role play, and, on the other hand, discovering the wonder of the ocean. According to the designer, it looks like you can modify how much you want to experience the former, and how much you want to experience the latter. If you want a game that gives you the tools to explore both your character’s internal emotional landscape as well as the strange underwater world around them, you might like Deep Love.
Submerged, by Arcane Atlas Games.
SUBMERGED is a solo journalling game of undersea exploration.
In this game, you take on the role of a daring explorer aboard a submersible. You have been charged with venturing into the depths of the ocean, to find something wondrous and undiscovered, hidden deep below the waves.
This one is for the solo gamers! It’s based on Carta, which uses a deck of cards to explore a map or series of locations. The player draws a number of cards and lays them face-down in a grid. Each turn, you move to a new card, flip it over, and come up with a journal entry based on the prompt the card gives you. The four suits represent four elements of the game: the Lost City, The Creature, the Wreckage, and the Signal. All of these elements play into the themes of mystery and exploration that this game seems to be about, but I don’t think any of it is necessarily horror-focused.
24XX The Deep, by Chaosmeister.
ONE DAY THE OCEANS DROWNED THE WORLD. Humanity survived below the waves. The sea birthed leviathans. Your crew owns a dingy old sub. Odd jobs, salvage, leviathan hunting and a few merc gigs keep you afloat and breathing.
24XX The Deep is a game about underwater survival and it’s also a drama. As a 24XX game, it’s only a few pages, but those pages distill the necessary parts of the game into a few things: customization for your submarine (aesthetic and mechanic), character options, and roll tables for pieces of the world, such as the factions that your crew might have to work with or work against.
The designer for this game says that 24XX The Deep isn’t necessarily meant to be a horror game, but it can still be a little creepy in tone when you consider the ways the natural underwater environment can raise the stakes for your players.
Aqua Squad, by Em.
A Tunnel Goons hack of aquatic and aquatic-adjacent adventure, created for the Saturday Morning Cartoon Jam. 
I think this might be a fairly safe bet considering it was submitted to something called the Saturday Morning Cartoon Jam! As a Tunnel Goons hack, this game is fairly simple. You follow the Submarine crew of the Cuttlefish, as they go for adventures underwater. Players pick character types, which kind of act like characters on a tv show, and fill in a few pieces of information to make those characters fit their play style.
The resolution mechanic involves rolling 2d6 and adding a relevant ability, and adding +1 for any relevant item you might have with you. You must meet or beat the difficulty score to succeed. You start with 3 items, and 10 HP. There isn’t much in terms of GM tools for adventure generation however, other than what appears to be episode title names. These titles can be evocative: you roll two words and put them together, so the GM may have an interesting time designing a “ghostly volcano” for the squad to investigate, or trying to figure out what the title “Vacation Megalodon” might mean.
Signals From The Deep, by Aaron Goss.
SIGNALS FROM THE DEEP is a tense, ocean-floor setting and scenario made using a no dice, no masters roleplaying game system Tiny Tokens.
This scenario takes you and the rest of your old, sentient, deep sea research robot team SEA-4 on a shared voyage, exploring deep sea wonders as you seek out the source of a anomalous signal detected way down at the bottom of the ocean. What awaits you in the depths?
Signals in the Deep is a mystery game, but it’s not necessarily a horror one. The game is small, meant to fit on two double-sized poker-card-sized cards. It’s easy to pick up and carry, and doesn’t have too many rules. Your core goal is to figure out the source of the signal; but what exactly that source is will be up to the GM, at least from what I can see.
Also Check Out…
Octopus Shipwreck Explorer, by SassWrites.
Bones Deep, by Technical Grimoire Games.
Odyssey Aquatica, by Old Dog Games.
My Mermaids TTRPG Recommendations.
The Sea Calls Recommendation Post.
My Coral Recommendation Post from last week.
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mantisgodsart · 6 months ago
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@bug-oc... round ONE! Finally! Still counting this as "round one" of transmutations because of the blog round numbers despite the fact that we've already done a round of like two bugs! We... didn't realize how many of these characters were yellow until it was actually time to draw them. It's like we went in with a theme, and then stuck to it. Except for with Holly, who presumably lost the dress code along with their head. Please vote for our cool dune cricket in the handful of hours before this round ends, and thank you!
Individual characters and transmutation notes below cut.
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[...though I briefly considered another form, limiting surface area relative to the size of the entity is crucial for stability in ectoplasmic entities, and I don't currently intend to attempt to form a "swarm", as similar entities often form in the wild - a more simple, and thus more stable, form is better. The energy pack in the subject's possession upon intake appears to be either nearly or fully impossible to reclaim, unfortunately - ghosts can be hard to separate from things with sentimental value, so it's likely a lost cause. I'll continue obsevation...]
Beera by @longeth-dayv. An actual design, this time, rather than our fucking-around-with-maybes! This one, we think, does a lot more for the actual character, though from our understanding of Luigi's Mansion the species choice might be slightly more "generic". We particularly enjoyed tinkering with the wire of the power pack - ghosts and transparent things are VERY fun to draw, and we liked working out where that wire would go in the areas normally hidden by the body. Long, winding lines are very fun to draw sometimes. Hopefully this one works better for you, too!
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[...successful partial isolation of the fungal element proves both that it can be isolated and that transmutation of cordyceps symbiotes may be less of a barrier than previously thought. Results appear similar to "Moka" back in the first year of experiments, where the cordyceps remains untransmuted within the new body - is this a quirk unique to vertebrate physiology? The failed transmutation with Fulminis pulled from a largely bug pool, whilst both successful cordyceps transmutations have been with beasts.]
[The avian physiology doesn't seem to have produced much difference from reptilian, minus some differences in visible fungal growth, but the subjects started with varying quantities of visible fungal growth to begin with, and the magic present in both of the previous round's subjects presents an additional variable... at the very least, I know that the fungus on its own is either resistant or immune to conventional transmutation, considering Mop, though I still need to work out how the host-symbiote synthesis alters things...]
[I'll have to do further testing- I dearly wish that these subjects were easier to get my hands on, but I don't know where I would be able to source them in my own universe, much less if they even exist there, since I'm no longer certain if the time portal event through which I met Holly Holiyxeiul was from the past of my universe, the past of another universe, or the present of somewhere else. Omelette's successful transmutation proves that I can manufacture them, but I won't be certain as to the limits of this until I can collect samples...]
Butterscotch from @w-krajobrazie-zapomnienia. The wings on this took... FOREVER. Deciding to make Butterscotch a bird with individual "charring" on the feathers was an act of monumental hubris, and EASILY the most labor-intensive part of this page. Doing this in watercolor would have been easier, probably. Alas, if we want to be capable of using a marker, we must put effort into marker drawing. At the very least, we think the effect came out fairly well! We like the sort of "scorched" effect that Butterscotch's base design has, and though difficult to recreate in marker form, we think we pulled it off! Hope this works decently well for you.
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[...expanding lizard experiments from the ones found in the former grounds of Five Pebbles to their closest resemblances in the fleshbeasts of our world, I found quite a few points of similarity. Though for obvious reasons, I haven't had the opportunity to observe any specimens of the original species, given that most vertebrate beasts have been extinct since before I was hatched, the underlying biology is similar enough that I could carry through a significant amount of understanding forward.]
[Though majority of traits seem typical for what I can observe from preserved specimens, I am noting some minor divergences - typical for the lizards of RW9089-1, but not, as far as I know, typical for the reptiles that once roamed the wastes. The subject has developed sensory whiskers, narrower than those observed on Black Lizards but seeming to serve a similar function of detecting scent and motion in the air.]
[Additionally, the subject has developed a short coat of setae across the back, with a similar texture to the subject's former ruff - some surface-level similarities have been found to the hair on the pelts of Northern Moths, particularly those found in areas where significant quantities of water make leviathans a dietary staple. Though fur "coats" can be found in RW-9089-1 specimens such as Strawberry Lizards, this trait is, as far as I can tell, unique to this specimen.]
[When following up, I'll want to examine the dorsal frills to be certain that former shape's traits are not overwriting the end shape's traits to too significant of a degree - this is not an unknown trait in salamanders, but I'll need to be certain the structure isn't too similar to insect wing structure, as this many traits carrying over may indicate mid-point speciesation, which will mean any parts harvested will have wholly different traits from the originally sourced...]
Lote from @fallenvoidhere! We went through a handful of design iterations on this, mostly trying to home in on making it clear that it's the character - we sort of underestimated how much blue we'd need to add, but when you're turning into a lizard several times your normal size, it's probably understandable to lose a lot of your accessories…? Since the black on the design, respectively, is mostly accessories, most of these markings are improvised - we based our placement at least partially off of an orca whale, after going through a lot of markings from IRL salamanders. Originally, we planned to make the wing further in to the body a bit more transparent, but… well, as it turns out, we're probably a bit too used to watercolors for our own good, and working with markers is a bit of a different beast. We still think it came out pretty decent!
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[...previously noted properties of fireflies appear to ease the rougher edges of this, though it will still need some refining before it's ready to go to market. A working prototype is better than I've gotten with previous generations of this recipe. I'll have to spend some time going over the readings to work out how to route things on anything that isn't a firefly.]
[With the way that most of these particular transmutations have gone, forming a "chamber" for the light before the light-producing compound itself is produced appears to be key for the survivablity of the subject. I suspect that there's a reason that the gas compound found in the component-introduction artefact hasn't been found in natural beings; despite the multitude of uses it has in charmcraft, mercury tends to be quite toxic with continual exposure, and mercury vapor in particular can be deadly. Another reason to stick to proper PPE..]
Nox from @erijuice! This one's quite a dramatic modification to the body plan. We may have gotten a bit carried away with things here, but... okay listen we will be fully honest with you this is just an elaborate plan on "glow wyrm". We based this one heavily off of tatzulwurms and similar creatures, and from there mostly just went into "having fun with it". The wings might grow in more later, or they might not - this was one of our personal favorite designs to draw, and though we sort of wish we tinkered with the pose a bit more, it's a bit hard to do here without running into issues with... space. Such is the consequence of making a big page o' transmuted bugs.
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[...more experimental brews have their pros and cons, and with this one, it's a bit hard to define which is more present. On the plus side, the resulting form seems stable; lack of mandibles aside, it's standing and walking, and seems in fine health from the readings that I can see. Subject is alert and appears to have either full or very close to full former cognitive capacity, as shown by the multiple attempts at escape via manipulating the lock. It's just that I don't have the slightest clue what it is, or how its biology... works.]
[I intend to collect samples once the transmutation settles enough for properties to solidify. From initial testing, I think that its digestive system may rely partially on the fur-like... appendages, on its ventral side, but it's presently somewhat unclear. Upon coming into contact with some spare biological waste (see: Vessel project, Voidless transmutation attempts), the material appeared to "tangle" in the ventral fur, and was gradually dissolved over the course of about eighteen hours. From what I can gather of the data, this appears to have given off similar readings to a more conventional being having eaten a large meal? Will test with other forms of biological material once I can gather enough material to recreate the end organism if existing subject is lost.]
Yasmine from @darth-moth - and this is one that was very fun to do! The lines in this were very, VERY fun to work with, and we had quite a lot of fun just banging this out! - the design here is, probably fairly obviously, based heavily on Rain World's Rain Deer, as well as the multitude of "creepy deer" type stories that are practically everywhere on the internet. We were tinkering, if vaguely, with the concept of something like a terrestrial filter feeder, or similar - did you know that some whales have begun hunting behavior of pretending to be shelter so that fish will hide in their mouths and, thus, be eaten?
We'd picture that this, whatever it is, wanders places and passively snags prey with the dangling "fur", avoiding any sort of need for energy-intensive chases while keeping itself fed on whatever it walks over. A passive scavenger, probably with not a lot in terms of personal self defense. The vents on the sides, though they might be slightly unclear as is, are just about the only active method of offense - releasing toxic gas or something similar in an attempt to choke out predators. Our greatest desire in life is to design enemies for a soulslike poison swamp and we think that Yasmine is an excellent poison swamp candidate. We hope that this is a normal and usual motivation and ambition to have, we had a lot of fun with it.
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[...uncontrolled crystal growth took over before the transmutation had completed, at roughly 4 days, 8 hours after the initial administration of the formula. I was lucky to be awake at the time - the remote monitor that I imbedded appears to have been consumed by the same phenomenon shortly before my arrival. I can only assume that this is due to pre-existing contamination - if not accounted for, Crystals can react very unpredictably to transmutations, and I didn't account for contamination of this assumed level.]
[Though I've observed this sort of effect before, it's been years since I've experienced a bloom of nearly this extent. What really surprises me is that the subject appears to still be moving, despite the extensive damage to... everything. The head appeared to have been fully destroyed at the time of arrival, and the crystals sprouting from the back have to have gone right through the ganglia - the weave of the transmutation has been fully destroyed, so it can't be sustaining itself on the former body's imprint, so I can only assume that the crystals captured some of the host body's mind during the overgrowth event and are attempting to continue to run the same old patterns of behavior.]
[I am currently unclear on how much of the former bug remains. What scans that I've taken suggest that the new crystals may have linked up with their companion Warden, though to what degree is still unclear. If I want to properly analyze this, I'll need to take it back to the lab. From there... diagnosis work, and maybe trying to work out how poor Snakemouth Den's lab security is, really.]
Holly from @thetroupemaster! Our first transmutation failure of the tournament! Holly, unfortunately, fell victim to poor lab safety - a more open-ended formula intended to gather a form from environmental factors, combined with some unfortunate lab contamination. This actually links in to a few personal headcanons on how Crystals work, though we don't think we've posted them before.
A crystal is a colonial organism, much like coral, storing both data and magical energy. Generally gathering energy from the sun to power itself, it grows so slowly as to be unnoticeable to the bug eye, but it does grow, and when exposed to, say, a charm engineered to allow for rapid change of a physical form, it has the potential to rapidly grow and consume that energy, stopping its growth either when it grows out of magical energy or when the handful of elements present in the original weave to let it change and grow are consumed.
Some people in external kingdoms do this to avoid having to constantly ship in Crystals from Bugaria, but it's not particularly common, as this method of growing Crystals tends to consume things like your other projects, or the lab shielding you probably want to keep intact, or yourself if you have the poor foresight to not properly protect yourself against contamination. Under control conditions, the chances of this happening are nearly zero! Under these conditions... well.
Crystals are very, very good at preserving memories. The rest of Holly's body, on the other hand, might be a bit of a lost cause at this point. You can work in a lab without seeing things, right...?
...yeah, we aren't counting on it, either.
Bonus: for those who scrolled down this far, a quick compilation of labels. As well as, of course, a teaser for what's yet to come.
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[...the most complimentary thing that I can say about Mal, I think, is that Hobbes would get along well with xir. Terrible lab safety protocols. AWFUL cross-contamination protocols. Just looking at this bug's methodology is giving me hives. Venus give me strength. I suspect that any brew that I attempt to use will suffer from enough unknown, uncontrollable outside variables that none of the data I get will be even remotely applicable to any other situation. "Edge case" is generous - I struggle to call this sort of tampering anything less than an utter abomination of science.]
[I will be using one of the more heavily conceptual brews for this. The REMW-19 formula is reasonably stable enough that the weave shouldn't just collapse in on itself, but it has been remarkably poor at producing organisms capable of surviving on their own once the transformation has set enough that they don't have enough former anatomy to "fall back" on - I suspect, currently, that the survival of targets afflicted with the effect I am attempting to recreate relies the support on some sort of internal magic system, and if so, the sheer amount of lingering cross-contamination likely seeped into every ounce of aer chitin might actually boost survivability. I have no positive expectations for this, however.]
In spending ingredients on this, I hope to assemble an encyclopedic list of all of the ways that a charm's effects can go stupidly, horribly wrong. Venus willing, it will not double as a list of ways that my lab can be destroyed, or a list of ways that tampering with Charmcraft can go wrong. I have had enough recent trouble with repairing the lab's seals after the Vessel experiments - I have no particular desire to replace anything else now.]
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zahri-melitor · 7 months ago
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Spoilery thoughts on Batman #148:
This story was pretty clearly drafted to be a 5 or 6 issue story, probably originally resolving in #150 as bringing the family together is a nice round number issue sort of event. My best guess is that the Nakano and Vandal Savage plot and some more of the back ups around the captured villains got cut to the bone to speed things up after Zdarsky was told #150 was needed for Absolute Power (and #149 is apparently doing the epilogue to set up for whatever goes on in Absolute Power). There’s a couple of really clear “and we just skipped 3-4 pages” sort of moments in the shape of the script for this issue (and in hindsight in #147) that if it had been allowed even an extra issue the story would have more space to breathe.
And despite that revised pagecount, Zdarsky still manages to deliver the moments he wanted to bring for Dick, Babs, Jason, Tim and Damian, so I’m impressed by that. Cass unfortunately did get relegated, but if I’m being objective about this, DC’s still waffling over whether Current Cass is adopted or not, and Zdarsky was already juggling a big list of characters (plus part of the point of having a big cast is that you don’t HAVE to focus on all the cast).
I did like how much space Zdarsky still found for the Damian-Tim-ZEA Robin plot. That did NOT resolve the way I predicted from the costume’s first hints in the background (I was totally on team ‘Tim puts on the costume sacrificially to try to get through to ZEA Bruce thinking he can handle this, and gets brainwashed’), but it was satisfying in terms of acknowledging Tim and Damian’s relationship (it was giving me Gates of Gotham vibes, which are the best Tim and Damian working together vibes), there was more discussion of the different elements both bring to the role of Robin and what’s good and bad about each, and how ZEA Robin doesn’t understand what makes you Robin. It was a pretty balanced fight scene. Tim gives Damian an assist, Damian gives Tim an assist, Tim’s a bit too overconfident and pays for it, Damian was a bit petulant about having to sit part of it out (though being tied up is like, PURE Robin aesthetic).
As far as the costumes go for the Robins Fight scene: honestly, switching Tim into a darker costume that was black and green with red accents complemented Damian’s black and grey with red accents aesthetic well, and contrasted with the ZEA costume being so bright red and yellow (which is playing off the original red, yellow and purple ZEA suit). Jimenez also gave everyone a different mask shape, which also helped distinguish everyone when you have three ‘Robins’ appearing in the same fight. All the Bat redesigns at the moment are leaning into darker palettes, and I appreciated the choice to go back to green as Tim’s ‘colour’, rather than red, given: his pre-2006 history used to use green quite often as his distinguishing colour; he can share it with Babs (team green for the computer nerds!); it’s not a colour they’ve particularly focused on for Damian for ages; and it gets him out from under having to share colour palette with Jason, given Jason can’t keep a costume consistent for a year.
It’s fine. It’s not my favourite Robin design I’ve ever seen, it’s not the worst Robin design I’ve ever seen (even on Tim), and it made the fight a lot clearer to follow.
I really liked that Barbara’s contribution was Oracle based and it made her inclusion make sense. I cackled at Dick getting to punch Daniel Captio (I was having serious echoes of the Cave argument in Bruce Wayne: Murderer/Fugitive, and from Tim’s delighted face for that punch I think Tim was too).
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In terms of Jason, having him volunteer to take on the Lazarus-linked part of the plot and tell Bruce “let us have control of our own decisions” IS the resolution and apology for the mind alteration plot (which I am still pretty sure was a Rosenberg driven decision, not a Zdarsky one, in Gotham War), and look. That’s the sort of resolution you get a lot for comics plots. They’re cool. It was never going to end up as a big song and dance.
I like that the resolution pulled everything back to Failsafe. Good way to round off 2 years on the title. Nice extended story arc, with shout outs all the way back to #125.
I did have to laugh at Nakano calling Cass, Steph and Duke ‘child soldiers’ though. Those are all actual adults, sir! Even Duke’s supposed to be 18+ now.
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onihat · 2 years ago
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Last week I turned in my final board of Craig of the Creek...
But also we got nominated for a GLAAD award for our Fire and Ice episode + talk about our many characters and episodes with LBGTQIA+ rep!
IM SUFFERING FROM EMOTIONAL WHIPLASH I DIE LOL
ᴵ ʷʳᵒᵗᵉ ᵃ ᵇᶦᵗ ᵒᶠ ᵗʰᶦˢ ᵒⁿ ᵗʷᶦᵗᵗᵉʳ ᵇᵘᵗ ᴵ’ˡˡ ᵈᵒ ᶦᵗ ʰᵉʳᵉ ᵗᵒᵒ ʰᵃʰᵃ. ᴵᵗ ᶠᵉᵉˡˢ ʷᵉᶦʳᵈ ᵖᵒˢᵗᶦⁿᵍ ᵃᵇᵒᵘᵗ ᵗʰᵉ ˢᵃᵐᵉ ᵗʰᶦⁿᵍ ᵃ ᵐᶦˡˡᶦᵒⁿ ᵗᶦᵐᵉˢ... (sorry for the copy paste-y lmao)
I came on the show as a wee revisionist and one of the first things I talked to Ben and Matt about was EVA and I said that it was grandpa anime lmao. Eventually I slithered my way into being a board artist where our Creek dads allowed me to go buck wild with their OCs. 
Why they trusted me is a mystery I will not challenge.
I was able to write and say so much I wouldn't even dreamed would make it to TV.
 Never in my life did I think we'd write about a Filipino family or writing an ep about young love based off my high school (cringe) experience writing fanfics about our sonic & KH OCs. Sorry my old friends in HS. I wonder if they’ve noticed..
Being on Craig I learned SO MUCH. It altered my brain chemistry on how to approach writing, art, and a bit of myself as well. I was allowed to be open, wild, honest, and vulnerable. Its great to not have been told no... at least for half the things I pitched lmao
There are many episodes left for yall to see! If you think what you've seen already was great, get ready to get your socks ass blasted off. Every episode you can feel the crew putting all they can into this show! Writers, Designers, Painters, Production, Animation... EVERYONE!!!
Its too powerful! Its so beautiful!! Its kinda amazing!!!
AND LOOK WE GOT NOMINATED FOR A GLAAD! LETS GO!
I love the Creek, I love the crew. I got to work with some of the most caring, kind, talented, and amazing people in this industry. Truly the best years of my career... no! My life!! Thank you, Wish us LUCK, and I hope you enjoy the show! See ya later space cowboys~
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spnfanficpond · 3 months ago
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September 2024 Angel Fish Awards
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(Angel Fish design by @slytherkins!!)
Every month all of you fantastic writers work your asses off to post some truly incredible stories. Our Angel Fish Awards are the way for all of us, as a community of writers and readers, to lift each other up and give praise to those who have captured our attention and deserve a few kind words. (Click here to learn more about how to nominate a fic for an award!)
Nominated by @rowanspn
Friends by loatheentirely (AO3)
Absolutely incredible. This was the first fic I came across roughly eight years ago. It altered my brain chemistry irrevocably. It is so full of everything: love, hate, young excitement, coming of age, confusion and miscommunication, and firsts of every kind. It is just incredible. This fic is the very definition of soul healing and comfort when nothing else will help. I still return to it from time to time whenever I need a pick me up. When I need a laugh, it is there. When I need a good cry, it is there. When I need something sweet to heal my inner child, it is there. This author perfectly encapsulated the chaos of growing up and finding love in the places you least expect it.
~*~*~
Nominated by @spn-fanfic-reblog-writes
My Favorite Mistake by @doctorprofessorsong
It’s based on a true story. It’s just fluff and cuteness. Yes, there is a touch of angst but it leads to this amazing wonderful relationship that is just great. Oh, it’s schmoopy and a kid fic. Baby Jack makes it even more amazing and delightful to read.
~*~*~
Nominated by @leatafandom
Follow the Plan to the End by @setsunanoroi
This story was a wonderful tale from Gabriel's point of view of Tall Tales and Mystery Spot. The way they wrote the thought process and reflection on the vessels (Sam and Dean) and the end of the world.
~*~*~
Nominated by harrypotterfanatic1 (AO3)
whiskey, baby by @artyandink
It’s a smut story that’s so hot, it’s really well written and her writing style is amazing! I really think you should check it out.
~*~*~
Nominated by @mrswhozeewhatsis
Road Head by corrupt_touch (AO3)
This is the drag racing Destiel AU we all asked Ariel to write the minute she started posting inspiring photos for it!! There's mystery, pining, angst, hot smut, and hot cars all mixed together in this story. What more could you want??? I can't wait to see how she resolves it all!!!
~*~*~
Nominated by @heavenssexiestangel
and, we disappear by justsleepwalkin (AO3)
I needed some cutesy ducifer as I'm tired as hell from life and this delivered. end of the world. Huddling for warmth. Dean licking Lucifer's blood. Lol. It also feels like a hopeful ending
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(Divider by @glygriffe)
THANK YOU ALL, KEEP UP THE AMAZING WORK, AND AS ALWAYS, HAPPY WRITING!
- From your Admins and Manta Rays, @manawhaat, @mrswhozeewhatsis, @mariekoukie6661, @thoughtslikeaminefield, @heavenssexiestangel, and @spn-fanfic-reblog-writes!
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thenixkat · 2 months ago
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ok. So I'm enjoying Dandadan more or less. I'm currently 96 chapters in.
I like it, but I dont think I'd really recommend it? Maybe if it were less horny or with the same amount of horny but with adult characters I'd probably rec it with a big asterisk, like how I do for Dorohedoro. But the characters who keep ending up mostly naked/whole ass naked, subjected to panty shots, and getting sexually assaulted are all kids so...nnnnn. Nah, no recommendation from me.
It's creative and does manage to be funny. I like the art style. It's just why do we need to keep interrupting the flow of the shit that's actually good here with being icky with teen characters? And it's not like is really using the sexual assault that happens to *say something* given when it happens to the girls it's just kinda glossed over and not brought up much and when it happens to the boys it's a joke. Both decisions there are bad. If there was more going on with it than a superpower origen, 'ha ha an old woman took your genitals by force', and mcguffins/shit that moves the plot along then it would feel more like shit has a proper purpose. Like the fuck do the characters actually feel about the shit that happened cause it should have affected them mentally, and emotionally, and altered how they interact with others... but no we don't really get much if any introspection on how the characters feel about being assaulted.
I really don't like how the mangaka just slaps the names of different cryptids and alien sightings on shit that clearly is nothing remotely similar to what they're calling the thing.
A lot of the romantic tropes on display are tired and played out, if our romantic leads didnt have good chemistry inspite of the use of these played out tropes I would have stopped reading awhile ago. SO make of that what you will.
Also, it's a given since conspiracy theories are part of the stuff being used that there are blatantly racist conspiracy theories being referenced or used. Like the fucking pyramid shit that every scifi does and it never occurs to the writers that said conspiracy is racist ass hell.
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Thus far I'd give it a 7/10. I'm having fun and there are a bunch of tropes I like present and neat monster designs. I don't mind the romance. But the shit that is bad is bad and I wouldn't recommend it based solely on the gratuitous sexual assault and perv pandering using teenage characters that oozing off these pages in places. Got a bit of a bad aftertaste. And the fandom needs to stop lying to people about how bad it is cause lying to people is only going to cause more problems.
I will say that the horny meter is turned down very slightly in the anime compared to the same scenes in the manga. So if yer gonna go ahead and consume it, go for the anime instead of the manga.
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coolskeleton59 · 9 months ago
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What does off model mean?
AN OFF-MODEL IS DESIGNATED AS A POTENTIAL BASE EMPLOYEE WHO HAS BEEN ALTERED IN SOME WAY TO NO LONGER FIT THE BASE EMPLOYEE DESCRIPTION. OFF-MODELS CAN POSE A THREAT TO THE STABILITY OF THEIR ENVIRONMENT AND ARE BEST TAKEN CARE OF IN A CONSTANT-STABLE ENCLOSURE, SUCH AS OUR OFFICE CAMPUS.
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broken-dollhouse · 9 days ago
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i hope this isn’t too invasive or anything like that but in the inspo you’ve shared there’s things such as rank and class- what are those/where’d they come from? i’m assuming class is based off of scp classes but id love to see if there was a coining post of sorts for them used in the system sense. as for rank my system has a hierarchy of sorts but it’s hard for us to really put into words so if someone else has made something like that that’d be incredible. thank you for your work it’s all very pretty ! :)
Its not too invasive dw! The SCP class assumption is correct yes , we did create these for ourselves but I'll quickly past an explanation we've given previously [not on here lol]
"Its really based around how our system is structured , its mostly related to our empathy + such So a Safe Thaumiel alter is very calm unless extremely stressed along side they can show empathy to anyone I def suggest working with the meanings to work for your system since it wont be the same for everyone I hope that makes some sense We are never sure how to explain since its something we designed to explain how our system works"
We sadly haven't seen anything like it before hence why we made this for ourselves , honestly if we end up making more original flags we might share them [currently all of our flags take colors from other scp flags we've seen around]
This also feels like a good excuse to share parts of the guidebook we have on SP which also explains some ; Council / Admins we don't have a public explanation for but just think of them as the "top" of the system
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