#fantasy high meta
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midnightfox450 · 1 year ago
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The fact that Riz Gukgak (the boy who doesn't know how to take a break, who is deeply afraid of drifting apart from his friends, who "has a hard time connecting to his dearest friends unless he can feel useful") was the one who manifested a creature that forced The Bad Kids to work together again and robbed them of having a proper summer break is so poetic.
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ourstoatmeansdeath · 10 months ago
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I've seen a few posts from people who think Henry was being shitty to Gorgug or setting Gorgug up to fail by allowing him to do 3 years of the artificer track at once. But I have a lot of experience in STEM, and I think Henry was being incredibly kind in a very engineering-coded way.
I did an undergrad degree in engineering and have been in STEM spaces for more than 10 years. And the STEM way of being an asshole is much more like what Porter did. So many people who don't look like they fit the stereotype of who belongs in STEM have been explicitly told to leave. Like, I was at a conference last year where a presenter asked all the people in the room who had been told to change their major to raise their hands. And there were lots of us with raised hands. (This was in a diversity equity and inclusion session, so a lot of non-traditional looking people for engineering.) If Henry wanted to be an asshole he would tell Gorgug to leave, or that the curriculum was "rigorous" and half-orcs can't usually hack it, etc. But he didn't!
Henry did the classic STEM thing of laying out all of the options, even the ones that aren't desirable. Since Porter won't sign the MCAT, the reasonable options are all gone. Henry mentioned that Gorgug doesn't need to be in school for artificing to be an artificer ("If artificing is something that brings you joy and brings happiness to your life, you don't need school. You can do that on your own.") Which is NOT something that STEM people do. I've never heard an engineering professor say that someone who does STEM stuff as a hobby can call themselves engineers. Henry is being absurdly kind by saying this.
When Gorgug says that he wants to do artificing in school, Henry gives the option to do all three years of school at once. [Note that Henry did not suggest this at first. Henry didn't offer it until Gorgug basically asked for a loophole.] This reminds me so much of all the STEM people who know a system really well and give you advice on how to navigate it. They note that their path isn't what the system was designed to do, but if you really want to do it you could do it this way. Which is exactly what Henry does. This also gives Gorgug the agency to decide for himself.
Henry also goes out of his way to say that the people who work hard are the ones he would bet on. This is also so nice as a STEM person! I can't tell you the number of professors I had who said that a specific problem shouldn't take long, or "if you're efficient you should be fine." I also had a professor who said some people can code and some people can't, and he didn't know how to help the people who don't have a natural aptitude for coding. Henry saying he thinks Gorgug can achieve this through hard work is super enlightened for a STEM instructor.
tl;dr Henry is incredibly enlightened for a STEM instructor. He tells Gorgug that Gorgug can still be an artificer without formal schooling, and then when Gorgug expresses a desire for the formal education he tells Gorgug the path. If Henry does a heel turn I will be emotionally devastated lol
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bloodyshadow1 · 7 months ago
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I get people being sympathetic to the Rat grinders, I really do, but the way people will out right lie about canon to make the Bad Kids the villains. The Rat Grinders are kids, they're being groomed by charismatic and dangerous teachers who they trusted, they're corrupted by rage so they're not thinking straight. At the end of the day, that makes them cultists, pitiable and sympathetic, but still villains who are perfectly willing to create a hell on earth for the plan.
I've seen posts condemning the bad kids for killing the rat grinders, I've seen posts calling the Bad Kids bullies this season, I've seen posts that blame the Bad Kids for the whole thing saying the rat grinders are just kids who are being tricked. It's all bullshit, whatever your headcanons, whatever your feelings on the Rat Grinders, they're not the good guys here and are very much the villains this season.
The bad kids killed the 3 of the rat grinders this fight, Ivy, Oisin, and Ruben. No, they didn't stop to try and reach out to them, to try and make them see the light. The Rat Grinders are trying to condemn a whole town to become the domain of a the new god of rage and murder a goddess to usurp her domain. They are high level with the capacity to cast 9th level spells regardless of their hp, with two epic level pc's with super abilities that normal class features don't cover. If the Bad Kids hesitated they would be dead, they knew that, the Rat grinders tried to murder them little over an hour ago. They've hated the bad kids for years and now decided to make their vendetta known, they fucked around and found out.
Which leads me to my second point, the Bad Kids are not bullying the Rat grinders. They're not pleasant to the rat grinders, but you don't have to be nice to the people who hate you. Other than Fig, who I will admit was messed up with how she treated Ruben this year, but also the Rat Grinders did something similar, they were just bad at it, the Bad Kids mostly ignored the Rat grinders. The worst thing the other bad Kids do to the Rat Grinders is make fun of Kipperlily's name, that's it. They don't even do it in front of other students, unless they legitimately forget her name, other than that it's only in front of each other or not other students like Alewyn or Jawbone. It's not great, but that is literally all they have done.
The Rat grinders however, have done all they could to make themselves enemies of the Bad Kids. Ivy was a mean racist bitch who helped steal the cloudrider engine and place pingpong balls all over seacaster manor for the plan. Ruben tried to get the bad kids to take drugs knowing it would get them in trouble. He intentionally had frosty fair held at Gorgug's home to corrupt it, putting not only Gorgug's family in danger but countless other people. Sure Jace had a hand in that, but at best Ruben was an accomplice. Buddy was a smug creep who vandalized Kristen's locker, threatened her brother, and demeaned her and her goddess, without being corrupted by rage. Mary Ann legitimately didn't do anything wrong this season she was just there and did her best on the field as she was supposed to (not even saying this as a joke, she has literally done nothing bad on screen so it's hard to judge her like the rest). But Oisin tried to honey pot Adaine the first week of school, stole the cloudrider engine and the pingpong ball trap, and sent a whole pack of dragons on them to murder them and hundreds of other kids. Kipperlily has been goading the bad kids since the first day of school, she has tried every dirty trick to try and win. She has murdered people, not even people affiliated with the bad kids, but people like Buddy who was on her side, she's tried to murder the bad kids or at least make sure it's harder for them to come back to life if they die, she's stolen from them, she's tried to kill them, she's done everything bad the fans have accused the bad kids of but worse.
And that's just the Rat Grinder's individually. Why are the Bad Kids monsters for killing dangerous people who have tried to kill them, but the Rat Grinders aren't? The Rat Grinders literally tried to commit mass murder of their school a little more than an hour. 500 students of the Aguefort adventuring academy were in Seacaster manor when it was brought into the sky and beset by dragons. 500 innocent bystanders, almost all children, half of them younger than both parties.
I'll get to the rage stars in another post, but I just want to finish this off with, the Rat Grinders are kids, kids who are being groomed by evil men and corrupted by magic. But the Bad Kids are just kids too. They're kids who have been specifically targeted by the rat grinders. The rat grinders started this feud, the Bad Kids retaliated and were better at it. If you're going to take a shot at the king you better not miss, and the rat grinders have been missing their shots this whole season. I don't get why people are blaming the bad kids for trying to save the world but it pisses me off. I apologize for the rant but the tag is for everyone
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bounded-accuracy · 8 months ago
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There was a really fundamental problem with the plan to turn Ankarna: people don’t typically want to worship a god of Only war and conquest. They want to at least believe they’re fighting for something else, even if war and conquest are the primary outputs.
The narrower the focus on war becomes, the harder it gets to fully kill doubt. Not just the deific personification of doubt, but the doubt that exists in people as a direct result of having nothing to fight for.
On top of that, you can’t have war and conquest if your foes are completely destroyed. An over-dedication to war as an end to itself requires opposition. This likely interfered with their attempts to fully destroy Ruvina. Meanwhile, the followers of Ruvina were NOT idolizing war, they were trying to reach the world after the war, so they were able to actually follow through.
The House of Sunstone is sitting there thinking their deity is being stubborn, that replacing her would fix it. But, my brethren in Ankarna — the call is coming from inside the house.
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capuchinbutterfly · 7 months ago
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Okay, but hear me out… I’m rewatching Fantasy High: Sophomore Year, and in her first episode, Ayda Aguefort got crazy emotionally excited at Boggy the Froggy, and Adaine dressing him in his tiny backpack…
…she and Mary Ann Skuttle would 1,000% sit and talk Quokki Pets. Maybe she walks by when Mary Ann is feeding one, playing with it, Whatever One Does™, and stops, eyes wide and dilated, inhaling sharply, “WHAT!!- is that” and they hit it off from there.
So. She learned the familiar spell from Adaine... Mary Ann brings her a Quokki Pet of her own. But Ayda doesn’t do gifts, so she insists that to accept the pet, she must be able to either pay for it in value or trade something. Mary Ann doesn’t even hesitate before agreeing “Sure” to a trade. Later on, in the middle of who knows what, Ayda straightens suddenly, feathers bristling. “I have it,” she says, and without further explanation, promptly flies off and disappears.
She returns shortly afterward, having conjured a familiar that looks exactly like Mary Ann’s favorite Quokki Pet.
Ayda learns a person can have more than one best friend.
.
.
.
[smol edit: I don’t think Find Familiar actually works this way, but when have I ever respected rules of canon 🤷‍♂️]
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t4tozier · 6 months ago
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hello. starbreaker ask moment!! first of all, wanted to say that your playlists are absolutely excellent; have been going through them, and Good Looking and Coming Down being on jace's playlist both hit me like a ton of bricks. (the latter, I've always loved and WHOA is it applicable; the former is new to me, and WHOA is it also applicable.) second of all, your takes on what classes the two of them would be if they couldn't, for whatever reason, be their canon ones? (sorcerer and barbarian/paladin, respectively.) typed all that out and went "wait, am I also asking for class swap AU here? whoa" so that's a subset question if you're interested in that too!
yay i'm so glad you enjoy the playlists i have been listening to the starbreaker and porter ones nonstop. i'm ngl i haven't even listened to jace's all the way through yet because his songs are like slow and sad for the most part and i just haven't been in that mood. i actually moved a lot of songs from shattered over to smoke and iron because i needed to make a jace playlist and i thought it was fun to have shattered reflect more of the hatefuck dynamic and jace's playlist to be the obsessive religious devotion songs. i cannot take the credit for coming down that was all my darling natalie beeprich but i do think good looking is so jace. i can't remember when/where i found that one tbh i remember hearing the song before but it may have come up on the suggested for shattered which is how i come up with a lot of my playlists.
okay now to the actual question lol!! this is sooo fascinating i really have to think about it. this is going under a cut bc it’s already too long
i can't see jace as anything other than a caster but i think he has the stats for bard, specifically eloquence bard.
silver tongue means he can practically never fail a deception or persuasion check
unfailing and infectious inspiration aren't as useful to a solo adventurer, but i can see a young fresh jace excited to join a party and then be left with all of these useful abilities that he rarely gets the opportunity to use. it does end up coming in handy later on when he starts working with porter and the rat grinders (plus, with the way his mirror image works, i could see him being able to grant them bardics as well)
porter was harder for me to figure out because it felt like a cop out to make him a fighter. but i think an interesting flip would be to see him as a full paladin instead. in my personal canon, i think he took the oath of devotion before switching to main-classing barbarian, but here, i'm thinking about oath of conquest paladin porter.
this part from dnd beyond specifically sticks out to me in relation to porter, especially with the "survival of the fittest" nature of his goliath background:
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.
he gets some great spells to intimidate and dominate, and at higher levels he has the ability to physically punish those who hurt him without even taking an action to do it. he also would get resistance to all damage at 20th level and would crit on a 19 or 20.
now in terms of class swaps:
i also felt it was a cop out to make jace a wild magic barbarian, so instead, we're going with the path of the zealot. this ties in well with the deification of porter, and i also think it's funny that it's a hell of a lot easier to raise him from the dead than anyone else due to a lack of needing material components for revivify or any other spell to raise the dead. porter PWKs him? just call buddy over, he'll be back in under a minute. i also think Rage makes for a very fun dynamic between the two of them; jace rises from the dead and immediately goes for porter's throat. he just throws a shocking grasp back at him. it's fun we're having fun :)
i think it is also fun to have porter be a draconic bloodline sorcerer. he gets additional AC from his draconic resilience, and he can resist lightning damage which is rarer than other types of resistance. he also gets dragon wings which i just think is cool. i don't really see porter as a caster in general but i do think for someone who values his ancestry so much he would take pride in getting his magic from his bloodline.
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thevalleyisjolly · 8 months ago
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It seems to me like there's a particular element of hatred that ties in with the rage from the rage crystals. Anyone can be angry and it's literally the defining feature of barbarians that they learn how to harness their rage in service of a goal. But with the rage crystals, it's as if it stokes up existing feelings such as discontent, jealousy, inferiority, or perceived unfairness directed at a particular target, and heightens them until it becomes full-on hatred. You're no longer just angry about something or someone in your life. You hate it with an all-consuming, personal ardour that eclipses any attempt at moderation or abatement. Anything connected with the object of your contempt is guilty by association; every action appears through the most bad-faith lens regardless of intention or truth. It isn't a mindless rage, but rather a targeted personal hatred that feeds off of a person's existing feelings and spurs them to take aggressive action. It's not enough just to stew in silence or work out your anger by yourself. You have to do something about this problem in your life, and you have to specifically do something to the problem because they are the reason why everything is wrong. If only they were gone or dead or humiliated or dethroned, everything would be better. At least until the next problem comes along. Because that's the thing about being a D&D adventurer. There's always going to be another antagonist once this quest is over.
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crewdlydrawn · 7 months ago
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Hey, OP, c’mere, I just wanna talk…
Adaine Abernant is doomed by the narrative. All Oracles are Elves. They always die tragically, it’s said in freshman year. She isn’t going to live forever. She might outlive the bad kids, but she won't live forever. If they live their life expectancy it’ll probably go something like this.
It’ll be Gorgug first, at 75, they all go to the funeral and mourn their beloved friend. Then it’ll be Riz at 80, and Adaine and Fabian will be hit the hardest but everyone will be there, their detective is gone. Kristen will pass next around 80-90, the greatest cleric of her age. The funeral will be in her own church she was working at. Fig, Adaine, and Fabian are the last half that are left. Next will be Fig at around 100-150, the archdevil of rebellion being buried with the feather Ayda gave her at the start of their relationship. Ayda is there, whether in a new incarnation or not we don’t know, but she’s there. Adaine and Fabian are closer than ever, and spend their time together, since Minotaurs live 150 years as well, they likely attend Mazey’s funeral around the same time. Next is Fabian at 180. Aelwyn holds Adaine at the funeral, the bad kids are almost all gone, but at least she has Aelwyn. Then at some point years later, with Adaine, Aelwyn and Ayda all together, Adaine has an accident while doing an oracle-related quest. Aelwyn can’t do magic and eat ice cream with her sister forever. I hope she stays with Ayda. I hope they become a family for each other, since they’re the only two left. 
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midnightfox450 · 1 year ago
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Y'know at first I was kinda bummed that this season started with a full combat episode because it set a weird opening tone for me that wasn't the comfort I was expecting. But then I realized that's likely entirely The Point.
Most Fantasy High seasons and oneshots start out with the Bad Kids at home. Brennan gives everyone a little time to introduce themselves, their families, and what they've been doing outside of adventuring. Typically it would make sense to start a new season with a bit of an "npc parade" reintroducing friendly faces to get everyone settled into the world again. It's been three and a half years since we've last seen them, after all. But there's no settling that needs to be done because in-universe there was no break at all.
There's literally no time for introductions. The Bad Kids have gone through so many changes over the summer but neither them nor we get any time to digest it. Besides essential battle companions, the episode is noticeably devoid of any friendly faces. No parents, no partners, no classmates. Instead there's all these new people so purposefully out of place. Who the hell is Balthazar? Who even cares? They have school in three days. It's the end of the world for the third time in two years and they have school in three days. And school just means the world will find a way to end itself all over again.
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ourstoatmeansdeath · 11 months ago
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I am so appreciative of the way Dimension 20 explores all the ways people can have bad parents. They show a lot of them and they explicitly call out when the parents are shitty. This post is mostly about episode 3 of FHJY and the AP.
Like in "Not All Who Wanda Are Lost," Kristen sees her estranged parents for the first time in a long time, and everyone acknowledges how hard and difficult it is! It's also eerie how good Brennan is at playing the different flavors of abusive parents. Like the "I don't wanna know" from Kristen's mom as Kristen tries to tell her about how Kristen is doing well living in a haunted house now. (Right after Kristen's mom explicitly asked how Kristen is doing!) Or how the Intrepid Heroes all seem to know that eldest daughter pressure, and Ally and Brennan both talk about how Bucky is under more stress now that the oldest daughter shield isn't around anymore. (I think Siobhan mentioned "this is my emotional support eldest daughter" in a Burrow's End Adventuring Party.)
And Adaine's dad wasn't just shitty bc he was going to kill her and Aelywn. He was also shitty for all the ways he abused them both the whole time. Even before Sophomore Year, the Abernants were explicitly called bad parents. In the "I Wanda'd In" Adventuring Party the Intrepid Heroes even discuss how it's complicated when you have shitty abusive parents but they cover the bills. No one said that maybe Adaine should have thought about the money before killing her dad, or in any way implied that the abuse would have been worth the financial support. They acknowledged the nuance of the situation. And how it leaves Adaine especially unprepared because she truly has never talked about finances. That conversation strikes the very specific kind of wistfulness that you have when you leave a bad situation, but some parts of the bad situation were easy in a way your life isn't easy anymore.
I have a lot more feelings about this that I can't turn into words quite yet. I'm still thinking on it. But it means so much to me.
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bloodyshadow1 · 8 months ago
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I know the bad kids are weeping, especially gorgug, about how Arthur's hologram/illusion told them all their studying and hard work was pointless, but that doesn't mean it was. Look, the purpose of an education is to gain knowledge and grow. Sure modern education as a whole has corrupted the idea of school and education, but that doesn't mean it's pointless.
Despite how hard it is, the bad kids have flourished this year, it's terrible that they were put through that, but it doesn't mean their hard work was in vain. This isn't a post about how pain or adversity makes you strong, because fuck that. But life isn't easy, there are challenges that you have to endure to get what you want.
Sure, they could have taken the last stand early in the year and if they succeeded, they would have had an easy year, especially compared to the year they had. But if they had taken it, whose to say they would have succeeded. After the night yorb fight, they were level 8 or 9, they are currently 13 but I assume 14 after that last combat. that's 4 to 5 levels they gained since the start of junior year. And that's what levels are supposed to represent, experience. Exp is supposed to show what your character has been through as they go through life learning and growing, it's not a notch on your belt of all the things you've killed to gain power.
If the bad kids tried the last stand at the start of the year, they would have been creamed. Yes, they weren't as stressed, but they also hadn't grown as much and would have been slaughtered. Fig didn't have her paladin levels that did massive damage this fight, Adaine and Kristen wouldn't have access to 6th and 7th level spells, Fabian would only have 3 as opposed to his 7 levels in bard or the confidence to be maximum legend, Gorgug wouldn't have had his homebrewed subclass and pioneered at Aguefort, Riz wouldn't have his higher level spells and abilities that would have meant no haste which meant no double sneak attacks that helped them so much this fight.
This is what sets them apart from people like the Ratgrinders. Because as much as the Ratgrinders seem to hate them for being 'favored' by the school, the Bad kids have earned every scar and bruise, every stress token, every spell slot and point of HP to get to where they were today. They beat the deadly challenge in a way that no one has done before and they got a 100% on the questions, not a single one of them went down, the proctor was barely hurt. There will always be people who take the easy way out that doesn't mean the path you forded was wrong
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crewdlydrawn · 8 months ago
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[Image description: the notes image of another reblog chain by OP, without the previous reblog. The post reads, “Actually, upon reviewing the tags, I would like to formally apologise to Wilma and Digby thistlespring, who would absolutely hug their son whenever possible. If anything, I think the bad kids might make Gorgug realise he can be physically affectionate without accidentally almost hurting people, which he is very scared of, since he breaks a lot of things. Also, he goes into full rages around these people regularly in fights, instead of trying to hide it like he does around his parents, and they still hug him like they aren’t scared.” End description. ]
(Sorry to Frankenstein your posts, but I wanted it all on one 😅)
The ACCURACY.
I just started watching Dimension 20’s Fantasy high, halfway through sophomore year, and I do want a fic where people realise just how used to being part of a group the bad kids are. For example-
-I fully believe every single one of them is used to Riz climbing them so he can see better. It’s usually Gorgug, but it’s happened to all of them at some point. They might hold out their arm for him to jump onto a counter, or so he can pin a clue to his board. Before they all sit at a table, at least one of them makes sure their 4’4 friend can jump onto the table.
-Every single one of them has also caught Adaine after she had a vision. Sometimes she can just shake them off, but the big ones make her falter in what she’s doing, which can be dangerous. It happened once in a fight, and now the people standing closest to her are always ready.
-Fabian doesn’t really recognise he has a blind spot with his eye injury, because the others immediately clocked it. But this also means they walk in between him and the road, in case some idiot mounts the curb. They keep an eye on anything to his right, shifting drinks and pushing chairs if they can tell his depth perception is a little off.
-Fig usually stands in the middle of the group to intimidate people into not messing with them, so it’s sort of become habit to just crowd around her. After the battle, if no one’s seriously hurt or anything, everyone just wanders over to Fig. At this point, Fig is always the first one to yell out after a fight, just so they can regroup.
-Gorgug is the go-to for lap-sits, leaning, anything to do with being physically supported by another persons body. His hoodie is soft, and his headphones are loud enough that you can kind of hear it if your leaning on him. His parents weren’t great with nonchalant physical contact, in case he was already upset, so he takes great joy in his friends not being scared to hug him for fun.
-Kristin has left her staff at every single house she could with the bad kids. She leaves her bag in classrooms, the library, the cafeteria. Whenever the group leave somewhere, they do a full scan, because Kristin has probably left something and they grab it for her. No one has any clue who her bag actually belongs to, because all of the bad kids have been seen carrying it around school several times.
The school at large know who the bad kids are, and the town recognise them, but they still don’t know why all of them double check a room before leaving, or collectively carry a small stool around with them. One student with a fantasy iron deficiency faints in class and Kristin catches her before she hits the ground. Once, Fig isn’t in school for a day and all the bad kids have this restless energy about them. It is not uncommon to see them on the field during lunch, curled up in a pile on Gorgug. One guy tries to surprise Fabian from the right and gets body checked by Adaine before it even registers.
It’s sort of uncomfortable for everyone to see any of them without the others, because it means a) the rest of them committed a crime, b) the rest of them are committing a crime, or c) the rest of them are about to run in and start planning to commit a crime. And no one wants to lose their plausible deniability here.
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bounded-accuracy · 10 months ago
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Nemesis Alert does seem potentially useful, but are we going to ignore the possibility that other people use the same bank and could ALSO have Nemesis Alert turned on?
Like of all the people we’ve met so far, who seems the most likely to also have a KVX account? And would therefore know instantly the second the Bad Kids soured on her (like 2s after meeting)? Talk about a rough first impression.
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jq37 · 3 months ago
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Aelwyn is sixteen and preparing for midterms at Hudol. Uniform pressed and starched, head full of incantations and spell components. She doesn't mean to bump into Adaine and get orange juice all over her shirt but today isn't the day she's going to start showing weakness.
"You know, you really should watch we're you're going," she says archly, playing off the clumsy mistake as a purposeful jab.
Playing it off a bit too well because, the next thing she knows, Adaine is flipping her off and a bolt of queasy looking, green energy is coming towards her. Ray of Sickness. And she can't spare the spell slot for Counterspell because she needs it for her exams.
"You little bitch!" Aelwyn says once she's emptied the contents of her stomach down the front of her shirt.
"Good luck with your exams," Adaine says sweetly.
Aelwyn is eighteen and the oldest, mangiest cat she's ever seen in her life has just vomited on her shoes.
"My," she says, casting a shield spell around her ankles to stop the cat from clawing at them. "You weren't kidding. He is a little bastard, isn't he?"
The shelter volunteer looks mortified. "Oh, gods! I am so sorry. I tried to warn you--I mean, not that I'm blaming you but--"
"No, it's alright. I did ask you to show me stragglers."
The shelter worker gestures to another pen on the other side of the room. "I can show you the kittens we just got in or there are some very well behaved older cats as well if you'd--"
But Aelwyn cuts her off, scooping up the old cat--though she holds him at arm's length for now, just to be safe. "No need. I haven't changed my mind. I'll take this one." She looks at the tag on his collar. "Hector."
Aelwyn is three and, as of a month ago, no longer the youngest Abernant.
She's had baby dolls in the past but never a baby sister and this is exciting new territory. She's full of questions. When is she going to be able to walk? When is she going to be able to talk? When will she be old enough to have lembas bread instead of formula?
Her parents seem less fascinated by the new addition to the family than she is but her mother is amused when she slaps away the hand of a colleague of her father's who tried to touch Adaine before sanitizing his hands, standing between the much larger man and her sister.
"So defensive. Perhaps she'll be an abjurer."
When Aelwyn asks what that is, her mother says that it's a kind of magical protector and she likes that a lot. That sounds like a good thing to be.
At night, Adaine cries. Except, she doesn't hear it because the mobile above her crib is etched with runes that cast the Silence spell.
"But what if she gets hurt?" Aelwyn asks.
Her father brushes her off. That's what the Unseen Servants are for. But she thinks that's what an abjurer might be for too and even though she isn't one yet, that doesn't mean she can't start practicing.
So, every night, Aelwyn waits until her parents have put Adaine down for bed and then tiptoes into her room. She checks to see if Adaine is silently wailing and if she is (and even sometimes if she isn't) she presses her face between the bars of the crib and sticks her little hand over Adaine's face.
"Don't cry," she says, even though the Silence spell mutes her words as completely as the tears. "Mum said I'm an abjurer. Nothing will get you. Don't cry, baby."
Adaine grabs her hand with impressive grip strength for something so small and, within a few minutes, she's trancing peacefully.
Aelwyn is seventeen and her sister is off to save the world again. This time from a Night Yorb--whatever that is.
It feels cruel that Adaine should have to go risk her life again so soon after she just almost died--not almost died, she did die before being raised by her cleric.
She wants to come with, to help in some way. Surely she could be helpful--last quest they brought Gilear for Helio's sake!
But Adaine doesn't ask her and she can't bring herself to say the words she needs to have the conversation she wants. So, instead, she lightly whaps Adaine on the shoulder with her spellbook as she's packing for the quest.
"I know you haven't done much studying lately what with your grades being based on how many hobgoblins you kill or whatever ridiculous system Aguefort has cooked up," Adaine rolls her eyes at that, "But if you don't mind a little cram session before you leave tomorrow, I can show you how to cast Teleport like I said. Might help you stay a touch less dead on your quest."
Her tone is light but her eyes betray her: Please, please, please don't die again.
Adaine's expression softens but then she scoffs, playing her half of their game. "I don't know what a Hudol dropout who's been in jail for the past year is gonna teach me but do your best."
Aelwyn is seven and her father is cross with her.
"Really Aelwyn," he says and even though they're talking via crystal she can feel the frost of his glare. "You thought it was appropriate to call me at work for no good reason? How many times have I told you and your sister to not bother me while I'm working."
She hates the word bother. She doesn't want to be a bother. She tries very hard not to be. Maybe she just didn't explain herself well enough.
"I know, father. But Addy got really scared and panicky on the playground. She was breathing really hard and--"
Her father makes a noise of disgust. "I don't have time for this. She is in primary school now. Stop coddling her. And her name is Adaine, not Addy. Please speak properly. I'm raising you better than that."
He hangs up before she can say anything else.
Aelwyn is eighteen and most of the claw marks on her arms have healed, which is nice. On her lap asleep is Hector who has apparently decided he likes her enough to use her as a radiator but not enough to submit to medical treatment without using her arms as a scratching post.
"You little heat vampire," she says as she slides her thumb across the screen of her crystal, searching for a video that will help her out. Eventually she finds one that looks promising and she calls it up.
On the screen, a halfling is standing next to a cat who is actively shredding her sweater with its claws. "You're going to be tempted to use some kind of a shield spell when applying the ointment," says the halfling. "But cats can smell abjuration magic and they don't love it. You won't get close enough to do the job. Isn't that right my darling?"
In response, her cat hacks up a hairball.
"Darling indeed," she says under her breath.
But even laced with sarcasm, the word is sweeter against her tongue than she anticipated.
She sinks her hand into Hector's fur and scratches his back for a few moments before tentatively speaking aloud. "Sleeping well, my darling?"
Hector says nothing--he's asleep and a cat. But warmth blooms in Aelwyn's chest--more than enough to make up for what Hector is leeching from her.
Aelwyn is seventeen and her father has just given her the most horrible command she's ever received in her life--and she's counting being made to sink a ship full of people in that calculation.
She knows her father doesn't expect her to delicately extricate the knowledge he needs from Adaine's mind. He expects her to get it at all costs. To ransack and pillage the memories if necessary with no heed of the consequences on her psyche. He'd probably prefer it that way--the more broken Adaine is, the easier it will be to mold her into a version of herself that is more useful to him.
Aelwyn is usually a smooth talker and a convincing liar but now, she stumbles all over her words, babbling out a stream of deflections and pleas as her heart squeezes tighter and tighter in her chest until she can't hold back the truth that she's been suppressing for years anymore.
"Adaine's just…she's a baby."
Aelwyn is eighteen and her apartment is full of cats.
She's always thought that the phrase, "One thing led to another" was a bit of a cop out--clearly there were key steps between point A and point B being glossed over--but in this case, there is truly no better way for her to articulate how she went from zero cats to ten cats in such a short amount of time.
She's sure that if she was still living with Jawbone, he'd have something to say about it but that's exactly why she isn't currently living with Jawbone.
She portions out food for all of the cats, saving Hector for last because he likes to eat curled up next to her.
"My darling baby boy," she says, lifting him onto the couch with her because the jump up is a bit much for him and his old bones. She kisses him on the top of the head and then pulls out her crystal. She scrolls mindlessly for a bit before checking her messages despite the fact that there's conspicuously no notifications.
Not that she has many people to expect texts from but she hasn't heard from Adaine in a few weeks and it's unsettling. When they weren't getting along, they were still living under the same roof. She was able to keep tabs on her, more or less. Now, they're closer than they've been in ages but barely talking.
I'm the older sister, I suppose, Aelwyn thinks. I should take the initiative.
She pets Hector with one hand and drafts a message with another: Are you alive, bitch?
She's about to press send but then she frowns and deletes the draft. After a few moments of thought, she taps out a new message: Can't believe I'm gonna say this. Miss my little sister. Everything all right?
Aelwyn is seventeen--though she doesn't feel like it.
Her mind is telling her that she's sixteen and that she was just been broken out of a jail cell in Solace but Adaine is telling her that she's just been broken out of an entirely different prison after being tortured for months even though she doesn't remember any of that.
But her body feels frail and Adaine says she's been in her mind which means she must have used the hard reset.
She's suddenly feeling very vulnerable--not because of the disorientation or the of the levels of exhaustion she can feel weighing on her like leaden chains. No, it's because of the fact that Adaine using the reset means that she must have read the treacle-y note that she left there for her to find.
It was just an insurance policy, she tells herself. There was wisdom to buttering up your savior to make sure she'd do what you needed her to do.
She manages to mostly believe it. But the small, truthful part of herself that knows how deeply she meant the words is so uncomfortable that she antagonizes Adaine until she's annoyed enough to hit her with a spell, sending her into blissful unconsciousness.
Aelwyn is nineteen and she's going to kill her mother.
Well, not alone of course. Adaine deserves the kill at least as much as she does if not more. It'll be a group effort.
It's a strange mix--the cold fury at her mother mixed with the warmth she feels for her sister, sitting across the table from her. She summons a flame to her palm, a preview of what their mother has waiting for her. She watches Adaine's eyes harden with resolve and she sees the face of her baby sister, left to wail alone silently for hours, soothed by her presence. "Let's get her."
"Yes, my dear," she says, the endearment coming freely as if this has always been their dynamic. "We'll get her."
But there will be time for that later. Right now, it's time for ice cream and seeing Adaine so content in such a simple pleasure causes the warmth in her to surge so suddenly that it would be startling if it wasn't so pleasant. The urge to voice it is so powerful that she doesn't know that would have been able to stop it at any point in life, let alone now.
"I hope we get to eat ice cream and cast magic forever," she says, words that would have been impossible for her to say one short year ago and impossible not to say now.
And, to her delight, Adaine agrees.
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probablybadrpgideas · 1 year ago
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Over the course of the game, roll a d20 every so often.
This measures the progress of a different, unmentioned party of adventurers who are on their own quest to stop an unrelated threat to the entire mortal world.
If you get a one they fuck up and die so the world abruptly ends with no warning.
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midnightfox450 · 1 year ago
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I got more of the concert fight notes! These are very blurry so take them with a huge grain of salt haha:
Flaming lips, giant [???], 20 grand [or gold?] for [???] [???] [???]
or some [singing?] part of S??? P??? combat [???]
Fig and Gorgug on stage, echoes of the [Broadway?] fight
Differentiate from Broadway Brawl.
Lighting effects, lasers, dry ice, etc. Fighting a light [legend? or tenant?]
T???'s hologram on stage [I wanna say that says Tupac but That Can't Be Right. Or the first two words could be "Fabian's hangman" but that's a stretch]
Floating stage or something coming [???] from the [???]
Special spotlight effects? That [pauses? or phases?] action or something
[???] a small [???] [figure?] with [???] [???]
Crowd Cheering?
Demons?
[It says Hangman or Hangvan at the very bottom]
alright let’s go over the junior year clues we got in the rick perry documentary thing (disclaimer: i’ve definitely missed stuff, but i think i got the big things, feel free to reblog and add with stuff that i missed though)
[at the bottom of this post I've typed out the decipherable words that plan out some combats and NPCs from Rick's screen. it's the most interesting thing but it's super long so it's at the bottom under a cut]
We get a blurry look at some minis. I’m seeing at least the PC’s minis, as well as what looks like Baxter the Gryphon.
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There’s some major shots of this battle. Includes a Baby mini, the Hangvan with some kind of laser canon on top, a stingray-esque monster that is likely Night Yorb (see below), something that looks like maybe an ice elemental or the crystal (see below), and some large bugs and shirtless people. Clearly set in the Red Wastes. Detailed info of the planning for this battle below.
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One of the shots had reference boards in the background. One is clearly for the Hangvan (see earlier screencaps), but the other is unclear. It looks like it includes some sort of tennis or tennis-adjacent sport.
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Confirmation that Mordred Manor is a set piece.
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Finally, one shot showed Rick’s computer screen with some critical info about planning. I’ve put what I’ve been able to decipher below the screencaps. and under a cut, as it’s very long.
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EP. 701 DEFEATING NIGHT YORB CHASE (RED WASTES) Hangvan, Night Yorb is giant flying Manta Ray thing? Rainbow road, being chased by night yorb while trying to throw crystal into portal. Crazy gun on rough [roof] that gorgug made, I can’t get a lock on it. Just need one last final thing to defeat night yorb. Red wastes, chasing the night yorb around, flying bats teleporting onto rough [roof] of van, NPC allies, Balthazar, two other cars they are in contact with, tiefling bakers or sidekicks are reveals Stormchaser twister, trying to get a lock onto it, Night Yorb is escaping the world. Maybe night yorb gets away, why didn [didn’t] you get it? And Balthazar died? Murph invented the Night Yorb. Don’t fuck with the Night Yorb. Exploded out of riz’s chest, needs to be dumb as hell. it’s the jabberwocky, it burbled, hugely terrifying, Horrifying cursed thing. Unending night for two months. Dragon sized, bigger than the Hang Van, 30’ wingspan Stars and moon. While the night yorb flies it is night and not day. Not malevolent force, but everything on earth will die Have giant ghost busters canon, Honey I shrunk the kids cannon Driver, mechanic, gunner, navigator (using SW 5e mechanics) Hang Man - Fabian motorcycle Tether is attached to night yorb, either magic or harpoon Night Yorb could out pace them. Could smash van. Cultist of the night yorb appearing on the road, mad max style ”The night yorb is our god” Red Wastes Cultists: Riding skeleton horses, classic fantasy cultists, Manta ray night yorb masks Sword and Sorcery vibes, MUSCELY, oiled, black leather, rings Shadow of Night Yorb Tether must be reeled in over 4 rounds Success Meter - 4 rounds or it escapes Pop up cultists in the middle of the road 4 maps Straight away, gully bridge crossing, rap popping up, giant portal It’s going to another world but if it gets away thats just as bad Ayada [Ayda?] thing built in. Chekov’s gun. Gun has cool helix of energy that is getting cranked in. Gun is on the back and on the hood is a binding circle that Adaine does. Cultists are making the portal. YORBIES if they catch it, it gets bound into the paint of their van Gun is gorgug’s stuff and circle is adaine 6 cultist perusing them, 4 or 5 at the portal, 1 or 2 back up Single person traps, Vulture with cactus MINIS: Night Yorb - Giant shadowy manta ray, inky black dripping, made of liquid, different underbelly, deep indigo or bone white. Made of shadows, dripping aberration, flat plane, long tail, two weird eyes coming off front on stalks. Second set of PCs TERRAIN: Red Wastes! NOTES: favorite crazy dnd monsters, beholder, [unclear word, bu…ette] Fungal Black light portal battle! Dr. Strange battle set, pseudo pods of elder pod night yorb, day glow run fragments, purple stone castle night yorb temple, floor is octopus made of shadows. Starting mid battle. [blank sections] PROJECTION: Counter here of some kind?
POTENTIAL LOCATIONS Basrar’s icecream shop? Mordred Manor Seacaster Manor [crossed out] Strong Tower Luxury Apartments SAT Prep class [screen cuts off]
EP. 704 DENTENTION [detention] STEALTH CHASE SEQUENCE/ QUIET LIBRARY/ Aguefort chase sequence? Combine sets interrupted by having to make it past a hall monitor Underwater? Books suspended floating, everything is affected by water Don’t wake daddy? Start in Library to get to Aguefort’s office Hallway Classroom Bathroom Lockerroom [blank sections] DYNAMIC ELEMENT: Water
CONCEPTS Dicks! SPIRITUAL GUARDIANS - Full service on minis, summons, etc Psycadelic fungal giant, black light, trippy, beautiful Revisiting old set [screen cuts off]
[fyi everything past this point was very blurry, so I could only decipher pieces here and there]
EP. 706 OUTDOOR CONCERT COACHELLA Music feature? Flaming [?], giant [?] [???] Fig and Gorgug on stage [???] Lighting effects, [???] Floating stage or something [???] Demons? PROJECTION: Lasers?
NPCS/ VILLAINS/ MONSTERS/ ETC. PORTER CLIFFBREAKER is secret servant of nightmare king tactical battlefield combat that [?] 2-3 times larger than PCs LED buried inside him [???] Porter was [???] basketball player [screen cuts off]
[the rest was too blurry to make out anything other than a blank section titled ROLE PLAY/ NEUTRAL BOARD and a section that seems to be for EP. 708 and says EXTRA with some blurry words after it]
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