#credits in tags if used
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#divider by me#credits in tags if used#minji#kim minji#minji icons#newjeans#minji moodboard#newjeans minji#nwjs moodboard#asap newjeans#tokki#moodboard#kpop moodboard#kpop#kpop aesthetic#aesthetic#cottagecore#cottagecore moodboard#fairycore#fairycore moodboard
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MIZISUA
#ALNST#alien stage#mizisua#yall can use the outfit as references if you want#if you actually do just please credit me and tag me so that i can see it huehhehe#mizi’s outfit is a bit messy but ¯\_(ツ)_/¯ shes beautiful anyways#im such a fashionista can you tell 😼
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dividers by ⨟ fairytopea
#dividers by fairytopea / credit in tags if used#soft dividers#coquette dividers#lace dividers#divider#transparent png#aesthetic dividers#messy dividers#dolette dividers#coquette png#divider packs#pink dividers#white dividers#kpop pngs#locs#pngs#symbols#bios#messy#kpop#coquette moodboard#coquette#estetica#layout#carrd#alternative moodboard#kpop bios#y2k dividers#kpop moodboard#separadores
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what is in the american air that is making them say crazy shit like this (not that i‘m complaining)
#full credit to the people who‘s tweets i used#if they are yours please yell at me in a comment so i can tag you!!!#formula one#formula 1#f1#oscar piastri#franco colapinto#max verstappen#liam lawson#fernando alonso#cota 2024#us gp 2024#austin gp 2024
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Hey has anyone done this yet
I couldn't stop thinking about my friends' comment on my humanoid Bill Cipher design looking like Six so I did this
Bonus screenshot redraw . I spent like 10-15 minutes struggling to meticulously line up these cans because I was scared to enter the next room. I think Ford would also do that
#i dont think ill ever elaborate on this as a concept#so if anyone else wants to take the idea and run with it you like#can#you dont need to credit me unless you use my designs#gravity falls#gravity falls au#bill cipher#stanford pines#im not gonna tag this as billford because the characters in the game are children#gravity falls bill#gravity falls ford#little nightmares#little nightmares 2
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legally obligated to post this every time i use it
#put it in a stir fry or a fried rice with plenty of fresh garlic. u are welcome#credit to aaron huh on youtube. i would die in battle for him#cooking tag#<- i should actually use this tag more. cooking is like my one creative hobby i do daily
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Hello trans people of tumblr, I made this, feel free to use it
(its in regards to bodily autonomy and also the fact that people just don't let us live)
Enby, Intersex, + Other Gender Identiies Under Cut
#trans#transgender#enby#nonbinary#intersex#transfem#transmasc#genderfluid#pangender#bigender#agender#demigender#demiboy#demigirl#thats a lot of tags#feel free to use them without credit#just don't say you made 'em
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scientific study on the void state
For decades, people have thought sleeping is a momental period or pause where both the body and mind is asleep. When I stopped remembering my dreams, I recalled seeing just pitch black in my sleep, and I never thought much about it until I started getting into the void and loa in general. It’s strange how my mind remembered those moments of nothingness and pure darkness, they were briefly short but I came to the conclusion that every single one of us has been in a void state. Whether or not you remembered it, maybe you do, maybe for a split second you were enveloped in pitch blackness till you woke up. Most of us brush off these strange phenomenals, but here’s the real question: Is it possible to be aware in your sleep? The answer is yes, our subconscious mind is fully awake even in your sleep. I think one of the most interesting scientific experiments I’ve read was an interview in 2022, it explores the ‘objectless awareness’ in our sleep.
There were about 38 participants in the experiment, in which they were given a word to mentally spell and then they were interviewed based on that specific spelling. This is to measure participant’s memory accuracy, just to make sure they didn’t fabricate or make up any descriptions in the experiment. When participants pass the first round, they are given a survey if they have experiences of being conscious in their sleep. The result is that some participants recalled to lack any bodily sensations or imagery, one person reported that they lost the sense of being ‘themself’ but they identified as a ‘light’ or ‘orb’. Another person reported that after being in the state of nothingness, they were shaken up and brought to another ‘dream scenery’. Others recalled that their thoughts were completely non-existent in this state and they are aware of being ‘transitioned’ to what they called the ‘black spot’ and ‘nothingness state’.
The chart summarizes what the participants experience in their sleep, the ‘nothingness phase’ seems to be the middle ground between regular sleeping state, to hypnagogia (transition between being awake and sleep, you experience sleep paralysis and muscle jerks in this stage). Most participants were unable to recall what happened after they transitioned out of the ‘nothingness phase’. The following is what they said:
Participant 1
"So, this sensation of nothing was letting me know that I was still in a dream, because I made the comparison to, I cannot feel any of my limbs. So, I know that I’m not just in bed right now with my eyes closed. Because none of my body’s there."
Participant 2
"I no longer have an idea of a body.. a dream body at that point. And then I [emphasis] became or was this just like this little ball of light, […]. So like I knew that the sphere of light was ME, but also like the light that was around the sphere was me, […] Once I become the sphere, you are asking if I have any body perception? I do not have any at that point […] having a dream body is just completely gone."
Participant 9
“And then, and then all of a sudden, there was just nothing I could not, I’ve gone from, from my body, I guess. And I’ve had other bodies before and this felt very, very, very different where I did not like there was no dream body, no dream scene. No, no ANYTHING. It almost seems like a form about a body. But it almost seems like you are, you are caught between, caught between somewhere where you are trying to get in and the physical, you are, you are somewhere else. […] And so, so I was able to feel that I guess.”
Participant 8
“It’s more like I was the void. ”
Participant 12
" It’s just total darkness. And you…, there’s very little difference between you and what’s around you. ”
Well didn’t that blow your mind away? This probably raises more questions on more phenomenal that modern science has no idea about, considering the fact that we just discovered our sense of awareness is still on even in our sleep.
Citation
Alcaraz-Sánchez A, Demšar E, Campillo-Ferrer T, Torres-Platas SG. Nothingness Is All There Is: An Exploration of Objectless Awareness During Sleep. Front Psychol. 2022 Jun 10;13:901031. doi: 10.3389/fpsyg.2022.901031. PMID: 35756253; PMCID: PMC9226678.
#loa blog#loa tumblr#void state#loassumption#law of assumption#manifesation#neville goddard#shifting motivation#shifting community#shifting blog#reality shifting#dividers by fairytopea / credit in tags if used
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Whatever. Go my Bizzyboys
#luvletter4u.jpg#Great God Grove#GGG#Inspekta#Capochin#Bizzyboy P#That's the name in the credits that's the tag I'm using#This game has taken over my brain... expect more of these little monkey freaks very soon
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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L&C x high school yearbook superlatives
LOCKWOOD & CO. (2023)
#CREDIT TO MYLTIVERSE OF GEROGE FOR LIKE HALF OF THESE AHHHHH#ilyall smmm 💕💕💕🙈#Lockwood x tumblr#agency superlatives#save lockwood and co#lockwood and co#lockwood & co#lockwood and co netflix#anthony lockwood#lucy carlyle#quill kipps#george karim#skull#flo bones#barnes#gifset#my edit#i hope i used the tags right dsfjlfs#i know the day is wrong but im gonna be busy rest of the week so
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#chris brookes#mao#ddt pro#ddt pro wrestling#wrestlingedit#wrestling#night gifs#yeah... yeah. thats all#my beloved#idiot bastard giraffe man#(rp blogs dont reblog; saving and other personal use with tag credits is fine)
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#persona 5#shuake#tagging so that i can find this later Beacuse i worled hard#mine#if anyone wants you have permission to use this wherever and whenever you want just if anyone asks just say u didnt make it (smiles)#credit me or dont just dont say u made it ok
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`·.. ⊹ floral dividers by ଽ fairytopea ⊹ ..·`
#dividers by fairytopea / credit in tags if used#lace dividers#soft dividers#coquette dividers#divider#transparent png#aesthetic dividers#dolette dividers#coquette png#messy dividers#divider packs#pink dividers#nature dividers#pngs#kpop pngs#locs#symbols#bios#messy#coquette moodboard#coquette#estetica#layout#separadores#alternative moodboard#flower dividers#green dividers#cottagecore moodboard#floral#kpop
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we love katamari - angel
#we love katamari#katamari damacy#katamari#WEEE MY FIRST GIF!!!#gifhotel#<- new tag..... im so excited#credit not required when using!!
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Helllooooooooooo this is my official post saying I do not give permission to anyone to make ai bots of my characters or aus!
#please and thank you#sun fnaf#moon fnaf#tagging because those are the characters people are making bots of#PLEASE#also dont use my art with out my permission#i dont mind people using my art as a pfp just give credit please#anything else just ask i am happy to answer i promise
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