#but also dreading
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Welp, I've been needing a fic to reread anyway. I've been deliberately avoiding rereading this one because I really don't wanna read the letter burning scene again, but I'm giving in. I will find the mystery man, mark my words.
I think my favorite thing is that everyone (including me) is collectively traumatized by the letter burning scene.
If you can find Mystery Man, I will literally give you an award. I found the spot yesterday because you guys are giving me the itch to write about him and I have to fight it.
As a fun side note, we will see him before the end of PoA. I found a note in my outline where Ariel (briefly) sort of interacts but you're going to have to be really looking to know it's happening. So, there's a little easter egg.
🫡
#sam speaks#aim and ignite#ask#Ariel vibes#I will literally light myself on fire if you can find him#but I've also been too chatty about him#I'm just excited#but also dreading#pairings are so hard in a gen fic
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reflection
#anyways so i think samus has major survivors guilt and is a super perfectionist. The type of girl who reimagines scenarios in her mind#And thinks about how she could have done better. like ‘if i had woken up sooner maybe i could have saved everyone in prime 3’#so i think she says she doesnt know anything about herself because shes so hypercritical of her actions she doesnt see herself as a person#while also her hyper critical-ness shows how she says she wants to ignore herself but she literally cant because she has so many criticisms#oh i wanted to include the ppl from the prime 2 manga in that one shot but was like ‘i dont think ppl will recognize them’.#also lol the existence of dark samus would fuck her up SOOOO bad like it only exists bc she exists & its responsible for the gang’s deaths#okay im done rambling tldr MENTAL ILLNESS.#metroid#samus aran#loneart#metroid dread#metroid prime#super metroid#metroid series#i dont wanna tag all the games. There just those games is enough#hall of fame#gray voice
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there's a friendly face at the end of the road
#persona 5#persona 3#goro akechi#ryoji mochizuki#sooo i was sitting on the script for this for a while#and i finally got around to drawing it#fhsdjkfds i was dreading doing the engine room backgrounds but they turned out pretty alright#also i loVE DRAWING RYOJI'S SCARF-
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need to exist in your warmth (id in alt)
#vashwood#vash the stampede#nicholas d wolfwood#trigun#trigun maximum#blood tw#ruporas art#love u when i get to cuddle u and love u when i get to feel ur blood soak into my hands#being this close to one another means the eternal suffering of trying to separate love and mission. love for one and love for humanity#i like to think of pre-vol8 vash as someone who struggles with his feelings for ww bc as equal and as trusted he is -#vash knows his responsibilities and he knows/expects ww wouldn't let him stray from it either. for that he can't take to any romantic incli#and i think itd make him view ww in a stricter non-personal way... If that makes ANY sense.#for ww - take someone who youv gotten close to and ended up liking more than you expected#someone who has a belief and follows it stubbornly - someone who'll get into more fights and trouble more than youv had your entire life#ww thinks of him as a monster but he knows theres a limit he himself can take - i feel like hes considered what might be the limit for vash#for Safety measures. just in case. yknow. whenever he himself might have to load the bullet < him hyping himself up as if he could do it#my point being that the thought of vash being dead crosses his mind more than he'd like. i think its a simultaneous dread drop in his stoma#for failure of the mission - but also an Ok? They can be killed? and also a disastrous gunning of his own heart. considering how much they#both live in their own heads some days are Just the worst ever for them in each others company. but also they lov each other :[ sooo much
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The Dread Wolf's Eyes
#did I go through the effort of making gifs of just his eyes?#yes#do I regret it?#no#did I try to do this with other characters and my own characters?#also yes but they really weren't wanting to cooperate with my camera angles lol#so you just get the boi#and his pretty purple eyes#<3#reagan's gifs#reagan's gifsets#my gifs#my gifsets#solas#solas dragon age#dragon age solas#datv solas#solas dread wolf#the dread wolf#fen'harel#datv#dragon age#dragon age the veilguard#da4#da
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FABIAN DON’T DO THAT. THAT’S SCARY.
#dimension 20#fantasy high#adaine abernant#fabian seacaster#fantasy high junior year#illustration#this was so fun#adaine… is this kristens room?#and the immediate DREAD#YOU FEEL#love it love it#Lou plays a great spooky game.#baron from the baronies#honestly? slay from baron#they seem cool actually#let em join the bad kids I think#they’re serving looks#they have the cunty curly wig#love it#Adaine also not catching a BREAK!!!
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we are so back !!!!!!!
#tmagp 10#tmagp sam#so glad to hear it again#but also dread#tmagp meme#tmagp alice#rusty quill tma#the magnus archives#the archive#the magnus protocol#tmagp spoilers#tmagp shitpost#tma spoilers
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#dragon age#dragon age fanart#solas#dread wolf#while drawing this I was thinking that his agents are also kind of wolves but of course only he can be the dread one#and yes he is a shepherd of “wolves” here cause in the end who is to say that his agents were not “sheeps” lol#I finished it for the sake of my bestie
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updated version/redraw of a samus piece i did last year! keep on stretchin! no abberation + closeup under the cut
#samus#samus aran#zero suit samus#metroid#metroid dread#for those curious this is my hc for what she looks like post metroid dread. get lizardy with it#shes THE metroid queen#also went all in on the girlbulge this time enjoy#cherie art
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ty to @icedmatchawoatmilk13 for sending this to me! i may have gone a bit overboard but this was so much fun to fill out/think about BAHAHA💖 ill still never get over how perfect the song sarah smiles is for them...the lyrics AND the fact that its an alliteration...im gonna do an animatic about seb and clora to that song one day i swear 😩 ((blank template by oakwolves!))
#like fr....'i was fine just a guy living on my own/waiting for the sky to fall/till you called and changed it all doll' LIKE!!!!!#makes me think of seb just waiting/dreading for anne to die but then clora comes along and changes everything/saves anne AND him#ok sorry my squeeing and yapping about how perfect this song is for them is done#choccyart#clora clemons#the hardest part of this chart for me to fill out was the starting arguments one honestly...but i think theyre pretty even LOL#clora is the ROOT of their arguments usually and then seb just reacts to her bullshit......so its a 50/50 LMAO. cause and effect#also sebs pda WOULD be at 100% if not for clora LMAO#and sorry for making seb h*terosexual😔 honestly i cant see either of them with anyone else hes just clorasexual tbh#also if i could have given seb an autumn birthday I WOULD HAVE but i needed his bday to be early on in my fic...for reasons...#looking at aquarius personalities tho i DO think it unintentionally suits seb a lot#i wouldnt have made cloras bday in april either if i could have chosen freely i would have done either summer or december#but then again i just recently learned that the birth flower for april is DAISIES!! so its perfect🥰#youd think i would know this since my bday is also in april LMFAO i like how i only care/do this research when its about my ocs and not me#BAHAHAH priorities!!!
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq#video games#long post#longpost#solas#mj best of#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
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"What have they done to you,
Old friend."
Trapped in the fade, Solas comes face to face with the remnant of his spirit.
The Dread Wolf was his wisdom, mirror to his pride. In the wake of the wrathful Evanuris, it too, has succumbed to their taint.
Or, where I'm making wild plot speculations surrounding Solas trapped in the fade. while turning my brainrot into art pieces and gifs. I'M PACING MY ENCLOSURE. Looking for crumbs and scrabs of Veilguard. Please Bioware I'm begging, feed me. 😭
#I made like 3 different versions of this lol#Anyways the first sketch is the best#Trying not to over complicate my artworks#When working on my iPad I just keep zooming zooming zooming untill I can give Solas a kiss on the nose#But then I also lose the space for gesture so now I just wave from a tragic distance to my boy#Beautiful bald headed boy#Can't wait to see what new plot the developers have devised to torture him even more. Here is my two cents. Face confrontations to the past#Hell yeah#the veilguard#veilguard speculation#dragon age the veilguard#dragon age theory#da: the veilguard#Da: the Veilguard artwork#Dragon age fanart#Solas#Solas fanart#fen harel#The Dread Wolf#The dreaded husband#art#Daze Chroma#Dazechroma#My art#da:tv#da:v#datv spoilers#datv speculation
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forever obsessed with dynamics between vampires, specifically that of a maker and fledgling, as a way to explore abuse. the creation of a vampire itself can so easily be a literalization of the lasting impacts of trauma and also much more simply the ways a perpetrator might shape their victim’s very identity. the extremes of isolation in the way that the new vampire, in most narratives, must cut all ties to their mortal life, or else go through an elaborate charade to maintain the facade of humanity, while forever still being removed from it. and the sheer dependence and vulnerability of being in an entirely new state of being, wholly uncertain of what it entails, and relying on another person to define… everything.
#or just the moral dilemmas#rewatching amc interview is kind of making me insane#that moment in episode two when louis is looking for a sort of assurance in the fact that lestat may actually have some good in him#look at how he cares about music look at the simple wondrous things that can bring him joy#and then the immediate dread when the opera performance turns out to be imperfect because he knows how lestat will react to *that*#I think there’s also something really interesting in the highlighting of lestat upbraids the less skilled singer before killing him#(slowly)#but also I will wait to watch more before I articulate my thoughts#vampires#interview with the vampire#amc interview with the vampire#I do still find the lestat and claudia film and novel dynamic by far the most compelling for how she tries to usurp him but almost to be him#but I’m enjoying this#I’m very curious if I will like show claudia more on rewatch#the movie always resonated most with me (sue me lol) because there seemed to be more simultaneous fondness and attachment even at the end#dark stories of the north
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anyone else have multiple traumatic memories associated specifically with holidays/family vacations? because that is a topic I never see discussed in all the So You Had A Shitty Childhood, Now What? self-help books i've been reading. but for me, it was a significant thing. and the more i think about it the more it seems like this would be an (unfortunately) common experience. would be grateful to hear if this matches other peoples' experiences...
#not a shitpost#serious post#ask to tag#tw trauma#cptsd#c-ptsd#and if so we should TALK about it#because it means there are a whole group of survivors out there whose mental health regularly worsens during holidays#like i know i am most certainly not the only person who feels an undefined Dread hanging over christmas/my birthday/july 4 etc#bc too many shitty things happened during those times and now my brain is hypervigilant bc traditionally these are the Danger Times#and this seems like it would be particularly common for survivors of abusive/dysfunctional households (aka most people with c-ptsd)#because holidays/vacations typically mean 1) the whole family is together/being forced to interact#2) and undergoing external stressors e.g. travel/relatives aka 'outsiders' visiting/routines & coping mechanisms being interrupted etc#3) there is social pressure for this to be a Fun Family Bonding Experience which only highlights the cracks in the foundation#and exposes the common Everything Is Fine/We Are A Happy Family lie#4) the cognitive dissonance of feeling tired/anxious/stressed/afraid during a time when you are 'supposed' to be Making Good Memories#and then everyone is angry/tired/anxious/triggered and things boil over and something or someone goes Very Wrong#weird that i'm posting this in october when halloween is...sort of the ONLY holiday i have only good and happy feelings towards#i got lucky there#also i have positive feelings towards Labor Day but that's for socialist reasons
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Mythal and Solas spoilers/Solavellan ending mentioned
Comprehensive picture post
This right here is why I can never see Mythal and Solas as two people who were "doing it".
The way he is holding himself like a broken child. The body language, the actual language, screams a bond akin to that of a mother and a son not of former lovers.
She "pulled him from the Fade" and twisted his purpose from a spirit of wisdom. He has been in her service until this moment when she releases him. You know the Vallaslin he BURNED off his own face? Mythal's.
GOD I can't scream about this enough.
In contrast the body language towards a romanced Lavellan...the only one we hear him call his "heart"
#mythal#solas#also no wonder he was so invested in Cole#veilguard spoilers#solavellan#dragon age#dragon age inquisition#fenharel#solas romance#dread wolf#dav spoilers#dragon age veilguard spoilers#dragon age the veilguard spoilers#dragon age the veilguard#solas x lavellan#solas x inquisitor#solas x female lavellan
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I'm a fecking edjit.
I keep complaining about this never-ending EDS flare, but I forgot that a mast cell reaction can not only be triggered by pain but also ignite the pain neural pathways and basically become a fecking ouroboros of self-devouring misery.
Pain triggers mast cell degranlation. Mast cell degranulation causes pain.
I'm not just having an EDS flare. I'm still degranulating from last week's migraine episode. I stopped medicating too soon.
Christ on toast.
I hate this disease.
#chronic health tag#trying very hard to be zen over this#because being too emotional will make it worse#but m#I think I know why I kept veering between exhausted unconscious and feeling full of adrenaline#but also the creeping feeling of doom I was dealing with#I thought it was just dread over this week's funeral#but I think I was pre-anaphylacitc this whole week#😱😱😱
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