because i was asked for what mods i use, i decided i'll just make a whole post!
most of everything here is pretty cottagecore/naturey~
under the cut because my game is heavily modded this list is long!!
visual
medieval buildings
way back pelican town
seasonal cute characters base / expanded / east scarp
all cuter animal replacements
vibrant pastoral 1.6 (temporary fix)
overgrown flowery ui
medieval craftables
dynamic night time
cottagecore fences
lamps
gwens paths
animated gemstones
foliage redone foliage only
rosedryads fairies
elle's town animals
sve facelift
more grass
medieval dnt
flowergrass and snowfields
expansion fish redesign
clothing / hairs
more accessories and stuff
cozy scarves
hoods and hoodies
vanilla pants and skirts
the coquette collection
seasonal hats
ani's colour collection
improved and new hairstyles
kyuyas hairstyles pack
furniture
idalda furniture recolor
h&w outdoor furniture
h&w fairy garden furniture
west elm furniture
nano's retro style furniture
asters big furniture pack
gameplay / mechanics
cjb cheats menu (just to walk a little faster)
cjb show item sell price
greenhouse gatherers
craftable mushroom boxes
advanced casks
lumisteria serene meadow
growable forage and crop bushes
cornucopia more flowers / more crops
atelier wildflour crops and forage pack
wear more rings
tree transplant
passable crops
no fence decay redux
multi yield crops
crop fairy
challenging community center bundles
better chests
automate
spawn supply crates on beach
expanded storage
bigger backpack
blue eggs and golden mayo
better ranching
npc map locations
data layers
expansions
stardew valley expanded
east scarp / lurking in the dark / never ending adventure / always raining in the valley
lumisteria visit mount vapius
misc
jen's cozy cellar
cozy farmhouse kitchen
asters walls and floors megapack
wrens expanded greenhouse
cuter coops and better barns
nicer sewer
also recommended
hudson valley buildings
elle's seasonal buildings
seasonal fences
ridgeside village
immerisve farm map 2
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Spoilers for Simulanka Day 3
There's a conversation that I've had with friends from time to time about the fact that the world of Teyvat is, at its core, incredibly kind. Shockingly so, even for most fictional stories that aren't directed towards children. Even though the traveler has faced many antagonists on their journey, the people around them have always banded together to overcome those challenges. Even when people are hurt it's very rare for anyone to die, and many of the antagonists in question aren't pure evil and have their own reasons for taking the actions they take. They may not always operate on the same morality as the traveler or the player, and they might not be "good people", but they still believe that what they have to do is right, or at the very least necessary.
To put it more simply, Genshin is filled with characters that are made to be liked. Not every player will like every character, but very few of them are actively trying to work against you, and even when they do there's still something there to like. Except for like, Il Dottore, but he's likable for how unlikable he is (I have to say that or my Dottore enjoying friend will be sad lmao).
I got to thinking about this when playing the last part of Simulanka because it was a reminder of how, despite the kindness that they've been shown by Teyvat for the past three and a half years, the traveler's morality is still shockingly black and white in many situations.
We see this the most in how they interact with the Fatui. The Fatui, particularly the Harbingers, have cause a lot of damage in the past, but a lot of the grunts are just ordinary people following orders. the commission line in Mondstadt with Viktor, Golden Apple Archipelago 2 and The Chasm come to mind for times when we've interacted with Fatui grunts in a way that really humanizes them and shows that a lot of them really are just people doing a job. Some of them have just been surveyors or low-level guards, but the traveler and Paimon treat them like they're cartoon villains until proven otherwise (and sometimes even after proven otherwise).
The way that they acted towards Simulanka Durin before the party gave him their blessings also seemed to reflect this, especially in comparison to the other party members. Wanderer was obviously the most sympathetic to Durin, since his memories were like looking into a mirror for him, but Nilou, Navia, and Kirara all stepped forward to give Durin their support while the traveler was still showing doubts. They were thinking about how the residents of Simulanka might not forgive Durin, or how his form was too big and scary to coexist with everyone, which was an incredibly unsympathetic outlook even though they were ultimately able to change Durin's form.
It honestly reminds me a lot of how the traveler treated Scaramouche/Wanderer in Inversion of Genesis, like he was a person to be kept the company of only out of necessity as a means to keep him under control, even after Nahida said that she trusted him. Even though something did go wrong at the time, it still showed that the traveler's suspicion and distrust of Scaramouche was strong enough to outweigh their trust of Nahida, despite Nahida having proved herself many times to be wise and worthy of trust in the past. That mistrust and even disdain for him even carried over into when he reappeared with no memories, as the traveler was forcefully adamant that he needed to reclaim his memories and atone, to the point that it seemed like they were being a little bit mean about it.
It's arguable that Scaramouche deserved that treatment, since he was kind of a little shithead who caused a lot of harm in the past, but the traveler was also witness to how deeply he was hurt and manipulated in the past, and therefore would have some kind of understanding of why he turned out the way that he did.
Despite the traveler's usual helpfulness in Simulanka, Nilou, Navia, and Kirara all feel like contrasts to them. Nilou's whimsical outlook and positive mindset allowed her to grasp the magic of creation and even gave her the initiative to try and change Durin's form with magic in the first place. Navia is used to taking care of "the little guy", as it were, through the Spina, and was therefore willing to listen and empathize with the toy people who didn't want to undo the power of prophecy. (With those guys also being called "conservatives" or a "conservative radical" in English, that doesn't really have a good connotation depending on your political leaning, but Navia listened to them anyway). And with Kirara, while I haven't played her little sidequest yet, the description of her outfit described how the little cat burglar stole and returned the emotions of the cats that they hadn't been given when they were created, casting her in the role of someone who can understand the balance that anger, sadness, and pain bring to happiness.
The three of them, as well as the Wanderer, all carry Teyvat's fundamental kindness with them, and it was then coaxed out of the traveler only when all of them had already stepped forward.
It made me wonder if this is some kind of lesson that the traveler has to learn before reuniting with their sibling, that they need to be more willing to put their trust in people, or at least be more understanding of others. While the abyss twin hasn't divulged too much of what they've learned yet, they've made it clear that there are lessons that the traveler needs to learn about the world before they reunite. While that likely has a lot to do with various truths about Celestia and the sky being fake and all that, perhaps they're hoping for their sibling to learn that at least in Teyvat, sometimes people who cause harm to others are simply trying (or have tried and failed and lost hope) to find a path towards co-existing with others.
Since the abyss twin is supposedly born of Teyvat as well, perhaps they've already understood that part of this world from the very beginning and are waiting for their sibling to catch up.
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Can we talk about how Kadar says to Altaïr in the beginning: "An excellent kill! Fortune favors your blade!", and then in the bureau with Malik, before Altaïr goes to meet "Robert", Malik says to him "Fortune favor your blade, brother."
And then THAT is what prompts Altaïr to actually finally apologize to him?
(It's these little things in the writing that make me go feral! Another one of my favorite parts is Altaïr and Malik calling each other "Dai" - Altaïr first calls Malik Dai before doing investigations during the Majd Addin mission, showing his character growth in how he's willing to humble himself in front of Malik by basically acknowledging him as a superior of sorts (he's even THANKING him here for his help - compare this to "I am your superior, in both title and ability! You should know better than to question me!"), and then when they last talk before Altaïr goes to confront Al Mualim, Malik calls HIM Dai, in turn acknowledging his growth 😭 I just... I love them so much, I don't even know what to do with myself anymore.)
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