#dc euryale
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striveattemptfail · 2 years ago
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i find this unreasonably funny for NO reason 😂😂😂😂😂
gives this energy
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wondyvillains · 2 years ago
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Wonder Woman will face off against a masked, multi-armed gorgon (Medusa?) in Summer's horror-themed event KNIGHT TERRORS.
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dcbinges · 2 years ago
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Wonder Woman #24 (1988) by George Pérez
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dungeon-strugglers · 2 years ago
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✨New item!✨ Severed Medusa Head Wondrous item, legendary
This severed medusa head still writhes and squirms with life, snake hair snapping at nearby hands and blood oozing from the open stump. The medusa who donated their head is still fully aware of their torturous situation, but is unable to speak due to their severed vocal cords. Using this head requires a free hand, with which you can grasp by the hair to hold. Each time you use the head, the snakes attack your hand, and you take 3d6 poison damage. 
As an action, you can aim the medusa’s petrifying gaze in a 30-foot cone. A creature within this area that can see the medusa's eyes must make a DC 14 Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. A creature is immune to this effect if it does not have a body made of flesh, or has legendary actions. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Once this property is used, it cannot be used again until the next dawn.
If there is a Small or larger reflective surface within the area of the petrifying gaze, the severed medusa head instantly turns to stone, and cannot be used again until freed from its own curse. Additionally, if you can see the reflection, you are forced to make saves against petrification as well.
Content Warning: violence, captivity.
Stheno awoke with a start. Was that whispering in the dark, or the remnant of a dream? She lay perfectly still, taking shallow breaths and listening intently for what seemed like ages. Just as she was drifting off again, there was an almost imperceptible rustle, and a hiss. She went rigid in terror, someone or something was just outside of her bedroom.
Carefully, Stheno raised herself from her bed and crept across the stone floor, wide-eyed and catlike. Her heart was pounding furiously as she listened at the door. Nothing. Then, as she slowly turned the bronze handle, the door burst inwards, throwing her to the floor. 
Stheno screamed as she scrambled away but, before she could turn around to see the intruder, a sudden terrible pain shot through her neck. Her scream became a choked gurgle and she felt numbness, nothingness, and then darkness... 
When Stheno regained consciousness, there was the strong smell of blood and burlap. Throbbing, burning pain and strange weightlessness drowned her senses. Rough cloth and darkness pressed in against her face. An acrid liquid stung her right eye, but she was unable to blink it away. Merry banter in an unknown language, and horse hooves on gravel sounded all around her. What was going on? Why couldn’t she move her body?
As Stheno jostled in the saddlebags, her confusion clarified into a seething rage. She began to tirelessly unravel her cloth enclosure. It would take time, but she had all the time in the world. Soon, Stheno hissed at herself, I will see the look in your eyes as I claim my revenge...
Evil version:
Euryale lounged in her sculpture garden, lazily tracing a finger along the jawline of one of her admirers. She was an accomplished artist, with hundreds of pieces to show for her many lifetimes of work. The bench she lounged on was one of her favorites, pieced together from loose bits of torso atop mismatched arms and legs. 
It had been some time since her last visitor, and Euryale had grown awfully lonely over the years. She was eager to share her newest compositions to a fresh audience, before they joined the collection of course. Some of the poses she had evoked from her subjects were truly stunning, especially in the elaborate scenes that their bodies were arranged in now. 
Just as the thought crossed her mind, Euryale heard footfalls echoing from the cavern entrance. She quickly hid herself among her sculptures, giggling wickedly like a child playing hide-and-seek. Euryale watched the man enter her garden and appreciate her work. He seemed like an admirer of the arts, taking his time to wander in her direction. As he finally rounded a statue of a horse riding atop a knight, she pounced. What she had failed to notice until the last second, was the hand mirror dangling from his neck by a length of twine. Euryale screamed and shut her eyes tight, narrowly avoiding the fate she had gifted to so many. In that moment, a sudden terrible pain shot through her neck. Her scream became a choked gurgle and she felt numbness, nothingness, and then darkness... 
When Euryale regained consciousness, there was the strong smell of blood and burlap. Throbbing, burning pain and strange weightlessness drowned her senses. Rough cloth and darkness pressed in against her face. An acrid liquid stung her right eye, but she was unable to blink it away. Merry banter in an unknown language, and horse hooves on gravel sounded all around her. What was going on? Why couldn’t she move her body?
As Euryale jostled in the saddlebags, her confusion clarified into a seething rage. She began to tirelessly unravel her cloth enclosure. It would take time, but she had all the time in the world. Soon, Euryale hissed at herself, I will see the look in your eyes as I claim my revenge... - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 180 magic items, item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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lemusegallery · 2 years ago
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Secondary/Guests Muses List
Fate:
Rider!Achilles
Lancer!Enkidu
Ruler!Artoria Pendragon
Berserker!Heracles
Caster!Xuanzang Sanzang
Assassin!EMIYA
Assassin!Cursed Arm Hassan
Assassin!King Hassan
Lancer!Karna
Rider!Iskandar
Rider!Saint Martha
Archer!Euryale
Tine Chelc
Yu-Gi-Oh!:
Kaito Tenjo
Tyranno Kenzan
Rio Kashimiro
Star Wars:
Darth Maul
Jaina Solo Fel
Lord Starkiller
Barriss Offee
Asajj Ventress
General Grievous
Plo Koon
Lumiya
Avatar TLA:
June
Kuvira
Mai
Asami Sato
Toph Bei Fong
Dragon Ball:
Nappa (TFS)
Tenshinhan (TFS)
Mr. Popo (TFS)
Hatchiyack
Perfect Cell
Tarble
Freeza
Code Geass:
Rakshata
Cornellia Li Britannia
Euphemia Li Britannia
Nunnally Vi Britannia
DC:
Big Barda
Cyborg Superman
Harvey Dent/Two-Face
Doomsday
Bane
Cassandra Cain
Final Fantasy:
Lightning Farron
Emperor Mateus
Sephiroth
Noctis
Kefka Palazzo
Other Male Characters:
Syaoran Li (CLAMP Multiverse)
Omniman (Invincible)
Mark (Invincible)
Kill La Kill:
Ira Gamagōri
Uzu Sanageyama
Hōka Inumuta
Nonon Jakuzure
RWBY
Pyrrha Nikos
Ruby Rose
Sienna Khan
Winter Schnee
Other Female Characters:
Disney:
Jasmine
Mulan
Pocahontas
Xion (KH)
Mirko (BNHA)
Mount Lady (BNHA)
Midnight (BNHA)
Tenten (Naruto)
Sarada Uchiha (Boruto)
Mei (Naruto)
Koyuki Kazahana (Naruto)
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dragon-chica · 2 years ago
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Holy SHIT Red Hood: Outlaws Medusa and Euryale are h o t
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snake with snake bites please bite me
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agathathetransmechapilot · 2 years ago
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New goals just dropped,where can i get snake hair?
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fancyfade · 3 years ago
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Euryale girlboss moments
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[image: a comic panel from wonder woman (1986) 23 of euryale, who has pink skin and green hair that is a bunch of tiny snakes and red eyes, putting on hermes helmet. she says "your over-inflated ego made it all so easy. I will treasure this helmet always, o mighty god of imbeciles." end image]
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peterxwade24 · 4 years ago
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Of Snake Scales and Tails
For Maribat March 2021 day 7 prompt Betrayal.
I decided to go a little different this prompt, with a Medusa AU. This is based on the classic story of how Poseidon r*ped Medusa with Athena giving Medusa her snakes as a defense mechanism.
I hope you enjoy.
Marinette was born the youngest and only mortal daughter of a pair of primordial sea deities, Tizianna and André. Chloé, the oldest of the three, and Lila were born Gorgons, beings who were half woman half serpent.
Chloé had the tail of a Queen snake, yellow belly scales with yellow stripes spanning the length of her tail from either hip to the tip of her tail while the rest of her tail was a dark gray, in place of human legs. Her honey blonde hair fell in tightly coiled ringlets around her shoulders while her eyes, a brilliant light blue colour, looked mostly human above a few rows of yellow scales adorning each cheekbone. She took after their father André with her pale skin and high cheekbones.
Lila, on the other hand, had living snakes for hair. Her hair was made up of dozens of Balkan Whip snakes and was a little over three feet in length down her back but much shorter on the sides of her head. Her snakes were mostly brown with lighter yellow-brown heads. She had sage green eyes with round pupils above a few rows of brown scales adorning each other cheekbone. She took after their mother Tizianna with her darker skin and upturned nose.
Marinette had clear blue-gray eyes and short black hair which fell to her chin. She had a collection of freckles across the bridge of her nose. She had pale skin and, unlike her two older sisters, she was free of scales. She seemed to be a mix of her parents with André’s pale skin and Tizianna’s upturned nose.
Marinette aspired to be a priestess of Barbara, a beautiful and wise goddess, when she grew up. She spent most of her formative years playing with her two older sisters. She would pretend to be Barbara while her sisters would indulge her and pretend to be Barbara’s sisters Stephanie and Cassandra.
Marinette’s best friend growing up was a boy named Icaro. Icaro had light brown hair and hazel eyes with a tiny pitchfork shaped scar on the side of his arm. Icaro had always been there, watching her grow and seeming to grow alongside her.
---
When Marinette grew old enough to begin her training at the temple, Marinette put all of her energy into being the best priestess she could be. She performed every task with grace and perfected her motions while performing rituals.
Soon, news of Marinette’s beauty drew crowds to the temple, first by the tens then by the hundreds until eventually it was by the thousands. Marinette paid them no mind, her duty was serving her goddess and honouring her temple.
Some of the people who gathered to see Marinette would make claims that greatly angered Barbara, claiming that the mortal girl’s hair was more beautiful than the goddess’s own.
She would live to regret being born so beautiful.
---
On Mount Olympus, Barbara quelled her temper. Marinette had done nothing to upset her, in fact Marinette was her favourite priestess. However, Adrien, god of the sea, storm, earthquakes, and horses, was more vindictive. He’d lost the battle with Barbara over the city, named Borada, centuries ago and he wanted his revenge. Little did Barbara know that Adrien had plans for her little priestess.
---
While Marinette was strolling along the beach one day, she heard someone call her name. She turned towards the sound of her name and came face to face with Adrien. She averted her eyes, the god was married after all.
“Good day God Adrien.” Marinette bowed to the god. “How are you?”
Adrien attempted to use his charms to woo her. Scaring her back into the temple.
Marinette hid in the temple, praying to her goddess for safety and guidance.
Marinette spent time hiding behind the columns in the temple until she heard a familiar voice.
“Marinette? Are you okay? I saw you run in here in a panic.” the voice of her childhood best friend Icaro sounded from the entrance of the temple.
“Oh Icaro!” Marinette cried as she raced out of her hiding spot and threw herself into Icaro’s arms. “I was so scared!”
“You’re safe now Marinette. I’ve got you.” Icaro grinned maniacally and used magic to turn himself back into Adrien. “I’ve got you now and your precious Barbara can’t do anything to help you.”
---
On Mount Olympus, Barbara, goddess of wisdom, craft and strategic war, was being restrained by Stephanie, goddess of sexual love and beauty, and Cassandra, goddess of wild animals, the hunt, vegetation, childbirth and chastity. The three sister goddesses could not help but to sneer at Adrien’s despicable behaviour.
“Sisters. He has defiled my best priestess.” Barbara all but growled, her voice leaving no room for platitudes.
Stephanie nodded understandingly. “He will pay for what he has done Sister. Even if we must go before Father Bruce and Uncle Clark. He will pay for what he has done Sister.”
“I could always bless your priestess with infertility to prevent a child from this union.” Cassandra offered before Barbara turned to her with shock.
“Sister, no. My priestess shall be allowed to make her own choices.” Barbara pondered what to do for a moment before turning to both of her sisters. “Sisters. Help me bless my priestess with a power to keep men’s unwanted attraction off of her.”
The three goddesses hatched a plan and waited for Adrien to leave the temple. They had a gift to give.
---
Marinette threw herself upon the ground in front of the statue of her goddess, tears streaming down her face. “Oh Goddess Barbara. I’ve not been unfaithful. I am so sorry for what has been done to me, it must have been something I did. Please have mercy on me.”
Marinette, although never having acknowledged it aloud, was always jealous of the way her older sisters looked, having loved playing with Lila’s hair and curling up with Chloé’s tail as a child. She had never wished more to look like her sisters than in that moment.
Barbara, accompanied by her two sisters, appeared in the temple, frowns on their faces as they heard Marinette’s pleas. “Rise, Priestess Marinette. For I have seen what has been done to you and am not here to condemn you. Instead, my sisters and I are here to bless you.” Barbara approached the still crying maiden and held out her hand. “Please, Priestess Marinette, allow my sisters and I to bless you.”
The three goddesses smiled as the young priestess rose and allowed them to bless her. After they’d blessed her the goddesses took a step back to admire their work.
Where once there were inky black locks were now short melanistic Balkan Whip snakes with dark almost black green eyes. In place of her legs was now the tail of a melanistic Queen snake, identifiable by the almost black gray stripes that mimicked Chloé’s. Marinette’s eyes, which were once both blue-gray, were now two different colours. Her right eye was a few shades darker than Chloé’s while her left eye was several shades darker than Lila’s. Under her left eye was a few rows of black scales that matched her tail while under her right eye was a few rows of black scales that matched her hair snakes.
“You will now have the ability to ward off any unwanted advances and the power to protect others as well.” Barbara began as she smiled at her favourite priestess. “Please, Priestess Marinette, use your newfound powers wisely. You must only lock eyes with whomever is making you or whomever you protect for a few moments and utter either my name or the name of one of my sisters.”
“Thank you, my goddess. And many thanks to you, the sisters of my goddesses.”
---
Marinette spent the rest of her days protecting the young maidens of Borada, living alongside her sisters (who found any excuse to run their fingers across their little sister’s scale in awe that despite being born completely mortal she had been transformed to look like them and she didn’t regret a second of it), and upholding her oath to her goddess.
If Adrien suddenly found himself with a few thousands fewer adoring mortals, it was no one’s fault but his own as Marinette told and retold her tale to any who would listen. Warning beautiful young maidens of the tricks of the gods, but also reminding them that not all of the gods were cruel.
@maribatmarch-2k21
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marvelman901 · 4 years ago
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Wonder Woman v2 23 (1988) . Written and penciled by George Perez Inked by Will Blyberg . #wonderwoman #dccomics #dc #superhero #hermes #comics #80s #willblyberg #georgeperez #mythology #greekmythology #amazon #justiceleague #phobos #ixion #euryale https://www.instagram.com/p/CNRlAK_hVTU/?igshid=15ts5fz6krfch
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striveattemptfail · 2 years ago
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not to be thirsty on main but i LOVE eury's colour palette and look here
beloved, you deserved better 😔😔
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grailfinders · 2 years ago
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Fate and Phantasms #14P: Atalante
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Today on Fate and Phantasms we’re makin kitty. I mean Atalante. Obviously. She’s a Flurry Ranger to rain down a silly number of arrows on her enemies, but we also hop into Monk to make her all speedylike and Cleric for flavor. I was going to use Cleric to get a big AoE effect for her NP, but it turns out ranger is actually kind of good in PF2E so it’s just kind of here now.
Check out her build breakdown below the cut, or her character sheet over here!
Next up: Euryale- it’s like Oxyale, but for… um, nevermind.
Ancestry and Background
Atalante was a human, but then she got turned into a lion, so now that she’s a servant she’s a Beastkin Human. This gives you a boost in Dexterity and Wisdom, and you can Change Shape as an action to swap between your hybrid and human shape. This also gives you a bite attack that can do a little piercing damage, plus an expanded ancestry feat list.
This gives you feats like Animal Senses, so now you smell good. I mean, now you can smell things good. Shut up.
At level 5 we’re popping back into Animal Senses for some Low-Light Vision. Not quite catty yet, but it’s getting there.
Finally, at level 9 we pick up our last edition of Animal Senses for some Darkvision. ..Yeah, the ancestral feats for this build aren’t super out there.
At level 13 you can enter your hybrid form as soon as you roll initiative thanks to your Quick Shape. By this point you do just about everything quick!
Finally finally, at level 17 we can get Animal Swiftness, adding 5 feet to your movement speed and giving you a climbing speed too. If you weren’t able to climb you’d get an extra 10 feet instead, but I guess that’s for your alter.
Atalante is technically a noble but she got kicked out, so instead she’s a Hunter now. That gives you another boost in Dexterity and Wisdom, you get trained in Survival, and you learn how to Survey Wildlife, so you can spend 10 minutes checking out an area, using a survival check to recall knowledge about animals nearby.
Class Levels
1. Atalante is a hunter, which is probably why she’s a Ranger. Her key ability is Dexterity, which gives her another +2 to that stat and bases any class abilities that require saves off of that stat. The archer is going to be very dexterous, no surprise there. She’s also trained in Nature, Religion instead of survival since you have that already, Will saves, your Class DC most Attacks, and Unarmored, Light, and Medium armor. You also get trained in Acrobatics, Athletics, Stealth, Intimidation, and Medicine. You also get expertise in a few things, namely Perception and Fortitude and Reflex saves. You see good, you fast. Like a cat or something.
You get yet another Ability Boost right off the bat, giving you a boost in Strength, Dexterity, Intelligence, and Wisdom. This is your only intelligence boost, which is why I didn’t bring up the whole “learning skills as you get brainier” thing, since you get all your training level one.
Speaking of training, you’re trained on how to Hunt Prey pretty good, spending one action to single in on a target you can see, hear, or are tracking, giving you a +2 bonus to seek and track them. You can also make ranged attacks in your second range increment without a penalty, so you can effectively hit up to 200 feet away for free.
To make killing that prey easier, you can unleash a Flurry upon them, reducing your multiple attack penalty against them.
Speaking of multiple attacks, you can make a Hunted Shot once per round against your hunted prey, combining damage to pierce through resistances. Or launch them into the sky for style points, either or.
2. At second level you’re fast enough to perform a Quick Draw, drawing your weapon and attacking with it with the same action.
You’re also fast enough to perform a Cat Fall, reducing your falling height based on your acrobatics training. Right now, you treat falls as 25’ shorter-that increases as you train, up to complete negation of damage at Legendary.
Finally, since we aren’t buff enough to monk, we’ll grab the Cleric Dedication instead. This lets you cast and prepare two divine cantrips, and trains you in divine spells which use wisdom. Finally, you have to pick a deity to worship, and you become bound by their anathema. While there isn’t a perfect representation of Artemis in PF2E (yet), we get pretty damn close by worshipping Fandarra, the Mammoth Lord Goddess of the life cycle. She allows neutral evil worshippers like Atalante, and her domains include death, family, knowledge, and nature, most of which fit Atalante to a T! Her anathema forbids you from breaking the cycle of life by making undead or the like, spoiling the earth, and killing juveniles. I’m sure none of those will come back to bite you in the ass later.
You would get trained in Nature and Religion as a part of this multiclassing, but we’re already trained in both so we’ll grab Arcana and Diplomacy instead.
3. I don’t think we’re fast enough yet, let’s make you Fleet. That’s another 5’ of movement! You also have an Iron Will, making you an expert in will saves, and we’ll bump up your Survival too for more rangering.
4. Now I wouldn’t call Atalante a sniper, but I still think picking up Far Shot to double your bow’s range increments is a good move- tabletop games tend to undersell archers’ range just to keep everyone on the table. Now you can hit most creatures up to 200’ away, or your prey up to 400’, with no penalty.
You also become a Wilderness Spotter, improving your alertness in the woods for better hunting. Now you can always use Survival rather than perception to roll initiative. You can also use survival now to detect and disarm traps. To be fair your Perception’s already great, but we’re never getting into thievery this build, so there’s still a reason for it.
We also get some Basic Dogma from your cleric class, making you a Family Domain Initiate. I’d’ve loved to go nature, but I think the focus spell Soothing Words is more in character, letting you spend an action to add bonuses to an ally on will saves and emotional effects, and it also can counteract an existing emotion effect. You like keeping the kiddos calm, and now you can. Once per long rest, or after 10 minutes of focusing.
5. At fifth level we get buff enough to multiclass again thanks to your Ability Boost bumping up your Strength, Dexterity, Constitution, and Wisdom. You gain Ranger Weapon Expertise, increasing your weapon proficiency to expert and giving you critical weapon specializations while hunting prey.
We’ll also bump up your Athletics for better races, and your Trackless Step lets you automatically cover tracks without losing speed.
6. At sixth level you get just a tiny bit faster by firing a Skirmish Strike instead of a regular attack, letting you step and strike with the same action. This is also a flourish though, so that means you can’t do this and your Hunted Shot in the same turn. Choose carefully!
For more explosive movement, your Powerful Leap increases your jump distances by 5’ when jumping horizontally, and they increase to 5’ when jumping straight up.
Finally, for our last feature from Cleric for a while you can Emblazon Armament over the course of 10 minutes, sanctifying a shield or weapon for a year, turning it into a divine focus, and also adding +1 damage to all attacks. This works best with firing off as many attacks as possible, and that’s kind of your whole deal, so it’s a good pick.
7. Seventh level monks get Evasion in D&D, but you do too. Here, it increases your reflex training, and your successes are always critical.
You also become an Experienced Tracker, so you can track while moving at full speed, though you take a small penalty to your check to do so. Once you become a master, you can ignore the penalty, and when you become legendary, you don’t have to re-roll every hour.
You also become an expert in Acrobatics and a master in Perception, plus your Weapon Specialization means you deal even more damage with weapons you’re skilled with. Like, say, a bow? Or really any sort of non-advanced weapon, though we like bows the best.
8. At level eight you become a Monk! Now you have a d6 for your fists, and you can make lethal unarmed attacks with no penalty. you’re also trained in occultism since w’ere running out of skills to give you.
Speaking of unarmed attacks, you also pick up the Animal Feature warden spell, which uses (and expands) the same focus pool as your clerical focus spell. You spend an action to gain an animal body part. You can get low-light vision (which you have), claws for stronger unarmed attacks (the reason we’re here), powerful jaws which are okay I guess, owl eyes for darkvision (for the one level we don’t have darkvision naturally), or wings/ a fish tail for a flying or swimming speed, respectively. We’re just here for the claws, but if you want to grab something else I won’t tell on you.
If you’d rather climb trees the hard way, Rapid Mantel might help you out, letting you pull yourself up for free whenever you grab an edge. You can also use your athletics to grab one instead of your reflex save, though you’re pretty good with those.
9. at level nine you gain nature’s edge over your enemies, making them flat-footed when they’re in difficult terrain or a snare. team up with robin hood; it’ll be fun, we haven’t built any lancers yet. you also get good at stuff, thanks to your ranger expertise and another boost in acrobatics skill, giving you mastery.
10. tenth level rangers get another ability boost in four skills like dexterity, constitution, wisdom, and charisma. we have the multiclassing minimum, we’ll never need strength again.
you also become a hazard finder, giving you a +1 bonus to find traps and hazards, plus a +1 bonus to your ac and saves against their effects. you can even find traps you’re not searching for! you can’t win a race if you keep slipping on bananas. learned that one the hard way from the mean streets of mario kart.
you can kip up as a free action to stand up from prone without triggering reactions. regular catfolk get to land on their feet anyways, but this is the next best thing. plus they don’t get to star in monk movies, so really- sorry, i meant to say they don’t get monk moves, so they don’t get a +10 bonus to their movement speed. ya go fast, it’s kind of your thing.
11. an eleventh level ranger can speed up their hunting with an expeditious search, letting you search an area in half as much time, or four times if you’ve got legendary perception. (you will)
you also become the juggernaut, queen, giving you mastery of fortitude saves and they’re always crits if they succeed.
your medium armor expertise does exactly what that sounds like, though to all armors you had training in before. you’re also a master of survival, and your wild stride lets you ignore difficult terrain, even reducing the effects of greater difficult terrain.
12. at twelfth level you can enter a Monastic Archer Stance as an action. while in this stance, you can only make attacks with bows, but your arrows will be able to use any monk attack features if they’re within half your bow’s first range increment, so 100’. This is one of your slow burn features, it’ll get better later.
for even more speed, you can use terrain transposition to literally teleport yourself 90 feet with two actions and a point of focus (and your focus pool is at its maximum of 3 points now btw). why roll a check when you can just hop around for free?
your assurance in survival makes you an even more formidable tracker, letting you ignore all penalties and bonuses and instead take a roll of 10+ your training modifier, so you never have to fear a natural one again!
13. at thirteenth level you become a master of Athletics, and your Weapon Mastery makes your bow and punches a bit more accurate.
14. more interestingly, at level 14 you can use the focus spells Hunter’s Vision and Ki Rush from your ranger and monk levels respectively. the former makes it so your hunted prey is always visible to you as long as they aren’t straight-up behind a wall somewhere. the latter lets you spend one action to move two strides and/or steps, while also making you concealed until the start of your next turn. now not only are you stupid fast, you can stride six times in a single turn if you really, really want to.
also, you have some Environmental Grace, a protective barrier from your gods against extreme environments. if you end up spending an hour in severe cold or heat, you become protected from that environment until you leave it. I know Alter’s the one that ends up in the lostbelt, but that’s just you in a different outfit so I’m counting it.
15. level 15 is more of a self-care level, but it’s a good one. you get an Ability Boost in Strength, Dexterity, Constitution, and Wisdom, and you become an Incredible Scout, giving your allies a +2 bonus to initiative while you’re scouting. You also get Greater Weapon Specialization and Improved Evasion, boosting stuff we already have. That’s double the extra damage, and you ignore critical failure on reflex saves, instead taking half damage on regular failures. You’re also legendary in reflex saves, as well as perception. and Acrobatics too, why not.
16. at level 16 you can use Ephemeral Tracking, giving you yet another focus spell to track down creatures even through the air or water. you’re sensing their… mana… signature? I guess? it’s FGO, if you want to do it, you can probably make up a reason for it. the DC is always 30, and it’s possible to cover your air tracks, but you’d have to know it’s possible first.
You can also Water Sprint to move across water without getting wet. Ironically, this is actually a feature your giant move speed makes worse, since you have to move half your speed on dry ground first, so you need more runup space. once you’re legendary at athletics you can use your full movement over the water.
finally, you can use a Monk’s Flurry to attack twice in the same action with a flurry of blows, and this does work with your bow in its stance. you might have noticed already, but that’s awfully similar to your Hunted Shot attack from level 1, but it takes more time to set up and also prevents you from making unarmed attacks. and you’re right! it’s still bad. but it gets better a little later, you just have to trust me on this one.
17. now it’s time for some fun. at seventeenth level you become a Masterful Hunter, further increasing your flurry bonus for multiple attacks, increasing your no-penalty shooting to 600’ against your hunted prey, and giving you a +4 bonus to seek and track them. also your ranger class dc is set to master now, just in case you didn’t have enough cool toys.
while we’re here, might as well make you legendary at Survival, right?
18. at level 18 you finally get your NP, the Impossible Volley. Now you can launch an attack at every enemy in a 10’ radius area in one go by spending three actions, really maximizing the bonus damage from your bow and weapon specialization.
you also become a Legendary Survivalist, letting you survival indefinitely without food or water, and survive extreme temperatures without taking damage. technically all servants should be able to do this, but not everyone’s going to be a great hunter first.
finally, we can make flurry of blows actually a good thing with Pinning Fire. if you use both flurry of blows attacks to hit a single target, you can pin them to a nearby surface, forcing a reflex save against you or they become immobilized until they pass an athletics check to break loose. It won’t hold most servants long, but that should be just long enough for Lancer to show up and skewer that idiot berserker.
19. at nineteenth level you can use a cloud jump to triple your long jump distance, and you can now use the long jump calculation for your high jumps as well! So with your monk training and powerful leaps, you can make a 30’ long jump with a DC 0 athletics check. If your jump would move further than your speed, you can spend additional actions to complete your jump.
your armor becomes a second skin, making you a master in ranger armors, and if you’re wearing those armors you can sleep in your armor now.
you become fast enough to find swift prey, letting you hunt prey as a free action at the start of your turn. you’re also legendary in Athletics now.
20. last level, let’s end it on a high note! you get one more ability boost in strength, dexterity, constitution, and charisma, and you can now track your pretty To the Ends of the Earth. when you hunt a prey within 100’ of you, you can follow that creature’s exact movements to know its location no matter where it goes. sadly this doesn’t work through teleportation or planar travel, but I doubt a giant pig will be able to do any of that.
you can Wall Jump as well, letting you jump again mid-jump if your previous jump ends next to a wall. since you’re legendary in athletics, you can even do this several times in one turn!
Finally, we’re going to pick up one last feature from cleric, Premonition of Avoidance, which uses your reaction to give you a +2 bonus on any saving throw. even more evasion baby!
Pros and Cons
Pros:
You are the ultimate tracker. You don’t need food, or water, you can’t be stopped by walls or distance, and even without your funky magic tracking you’ve got legendary proficiency in survival and assurance. if you hunt something, you will find it.
On a semi-related note, you’re incredibly mobile, with 45’ of movement, a climb speed, frankly silly jumping power, the ability to run on water, and straight up teleportation, it’s really hard to escape you, or for melee fighters to get within range. that’s not even touching the ki rush shenanigans!
you have extra attacks pretty much since level 1. more attacks means more consistent damage, as well as having extra effects thanks to your Hunting Shot piercing through thick hide and your flurry of blows forcing an enemy to waste an action snapping arrows. That also makes you really good at taking down crowds of smaller enemies, too!
Cons:
You still have issues dealing with melee fighting, and while you’d think being a monk would help there, it actually makes you worse since you can’t use monk arrow stuff and punch at the same time. If someone can keep up with you, it’ll be a hassle.
You also don’t have burst damage, so trying to take down a big target might take a while. Sure, if you’re hitting something that can’t hit back you’ll win eventually, but it’s not gonna be a fun time.
You have way too many focus spells. You’ve got cleric stuff, ranger stuff, and monk stuff, all working off the same three focus points. This means you can’t run too fast without weakening your tracking ability, and vice-versa. Just make sure you don’t go all-out, that’s your berserker’s job.
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dcbinges · 2 years ago
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Wonder Woman #24 (1988) by George Pérez
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wish-to-be-as-cool · 3 years ago
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My Headcanons/Backstory for the Gorgon Family(ft. OC)
The Gorgon Sisters
From oldest to youngest: Euryale, Stheno, and Medusa
I like the idea(i do not remember the og post) that the Gorgon sisters where always snake monsters and the curse was a fear aura(explanation for them being called hideous when they were said to be beautiful) and Medusa's gaze. But i will add other stuff were due to the curse
Euryale
Ive seen depictions were Medusa's sisters looked differently to her with boar tusks/face and brass hands and being very fast. Euryale is the sister with the brass, from her hands up to her elbows. Them claws were made for tearing. She also has boar tusks along with her snake fangs. I made my oc Amelio Gorgon her son, his brass only goes up a bit past his wrist.
Stheno
Viperine's mom. Also has boar tusks along with snake fangs. Doesn't have brass hands tho, but she is the fastest of the sisters, I was inspired by how quick Viperine is with makeup and her speech, like dc speedsters lol.
Medusa
Stone gaze ofc. Doesn't have boar tusks and she's the only sister without a snaketail, she got regular legs. Medusa has the title of Man Hater for a good reason, whereas her sisters where fine with staying secluded on their temple and only attacking those that went looking for them, but Medusa Hunted.
Hisstory:
The sisters separated for a good couple years to find themselves as they had always been known as the Gorgon Sisters or even worse Medusa and her sisters, not just Euryale, Stheno and Medusa.
During those years apart the first gorgon cousin was born Amelio(my oc), but Euryale didn't contact her sisters or meet them as her child was a boy and raising a child as a single mother is difficult.
Stheno sent word that she had born a daughter but didn't meet up with her sisters as she wanted to focus on making roots for herself and her sisters by getting a house for herself and buying plots for her sisters.
Medusa called for her sisters when Deuce was born because she wants the help of her big sisters, as as far as she knows one of them already has a kid, and because she's having a moral dilemma about having a son, as she loves her child but despises men and her child will grow into one, but thats her baby, how can she ever hate her baby?
And so the sister's have their long overdue reunion with extra passengers. Medusa and Stheno were both surprised, and pissed, that Euryale never said anything about having a child, let alone a son. But they get over it and catch up and raise their kids together for a bit.
The Gorgon Cousins
Amelio
My boiiii<3. Like i said oldest. I have him in like his mid-20s. Monster High Graduate. Lives on a farm with his two boyfriends💗. When they were little Deuce and Viperine used to beg him to go in disguise to get normie stuff. Viperine cant hide her monster features as easily as the boys can, but Deuce couldn't go because his mom was a bit overprotective and hated normies. He goes out into the human world as a gardener/flowershop employee since it explains away any questions people have. Beanie to hide snakes? Fashion. Mask for fangs? Allergies to a plant. Gloves for claws? Garden work. Has a work apron to complete the look "Emi's Flowers" which is supposed to be his mom's normie name. She hates it. His cousin's sometime call him "Lio" instead of his full name inspired by the cowardly lion because he doesn't like fighting. Its all fun n games tho, they don't actually mean it, they've seen what he can do with those claws.
Viperine i hc to be in 18-early 20s. She already has a job but she's also pretty young similar to Elisabat's age because Elisabat grew up with Draculaura and i know she can just be a teen/child star but i lile her being a lil older than laura better >:(. (I hc like 1800). She's physically and mentally older than Elisabat. She and Deuce like to race even tho he should know that he'll lose evrytime cuz superspeed but he's stubborn(no listen, like 'lio, dude, i totally got her this time, i went to this Ex-scream training camp, i got this).
The Gorgon Family has the vibes of "looks they could kill you, could actually kill you" with the exception of Amelio who has more of a "looks like a cinnamon roll, is a cinnamon roll (that could actually kill you)"
I'll post drawings of my hc looks in a reblog
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Edit: I'll just post my redesign in an edit instead of a reblog
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lemusegallery · 1 year ago
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Ultimate Muse List
P.S.A.: This post is not meant to be reblogged nor even replied. For this showcases the new changes for my blog as far as muses go and so on. This is applied to here and the @lesinfullgallery (Sinblog) only. For references, bold is both blogs, italic is exclusive to my sinblog and normal only for this blog.
Primary Muses:
Yu-Gi-Oh!: Seto Kaiba
Yugi Muto
Aki Izayoi
Jack Atlas
Judai Yuki
Asuka Tenjoin
Ishizu Ishtar
DMG
Mokuba Kaiba
Kaiser Ryo Marufuji
Star Wars: Darth Vader
Anakin Skywalker
Ahsoka Tano
Shaak Ti
Obi-Wan Kenobi
Darth Sidious
Darth Tyranus
General Grievous
Asajj Ventress
Bo-Katan Kryze
Darth Talon
Aayla Secura
Luke Skywalker
Dragon Ball: Artificial Human #18
Piccolo
Son Gohan
Oob
Vegeta
Seripa
Vegetto
Fate: Saber!Artoria Pendragon
Ruler!Artoria Pendragon
Shirou Emiya
Senji Muramasa
Gilgamesh (Archer and Caster)
Rider!Medusa
Saber!Nero
Lancer!Enkidu
Lancer!Bradamante
Saber!Musashi
Scathach (Lancer)
Rin Tohsaka
DC Comics: Batman
Wonder Woman
Kara Zor-El/Supergirl
Catwoman
Poison Ivy
Raven
Cassandra Cain
MARVEL Comics: Thor
Wolverine
She-Hulk
Amora
The Hulk
X-23
Dr. Doom
Avatar TLA/LOK: Azula
Korra
June
Mai
Katara
Code Geass: Lelouch Vi Britannia
Cornellia Li Britannia
C.C.
Kallen
Naruto: Sakura Haruno
Ino Yamanaka
Sarada Uchiha
Tsunade Senju
Final Fantasy: Tifa Lockhart
Jesse
Akame Ga Kiru: Akame
Esdeath
Leone
BNHA: Katsuki Bakugo
Mirko
Shoto Todoroki
Momo Yaoyorozu
Eijiro Kirishima
Other Characters: The Rowdyruff Boys
Mandy
Medaka Kurokami
Satsuki Kiryuin
Riku
Erza Scarlet
Yoruichi Shihouin
Secondary Muses: Fate: Rider!Achilles
Berserker!Heracles
Caster!Xuanzang Sanzang
Assassin!EMIYA
Assassin!Cursed Arm Hassan
Assassin!King Hassan
Lancer!Karna
Rider!Iskandar
Rider!Saint Martha
Archer!Euryale
Tine Chelc
Assassin of Red!Semiramis
Yu-Gi-Oh!: Kaito Tenjo
Tyranno Kenzan
Rio Kashimiro
Kowora
Star Wars: Darth Maul
Jaina Solo Fel
Lord Starkiller
Barriss Offee
Asajj Ventress
General Grievous
Plo Koon
Kit Fisto
Lumiya
Galen Marek
Avatar TLA: Suki
Ty Lee
Kuvira
Asami Sato
Toph Bei Fong
Dragon Ball: Nappa
Tenshinhan
Mr. Popo (TFS)
Broly
Towa
Android 17
Android 16
Kefla
Code Geass:
Rakshata
Nunnally Vi Britannia
DC:
Big Barda
Cyborg Superman
Harvey Dent/Two-Face
Doomsday
Bane
Final Fantasy:
Lightning Farron
Emperor Mateus
Sephiroth
Noctis
Kefka Palazzo
Other Male Characters:
Syaoran Li (CLAMP Multiverse)
Omniman (Invincible)
Mark (Invincible)
Hiei (Yu Yu Hakusho)
Kill La Kill:
Ira Gamagori
Uzu Sanageyama
Hoka Inumuta
Nonon Jakuzure
Naruto: Tenten (Naruto)
Mei Terumi (Naruto)
RWBY: Pyrrha Nikos
Ruby Rose
Sienna Khan
Winter Schnee
Kingdom Hearts: Xion (KH)
Larxene (KH)
Disney: Jasmine (Aladdin)
Esmeralda (HOND)
Mulan (Mulan)
Pocahontas (Pocahontas)
Exclusive Muses to my sinblog: Chel
Nemona
Nessa
Mai Shiranui
Samus Aran
Rias Gremory
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wondyvillains · 8 years ago
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Circe appears in this week’s WONDER WOMAN/TASMANIAN DEVIL SPECIAL #1 (2017). Surprisingly cute story!
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