#consideration
Explore tagged Tumblr posts
Text
Don’t be demanding when asking for part 2’s!!
A brief post on why and how to be considerate in comment sections!
I finally understand why people are frustrated/sad when part 2 of a fanfiction doesn’t come out. I’m a little bit emotionally invested in this one Suguru fic right now. It’s 3 parts, but only 1 part is out, and the writer has been absent for months. I’m a wee bit emotionally devastated (but I’ll get over it).
SO I GET THE MORE DEMANDING COMMENTS NOW. I understand why people say “when is part two coming out” or “it’s been a year… is part two ever coming out??” — that being said, those kinds of comments are inherently rude.
When commenting something like that, you create a sort of pressure on the writers end, because there is an undertone of a demand. When people ask “when is it coming out” and say “it’s been x amount of time” - it’s implied that only your needs are important. That *you expect a part two* from the writer. Remember folks, writers on here are people too. Try rephrase how you ask about part two:
You can say, “Hey! I loved this fic so much! (Maybe even insert feedback on WHY you like it, as that means a lot to writers <3). I was wondering if you plan on making part two anytime soon? No worries if not, I’m just curious! Love your work, will gladly be on a tag list!”
This way, you’re not making a demand— you’re asking your question while being grateful, respectful, and considerate. It’s not easy work to be a writer for everyone (for some it is, for many it’s very time consuming, etc!)
Please don’t ever direct your frustrations towards writers. We aren’t paid for this, and have our own very busy lives!
I understand it sucks when a writer says they’re going to post something, but they don’t and haven’t. But please remember, they’re people too. Go ahead and ask for clarification and offer grace! You deserve to ask for clarification! But because this is a free service and platform, no writings are owed to you. We all should be considerate to one another 💗
#fanfiction#fanfic#fic#thoughts#discussion#fandoms#consideration#jujutsu kaisen#jjk#jjk fanfiction#jjk fanfic#jjk fic#jjk x reader#attack on titan#aot#aot x reader#eren x reader#geto x reader#choso x reader#gojo x reader#nanami x reader#Armin x reader#fandom#JJK fandom#aot fandom#aot fanfiction#aot fanfic#aot fic#aot thoughts#aot discussion
655 notes
·
View notes
Text
Good riddance to the Open Gaming License
Last week, Gizmodo’s Linda Codega caught a fantastic scoop — a leaked report of Hasbro’s plan to revoke the decades-old Open Gaming License, which subsidiary Wizards Of the Coast promulgated as an allegedly open sandbox for people seeking to extend, remix or improve Dungeons and Dragons:
https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634
The report set off a shitstorm among D&D fans and the broader TTRPG community — not just because it was evidence of yet more enshittification of D&D by a faceless corporate monopolist, but because Hasbro was seemingly poised to take back the commons that RPG players and designers had built over decades, having taken WOTC and the OGL at their word.
Gamers were right to be worried. Giant companies love to rugpull their fans, tempting them into a commons with lofty promises of a system that we will all have a stake in, using the fans for unpaid creative labor, then enclosing the fans’ work and selling it back to them. It’s a tale as old as CDDB and Disgracenote:
https://en.wikipedia.org/wiki/CDDB#History
(Disclosure: I am a long-serving volunteer board-member for MetaBrainz, which maintains MusicBrainz, a free, open, community-managed and transparent alternative to Gracenote, explicitly designed to resist the kind of commons-stealing enclosure that led to the CDDB debacle.)
https://musicbrainz.org/
Free/open licenses were invented specifically to prevent this kind of fuckery. First there was the GPL and its successor software licenses, then Creative Commons and its own successors. One important factor in these licenses: they contain the word “irrevocable.” That means that if you build on licensed content, you don’t have to worry about having the license yanked out from under you later. It’s rugproof.
Now, the OGL does not contain the word “irrevocable.” Rather, the OGL is “perpetual.” To a layperson, these two terms may seem interchangeable, but this is one of those fine lawerly distinctions that trip up normies all the time. In lawyerspeak, a “perpetual” license is one whose revocation doesn’t come automatically after a certain time (unlike, say, a one-year car-lease, which automatically terminates at the end of the year). Unless a license is “irrevocable,” the licensor can terminate it whenever they want to.
This is exactly the kind of thing that trips up people who roll their own licenses, and people who trust those licenses. The OGL predates the Creative Commons licenses, but it neatly illustrates the problem with letting corporate lawyers — rather than public-interest nonprofits — unleash “open” licenses on an unsuspecting, legally unsophisticated audience.
The perpetual/irrevocable switcheroo is the least of the problems with the OGL. As Rob Bodine— an actual lawyer, as well as a dice lawyer — wrote back in 2019, the OGL is a grossly defective instrument that is significantly worse than useless.
https://gsllcblog.com/2019/08/26/part3ogl/
The issue lies with what the OGL actually licenses. Decades of copyright maximalism has convinced millions of people that anything you can imagine is “intellectual property,” and that this is indistinguishable from real property, which means that no one can use it without your permission.
The copyrightpilling of the world sets people up for all kinds of scams, because copyright just doesn’t work like that. This wholly erroneous view of copyright grooms normies to be suckers for every sharp grifter who comes along promising that everything imaginable is property-in-waiting (remember SpiceDAO?):
https://onezero.medium.com/crypto-copyright-bdf24f48bf99
Copyright is a lot more complex than “anything you can imagine is your property and that means no one else can use it.” For starters, copyright draws a fundamental distinction between ideas and expression. Copyright does not apply to ideas — the idea, say, of elves and dwarves and such running around a dungeon, killing monsters. That is emphatically not copyrightable.
Copyright also doesn’t cover abstract systems or methods — like, say, a game whose dice-tables follow well-established mathematical formulae to create a “balanced” system for combat and adventuring. Anyone can make one of these, including by copying, improving or modifying an existing one that someone else made. That’s what “uncopyrightable” means.
Finally, there are the exceptions and limitations to copyright — things that you are allowed to do with copyrighted work, without first seeking permission from the creator or copyright’s proprietor. The best-known exception is US law is fair use, a complex doctrine that is often incorrectly characterized as turning on “four factors” that determine whether a use is fair or not.
In reality, the four factors are a starting point that courts are allowed and encouraged to consider when determining the fairness of a use, but some of the most consequential fair use cases in Supreme Court history flunk one, several, or even all of the four factors (for example, the Betamax decision that legalized VCRs in 1984, which fails all four).
Beyond fair use, there are other exceptions and limitations, like the di minimis exemption that allows for incidental uses of tiny fragments of copyrighted work without permission, even if those uses are not fair use. Copyright, in other words, is “fact-intensive,” and there are many ways you can legally use a copyrighted work without a license.
Which brings me back to the OGL, and what, specifically, it licenses. The OGL is a license that only grants you permission to use the things that WOTC can’t copyright — “the game mechanic [including] the methods, procedures, processes and routines.” In other words, the OGL gives you permission to use things you don’t need permission to use.
But maybe the OGL grants you permission to use more things, beyond those things you’re allowed to use anyway? Nope. The OGL specifically exempts:
Product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark…
Now, there are places where the uncopyrightable parts of D&D mingle with the copyrightable parts, and there’s a legal term for this: merger. Merger came up for gamers in 2018, when the provocateur Robert Hovden got the US Copyright Office to certify copyright in a Magic: The Gathering deck:
https://pluralistic.net/2021/08/14/angels-and-demons/#owning-culture
If you want to learn more about merger, you need to study up on Kregos and Eckes, which are beautifully explained in the “Open Intellectual Property Casebook,” a free resource created by Jennifer Jenkins and James Boyle:
https://web.law.duke.edu/cspd/openip/#q01
Jenkins and Boyle explicitly created their open casebook as an answer to another act of enclosure: a greedy textbook publisher cornered the market on IP textbook and charged every law student — and everyone curious about the law — $200 to learn about merger and other doctrines.
As EFF Senior Staff Attorney Kit Walsh writes in her must-read analysis of the OGL, this means “the only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability.”
https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators
But like I said, it’s not just that the OGL fails to give you rights — it actually takes away rights you already have to D&D. That’s because — as Walsh points out — fair use and the other copyright limitations and exceptions give you rights to use D&D content, but the OGL is a contract whereby you surrender those rights, promising only to use D&D stuff according to WOTC’s explicit wishes.
“For example, absent this agreement, you have a legal right to create a work using noncopyrightable elements of D&D or making fair use of copyrightable elements and to say that that work is compatible with Dungeons and Dragons. In many contexts you also have the right to use the logo to name the game (something called “nominative fair use” in trademark law). You can certainly use some of the language, concepts, themes, descriptions, and so forth. Accepting this license almost certainly means signing away rights to use these elements. Like Sauron’s rings of power, the gift of the OGL came with strings attached.”
And here’s where it starts to get interesting. Since the OGL launched in 2000, a huge proportion of game designers have agreed to its terms, tricked into signing away their rights. If Hasbro does go through with canceling the OGL, it will release those game designers from the shitty, deceptive OGL.
According to the leaks, the new OGL is even worse than the original versions — but you don’t have to take those terms! Notwithstanding the fact that the OGL says that “using…Open Game Content” means that you accede to the license terms, that is just not how contracts work.
Walsh: “Contracts require an offer, acceptance, and some kind of value in exchange, called ‘consideration.’ If you sell a game, you are inviting the reader to play it, full stop. Any additional obligations require more than a rote assertion.”
“For someone who wants to make a game that is similar mechanically to Dungeons and Dragons, and even announce that the game is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL.”
Walsh finishes her analysis by pointing to some good licenses, like the GPL and Creative Commons, “written to serve the interests of creative communities, rather than a corporation.” Many open communities — like the programmers who created GNU/Linux, or the music fans who created Musicbrainz, were formed after outrageous acts of enclosure by greedy corporations.
If you’re a game designer who was pissed off because the OGL was getting ganked — and if you’re even more pissed off now that you’ve discovered that the OGL was a piece of shit all along — there’s a lesson there. The OGL tricked a generation of designers into thinking they were building on a commons. They weren’t — but they could.
This is a great moment to start — or contribute to — real open gaming content, licensed under standard, universal licenses like Creative Commons. Rolling your own license has always been a bad idea, comparable to rolling your own encryption in the annals of ways-to-fuck-up-your-own-life-and-the-lives-of-many-others. There is an opportunity here — Hasbro unintentionally proved that gamers want to collaborate on shared gaming systems.
That’s the true lesson here: if you want a commons, you’re not alone. You’ve got company, like Kit Walsh herself, who happens to be a brilliant game-designer who won a Nebula Award for her game “Thirsty Sword Lesbians”:
https://evilhat.com/product/thirsty-sword-lesbians/
[Image ID: A remixed version of David Trampier's 'Eye of Moloch,' the cover of the first edition of the AD&D Player's Handbook. It has been altered so the title reads 'Advanced Copyright Fuckery. Unclear on the Concept. That's Just Not How Licenses Work. No, Seriously.' The eyes of the idol have been replaced by D20s displaying a critical fail '1.' Its chest bears another D20 whose showing face is a copyright symbol.]
#pluralistic#copyfraud#wizards of the coast#wotc#dungeons and dragons#d&d#ogl#open gaming license#eff#fair use#kit walsh#consideration#licenses
8K notes
·
View notes
Text
Ya know who the sexiest people in the whole world are??? Considerate people ✨
190 notes
·
View notes
Text
#lora mathis#spilled truth#spilled ink#spilled thoughts#harmony#spirituality#healing is a process#quotes#personal truth#keep going#love#consideration#friendship#intimacy
182 notes
·
View notes
Text
Starting To Think.
And more voting.
85 notes
·
View notes
Text
go attack me in July 😈
reblogs > likes
104 notes
·
View notes
Text
“What is love?”
“Love is consideration. It's understanding way beyond what words might be able to convey. It's a conscious choice to hold, to respect, to admire, to protect and to turn back, like Orpheus did for Eurydice.
Love is peace, the feeling of freedom that you get to be anything that you want to be, and it's acceptance that your person would love you just the way you are.
Love is security that you feel in someone's presence that everything is safe— your heart, your secrets, your thoughts, your soul. and it’s the assurance that your shortcomings would always be looked at with the perspective to help you grow from and your trauma to heal from.”
#poetic#wordsporn#midnight thoughts#poemsporn#loveeee#nostalgia#oldschool#aesthetics#lost friendship#spilled thoughts#lost love#booklr#breakup#heartbreak#longing#quality assurance in another world#consideration#relationships#peace#peaceful#old love#love of my life#spilled ink#spilled feelings#spilled writing#live in love#life#i love you#love quote
61 notes
·
View notes
Text
Accents
(Art is mine) Reading Murtagh, the extent of accents in Palancar Valley is made painfully obvious. This means that Eragon very likely had a thick accent himself, and I have zero doubts within my mind that this is something he was forced to unlearn, at least to an extent (for coherency and diplomatic-appearance purposes.) Along with Brom’s instruction, Murtagh (during their travels together) would also try to train him to manage the accent, and Arya did the same later on. However, when he is excited, upset, or even especially tired, his natural accent easily slips through and he sounds like the most Carvahall-native boy in Alagaësia.
#eragon shadeslayer#the inheritance cycle#Christopher poalini#Accents#headcannons#Thoughts#ideas#consideration#discussion#characters#brom#arya#murtagh#diplomacy#coherent speaking#Training#allies#learning#linguistics#language#Carvahall#Palancar Valley#Murtagh has no accent#But Arya does#The accent of the ancient language#This is more socially acceptable though apparently by human standards in the army#Will explain concepts later
31 notes
·
View notes
Text
Respect, Understanding & Consideration
For each member, for fans, for humans as a whole.
Please and Thank You.
���
83 notes
·
View notes
Text
I want to feel loved without feeling like I'm begging for it..
#selflove#knowyourworth#unconditionallove#healthyrelationships#mutualrespect#compromise#security#cherished#valued#appreciated#affection#thoughtfulness#effort#reciprocity#consideration#asequals#partnership#intimacy#communication#vulnerability#nurturing#affirmation#authenticity
151 notes
·
View notes
Text
5K notes
·
View notes
Text
#consideration#love#bonds#friendship#relationships#reminder#allahswt#islam#faith#quote#allah#prayer#dua#muslim#yasmin mogahed#feelings
20 notes
·
View notes
Text
Can I just say
Like, can I just
CAN I JUST SAY
#id just like to point out#steve blum scream deserves some fucking#CONSIDERATION#tfp#tfe starscream#tfp starscream#tfe megatron#tfp megatron#transformers
62 notes
·
View notes
Text
Friend gave me a highlighter so i did something silly
#phighting!#phighting#my art#phighting shuriken#shuriken#shuriken phighting#i am silly#anyways i can post tmr too hc weekend woo!!!#i have no motivation please save me#what if i did a daily series ft shuri#hm#consideration#but in the meantime have crappily highlighted shuri woo!!!!!!#can you tell i like talking to myself in my tags
20 notes
·
View notes
Text
I think I should be posting pride art but I don’t ! Have any . So you get more doodles enjoy
reblogs > likes :)
60 notes
·
View notes