#but I really recommend the series
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plushri-moved · 10 months ago
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Nagata Kabi's work is so meaningful to me. Even people I liked and trusted, who I had confided in that I struggled for years with suicidal ideation, couldn't understand how I've never dated. Like not having kissed someone by the time you're in your twenties is SUCH a big deal not even spending years wanting and attempting to end your own life explains it.
Anyway, I just really appreciate Nagata Kabi for putting her story out there.
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thejudeduarte · 22 days ago
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Daily reminder that Kaz is actually just a teenage boy playing at being this really edgy gang leader when in reality he has the humour of a 13 year old
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quicksilversnails · 26 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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pinkrangersarah · 2 months ago
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i've known aika for barely a day and I already love her, 10 out of 10 would die for this kid.
what better way to procrastinate in my own writing than quickly doodling my own oc with @kianamaiart's very own aika, whom elena relates to on a very spiritual level.
a witch who did not ask for her dad's powers and a magical girl who did not want to be a magical girl. maybe they can hang out someday.
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poorly-drawn-mdzs · 8 months ago
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Do you like sci-fi and indie animation? Check out Monkey Wrench!
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ministarfruit · 11 months ago
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day 5: hands for holding ♡
(femslashfeb prompt list)
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katabay · 2 months ago
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THE JETSET LIFE IS GONNA KILL YOU, ERIC CARTER!
my laptop charger uhhhhhh. met its end in a very permanent, very fire hazardy kind of way last week. while waiting for a replacement I decided to try and get some work done at the library and was asking around for some urban fantasy (extra points for a mystery plot of some kind) recommendations to check out while I was there
the eric carter series was mentioned a couple of times, AND had the added bonus of having a necromancer for a main character. I love necromancers. someday I'm gonna play one in a game instead of immediately defaulting to vampires.
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Fire Season, Stephen Blackmoore
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lizzybeeee · 26 days ago
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DATV is overly reliant on Supplemental Media - especially if you are a returning player
TL;DR: Supplemental material should not be required reading in order to understand what's going on in the main game -> it's additional material that enhances what we were given. If what we were given is lacking and unable to coherently tell us a story, then the writers and those in charge did not prioritize what was important.
Not a take that's unique to Dragon Age, but one that is very relevant when talking about DATV. I've made a few posts about plot/story points that either make no sense or have been dropped entirely in the lead up from DAI to DATV. Every now and then I get a few comments or messages about how certain points I made were addressed in supplemental material released in the lead up to this games release.
This isn't a call out post, by the way! But it's frustrating, to me, that this games writing is so lacking that my understanding is being inhibited because I can't remember details from a book I read two years ago - not to mention various podcasts, comics, and short stories. My understanding of a video game in a video game series should not be reliant on additional/optional content.
DATV is a weird game in that it is absolutely a 'soft/scorched earth' reboot while also marketing itself as a continuation to what was set up in Inquisition and Trespasser. Personally, I think that if you are up to number 4 in a game series, one with a continuous story-line, it should be expected that new players won't be able to catch up to everything -> it's the game developers job to make the world and story intriguing enough that the new players will go back to previous games in the series and fill in the blanks themselves.
Veilguard, as a sequel, is overly reliant on content that comes from outside the games themselves (including DLC's) if you want to make sense of the world and story. Trespasser left us with an epilogue that set up some plot points for the next game: Solas & the Veil, the Elven Rebellion, and War with the Qun - plot points that have been built up since the time of Origins. But when we get into DATV two of these points have been dropped and resolved, off-screen.
There are more questions, but these are the ones that bothered me the most while playing the game:
What happened to the Agents of Fen'harel/ Elven Rebellion? -> answered in a cursed reddit AMA.
What happened to the Qunari following Trespasser -> addressed in Tevinter Nights, and a codex entry you can pick up (optional).
Why is Skyhold infested with demons? -> mentioned in Tevinter Nights.
How did the Dalish go from worshiping their own pantheon to knowing they are false gods? (specifically those we meet in the Veil Jumpers) -> mentioned in the Missing comic series.
What's up with Nevarra's Royals? -> Tevinter Nights addresses that there is a power struggle in the Pentaghast family and the role of the Mortalitasi in making it worse - though it does not address the whole 'mage puppeting a corpse' issue and all the implications it has.
This is a video game series -> the bulk of the information required for me to understand the story and its relation to previous entries needs to be included in the final game version. I am playing a video game and not attending a uni class - I should not need to have a required reading list in order to understand what the fuck is going on. I should definitely not need to go onto a reddit AMA to understand what happened in-game, either.
What makes this stand out the most is that DAI was very successful in tying in previous games, DLC's, movies, and books! Inquisition did a great job in getting you up to speed on the events of the previous games early on, providing personalization if you played those games, and giving the player the opportunity to inquire into these events.
Hiding away the answers in additional material or a codex entry that may be missed is not good game design or good writing. DAI didn't assume that you had bought and played the Legacy DLC -> it made certain you experienced the conversation with Varric and Hawke if you wanted to proceed in the game. It didn't hide away imperative information in codex entries - it had characters talk about it in scripted scenes and encourage the player to ask more. You would actively need to avoid interacting with characters for you to not experience this information in DAI.
Leliana talks about her role during the Blight, her calling by the Maker, and her relationship with Dorothea/Justinia -> DAO and Leliana's Song DLC.
Cullen talks about his time as a templar at Kinloch & Kirkwall -> DAO and DA2.
Cassandra speaks about her history, investigation into Hawke, and the Seekers -> Dawn of the Seeker movie, DA2, & Asunder novel.
Varric talks about Hawke, Kirkwall, and Corypheous -> DA2 and Legacy DLC.
Cole talks about how he discovered he was a 'demon' - it leads to further conversations about Rhys, Evangeline, and Lord-Seeker Lambert -> Asunder novel.
Wicked Eyes and Wicked Hearts -> the game literally continues what the Masked Empire novel sets up, the Orlesian Civil War. The game does a decent job of telling us about the players (Celene, Gaspard, Briala etc...) and the reasoning behind the conflict through dialogue, the ability to explore the battlefields, quests, ambient dialogue, etc... The book is not required reading - though it greatly adds to the complexity of the characters, motivations, and political intrigue!
I never once, playing DA2 or DAI, felt penalized or like my experience was lacking because I had not engaged with supplemental material or DLC's. I got into Dragon Age when I was in high school, it wasn't until I graduated and began working after that I had the disposable income available for experiencing the extra material. I cannot say that for DATV - If you have played Inquisition and go into DATV straight from that you will, absolutely, be confused about how we got from A to B.
Which is especially strange to me!? Why is it that new players will be less confused than those that are returning players? It's like the game is actively punishing you for playing and caring about previous games in the series.
Supplemental media is bought because the main product has earned your investment, love, or interest. Not everyone has the income available to buy it with their own money - especially if you live outside the US and have to pay additional shipping costs. Not everyone has the ability to buy or 'obtain' the digital versions either. My understanding of the main story of a video game in a video game series should not require additional monetary investment into other mediums.
The game itself should be enough and DATV is not enough.
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t-u-i-t-c · 7 months ago
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Toku Pride Month Challenge │ LGBTQ+ Characters
Ichika Sakurai
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beauty-4-thebeast · 7 months ago
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Ghoulcy Week Bonus Day: Soulmates
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♬ So close to reaching That famous happy end Almost believing This was not pretend Now you're beside me And look how far we've come So far We are So close ♬
(Song: Jon McLaughlin - So Close, The Enchanted OST)
My final entry for the Ghoulcy Week, and it's been an amazing experience to take part in it alongside so many talented artists.💕 Your works blew my mind with how clever you interpreted the prompts and how beautifully you drew them in your style.
P.S. Can you recognize whose dress Lucy is wearing in my artwork here? Think 1950s and geeky classics of American cinema.:)
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cyanide-sippy-cup · 10 months ago
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Adding on to my The Batman post, I forgot to mention how much I adore the way they handle the no killing rule. In terms of plot, I don't think it's mentioned at all as a sticking point. He won't kill and that's that.
But there's one particular scene. Carmine and Selina. Bruce has just punched Carmine to the ground, saving Selina's life, and is now trying to wrestle the gun away from her. She tries to convince him. "He has to pay!"
And right here is where I thought that stupid classic line was gonna be. I could see it coming like a freight train. "If you kill him, you'll be just as bad as he is." But then... I'm wrong. It doesn't happen. Instead, Bruce makes a very different statement.
"You don't have to pay with him. You've paid enough."
And with that, he gets the gun and Carmine is arrested. There's no moral high ground, there's no shitty logic.
Bruce has seen what The Roman has done. Who he's hurt. What he's taken away. Selina's mother. Her girlfriend. Bruce's own parents. He knows better than anyone the need for revenge. For justice. But he also knows that this man before him, lying bloodied on the floor, has taken enough. He's taken their families, their morals, their innocence. But he doesn't get to take away their lives. He doesn't get to have that power.
And then Carmine is shot and killed anyway so Selina got what she wanted in the end either way.
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nieves-de-sugui · 2 years ago
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A Quick History of BL
As someone who wrote a thesis on this very subject a few years ago, here is the short version of how BL has evolved throughout the years. For the new comers ❤ 
a minute of silence for the original form of this post that tumblr decied to not save right after I saved it
I am going to go with a chronological approach. Unfortunately, I cannot put everything in one post so if there’s any questions about this or that aspect of the history of BL that you want to know and it’s not talked about here, you are welcome to ask me directly :)
Context and influences - Japan in the 60′s
Before the US forced Japan to open its borders to the outside world in the 1800s, homosexual practices were common place between budist monks, samurais and kabuki actors. During the Edo period (1600s to 1800s) there was a very rich amount of poetry, art, books (such as Nanshoku Okagami (The Great Mirror of Male Love) by Ihara Saikaku) and codes of conduct about how to have a good master/aprentice relationship, kinda like the greeks if you know what I mean. However, with the arrival of western influences, in order to become a more “civilized” country, it was all put in the closet. 
Yet, in the 60′s Japan started to pick it up again through literature about young androginous beautiful boys (aka bishounen). On one hand, in 1961, the novel Koibitotachi no Mori (A Lover’s Forest) by Mari Mori was published. It tells the story of a young and beautiful 19 year old worker and a half french half japanese aristocrat, and their tragic romance. On the other hand, Taruho Inagaki wrote Shounen ai no Bigaku (The esthetics of boy-love), an essay on aesthetic eroticism (of which he wrote a lot of). All this was know as Tanbi (lit. aesthetic) literature. It generally refered to literature with implied homosexuality and homoeroticism such as works by Oscar Wilde, Jean Cocteau, etc. And of course, Mori and Inagaki. 
In chinese tanbi is read as danmei (term used to refer to BL novels in china today, ie: The Untamed it’s all connected friends).
From the birth of Shonen Ai  to Yaoi - 70′s to the late 80′s
Around the beginning of the 70′s, shoujo was being revolutionized by the Year 24 Group, a generation of women manga authors (mangaka) who started to explore new themes. Among them, their interest in tanbi gave birth to a new subgenre: Shounen ai. 
Their most known manga were:
Kaze to Ki no Uta (The Ballad of the Wind and Trees) by Keiko Takemiya, and Toma no Shinzo (The Heart of Thomas) by Moto Hagio
Their stories are characterized by having suffering eurpoean bishounen in boarding schools, living an idealized perfect love (meaning passionate) that, despite the tragic end of one of them, lives forever in the other. 
As this genre starts getting popular, more and more fans of these stories start making their own self published manga, aka doujinshi, of the genre. It is around this time that the term Yaoi is coined. Meaning “YAma nashi, Ochi nashi, Imi nashi” (no climax, no fall, no meaning). Basically PWP fanfiction, for the most part. Doujinshis could be considered an equivalent of fanfiction in manga form.  It is also here that the term Fujoshi (aka Rotten Girl, for liking rotten things) starts being used to refer to women readers of yaoi. 
With this rise in popularity come the start of the commercialization of the genre. Which meant the publication of magazines dedicated solely to yaoi/shonen ai/BL. The most popular yaoi manga magazine at the time was June. The common trait of their stories being the therapeutic power of the love between the mains. The traumatized character would heal throught this newfound love.
Most of the stories at this time happened in the West (Europe or the States) as the exploration of these dark themes intertwined with homosexual romance and homoeroticism still feel safer to explore as a foreign concept. One example would be Banana Fish (1985).
Commercialization and Yaoi Ronso -  90′s 
As more publishing houses pick the genre up, the term Boys Love is used to include every type of manga about homosexuality made for women. 
The increasing amount of BL series sees a changes in its themes: 
the start of the “gay for you” trope where one mantains their heterosexuality despite being in a homsexual relationship, 
the uke/seme dynamic (mirroring hetero realtionships) also relating to physical appearence (one being more feminine, the other being more masculine), 
the use of rape as an act love (sexual violence has always been present but here it becomes a staple),
anal sex as the only type of sex, 
older and more masculine men start to appear 
they now happen in Japan
Good examples of the presence of these themes in manga are Gravitation (1996) or Yatteranneeze (1995).
However in 1992, Masaki Sato (a gay activist/drag queen) wrote a letter in a small scale feminist magazine attacking yaoi and pointing out how it “represented a kind of misappropriation or distortion of gay life that impacted negatively upon Japanese gay men”. The female readers of yaoi responded, defending the genre as a means to escape gender roles and explore sexual themes that was never meant to represent the realities of gay men. This is know as the Yaoi Ronso (Yaoi Debates).
The debate ended with both sides understanding more of each other, with mangakas starting to include queer views in their works. It also started the academic reasearch of BL. 
Yet, it is a debate that has been restarted more than once, as it is still relevant despite the evolution of the genre.
more on this on another post
Globalization and coining of BL - 2000′s 
By the beginning of the 2000s BL is being sold all over the world (like all manga), and has become a stable industry. We could say it has finally become it’s own genre. 
Some of the most well known manga series, to us (in the west), of the time are:
Junjou Romantica 2002 Koi Suru Boukun 2004 Love Pistols 2004 Haru wo Daiteita 1999
all of these have anime adaptations for the curious ones
We also start seeing short anime adaptations or special episodes of the most popular series, with questionable themes, such as: adoptive father x adoptive son  (Papa to Kiss in the Dark 2005), father x son’s friend (Kirepapa 2008), etc... 
However the themes remain more or less the same. Junjou Romantica’s love story starts with a non-con sex scene by the older one (masc, seme) to the younger one (more feminine, uke) addressed years later in the manga btw. Koi Suru Boukun’s love story is triggered by aphrodisiacs and rape. They’re still very present in the stories but slowly going away. A mangaka that represents this era could be Natsume Isaku (Candy Color Paradox 2010).
Change is slow in Japan. Even though the voices of LGBT+ people started to be taken into account in the genre it is not until later that we see it reflect in the mangas themselves. However, we can already see the start of this in Doukyusei (Classmates) (2006) by Asumiko Nakamura. Also Kinou Nani Tabeta? (2007) which is actually part of a more mature genre: Seinen.
It is my personal (subjective) theory that the BL of this era was the one that got popular outside of Japan, which is why we see lots of references to the themes, tropes and dynamics of this time in today’s BL series. 
The LGBTzation of BL and the rise of webtoons - 2010′s to 2020′s
Slowly but surely LGBT characters and themes enter the scene of BL. Existing simultaneously with the previous tropes and themes, we start seeing a shift in these stories. We now see:
characters that identify as gay or some type of queer
discussions about homophobia
more mature themes about life and romance
At the same time as we get the usual love stories with the usual themes, a new trend starts to take over. And we get simultaneously, cute, sometimes questionable but light love stories:
Love Stage 2010 Ashita wa Docchi da! 2011 Kieta Hatsukoi 2019
More profound stories and darker or more complex themes:
Blue Sky Complex 2013  Saezuru Tori wa Habatakanai 2011 (mafias) Given 2013 (suicide) Hidamari ga Kikoeru 2013 (deafness)
And others that adress the queer experience in a more mature way (which might actually fall into the Seinen genre)
Itoshi no Nekokke 2010 (slice of life, queer characters) Smells like Green Spirit 2011 (two ways to deal with a homphobic society) Strange 2014 (relationships between men) Shimanami Tasogare 2015 (an LGBT group helps a closeted gay) Old Fashioned Cupcake 2019 (you know this one 😉) Bokura no Micro na Shuumatsu 2020 (the end of the world)
As queer stories are explored, BL mangakas and mangakas from other genres start to consider more stories about queer people such as the Josei Genderless Danshi ni Aisaretemasu (My Androgynous Boyfriend) (2018) by Tamekou, or the Shoujo Goukon ni Itarra Onna ga Inakatta Hanashi (The story of when I went to a mixer and there were no women) (2021) by Nana Aokawa. 
Still, we can see two realities live side by side. Doukyuusei gets adapted into an impactful animated movie in 2016, meanwhile Banana Fish gets an anime adaptation that keeps the homoeroticism but not the homosexuality.  
For those who might be interested. Here are some of the authors that represent the first half of this era, where they start to include newer points of view:
Scarlet Beriko, HAYAKAWA Nojiko, KURAHASHI Tomo, OGERETSU Tanaka, Harada, KII Kanna (Stranger by the Sea), etc...
And authors that while keeping classical themes break the stereotypes in a subtle manner:
CTK, ZAKK, Jyanome, Cocomi, Hidebu Takahashi, SUZUMARU Minta, etc...
Mangakas also no longer stick to one genre only. They explore whichever of them they want, from BL to Seinen to others. 
ie: Tamekou, 
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or Asumiko Nakamura
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The curious case of Webtoons
With the digitalization of mangas, throught Renta and Lehzin, it has become easier (and more expensive) to access these stories. Korea makes and appearence with their webtoons. Through the lack of piracy protections and the majority of them being digital, manhwa (korean webtoons) sees a rise in popularity. Through the digital medium the influencee can be the influencer.
However, like many other East Asian countries they have consumed BL, without hearing about the conversations about BL. So they end up mantaining the older themes and stereotypes that newer BL is trying to leave behind. Therefore, we end up with a mix of old and new, ie:
Killing Stalking 2016 Cherry Blossoms After Winter 2017 Painter of The Night 2019
Additionally, it is also thanks to the easy access to internet that Omegaverse, with its higher dramatic stakes (that parallel hetero dynamics), enters the mangasphere in 2016. It has grown in popularity ever since.
With the Thai BL Boom of 2020, Japan rediscovers its own BL market and starts investing in it more. Which is why we get live action adaptations of BL manga that was popular years ago (Candy Color Paradox was a manga from 2010), the more recent ones (The End of the World With You) or new anime adaptations (Saezuru Tori wa Habatakanai in 2020). 
more on this in my japanese live action BL post
What has it become now? is it BL? ML? or Seinen? Or is it all just gay manga?
It is clear that Shoujo manga (with BL, Josei and Seinen) is exploring queer themes such as gender and sexuality more and more. Japan is interested in this conversation, not only in manga (Genderless fashion). Which brings up the current question in BL studies: Does it make sense to keep these categories?
As a response to BL, ML (Male Love), which is made by gay men for gay men, started happening (around the 70s too). And Bara (gay manga porn) in response to Yaoi. However both gay men and women read BL and ML. We also see other themes being explored through BL, such as friendship (in BL Metamorphose), food (in Kinou Nani Tabeta), male relationships of all kinds (in Strange), and different queer views on life and its challenges (in Shimanami Tasogare). More and more what is LGBT and what is BL is merging, the line is blurred. 
Conclusion
BL has been in my life for longer than it hasn't. It is through shoujo and BL that I have come to understand people and romance.
It is flawed, like everything else this life, but it's flourishing in many ways.
The genre feels old and new at the same time. 
We can still find shounen ai/tanbi elements in more modern manga (All About J). Or the gay for you in a new light (Itoshi no Nekkoke). Or more educational manga on queer issues (My Brother’s Husband by Gengoroh Tagame). BL has around 50 years of existence but it is also being born anew in Thailand and Korea. 
BL manga will continue to evolve in acordance to Japanese tastes, as it is still a local market. Hopefully the korean webtoons that get popular will be the more daring ones in their themes. Who knows where it will go from here? The only thing we know for sure is that it will continue to change. Isn't it exciting?
A post on the evolution of live action BL in Japan is coming, to complement this post.  As well as a more detailed explanation of the Yaoi Debates and gay manga.
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katkat030 · 7 months ago
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Hermitcraft/Life Series Fic Recs!!!
I am absolutely insane about so many of these and I genuinely can't recommend them enough. Like the post that inspired this, I'll probably tag authors if I know their Tumblr urls, but please let me know if you want me to remove any and I will!
Fair warning that most of these have shipping!
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But oh, the bloom by @sillyfairygarden (read here) ongoing.
Ough. Whimsy, Pearlescentmoon, the best version of desertduo I've ever read, and indecipherable sounds of me screaming. If there's one fic I ever want people to read, it's this one. There's a reason I'm putting this first, as much as I hate to pick favourites! Warning: you may will fall in love with the story. Possibly my favourite author - cannot recommend their works enough <3 (The Champion's Banquet also made me go not just a little insane)
It's an absolute necessity to highlight the tags on this one: blows a kiss to the sky. for all my pearliemoon lovers searching for wonder and whimsy in the world around you // Now with more angst! // a man leaves the life he loved to explore the beauty of the world
More fic recs under the cut!
you came at the brink of the end of the world by Anonymous/ @louiessleeplessnights (read here) ongoing.
I don't know how to even begin describing this. I think it made me fall in love with Boatem all over again. It's hilarious, sad, beautiful, Scar calls Grian trouble, they're both idiots and in love, and it's everything I'd look for in a published novel and so much more. This fic permanently altered my brain chemistry and I cannot recommend it enough times. SO SO SO well written. Warning: it's rated explicit, but a few updates ago it was just mature - chapter 20 and the first half of chapter 21 are the ones you might want to skip if that's not your jam! It's just kissing but it gets... a bit heated lmao.
An excerpt from the description:
[grian is falling from the sky, scar has more magic in his blood than he realized, and everyone else is so much better at seeing than they are]
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Redstone and Skulk by @silverskye13 (read here) ongoing.
Once again lost on how to describe this. Could I leave it at "please please please please read it I love it so much", by any chance? The worldbuilding is so fleshed out, probably my favourite example of characterisation I've ever seen and the descriptions are everything.
Helsknight and Tanguish (the hels version of Tango) are the duo ever. There's no shipping in this, just intense platonic bonds and lifetime devotion featuring a cranky knight and a pathetic wet cat. I love them so much.
Excerpt from the description:
Tanguish is Tango's hels, and they get along a lot better than most hels and their hermits should. Unfortunately, the universe wasn't made to house both of them. Helsmets were made to return to their hermits eventually, making a complete person. Except what happens when the hels is the stronger of the two? What happens if they really don't want to be?
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there are many downsides to being a marine biologist by donnerstag/ @martynsimp69 (read here) complete.
Unashamed to say I binge read this in exactly two days; 26 chapters, an epilogue, accompanying mermay oneshot collection (read here) and nearly crying later, I'm here to say you should totally check it out too. Because fis 🐠 and mermaid Martyn Warning: some unethical experimentation, and I think there's mention of alcohol.
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Hot Tea by @tunastime (read here) complete.
The Ethubs fic ever (and the first one I ever read!) This is what introduced me to *gesturing vaguely* whatever the heck they have going on, and I haven't been the same since. Warning: brainrot.
I'm once again stealing something from the description since tumblr oh-so-helpfully destroyed half my draft:
“Let me over,” Bdubs says again, and as he sees Etho open his mouth in protest yet again, he lurches forward, stuttering out his words. He nearly knocks the tea out of his own hands. “Just—just for tonight. Just tonight.” Etho knows he has to divide the base between them. It's the only way to settle, now, knowing everything between them. How Bdubs shouldn't be there. Etho builds the fence. Etho divides them. And Etho divides himself in the process.
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Between Us, We Have An Ocean by inkachu (read here) complete.
Only recommending this because it made me cry, and it's so well written. No shipping, just a foster care au in which Gem and Etho are... siblings. That doesn't even begin to cover how much the story really gripped me. It's soft, it's sweet, it's sad, it's amazing. Warning: I haven't cried while reading a book in probably a decade, and this is the one exception. Not to worry, I promise it won't hurt too much (saying how it ends would be a spoiler, but I promise the ending won't haunt you forever).
It's so gooood.
An excerpt from the description:
“My mum couldn’t take care of me, so she gave me to Canada.” Gem announced cheerily, swapping her red pencil for a yellow one, drawing what could only be a sun in the top corner of her page. “Then Canada found me a new mum.” Etho clicked his tongue. “Right.” “What about your mum?” “She uh, Couldn’t take care of me either. So I go to other people’s houses and they take care of me for her.”
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From the Archives by @sixteenth-days (read here) complete.
there's also an extra bunch of character studies/AUs/very cool bonus stories called From the Archives: Marginalia (read here) complete (?)
riverbed and mouse hole/black hole from Marginalia are my personal favourites. Playing around with like the physical structure of a text that way is super inspirational. I have all of the main fics downloaded to reread offline whenever I'm travelling/away from home! There's no need to know anything about The Magnus Archives to understand - personally I'd never heard of it before reading this. Also no shipping in the main fic :)
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lost in the dark (he's got a heavy heart) by @definitelynotshouting (read here) (author's explanation of the premise here) ongoing.
Warning: I'll give the warning for this one straight up, there are heavy themes like suicide and depression - Grian is going through it! If you're going to read it at least heed the ao3 tags :)
I'm stealing an excerpt from the fic to explain this one:
This hunger is a low rumble deep at the core of him, steady in the same way one might test a newly healed bone. The kind of fragile after a respawn, when your skin has knit together but the echo of pain still lingers. It doesn't hold him hostage anymore– he can muster the strength to look past it, and that, out of everything that's happened to him over the past year, is what's most frightening.
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Time to Kill Today by RimeThyme/ @going-to-the-sun (read here)
Featuring THE Ethubs song ever, some cool references to Mindcrack, and a really ineresting take on their relationship over the years. <33 read it, you won't regret it!
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Laugh rule - list of titles that made me laugh, mainly oneshots
THE DIVORCE OF THE CENTURY by glossyblue/ @good-chimes (read here)
The Government Institute for Ghost Supervision (G.I.G.S.) by glossyblue (read here)
The Rules of Buttercup Camp by glossyblue (read here)
Dead Heat by glossyblue (read here)
Interlude from Another Reality: Married Life by sixteenthdays (read here)
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Okay 2 more fic recs and I'm done, I promise xD
You Could've Applied Online by Anonymous (read here)
Actually hilarious and such fun to read! Stealing something from the description again:
Bdubs stuttered over his words, hand holding the knife tensing around the handle as he looked around the room. Was he being pranked? Did Scar do this? He couldn’t think of another conversation that had confused him more than this. Etho’s eyes crinkled around the edges, mouth subtly changing into what Bdubs imagined was a smile as he felt irritation creep into his mind. “You’re joking right now.” Another shift under the mask. He was definitely smiling now. “How’d you guess?” Or: Bdubs kills someone (on purpose), makes people angry (NOT on purpose), and somehow gets a boyfriend in the process. Or was he a bodyguard? Bdubs doesn't really know himself. Oh, and Etho just wants to pay his rent on time. Preferably without another dead roommate.
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Spring Blossoms by Fire_Cat (read here)
Ethubs, Stardew Valley-esque. Super fun read, highly recommend :D
Stealing from the description once more:
Burnt out and exhausted with city life, Etho packs up and moves to the old abandoned farm his parents owned before he was born. It's sat empty for thirty years and it's not in a good state, but he's determined to make the most of it. The town is full of good people, and he quickly finds friendship in abundance. Amongst them all though, one stands out. Bdubs is kind and funny and exceptionally talented at a number of things. He's handsome too, and Etho can't help but crush on him, just a little bit. They get along fantastically right from day one, but Etho keeps his feelings to himself. It's just a crush, it'll go away. And besides, it's not like Bdubs would ever like him back... Right?'
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If you end up reading and enjoying any of these, PLEASE go and give the authors some love in the comments! Writing really isn't an easy feat (or quick)
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myreia · 5 months ago
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✦ F F X I V L E V E L 9 0
—compendium
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poorly-drawn-mdzs · 1 year ago
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Welcome to the Dungeons of Fear and Hunger.
#Fear and Hunger#D'arce Cataliss#Cahara#Ragnvaldr#Enki Ankarian#Unlike Dungeon Meshi - I cannot in good faith recommend this game to a broad audience.#My background with F&H goes as follows: I am hanging out with a friend. He says “hey try this game I've been playing.” I say “Okay!”#I have never heard of this game. I pick the mercenary. I go through 5 min of character history and background. I am mauled to death by dogs#It took me 4 resets to even get in the dungeon. But I finally get there. I am caught by a guard. He cuts off all but one of my limbs#I am forced to crawl around in a blood and corpse pit until the game tells me 'give up idiot'.#I reset. I am mauled by dogs again. I realize this is not for me but I am intrigued enough to go home and watch some playthroughs#And WOW what an interesting game it is! I really do appreciate games that blend their design philosophy with the theme it wants to set#This is a game about fear and hunger. And persevering. And penis (my god is there a lot of penis)#I recommend this to people who like extremely challenging games and can handle the many *content warnings* within this series#If the idea of Bloodborne/eldenring and undertale having a little RPG maker baby sounds appealing to you - give it a shot#It's made by ONE GUY and it's a great horror game. I am just really bad at it.#My friends just enjoy putting me in situations where I scream and yell. We don't talk about the corn mazes. Or the other horror game nights#Apparently I'm funny when I'm Scared!#As people who follow me on twitter might know; I am deep in the pits of this series right now. I will be back with more art.
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arttsuka · 9 months ago
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Some doodles I drew on the plane the other day technically I drew more but the other ones weren't worth sharing
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