#both are subclasses and it sure feels like it
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Don’t You Want Me (Baby?) Pt 1
Steve and Eddie have been hooking up and are about as bad at keeping a secret as they are dealing with their feelings. (Dustin POV)
———
“For the record, I still think this is dumb.” Lucas said over the wind.
“Yeah, well, you’re dumb.” Mike said, sharp witted as always.
“Got you there.” Will grinned, sidling up beside him on his bike. Mike shot him a look, vaguely betrayed. Will shrugged innocently and kept peddling.
“Alright, alright, let the court record reflect you’re both morons.” Dustin sighed, peddling between the bickerer’s bikes and cutting ahead.
All four boys skirted to a stop outside the trailer park. Dustin wiped at his forehead under his cap, the humidity creeping back up on them as soon as the air stopped it’s rushing by.
“Dude, if Eddie wasn’t picking up the phone, well, there’s probably a reason for that.” Lucas said, in that tone of his. The demeaning one.
Dustin just shook his head. Name one good reason to ignore your party? One good reason. Dustin certainly couldn’t!
He started walking his bike up through the dusty lot, leaving the rest with little choice but to march ever onward.
“Maybe he’s still sleeping.” Will said, lingering a bit behind the pack.
“At 1 in the afternoon?” Lucas rolled his eyes.
“What? He does, like,” Mike’s voice dropped to a paranoid whisper. “weed, right? Jonathan’s always sleeping in?” Mike looked behind them at Will, who shrugged.
“Eddie,” Dustin said his name rather uncharitably but he’s at his limit here, really, he is “has been dodgy weeks now. Doesn’t answer the phone, he’s never free on the weekend, never hangs out after Hellfire anymore - I’m telling you guys, somethings up.”
“Or maybe - he’s finally graduated after the third try and he’s tired of hanging around high schoolers all the time.” Lucas rolled his eyes.
Dustin shook his head at Lucas, because that can’t be it. Eddie loves them. Well, he loves Dustin and likes the rest of Hellfire’s fresh meat well enough. They bonded, alright? - after everything they went through in the Upside Down. Hell, they’re practically brothers. And it’s not just Dustin who thinks that, Eddie had said it first. Well, he called him ‘the little brother I never wanted’ but had said so sarcastically. Obviously, he’d meant the opposite.
Hard to feel wanted right now though, considering as of circa maybe a month ago, Eddie’s been MIA. He still shows up to Hellfire, obviously. But that was about it.
After stopping the clock on the apocalypse and banding together to clear Eddie’s good name, it kind of become a thing - Eddie taking them out to get slushies after a game. Calling up Eddie to tell him, not ask, but tell him they were all going to the arcade. He’d even gone to Eddie’s trailer a few times so he could help Dustin homebrew his subclass!
Steve had started tagging along too, usually. Him and Eddie even getting started to get less awkward around each other after a while. Not best friends or anything, Not like Dustin was hoping. But friendly. It had been totally awesome! And totally annoying that he had mysteriously gone to ground.
It’s possible Dustin’s being, well he doesn’t want to say needy...
It’s just, Steve started picking up extra shifts at work and spending a whole lot of time with Robin. Not that Dustin didn’t support their relationship. Steve’s been single so long, it hadn’t started verging on pathetic exactly, but it was a near thing.
It’s just hard for a guy not to feel neglected.
The four boys had almost reached the trailer when they heard it. At first Dustin dismissed it, surely the trailer next doors’ doing. But no, that music definitely coming from Eddie’s.
That in and of itself, wouldn’t be unusual. Eddie is likely the loudest human being on the planet. No, the weird part is it’s not thrashy, garbage can lid, Eddie-music but goddamn…
“Is that - “ Mike said, trailing off from sheer befuddlement.
“Culture Club.” Lucas could barely hide the cackle in his voice.
“What in the -“ Dustin muttered, throwing his bike in the grass and wandering up to the door like it was a gate to another dimension. For all he knows, it might just be.
“Eddie?” He knocked on the door. Nothing. He tried again. Obviously, someone’s home.
Dustin’s only met the man briefly but he didn’t take Munson Sr for being the bubblegum pop type.
Besides, Mr. Munson certainly wouldn’t be playing anything this loud unless those late nights at the plant had him going deaf. Dustin peeked through the window into the living room. More nothing.
“Oh man.” Lucas shoved him to press his face against the glass too. There was a slow smile creeping across his face, like he was suddenly overjoyed they had come to the trailer park after all. Lucas wasn’t gonna let their DM live this one down, not any time soon. “I thought he was supposed to be cool.”
“He is cool.” Mike said.
Dustin just sighed, threw his hands up, and started rounding the corner of the RV. Eddie’s van was here, ergo Eddie. Dustin was sure he’d be lurking around here somewhere. The rest of the boys followed, their previous hesitation now nowhere to be seen.
“Come on.” He gestured towards the window. They all leaned in and Dustin was already furiously rapping on the window. “Ed - “
Dustin’s eyes went wide. And maybe his face a bit pink.
Eddie was here alright.
He was laying in bed. Very much not alone. There were two of them, lying in bed together. They were under the covers but Eddie was sprawled out on top of someone, a thick curtain of hair hanging over both faces. Clearly, ew, kissing, based on, and Dustin might be scarred for life here, a hand gripping Eddie’s hair at the base of his neck.
As for the tunes, the obvious culprit was in the corner of the room. Eddie’s little cassette stereo.
“Eddie?” Dustin blanched before he could stop himself. And it was of course, in that exact moment Culture Club decided to betray them and the tape cut out.
Will went to shush him, grabbing his shoulder to drag him away but oh no, Eddie definitely heard something. The guy squawked and jolted up in bed, swooping the covers up to hide them both in their immodesty. Eddie’s eyes peaked over his elbow like a vampire leering over his cloak. He gaped at the window, clearly rather horrified.
The boys all threw themselves out of the frame, Dustin pressing up against the back of the trailer.
“What the fuck - “ he heard Eddie say. “What the fuck.” He sounded almost angry but closer to panicked. There was a vague whispering match, but whispering was never really Eddie’s strong suit, so they heard him just fine.
They heard something like a grown man crashing off the bed and gracelessly hit the floor.
“Relax.” Eddie said, though he did not himself sound relaxed. “No, it’s fine. We’re cool. You need to - I need you cool right now.”
“I know, I know, I know. I know! Christ, I’m sorry, ok? I didn’t - I’ll deal with it. Just - “
The boys were already turning tail and scurrying back to their bikes. Gone entirely red in the face.
“I told you this was a bad idea.” Mike said, the hypocrite bastard.
“No you did not!” Dustin huffed.
The front door swung open with a bang and Eddie came spilling out towards them as he, oh gross, scrambled to get into his jeans. He was still shirtless and sweaty, hair fluffed up like an angry cat. Looking rather frantic.
“It’s not what it looks like!” He actually looked properly pissed, hands shaking with it as he did up his fly.
“We didn’t see anything.” Lucas put his hands up, but the guilty way he refused to meet Eddie’s eyes kind of gave up the game.
“Nothing!” Will squeaked, beet red and squeezing his eyes closed tight. Just in case they hadn’t made themselves look incriminating enough.
“God, of all the shit fucking timing -“ Eddie’s fist clenched up in front of him and he let out a frustrated noise, eyes darting around the trailer park. “Look I can explain. If you just, ergh, give me a minute to think of something.”
“No need! We didn’t see anything, promise.” Mike assured him again, his voice nearly steady. Good for him.
“Right so. I guess, did I mention I’ve take up recently taken up semi pro Grecian wrestling - “
“Do you have a girlfriend?” Dustin couldn’t help interrupting him. Lucas smacked him. He gave Lucas a face, which was returned, so Dustin did it again even harder. But fuck Lucas cause it may have been the right thing to say. Eddie stopped fluttering, looked right at him. Squinted, scanning his face.
“You know you can just tell us. If you did. You could have just told us in the first place.” Dustin didn’t get why Eddie wouldn’t. Did Eddie think this kind of thing was too ‘grown up’ for them. They were high school freshman for Christ sake! The only one of their little crew who didn’t have a girlfriend was Will. And I guess Steve.
Allegedly.
Of course, Dustin didn’t believe that for a second.
“I - what?” Eddie perked up.
“If you had a girlfriend. Do you? Is that - “
Eddie huffed out a hysterical laugh. It was weird. But then, Eddie wasn’t exactly the poster child for Normal. Dustin crossed his arms.
“Sure. Yeah.” He took a big breath as he looked behind him back into the trailer. “I have a... my girlfriend.”
“Sorry. For coming over.” Will said, timid like a mouse.
“It was Dustin’s idea.” He took Mike for many things but never a rat. Dustin sputtered indignantly, throwing up his hands.
“And we didn’t even see anything, really! So if you’re worried about your girlfriend’s modesty, like - we didn’t see anything, we swear! Right guys?.” Lucas insisted. Mike and Will bobbleheaded in agreement.
“What the hell are you squirts doing here, anyways?” Eddie said, scrubbing roughly at his forehead.
“I needed to get my binder.” Dustin said flatly. And maybe to remind Eddie that hey, he’s still here too. Like, right here.
“Your fucking - “ Eddie said in disbelief, and then he laughed. “Your binder.”
“You weren’t answering the phone.”
“Yeah well I was busy.” Eddie said, eyes wide and awfully antagonistic.
“Busy getting busy.”
Eddie turned his wild eyes on Lucas
“Thin ice, Sinclair. Thin fucking ice.”
That just made him chuckle again. At least he half tried to hide it behind his hand. But Lucas always was the least cowed by Eddie.
“Is this why you haven’t been hanging around anymore, like all month.”
“Jesus. Henderson, I’m sorry, ok? Hard as it is to believe, I do have a fucking life outside the game.” Yeah, Dustin thought, it was pretty hard to believe. “Look, just give me a second.”
“I’ll be quick - “ Dustin made a move to come inside.
“No.” Eddie firmly hip checked him out of the way.
Eddie slipped back into the trailer. Through the open door Dustin could just barely make out the words.
“False alarm. No - actually. I’m being serious. They think - “
They think what? Think they have a right to be here at Eddie’s trailer. Taking up space in Eddie’s life. Well they do. The party almost died saving the world side by side with Eddie, they had more right to be here than that - Dustin just grumbled. He wouldn’t call her a harlot. But only because Susie’s voice was already in the back of his head, admonishing the thought.
Eddie came back and pushed the binder hard into Dustin’s chest. He was stumbled back a step. “Now scram.” He said, not leaving room for Dustin to get a word in edgewise.
“Look, I’m sorry I haven’t been around but I… See you at Hellfire, ok?” Eddie slammed the door in their faces.
“How great could this even chick be?” Dustin frowned. Great enough to edge the party out of Eddie’s life it seems like.
The other boys just shrugged. They all picked up their bikes.
“I mean, why can’t he just like, bring her along when we hang out or something.”
“I told you, maybe he just wants to hang out with someone his own age for once.” Lucas said.
Maybe Eddie’s too cool to bring his new girlfriend around his dorky freshmen friends. Is he embarrassed to introduce them to her or something.
“Come on.” Will said. “We should get back to Mike’s.”
“Yeah. Yeah whatever.” Dustin said.
———
“So our parents said me and Mike and Lucas could go to the arcade for an hour before it gets dark.” Dustin said to Eddie as they walked through the empty school hallway after Hellfire.
“No can do, compadre. Fight the good fight against those Space Invaders in my steed, yeah?” Eddie grinned down at him over the few boxes of mini in his hands.
Dustin huffed.
“What? Too busy hanging out with your girlfriend? Dustin said petulantly. “Just bring her along if your - “
The three most senior PC’s in Hellfire skid to a stop in front of them. Dustin and Eddie nearly walked straight into the wall of them. It was almost comical the way all their heads swiveled around to oogle at him. Jeff only just managed to choke back a chortle.
Dustin was honestly offended on Eddie’s behalf. Sure, dude was a drug dealing, super duper senior nerd/freak/metalhead combo who had been semi-recently accused of ritualistic dismemberment - but certainly someone was into that.
“My -? Oh yeah my, my - that.” Eddie winced, avoiding many, many eyes.
“Oh, and you have a girlfriend now do you?” Gareth huffed a laugh, in clear disbelief. Eddie glared daggers at him.
Dustin really didn’t see why it was that hard to believe. Eddie was like, really cool. It was an indisputable fact. If all of them could see it, why couldn’t some weird, off the wall alt girl see it too.
“I don’t want to hear a fucking word from you. Any one of you.” Pointing rapidly at all three of them, like he was warding off the words waiting right at the tip of their tongues.
“So who’s the lucky lady, Munson?” Jared said, like he had ‘held action, Vicious Mockery’ and simply couldn’t help himself. He was fighting a positively delighted smile. Eddie flushed.
“The DM giveth and the DM taketh away, and you would be very wise to remember that, Ser Elias!” Eddie said loudly, still jabbing his finger about like it made him more authoritative.
“Sorry man, just joking around.” Jeff grinned good naturedly.
“Yeah, I mean, good for you dude.” Gareth said, with a genuine smile. He tapped Eddie on the chest who childishly batted Gareth’s hand away.
“No, don’t do that. I - seriously guys, we’re not - it’s not like that. I’m not ‘dating’ anyone.” Eddie deflated, looking uncomfortable. The unflappable Eddie, looking all too flappable after all. He tucked a piece of hair behind his ear and huffed. “Just someone I’ve been screwing around with alright.”
Eddie walked past them. Dustin almost felt bad for bringing it up. Almost.
He turned to Gareth.
“So you guys don’t have any idea who it is?”
The guys looked around at each other, all of them shrugging.
“Who knows.” Jared shrugged again, this one still no more helpful than the last.
“Unless,” Gareth straight up giggles, “it’s that suburban mom Eddie’s been swooning over since sophomore year.”
“Yeah right.” Jared chuckled, shoving Gareth forward. They all continued walking.
“That… doesn’t seem like his type.” Dustin said, suddenly confused and perturbed and feeling like he doesn’t know Eddie Munson at all.
“You’d be surprised.” Jared grinned and clapped a hand on his shoulder.
They exited the school just in time to see Steve getting out of the car. Usually after Hellfire he didn’t bother. He just wanted to get the kids rounded up and out of the parking lot as quickly as he could ever really manage. Not today though. Eddie walked to Steve’s Beemer, parked in the stall next to his van.
“Munson.” He said with a small smile. He grabbed one of a few boxes of minis out of Eddie’s arms.
“Uh, Harrington.” Eddie gave a hesitant smile, before bowing his head with predictable theatrically.
“Hi, Steve.” Dustin said from behind. Steve gave him a fond nod before looking back up to the DM.
“So, uh, how was the session?” He said kind of awkwardly.
“Bordering on child abuse.” Eddie beamed.
“I got knocked out, twice.” Lucas windged, holding up two fingers.
“Whatever keeps you humble.” Steve shrugged. He turned back to Eddie. “So. Uh. Any plans for this weekend?”
Eddie blinked, then he raised his eyebrows with a haughty grin. “Dunno, had a few things in mind.” He shrugged.
“Cool. That’s cool. I did too. But uh, then my parents came home from their trip early.” Steve scratched the back of his neck. “So, you know, guess there go my plans for the weekend.”
“Huh.” Eddie frowned. “Bummer.”
“Shotgun!” Dustin decided, throwing open the passenger side door.
Mike, Lucas, and Will who also couldn’t care less about their inane small talk, were already piling into Steve’s car. Steve was lingering though, helping Eddie load his stuff into the van. Dustin’s glad they’re making an effort to be friendly acquaintances, especially since he’s pretty sure it’s mostly for his own sake. But come on, it was like, 3 small boxes. They had space invasions to thwart.
And of course, Lucas was still bitching at Dustin about his failure to come through with a healing spell.
“I’m a bard, what did you want me to do?” Dustin rolled his eyes.
“You have healing word!” Lucas said, to which Dustin roll his eyes. Again.
“Which does like, 2D-nothing!” He looked out the window, wishing Steve would hurry the hell up already. Him and Eddie were still talking? What the hell did those two even have to talk about? Eddie was giving Steve an optimistic grin, but Steve was just shaking his head.
“Healing touch than!” Lucas groused.
“Well, then you should have thought about that before you went down thirty-five feet away.”
“You could have dashed.” Lucas crossed his arms.
“Ugh. That would have defeated the whole - ugh!” Dustin rolled the window down impatiently. “Steve is it cool if I eat in your car?“ Dustin hollered. He wasn’t actually gonna, he just knew how to get the man’s attention.
“Absolutely not! You know the rules.”
“Don’t worry, it’s just a granola bar! Nature Valley.” Dustin shouted back.
“Don’t even think about it Henderson!” Steve said, already rounding the car. Eddie laughed brightly.
“Harrington?” He said.
“I - Yeah. Fine. Fine, alright.” Steve said to which Eddie smiled triumphantly. That better mean they were done with their little pow-wow.
Eddie climbed into his own vehicle. Steve opened the Beemer’s drivers side door but he didn’t get in yet. Instead he stood there running his hand through his hair muttering something to himself.
“See ya, nerds!” Eddie called out, lowering his own window. There was a chorus of goodbyes from the Beemer. “And Harrington -“ He started the van and a blast of guitar poured out. He smiled that Eddie smile. “You worry too much.” He said. And then he swept out of the parking lot with the sound of his obnoxious music on the wind.
“Yeah. Sure.” Steve said sarcastically. He got behind the wheel, Dustin’s threat of snacking seemingly forgotten.
“What was that about?”
Steve just waved him off and started the car.
Dustin eyed Steve skeptically. So what, were Steve and Eddie like, actually friends now or something?
Maybe he knows.
After a few minutes, Dustin finally broke and asked.
“Soooo, do you know who Eddie’s been seeing?”
“What?” Steve says, nearly swerving over the line.
“Jesus!” Lucas swore from the back.
“I don’t know what you’re talking about.” Steve chuckled awkwardly, eyes now, thankfully, firmly fixed on the road.
“Of course he’s not gonna tell Steve.” Mike grumbled.
Dustin stroked an imaginary beard. The fog of mystery only grew thicker and thicker.
“His secret girlfriend.” Mike said, like a little know it all.
Steve just huffed a, sure.
“I bet she’s like, some badass metal chick.” Mike said reverently, looking out the window. “She probably has like face piercings and crazy dyed hair. Or like a shaved head or something cool like that.”
Dustin sighed. She probably was badass. Way cooler than they were. Way too cool to bring around the dork squad.
“Does that sound like anyone you’ve seen around here?” Lucas said skeptically.
“Yeah, I dunno. Gareth said he was into like… suburban moms.” Dustin grimaced.
“Excuse me?” Steve sputtered.
Will made a disgusted noise.
“I know.” Dustin shivered.
“Better watch out for your mom then.” Lucas snickered. Dustin shot him a dirty look.
“Yeah, no way.” Mike shook his head. “He had to be messing with you or something. Eddie probably has like, groupies and stuff.”
“Please. That man has no game.” Lucas said. Steve snorted but played it off like a cough.
“That man runs the game.” Dustin said defensively.
“You know that’s not what that means.” Lucas said.
“The real question is, how long has this little dalliance been going on for?” Dustin pondered.
“Hey, you nosey little twerps. I really don’t think this is like, any of your business.”
“At least a few weeks right?” Lucas spoke up.
“And how do you know that?” Mike said.
“Cause that’s how long it’s been that Eddie’s been using the phrase ‘busy’ to get out of stuff. I mean he’s a jobless, drug peddling hobo, I don’t think I’ve seen Eddie be busy like, ever.” Lucas said, scratching his chin. “Until a few weeks ago that is.”
Dustin grinned widely. “It’s elementary, my dear Watson.”
“It’s invasive is what it is.” Steve grumbled. “Also, he’s not a hobo. He has a house.”
“Well, I guess, technically it’s a trailer.” Will said, rather pedantically.
“Well, it’s got four walls. And he lives inside them. Ergo…”
“He’s also been a lot nicer.” Will said thoughtfully.
“Huh?” Dustin and Steve said, and looked at him in unison.
“The last couple weeks, don’t you think?” Will said, smiling faintly. “He’s been nicer than usual. Or happier. I guess.”
“I guess.” Dustin said.
“You think?” Steve said.
“Okay,” Dustin should have a houndstooth cap and a pipe. “We have our timeline. Now, we need to root out suspects.”
“Alright, this, whatever this is, stops here. You nosey little twerps need to mind your own business.”
“But - “
“I don’t want to hear it. No buts.”
And that was the end of that. For now at least.
Tag List : @reading-archieves @homoerotictangerine @bingbongsupremacy @aroseandherthorns-blog1 @wheneverfeasible @travelingtwentysomething @ineffable-monster-romancer @laughingphantoms
(Stayed tuned for emotional immaturity! Reply to be added to the tag list!)
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Tbh this is why some people REALLY love deep simulationist systems. I know people who love GURPS specifically because it has rules for literally everything under the sun, and want that framework to build off of and inspire them to other things. D&D certainly inspires me to play ,,, a specific archetype because otherwise I'm worthless if the DM is following CR
im confused about the dnd 5e hatred. yall arent just ignoring rules that are dumb? ur dm actually follows every single thing in the book for real?
if you have to ignore some of the rules for the game to be good then the game is not good
#I actually really hate how there's not a dedicated half caster half martial class#don't you dare say paladin counts#if you want a gish you either play hexblade warlock or bladesinger wizard#both are subclasses and it sure feels like it#btw while i mentioned it#CR in dnd absolutely sucks#oh and multiclassing is either all for flavor or absolutely broke#looking at you paladin x rogue
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I bought some character sheet PDFs and made them all nice and themed 🥰
I also reworked Ramiel’s paladin oath! I made the original in 2017 when I was like 23 and didn’t understand dnd and 1.) it was busted to hell. i had unnecessarily buffed a lot of things cause dnd was still fairly new to us 2.) Ramiel’s changed a Lot since then. I wanted to keep the spirit of the original but walk it back to something a little more focused on the Feeling of divinity rather than the absolute certainty you’re meant for it.
It’s cobbled together from a couple different places: official oaths, homebrew oaths, talking to the dm- I came up with the names/flavor text
#dnd#godskeep#ramiel#i gotta do the lv 20th feat still#but we’re only level 12 so i was like#MEH. GOT PLANY O TIME#rumbles#IF YOUVE PLAYED DND. OR PROBABLY ANY TTRPG#U KNO! UR SUBCLASS INFORMS A //LOT// ABOUT UR PC#ITS IMPORTANT 2 HAVE ONE THAT FITS#IMO. IMHO#i’m way happier w how this looks and works and feels#and the changes were largely about making them less busted And more themed#admittedly single minded and last ditch effort are sort of#well i HOPE they’re saying smthn about my oc#i think they are#LESS ABOUT THE THEME. MORE ABOUT RAMIEL AS AN ENTITY#BUT HEY. THEYRE BOTH EXTREMELY IN CHARACTER AND APPROPRIATW#FOR MY CRAZY DETERMINED EX GLADIATOR OC#p sure i made the og oath at the start of godskeep 2.0#(DIFFERENT FROM GODSKEEP S2. THE DM PITCHED THAT WE REBOOT THE CAMPAIGN)#(IT WAS A GREAT CHANGE TBH. TBQH)#i lov our campaign i’ve played w my friends for years and it brings me sm joy#the kingdoms
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Being in love with the Ranger class is such a mixed blessing when so many people seem to hate it :/
I just hope this new PHB fixes Beastmaster because that really is unplayable without the Tasha's update
#Rou Ava Navarre and I constantly feel the impulse to make more#if I use Rou again I think I'll choose Gloom Stalker for her subclass and say 'well she fought in dense jungles' or something#to make sure she plays differently from Ava who only makes sense as Hunter or maybe Beastmaster if it weren't broken#Fey Wanderer is appealing because I like having both Cha and Wis skillsets so that's for Navarre the eladrin nobleman#(presumably having low Cha for Ava would be tough but Insight is Wis and she can be hard to get on with so it works out)
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Ayden’s Build
TL;DR: Barbarian 1, Druid 2 (Circle of the Stars), Paladin 8 (Oath of the Ancients), and Cleric 9 (Peace Domain). Feats: Squire of Solamnia, Remarkable Recovery, Warcaster, Knight of Crowns, Spelldriver, Tough.
Building Ayden was a joy and a journey. To begin we were told we had 20 levels to work with and stats of 20 across the board. The only thing I knew about Ayden from the session 0 was that he was going to be a Cleric of the Everlight and that I wanted to make him the best support character I could. I also knew that the Dawnfather was aware of the mission briefing and so would have directed his growth to the task at hand.
Stats of 20 meant multiclassing into any class was possible and that any ability score based bonuses or proficiency based abilities were going to be very good. I figured that with a warlock and a sorcerer we’d have some pretty good counterspelling and 9th level spell access, so I didn’t worry myself about either of those, instead focusing on making sure we all survived.
The Dawnfather and The Everlight share 2 of 3 Domains. Life and Light. The Everlight’s 3rd domain is Peace. The Peace Domain cleric is an excellent subclass and its 6th level ability, Protective Bond, was something I knew I wanted to build around. The ability to take hits for, and aid, my siblings while teleporting around the battlefield is an excellent support ability and it also lets allies in the bond do the same, fostering sibling unity and cohesion.
With the Dawnfather having Nature as his unique domain separate from the Everlight, and literally sending himself to Exandria to infiltrate a city full of the greatest mages of the age, the Oath of Ancients Paladin seemed like an obvious path. It is the nature Paladin, (his domain) and 7 levels gives you both Aura of Protection and Aura of Warding. This means as Ayden moves through the battlefield with Protective Bond he will be granting allies +5 to saves from his cha as well as resistance to damage from spells. Incredibly good going up against the wizards of Aeor he knew he would encounter. I didn’t want to go to 10 with Paladin because I didn’t want to be immune to frightened. I just felt that fear played too large a role in the reasons the gods were here and although aura of courage is probably my favorite ability going back to 3rd edition, I felt like it wasn’t right for Ayden. He had to fear in order to reinforce his need to hope.
These two classes were set relatively quickly and then I began looking at how else I was going to build him out.
I really liked the idea of being able to grant my allies some extra attacks and so I was looking at battle master to get commanders strike and goading attack as well as maneuvering attack to help take hits for and position my allies. Action Surge is also a great ability that could really come in handy if I needed to save someone and needed one extra action to do so.
I was also looking at the 2nd level Divination Wizard ability Portent. The ability to fully dictate 2 rolls is very powerful in certain circumstances, especially if the numbers are very high or very low.
Both these seemed good but weren’t feeling totally right from a character perspective. They felt too forced.
As I was playing around with these two classes I was also building Aydens backstory. I really liked the idea of him being agriculturally focused, as this aspect of the Dawnfather is actually his youngest. Sun begets days, and thus time and seasons, and as civilization evolves agriculture follows. The fighter levels lent the idea that he has spent some time training under a knight or some such warrior, and I knew that he would eventually find his way to Trist to begin his tutelage and become her cleric. I liked there being these different eras of his life.
It was around this time that I got an awesome email asking me to describe Ayden visually so that the incredibly talented Hannah Friederichs and Cael Lyons could begin to bring Ayden and the Dawnfather to life. I wanted Ayden to be a simply dressed with a shield he took from his mentor, but no sword for striking. They sent 4 sketches and told me I could mix and match as I desired. Image #1 however was exactly as I had envisioned him. It was the simplest and had this depth to his eyes that told the story of a much older soul in this 15 year old body. It was so perfect that it made me realize I had been going in the totally wrong direction with fighter and wizard. The concepts of nature and agriculture were suddenly staring me in the face. It was not wizard, but druid, and his mentor could have taught him to be a paladin as easily as fighter, but if he is the bringer of agriculture who has he brought it to? A remote tribe still hunting and gathering was the answer. Barbarian therefore replaced fighter. I can’t tell you how influential the sketch I received was. It felt like a bolt of lightning suddenly clarified everything.
I was for sure cleric 6, Paladin 7 and now looking at druid and barbarian.
I didn’t know Druid subclasses very well but Circle of the Stars jumped out from the pack just with its name. The Sun after all is a star. When I read its 2nd level abilities Starmap and Starry form it was so obvious. I can cast Guiding Bolt to set up those attacks I wanted to grant, and I can glow instead of wild shape and either heal more or have a massive bonus to maintain the concentration spells I knew I wanted to cast. For the keeper of time to know how to read the stars just felt right. It also feel right that the druids of a tribe that had been hunting and gathering during the tumultuous Calamity would have learned to navigate by the stars, a singular constant in an every changing age.
Barbarian has a number of interesting subclasses but none felt like they clicked. 1 level of Barbarian though, for a character with 20 dexterity and 20 constitution, catapults your AC to 20 and it also gives you a proficiency in Constitution saving throws if you take it as your first class, again reinforcing those concentration rolls. He was found as a child by this barbarian tribe and his first class is also his first community. Barbarian was the strong foundation I would build upon.
I was now Cleric 6, Paladin 7, Druid 2, Barbarian 1. Reorganized to be the order Ayden would have taken them in it becomes the following:
Barbarian 1, Druid 2 (Circle of the Stars), Paladin 7 (Oath of the Ancients), and Cleric 6 (Peace Domain)
4 more levels to distribute. As a player who has mostly played 3.5 (I think downfall just about doubled the amount of 5E I have played) feats are my absolute favorite things, so getting to multiples of 4 in class levels to grab some was something I wanted to do (also I didn’t have to worry about ability score increases)! I had already given one feat up by taking barb and druid but I made up for it with the human variant. I also took the Knight of Solamnia background to give me Squire of Solamnia, the prerequisite for Knight of the Crowns which would give me the ability to grant attacks to my allies without needing battle maneuvers.
So I upped paladin from 7-8 for a feat and then decided to take Cleric from 6-9 because it gave me a feat and access to the spell Dawn. I mean the Dawnfather should be able to cast Dawn after all!
Now to feats
1) Background: Squire of Solamnia to give me the prerequisite for Knight of the Crowns
2) Human Variant: Remarkable Recovery. I knew I’d be taking extra damage so having 5 extra hp from any healing I get might just be the difference. It also plays into his background. He had to leave the Barbarian tribe he brought agriculture to because his skin could not retain the ceremonial tattoo ink that would have symbolized his initiation into the community.
3) Cleric 4 Warcaster to get advantage on those concentration checks, that along with proficiency and starry form of the dragon means I need to take 28 damage (56 if it’s a spell) to even have to roll, and when I do I get advantage and proficiency on the check. Getting me to lose concentration is gonna be a task.
4) Paladin 4 Knight of the Crown getting to grant an attack proficiency times per day combos wonderfully with Starmaps free guiding bolt, conveniently also proficiency times per day.
5) Cleric 8 Spelldriver I’m gonna be casting a bunch of spells so the ability to cast multiple each turn is going to make my support spells come out much faster. I have a big fam to take care of!
6) Paladin 8 Tough I really went back and forth between this and Inspiring Leader. Granting all my siblings 25 temp hp is amazing but ultimately I decided that as I’d be tanking a bunch of damage I’d need toughness. Toughness gave me 15 more hp than Inspiring leader would have, and I ended up going down to 14 at one point so it was a decision that very much paid off by a single HP! Don’t wanna pop a deathward if you can help it!
Last but not least we were granted 2 magic items. One very rare and one uncommon. For my uncommon I chose a cloak of resistance, a parting gift from the tribe that Ayden could not join. This upped my saves to 11s or 17s and took my AC to 23. For his very rare magic item I took a spellguard shield, inherited from the knight who brought him from the remote tribe to Trist‘s school, giving me advantage on saving throws vs spells and magical effects and inflicting disadvantages on spell effects targeting me. Combine that with resistance to spells from Aura of Warding and that’s a nasty nasty combo v wizards.
All in all Ayden’s build is an incredibly hard to target tanky support character who can move through the battlefield protecting his allies and being an absolute nightmare for enemy spellcasters. The only thing I really didn’t fully consider was just how much damage he would take from Warding Bond which totally bypasses all those wonderfully crafted defenses. As crazy as it is, I think we barely got to scratch the surface of Aydens full potential and it’s probably good those mages decided to cast spells at everyone else because Ayden was going to be a tough character for a spell caster to crack. The Commanding Rally did get to shine allowing characters who specialized in weapon attacks to get a little extra out of those 20 level commitments. Ayden’s build was crafted to keep his siblings alive and let them shine as bright as possible together. I’m very proud of him!
If you read all this then you’re as nerdy as me and deserve a reward!
#critical role#cr downfall#cr spoilers#ayden#cr: downfall#critical role downfall#dawnfather#the dawnfather#critical role spoilers#nick marini#multiclass#multiclassing#support build#this is too long to post on the Beacon Discord so I's posting it here!#beacon#cr speculation#cr c3 spoilers
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Ask compilation: I'm Starting To Think That This Drow Guy Is Kind Of An Asshole Edition.
Probably a Ranger in the hunter subclass. I actually intended to multi-class him as fighter/ranger at some point and make that his official class, but I haven't had time/quite figured out the best build that would still suit him - Ranger makes a LOT of sense with his backstory, arguably more than fighter, but he's still supposed to be a magic-less brick-house with 19 strength who hasn't handled a bow and arrow in 10 years, so I'm not sure where that leaves us LOL
A lot of people have suggested that Berserk Barbarian would fit him well, but I think that implies a lot of other characteristics that do NOT suit him at all so 🤷
HE DIDN'T EVEN GO TO THE CRECHE, and honestly it made the game feel much more immersive to pick one path and stick to it like Halsin suggested, even if I did have to endure the shadow cursed lands without the shiny mace 😂
Probably for the best, it'd be a real shame if the story ended there just because he didn't like Vlaakith's attitude.
But yeah Lae'zel (who, for the record, I adore) never stood a chance in his playthrough. Sorry baby girl.
I'm either uninformed or we have different definitions of what constitutes a crush, but sure I'll play in this space LOL
He's both jealous but also kind of aloof when it comes to things like that. It's yet another symptom of his arrogance, where it seems unfathomable that anyone who has him would be genuinely tempted by someone else. He doesn't mind a normal amount of glance-stealing and flattery, even playful flirting to a degree, but if there's persistence or if his partner seems to seek another person out for things he thinks he should be providing, he feels threatened.
Also, he has a difficult time discerning that "deep emotional connection" does not equal "romantic interest". So, at least immediately after the events of the game, he's more likely to be made insecure by his partners forming deep bonds with others than any throwaway expression of physical desire or fleeting infatuation.
[MORE UNDER THE CUT]
Let me preface this with the (hopefully unnecessary) disclaimer that this murderous dark-elf's opinions are not my own, and that I very much purposefully made a bit of an asshole character because I find that entertaining.
And now that you're hopefully primed for what's coming - DU drow is pretty damn judgemental of people's looks save for the rare times when they give him a good impression right off the bat. He notes people's appearances and makes preemptive assumptions about them without even realizing it. He definitely does not equal beauty to value or prowess (in fact he will very much still mock of you if you seem too concerned with your appearance) but he does prescribe things based on looks.
I don't think he'd take issue with what you're describing, It sounds like a pretty average body, but he would assume that person is weaker and less fit to "keep up with him", basically. Which kind of diminishes interest.
As far as to what he finds immediately attractive, he definitely prefers people who seem physically fit (not more than himself though - gods forbid). But, the caveat to this whole tangent is that once you get past initial impressions, he could definitely come to be sexually attracted to pretty much any type of body attached to the person he's in love with.
Thank you! There was no main event, just the building up of resentment over time and the opportunity she saw opening up when the Chosen's plan came into motion. She definitely didn't always hate him though, they had a fairly close relationship until his obsessive behavior and arrogance became an issue.
Thank you!!!
They call him the/that drow, dark elf, or "big drow" if there's more than one present. In private they might facetiously call him Bhaalspawn if they get tired of referring to him by race.
I'll be honest, I forgot whether or not I found it in his playthrough LOL but if he did stumble across that would be VERY funny. He'd be like "look at these idiots and their fake murder god. What kind of dimwit would worship carnage as a religion. Hey Shadowheart get a load of this-"
HAPPY YOU ENJOY HIM! I think his unique situation overall with having been such a overwhelmingly horrid person and forgetting all about it is my favorite bit. That's kind of vague, I know, but I often think of dreams I've had where I committed a crime or did something horrible, and that immediate feeling of relief and disconnect that follows immediately after waking up. That's kind of what I imagine it's like for him - he knows of the things he did, but he doesn't really. In theory it's all true but that's a truth far too fantastical for anyone to conceptualize even if it's put right in front of your face.
That, tackling the guilt (or lack thereof) of something you genuinely don't feel like you've done and the intricacies of it, that's a fascinating state of mind to explore. I love how many directions you can take that.
For me, having a character who is not good, but is not necessarily pure unadulterated evil, makes for a lot of complex thought experiments and contradictory values. DU drow has a lot of those - things he believes and abides by absolutely except for this specific instance, being contradictory is a pillar of his character and it can be a little challenging to keep up with it - but I'd be lying if I said I don't deeply enjoy that aspect as well all the same.
THANK YOUUUU It took me so long to figure out how to draw Astarion in a way I liked, I'm so relieved that others enjoy it too 😂
Shockingly he did succeed it and was immediately put-off by it, lmao. They wouldn't really develop much of a relationship for a while after that, so at that point DU drow just figured he was trying to get something from him and wrote him off, much as he did with everyone else with the exception of Shadowheart.
He didn't meet her at the Tiefling grove! I didn't even know you could meet her before-hand for the longest time. But he did super, duper kill her at camp of course.
He managed to hide the body and everyone else was none the wiser, huge blood bhaal-sigil on the ground aside lmao. He was a little shocked but didn't feel all that bad about it, kind of resigning to that primal feeling of satisfaction at a job-well-done that overwhelmed him instead. He decided she was too weak to survive out there and he had just spared her the trouble.
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Baldur's Gate 3 Companion!Tav Ask List by @paarthursass
Please check their List here, it's literally a top tier list
(contains major spoilers for the game, and for some dark urge runs as well)
Had to redo this, but finally I'm satisfied with the result. Here's my drow Soulknife Rogue (please oh please adapt this subclass for the game) Arnafein Rilynghym.
General
1.Where can your Tav be recruited? Are they first encountered on the Nautiloid, or in the Nautiloid crash region? Or are they not recruitable until a later act?
He can be recruited not too far away from the Blighted Village area, in the forest outcropping.
He’ll be there with a pair of poorly equipped young tieflings and a group of goblins, trying to cool things down between the two and convince the goblins to leave the tieflings only to him. The player/party members might catch on some details in his facial expression that would be giving away a lie, as well as his attempts to place himself between tieflings and goblins.
As the player’s group comes closer, the player (and other companions, which is important) and Arno are connected through their tadpoles, though much more painfully than in other cases (the narrator might even comment on that). Arno would recognize in you another survivor that escaped the nautiloid and through pain would telepathically ask you to play along. After that with more demand addressing the goblins as “another True Soul came to look for them, so would they finally let them do their fucking job?” The player might choose the Deception/Persuasion route to play along with Arno, to simply attack the goblins (in which case both tieflings and Arno would help out) or attack Arno and tieflings under the guise of him “being the survivor, that Absolute cultists are looking for” (in this case tieflings would die and Arno will be captured and interrogated by Minthara).
2.Do the other companions have special comments or reactions upon recruiting your Tav?
Gale – A friendly drow! That’s a rarity in this place, as far as I can tell. Let’s hope this won’t be a double-crossing situation though.
Shadowheart – Arno seems well versed in dealing of these cultists. I just hope he won’t stick his nose in other’s thoughts – we have more than enough mind-probing as it is.
Astarion – Well that was a spectacle. I hope our newest addition won’t stop to help any stray or poor thing in need.
Wyll – It takes a lot of inner strength to stand by those in need, especially under the weight of your own troubles. Arno would be a good addition to our group.
Karlach – Well Arno seems to know some shit around here. Now we don’t need to blindly walk around in search of the bad guys place.
Lae’zel – The elf’s knowledge of this place seems useful. Can’t say the same of his handling of tadpole’s effects. We ought to be careful.
3.Does your Tav have any comments or advice when you recruit other companions?
Gale – Having a wizard around should improve our chances of survival. Though I’m sure as hell won’t be asking him about any teleportation.
Shadowheart – It’s good to have a helping cleric’s hand with us. However, the choice of name does bring a bit of ominous feel to this acquaintance.
Astarion – The whole knife play was a bit too on the nose for be, but I can understand his reaction. Let’s hope his bloody tendencies will be the problem of our enemies, and not ours.
Wyll – The Blade of Frontiers… Well, the name does sound grand, though cannot say I heard of it before.
Karlach – Karlach’s spirit sure will brighten up our company. I just hope we won’t wake up to the actual hellfire.
Lae’zel – The gith looks like a tough fighter. But don’t expect me to go on errands for her.
4. What sort of general actions raise or lower their approval?
Raise:
Empathy and Compassion towards weaker or struggling.
Supporting freedom, autonomy and choices that align with his desire to break free from societal expectations.
Sharing a sarcastic sense of humor can lead to a bond with him, as he appreciates this attitude. Engaging in witty banter and humor is a plus.
Illegal activities aimed at helping others.
Lower:
Disregarding or belittling others' struggles or doubts, particularly in moments of their vulnerability, resonating with his own past of self-doubt and anxiety.
Yielding to controlling individuals or behaving subserviently in the face of authority.
Aggression towards the weak.
5. Are there any instances where your Tav can permanently leave the party, depending on player character actions?
The first instance is tied to letting Minthara join a party (murdering of tieflings would significantly lower Arno’s approval, but letting Minthara join the party would be the point of conflict, in which Arno will go a separate path).
The second instance would be tied to possible betrayal, around end of Act 2 – a group of drow agents, which would represent the house Rilynghym (Arno’s family), will ambush the party. They are tasked with bringing Arno back home, as well as extracting Githyanki prism.
Depending on the level of approval, the player can persuade Arno to go about this peacefully (understand that there was more at stake and they needed the Gith’s prism), persuade Arno to attack the spies or Arno will turn his back on the group altogether.
6. Do they have any secrets that can be revealed? What are the prerequisites for this secret coming to light?
The Player would find out in Camp that Arno has partial amnesia, and remembers some parts of his childhood and his family, but not the last 3 months since he left home. As the adventure progresses, he’ll start to remember more and more, as well as start having a repeating blurry dream of his mother calling out to him, but he would understand any of her words.
As the game progresses, he would remember that his house (a drow house Rilynghym, that settled on the surface, in Neverwinter), that specializes in espionage and infiltration, sent their agents to infiltrate the cult of the Absolut and acquired information about some sort of artefact. The spies disappeared in Baldur's Gate, and as Nathiira received the news, Arno (who wanted to finally prove to his mother that he is worthy of her trust and can help the house on an equal footing with everyone else) suggested that he could investigate the matter. This provoked the conflict between mother and son, which ended in Arno being put in a cell. He escaped the imprisonment and ventured to Baldur’s Gate on his own.
In Baldur's Gate, Arno found out that the spies were supposed to steal a specific artefact for their house, but they were discovered by the cultists and taken as prisoners. All but one.
The spy, named Tsabran, a loyal servant of Matron Nathiira, managed to avoid the cultists and got in touch with Arno, telling him everything that happened. He explained that the spies, were trying to steal an artefact of incredible power created by the cultists. However, their hideout was discovered, and the cultists caught all the spies except Tsabran.
The artefact was supposed to have a power of a mini-version Elderbrain, allowing its wielder to enhance telepathic influence on intelligent creatures, and even subdue large groups of creatures to their will. It had to work in the hands of those who have psionic abilities, enhancing them tenfold. (Note: the artefact can unlock the ending, where instead of someone becoming an illithid, Arno will use the artefact and his own psychic skills to suppress Elderbrain) Together, Tsabran and Arno devised a plan to steal the artefact and bring it back to Matron Nathiira. They managed to get to the room with the artefact through secret tunnels. However, before Arno could check the artefact for traps, Tsabran lifted it off the pedestal and thus activated the alarm. The two had to flee, but Arno was wounded during the escape. He hoped for help from Tsabran, but the latter left him behind, running away with the artefact. That's how the cultists captured Arno.
7. Do they have their own personal quest that spans the course of the game? Can it take different branching paths depending on the choices the Player Character makes?
Arno’s personal quest would be focused on him slowly regaining his memories of past months, and in the process fighting the memories of emotional abuse and neglect from his mother, that led to his anxiety and feeling of never being enough. As he would regain memories he would have more and more doubts, if chasing after mother’s approval is really what he wants from life, especially if it goes against his moral code.
Player can help him find confidence in himself, support his attempts to make his own decisions in spite of what was drilled into his head for decades (and became part of his sub-conscious behavior; for example him having a sweet tooth but denying himself any sweet food due to previous prohibitions from his mother)
Alternatively, Player can insist on the notion, that Arno’s mother was right, that he wasn’t ready for any sort of adventure like this, and specifically his lack of skills, patience and knowledge were the reason of his troubles. That Arno’s mother only tried to protect him and their house, to give them a better life.
Toward the end of Act 2, MC with Arno is ambushed by members of House Rilynghym, who were sent by Nathiira to bring Arno home, as well as retrieve Gith's prism with him (when asked, the spies would answer that Nathiira found out about the prism and its influence through telepathic connection with Arno).
At that moment, Arno will remember the captured spies in Baldur's Gate and tell the newcomers that the situation has become much more important and dangerous than possessing some artefacts and gaining more power for their house.
Depending on the Player's actions and the level of approval with Arno, the situation will go in different directions:
Arno confidently tells the spies to go back home, because the existence of the cult threatens their house as well.
Arno and the Player fight the spies to keep the prism. Arno does not approve of this, but is persuaded by the Player to fight on their side.
Arno joins the spies, having more faith in his mother's judgment. He and the spies will die in the battle.
In 3rd act, as the group reaches the Baldur's Gate, during one of the nights, Arno’s mother will get in touch with him via telepathic projection – all of the companions infected with the tadpole will see and hear her as well, as part of their shared connection. She will say that she is very disappointed that he did not return with the spies when he had the opportunity.
Nathiira says “I've been very patient, considering your completely stupid and irresponsible behavior. Go back home, now.” Аrno exhaled, nervously gesturing towards his mother “Can't you listen to me for once? I'm trying to explain, that what's happening in Baldur's Gate is a threat to the entire region. And our family, too.” There is a tense pause. As Nathiira looks at him with her familiar calculating look, Arno looks down, slightly lowering his head as well “Just, listen. I can't just leave, not with this... thing in my head. So I can look for Tsabran and the artifact. Show you that I can do this.” Nathiira is silent for a few moments, closely looking at her son before finally exhaling: “You won't just drop this, would you? Fine. This is your task now. The last time Tsabran sent us a message, he mentioned that he was hiding somewhere deep and wet.” Arno breathes a sigh of relief and Nathiira speaks again: “Arnafein” there is a long pause, where she considers what to say before finally settling on her choice “Don't let me down.”
The group will go in search of Tsabran in the underground part of the city.
When the group finds Tsabran, it turns out that the artifact has begun to negatively affect his mind, making him more neurotic, full of paranoia and hallucinations. Because he was not a psionist himself, the artifact could not find enough power in his mind and his brain literally began to melt from it.
At that moment, Tsabran was obsessed only with the idea that he was the one who had to deliver the artifact to Matrona and receive her recognition and gratitude. The group had fight to get the artifact. In battle with Tsabran, he’ll have control over some civilians and creatures from sewers, all while screaming about how he will prove the Matron his loyalty and usefulness. Arno will recognize some of the civilians from the 1st day they entered Baldur’s Gate.
As Arno defeats Tsabran and takes the artifact, the telepathic projection of Nathiira appears, noting that she felt the artifact’s power through their connection.
The projection of Nathiira comes closer, with fascination looking at the artifact “Incredible isn’t it? Imagine how much influence we might gain with this in our hands. No-one will ever dare to even think of harming our house ever again.” Arno shakes his head “Mother this artifact won’t bring us any good. It breaks people, strips them of their will, it’s not-” Nathiira interrupts him “It’s exactly what we need to survive, Arnafein. This will finally give us the protection we needed. Any politician, any noble, any rival of ours now can be brought under our control. They won’t be harmed, they just won’t think about harming us” Arno exclaims “It will harm them, mother, this is exactly what taking away freedom of their mind is!” Nathiira huffs and waving him away with a hand “Oh, don’t be such a child, they will be fine! It’s better than getting rid of them all-together.” After a moment, she adds, more steel in her voice “You wanted to prove yourself to me. This is your chance. Do as I say - bring us the artifact.”
Depending on Players choice, Arnafein either will agree to bring the artefact home or will say that he’ll give the artifact to the Harpers for protection.
Choice “Arnafein agreed to bring the artefact home”
Arno closed his eyes, battling with his own doubts in his head. But moments later his shoulder sagged down, and he bows his head and finally said “As you say, Matron.” Nathiira looks pleased, relaxed. “Good. I’m glad you saw reason. Now, our agents should be nearby...” Arnafein raises his head slightly, looking at his mother with confusion “What? I... I thought you sent only me.” Nathiira patiently sighs “They were here just in case, to assure that the mission was successful. Don’t think too much about it - it was still all you. And our people will know it as such.” After a pause she continues “Now, I won’t take anymore of your time, the faster the artifact will be brought here, the better. Go.” With a slight pause, Arnafein bows, and Nathiira calls for him one last time. “And Arnafein. I’m proud of you, son.” As the group exits the chamber where they battled Tsabran, the spies meet them right at the exit. One of the agents steps forward “Sir, we’ve just received the message from Matron - we’re at your service. If you’ll need our assistance in upcoming battle, you can count on us ” Arno absentmindedly nods “Good. Make sure that the artifact is delivered as fast as possible to Neverwinter” and he gives the artifact to the agents before adding with more presence “As for everything else - I will call if you are needed.”
Choice “Arnafein refused to bring the artefact back home”
Arno closed his eyes, frowning, battling with his own doubts in his head. But moments later he takes a deep breath and looks up at his mother. “I’m sorry, I won’t do this. This is not our way. I will give the artifact to Harpers and they’ll make sure no-one gets harmed anymore because of it” Nathiira looks at him for a long moment, her jaws clenched, her eyes hard and cold. “Just as I thought. You would pass on a golden opportunity to put our house out danger forever, just so you can play a hero.” She steps forward, her telepathic projection getting right in the face of Arno, before she sneers. “You are not a hero. You’re just an arrogant, naive child, who thinks he knows better than everyone else.” She continues looking at him, as Arno meets her stare with his own sudden resolution. Nathiira spits out “Well you don’t.” She takes a step back, turning away from Arnafein and adding, “We'll have a long talk about it when you get home” Arnafein let’s a moment pass, before, with deep sadness saying “No. I don’t think we will” As Nathiira stops and turns back to him, Arno raises his hand and her eyes widen in understanding and shock. Arno sliced the air with his hand and permanently severed their family telepathic connection. As the group exits the chamber where they battled Tsabran, the spies meet them right at the exit. Arno, not expecting to see them, will take a step back before asking “What- What are you doing here?” One of the agents steps forward, slightly bowing his head. “Sir. The Matron ordered us to keep an eye on you and intervene in case of imminent danger to your life” Arno dumbly looks at him, repeating his words “Keep an eye? Aha. Hahaha” He bitterly laughs, rubbing his hand over his face “she didn’t even... Of course she didn’t.” As Arno says with utter betrayal and disappointment he once again turns to bewildered agent, and says “Well, as you see I’m fine and dandy, so you can return home and report as such” The agents exchange glances, before with a doubt in a voice one of them says “Sir, we were also told to retrieve the artifact” Player can choose what to do - “Let Arno handle this” - (Deception) The artifact was destroyed by Tsabran in the battle. - (Intimidation) The artifact stays with us, want it or not. In case of failure or letting Arno handle this, Arno will say: “There was... a change of plans. Matron knows of this, so you’re in the clear. Return home, agents”
8. What do they say when the Player Character asks them to stay in camp? How about when the Player Character asks them to come adventuring again?
Stay in camp – “You sure? I might hear the danger coming from miles away. Well, the thoughts of danger, more precise.” And after confirmation “Well, suit yourself.”
Come adventuring again – “Knew you’d come around”
9. Does your Tav have any escalating conflicts with one of the other companions, like Lae’zel and Shadowheart’s knife-fight?
No.
10. Are there any unique NPCs associated with your Tav that can show up during the course of the game?
In act 3 in Elfsong Tavern the group can meet Arno’s older sister Maliara, which would be trying to draw as little attention as possible. She’ll tell Arno that she and their uncle went behind mothers back and their uncle made a deal with Lorroakan to open a portal from Neverwinter to Baldur’s Gate and allow Maliara passage to the city. Maliara will try to persuade Arno to return home with her (depending on the previous encounter with the spies Arno’s reaction to this would differ, but he will say that he can’t return yet – not with the danger of Absolute cult behind their backs). Maliara would be gentle with her words, but also vocal about her worries for her brother, even going as far as offering her help in this whole quest, despite Arno’s own worry for her. If the Player invites her to join Camp, she’ll become a permanent addition to it, as an Artificer (trading different alchemical supplies).
11. Are there any moments in the game that trigger unique dialogue for your character? (Like Gale’s anecdote about the barfight after you save the goblin prisoner)
In Moonrise Towers, while looking at some of the battle and floor plans of Shadowcursed lands, Arno will recognize them. “We’ve had this floor plans for months before the spies went missing...” “My house knew about the inner dealing of the cult. And told no-one. How many people we could have saved if we just warned, I don’t know, the Harpers or the city governments. Instead we were chasing after some stupid artifacts.”
In act 2, when meeting gnolls and other creatures mind-controlled by the other cultists, Arno will express his genuine disgust for this, saying that no-one should go through such violation of autonomy. He might recall going through the same thing, when he was still little and some slavers tried to abduct him and his sister, and how terrified he was over losing control of his body.
Story Specific
1.How does your Tav advise the player character when it comes to the Dream Visitor?
“I can see the advantage we’ll have with these powers, but you always have to pay the piper. And our friend does sound like a skilled musician. Let’s just be careful with the help they are providing.”
2. How do they advise the player character on Raphael?
“One blink – and there goes your freedom in those clawed hands. Not even one story has a happy-ending when it comes to deals with the devil. I don’t think we’ll be the exception to the rule, so let’s not gamble with our lives more than we already do.”
3. How do they react to Astarion biting the Player Character?
“Huh, well that explains all those thought-wishing about having a taste…” “I have no problem with him staying, as long as he remembers his manners”
4. How do they react to the Player Character letting Abdirak whip them?
“That’s um… An interesting… View. Right”
5. How do they react to the Player Character taking their first tadpole power?
“You know, when I said “be careful but curious” I really had more emphasis on the careful part. Although, you seem alright… at least for now. Just give me some heads up next time, I might prepare the knife just in case.”
6. Will they stay with the Player Character regardless of siding with the goblins or the tieflings, or is it possible for them to leave the party permanently?
Arno will stay with Player if they side with Goblins, but he’ll strongly disapprove of this.
7. What can they be found doing at the tiefling/goblin party?
On tiefling’s party: He’ll be staying near Mol, bouncing back and forth with her ideas regarding how to get the most profit from drunk adults (“They leave a lot of their belongings unattended, who’s to say you won’t be the one to find them and be oh-so-kind to return them for a small price for such lost-and-found services.”). The reason for that is partially due Arno wanting to be a bit far away from so many drunk people, as his head starts to be in huge pain from all of their thoughts.
On goblin’s party: He’ll be staying very far away from any possible party participants, possibly in the shade of the trees, closed off and gloomy. When approached, he’ll say that he hopes the lives of all those innocents were worth this “blast of a party” and that this arrangement better pay off with finding the cure. If questioned by the Player further, Arno would admit that there is someone back home who came up in his memories – two small tiefling kids with dark skin, his sister’s kids. He’ll lament that he can’t stop imagining all those slayed kids in the grove as his nephews.
8. Do they have comments on who the Player Character chooses to spend the night with?
Gale – I see you have your hands full of our local wizard. I’m sure you’ll sleep soundly after his lectures.
Shadowheart – Hopefully we won’t find your cold and lifeless body somewhere in the ditch tomorrow. Jokes aside – do have a wonderful night, I’m sure Shadowheart will leave her poisons for more desirable targets.
Astarion – Astarion is… A spicy choice. I honestly hope I will be far enough to enjoy a quiet night without playing a witness to any… lewd thoughts. Or bloody ones, pick your poison.
Wyll – Seems like our local monster hunter already took your attention.
Karlach – Well someone’s in for a warm night. I just hope you’ll be responsible and all of that stuff and won’t burn our camp in flames of accidental passion.
Lae’zel – You sure do have interesting taste in company. Hopefully, we’ll see you in one piece tomorrow – otherwise, don’t expect me trying to avenge you.
9. Do they have unique dialogue if the Player Character lets them die when they steal the Blood of Lathander?
-
10. How do they react if the PC licks the dead spider in the Gauntlet of Shar?
1st time. No. No-no-no, stop thinking that, stop.
2nd time. Oh for gods sake… Is it only the “Underdark knowledge” to not lick the damn spiders?
11. What do they say if the PC tries to force them to go up on stage with Dribbles the Clown?
1st time “Ha-ha, what a wonderful idea (telepathically “don’t you fucking dare”)”
2nd time “Right, on stage. Dreamed of this all my life (telepathically “you better sleep with your eyes open from now on”)”
12. Is it possible for your Tav to be kidnapped and replaced by Orin? How is Orin's deception revealed?
-
13. How do they react to the PC either allowing Astarion to ascend or convincing him to spare the 7000 spawn?
Astarion ascends – “So… He did it. Looks quite pleased too. I don’t know why, but it makes so … angry. He did break from his Masters control, found his ultimate freedom but it all feels so wrong… I just hope this finally brought him the life he desired”
Astarion remains a spawn and spares the 7000 spawn – “I don’t think I saw Astarion that sincerely happy and relaxed, like, ever. It suits him. Do you think he would appreciate congratulations? Or am I “biting off” too much with it? Oh yes, that one is perfect for teasing.”
14. How does Tav react to the PC becoming a mind flayer? Can they offer to become one themselves? Does their reaction change if they’re romanced?
If not romanced – Arno would be saddened, but thankful towards the Player, accepting this as a necessary sacrifice.
If romanced – still saddened, but determined that he’ll stay by your side no matter what, as you were there for him, and he’ll do the same for you.
He will not offer to become a mindflayer.
15. How do they react when the Dark Urge first reveals their amnesia and murderous thoughts to them?
“Huh. Well I can calm you down a bit, as amnesia seems to be something the two of us share. Can’t say the same about a bit of… murder? Anyway, I’m sure there will be plenty of enemies to release your murderous tendencies on.”
16. How do they react to the Dark Urge killing Alfira?
“Now. I don’t even need to be a mind reader to figure out what happened. Another question is why? And you better start explaining now.”
After explanation.
“Well. Let’s pretend we’re friends again – but from further distance.”
17. If romanced, how do they react to the Dark Urge trying to kill them in Act 2?
When woken up – “Hm? Someone’s in mood for a cuddle?” “Although I do sense a bit more tension in you, than usual, love. Are you alright?”
After confessing to what’s happening – “Oh dear, I knew we should have tried reading your memories… Hey, look at me, it will be alright. Whatever it is, you’re so much stronger”
Trying to help the bounded Player “Focus, dear, listen to my voice – (telepathically) “you can overcome this. I won’t let you fall””
“Save the gratitude and focus. I’ll have your back no matter what.”
Romance
1.Is your Tav a romanceable character? Are there any specific requirements to romancing them?
Yes.
2. Does your Tav need to be flirted with to start the romance, or will they approach the PC themselves if approval is high enough?
Arno needs to be flirted with to start a romance.
3. Are they a polyamorous or a monogamous option?
Can go Poly
4. Do they have a special romance scene at the tiefling/goblin party?
Yes (note: romance scene would be only on tiefling party). Arno would ask the Player to join him after party for “little rendezvous”. After everyone goes to sleep, they’ll meet on deserted part of the river shore, where Arno prepared a small place for them with blanket, wine remains and some light food. As Player comes closer to Arno, who is using his much more controlled than before telekinesis to skipping stones across the water, Arno would turn to them:
“Much quieter here, isn’t it?”. He’ll throw another stone without his telekinesis.
Player either can
Try throwing a stone themselves (success / fail) – “You’re full of hidden talents / Not as easy as fighting, yeah?”
Comment that they preferred the lively atmosphere of the party – “Oh nooo, we have a party-goer among us. Horrific.”
Simply agree with Arno. – “A kindred spirit”
Afterwards Arno invites them to sit. As they sit, Arno starts talking:
“I “borrowed” some wine from Mol – thought I’d indulge myself, but then thought better of it. Don’t want to create another telepathic mess with so many drunk bodies around.”
Player could try to persuade Arno to share a drink with them, drink themselves or ask about him if that was his reason to stay away from the party (“Well yes and no. It’s good to be part of celebration, but I generally enjoy not being in the spotlight”)
Arno’ll continue:
“When I found this place, I remembered how when I would be overwhelmed I would leave our family house and spend some time near water, just skipping stones. Helped me focus quite a bit. Silly, but I thought I’d help me remember something from past months. Some name, or a place or… something. But there is nothing”
Player can
Ask them about what they actually remember - (and Arno will suggest to share images from his past, where he stays in large room, near a table covered in maps and plans, listening to some women (his mother) giving orders regarding something), and afterwards comment - “Huh. Not as painful this time”
Reassure them it will come back with time - “Perhaps. Never been good with waiting, but I suppose I don’t have a choice”
Say they might never come back. - “True. Can’t say it brings me any comfort”
“I don’t know what will awaits us in the future. But right now, I’m glad to have “this” in my memories.” And then he would hastily add “I mean, this, your general company. And others of course”
Player say to shut up and enjoy the moment, or that the sentiment is mutual, in which case Arno will nervously laugh, saying “Yup, ok, good, I’m shutting up”
After which they’ll spent the quiet night observing the river water.
5. Does the romance have different branching paths, or just one route to take?
There are a few different paths, depending on how his personal quest will progress.
6. How do they react to the player character breaking up with them, or choosing another character over them?
He’ll let a small “Oh” and take a step back, as if slapped, lost for words for a couple of seconds. After which, he’ll try to start talking, with a bit of cheer to his tone at the beginning “Well that was…expected. Though I thought we had more time.” After a pause “Can I ask if there was any specific reason?”
As Player confirms, Arno will say “Well. I will cherish our memories together all the same. Thank you, for giving it to me”.
7. What questions can Zethino ask the PC about Tav in the Love Test?
What brings Arno the most comfort?
What future does he see for himself?
What brings his heart the most pain?
8. If they’re poly, do they have a reaction to the PC engaging in a relationship with Halsin?
“Well that’s definitely one of the times when I’m glad I wasn’t snooping around in someone’s thoughts.” He’ll laugh, but with some discomfort and turn his sight downwards. “I mean, if this is really something you’re interested in… Halsin is definitely a catch, with all that gigantic wall of muscle and natures passion. Can’t judge you for desiring that.” And after a pause. “Although I must ask – does it have anything to do with us?... with me, more specifically? Did I do… or didn’t do something?” After assurance from Player that everything was alright. “Ok, ok, good to hear” “Well, in that case go right ahead. Just please return to me in one piece after all that throwing around and riding and … Ok I’m shutting up.”
9. How do they react if the PC has sex with Mizora? The Emperor? Haarlep?
Mizora – carefully curious, might ask to share the memories with him via link.
The Emperor – disgusted, when he tries to connect with you telepathically he winces and says “let’s just never speak of it. Never”
Haarlep – Arno would check up on Player, ask is they are alright and if they just need silent company and support – he’ll be there for them.
10. Will they join in with the PC and the Drow Twins, or no?
No. Arno will be feeling very uncomfortable in the brothel, due to remembering that his mother had to work in a brothel in Amn in the past just to provide him and his sister with some roof over their heads, and was treated poorly by the customers.
11. What are Tav���s plans for the future? Do they propose to the PC, or is marriage not something they’re interested in?
Depending on how his personal quest developed, Arno would:
Travel back to Neverwinter to become a spy on a permanent basis, always under his mother's control (no matter how many unacceptable things he had to do), helping her take direct control of minds of the nobility and small gangs of the Neverwinter region.
Travel back to Neverwinter and agree with his mother’s plan for him to settle down for a quiet, though unhappy, aristocratic life. He’ll become the public face of the house Rilynghym, but will always feel out of place.
Travel the world and build his own name by helping those in need and captivity.
Stay in Baldur's Gate, help rebuild the city and become the city's protector.
Organize his own web of spies that investigated and sabotaged authoritarian regimes and tyrants.
12. Free space! Share anything from your companion!Tav au!
Arno has nearly perfect visual memory, that helped him memories many maps and images (such as his family tattoos, that he tattooed his skin with after leaving home)
He’ll occasionally would lose control of his psychic powers (that are going sideways due to tadpoles influence) when heavily focusing on something which would lead to him extending his telepathy on others and accidentally sharing his thought with them, or start telekinetically levitate things or even small/medium creatures around him.
In 2nd scene of the romance he’ll suggest to the Player to use their psychic connection and would strengthen it to the point, where they both would clearly feel each other’s emotions and touches as if they were their own.
He would joke to hide his nervousness or uncertainty.
During conversation with MC, Arno will recall good moments from his childhood. How he was raised most of the time by his older sister Maliara and sometimes by his uncle (a psychic wizard). He will recall how, as a child, when all the adults would leave them and go out to find them food/any money, Arno and Malia would sit on the roofs of houses together, watching the sunrise or sunset and getting used to the burning sensation it left on their eyes.
If questioned, Arno will tell about his family, how all of them are psionists, with special gifts in telepathy and telekinesis. He’ll tell about his uncle, a Neverwinter wizard who could raise a whole house with only his thought. His sister, who is a talented artificer, working on different kinds of living blobs and explosive concoctions. And about his mother, who learned how to influence others and even bend them to her will, though temporarily.
Arno tells there were very little privacy in their house, as their mother wanted to know everything that was going on. If the MC says that’s messed up, he’ll say “Yeah? I never really thought about it that way, I mean - it was typical for us. We kinda were used to it.” He’ll apologize for snooping in others thoughts, as it comes easier to him than to others. Growing up in a household where your every thought was scrutinized and corrected by his mother did give him an impression, that it was alright with everyone else.
If questioned, Arno will tell that he actually has a sweet tooth, but he was forbidden to eat any sweets or sweet fruits at home. He’ll jokingly recall one scene from his childhood:
"I was really upset over some argument with my mom and as always, when I was like this, my sister Malia, came around and brought a whole basket of peaches. I have no idea where she found them, but we spent the whole evening munching on them until we were sick. Then mom returned home, and we kinda missed that. So when we heard her going upstairs to our room, we panicked and hid al peach pits in the plant pot we had in the room.” He laughs. “It took my mom years, before she noticed a peach tree in the room. She was really pissed.”
Despite his difficult and emotionally charged relationships with mother, he really cares for her and genuinely loves her, his older sister and uncle, feeling deep connection to them, that extends even over their telepathic abilities. Arno often finds it difficult to go directly against someone's opinion and generally tries to please others (unless it is in strong conflict with his moral principles of freedom and helping others). He often doubts if his own decisions, but is sincerely grateful when asked about his opinion or help.
The final scene for their personal quest, depending on the outcomes:
If Arno declined to bring artefact home:
Arnafein is sitting on the roof of the inn. The sky is slowly brightening, preparing for the dawn. MC comes closer behind him, and Arno slightly turns his head to their side, nodding his head towards free space near him with a small smile. MC sits; there is a moment of silence.
Player:
*Stay silent.* - Arno sighs "I thought this would be easier..."
"Are you alright?" - Arno "Yes. Just been thinking."
"Cozy place" - Arno smiles "Good for clearing head after messy day"
Arno continues "I breathe more freely than I did in decades. Actually feel like I can go anywhere and there won't be even a fleeting feeling of a leash around my throat. I'm happy." He pauses, his smile turning sour. "I just hoped mom would be happy for me too."
Player:
"Maybe she'll come around" - Arno "You sound like Malia. Maybe you both are right."
"She made her choice, you made yours" - Arno "True. I suppose I wasn't expecting the consequences of my choice to sting so much."
"Seems like she only wanted to control you" - Arno "I think there was love too. Just, her own version of it."
"It's just. We had bad days. But we had good too. I hoped... that good ones mattered more. That deep down she trusted me and was happy for me to find my own path. But she never planned to, has she?"
Player:
"I'm sorry" - Arno "Don't be. You showed me there is more to life than chasing after someone's approval."
*Hug him* - Arno let’s himself be embraces "Thank you. For everything."
"She might have want to, but was too afraid to lose you" - Arno "Perhaps. But I can't sit and wait for her understanding anymore"
"I found my path. With my choices. And my damned consequences."
(If romanced)
He turns to MC, laying hand on their hand.
"There will be bad days. But there will be good days too. And I hope I'll meet them with you - with all of the terrible choices and consequences that entails."
Player:
"Terrible choices, huh?" - Arno smiles "Absolutely wicked"
"Likewise" - Arno smiles "Good to hear we're on the same page"
He kisses the MC, laying hand on their cheek. Kiss will be meek at first, turning more passionate by the second, before they break from each other, grasping for air. Both brightly smiling, and gently grasping each others hand.
"Maybe that's a bit too early to say" - Arno "Well, we have all the time in the world to think on it. And make our own, considered choices."
And as so, the sun starts to rise, basking them in the dawn light.
If Arno agreed to give artefact to agents and bring to mother:
Arno sits on the bench in the outdoor alcove, shielded from the night and people. As MC comes closer they can see, that Arno uses his psionic powers to fully control rats before him.
Arno absentmindedly says "These ones easy to control. It won't be as easy with smarter creatures..."
Player:
"With more time you’ll get a hand of it." - Arno wryly smiled "Yeah, practice is the base of mastery."
"You ok with bending creatures to your will now?" - Arno "My mother wants me to. She thinks it will be useful, back at home."
"You seem troubled." - Arno "This... Is not the most pleasant thing for me. But I’ll get used to it."
"We have a saying back at home... Ilharess zhaun alurl. Matron knows best. For so long I've been trying to get her approval, to make her see me as an adult, not a child. Yet I continued to behave like one."
He makes the rats stand still, in attention. "But I know better now. I know to trust in my mother's judgment."
Player:
"And you'll be content with that?" - Arno "I have to. I will be."
"She seems to know what she's doing" - Arno "She always did, I was just too stubborn to see that myself."
"And what if she'll be wrong?" - Arno "No-one is perfect. But to survive, one needs to trust and obey their leader."
"Ahh look at me, overthinking stuff again."
He let's go of the rats, making then scatter around. "I didn't actually want to... burden you with my stupid troubles."
Player:
"It wasn't an issue at all." - Arno "But it was. It wasn't your problem to solve."
"Yeah, too late for that." - Arno laughs "True, and yet..."
"You were quite whiny sometimes." - Arno "And I apologize for that, as I’ve said it wasn’t your troubles to deal with, so I’ve been unfair."
"What I'm trying to say is... Thank you. To be of use to my house and mother. To be worthy of being her son. I have it - all thanks to you."
(if romanced) He'll lean his head against the MC, trying to kiss them but then will flinch and nervously laugh.
"Well, ok, she, uh... Seems like that will have to wait for later times."
Player:
"Is your mother still in connection with you?" - Arno "Comes with growing up in family of telepaths."
"Wait, what, who?" - Arno "My mother. Still checking in on me and not really approving something... intimate. Ruins the mood a bit."
"Well that's awkward..." - Arno nervously laughs "Yeah, you tell me"
"We can just. Stay here then. Together."
And they stay sitting there in the night.
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✨️Gold Saints✨️ if they were to be ✨️Dungeons and Dragons✨️ characters
If you were wondering what I’ve been up to in the last few days, I was making this list based on my own headcanons. Mostly, I decided for what kind of class or subclass they could be. I don’t think I will add a race or a background for them because I am not up to date with the latest released manuals 😂 and these are just the official builds. If I had to look through the homebrew material I'd still be searching. Also, I used the classes of the fifth edition ^_^
Aries Mu
He’s an artificer (or if you are more familiar with the older name, he’s a tinker). There’s even an Armorer subclass, that let him have proficiency with heavy armours and so he can go in the middle of the battlefield without too many problems while still being a smith. When I say it’s perfect, I’m not even joking. Mu is possibly the easiest one to translate as a DnD character.
Taurus Aldebaran
Look, I would love to say paladin, but since he’s more on the pure physical strength rather that paladin stuffs, I’d assume for him a class like a fighter. I wouldn’t mind for him some sort of fighter + paladin multiclass where for the bigger part is a fighter. Maybe a Champion fighter + some levels of an Oath of Devotion paladin. Those subclasses are very basic, but they do the work. I cannot put his as a barbarian because well, I don’t think it would fit him (maybe the strength part, but only that).
Gemini Saga
He’s the dungeon master.
Okay, joke aside Saga is a bit more difficult. Visually, I think he’d be a paladin. Unlike others he has a good balance between physical strength and use of cosmos (both for attack and defence purposes). The subclass is a bit tricky, in the end it could be the Oath of the Watchers, since at least at the beginning, his wish was to protect Earth and then maybe he could later become an Oathbreaker? I’m partial to the Watcher since one of the spells for this class is Banishment and if it isn’t the poorer version of Another Dimension ability, I don’t know what it is.
Cancer Deathmask
He has the necromancer vibes without being a necromancer. In short, Oathbraker paladin: he can cast the ✨edgy✨ spells with ghosts and undead and it kind of makes sense that during the fight against Shiryu his cloth yeets off because of how bad he fucked up.
Leo Aiolia
Undecided between a normal fighter or a paladin. If he had an animal like Leo Kaiser in ND had those huge lions, he would be the ultimate ranger (subclass: Beast Master). But he doesn’t so… paladin. Maybe the subclass could be Oath of the Ancients, but I’m not sure.
Virgo Shaka
I’ve been thinking of where to put Shaka for almost two hours. My mind says monk, but my heart says wizard, but he must be a paladin somehow. Monk could be the perfect class for Shaka: you can easily see ki (the magical energy that empowers a monk attacks) as cosmos and the training/asceticism part would make sense for him. My only problem is that personally, I don’t see Shaka as someone that would resort to fighting bare hands against enemies (which is the core concept of the monk class). And mostly important, the monk class don’t have armour proficiency, which is the point of being a Gold Saint (neither does the wizard). As a wizard, I’d put him in the War Caster subclass, but being a wizard would make him a sort of cannon glass (wizard have the highest damage output, but at the same time the lowest number of hit points, aka life). Unless it is the Shaka from KotZ, then I could forgive a monk/wizard multiclass. As a paladin, I’m not even sure if he should be an Oath of Devotion. So, I will use the ace up my sleeve and say: Shaka is a cleric either with the Light Domain or the Order Domain, but I’m partial to the first one.
Libra Dohko
MONK. ASCENDANT DRAGON SUBCLASS. And if you feel silly enough, either a few levels of Paladin – Oath of Devotion or some levels as a Fighter - Battle Master .
Scorpio Milo
I am afraid that I have no clue of what Milo could be. My personal idea would be to make some sort of rogue, so I could imagine his scarlet needle to be a kind of sneak attack with a poisonous dagger. The subclass in this case would be either an Assassin or a Swashbuckler, to have the best implement of damage output. Maybe also a multiclass with a fighter (Champion subclass)?
Sagittarius Aiolos
He could be a paladin (Oath of the Crown?) with a feat like Crossbow Expert or a fighter with the Arcane Archer subclass. But because of his role as the Sagittarius Saint, I’m for the second option. Truth to be told, I wouldn’t mind a multiclass between those two.
Capricorn Shura
Another character that could be a paladin or a fighter BUT I say fighter AND the subclass must be Samurai, which is one of the best for striking powerful attack with a sword. No paladin class could do such things.
Aquarius Camus
Camus, like Aphrodite, has that kind of power that can be based on some sort of natural element, that would make me go “HE’S a DRUID!!!” if I didn’t know better. My main problem with druids is that they cannot wear or wield anything made of metal, therefore there would be no possibility for him to achieve a gold-saint-like kind of armour. As a paladin, Oath of the Ancients has a few spells that are ice-based, and I would implement that by giving him some levels in the sorcerer class (the subclass isn’t important for choosing those spells, but I’d like for him the Storm Sorcery subclass).
Pisces Aphrodite
Like Camus, he could be a druid, at least on paper. The ranger class has access to some druid spells, but I don’t know if it would match Aphrodite aesthetic completely. As a ranger, I’d go for a Fay Wanderer subclass and maybe a few paladin levels (Oath of the Crown subclass). He can have some levels a cleric (Nature Domain) as a treat.
#wren text tag#saint seiya#headcanons#knights of the zodiac#yeahhhhhh take my assumptions and my headcanons as well#this is my personal take but if you guys want to add some opinions please do :)#I spent way too much on this and most of the time was deciding a class for shaka lol#I also know somebody will point out the fact they aren’t all full paladins#(saints or knights could give the idea that paladin is an equival thing but not really... I think)#but the only class who’s powers are connected to a deity are the clerics (wich can be excused in Shaka = Buddha case)#the warlock here doesn’t count bc well… a warlock patron’s generally isn’t a deity#paladins take their powers from an oath aka some rules they must to follow and pledge their life to#that’s why their spellcasting ability is charisma#it’s the power derived from their personal convictions and beliefs#I might try to make the bronze saints#in my mind they are a bit more difficult bc I assume they aren’t at the same level of a gold saint#bc I there was a need for a multiclass there wouldn't be enoght levels to work with#<- this can easily be argued btw by the whole twelve houses arc btw#aries mu#taurus aldebaran#gemini saga#cancer deathmask#leo aiolia#virgo shaka#libra dohko#scorpio milo#capricorn shura#aquarius camus#pisces aphrodite#sagittarius aiolos
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The Greatwyrm Patron | The Warlock Patron so obviously missing this is the 7 billionth take this afternoon
PDFs of this and more can be found over on at my Patreon here! I release everything for free, so your support makes this possible
As a gift to everyone, I give the clearly absent warlock patron from the PHB. The familiars go
Archfey: pixie
Fiend: Quasit, and Imp (though, really just imp, since the fiend patron is clearly infernal in nature)
Great Old One: ???
???: Pseudodragon
Maybe I should make a goo familiar one of these days. Hmm… Admittedly, a dragon is not an otherworldly entity, but it's power kind of is, and that's what make them so dangerous, besides, the undying/undead isn't necessarily otherworldly either
Awesome Presence
What would a warlock want from their patron? I presumed their terrifying power, which is most mechanically expressed through its frightful presence. This is rather similar to the archfey's beguiling presence feature, and indeed a stronger version of it. To which I agree. But I also think that charming or fearing someone for a round once per rest isn't very appealing even at 1st level.
Treasure Sense
Not a very strong power, but definitely one I feel like you would get from a dragon.
Elemental Potency
This one's possibly a little bit strong, but magical great weapon fighter seemed fun, and I didn't really feel like stepping on the elemental adept feat's toes, especially since it very much would compliment this subclass
Dragonwrought Protection
Once again, I feel like an immensely old dragon of otherworldly might would probably have more affinity to their element than merely being immune to it, and this seems like an interesting gift for their warlocks that get this far.
Dracomorphosis
You came asking for draconic power, what more would you want than to become an actual dragon. Yes, I would probably give a revised dragon sorcerer something similar
Dragon Shape
I was never a fan of the draconic transformation spell. Sure, it makes you dragony-er, but for a spell that says it will transform you into a dragon, it doesn't really do that. So instead, a spell that polymorphs you into a young dragon. Why young? To both limit the power level, but also because most PCs aren't old enough to be adult dragons. I also specifically wanted it to be a 5th level spell, so I could give it to dragon themed subclasses. Why only druid? Because turning into the most powerful natural predator seems like a very druidy thing to do. I could make an arguement for wizards, but unless you were a dragon sorcerer, your magic wouldn't really encourage you to become one.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Breaking and Exiting
Dungeon Delver's Survival Guide
Oath of Integrity
Path of Iron
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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Okay now I need to know your takes on which DnD class each of the boys would be, because absolutely yes I agree Hobi would be a bard 🤣
BUCKLE UP FOR ANOTHER THOUGHT CLASS WITH HALI because this is also my special interest and I am going to do my absolute best with this without going overboard sdoifkfogidjrg
This is long so BTS as DnD classes under the cut :)
Bards: Jin and Hobi. Jin might be the surprise here but I think that Jin's charm and charisma is actually unmatched and no one else makes such a perfect bard. I also but Hobi in this category - specifically as the new dancing bard subclass - for the same reasons at Jin on the charisma with the added artistic touch. I actually think 2seok are so similar when you really think about it and they're both perfect in this class.
Wizard: Namjoon. Namjoon Namjoon. The entire premise of the wizard class in DnD is a thirst for knowledge and deep exploration of research and history and magic and Namjoon is that at his core. He is also so deeply human and I feel like wizard class is so perfect for that history and understanding of people. I would also say he's an order of scribes wizard.
Warlock: Yoongi. Yoongi. Yoongi. Yoongi. Specifically because I think that Yoongi has to ultimately make a bargain to create the way that he does and to sort of give us pieces of himself - I feel like he almost has a warlock relationship with him as the conduit and the fans as his patron, if that makes any sense? He also has always carried that dark gravitas with him everywhere (even in his healed era) that I think goes really well with the warlock class.
Sorcerer: Jimin for sure - the sorcerer casting modifier is charisma and Jimin is literally charisma incarnate. He's also somewhat unpredictable and has that soft and sharp duality to him that I think would be perfectly defined by a wild magic sorcerer, where you're not always entirely sure what you're going to get. Jimin also has that very innate magic feeling about him that his skill doesn't come from learning - it's totally natural.
Rogue: Taehyung but very specifically arcane trickster. That motherfucker can swindle his way through anything and no one can convince me otherwise. Not only does he have ultimate rizz, he does a really good job at being unassuming a lot when he's actually razor sharp fucking smart and likes to use people's assumption of him against them. He's also a little bit of a weirdo and I think that vibes with the arcane trickster so well lmao.
Ranger: That motherfucker cannot get enough fucking adventure and he's fearless, there is literally no other class I would put him as except MAYBE paladin but that feels a little too strict. Jungkook is super in-tune with himself and has like a deep fascination with life and living and experiences ew things. He's also literally good a fucking eVERYTHING? and I feel like ranger class is pretty versatile (until the new updates.....) and it works.
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Would LOVE that essay on combat in dnd because full agree. But not even just for people watching live play, like, combat is an essential feature of dnd as a game system and it endlessly frustrates me when i see dms be like “yeah combat is just too complicated and no fun so i dont do it in my game :)!” Like i guess thats your right, but any non-caster class is gonna be miserable in your game. I saw a video recently talking about how dnd has kind of become the default ttrpg and is marketed as the perfect system for everyone and any style of play which is just. So not true. Combat in dnd is equally as integral as roleplay is and theres really no argument otherwise. Very valid if you hate dnd combat, it sure isnt for everyone, but in that case maybe play a different ttrpg where the characters arent constructed around combat abilities, i promise you’ll have more fun.
So this is one of those things that touches on maybe 99% of my feelings on Experiencing Fiction in general and actual play in particular; I apologize in advance for the length and digressions within this response.
Here are the reasons I have seen or I surmise why people don’t like D&D combat, either in actual play or in home games:
It can get crunchy and involves a lot of rules
There are long stretches in which individuals do not necessarily act (not exclusive to combat but I think this is a factor)
It contains violence
There is a potential for character death
Now, it’s fine if you aren’t interested in D&D-style combat, for whatever reason, when you play ttrpgs. It’s just that this is a core feature of D&D. As you say, this is what the martial classes are structured around - and, frankly, no small number of casting classes/subclasses as well. By avoiding it when you play D&D, you’re avoiding the bulk of the game, and there are plenty of ttrpgs that permit open RP that aren’t combat focused that would probably fit your needs better (eg: PbtA and Savage Worlds are both generic systems that can support a heroic fantasy like D&D without the emphasis on combat skills). I happen to love and prefer D&D, but that is specifically because I love combat, and yeah, there are other games and people should seek out those games if they don’t like combat.
When it comes to D&D actual play though…skipping combat is just straight-up stupid. And to be clear I mean fully skipping it and not watching it at all; while this is piggybacking off my post about spoilers, it’s fine if you are the sort of person who needs to know how combat ends in order to enjoy it! That’s just a personal preference that I respect even if I don’t share it.
D&D combat isn’t just an inherent part of the game; it’s an inherent part of the story. The idea of D&D being split into combat and RP is a false dichotomy. There is RP and crucial story within combat scenes, and you simply do not achieve the same effects by reading an after-the-fact summary. To use examples from Critical Role, consider one of the most famous RP moments from Campaign 1, when Scanlan uses his 9th level counterspell in the Vecna fight. The weight of that moment derives from mechanics and from the fact that it is in the midst of combat and well into a climatic final battle. Or for lighter examples, there’s a ton of Beau/Yasha and Fjord/Jester mid-combat flirting running through much of Campaign 2 that informs those relationships. Molly’s death? Caleb going into a fugue state when he kills humanoids with fire? Yasha destroying Obann? Fjord dying mid-deep scion fight? Those are all moments that have deep character weight and meaning that are within the context of combat, and you cannot divorce them from that context and hope to retain the same effect.
This is what dovetails into a larger discussion of Experiencing Fiction which is a (in my opinion) worrying tendency among some people to truly believe that you can cut up media into the palatable bits and pieces and push all of what you see as icky vegetables to the side of your plate. I fucking hate this. I think it’s what drives a lot of things including a distaste for combat. This is how you get, for example, people who dislike combat because Violence And Death Bad, which, do I think that in the real world violence is most often a thing to be avoided? Do I think that in the real world death is heartbreaking? Yes, but this is fiction. There’s that great Brennan Lee Mulligan quote about how TTRPGs like D&D allow people who usually must be conflict-avoidant in real life to let out their anger and frustration in a place where it is safe and harmless, and I believe that whole-heartedly. I want stories about death because I want to know I'm not alone in how I feel about death. I want stories in which people can express their rage in ways both healthy and unhealthy, because big same. (I also think it’s absolutely not coincidental that people who believe they are ‘protecting’ people by circumscribing what is acceptable in fiction tend to be strongly associated with either bigoted, violent policies in real life, or harassment and doxxing online; maybe enjoy a fucked up movie, as John Waters once said, and you'll calm down.)
This idea that you can cut up media and only consume what you like is also what I think is behind some of the really ill-considered and overly granular timestamped content warnings I’ve mentioned previously. It is fine if there are things you don’t want to watch or which will be upsetting or even triggering to watch! It’s fine if you as an individual don’t like violence! But I think there’s a problem when people believe they are entitled to be able to watch whatever they want and have it mold to their exact wants and needs (and that it’s a failing if it doesn’t), rather than taking on the responsibility of seeking out media that already fits the bill. Actual Play D&D will nearly always have violent encounters. If this will be an issue this is not for you. It is not gatekeeping to say “you can come through this gate, but the gate is in fact here for your specifically requested protection"; and yet people think that instead, gates should be placed around everything else. So (to give an example) this is why the warnings for D20’s Neverafter strike me as a symptom of this larger problem - if you have discomfort with violence towards animals and children, that’s fine, but you are watching a D&D horror series in which over half the player characters are either animals or children. This is not something where you can skip a few seconds of a flashing gif that might be a migraine or seizure trigger, or a case where an exceptionally rough scene of gaslighting can be read instead of watched; this is inherent to the show, and if this is not for you, you need to go elsewhere.
To give one last example, I was looking for fanart for Worlds Beyond Number, and came across a picture of Suvi with a caption of “Suvi but without the imperialism” and like…Aabria has said in interviews that this engagement with the empire is extremely deliberate; that Suvi is intended to be tied into the political structures of this world as an intentional contrast with Eursulon’s status as an outsider and Ame’s role at the smaller, community level. Suvi without imperialism is not identifiable as the same character and it throws the entire story off-kilter; she is of this empire and that is the fucking point. Any story worth telling is not just items thrown haphazardly into a bowl; they are combined and mixed. Someone is giving you a plate of brownies and you are acting like it’s physically possible to take out the cocoa powder without fucking the end result, and buddy, it’s not.
(Truly, I was not joking when I said this is like, the load-bearing pillar of most of my complaints about fiction consumption patterns in general. This is about how people will deny the flaws in characters even though any reasonably intelligent ten-year-old, and I know because I fucking was one once, understands that person vs. themself is one of the core conflicts and overcoming one’s flaws is in many cases the entire story and if you start out perfect there is nothing to be said. Like…I think a lot of people genuinely just want to watch a nonstop Monterey Bay Otter Cam of their sufficiently sanitized, focus-group-tested blorbos baking cookies together, and are affronted when people with the tiniest sliver of empathy and/or curiosity want a story with plot and character growth, which in turn require conflict.)
Anyway. I think the takeaways here are that there’s this awful entitlement people have in which they think that they can simply consume anything and it is the failure of that media if it doesn’t cater specifically to them, rather than a failure of them to seek out that which they would enjoy (and I could go on this rant indefinitely; it is truly the most constant theme among Takes I Think Are Dumb); and also I really want to bake something right now, given my choices of metaphor. Combat is part of D&D as a game and as a storytelling medium, and it is incumbent upon people who do not like combat to find something that doesn’t have D&D combat, rather than try to pull out the vital organs of the story.
#answered#faltermoth#long post#to continue with food metaphors it's really like. you are going to an italian restaurant and being mad there are tomatoes there#girl why are you at the devil's sacrament and so forth#i was going to make a joke about bombing all your coffee shop aus but actually i read a coffee shop au that was like. dark. and good.#(it was also professionally published in a work specifically about retellings though)
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just my feelings on the bad kids and their class levels/classes right now. It's just my opinion, I am not bashing the multiclasses or the players choices
Adaine- Love it, she's an 11th level wizard, i get that multiclassing can be fun, but for some classes it's just better, imo, to just stay the course because having access to upper level spells can be more useful than a multiclass. I'm sure there's a broken wizard multiclass, but I think it just fits her better to stay a wizard throughout. Sometimes with full casters, I could see dipping into monk or Barbarian for the ac buff, but neither would help her so It's probably best for her to stay a wizard since she has access to 6th level spells since leveling up
Kristen- Same as Adaine, I personally like full casters to stay the course and keep on keeping on. again I'm sure there's a broken cleric other class build, like Saccharina from ACOC, but I'm not sure anything other than paladin would fit Kristen. A lot of her issues are mental and Tracker was right about her not wanting to do the boring stuff. I like her having to discover what she wants out of being a cleric rather than her dropping it because it's not exactly what she wants for something new.
Riz- 11 levels of rogue, though from the beginning of the season he's now an arcane trickster instead of an inquisitor which I think is more helpful and just a better fit. He's still a detective, but he's also kind of a secret agent so having access to magic helps and fits his character growth. Also he never really used a lot of the inquisitor abilities that often and his perception wasn't that good to justify the subclass. I'm also glad he is staying a full rogue so far, I think given the mechanics of Junior year so far, it would put a lot of strain on him to try and do more than just a single course track
Now for the multiclassers
Fabian- I think both taking levels of bard and going from champion fighter to battlemaster was the best choice for him. I think overall he was a fighter because he was taught to be one, but overall the boy is a bard at his core. The flourishes the spells, the charisma proficiency, they're what Fabian wants more than what he gets from being a fighter. Fabian has always wanted to be popular and stand out while being a great warrior and a swords college bard fits that better than being a fighter, a class he seems to have very little attachment to. Currently he is a 6 fighter 5 bard, since he was a level 8 fighter and gave up 3 levels to take in bard when he was depressed he has boosted up 2 levels in that class vs 1 in fighter. After the initial class level trading he hasn't decreased his levels in fighter, but I wouldn't be surprised if he does in the future.
Gorgug- this is where I get a bit critical, I don't really know if Artificer Barbarian is a good multiclass. I've seen some people say it's amazing while others say it's terrible, I have no clue. from what I can tell it doesn't look like it's super good, it's a support class and a tinkerer so it does fit Gorgug, but I don't think it really is that efficient with the Bad Kid's party comp. Fabian and Gorgug were the front line fighters, Gorgug being the tank and DPS while Fabian was a striker dps with a good hp pool and ac, but Barbarians soak up damage better than any class. It's also hard to be a caster (even a half/third caster like Artificier, and be a barbarian because you can't cast spells or even concentrate on them when you rage which is obviously a problem. It's just hard to imagine gorgug as an battlesmith, which I assume he is, since other than the steeldefender it doesn't give him anything he doesn't already have as a barbarian. We also don't know any of his infusions so it's hard to really be attached to Gorgug as an artificer when we don't really seem him artifice. That being said, he's Zac's character so whatever he wants is gonna happen. Since Gorgug has been trading an additional level in barbarian for artificer (6 barb/5 art) I wouldn't be surprised if he eventually drops barbarian all together. I think a barbarian is more useful, but I can understand why Zac would want Gorgug to go down the artificer path instead and I support it.
Fig- Honestly, Fig's multiclassing is the strangest to me because I can't really wrap my head around it. She so far only has 2 levels of warlock to her 9 of bard, even last level up she took another level of Bard, the two levels she took of warlock were in freshman year and she never really looked back. That being said, from the recent eps, it seems like she likes the warlock classes better, she isn't even sure if she wants to be a bard anymore. which I find kind of a shame because she also liked the 1 bard class she took. Emily is a master multiclasser so I'm sure Fig is gonna be great whatever and will be who Emily wants her to be. I'm hoping she doesn't become a paladin because, even if it's to replace her levels in Bard, despite hexblade being one of the best combos with paladin. It just feels like Fig as the character took levels/are planning to take levels in other classes to make other people happy. She became a warlock because she found her devil father and wanted to be closer to him, she offered to become a paladin for Cassandra to help out Kristen, but I think that's selfless, but it doesn't help her as a person. Sometimes you can be too selfless to a point where it's bad for you. Emily can of course do whatever, but I'll be a bit sad if has Fig giving up on being a bard. Like with Kristen it seems like Fig just doesn't want to do the uncool stuff and that's gonna be with anything she tries. I think she's running away from what she wants herself to be to make things easier/more exciting and I think it's going to backfire.
I will also say, it's not exactly fair for Brennan to poison her bardic abilities. I'll say more on the topic on another post but it's still how I feel.
#fantasy high#fantasy high spoilers#fantasy high meta#fantasy high junior year#fhjy#dimension 20#dimension 20 spoilers#d20
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The Eldritch Druid - a Jaheira build
"War is an old woman's game."
Jaheira is a Circle of the Land Druid and Eldritch Knight Fighter, relying on spells and swords to get the job done. The High Harper can certainly hold her own.
[check out my other builds!]
Gameplay Notes
We’re leaning heavy into the build disclaimer I mention at the end of all my posts with this one. My priorities with this build are to get as close as I can to Jaheira’s original character… which was designed for 2e DnD and is basically nonfunctional in 5e. The best, most optimized multiclasses with Druid and Fighter all use the Circle of Spores subclass, but I will very much not be doing that (more on that in the Lore section at the end). Basically, this build is objectively not very good, but it feels right and that’s what I care most about.
Stats and Leveling
Final build: Level 7 Circle of the Land Druid, Level 5 Eldritch Knight Fighter
Jaheira’s (default) stats: STR 10 / DEX 14 / CON 14 / INT 8 / WIS 17 / CHA 12
Level 1 - Fighter Level 1
Fighting Style: Two Weapon Fighting
Level 2 - Fighter Level 2
Action Surge [nice]
Level 3 - Fighter (Eldritch Knight) Level 3
Cantrips: Ray of Frost and Shocking Grasp
1st Level Spells: Shield, Magic Missile, and Longstrider [these will use INT as the spellcasting modifier, so make sure not to pick something that uses the spellcasting modifier]
Level 4 - Fighter (Eldritch Knight) Level 4
Feat: ASI+ DEX>16
1st Level Spells: Burning Hands
Level 5 - Fighter (Eldritch Knight) Level 5
Extra Attack [now we’re at two main hand attacks and an off hand attack]
Level 6 - Druid Level 1
Cantrips: Guidance and Thorn Whip
1st Level Spells
Level 7 - Druid (Circle of the Land) Level 2
Wild Shape
Cantrips: add Resistance
Level 8 - Druid (Circle of the Land) Level 3
2nd Level Spells [would recommend Spike Growth]
Land Type: Coast
Level 9 - Druid (Circle of the Land) Level 4
Feat: Alert
Cantrips: add Produce Flame
Level 10 - Druid (Circle of the Land) Level 5
Wild Strike [aka Extra Attack but for Wild Shape]
3rd Level Spells [Plant Growth is my favorite]
Land Type: Coast
Level 11 - Druid (Circle of the Land) Level 6
Wild Shape: Panther [Jaheira famously loves turning into a Panther]
Level 12 - Druid (Circle of the Land) Level 7
4th Level Spells [the levels in Eldritch Knight will mean a total spellcaster level of 8, fyi]
Items
Armor - Armour of Agility (3 Stormshore Armoury) or Sharpened Snare Cuirass (2 Moonrise Towers) [pick which you think looks the coolest - one leans more into fighter aesthetic, and one more into druid aesthetic. they both have the Exotic Material property, and the other bonuses aren’t central to the build]
Melee Weapon -
Belm (3 Jaheira’s Basement) [this weapon is from previous games, fyi]
Sylvan Scimitar (2 Jaheira) [she’s already holding it!]
Ranged Weapon - Spellthief (1 Emerald Grove) [ok don’t judge me - obviously, this is a weak pick, but I tend not to stack my most powerful items on Jaheira… :/ sorry!]
Amulet - Khalid's Gift (3 Jaheira’s Basement)
Helmet - Helmet of Arcane Acuity (2 Mason Guild’s Basement) [this is not an Arcane Acuity build, so if you want to put it on another party member, do it — it’s not essential to the build at all. another option that will help the Eldritch Knight spells using INT is the Warped Headband of Intellect (1 Blighted Village). I also like the vibe of Scabby Pugilist Circlet (3 Rivington) and Browbeaten Circlet (2 Moonrise Towers) for Jaheira]
Ring 1 - Ring of Elemental Infusion (1 Crèche Y'llek)
Ring 2 - Explorer’s Ring (1 Dread Hollow) [not a great pick, but seems like the type of thing Jaheira would like]
Gloves - Unwanted Masterwork Gauntlets (3 Forge of the Nine) [something about these gauntlets feels SO Jaheira to me, I can’t get over it]
Boots - Boots of Elemental Momentum (1 Rosymorn Monastery Trail) or Boots of Genial Striding (1 Myconid Colony) [again, a fighter aesthetic option and a druid aesthetic option - I’m partial to the druid!]
Cloak - Vivacious Cloak (2 Grand Mausoleum)
Lore and Flavor
Jaheira is one of the most recognizable characters from previous games of Baldur’s Gate. ln the decades in real life and century in game, she has changed a lot in BG3 — and so has Dungeons & Dragons as a whole.
Multiclassing in DnD 2e is a whole different ballgame than multiclassing in 5e. Without diving into too many 2e mechanics, it was essentially possible to be fully leveling both classes at once, without missing much when compared to monoclass characters. These mechanics made Jaheira’s Fighter/Druid multiclass not only functional, but strong.
In 5e, multiclassing necessitates foregoing powerful abilities, and so multiclass builds that shine are the ones with high levels of synergy — which Fighter and Druid do not have. And yes, I recognize that Circle of Spores Druid functions better in melee than Circle of Land or Circle of Moon, but absolutely no line of dialogue from Jaheira from the past, present, or future would suggest that she should be a Circle of Spores Druid, and I cannot accept using that subclass. So we’re left with a disappointing lack of synergy.
At the risk of undervaluing Jaheira and getting way too meta, there is an argument to be made that her sticking with a build that is outdated and underutilized makes character sense, given her age and years spent as a high-profile adventurer.
Eldritch Knight might seem like an odd choice, given how strong Battle Master is. To be completely honest, adding Manoeuvres into Jaheira’s repertoire makes a lot of sense, given her background as a leader and commander. The reason I went with Eldritch Knight was basically just to have access to utility spells that would help plug the gap for a few of this build’s main weaknesses. If you wanted to use Battle Master instead, very little of the rest of the build would change. Also, I never played 2e so I might be wrong, but my understanding is that subclasses are a more recent creation, so there isn’t an obvious answer regardless.
[check out my build disclaimer for info about how and why I don't min/max or completely optimize builds, prioritizing lore and vibe instead]
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PETA tried to make D&D subclasses and I critique them
Hi there
So, this wasn't a post I anticipated making but just this week PETA (People for the "ethical" treatment of animals) put out three subclasses for 5th-edition (with two accompanying magic items and spells) and cause I have nothing better to do, I wanted to critique (And laugh at) them in a overly long blog post, without further ado, let's start with the first of the three subclasses: The Circle of Empathy Druid
First off, the theme of this subclass is already funny cause druids whole thing is taking to animals but i'll let it slide for now
As for the class features, the circle spells are really good since they get both conjure animals and conjure woodland beings on the same spell list. It's a bit odd that they get three second level spells, but as you'll see later I doubt they payed much attention to 5e subclass formatting. Empathy connection is a really funny feature because not only did the designer forget to give an action trigger (Notice how there's no line that mentions using an action, bonus action or anything to use it) and based on how the text is written its implied you can only use the ability upon gaining your subclass, the other funny thing is that by rules as written, you can establish the connection between a humanoid and say, a rat, then dunk the rat in boiling water, or break its legs, and the humanoid will feel the rats pain, so you can effectively torture someone by torturing an animal. Does that completely go against the subclass's theme? Yes, is it funny that you can do that? Also yes!
Persuasive Resonance is a lot of fluff for what's essentially a mass charm you can infinitely spam (Notice there's clause that states you can use it x number of times per long rest.) Enchanting address is both very clunky and overpowered, it's a very potent control ability that, ironically, is way stronger if you don't have any animals around, cause the feature states they "Must use actions that benefit and protect animals for 24 hours" and it has doesn't have a limited number of uses too, combine this with a divination wizard you could very easily shut down any humanoid you want. Besides that the protective instinct feature is weirdly worded, I feel like the last sentence should read "if the humanoid is within 5 feet of the animal, they become the target of the attack instead" it's also interesting that the creature you use this one has a choice of their saving throw, dunno if it's a good thing, but it's interesting. On the complete opposite end of the spectrum: Natures mirror is kind of funny, but also basically useless in combat, I guess it can get around invisibility? the +2 to wisdom and intelligence checks is situational, but could.
To close out my thoughts on this subclass, it's really funny that this is the only subclass of the three that tries to capitalize off of the 2024 PHB, Onto the next subclass!
Oh boy this paladin subclass sure is something. First off, it's way to easy to oathbreak with this subclass. Say for example, you come across a village that's being attacked by oh I don't know, a red dragon, you know, in Dungeons and Dragons. Since your oaths state that you "protect animals from harm" you cannot attack the red dragon in any way without oathbreaking, or what if you get ambushed by an owlbear? Can't fight that without oathbreaking, I would go on but there are so many ways to oathbreak hat the DM borderline has to build most combats around this subclass, and that's just isn''t fun. Moving on from the obvious flavor fails, the two channel divinitys are pretty good? Beasts fury sucks to read cause it swaps between flavor and mechanical text in the same paragraph, but it's basically an additional 1d6 of damage on the creatures melee attacks and frightening enemies they hit on a failed wisdom save, strong but I imagine the frightening could get very annoying especially once extra attack comes into play, an 11th-level fighter under the effects of beasts fury could possibly impose 3 wisdom saves at once (6 if they action surge) slowing the game down dramatically, it's the same issue that the topple property from the 2024 PBH has, it slows the game way the hell down. Sanctuary of The Innocent is broken, first of the radius is questionable at best, is it centered on yourself? a point you can see? Secondly, granting immunity to damage on all animals is busted when combined with summon beast, conjure animals/woodland beings or even a beast master druid, at the same time the feature doesn't specify friendly beasts so going back to the dragon example, you could end up making the boss invincible for the entire encounter. Guardians refuge is okay, the benefits are sort of decent? But I doubt you'll be fighting that many CR 3 beasts or monstrosities by 6th-level (Not to mention the feature is completely worthless as higher tiers of play) the second benefit is really vague but it could be decent if you have a druid or ranger. Unburden the beasts is a quite possibly the first harmful ribbon feature! Cause by rules as written you say, can't ride on horses, or have them pull a wagon, but it also for some reason doubles the carrying capacity of animals...Despite you not being able to use them to haul your supplies? Such a strange ability. Whispers of the wild is another ribbon that comes on too late to be decent. Humanoid handing is, say it with me folks, really strong if you have a druid or ranger in your party, it's funny that its uses per day are limited to your wisdom modifier (despite paladin not using wisdom.) For my closing thoughts on the animal liberation paladin, a lot of the abilities are strong on paper, but require you to either multiclass, or have a druid/ranger in the party since it doesn't get any way to summon animals, so even if you somehow don't oathbreak after a session, you're abilities are mostly useless! While I didn't point it out in the feature rundown, it's very noticable that the subclass does not follow the paladin subclass structure at all (3, 7, 15 and 20th level) I have no idea why! Probably because the designer wasn't paying attention!
With that mess out of the way, time to cover the last of the three subclasses: The Warden of The Wild ranger.
The spell list is fantastic, charm person, aid, hold person, dispel magic, and polymorph all on one spell list is amazing, on top of it you also get double the spells that a normal ranger expanded spell list would give, Sabotage hunt is anti hunters mark, there's really not much more to say about it other than rolling a d6 for every damage roll I imagine would get extremely annoying and slow down the game. It's odd that you don't regain a use of this feature upon completing a long rest but whatever, echo's of the wild is a crappy ribbon feature that won't work most of the time, and isn't that helpful even in situations where you can use it, I guess if you have a beast master on your teams it's really good cause you can basically never be sneaked up on but otherwise, it's not that good. Sanctuary is also really good if you have a animals but otherwise, it's alright. Purify life is decent if you really need to cleanse one of your pets (or an ally under the polymorph spell) but otherwise it's alright. The not regaining use on long rest strikes back!
Closing out my thoughts on these sublcasses, it feels very apparent that whoever wrote these really doesn't understand 5e very much (Especially clear with the oath of animal liberation) none of the subclasses follow the 5e style guide all that well, for some reason the term "Being" is used constantly when it's supposed to be creature or target, most of the features gained by these subclasses are either crappy ribbons or are features that, not only range from meh to overpowered, are also super situational to the point that you have to build your party around them.
But that is not all PETA decided to "grace" us with, as the document includes two spells and items (Which are for some reason called tools) so let's go over those as well
Liberate is pretty strong, being able to undo a charm person or confusion on a animal, and instantly breaking a cage open for animals is a lot for a 1st-level spell slot, though the irony in the oath of animal liberation not having this spell is not lost on me, crimson mark is super funny, you spend a 1st-level slot + use concentration to tell is someone is evil. What a masterful display of game design prowess! The two magic items are meh, a magic item version of liberate and a worse bag of holding, yay??
That's about all I have for PETA "attempt" at homebrew, as bad as they are, at least I got a laugh out of them, and hopefully you did too. if you wanna leave your own thoughts make sure to comment or reblog. Take care and go make some homebrew.
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Dungeons & Divas Wave 2: Druid
Dungeons & Divas wave 2, where vocal synths become D&D characters! Vsynth fans, D&D fans, both, or neither: all are welcome to vote on who should be what class! Feel free to vote based on design, accuracy, your favorite loids/subclasses, whatever you like! Be sure to check the tag dungeons&divaswave2 if you want to vote for every class.
Say hello to the druid picks! Druids are in tune with nature, able to transform into animals, though many of them have their own individual focuses.
Who will you be picking as a druid? The holder of the MusiCrystal, REML? Our chaotic Zundamochi gremlin, Zundamon? The starry android, sf-a2 Miki? Or the phoenix-winged keeper of fire, Chiyu?
#REML#decentralized autonomous golem reml#Zundamon#sf a2 miki#chiyu synthv#medium5#synthv#cevio#vocaloid#dungeons&divaswave2#dungeons&divas#dnd#dnd druid
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Problems Brewing with Homebrew
Dear DM Robbie,One of my players always asks for homebrew "fixes" to increase the power of his weaker subclasses. He is more experienced than me so he assures me that his changes won't imbalance the game, but I'm not so sure. Any suggestions?
-Confused at the Table
Dear Confused at the Table,
This is a great question that could have a lot of different answers depending on various contexts. I’ve been in your seat myself many times and have seen other Dungeon Masters struggle with players who feel underpowered but are committed to their subclass aesthetic. I’ve also seen countless players both intentionally and unwittingly cause problems with wanting homebrew rules included.
My stance is that homebrew, when used correctly and balanced, can be used to help elevate the fun at your table and fine-tune mechanics to further the story being told at large, or on an individual player basis.
Before getting into all of it, the key thing to remember is that communication will always be your most important tool as a Dungeon Master. Talk to your players about what they want, why they want it, and how it’s going to affect the game. But remember, you are the Dungeon Master and this is your table. You have a responsibility to the party at large to keep things fair and balanced, so ultimately, you do have the final say.
No Rules Are Forever
The great thing about being the Dungeon Master is that you get to decide the rules, but they aren’t unbreakable laws once put into effect. If you’re unsure about a suggestion from your players, feel free to run with it for a session or two and feel it out. If you feel it’s too powerful, walk it back or re-tool it so it feels more in line with the rest of the party’s power level.
Homebrewing is a very necessary tool that all Dungeon Masters should learn to use at some point. Not every subclass is a Circle of the Stars Druid that can drop a 1st-level Healing Word spell for 31 hit points. And for someone who may be playing a sub-optimal class, because it fits their character, there’s nothing wrong with giving them a magic item or new feature to boost their capabilities.
It can also be extremely rewarding for the players and you as a Dungeon Master to give out awesome rewards that aren’t in the rules. I’ve rewarded players with Ability Score Increases despite the level-up not calling for it, as well as giving out free feats when they accomplish something momentous.
In some cases, there might be a fix that is present in the way other subclasses operate, like Hexblades being allowed to use Charisma as their primary ability modifier for attacks. But Paladins for some odd reason are forced to use Strength despite Charisma also being their primary ability modifier? Do what feels right for you and whatever is going to make things the most fun for your players, but always communicate clear expectations that if something homebrewed starts to feel overpowered, you may have to reign it in.
This includes if a player brings you third-party content that you think is too strong. Edit that content as you see fit so that it aligns with the rest of the table.
Balance in Dungeons & Dragons and TTRPGs is a fluid thing that you’ll learn to interpret on a game-by-game basis. Power Creep is an issue everyone struggles with, so don’t let the fear of that get in the way of the fun you can have.
Collaborate With Your Homebrew
Customizing things for your table can have a profound impact on your players beyond just making sure they all feel equally powerful with their mechanics. Sometimes players come up with amazing ideas for their characters and the themes they want to explore in a story, but the official D&D options don't help support those ideas.
Take time to work with your players and come up with your own! In my own game with the Second Chances, our Paladin Rosalind wanted her playstyle to be more about taking hits for her comrades so they didn’t have to. She wanted this image of a powerful protector who got knocked down and stood back up, being the shield for her friends. It’s not something the Paladin class leans into very well, so we homebrewed her an Oath of Protection.
There are thousands of third-party creators out there making so many amazing things. Some might fit well at your table, some may not, but they can all be used as inspiration for creating something that does fit.
Ultimately, I don’t think you should be afraid to try new things and to collaborate with your players on how you can best help them have the most fun with the character they're playing. Communicate, listen, respond. Make sure you’re expressing your concerns and that down the line, things may need to be rebalanced or re-tuned as you have a chance to test them out.
In most cases, if you’ve got a good table and good friends this isn’t going to be an issue. Everyone wants to have fun and build a safe table to share stories and ideas. If, however, rebalancing seems to be an issue and a player becomes combative or antagonistic because they can’t have their way…then a more difficult talk will need to happen about their attitude at the table. But that would require an entirely different post.
If you have a question or a situation you'd like advice on from Dungeon Master Robbie, you can submit it via this link, https://forms.gle/d4rib7nR9kiHYf3fA
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#dnd#dungeons and dragons#d&d#ttrpg#dnd5e#dnd homebrew#homebrew#ttrpg homebrew#Dungeon Master Advice#DM Advice#ttrpg advice#Dear DM Robbie#DnDaDay
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