#cgi visualization
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nectarrenderingstudio · 2 years ago
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Top 3d rendering companies
In today's highly competitive world of architecture, engineering, and design, 3D rendering has become an indispensable tool for creating highly detailed and realistic visualizations of building designs, products, and even landscapes. However, not all 3D rendering companies are created equal. Some are better than others in terms of quality, pricing, and turnaround time. In this blog, we will take a look at the top 3D rendering companies that are leading the industry with their cutting-edge technology and exceptional services.
Studio O+A
Studio O+A is a San Francisco-based company that specializes in interior design, architecture, and workplace strategy. With over 30 years of experience in the industry, Studio O+A has worked with numerous high-profile clients such as Facebook, Microsoft, and Uber. The company's 3D rendering services are renowned for their exceptional quality, attention to detail, and timely delivery. Whether it's a small residential project or a large commercial development, Studio O+A can bring your vision to life with their state-of-the-art rendering software.
Neoscape
Neoscape is a Boston-based company that offers a wide range of 3D rendering services to clients in the architecture, real estate, and advertising industries. The company's team of talented artists, designers, and architects work together to create stunning visualizations that are both realistic and engaging. Neoscape has worked with top-tier clients such as Nike, Apple, and Google, and their 3D renderings have been featured in numerous publications and exhibitions.
Nectar Rendering Studio
Nectar Rendering Studio is a India-based company that specializes in architectural visualization and 3D rendering. Their team of skilled artists and architects use the latest software and technology to create highly detailed and photorealistic visualizations that are both stunning and accurate. The company's commitment to quality and attention to detail have made them one of the top 3D rendering companies in the world.
In conclusion, these are just a few of the top 3D rendering companies that are leading the industry with their exceptional services and cutting-edge technology. Whether you're an architect, engineer, or designer, working with a reputable 3D rendering company can help you bring your vision to life and create stunning visualizations that will impress clients and stakeholders alike.
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redshoes-blues · 1 year ago
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It feels illegal to have Doctor Who be this high budget. I’m not complaining, it’s just so strange it’ll take some getting used to lol
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kaijugifs · 8 months ago
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cosmicdreamgrl · 7 months ago
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wishing that love is perfect as itself wishing all my weakness is hidden in a dream that can't come true i raised a flower that couldn't bloom
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artist-issues · 9 days ago
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I'm tired of being disappointed. By far the best part of the movie was the what-could-have-been in the soundtrack. Mufasa had seeds of being good but it suffered from a lack of focus and terrible visual language, so it was ultimately unsatisfying. 
I think it's actually worse when you can see the threads and interesting seeds of a good story just wasted and abandoned under a pile of Bad Storytelling. 
Lack of Focus:
The movie was trying to say something about Bravery, and Bloodlines, and Vengeance, and Going Against the Status Quo, and Self-Reflection, and Loyalty, and Family, and Relying on One Another Instead of Just Yourself, and Belief in Yourself, and even Vague Spirituality, all at once. So it wound up giving the movie-equivalent of two or three disjointed sentences about each topic, and never actually made a clear point about any of them. 
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For example, Mufasa is afraid of water. Rafiki says that this is because Mufasa is afraid of his own reflection, even though the audience would have been assuming that it was because Mufasa almost drowned as a cub. Then in the climax, Mufasa and Kiros are battling underwater and Mufasa remembers his foster-mother telling him to close his eyes and use his other senses to hunt. So he does, and he realizes I guess through the currents, that a big rock is falling toward them, and pushes Kiros into it.
What does that tell us? That Mufasa was taught to hunt like a lioness, so he can use those skills when he needs to. Which he's already been doing with no hesitation for the whole movie. Just because he's in water during the final battle, doesn't mean that's a satisfying conclusion to what they were doing with water, as a symbol for his character.
IF Mufasa had been embarrassed about his lioness-observational-skills, thinking it made him less of a lion, or weird, and therefore rarely used those skills because he was always trying to be more like Taka or the other males—conserving energy, not being mindful of what's around him—THEN finally embraced his weird skills at the end, while in water fighting—that would be something thematic. 
You would be able to say, "he's learned not to be afraid of where his skill-set is, as a leader, ergo: he's learned 'not to be afraid of his reflection/the water.'"
But that's not what happened. Because they didn't devote time to developing what, exactly, Mufasa is afraid of seeing in himself, or WHY he's afraid. Because everything he does succeeds. He wins his first race, wins his first fight, wins the favor of his adoptive father, survives diving into water even though he's afraid of it, wins at saving sarabi and then wins her affections even when he's actively trying not to—there's no reason for him to be trying not to. Not any that tie back into "Mufasa is afraid of himself." There's no reason ever shown for this weird halfhearted insecurity he sometimes has, and has to overcome.
So then it's not compelling. And that sort of thing is sprinkled all over the movie.
They keep mentioning "Milele," which means "forever" in Swahili, but that whole concept is alternately described as a "dream," or "a place you feel inside of you," but basically it's also a physical location that becomes the Pridelands. And nobody ever clarifies what exactly Milele is. It's treated like a fantasy concept or a spiritual vision or a physical utopia whenever the film needs it to be those things. But if it's never clearly defined, it's not compelling, which sucks when Milele is what the characters are "searching for." Another example of starting a concept and then never following it through to a satisfying conclusion.
They have seeds of Mufasa being the only lion to ask for help and be willing to cooperate with other animals besides lions—but they are few and far-between. He doesn't ask Rafiki for help; Rafiki sort of convinces him not to eat him. And asking animals for help like he does with the elephants or the Pridelands animals isn't unique to him; the first to do it is Sarabi, who willingly accepts and relies on Zazu despite others' scorn—and MUFASA is one of the ones who is scornful, initially! So they plant seeds for the big climax where he's the only voice that can unite animals across species by the climax, but they're don't water or tend to or help those seeds to grow. So the climax feels a little out of nowhere and less compelling.
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If they had just focused on one of these things, it would've been tighter and more emotionally impactful.
Except NO, it wouldn't have been. Because you will have a hard time connecting, emotionally, to photorealistic-CGI lions even if the story's focus was tight.
Bad Animation and Filming
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Lions in real life move with too much weightiness and heavy-animal-breathing for you to commit to that weight 100% of the time AND have good character acting. You can only really commit wholeheartedly to one or the other.
So you can tell in this movie the eyes are bigger and more expressive than in the first CGI Lion King. But that doesn't save it. It doesn't cut it. 
When Taka is giving Sarabi his last longing look, he just looks like a vaguely displeased large animal. There's no human heartbreak in his expression. 
When Mufasa is singing a fast line about not knowing how to respond to Sarabi, he should be swinging his head back and forth, like he's looking around for something in desperation—because that's what the song sounds like—and his walking, if he's walking, should be fast. A cross between running from something and searching for something. Because that's what's happening in the emotion of the song.
But lions don't move that fast, because they're heavy. And when they're looking around for something, they do it with their noses and long head-turns in sweeping motions. No fast eyes-darting-around. Certainly no human conflict of desire in their faces. So photorealistic Mufasa can't do any of those things. Which sucks, because the actions of the characters and the action in the scene should match the emotions they're feeling, and the emotion the audience is supposed to be feeling. But it can't, so everything is flat and boring. 
And even if you could connect to photorealistically emotional lions—you might, we connect with our pets emotionally all the time—you wouldn't get the chance because the film avoids their faces every time something emotionally interesting is happening. 
For example: my favorite part of the song "I Always Wanted a Brother" is when the beat appears to hard-drive, and it feels like a "stop everything" moment, to match Taka's outrage that someone is dissing his brother. And he goes, "what did you say 'bout my brother? That's not a stray, that's my brother! You stay away from my brother 'cuz I say so."
That whole moment, I'm envisioning Taka getting all up in another animal's face, maybe taking a swipe at it, throwing his little weight around and puffing his chest, fearsome-face. The song FEELS like that's what's happening; like he's going on and on,  exploding with insistence and protectiveness.
Something similar to the "stop everything-angry" vibe of this:
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But in the movie, is it a close-up shot of Taka invading another animal's space? Does the camera follow him from behind in a slow zoom, and then when he says, "what did you say bout my brother?" He spins and looks directly into the camera (in the direction of the animal he's talking to) and the camera stops while Taka charges closer? Do we get to see his angry face at all?
No.
The camera does this stupid boring thing where we, the audience, are in the branches of a tree (where the animal Taka is addressing is safely out of reach) and it pans slowly along, unfocused, like we're casually passing this interaction by. Taka's face is far away on the distant ground and you can't really see it's expression, his body language isn't doing anything interesting (he's just standing there for the whole part of the song) and at one point because of the panning, the tree the camera is in has a branch that actually hides Taka completely from view during the song.
We don't even get to see the animal he's talking to react. All we see is the back of its head.
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They do this over and over in the movie. When Rafiki is finally running to meet his long lost brother, we get the back of his body, one quick snapshot of the underside of his face, and then it's flyover drone-style shots. When Sarabi and Mufasa decide to love each other, it's a close-up on the backs of their chins; no eyes, no mouths, no head-body-language. When Sarabi and Mufasa are singing a very back-and-forth interactive duet to one another, the camera is, again, far-off and distant for most of the song, rotating slowly around a landscape that they're lion-lumbering through. Boring. Distant. Wasteful.
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Sometimes the movie tries to match the emotional pace in the way it's shot. When Kiros is readying a killing blow and Taka has moments to decide if he's going to save his brother, that scene cuts well between the raised paw and Taka and Mufasa's faces—for example. But those are the most basic ways to shoot those scenes, and scenes like them are few and far-between.
What it needed was one overarching idea to connect the character threads, and give them time to unspool. And then it really, desperately needed to be animated traditionally so that the lions could emote like humans.
So! I'll probably be writing a series of posts exploring what could've been to correct the fumble. Because I did enjoy the concepts in Mufasa.
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ultra-nohai · 1 year ago
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trance
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aroaceleovaldez · 6 months ago
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i am having A Time looking through some old blogs and stuff because I found some Ye Olde Gifsets of the Sea of Monsters movie and. okay. I know it's not fair to compare a movie and a TV show. Howeverrrrr, the PJO TV show allegedly had a HUUUGE budget. Cause it's Disney. (Actually, I did the math - low estimate budget for all of s1 was $96 million USD - allegedly $12-15mil per episode, compared to SoM's $90mil total budget) So why does the Sea of Monsters movie from ten years ago over half the time look better than the show? Like. A lot better.
Like I've complained about the CGI in the show before. Quite a bit. They can't consistently scale Chiron's horse half so he's changing size/proportions in every scene, they can't properly scale the stationary trident floating above Percy's head (you can TELL the asset is elongated improperly like someone stretched it and didn't fix it), they're actively avoiding animating Percy's hydrokinesis as much as possible, and the majority of monster or general CGI scenes are as hands-off as possible.
And as an animator I get it, if you don't have to animate something don't animate it. But. if your series is ENTIRELY CENTERED AROUND A CHARACTER WHO'S BIG MAIN THING IS CONTROLLING WATER. but you REFUSE TO SHOW HIM CONTROLLING WATER AS MUCH AS POSSIBLE. Then maybe you SHOULDN'T HAVE CHOSEN THAT SERIES. And I get most scenes with monster fights are difficult to CGI interaction with. CGI interaction is not easy to make look good. But also. You cannot get through the entire series without the characters physically interacting with monsters that are going to have to be CGI'd. And there are ways to do it where the avoidance of interacting with the CGI things is less noticeable, but the show very much does not do that. They did it for the minotaur fight! Everything is really dark with strategic lighting so stuff gets obscured. That one looked fine! But in like every other CGI fight Percy just. Does not touch. It very clear the show is doing very cheap CGI wherever possible and then having the nicer monsters and things that carefully do not touch moving things as much as possible. Walker sits completely stationary when Percy's turning to gold cause they had to CGI over him and it looks bad anyways. PJO TV has the budget for it to not be bad. Disney has the means. But they're not doing that. Even fully stationary CGI scenery like Olympus is clearly super lazy and is skipped over as quickly as possible and is just sad.
Anyways I'm gonna go reblog some old Sea of Monsters gifsets.
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jackfromthefairytale · 6 months ago
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you're in the walls that I made with crosses and frames hanging upside down for granted, in vain, I took everything I ever cared about
BAD OMENS - The Death of Peace of Mind [2021]
dir. Orie McGinness
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kingoftieland · 1 month ago
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X-Men: The Last Stand had TERRIBLE DE-AGING! 👴🏻
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sonknuxadow · 2 months ago
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it just hit me that the movie is coming out next month imgonna throw upppppppp
#to be clear this isnt an excited post this is a scared post .#i feel kinda guilty about it with how excited i was about the first 2 movies#but i just cant be anymore paramount and the scu have disappointed me so much within the past year in so many ways ......#shadow is one of my favorite characters his lore makes me go crazy and is one of the things that pulled me into loving sonic so much#but i literally felt nothing while watching that trailer aside from confusion at some of the writing choices being made#like i wasnt expecting an exact recreation of sa2 but why is sonic working with gun . wtf is gerald doing here . why are there no girls .#the only positives to me were things that were cool visually . which doesnt outweigh all the things that have annoyed/disappointed me#like who cares about another cool sonic and shadow fight scene we already have plenty of those .#Anyway. saw some of those new promotional images.#i swear to god if they actually start calling shadow+eggman+gerald team dark#like they suggested they might in that survey from a while back#im gonna become the joker for real#(insert the NO that is NOT solid snake image but it says team dark instead)#also maybe im taking the hedgehog games way too seriously here#but having gerald still be alive and present in some form feels like such a bad idea from a story perspective ... like .#for one shadow lost Everything in the gun raid having gerald still be here feels like its undermining that in a way#but also gerald's whole thing in sa2 is being long dead but still impacting the story despite that . why is he ALIVEEEE#and why is he here over rouge ???? do they just hate women or something#(before someone goes ''it would take too much time/money to animate another cgi character''#maybe the movies should have just been fully animated if that sort of thing was a concern . just saying)
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incandescentflower · 2 months ago
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When the bad guy shows up and you're like yes, please stick around.
One of my favorite things about cdramas.
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sundrykitsch · 13 days ago
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writhing on the floor because i thought about art for a second too long
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zza1003 · 9 months ago
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Material Practice of Blender
True Love | ❤️
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minilev · 1 year ago
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Intruder (1989)
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popppyfur · 2 months ago
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the scrapbook scene parts in the 1st movie was done in actual real life. like actual stop motion???? bro i love this movie so much
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sskk-manifesto · 2 years ago
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Delusional take: season 5 is 6 episodes of Stormbringer and 6 episodes of manga adaptation
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