#bless this game's setting
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pixelatedraindrops · 1 year ago
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M: "Don't you worry Yuma! I'll make sure to have you right as rain again in no time!"
So um. I tried to draw...
god do I love giving this poor boy 39 degree temperatures haha 🌡️
Kanai Ward's endless rain is ruthless.
and so am I
Unmasked version below
(huge spoilers)
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M: "There's no way my original is this weak...right? You truly are a handful aren't you, Number One?"
It's called self care, Makoto 💜
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7greentears · 1 year ago
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They weren't lying. That Pyro can trans your gender.
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knight-engale · 9 months ago
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behold, the project i've been working on for the last several days: an art nouveau-inspired phone wallpaper! i love him sooooo much
one down, four more to go. hopefully everyone else's outfits are easier to draw...
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murmurlilies · 11 months ago
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hELL YES finally worked out a decent camp look for Tav!Maya 👀
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Just like to let you know that 'one of the guys that's been in the basement with me for the past four hours' is an incredibly ominous thing to read in the tags without context. Thank you, brave basement dweller 😔
LMFAOOOOOOOOOO
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msmc-796-official · 22 days ago
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+ Good morning, Heaven's Fury!!
+ Pardon the brief radio silence, I was bogged down trying to pack, prepare, and decipher the tedious legal jargon around my 'transfer'; That, and I was not prepared for my Milkrun. Not sure what I was expecting, but I haven't been this tired in years. + Fantastic news, however! As of tonight, I am shipping out to join MSMC's 148th detachment, "Aftermarket Brokers"; I saddled up with a more R&D-centric detachment in an effort to make the most of my specializations. It should be a nice balance of ground deployment, prototype development, and study. Of course, there's still the brief training window before I can actually meet, let alone deploy with, my squadron- but my application was picked up by 148th almost immediately.
+ No more putting it off, I guess. Now's the time for that last, big step; Moving in. + Thank you all for your inspiration, and for the motivation to make this jump- I hope to make you proud.
+ (PS; I have a bottle of Kahlua to send to Slipshod, I think I owe them one, don't ask. Had to try and guess what they might like; I'll send that over once I'm settled.)
+ Thank you, again, -- "GRAY"
// Congratulations, Gray! The 148th are a very talented squadron when it comes to engineering, they're very lucky to have snagged you so quickly. I'll have your welcome gifts sent over to their hangar, so you can access them right away after you get moved in.
+ aw shit, you got me kahlua? man, I haven't had that since HORUS - I'll look forward to drinking that. (one of my old hacker buddies liked white russians a whole lot; we used to experiment with my vodka collection and see what we could come up with that didn't taste entirely awful.) oh, and you're very welcome for the help ;)
> Congratulations on joining MSMC officially, Gray. While I myself have not personally interacted with the members of MSMC-148, I have it on good authority that they're a very well put together team. I think you'll be a good fit with them - they wouldn't have picked up your application so quickly if they didn't think so, too.
+ yeah, congrats on getting in with the R&D squad - they're good pals of mine. rumor has it some of their older members were privy to our side of the zheng license back in the day - might wanna ask around and see if they still have any of the original blueprints. also, if you see him around, tell Tinkerbell (his actual callsign is Tinker, but I'm not gonna let him off that easy for beating me at poker) that it's his turn to host game night; drinks are on me since I lost last week
// You've really come into your own since we first met you, Gray; it's an honor to get to welcome both you and GRAE to the team. We're all incredibly proud of you, and look forward to piloting alongside you someday very soon. And hey, if you ever need guidance on where to go next, or just want to chat - our hangar doors (and our inbox) are always open. You know where to find us.
+ ditto that. you did good, kid - welcome aboard!
> Congratulations again, Gray. From all of us.
Yours among the stars, forever and always!
-- Angel, Slipshod, & Lockbreaker
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haz311bl0gs · 11 months ago
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DADDY'S HOME!!!
Your resident 37 year old virgin that VERY MUCH deserves succ n fucc is home
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designernishiki · 1 year ago
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I feel like I liked yakuza 5 a lot more than most people for some reason
#like a lot of people seem to not like it or think it’s mid#idk man but it was one of the games I enjoyed most and I really liked the range of characters you get to play#love me a murder mystery too#idk I think people seem to not like how disjointed the plot is at first and trying to keep up with everyone’s seperate plot and characters#and etc. but I personally really liked how it was all disjointed and the further you get into the game / the more characters you play the#more shit starts coming together and forming a full picture#like don’t get me wrong it’s not perfect and I do have qualms with some. choices. (mostly having to do with majima and#mirei) but overall it’s one of the games I’ve enjoyed the most and that’s kept me interested in the plot the most#fantastic to get a more in-depth look at haruka and to get to really know her by playing her and seeing how she interacts with people and#choices she makes and etc. I don’t think she was a fully fleshed out character prior to that#loved her with all my heart already don’t get me wrong but she just didn’t have much time on screen especially as a teenager to fully get#her personality across and some of the issues she deals with (mommy issues. abandonment issues#etc).#and her and uncle akiyama are a very nice unexpected duo!!!#the different settings were fun too. overall I think the whole thing just felt like more of a streamlined story in a way with drastically#different viewpoints depending on the character#also shinada’s a gift. bless him#daigo feels three dimensional and emotionally present in a way I didn’t see much in other games- even when he’s literally a boss in 4. tbh#the only other time I think he feels really solid as a character is in fuckin dead souls. I think it’s cause it’s SO rare to see daigo in#non-serious situations or vulnerable with people on purpose. dead souls has the first thing and y5 has a bit of both#and I could complain more about how y6 SHOULD have made daigo more present instead of sending him to fuckin jail the whole time but. I do#get that that was kind of important to the plot. I mean to have that power vacuum. don’t think all three of them should’ve been put in jail#but I digress. anyway I got off topic point is I enjoyed yakuza 5 it is very unique in my opinion#y5#rambling#ALL THESE TAGS AND I FORGOT TO MENTION KIRYU BEING ANGSTY AND GAY AS HELL. THE BEST PART OF YAKUZA 5
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gifti3 · 7 months ago
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The way they have asmos fits in the 5th boxes
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moonfromearth · 11 months ago
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It seems like the encouragement from Lou really paid off! Marissa got a new job in the business career. After being the one to run her and Dani's former nectar business, she realized she wanted to go into that kind of work full time.
Although that does mean that she'll be moving out (yaaaaay!!) and leaving Lou to herself once again.
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waywardsalt · 1 year ago
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thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats. 
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
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i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing. 
#i just- *slams head into brick wall* bro i did not have a good time with this game#going back to my silly little comparison point; totk was $70 and my copy of phantom hourglass was $70#$70 is a bullshit amount for a game but thats no the point here#totk from a technical baseline standpoint as a GAME is worth $70#its story and the amount of enjoyment it gave me was not worth $70 tho. the story and enjoyment i got from ph was more worth $70 to me#salty talks#loz#legend of zelda#totk#'zelda games almost never fail when it comes to the music' if you talk shit abt ph's soundtrack i'll kill you. i like the dungeon track#i partially have the shinji chair image saved for this but i did also initally save it yesterday when i finished nge#listen this was fine on a surface level but it just wore me the fuck down#link was just some flavor of stonefaced or surprised or determined in any given cutscene and like. idk. wasnt too interested in him either#look i know about the silly little dialogue options. still didnt do it for me#link getting his arm back only makes sense to me bc i got every last light of blessing and heart container and stamina vessel#the gloom in his body is 100% gone hes squeaky clean for me. whyd you take his shirt off tho. at least keep his hat. cant take it seriously#put him in the archaic set or smth his arm is fully visible that way at least and its full circle thats what he wears at the start#couldnt take the whole grabbing zelda sequence seriously bc i missed the (hold) prompt and link flew away lol#totk spoilers#also wasnt really a fan of most of the voice acting yeah sorry. kinda rough all around aside from like ganondorf and dimitri- i mean rauru#mineru and the rito sage were fine too ig. im not going to bother watching any vids or whatever to check again#riju and sidon were fine too#sonia was cool too but everyone else was a lil rough tbh esp with having to say 'secret stone' that name sucks shit#my switch died in the middle of the credits. i had like 25% when i started fighting ganondorf.#it died twice actually cuz i charged it for a few minutes and what like yeah 5% should be good and nope. died again#anyways whatever. im not giving it a rating im tired of this game i dont think i'll be replaying or even just touching it any time soon#music was top notch again tho. made me feel stuff more than the actual story did. cool ig#bitching abt totk
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sexynetra · 1 year ago
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i am also requesting the first and last line of your current wip :)
Okay this should be such a straightforward request, and yet <3 I’m choosing the second first line (it’ll make sense when I post the fic.)
First line:
The ornate invitation hanging on Anetra’s fridge felt like it was mocking her.
Last line:
“I said shut up. God. If you’re this annoying when you meet her she’s absolutely going to say no.”
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velvetjune · 5 months ago
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I want the hiss to Not be the main enemies in control 2 but logically i don’t know who else would be the random hordes of enemies to fight if the gameplay is similar to the first game
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zeynatura · 5 months ago
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I never loved a Daily Quest more than Rescuing cats in WuWa
You can even name them!
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My kitty cats~
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crimescrimson · 8 months ago
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The Poison in The Water Sabine Brent in Watch_Dogs Legion (2021)
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retrace-104 · 2 years ago
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If infinity nikki makes nikki more mainstream or something I hope that means her merch is gonna be more accessible....... 🙏
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